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		<title>Quick Look: The Train Episode 2 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-the-train-episode-2-for-iphone/8719/</link>
		<comments>http://quicklook.technobrains.com/quick-look-the-train-episode-2-for-iphone/8719/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 00:21:51 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[The Train Episode 2]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14325</guid>
		<description><![CDATA[<br />Despite the fact that adventure games seem to work quite well on portable devices, it's still rather difficult to dig up many for the iOS platform that aren't either ports of games from other platforms or room escape games.  The Train is one such series that is unique to the iOS platform, and the commitment in raising the bar of quality in story and visuals can be seen between parts 1 and 2.  I enjoyed the first installment, but this one was even better.  Unfortunately, the interface sort of went the other direction a bit.  I still think the game is worth trying if you're an adventure game buff, but you'll need a bit of patience to get around some of the issues that the controls have.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>I’m a big adventure game fan, but it seems like more often than not adventure games that make their way to iOS devices are simply ports from other devices, consoles or computers.  Consequently, when an original title comes along I get really excited.  Thankfully, The Train Ep. 1 didn’t disappoint when I finally got the chance to play it.  The interface was a bit clunky at times and the game was too short, but it was worth it for the decent visuals, the good story and the interesting characters.  Episode 2 ups the ante in the aesthetics department as well as the story, but it’s still pretty short.  That would be okay with me, except in its current incarnation the interface is quite frustrating.  Your enjoyment will weigh heavily on how patient you are.</p>
<div id="attachment_14328" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-1.jpg"><img class=" wp-image-14328 " title="ql-the-train-ep2-1" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-1.jpg" alt="Is That Your Dragon?" width="336" height="224" /></a><p class="wp-caption-text">Is That Your Dragon?</p></div>
<p>The first episode chronicled the quest of a guy named Martin, who was trying to get to his fiancée.  The backdrop is a future Earth that has been devastated by the Apocalypse, and in this episode you get to find out how the emperor of this dystopian future came into power.  More appropriately, you get to play the someday emperor Greg as he takes the final journey that leads to his rise in power.  Aboard a train to India you’ll discover mystery, betrayal and the love of someone’s life&#8230; plus some other interesting loose ends from episode one.  You don’t need to have played the first part to enjoy this one, but it certainly can’t hurt.</p>
<p>Like a typical adventure game you’ll need to study all of your locations, scrutinize everyone you meet, and solve some puzzles in order to accomplish your goals.  Most items are collected by tapping on them, though some might be given to you by other characters in the game.  To use an item you tap on it in inventory and then tap what you want to use it with.  As long as your inventory is open, the last item you selected is “active” until you tap on it again or tap on a different item.  To talk to someone just tap on them.  You can then tap to scroll through the dialog.  Also, tapping on certain areas will cause a dialog to come up describing the area.  Just tap away from the dialog to close it.</p>
<div id="attachment_14329" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-2.jpg"><img class=" wp-image-14329 " title="ql-the-train-ep2-2" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-2.jpg" alt="My Father Is Dead" width="336" height="224" /></a><p class="wp-caption-text">My Father Is Dead</p></div>
<p>Unlike the first game, there are no “extended” screens in episode 2, so you don’t have a virtual joystick to scroll around the screen.  That’s okay, because that system had a couple of kinks anyway.  Unfortunately, the navigation in this episode has what I call “sticky” syndrome.  If you click things to quickly, it’s possible for dialogs (or even descriptions when you pick up items) to get stuck.  The only way to clear this is to move to a different scene in the game or sometimes even two or three scenes away.  This wouldn’t be so bad except that every scene has a slight load time, and even slight load times add up after a while.  Patience will persevere, but in the mean time it can get frustrating.</p>
<p>The graphics are decent, and certainly better than episode 1.  The locations look nice, and for the most part the people look good, but there are times when they feel like cardboard cutouts.  There isn’t a ton of animation in the game, the most notable exception being the motion outside the windows to give the train a feeling of movement.  There are some sound effects here and there, though sadly no voiceovers.  That’s something I’d really like to see in this series.  The music is very nice and changes depending on the situation, which is nice because given that the majority of the game takes place in the train it could have been easy to stick with one track.</p>
<div id="attachment_14330" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-3.jpg"><img class=" wp-image-14330 " title="ql-the-train-ep2-3" src="http://www.technobrains.com/wp-content/uploads/2012/01/ql-the-train-ep2-3.jpg" alt="Mysterious Prelude" width="336" height="224" /></a><p class="wp-caption-text">Mysterious Prelude</p></div>
<p>As original adventures on the iPhone go, The Train is turning out to be one of the most engaging series available.  The story is well thought out, the pacing is decent, and the developer sure knows how to create a cliffhanger.  The visuals are getting better with each iteration, and the music is blossoming as well.  My main frustration is that the interface actually seems to have gotten a bit worse.  I imagine a lot of it can be attributed to the development tool, but that doesn’t help us as end users out any.  Purely from a story and puzzle standpoint I’d recommend the game, but unless you mind a lot of needless backtracking you’ll soon grow tired of the fragile interface.</p>
<p>Final Verdict: <strong>On The Fence<br />
</strong><a rel="nofollow" href="http://itunes.apple.com/us/app/the-train-episode-02/id428972023?mt=8" >App Store Link</a><strong><br />
</strong></p>
<hr/>Copyright &copy; 2012 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+The+Train+Episode+2+for+iPhone+http://technobrains.com/?p=14325" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Cover The Sheep for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-cover-the-sheep-for-iphone/8708/</link>
		<comments>http://quicklook.technobrains.com/quick-look-cover-the-sheep-for-iphone/8708/#comments</comments>
		<pubDate>Wed, 09 Nov 2011 03:42:32 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Cover The Sheep]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Meng Jing]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14277</guid>
		<description><![CDATA[<br />Ever wonder which falls faster - a wolf or a sheep?  Well, there might not be completely accurate physics here, but Cover The Sheep could just help you answer that question.  If not, at least you'll have fun along the way.  You must guide some poor sheep to safety using balloons, parachutes, and whatever gadgets are laying around on the playing field.  Watch out for nasty wolves, collect tasty apples, and all will be well.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>A wolf and a sheep go parachute jumping… no, this isn’t the start of some bad bar room joke.  It’s actually a new game puzzle game that has you trying once again to protect the poor, innocent sheep from the jaws of the vicious wolf.  This time they are trying to use parachutes and balloons to escape from their hungry adversaries, but unfortunately the wolves have the same methods of transportation.  You must safely guide the sheep to a certain platform while making sure the wolf doesn’t arrive, because if the wolf makes it to the end it will get the sheep no matter what obstacles are between them.</p>
<div id="attachment_14278" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/11/ql-cover-the-sheep-1.jpg"><img class="size-full wp-image-14278 " title="ql-cover-the-sheep-1" src="http://www.technobrains.com/wp-content/uploads/2011/11/ql-cover-the-sheep-1.jpg" alt="Level 2-2" width="224" height="336" /></a><p class="wp-caption-text">Level 2-2</p></div>
<p>To guide the sheep you tilt your device left and right.  This actually works pretty smoothly for the most part, though control did feel a bit jittery on a couple of levels.  The problem is that the wolf moves right along with you, so you have to use elements in your surroundings to put some distance between you and the wolf.  Walls can keep one or the other of you from moving, while fans can slow your ascent / decent and springs can catapult you back upwards for a bit.  Ultimately, though, you need to make sure the wolf ends up falling in some water or getting skewered on the wrong end of a spike pit, because otherwise it will eat you in the end.  To move on to the next level you simply must survive the wolf.  To unlock a new level set you must collect a certain number of apples, three of which exist on each level.  The concept is simple enough, but some of these levels are extremely difficult.  On the plus side, you can always revisit a passed level to try and do better later.</p>
<p>Aesthetically, this game is all about cute.  The sheep is extremely adorable with its big eyes and little hearts floating from its head after beating a level.  The wolf is constantly eyeing its prey, and it’s actually kind of amusing when he eats the sheep (not that I don’t feel sorry for the sheep, mind you).  The accompanying sound effects fit the mood of the game perfectly, whether it’s the snicker of the wolf when he gets an apple before you do or the sheep’s laugh.  The music is well done, and each level set has its own theme.</p>
<div id="attachment_14279" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/11/ql-cover-the-sheep-2.jpg"><img class="size-full wp-image-14279 " title="ql-cover-the-sheep-2" src="http://www.technobrains.com/wp-content/uploads/2011/11/ql-cover-the-sheep-2.jpg" alt="Level 1-14" width="224" height="336" /></a><p class="wp-caption-text">Level 1-14</p></div>
<p>Currently there are 60 levels broken into 3 worlds, and even though you might be able to finish each level relatively easily, you’ll have to work hard to get all the apples.  There are also 38 achievements to earn, so the game should keep you busy for quite a while.  Personally, I think it’s a while worth spending.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/cover-the-sheep/id447025166?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/cover-the-sheep" class="broken_link">App Shopper Link</a></p>
<hr/>Copyright &copy; 2012 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Cover+The+Sheep+for+iPhone+http://technobrains.com/?p=14277" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Crocodile Crossing for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-crocodile-crossing-for-iphone/8701/</link>
		<comments>http://quicklook.technobrains.com/quick-look-crocodile-crossing-for-iphone/8701/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 13:12:01 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Crocodile Crossing]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14229</guid>
		<description><![CDATA[<br />Are you ready for the next great pig adventure?  No, it doesn't have anything to do with some foul birds!  It's actually a fun casual game from Crawl Space Games where you help a bunch of pigs cross various bodies of water without getting eaten by a sinister crocodile.  It's simple enough for kids (or you adults who haven't gotten far beyond solitaire), yet challenging enough for more advanced gamers as well.  Crocodile Crossing proves once more that Crawl Space Games has lots of goodness to offer the casual gamer.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>This whole corporate name game thing confuses me, but whether you know them as Crawl Space Games or Elevate Entertainment, one thing is clear: these guys know their way around a causal game.  If you don’t believe me all you need to do is check out Crocodile Crossing, their latest offering for iOS devices.  The game looks like it’s for kids and the controls are deceptively simple, yet playing it through once or twice on the third level will make you realize that this isn’t just for the young ones.  Besides, the pigs are cute and it is fun watching them bounce around seemingly oblivious to the crocodile below.</p>
<div id="attachment_14230" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/10/ql-crocodile-crossing-1.jpg"><img class="size-full wp-image-14230 " title="ql-crocodile-crossing-1" src="http://www.technobrains.com/wp-content/uploads/2011/10/ql-crocodile-crossing-1.jpg" alt="Two For One" width="336" height="224" /></a><p class="wp-caption-text">Two For One</p></div>
<p>The premise is simple – the poor little piggies just want to get from one side of the swamp to the other without becoming croc food, and it’s your job to get them there.  To do this you control a trampoline at the bottom of the screen by sliding it back and forth with your finger.  A pig must be safely nestled on the dock at the right side of the screen in order to be counted.  You have to keep an eye on this, because it’s not uncommon for a pig to just miss a jump at the end of its journey and end up plummeting to an implied doom.  Of course this can also get you into trouble (or at least it does me) because at the last moment I’ll whip over to rescue said pig and lose one coming from the other side of the swamp.</p>
<p>The first level is pretty easy, with a decent sized island floating between the two docks that can give wayward pigs and your poor trampoline a bit of a reprieve.  In the second level the island is moving back and forth, and I believe it’s a bit smaller.  Finally, level 3 gets rid of the island and zooms out a bit, giving you a wider gap to contend with.  I hope they roll out more levels, because I’m eager to see what will be coming next.  Every level sports the hungry crocodile, though he’s really just there for intimidation since you never see him eat any pigs.</p>
<div id="attachment_14231" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/10/ql-crocodile-crossing-2.jpg"><img class="size-full wp-image-14231 " title="ql-crocodile-crossing-2" src="http://www.technobrains.com/wp-content/uploads/2011/10/ql-crocodile-crossing-2.jpg" alt="Quick While He's Distracted" width="336" height="224" /></a><p class="wp-caption-text">Quick While He&#39;s Distracted</p></div>
<p>As you’re playing wings, a clock and a trampoline will occasionally fall from the sky.  The wings will remain with you and save one pig from plummeting to their demise.  The trampoline temporarily makes your trampoline bigger, and the clock slows down all the action for a bit.  The power ups are pretty easy to retrieve (you simply tap on them), the down side being there is no multi-touch, so you have to let go of the trampoline for a moment.  Unfortunately, in this game a moment can make all the difference.</p>
<p>All together there are 3 levels and 5 or 6 different pigs, most of which need to be unlocked by playing the game and some of which aren’t even available to be unlocked unless you make an IAP for the full version.  The game does have a leaderboard for each level via OpenFeint, but sadly there are no achievements at this point.  Hopefully that will come some day.  In the mean time you can feel some sense of accomplishment by rescuing enough pigs to unlock each new level and pig type.</p>
<div id="attachment_14232" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/10/ql-crocodile-crossing-3.jpg"><img class="size-full wp-image-14232 " title="ql-crocodile-crossing-3" src="http://www.technobrains.com/wp-content/uploads/2011/10/ql-crocodile-crossing-3.jpg" alt="Help!" width="336" height="224" /></a><p class="wp-caption-text">Help!</p></div>
<p>The visuals are cute.  Each pig has their own look about them, though they do all share a certain sports ball like roundness.  The crocodile pops up every once in a while with a big smile across its mouth, licking its lips.  The only disappointment is that there is no animation in the background.  The sound effects are done well enough, with each pig having a unique grunt.  There is actually a different soundtrack for each level which is nice, and the first level even has some nifty ambient noise.</p>
<p>Crocodile Crossing is another fine casual game from the folks over at Crawl Space Games.  It has the perfect appeal for kids, yet it’s still fun enough for adults to enjoy, even if you don’t have any rugrats.  You can pick up the game for free, but I would definitely encourage you to get the IAP pack, because that has the best levels and pigs in it.  This is one group of pigs that deserve all the help you can give them.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/crocodile-crossing/id453292660?mt=8" >App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/crocodile-crossing" >App Shopper Link</a></p>
<p><a rel="nofollow" title="Technobrains Logo Program" href="http://quicklook.technobrains.com/quick-look-logo-program/"><img class="alignnone" title="Technobrains Recommended" src="http://www.technobrains.com/wp-content/uploads/2009/12/TBrecommended1.jpg" alt="" width="200" height="92" /></a></p>
<hr/>Copyright &copy; 2012 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Crocodile+Crossing+for+iPhone+http://technobrains.com/?p=14229" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Mobile Cloth – a revolution against touchscreen fingerprints</title>
		<link>http://quicklook.technobrains.com/quick-look-mobile-cloth-%e2%80%93-a-revolution-against-touchscreen-fingerprints/8700/</link>
		<comments>http://quicklook.technobrains.com/quick-look-mobile-cloth-%e2%80%93-a-revolution-against-touchscreen-fingerprints/8700/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 01:56:50 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14235</guid>
		<description><![CDATA[<br />Is your screen so fingered up that you can actually see the grime in the glare of your overhead lights?  Is your method of cleansing - the corner of your shirt or a tissue from the kleenex box - just not working for you?  You might just want to check out Mobile Cloth then.  These cloths do an excellent job of keeping your screen clean with just a swipe or two, and don't require any external dampening to work.  They're reasonably priced, will last a long time if properly taken care of, and are quite portable.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>I generally don’t do non-software reviews, in large part because I don’t use enough of a variety of anything to make comparative judgments.  When it comes to cleaning the screen of a mobile device, however, almost everyone has something they use.  For me that’s typically whatever happens to be handy: my shirt or a tissue.  Now I do have a screen protector, so at least I’m not rubbing these things directly against my screen.</p>
<p>Anyway, when I saw that Mobile Cloth was looking for people to try out and review their cloths, I figured I might as well give it a try.  Certainly whatever they had to offer must be better than my “weapons” of choice.  The difference, however, was incredible.  A couple of swipes with the MC nano (the smaller size cloth), and the screen protector looked just like it did when I first applied it to my device.  The best part is that all you need is the cloth, though they do suggest a bit of water if you have “caked on particles”.  Thankfully that doesn’t usually apply to me, as I’m the only one that uses my iPod Touch.</p>
<p>The cloths come in two sizes: 4”x4” and 9”x9”.  Obviously you can use either size cloth for any size device, though the 4&#215;4 is a bit more portable.  What I like about the smaller size is that it fits quite nicely in the bottom half of the plastic case which came with my iPod Touch and which I still use to carry my device around.  Of course either size can be easily tucked away in a carrying case, and the larger size might be better for a laptop or desktop screen to clear off dust.  You can easily wash and dry the cloths so that they will last for years to come.</p>
<p>The cloths can be bought in packs of 1, 2, 4 and 6, and with the packs of 4 or 6 you get an extra one for free.  If you use your mobile device a lot or have a lot of mobile devices you use (these would even work well with camera lenses, photographers), I would definitely suggest giving a Mobile Cloth a try.  They would make great Christmas gifts as well!</p>
<p>Web Site: <a rel="nofollow" href="http://www.mobilecloth.com/default.html" >Mobile Cloth</a></p>
<p>I apologize for lack of screen shots, but I’m not really set up for that, and all the shots I tried to take had too much glare to be useful.  Check out the press section of the web site for some links with shots, or visit the “What Is Mobile Cloth” section for a decent video showing the cloths in action.</p>
<hr/>Copyright &copy; 2012 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Mobile+Cloth+%E2%80%93+a+revolution+against+touchscreen+fingerprints+http://technobrains.com/?p=14235" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Amerzone Part 1 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-amerzone-part-1-for-iphone/8697/</link>
		<comments>http://quicklook.technobrains.com/quick-look-amerzone-part-1-for-iphone/8697/#comments</comments>
		<pubDate>Wed, 12 Oct 2011 03:46:22 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Amerzone]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14212</guid>
		<description><![CDATA[<br />I've enjoyed adventure games for a long time, but Amerzone was one of those that just eluded my grasp for many years.  I was quite excited that they finally ported it to the iPhone, yet even once I had the game installed on my device it took a while before I finally dug into it.  Once I did I was met with a rather hum drum experience.  Basic puzzles, little NPC interaction and a very short play time made part 1 of the Amerzone saga a lot less than I'd hoped for.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Benoit Sokal is probably best known in the adventure gaming world for his Syberia series, but before those critically acclaimed games he devised one called Amerzone.  I had been looking forward to playing this game for a long time, and I finally got my chance with its release on iOS devices.  Sadly, after waiting so long for what I was sure would be an engaging experience, I’m not sure after playing episode one if I was left wanting for more or simply disillusioned with the experience.  Maybe it’s just the nature of the episodic experience, but I felt like I interacted with an intro rather than playing a full fledged game.</p>
<div id="attachment_14213" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/10/ql-amerzone-1.jpg"><img class="size-full wp-image-14213 " title="ql-amerzone-1" src="http://www.technobrains.com/wp-content/uploads/2011/10/ql-amerzone-1.jpg" alt="Is He Dead?" width="336" height="224" /></a><p class="wp-caption-text">Is He Dead?</p></div>
<p>You play a journalist that has taken interest in the musings of an explorer touting the existence of a mysterious breed of “white birds” that is constantly in flight.  When the explorer dies, you find yourself on a quest to return his prize position, an egg that supposedly contains one of these white birds, to the Amerzone.  In part one of this three part tale you’ll rummage through the explorer’s lighthouse and eventually make your way to a craft that will get you to the Amerzone.  The craft launches and… game over.  I would be surprised if the game even took half an hour, and that includes me starting over at one point.</p>
<p>There are two encounters during this installment of the game, but most of your background will come from reading documents you pick up along the way.  I certainly don’t mind reading the occasional letter or journal entry, but I much prefer interaction with NPCs as my prime conduit for learning about my adventure.  This episode is also woefully light on puzzle solving.  There are really only a couple of small “brain teasers”, and most everything else is a matter of wandering around and throwing the occasional switch.  The overall feeling is very “adventure lite” compared to the Syberia series.</p>
<div id="attachment_14214" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/10/ql-amerzone-2.jpg"><img class="size-full wp-image-14214 " title="ql-amerzone-2" src="http://www.technobrains.com/wp-content/uploads/2011/10/ql-amerzone-2.jpg" alt="Da Plane, Da Plane" width="336" height="224" /></a><p class="wp-caption-text">Da Plane, Da Plane</p></div>
<p>Navigation is a matter of dragging your finger to pan around the area (you pretty much have 360 degree vision), and tapping when you want to move or interact with something.  To use an inventory item you select it from the inventory screen, and then it becomes the active item, so you just have to tap whatever you want to use it with.  If you elect the “permanent help” option all pathways and interactive spots will marked, otherwise they won’t.  I’d suggest turning this feature off for more of a challenge, but it makes it almost impossible to determine where to move without directional arrows.  Plus, without the help on I was unable to pick up the first object I ran across that I should have been able to grab.</p>
<p>Graphically the game doesn’t disappoint.  All the areas you navigate through are incredibly detailed and extremely well drawn.  The character models aren’t great, but they look pretty decent.  My one gripe is that some areas are too dark, even with the lights “on”.  The sound effects are spot on and make you feel like you’re in a real place.  When you stand right outside the lighthouse, for example, the rolling waves almost make you physically look up for the nearest seagull.  There are a couple of spots where music plays, but for the most part your audio experience lies with the sound effects.  This isn’t always bad, but some subtle background tunes would be nice.</p>
<div id="attachment_14215" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/10/ql-amerzone-3.jpg"><img class="size-full wp-image-14215 " title="ql-amerzone-3" src="http://www.technobrains.com/wp-content/uploads/2011/10/ql-amerzone-3.jpg" alt="Enter If You Dare" width="336" height="224" /></a><p class="wp-caption-text">Enter If You Dare</p></div>
<p>I realize this is only the first part of three, so maybe I’m judging too harshly, but it really didn’t meet my expectations in any way except visually.  The episode was too short, it didn’t stand well on its own, and there wasn’t a lot to do.  After I realized that I had finished part 1, I almost felt like I didn’t really care to know whether your character gets the egg to the Amerzone safely or even if these white birds really do exists.  Maybe as part of the whole package this is a fine segment, but since I haven’t played episodes 2 and 3 yet I can only offer advice based on this installment.  As such…</p>
<p>Final Verdict<br />
Standalone: <strong>Not Recommended</strong><br />
As Part Of The Whole: <strong>On The Fence (until I’ve played parts 2&amp;3)</strong></p>
<p>And just so you don’t think I’m being unfair, here’s a perfect counterexample: Path Of The Dragon part 1 was not only good on it’s own, but it actually left me wanting to know what was going to come next.  You can check out my thoughts on that game here: <a rel="nofollow" href="http://www.iphonelife.com/blog/328/review-dracula-path-dragon-chillingo" >Path Of The Dragon Review</a></p>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/amerzone-the-explorers-legacy/id433861348?mt=8" >App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/amerzone-the-explorers-legacy-part-1" >App Shopper Link</a></p>
<hr/>Copyright &copy; 2012 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Amerzone+Part+1+for+iPhone+http://technobrains.com/?p=14212" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Mixzle for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-mixzle-for-iphone/8696/</link>
		<comments>http://quicklook.technobrains.com/quick-look-mixzle-for-iphone/8696/#comments</comments>
		<pubDate>Sat, 01 Oct 2011 02:51:30 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Ansca Corona]]></category>
		<category><![CDATA[Ansca Mobile]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
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		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Mixzle]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14171</guid>
		<description><![CDATA[<br />There are lots of "sliding puzzle" or "15 puzzle" style games on the App Store, but the genre doesn't personally appeal to me.  Every once in a while, however, a developer uses the base mechanic of the sliding puzzle game and makes an interesting mash-up.  Mixzle is one such case.  While the fact that you're locked into the sliding mechanic can sometimes get frustrating, the physics twist actually makes it worth playing.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>When I was a kid I found some amusement in those little plastic sliding puzzle games.  Of course they were a lot more fun when you could take the pieces out and put them back in however you wanted – it made them a lot easier to solve!  I’ve never been much of a fan of electronic versions of this type of game, though there have been a couple of developers that have made interesting mash-ups using the sliding puzzle mechanic as a basis for a different type of game.  Mixzle is one such effort, and one of the most original at that.  Every level requires you to dunk a ball in a basket, and all the intermediate pieces to make that happen must be moved around the board via the sliding puzzle method.  It can get frustrating at times, but I also find myself actually getting addicted to the concept.</p>
<div id="attachment_14172" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-mixzle-1.jpg"><img class="size-full wp-image-14172" title="ql-mixzle-1" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-mixzle-1.jpg" alt="A-Maze-ing" width="224" height="336" /></a><p class="wp-caption-text">A-Maze-ing</p></div>
<p>Each level has a ball at the top of the screen that must be dropped into a basket somewhere else on the board.  The position of the ball and basket will be different on each level, and occasionally you might even get to move the basket around the playing board.  More importantly is the fact that you must slide all the pieces into place so that the dropped ball can bounce, teleport or whatever it needs to in order to get to the basket.  So what are these pieces?</p>
<p>They start with simple wooden parts that might be horizontal, vertical or diagonal boards, or possibly even triangular pieces.  Then you get similar pieces that are wrapped in cloth so they provide a softer bounce.  Springs provide a stronger, quicker bounce.  Fans blow the ball or cause it to float, depending on whether they are horizontal or vertical.  Teleports allow the ball to move from one spot to another without hesitation.  There may be other objects as well, but that’s for you to discover as you play.</p>
<div id="attachment_14173" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-mixzle-2.jpg"><img class="size-full wp-image-14173 " title="ql-mixzle-2" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-mixzle-2.jpg" alt="Are You A Fan?" width="224" height="336" /></a><p class="wp-caption-text">Are You A Fan?</p></div>
<p>Just like the standard sliding puzzle game, the board is divided into an equal number of squares horizontally and vertically, but one is missing so that you can move all the rest of them around.  To move a piece, simply drag it to an adjacent spot, assuming that spot is open.  One caveat is that every board has at least one piece that can’t be moved.  Another interesting feature is the ability to rotate pieces on certain levels.  Unfortunately there is a specific place on the board where the rotation occurs, so it can be rather costly moving pieces to that spot.  You score appears to be based at least partially on the number of moves you make, so unnecessary trips around the board can be quite detrimental.</p>
<p>You start the board with 10, 20 or 30 balls – this can be changed in the settings.  When you think you have all the pieces in place, press the start button and see if you make the basket.  I also think that your score is based on the number of balls you have left, but nothing in the game confirms either of these suspicions.  If you miss, start rearranging the pieces again.  The nice thing is that you can always base your next try off of your last attempt, so if you were close it might just be a matter of sliding a particular piece up, down, left or right one square.  On the other hand, if you’re playing with 30 balls and you’ve tried 15 combinations that didn’t work, it becomes rather difficult to keep track of that all in your head after a while.  And, should you actually have to start the level over again, your back to square one so to speak.</p>
<div id="attachment_14174" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-mixzle-3.jpg"><img class="size-full wp-image-14174 " title="ql-mixzle-3" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-mixzle-3.jpg" alt="Simple Physics" width="224" height="336" /></a><p class="wp-caption-text">Simple Physics</p></div>
<p>The visuals are actually quite polished.  The pieces look good, and everything is animated when appropriate.  The basket even flops around as you slide it across the screen.  The sound effects are pretty subdued, but then there isn’t really a lot of need for effects.  I do like the robotic sound the arm makes when it drops the ball.  There’s decent music when the menu is up, but there’s actually no tune playing during the game itself.  That’s a bit disappointing, as it tends to be more noticeable in slower paced games like this.</p>
<p>I’m still not a huge fan of the sliding puzzle mechanic.  However, when it gets used in a situation like this, it actually becomes an interesting game play tactic.  The levels are well designed, and even when they seem impossible it’s usually just a matter of adjusting the location of a piece or two.  It can sometimes get frustrating playing a level through more than one “game over”, especially when you’re playing with the 30 balls setting, but there’s still a sense of accomplishment when you’ve finished a level.  For those that are patient, this will become an addictive experience.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/mixzle/id449943608?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/entertainment/mixzle">App Shopper Link</a></p>
<p><a rel="nofollow" title="Ansca Mobile Corona SDK" href="http://www.anscamobile.com/corona/"><img class="alignnone size-full wp-image-14195" title="Corona-SDK-Game-of-the-Week" src="http://www.technobrains.com/wp-content/uploads/2011/09/Corona-SDK-Game-of-the-Week1.png" alt="" width="175" height="145" /></a></p>
<hr/>Copyright &copy; 2012 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Mixzle+for+iPhone+http://technobrains.com/?p=14171" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: After The Fall for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-after-the-fall-for-iphone/8698/</link>
		<comments>http://quicklook.technobrains.com/quick-look-after-the-fall-for-iphone/8698/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 17:36:25 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[After The Fall]]></category>
		<category><![CDATA[ALL THINGS MOBILE]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14222</guid>
		<description><![CDATA[<br />One thing I like about the collection of games under the ArianeSoft label is that it’s hard to look at any of them and say “this is clearly a clone of xxx”. After The Fall Puzzle is no exception to this rule. One might argue that it feels like Dungeon Raid with a Fallout setting, [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>One thing I like about the collection of games under the ArianeSoft label is that it’s hard to look at any of them and say “this is clearly a clone of xxx”. After The Fall Puzzle is no exception to this rule. One might argue that it feels like Dungeon Raid with a Fallout setting, but one on one combat gives it a different feel than even that game. The combination of simple game play and the ability for the flow of the game to turn on a dime make for an intense, exciting experience.</p>
<div id="attachment_14184" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-1.jpg"><img class="size-full wp-image-14184 " title="ql-atf-puzzle-1" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-1.jpg" alt="All Bones, No Skin" width="224" height="336" /></a><p class="wp-caption-text">All Bones, No Skin</p></div>
<p>You play a lone soldier in a post-apocalyptic world just trying to survive. In order to do so you’ll have to go up against and defeat one adversary after another. Each opponent gets tougher, and each time you start with a level playing field. You each have the same amount of health to start off, and you both have 0 attack modifier and 0 defense modifier. The match 3 board is where you get your supplies by matching 3 or more of the same item. This is one of those games where instead of sliding tiles back and forth you draw a line through all the tiles you want to match (they must be adjacent). When you’ve made your selection you’ll reap the benefit of whatever tile type you chose, and then it will be your opponent’s turn. If you fall below zero health, the game is over. If your opponent loses you move on to fight another villain with more health.</p>
<p>Items on the board do one of 4 things. Weapons like grenades and axes do direct damage to the opponent’s health. If you have an attack modifier, that value is added to the total damage done by the weapons. Any defense the opponent has goes away first before health is reduced. Things like helmets and camouflage pants increase your defense. Objects like target signs and multiple bullets boost your attack modifier. Finally, food, drink and medical supplies help you regain health. The values of each object can be found in the help screen, and if one of the items in your chain has a x2 modifier the point total for that haul is doubled. Each round has a different set of objects, and in fact if the board needs to be reset because there are no moves, the variety of objects will most likely change.</p>
<div id="attachment_14185" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-2.jpg"><img class="size-full wp-image-14185 " title="ql-atf-puzzle-2" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-2.jpg" alt="Is Your Mascara Running?" width="224" height="336" /></a><p class="wp-caption-text">Is Your Mascara Running?</p></div>
<p>Even though there are “stats”, you’ll be disappointed if you’re looking for a deep RPG experience. I sometimes forget that myself as I think “boy it would be nice if the game did this or that”. In reality, though, the game has a nice balance of matching and basic combat mechanics that keep it simple without it getting old. The one thing I am a bit disappointed with is the fact that it has OpenFeint integration but no achievements. Leaderboards are nice, but only effective as more people get and play the game consistently. At least achievements give you something to earn on your own.</p>
<p>The visuals in ATF are pretty decent. The creatures and your soldier look really cool, and the objects are all easily discernable, except for a couple of knives that look a bit too similar. There aren’t a lot of effects, but there are nice little touches like blood when someone is injured or a flash of light upon being healed. The only thing that kind of gets on my nerves is the jittering of the box for whichever player has the focus. A nicely outlined box would have sufficed here.</p>
<div id="attachment_14186" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-3.jpg"><img class="size-full wp-image-14186" title="ql-atf-puzzle-3" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-3.jpg" alt="I'm Not Little Miss Muffet!" width="224" height="336" /></a><p class="wp-caption-text">I&#39;m Not Little Miss Muffet!</p></div>
<p style="text-align: left;">I like the sound effects, but in some cases they are a bit too generic. For instance, every creature sounds the same when it gets hit. There’s also something really creepy about a skeleton swallowing liquids! On the plus side, at least each of the weapons has a unique sound to it. The music in ATF is really good. I’m not sure it fits the post-apocalyptic mood so much (at least not the in-game music), but it’s easy to listen to and doesn’t get overbearing.</p>
<p>After The Fall Puzzle is a great example of how a game doesn’t have to be revolutionary to still be fun. It’s the matching concept we know and love with a couple of twists, and it doesn’t try to be any game’s clone. The non-fantasy setting is a nice touch, and random boards and creatures make for a new experience every time you play. It might not have all the bells and whistles of its contemporaries, but it’s great for spending a few minutes here and there when you feeling like matching with a little bit more.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/after-the-fall-puzzle/id456022730?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/after-the-fall-puzzle">App Shopper Link</a></p>
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		<title>Quick Look: After The Fall Puzzle for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-after-the-fall-puzzle-for-iphone/8695/</link>
		<comments>http://quicklook.technobrains.com/quick-look-after-the-fall-puzzle-for-iphone/8695/#comments</comments>
		<pubDate>Fri, 30 Sep 2011 05:36:28 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[After The Fall Puzzle]]></category>
		<category><![CDATA[ArianeSoft]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14183</guid>
		<description><![CDATA[<br />So what do you get when combine tile matching, basic combat and a post-apocalyptic setting?  Why you get After The Fall Puzzle, of course.  ArianeSoft continues their trend of "concepts without cloning" with this latest offering for iOS devices.  If you're looking for a deep RPG experience this isn't the place, but for those that want something to pull out and play for a few minutes every now and again that's matching but a little bit more, After The Fall Puzzle is your game.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>One thing I like about the collection of games under the ArianeSoft label is that it’s hard to look at any of them and say “this is clearly a clone of xxx”.  After The Fall Puzzle is no exception to this rule.  One might argue that it feels like Dungeon Raid with a Fallout setting, but one on one combat gives it a different feel than even that game.  The combination of simple game play and the ability for the flow of the game to turn on a dime make for an intense, exciting experience.</p>
<div id="attachment_14184" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-1.jpg"><img class="size-full wp-image-14184 " title="ql-atf-puzzle-1" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-1.jpg" alt="All Bones, No Skin" width="224" height="336" /></a><p class="wp-caption-text">All Bones, No Skin</p></div>
<p>You play a lone soldier in a post-apocalyptic world just trying to survive.  In order to do so you’ll have to go up against and defeat one adversary after another.  Each opponent gets tougher, and each time you start with a level playing field.  You each have the same amount of health to start off, and you both have 0 attack modifier and 0 defense modifier.  The match 3 board is where you get your supplies by matching 3 or more of the same item.  This is one of those games where instead of sliding tiles back and forth you draw a line through all the tiles you want to match (they must be adjacent).  When you’ve made your selection you’ll reap the benefit of whatever tile type you chose, and then it will be your opponent’s turn.  If you fall below zero health, the game is over.  If your opponent loses you move on to fight another villain with more health.</p>
<p>Items on the board do one of 4 things.  Weapons like grenades and axes do direct damage to the opponent’s health.  If you have an attack modifier, that value is added to the total damage done by the weapons.  Any defense the opponent has goes away first before health is reduced.  Things like helmets and camouflage pants increase your defense.  Objects like target signs and multiple bullets boost your attack modifier.  Finally, food, drink and medical supplies help you regain health.  The values of each object can be found in the help screen, and if one of the items in your chain has a x2 modifier the point total for that haul is doubled.  Each round has a different set of objects, and in fact if the board needs to be reset because there are no moves, the variety of objects will most likely change.</p>
<div id="attachment_14185" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-2.jpg"><img class="size-full wp-image-14185 " title="ql-atf-puzzle-2" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-2.jpg" alt="Is Your Mascara Running?" width="224" height="336" /></a><p class="wp-caption-text">Is Your Mascara Running?</p></div>
<p>Even though there are “stats”, you’ll be disappointed if you’re looking for a deep RPG experience.  I sometimes forget that myself as I think “boy it would be nice if the game did this or that”.  In reality, though, the game has a nice balance of matching and basic combat mechanics that keep it simple without it getting old.  The one thing I am a bit disappointed with is the fact that it has OpenFeint integration but no achievements.  Leaderboards are nice, but only effective as more people get and play the game consistently.  At least achievements give you something to earn on your own.</p>
<p>The visuals in ATF are pretty decent.  The creatures and your soldier look really cool, and the objects are all easily discernable, except for a couple of knives that look a bit too similar.  There aren’t a lot of effects, but there are nice little touches like blood when someone is injured or a flash of light upon being healed.  The only thing that kind of gets on my nerves is the jittering of the box for whichever player has the focus.  A nicely outlined box would have sufficed here.</p>
<div id="attachment_14186" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-3.jpg"><img class="size-full wp-image-14186" title="ql-atf-puzzle-3" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-atf-puzzle-3.jpg" alt="I'm Not Little Miss Muffet!" width="224" height="336" /></a><p class="wp-caption-text">I&#39;m Not Little Miss Muffet!</p></div>
<p style="text-align: left;">I like the sound effects, but in some cases they are a bit too generic.  For instance, every creature sounds the same when it gets hit.  There’s also something really creepy about a skeleton swallowing liquids!  On the plus side, at least each of the weapons has a unique sound to it.  The music in ATF is really good.  I’m not sure it fits the post-apocalyptic mood so much (at least not the in-game music), but it’s easy to listen to and doesn’t get overbearing.</p>
<p>After The Fall Puzzle is a great example of how a game doesn’t have to be revolutionary to still be fun.  It’s the matching concept we know and love with a couple of twists, and it doesn’t try to be any game’s clone.  The non-fantasy setting is a nice touch, and random boards and creatures make for a new experience every time you play.  It might not have all the bells and whistles of its contemporaries, but it’s great for spending a few minutes here and there when you feeling like matching with a little bit more.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/after-the-fall-puzzle/id456022730?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/after-the-fall-puzzle">App Shopper Link</a></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+After+The+Fall+Puzzle+for+iPhone+http://technobrains.com/?p=14183" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Velocispider for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-velocispider-for-iphone-2/8693/</link>
		<comments>http://quicklook.technobrains.com/quick-look-velocispider-for-iphone-2/8693/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 19:08:17 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[Velocispider]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14156</guid>
		<description><![CDATA[<br />With a name like Retro Dreamer, one would expect nothing less than quality old school gaming from these guys.  One look at Velocispider cements this theory.  The audio and visual elements make the game look like a 80s console shooter with a facelift, and the game play should induce quite a bit of nostalgia in older gamers.  Not to mention the fact that it's just plain fun.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>It seems like one of the most popular things to hear on the App Store today is “my game is retro this or old school that”.  Unfortunately, that more often than not translates to nothing more than poor graphics and bad music.  Thankfully, Retro Dreamer is a company that knows all about its namesake, and they prove it quite admirably with Velocispider.  If it weren’t for the fact that the graphics and sound were a bit too good, I’d almost be willing to bet that this were a port of a Nintendo game, and that’s what retro is all about.</p>
<div id="attachment_14158" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-1.jpg"><img class="size-full wp-image-14158 " title="ql-velocispider-1" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-1.jpg" alt="The Big Bad Man" width="224" height="336" /></a><p class="wp-caption-text">The Big Bad Man</p></div>
<p>You are a velocispider – half velociraptor, half spider, with a bit of cyborg power thrown in for good measure.  Apparently your eggs are pretty tasty, because an evil scientist is trying to collect them for his breakfast.  You’ll have to fend off 20 waves of diabolical egg snatchers, including the good doctor himself.  There are a nice variety of creatures to fight, each with their own style of attack.  As for your part in this battle, you tilt the device back and forth to move the velocispider, and press and release the screen to fire a charge shot.  Normal firing is handled automatically.</p>
<p>My favorites are what I like to call the “fail whale wannabe”, the super crab, and of course the doctor, who you get the pleasure of confronting twice.  Besides the doctor, the only other creature that can steal eggs is a purple squid like thing, but you have to keep a constant watch because they’ll sneak up and snatch eggs while you’re busy worrying about something that’s actually shooting at you.  If you lose all three eggs the level is over.  Same goes for losing all three hearts.</p>
<div id="attachment_14159" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-2.jpg"><img class="size-full wp-image-14159 " title="ql-velocispider-2" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-2.jpg" alt="Reinforcement Time" width="224" height="336" /></a><p class="wp-caption-text">Reinforcement Time</p></div>
<p>Thankfully you get several power ups through the course of a level, including points, hearts, and a couple of nice weapons like double shot, triple shot and speed shot.  And the plus side, power ups carry through to the next level.  On the down side, so does the lack of hearts you might have.  The game has 18 achievements that you can work on, but given that part of the game’s old school charm is its tough nature, many of these will probably be hard to get if you’re a more casual gamer.  In fact, they’re aren’t really any you earn simply for playing the game.  But, that’s pretty good incentive for coming back again and again.</p>
<p>The graphics are retro perfection.  Imagine taking a Nintendo game and giving it a VGA facelift, and that’s the style of the visuals.  The velocispider is awesome, and the villains are pretty cool as well.  As for my favorites, I direct you back to the list above, as they are the same visually as they are game play wise.  The background has a nice “ravaged future” look to it, and the cut scenes remind me of the old Ninja Gaiden NES game.  I have no idea why, but they do.</p>
<div id="attachment_14160" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-3.jpg"><img class="size-full wp-image-14160 " title="ql-velocispider-3" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-3.jpg" alt="Fail Whale???" width="224" height="336" /></a><p class="wp-caption-text">Fail Whale???</p></div>
<p>The sound effects are about the only thing I’m disappointed with.  They’re not bad by any means, but they aren’t really fresh like the rest of the aesthetics.  It would be cool if some of the creatures made noises, and I’d really love to hear something from the doctor, even if it was just a maniacal laugh every once in a while.  At least the music has that same “authentic but upgraded” feel as the visuals.  Granted you’ll be too busy dodging bullets to notice for the most part.</p>
<p>Velocispider is old school gaming personified, right down to the single screen playing field.  At the same time it feels fresh and new, without really bringing anything different to the table.  There’s lots of action, splendid visuals, and a great soundtrack to listen to.  I just wish there were some sort of endless mode or something.  That would be icing on this delicious retro cake (okay, so I’m a bit hungry right now).</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/velocispider/id433011745?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/velocispider">App Shopper Link</a></p>
<p><a rel="nofollow" title="Technobrains Logo Program" href="http://quicklook.technobrains.com/quick-look-logo-program/"><img class="alignnone" title="Technobrains Recommended" src="http://www.technobrains.com/wp-content/uploads/2009/12/TBrecommended1.jpg" alt="" width="200" height="92" /></a></p>
<hr/>Copyright &copy; 2012 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Velocispider+for+iPhone+http://technobrains.com/?p=14156" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Velocispider for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-velocispider-for-iphone/8692/</link>
		<comments>http://quicklook.technobrains.com/quick-look-velocispider-for-iphone/8692/#comments</comments>
		<pubDate>Mon, 05 Sep 2011 19:08:17 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14156</guid>
		<description><![CDATA[<br />With a name like Retro Dreamer, one would expect nothing less than quality old school gaming from these guys.  One look at Velocispider cements this theory.  The audio and visual elements make the game look like a 80s console shooter with a facelift, and the game play should induce quite a bit of nostalgia in older gamers.  Not to mention the fact that it's just plain fun.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>It seems like one of the most popular things to hear on the App Store today is “my game is retro this or old school that”.  Unfortunately, that more often than not translates to nothing more than poor graphics and bad music.  Thankfully, Retro Dreamer is a company that knows all about its namesake, and they prove it quite admirably with Velocispider.  If it weren’t for the fact that the graphics and sound were a bit too good, I’d almost be willing to bet that this were a port of a Nintendo game, and that’s what retro is all about.</p>
<div id="attachment_14158" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-1.jpg"><img class="size-full wp-image-14158 " title="ql-velocispider-1" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-1.jpg" alt="The Big Bad Man" width="224" height="336" /></a><p class="wp-caption-text">The Big Bad Man</p></div>
<p>You are a velocispider – half velociraptor, half spider, with a bit of cyborg power thrown in for good measure.  Apparently your eggs are pretty tasty, because an evil scientist is trying to collect them for his breakfast.  You’ll have to fend off 20 waves of diabolical egg snatchers, including the good doctor himself.  There are a nice variety of creatures to fight, each with their own style of attack.  As for your part in this battle, you tilt the device back and forth to move the velocispider, and press and release the screen to fire a charge shot.  Normal firing is handled automatically.</p>
<p>My favorites are what I like to call the “fail whale wannabe”, the super crab, and of course the doctor, who you get the pleasure of confronting twice.  Besides the doctor, the only other creature that can steal eggs is a purple squid like thing, but you have to keep a constant watch because they’ll sneak up and snatch eggs while you’re busy worrying about something that’s actually shooting at you.  If you lose all three eggs the level is over.  Same goes for losing all three hearts.</p>
<div id="attachment_14159" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-2.jpg"><img class="size-full wp-image-14159 " title="ql-velocispider-2" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-2.jpg" alt="Reinforcement Time" width="224" height="336" /></a><p class="wp-caption-text">Reinforcement Time</p></div>
<p>Thankfully you get several power ups through the course of a level, including points, hearts, and a couple of nice weapons like double shot, triple shot and speed shot.  And the plus side, power ups carry through to the next level.  On the down side, so does the lack of hearts you might have.  The game has 18 achievements that you can work on, but given that part of the game’s old school charm is its tough nature, many of these will probably be hard to get if you’re a more casual gamer.  In fact, they’re aren’t really any you earn simply for playing the game.  But, that’s pretty good incentive for coming back again and again.</p>
<p>The graphics are retro perfection.  Imagine taking a Nintendo game and giving it a VGA facelift, and that’s the style of the visuals.  The velocispider is awesome, and the villains are pretty cool as well.  As for my favorites, I direct you back to the list above, as they are the same visually as they are game play wise.  The background has a nice “ravaged future” look to it, and the cut scenes remind me of the old Ninja Gaiden NES game.  I have no idea why, but they do.</p>
<div id="attachment_14160" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-3.jpg"><img class="size-full wp-image-14160 " title="ql-velocispider-3" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-velocispider-3.jpg" alt="Fail Whale???" width="224" height="336" /></a><p class="wp-caption-text">Fail Whale???</p></div>
<p>The sound effects are about the only thing I’m disappointed with.  They’re not bad by any means, but they aren’t really fresh like the rest of the aesthetics.  It would be cool if some of the creatures made noises, and I’d really love to hear something from the doctor, even if it was just a maniacal laugh every once in a while.  At least the music has that same “authentic but upgraded” feel as the visuals.  Granted you’ll be too busy dodging bullets to notice for the most part.</p>
<p>Velocispider is old school gaming personified, right down to the single screen playing field.  At the same time it feels fresh and new, without really bringing anything different to the table.  There’s lots of action, splendid visuals, and a great soundtrack to listen to.  I just wish there were some sort of endless mode or something.  That would be icing on this delicious retro cake (okay, so I’m a bit hungry right now).</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/velocispider/id433011745?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/velocispider">App Shopper Link</a></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Velocispider+for+iPhone+http://technobrains.com/?p=14156" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Monty And The Mugwumps for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-monty-and-the-mugwumps-for-iphone/8691/</link>
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		<pubDate>Thu, 01 Sep 2011 05:16:08 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<category><![CDATA[Monty And The Mugwumps - The Mugwumpian Lair]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14149</guid>
		<description><![CDATA[<br />The Corona SDK is a powerful tool that has given people with little programming background the ability to create some interesting iPhone games.  One of the more recent efforts that has utilized this tool is Monty And The Mugwumps, a puzzle game about a hero that looks like a yellow asterisk trying to save all his little friends that have been captured by some goofy looking evil creatures.  The game is deceptively simple looking, when in fact it is a challenging entry in the ever expanding action / puzzle game genre on the App Store.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Monty and the Mugwumps is the first iPhone offering from Jatzan, and I’m not really sure what to make of it. When I saw the screen shots I wasn’t impressed, and when I started playing the game my suspicions were confirmed. The more I play the game, however, the more I realize there’s just a bit of genius to the whole thing. It’s not like I have to say that either, because I certainly have enough other action / puzzle games to play. Despite the game’s amateurish audio and visual elements and rough interface, there’s a rather addictive game lying underneath.</p>
<div id="attachment_14151" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-monty-1.jpg"><img class="size-full wp-image-14151 " title="ql-monty-1" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-monty-1.jpg" alt="Two Keys" width="336" height="224" /></a><p class="wp-caption-text">Two Keys</p></div>
<p>You are Monty, and it is up to you to traverse 90 levels of dastardly mugwumps, nasty lasers and other things, rescuing all the little Montys and escaping to safety. This task won’t be easy, as Mugwumps love eating Monty for any meal of the day, and if you or the little one gets too close you’re dinner. There’s also a pesky time limit once the escape portal has been opened before the air runs out and you must start again. Every once in a while they even throw in an extra little quirk like the entire level being timed or you only having a certain number of moves to complete a level. I actually wish there were more of the latter type of puzzle, though I could certainly do without any more timing obstacles than I need.</p>
<p>To move Monty you tap him and then drag where you want him to go. Once you lift your finger Monty is off, and he can’t be maneuvered again until he stops. One problem is that if you don’t tap just right then you don’t get hold of Monty, and this can either waste precious time or prevent you from getting out of the way of an enemy quickly enough. Also, it’s hard to be completely precise with this method of movement, which can cause issues when trying to navigate narrow areas. You also have the ability to jump by tapping on Monty, but again if you’re off just a bit he doesn’t jump, and that’s not good when you’re headed towards a laser. Finally there are power ups you can pick up like a speed boost and high jump. You just run over them to collect them, and then you tap on them before your next move to use them.</p>
<div id="attachment_14152" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-monty-2.jpg"><img class="size-full wp-image-14152 " title="ql-monty-2" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-monty-2.jpg" alt="Flame On" width="336" height="224" /></a><p class="wp-caption-text">Flame On</p></div>
<p>The level designs are interesting. Most every level has a bunch of coins you need to collect before the portal will open. Some levels have doors which require keys to open, others have lasers you need to avoid or jump over. And of course there are the different types of Mugwumps you need to deal with. I’ve only played about a third of the game so far, but I’d imagine (or at least I’m hoping) that there might even be a few more things in store for me. Part of my problem at the beginning was that the level designs seemed pretty ridiculous, but as I continue to play I realize just how good some of them are. There are some that are pretty silly, though with this many levels that’s to be expected. The important thing is that it’s clear the level designer tried to be as diverse as possible when designing the different levels.</p>
<p>The interface could stand to be cleaned up a bit. Level selection is cumbersome to scroll through, and sometimes hard to pick the actual level you want. When you die it should give you the option to retry the level, instead of making you go back to the menu and select it again. A reset at the top of the screen that can be executed at any time during the level would be nice as well.</p>
<div id="attachment_14153" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/09/ql-monty-3.jpg"><img class="size-full wp-image-14153 " title="ql-monty-3" src="http://www.technobrains.com/wp-content/uploads/2011/09/ql-monty-3.jpg" alt="Wacky Starfish" width="336" height="224" /></a><p class="wp-caption-text">Wacky Starfish</p></div>
<p>The graphics are a bit of a mixed bag. Monty looks like a big yellow asterisk with eyes, which is actually kind of cool. The monsters are kind of cheesy, but they still look half way decent, and I love it when their mouths open up to eat Monty. The walls and lasers and stuff look pretty basic, which when combined with the overall interface give the game a bit of an unpolished feel. The sound effects work pretty well. I particularly like the sound of a mugwump eating Monty and the different noises Monty makes in response. The music is nice to listen to, while not really standing out from the pack. At least there is background music and it’s tolerable, though.</p>
<p>Monty is definitely one of those cases where you shouldn’t judge the book by its cover… or more appropriately, the game by its screen shots. The cool part is that you can get a full third of the game for free by downloading The Story Begins, so you can see for yourself what the game is like without spending any money. I think you’ll find that it’s worth an extra buck to get the remaining 60 levels. Monty isn’t my favorite puzzle game in recent months, but it certainly merits spending some time with.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/monty-mugwumps-the-mugwumpian/id458687356?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/monty-mugwumps-the-story-begins/id457394296?mt=8">App Store Link (free version)</a></p>
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		<title>Quick Look: Golden Axe III for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-golden-axe-iii-for-iphone/8690/</link>
		<comments>http://quicklook.technobrains.com/quick-look-golden-axe-iii-for-iphone/8690/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 06:38:31 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14142</guid>
		<description><![CDATA[<br />I love playing ports and emulated games, because so much of what is considered "classic gaming" is the stuff I grew up with as a kid.  Golden Axe is no exception, as part one of the trilogy was the first game I owned when I bought my first SEGA Genesis.  For that reason I enjoyed playing through that game on my iPod Touch.  Part two was interesting because I don't think I had played it before, and while not a revolution, it was certainly a step up from the first part.  As I started playing the closer of the trilogy, however, I began to feel underwhelmed.  With no prior experience on this game and the fact that it has now aged 15+ years... well, read on to get the whole picture...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Golden Axe 3 was the end of an era as it marked the last episode of the series proper until the release of Golden Axe: Beast Master in 2008.  Sadly, it didn’t go out with quite as much of a bang as it deserved.  After all, the original Golden Axe was the first game I owned for my Genesis, and it would seem like by the time they got to part three it should be leaps and bounds above the original, right?  Interestingly, it never made its way stateside on cartridge, but only on the Sega Channel, which I was not privy to being a subscriber to.  After playing this iOS port, I’d say it wasn’t a total loss.</p>
<div id="attachment_14144" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-golden-axe-3-1.jpg"><img class="size-full wp-image-14144  " title="ql-golden-axe-3-1" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-golden-axe-3-1.jpg" alt="Lightning Strike" width="336" height="224" /></a><p class="wp-caption-text">Lightning Strike</p></div>
<p>The biggest problem I have with part three is that there wasn’t much of a noticeable difference between the original up through this second sequel.  Sure it’s a bit flashier and there are now four playable characters, but when you even compare the growth of this series to its urban counterpart Streets Of Rage, it pales in comparison.  On the plus side, it plays quite nicely on my iPod Touch 4G.  It also looks better than the first two installments, though the color palettes are still atrocious.  At least the character designs are better and more defined.  The music is still the same wonderful chip tunes that permeated the series, and the sound effects are still pretty bad.</p>
<p>Game play is still pretty much the same, though you can actually get health and magic refills during the levels instead of having to wait until the end now.  There are also a couple opportunities where you can pick between two paths, and at least one instance where you’re fighting aboard a moving platform, two features which I believe were new to this iteration of the series.  Still, minor enhancements aside, this game falls more under the concept of “level pack” than an actual new game.  It just goes to show how spoiled we’ve gotten over the years.</p>
<div id="attachment_14145" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-golden-axe-3-2.jpg"><img class="size-full wp-image-14145" title="ql-golden-axe-3-2" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-golden-axe-3-2.jpg" alt="Well That Hurt" width="336" height="224" /></a><p class="wp-caption-text">Well That Hurt</p></div>
<p>Part one was fun just for the sake of reminiscing, and part two was enjoyable because it felt like a nice step up from part one (plus the port was much more playable than the first outing).  With this sequel, however, I’d only recommend it to three groups of people: die hard fans, hardcore nostalgia buffs (not necessarily fans of Golden Axe itself), and those that are curious about the series and haven’t tried the others.  Everyone else has probably either had their fill or won’t be interested when you compare it to more recent offerings.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/golden-axe-3/id434998986?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/golden-axe-3">App Shopper Link</a></p>
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		<title>Quick Look: Battle Bunny for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-battle-bunny-for-iphone/8689/</link>
		<comments>http://quicklook.technobrains.com/quick-look-battle-bunny-for-iphone/8689/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 00:44:33 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14137</guid>
		<description><![CDATA[<br />I was hoping Battle Bunny would be the start of a comeback for Pocket Monkey Games.  Instead, it ends up being just a ho-hum entry in their growing collection of side scrolling, button mashing games that all start to feel the same after a while.  It's not their worst entry by far, but... well, just read on to find out...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>I want to believe that Pocket Monkey Games has nowhere to go but up.  They started strong with games like Sparta, Champion Archer and Finger Sling (my personal favorite of the lot), and even Swingaling wasn’t bad.  When you look at the selections beyond Corporate Crackdown, though, most everything devolves into move left / right and kill to survive formula, and not a single one comes close to the quality of Sparta.  Battle Bunny falls in the middle of the group.  It’s not any more exciting than the other offerings, but at least it looks decent and the music is okay.  Still, I’m not likely to return to it once this review is over.</p>
<div id="attachment_14138" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-battle-bunny-1.jpg"><img class="size-full wp-image-14138 " title="ql-battle-bunny-1" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-battle-bunny-1.jpg" alt="Bunny In Action" width="336" height="224" /></a><p class="wp-caption-text">Bunny In Action</p></div>
<p>Basically the game is you against the weasels, though there is no intro or any sort of explanation as to why this feud is going on.  You can run left and right, jump, and use a knife or gun to defend yourself against the enemy.  Every action has an onscreen button, and they are all quite responsive.  I do wish the gun and jump buttons were flipped, but that’s a minor quibble.  There are coins to collect that seem to serve no purpose other than collecting them, and a meager 6 Game Center achievements that you can earn.  There are leaderboards as well, but I haven’t really been compelled to check them to see how I’m doing.</p>
<p>The enemies come at you from both sides, but other than two different types of weapons (which don’t seem to serve a functional difference), there is no variety amongst the weasels.  As the weasels attack you the screen will start to flash with bloody red borders.  The more frequent the flash, the more damaged you are.  Visually it’s pretty neat, but as a true life meter it’s worthless, because it doesn’t tell you how many hits until you die.  There are land mines which play nice as long as you don’t land directly on them, and that’s basically it for opposition.  My main cause of death is usually misjudging my jump and landing on a mine instead of going over it.  In the end, there’s just not a whole lot to do in this game.</p>
<div id="attachment_14139" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-battle-bunny-2.jpg"><img class="size-full wp-image-14139 " title="ql-battle-bunny-2" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-battle-bunny-2.jpg" alt="Strike A Pose" width="336" height="224" /></a><p class="wp-caption-text">Strike A Pose</p></div>
<p>The graphics aren’t bad, especially when it comes to the detailed background, but again there isn’t much variety.  All the weasels look the same except for the weapons, so your character is the main thing that stands out.  Again it’s not bad, but not great.  The one neat effect besides the blood border is the fact that the weasels do drop their weapon when you hit them.  The sound effects are pretty bland, and when you swipe a weasel with your knife it sounds more like you’re tearing paper than anything.  The music is okay, but it gets repetitive really quickly.</p>
<p>While a conclusion is probably overkill at this point, here goes anyway.  The move left or right and attack everything in sight paradigm has been done 100 different ways on the iPhone, and a majority of them are better than this.  I’ve got my fingers and toes crossed that Pocket Monkey Games will rise above their current offerings one of these days, but alas Battle Bunny isn’t their salvation.  I wish there was at least something that would make me say “you might consider this if…”, but that’s not even the case.  If you don’t own any Pocket Monkey Games, get Sparta instead.  Otherwise, you should probably look elsewhere.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/battle-bunny/id400991086?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/battle-bunny">App Shopper Link</a></p>
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		<title>Quick Look: Tapper Pro</title>
		<link>http://quicklook.technobrains.com/quick-look-tapper-pro/8686/</link>
		<comments>http://quicklook.technobrains.com/quick-look-tapper-pro/8686/#comments</comments>
		<pubDate>Sat, 20 Aug 2011 03:01:01 +0000</pubDate>
		<dc:creator>Dan Barra-Berger</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=14105</guid>
		<description><![CDATA[<br />  Tapper Pro is a game for iOS. You bounce a variety of balls in an attempt to keep them aloft. It doesn’t do that very well. I could end my review here, but I’m going to elaborate as much as I possibly can. Gameplay Tapper Pro, created by developer Weeny Brain’s Game, is&#8230;well, I’ll [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p><strong></strong> </p>
<p><strong>Tapper Pro</strong> is a game for iOS. You bounce a variety of balls in an attempt to keep them aloft. It doesn’t do that very well.</p>
<p>I could end my review here, but I’m going to elaborate as much as I possibly can.</p>
<div id="attachment_14106" class="wp-caption aligncenter" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/TapperProMainScreen.png"><img class="size-medium wp-image-14106" title="Tapper Pro's Main Screen" src="http://www.technobrains.com/wp-content/uploads/2011/08/TapperProMainScreen-200x300.png" alt="" width="200" height="300" /></a><p class="wp-caption-text">Prepare to press the Home button in about 30 seconds.</p></div>
<h3><strong>Gameplay</strong></h3>
<p>Tapper Pro, created by developer Weeny Brain’s Game, is&#8230;well, I’ll let the developers describe it via their App Store product description:<br />
<em></em></p>
<p><center><br />
<em>[Tapper Pro] Is a relaxing yet competitive game that makes you coming back for more. Just tap on the ball and make the impossible happens.</em></center><br />
Making the impossible happens is something I never quite did with Tapper Pro.Unless the “impossible” in this case is the wonky physics engine, then yes, the impossible is happensing all over the place. When you tap on the ball (only taps &#8211; swipes and flicks don’t seem to affect gameplay in the least) your ball goes flying at a disproportionate speed, firing wildly up. The upper play boundary is about an inch and a half off the top of the screen, making balls disappear into the void for a few moments. This makes trying to judge when and how fast a ball will return requires a level of Jedi senses that I simply don’t have a midichlorian count high enough to attempt. Generally a ball that gets fired up off screen will come back down taking its sweet time, at a pace I can only describe as a “mosey.”</p>
<h3>I’ll let the developers continue:</h3>
<p><center><strong><em>The goal of the game is just simply gain as much points as you can while keeping the ball up in the air. It gets harder and harder as the game progress. Is easy to play but hard to master type of game.</em></strong></center><br />
They’re right, that is in fact the goal. And you earn one thousand points per successful “tap.” (<em>Side note: Why do games insist on making points systems count “1000, 2000, 3000&#8230;” versus  “1, 2, 3&#8230;”? Has the points exchange rate dipped since back in the day?</em>). And Tapper Pro is also a “hard to master type of game”, especially if you think what the app description says is all that happens in the game. After eight wild prods at your iOS device’s screen another ball appears. I think this is the “impossiblehappens” they were talking about. Two moons? Now there are three moons? Impossible.</p>
<p>&nbsp;</p>
<div id="attachment_14107" class="wp-caption aligncenter" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/TapperProMoons-e1313600602323.png"><img class="size-medium wp-image-14107" title="Tapper Pro - Moons" src="http://www.technobrains.com/wp-content/uploads/2011/08/TapperProMoons-200x300.png" alt="" width="200" height="300" /></a><p class="wp-caption-text">Total pandemoonium! I&#39;m here all night, folks.</p></div>
<p>The three different difficulties aren’t exactly varied. I can’t seem to tell any difference between “easy” and “normal” modes, while the only “extreme” mode involved the bouncing eye. This eye moves so fast and is so much smaller that it isn’t even remotely playable. I let my wife have a go at it (she’s usually pretty good at tapping/rhythm games) and she managed to make a second eye appear before nearly pitching my phone through the front door.</p>
<dl id="attachment_14108" class="wp-caption aligncenter" style="width: 210px;">
<dt class="wp-caption-dt"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/TapperProEye-e1313600963564.png"><img class="size-medium wp-image-14108  " title="Tapper Pro - Eye" src="http://www.technobrains.com/wp-content/uploads/2011/08/TapperProEye-200x300.png" alt="" width="200" height="300" /></a></dt>
<dd class="wp-caption-dd">Clear Eyes drops, for dry, itchy eyes.</dd>
</dl>
<h3>Graphics and sound</h3>
<p>Tapper Pro looks and feels like the simple Flash games I’d play in the computer lab in grade nine. There are five playable spheres to usher around the screen from sports balls, to the moon, to an awfully red eye. Each ball is a perfect circle which is unaffected by the MS Paint quality environments. I hoped, for example, that on the basketball court “level” I’d have a chance to toss the ball at the net, or even get points for a swish. No dice. The backgrounds are static and lifeless.</p>
<div id="attachment_14109" class="wp-caption aligncenter" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/TapperProBasketballs-e1313601120964.png"><img class="size-medium wp-image-14109" title="Tapper Pro - Basketball" src="http://www.technobrains.com/wp-content/uploads/2011/08/TapperProBasketballs-200x300.png" alt="" width="200" height="300" /></a><p class="wp-caption-text">Maybe actual basketball would be more exciting like this.</p></div>
<p>The sound effects are&#8230;well, there are sound effects. The three sports balls sound like reasonably passable imitations of their real-world counterparts. The eyeball makes a weird “bink,” like a tiny spring. It also makes an vile squishing noise when it hits the ground &#8211; which happens a lot. Lastly, the moon, when tapped, sounds like a gunshot from Wolfenstein 3D. Fair enough though,</p>
<p>who am I to say what the moon sounds like when poked? Maybe it does sound like a digitized Luger.</p>
<div id="attachment_14111" class="wp-caption aligncenter" style="width: 236px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/simwolfenstein3darcade04-e1313603242483.jpg"><img class="size-full wp-image-14111" title="Shoot the moon" src="http://www.technobrains.com/wp-content/uploads/2011/08/simwolfenstein3darcade04-e1313603242483.jpg" alt="" width="226" height="160" /></a><p class="wp-caption-text">Shoot the moon!</p></div>
<p>Also, you can’t listen to the iPod while playing Tapper Pro, which is an entirely silent venture beyond the various gunshots, squishes and thuds. I guess having your own music playing may ruin the ambience and immersion into the world of Tapper Pro.</p>
<p>I know I’m slagging on a product created by a few people in their spare time. The thing is, this game costs money. I can’t in good conscience recommend Tapper Pro to anyone. There are far better free games in the App Store that have more features than the $1 Tapper Pro. Usually “Pro” indicates that there’s a free version of the title available in the App Store, but I can’t seem to find one. This game has all the excitement of trying to put gumballs back into the machine and is probably less fun.</p>
<h3><strong>Tapper Pro</strong><br />
<strong>Pros</strong></h3>
<ul>
<li><strong>Colourful, simple graphics</strong></li>
<li><strong>Facebook integration</strong></li>
<li><strong>I learned what the moon sounds like</strong></li>
</ul>
<p><strong>Cons</strong></p>
<ul>
<li><strong>Insane physics engine</strong></li>
<li><strong>Static environments</strong></li>
<li><strong>The sound the eye makes freaks me out</strong></li>
</ul>
<h3><strong>Rating 1/5</strong></h3>
<h3><strong>Final Verdict: Not Recommended</strong></h3>
<p><strong><a rel="nofollow" href="http://itunes.apple.com/us/app/tapper-pro/id449869602?mt=8">Tapper Pro on the App Store</a></strong></p>
<p><strong><a rel="nofollow" title="Weeney Brain's Games" href="http://weenybrainsgame.blogspot.com/">Developers webpage</a></strong></p>
<p><a rel="nofollow" title="Technobrains Logo Program" href="http://quicklook.technobrains.com/quick-look-logo-program/"><img class="alignnone" title="Technobrains Recommended" src="http://www.technobrains.com/wp-content/uploads/2009/12/TBrecommended1.jpg" alt="" width="200" height="92" /></a></p>
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		<title>Quick Look: Save Yammi for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-save-yammi-for-iphone/8685/</link>
		<comments>http://quicklook.technobrains.com/quick-look-save-yammi-for-iphone/8685/#comments</comments>
		<pubDate>Wed, 17 Aug 2011 02:48:30 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[BulkyPix]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Save Yammi]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14097</guid>
		<description><![CDATA[<br />Take one cute little creature, throw in a healthy dose of sweets and rope, and sprinkle with a generous portion of physics, and you end up with... Save Yammi.  Of course you knew that because you saw the title of the review, but I bet you expected me to say something else!  Anyway, this is certainly one of the most entertaining physics games I've played in a while, despite it's similarities to another top ranking title that shall remain nameless (until you read the review).  I would definitely recommend that you try and help Save Yammi...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>What do you get when you combine a cute creature with an insatiable hunger for sweets, some rope, and the ability to play with physics?  No, this isn’t another Cut The Rope sequel.  This is Save Yammi, the latest puzzle game offering from BulkyPix.  I was worried this would simply turn out to be a Cut The Rope clone, and I still see shades of Om Nom ever time Yammi chomps on a cookie, but this is certainly a fun puzzle game in it’s own right.  Best of all, the game play is actually different than Cut The Rope.</p>
<div id="attachment_14098" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-save-yammi-1.jpg"><img class="size-full wp-image-14098 " title="ql-save-yammi-1" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-save-yammi-1.jpg" alt="It's Shocking" width="224" height="336" /></a><p class="wp-caption-text">It&#39;s Shocking</p></div>
<p>Okay, so enough about that other game… let’s discuss Save Yammi.  You are trying to help a little octopus named Yammi find his way home to the Gulf of Mexico while avoiding a nasty shark.  Of course, you won’t know this without checking out the iTunes description, since there isn’t any sort of intro in the game itself.  Too bad, because given the graphics quality I bet an intro would be really cool.  Anyway, to get poor Yammi through each level, for some reason you have to feed him a cookie.  As luck would have it, though, this is one stubborn octopus, and he won’t eat the cookie until you’ve collected the 3 yellow stars floating around the level.  There are also red stars, but those are just for bonus.</p>
<p>So how do you help Yammi?  You start the ball (or cookie, as it were) rolling by tapping the cookie.  At any point, as long as you have rope left you can draw a piece of rope on the screen to help guide the cookie.  This helps in both giving it a path to roll along and in blocking it from going places you don’t want it to.  Keep in mind that rope segments will fade away after a certain length of time.  As the levels get trickier you get items like teleports and bubbles that help keep the cookie moving.  The game currently has 100 levels spread across 10 cities, and so far every city has introduced at least one new concept.</p>
<div id="attachment_14099" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-save-yammi-2.jpg"><img class="size-full wp-image-14099 " title="ql-save-yammi-2" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-save-yammi-2.jpg" alt="Bubbly Personality" width="224" height="336" /></a><p class="wp-caption-text">Bubbly Personality</p></div>
<p>Your final score for each level is based on three factors: the three yellow stars (which you must get), the two red stars and how much rope you have left.  You only need the yellow stars to progress to the next level, but you can always go back and replay levels where you didn’t get all the red stars.  Save Yammi is also Game Center enabled, with a total of 16 achievements to earn and leaderboards to compete in.  Most achievements are built on doing a certain activity many times, so it should take you a while to collect them all.</p>
<p>The graphics are certainly one of the highlights of Save Yammi.  Not the backgrounds so much, mind you, as they are relatively plain compared to everything else.  However, all the objects look good, whether it’s a simple star or the grumbling thunder cloud.  Of course Yammi himself is awesome, with his big eyes and wonderful expressions.  If you leave the cookie rolling around him too long without having all the stars, he’ll even hold up a little sign to let you know that you need three stars.</p>
<div id="attachment_14100" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-save-yammi-3.jpg"><img class="size-full wp-image-14100" title="ql-save-yammi-3" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-save-yammi-3.jpg" alt="Teleports" width="224" height="336" /></a><p class="wp-caption-text">Teleports</p></div>
<p>The sound effects are actually pretty decent.  However, the one thing that troubles me just a bit is how much Yammi sounds like a certain other adorable critter.  In fact, if you closed your eyes you’d be hard pressed not to think you were hearing Om Nom when Yammi crunches a cookie.  Sorry, that’s the last time I’ll bring that up.  The music is pleasant enough, but it seems there are only two tunes – one for the menu and one for actual game play.  Even if each city didn’t have its own theme, a couple more scores would be nice.</p>
<p>I lied – I’m going to mention it once more.  For those of you that feel like you’ve gotten your fill with Cut The Rope or think that this is going to be too similar in game play, please give it a chance.  The rest of you that don’t have those fears should have already bought it.  This game is extremely fun, and really not quite like the other games of its ilk.  I just hope it manages to break the top 10 for a while, because it deserves all the accolades its brethren have received.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/save-yammi/id452241838?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/save-yammi">App Shopper Link</a></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Save+Yammi+for+iPhone+http://technobrains.com/?p=14097" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: The Train episode 1 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-the-train-episode-1-for-iphone/8684/</link>
		<comments>http://quicklook.technobrains.com/quick-look-the-train-episode-1-for-iphone/8684/#comments</comments>
		<pubDate>Fri, 12 Aug 2011 02:26:23 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[The Moonwalls]]></category>
		<category><![CDATA[The Train Episode 1]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14086</guid>
		<description><![CDATA[<br />With the newly released episode 2 on the App Store, I decided it was time to take a look at episode 1 of The Train.  What I found was an intriguing foundation for a world of magic gone awry, a dictatorship waiting to be overthrown, and odd characters that begged to be explored further.  The game is fairly short, and the puzzles are almost too difficult at times, but in the end I still found it to be an adventure worth taking.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>As a gamer of the 80’s, I grew up with a lot of magnificent adventure games: the Infocom classics, Sierra Online (before all the ownership changes) and several other companies come to mind.  Lately there has been a decent amount of adventure game activity on the platform, but it is as much about bringing us ports of old classics as actually delivering new tales.  Thankfully The Train falls under the second category, and while it’s a bit rough around the edges, it certainly provides for an entertaining experience.  It is a bit on the tough side, so be prepared to put your thinking cap on when boarding this transit system.</p>
<div id="attachment_14087" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-the-train-ep1-1.jpg"><img class="size-full wp-image-14087 " title="ql-the-train-ep1-1" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-the-train-ep1-1.jpg" alt="The Man Behind The Paper" width="336" height="224" /></a><p class="wp-caption-text">The Man Behind The Paper</p></div>
<p>The game is told from the point of view of Martin, a “painter mage” that lives in a world where magic has been banned by a maniacal emperor.  On a routine visit to your fiancée things start to go awry, and suddenly you find yourself embroiled in a mystery to figure out what has happened to your beloved.  To find your fiancée you’ll need to visit several locations, interact with some interesting individuals, and solve a few mind bending puzzles.  Most of the time traveling to a new location is a matter of tapping where you want to go or clicking the “back” arrow when provided, though sometimes you’ll have to interact with the environment to set of a chain of events to get you someplace new.</p>
<p>To use an item you select it and then tap on what you want to use the item on.  An item will stay selected until you tap on it again or select another item, so if you start getting a lot of messages like “are you kidding?”, it’s probably because you accidentally left an item selected.  Interacting with mini-game style puzzles really depends on the puzzle.  You’ll tap, swipe, drag, tilt and more to accomplish everything that you need to.  You also tap on people to interact with them.  Sometimes the tapping seems overly sensitive, and there were multiple occasions where it took me several taps to clear a dialog away because it kept coming back.  One thing I found rather interesting was that most every screen was at least wider or taller than the physical screen, and to move your viewpoint you use a virtual stick in the lower left corner of the screen.  It’s a cool feature, but I didn’t care for what I assumed to be auto centering on some scenes because of it.</p>
<div id="attachment_14088" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-the-train-ep1-2.jpg"><img class="size-full wp-image-14088 " title="ql-the-train-ep1-2" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-the-train-ep1-2.jpg" alt="In The Attic" width="336" height="224" /></a><p class="wp-caption-text">In The Attic</p></div>
<p>There are several puzzles in the game, both inventory based and mini-game style.  My biggest issue was the difficulty of the puzzles.  I found myself more often than not consulting the in-game help or the developer for tips or solutions.  I do like the fact that the hint option is context specific and almost always in at least two parts, so you don’t get the whole solution if you don’t want it.  I just wish I wouldn’t have had to abuse it so much.  One other facet I’d like to mention is the whole idea of Martin being a “painter mage”.  This gives him the ability to create and manipulate artwork.  It’s actually a really powerful concept, and it’s used a couple of times in the game, but it should have been explored more in my opinion.</p>
<p>The visuals have a very distinct look about them.  Everything is very detailed, but there isn’t a whole lot of animation anywhere in the game.  There are also certain areas where the artistic skill isn’t nearly as strong – the human figure, for example.  I like the artwork, but it doesn’t wow me like some of the offerings on the App Store.  The sound effects are the same way.  Nothing really jumps out at you, and given the locales there are some missed opportunities for cool background noise.  I’d also love to see speech added to the game – who doesn’t want to hear a zombie talk?  The music is really good.  It has the feel of an action suspense movie, which is just what a game like this needs.</p>
<div id="attachment_14089" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-the-train-ep1-3.jpg"><img class="size-full wp-image-14089 " title="ql-the-train-ep1-3" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-the-train-ep1-3.jpg" alt="Help Me" width="336" height="224" /></a><p class="wp-caption-text">Help Me</p></div>
<p>Despite any grumblings I’ve mentioned, I would say The Train episode 1 is a decent start for The Moonwalls.  I was disappointed when it suddenly ended, because I was really getting into the story at the point.  If you tend to spend most of your time playing hidden object style games you might find this a bit daunting (not criticizing, because I love HoGs), but for more traditional adventure gamers this is worth checking out.  It’s a nice foundation for Martin’s world, and by the end you’ll want to pick up episode 2 (which should be out by the time I publish this).</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/the-train-episode-01/id403228643?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/the-train-episode-01">App Shopper Link</a></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+The+Train+episode+1+for+iPhone+http://technobrains.com/?p=14086" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Burn It All for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-burn-it-all-for-iphone/8680/</link>
		<comments>http://quicklook.technobrains.com/quick-look-burn-it-all-for-iphone/8680/#comments</comments>
		<pubDate>Tue, 09 Aug 2011 03:33:12 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[BulkyPix]]></category>
		<category><![CDATA[Burn It All]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14073</guid>
		<description><![CDATA[<br />Rope, wood, and three different colors of flame - ah, the joys of virtual arson.  Burn It All is a puzzle game from BulkyPix that challenges you to do just what the name implies.  You must completely burn everything on the screen that can be set aflame, and you only have a certain amount of time to do it.  Rocks, bats and water drops will try and stand in your way, but three different types of flame with different abilities will help you get the job done.  And you'll love every minute doing it.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Cut The Rope, Burn The Rope, Burn It All – iPhone gamers seem to have a slight obsession with puzzle games that involve destroying ropes.  The way I figure it, as long as the games are fun, that’s perfectly okay.  It’s even better when you throw in the element of fire – that way I can play with flames without burning my house down!  Of course my biggest fear with Burn It All was that it was going to feel too much like Burn The Rope, but thankfully they are completely different games, aside from the whole burning thing.  I don’t even have to worry about my headphones getting tangled with Burn It All either.</p>
<div id="attachment_14074" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-burn-it-all-1.jpg"><img class="size-full wp-image-14074 " title="ql-burn-it-all-1" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-burn-it-all-1.jpg" alt="Peace... Or Not" width="224" height="336" /></a><p class="wp-caption-text">Peace... Or Not</p></div>
<p>The premise behind each level is simple: burn everything that will catch on fire.  You have a certain amount of time with which to accomplish this task or you fail the level.  You can also earn up to three gems per level depending on how quickly you finish the level, though it is possible to complete a level without earning any gems.  When you beat a level a new one is unlocked, and when you complete all the levels in a world the next world is opened up for you.  There are currently 4 worlds with a total of 100 levels, and there’s a spot for a fifth world in the menu system, so hopefully we’ll see that one day.</p>
<p>To start a fire you drag a flame from its starting point to whatever you want to set on fire.  There are three different types of flames, each with their own abilities.  The yellow is the weakest, and can only burn ropes starting from the end of the rope.  The blue flame can burn a rope starting from anywhere and can also burn wood.  The green flame can burn anything and can set multiple things on fire before needing to be refueled, but it takes the longest to recharge.  In addition to simply running out of time, you’ll also get obstacles like stone (which can’t be burnt), drops of water that will put your flame out, and jets of gas that can be both good and bad.  My biggest obstacle, unfortunately, is that sometimes my finger gets in the way and I can’t tell what’s going on.  You don’t have to be directly on the flame to control it, but in my opinion the screen really isn’t big enough for relative control.</p>
<div id="attachment_14075" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-burn-it-all-2.jpg"><img class="size-full wp-image-14075 " title="ql-burn-it-all-2" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-burn-it-all-2.jpg" alt="The Lost Ark" width="224" height="336" /></a><p class="wp-caption-text">The Lost Ark</p></div>
<p>This is a bit of a spoiler, but I want to mention it because it’s probably the coolest mechanic of the game.  Once you get into the third and fourth worlds you get the benefit of the “time loop”, which actually lets you play a level twice with two different flames!  This is usually necessary because there are parts that can’t be destroyed by the first flame you get, but can be taken care of with the second flame.  The trick is figuring out how to maximize the use of your first flame so that you can make the most of your second flame when the time comes.  These levels are some of the most interesting but also the most challenging.  I have quite a few that I skated by with nothing more than a “win” (I had no gems) just because I wanted to see what came next.</p>
<p>The visuals in Burn It All are quite nice.  The board layouts look good, with a nice mix of rock, rope and wood.  And of course everything looks nifty when it’s on fire.  There are also some cool special effects like when a drop of water hits your flame or a gas jet accelerates your lighting ability.  The sound effects are decent as well, especially when it comes to the little noises and occasional words like “fire” that the flames utter.  The music is well written and there are enough tunes (at least from what I can tell) that you shouldn’t get bored with the soundtrack.</p>
<div id="attachment_14076" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/ql-burn-it-all-3.jpg"><img class="size-full wp-image-14076 " title="ql-burn-it-all-3" src="http://www.technobrains.com/wp-content/uploads/2011/08/ql-burn-it-all-3.jpg" alt="I Hate Bats" width="224" height="336" /></a><p class="wp-caption-text">I Hate Bats</p></div>
<p>Burn It All is another extremely entertaining puzzle game, with enough differences from the pack to make it worth delving into.  Just a tad bit more variety on non-rope items that can burn would be nice, but at least there was something besides ropes to begin with.  The difficulty level gets somewhat extreme in the end, so don’t expect this to be a walk in the park, but it should keep the hardcore gamers happy.  Between trying to achieve 3 gems on 100 levels and attempting to earn all the achievements, you won’t run out of game to play for quite a while.  I think the base mechanic of Burn The Rope was a bit more novel, but in the end I found Burn It All to more accessible.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/burn-it-all-journey-to-the-sun/id426123155?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/burn-it-all-journey-to-the-sun">App Shopper Link</a></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Burn+It+All+for+iPhone+http://technobrains.com/?p=14073" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: HDMI Cable With “Active Technology”</title>
		<link>http://quicklook.technobrains.com/quick-look-hdmi-cable-with-%e2%80%9cactive-technology%e2%80%9d/8674/</link>
		<comments>http://quicklook.technobrains.com/quick-look-hdmi-cable-with-%e2%80%9cactive-technology%e2%80%9d/8674/#comments</comments>
		<pubDate>Sun, 07 Aug 2011 20:25:49 +0000</pubDate>
		<dc:creator>bkatayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[active technology]]></category>
		<category><![CDATA[ALL THINGS MOBILE]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Digital Imaging]]></category>
		<category><![CDATA[DVD player]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[HDMI]]></category>
		<category><![CDATA[High-definition television]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>
		<category><![CDATA[Redmere active technology chip]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=14007</guid>
		<description><![CDATA[<br />Are all cables created equal? I ask this simple question since the price of a HDMI cable can range from around $4.00 to $100.00 plus. From a simple visual inspection, most HDMI cables look very similar in that they have a common connector on each end, a specific length of cable in between and in some [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p><strong>Are all cables created equal?</strong></p>
<p>I ask this simple question since the price of a HDMI cable can range from around $4.00 to $100.00 plus. From a simple visual inspection, most HDMI cables look very similar in that they have a common connector on each end, a specific length of cable in between and in some cases a magnetic loop on each end.</p>
<p>Cables are not all created equal. Generally speaking, cables created using lower grade materials tend to have a shorter lifespan and exhibit lower performance levels.</p>
<p>A HDMI cable is designed to connect two HDMI compatible devices together and transfer the high definition signal between the two devices. The signal is uncompressed therefore a high level of digital information is being transmitted through the cable regardless of the cost price of the digital devices. As with any connection cable, the signal quality will degrade as the cable gets longer and the quality of the wiring used is lower. As the signal degrades between the sending and receiving devices (DVD player and HD TV as an example), the quality of the picture and the audio will degrade significantly.</p>
<p>To ensure that the overall picture and sound quality is maintained, you need to have a transmission cable that can minimize the signal loss. In theory, a cable made with a compatible connector on either end and copper wiring in between will transmit the signal between the two digital devices. This is where the difference between the lower priced cables and the higher priced cables come into the picture. Most lower priced cables are just that. Copper wiring with compatible connectors and in some cases a magnetic loop to minimize external signal interference. Higher priced cables will use various methods to minimize the signal loss and ensure optimum signal retention.</p>
<p> Here is a list of specifics that you should be aware of that helps to maintain the overall signal quality received by the high definition TV.</p>
<p>1: The quality of the copper wiring used internally. Higher quality copper wiring ensures that the signal loss and signal speed degradation is minimized. The amount of copper wiring used. Typically more copper wiring is required to send digital signals over older analog signals.</p>
<p>2: The quality of the outer shielding material used. Higher quality shielding minimizes the wear and tear when the cables are moved. The electronic signal interference from other electronic and mechanical devices are also minimized.</p>
<p>3; The quality of the end connectors used. Gold plated end connectors minimizes the signal loss between the devices and the cable.</p>
<p>4: Signal amplifiers built into the connectors. This ensures that the signal sent between the devices are of optimal strength to travel through the wiring and reach the intended target at the peak signal level.</p>
<p>An HDMI cable with &#8220;active technology&#8221; taps into the devices power source available via the HDMI connection. By accessing the available 5 volt /5 mA power, any cable that uses the <strong>RedMere &#8220;active technology&#8221;</strong> chip has the ability to use the power to equalize the signal. By doing this, the signal transfered through the cable can be boosted to reduce the amount of copper wiring required and produce the optimum level of signal output.</p>
<p>This means the copper wiring and shielding material can be reduced by 70 %. The HD video cable, typically very thick and cumbersome can now be made ultra-thin, portable and very flexible. The RedMere active technology chip used in a HDMI cable will allow you to have a clear high definition image and great audio output.</p>
<p>&nbsp;</p>
<div id="attachment_14029" class="wp-caption alignnone" style="width: 224px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/RMvsStandard.jpg"><img class="size-medium wp-image-14029" title="RMvsStandard" src="http://www.technobrains.com/wp-content/uploads/2011/08/RMvsStandard-214x300.jpg" alt="" width="214" height="300" /></a><p class="wp-caption-text">Thinner RedMere cable on the right</p></div>
<p>&nbsp;</p>
<p>Companies that manufacture cables using the RedMere active technology include:</p>
<ul>
<li><strong>Buffalo</strong></li>
<li><strong>Monster</strong></li>
<li><strong>PNY</strong></li>
<li><strong>RadioShack</strong></li>
<li><strong>Samsung</strong></li>
</ul>
<p>&nbsp;</p>
<div id="attachment_14033" class="wp-caption alignnone" style="width: 310px"><a href="http://www.technobrains.com/wp-content/uploads/2011/08/RedMerePNY.jpg"><img class="size-medium wp-image-14033" title="RedMere PNY" src="http://www.technobrains.com/wp-content/uploads/2011/08/RedMerePNY-300x283.jpg" alt="" width="300" height="283" /></a><p class="wp-caption-text">PHY Cable</p></div>
<p>&nbsp;</p>
<p>Prices for these cables do vary but are typically in the $80.00 &#8211; $100.00 USD price range. I have only tried the test cable manufactured by RedMere and not the various cables that use the RedMere chip. This being said, any cable using the RedMere chip under the redmere specific guidelines should produce a high quality HDMI cable. The final choice of which cable to purchase would depend on the price and convenience to you.</p>
<p>There are other factors that determine your overall choice of cable based on distance between the source and receiving device, if the cable is to be exposed or installed within the wall, and if the cable will be used only for temporary connection like via a portable device and TV or permanently between a component DVD player and TV. Overall, any cable suited for your specific requirements that utilize the RedMere active technology should provide you with a quality video and audio signal.</p>
<p>I really like the RedMere active technology based HDMI cable since I tend to disconnect and connect other devices like my iPod Touch and video camera. The soft and thin cable makes it easier to disconnect and attach to other devices that will be connected for only a short period of time.</p>
<p>When purchasing any cable, try and get the retailer to demo the actual cable for you based on your setup requirements. This way you minimize the headaches when you get home. <strong>One last point to note:</strong> The HDMI cable should be marked indicating which end plugs into the TV and which end plugs into the sending device. Connecting the devices incorrectly will certainly produce poor results. Don&#8217;t let active words used in the packaging like <strong>EXTREME, HIGHEND, and PREMIUM</strong> convince you that the cable is better quality. Always check the specifications and ask the salesperson questions to ensure you are getting what you paid for and actually need.</p>
<h3><strong>Pros:</strong></h3>
<ul>
<li><strong>Very flexible and lightweight.</strong></li>
<li><strong>Readily available from a number of popular manufacturers.</strong></li>
<li><strong>Clearly marked and simple to connect.</strong></li>
</ul>
<h3><strong>Cons:</strong></h3>
<ul>
<li><strong>Can get pricey when dealing with longer cable lengths.</strong></li>
</ul>
<p>&nbsp;</p>
<h3><strong>Final Verdict:</strong></h3>
<p>I would highly recommend using an active technology cable that uses the RedMere chip. The extra money invested in the high quality connection cable will ensure that you maximize your return on your money invested in the highend DVD player and HD TV.</p>
<p><strong><a rel="nofollow" title="Redmere" href="http://www.redmere.com">RedMere</a></strong></p>
<p><img class="alignnone" title="Quick Look Recommend" src="http://www.technobrains.com/wp-content/uploads/2009/12/TBrecommended1.jpg" alt="" width="200" height="92" /></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+HDMI+Cable+With+%E2%80%9CActive+Technology%E2%80%9D+http://technobrains.com/?p=14007" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.technobrains.com/quick-look-hdmi-cable-with-active-technology/14007/&amp;title=Quick%20Look:%20HDMI%20Cable%20With%20&%238220;Active%20Technology&%238221;" id="wpa2a_4"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Quick Look: Radical.FM Online Music Service</title>
		<link>http://quicklook.technobrains.com/quick-look-radical-fm-online-music-service/8673/</link>
		<comments>http://quicklook.technobrains.com/quick-look-radical-fm-online-music-service/8673/#comments</comments>
		<pubDate>Tue, 02 Aug 2011 02:57:13 +0000</pubDate>
		<dc:creator>Dan Barra-Berger</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[ALL THINGS MOBILE]]></category>
		<category><![CDATA[Digital audio]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>
		<category><![CDATA[online music]]></category>
		<category><![CDATA[online radio]]></category>
		<category><![CDATA[online streaming music]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13993</guid>
		<description><![CDATA[<br />&#160; I&#8217;m going to begin by saying that I haven&#8217;t gotten into online music for any length of time before being asked to review Radical.fm. The longest I used one was when I turned on iTunes&#8217; Genius and Ping &#8211; and forgot about them. To be honest I prefer the old-school methods of music discovery: [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>&nbsp;</p>
<p>I&#8217;m going to begin by saying that I haven&#8217;t gotten into online music for any length of time before being asked to review <strong>Radical.fm</strong>. The longest I used one was when I turned on iTunes&#8217; Genius and Ping &#8211; and forgot about them. To be honest I prefer the old-school methods of music discovery: be it borrowing a CD of obscure live tracks from a friend; using an app like <strong>Shazam</strong> while out and about; or even more traditionally, the radio.</p>
<p>That being said, I can see where <strong>Radical.fm</strong> wants to go, but it&#8217;ll be a while before it gets there.</p>
<p>When I received my beta invitation, the header of the email touted <strong>Radical.fm&#8217;s</strong> superiority over the big players like <strong>Pandora</strong> and <strong>Spotify</strong>. Given the latter&#8217;s much-anticipated entrance into the United States, it&#8217;s hard to see the niche in which Radical fits.</p>
<h3>The Music</h3>
<p>The selection in the beta is limited, but it has seemed to expand as I&#8217;ve been using the service. I tried a stream-of-consciousness search to see how varied the library is.</p>
<p><strong>Paul Simon &#8211; Mother and Child Reunion (search returned only a live track)</strong></p>
<p><strong>Jack Johnson &#8211; The Horizon Has Been Defeated</strong></p>
<p><strong>The Police &#8211; Message in a bottle</strong></p>
<p><strong>B.B. King &#8211; 3 O&#8217;Clock Blues</strong></p>
<p><strong>Robert Johnson &#8211; Cross Road Blues</strong></p>
<p><strong>The Rolling Stones &#8211; Sympathy for the Devil</strong></p>
<p>The list was pretty impressive, showing me versions of &#8220;Sympathy for the Devil&#8221; by artists I wasn&#8217;t aware covered it (Blood, Sweat and Tears!). However, I hit a wall with the next song in my search: &#8220;Paint it Black&#8221; as covered by The Tea Party. It was a fairly popular song a few years ago, but I suppose that on a global scale the band may simply not be well known. I figured the omission could be addressed by the CRTC&#8217;s (Canadian Radio and Telecommunications Commission) draconian rules, or simply a qualm with record labels. A search for further Canadian artists turned up mixed results. There was a decent showing from The Tragically Hip, Barenaked Ladies, and a healthy dose of Rush. A few acts like I Mother Earth, Sloan, or The Trews are simply nonexistent.</p>
<p>Dipping into other genres I experienced the same hit-and-miss searches as I had in Rock. I was pleased with the healthy results returned by entering Sugarhill Gang, George Clinton (with and without Parliament Funkadelic) and N.W.A. I even came across a very unfortunate version of &#8220;Baby Got Back&#8221; by Vanilla Ice which, until recently, I was blissfully unaware of. My final hip-hop search was a surprise: nerdcore hip-hop artists MC Frontalot and Optimus Rhyme had a handful of tracks between them &#8211; more than I expected.</p>
<h3>The Experience</h3>
<p>This is a beta version, and it shows. Radical.fm is definitely built on some good bones, though. The UI is clean and unobtrusive, with the only ad space (so far) is relegated to a huge quarter-screen-filling banner to the right of the main panel. On login you&#8217;re confronted with the simple interface. Across the top you have your basic music controls: pause, play/next, and a microphone icon representing a voice recording/be-a-DJ feature that wasn&#8217;t available at the time of writing. Surrounding the controls you have a volume slider and elapsed/remaining time indicator. To the right of the controls you find the area of the the UI I personally spent the most time in. It shows the song currently playing (with expandable album art), options to play more, less, or block songs by the current artist, and finally a &#8220;Buy&#8221; link. Clicking this little shopping cart gives you the option to purchase the song from various outlets (at this time, only Amazon and iTunes). The same options are available for the previously-played song, but I found myself frustrated that I couldn&#8217;t go back any further than one song. Basically, if you didn&#8217;t catch the name of that band you liked that played two songs previously, you&#8217;re out of luck<strong>. Radical.fm</strong> <em>does </em>fancy itself a radio station, and that part of the real radio experience is replicated perfectly.</p>
<p>Below the main controls is the other place you&#8217;ll be spending all your time: the slider board. This is where you can create custom stations (like mine, &#8220;The Biology of Rock&#8221;, an attempt to explore the roots of rock throughout history). You&#8217;re given up to ten genres to dump into your very own station. I chose everything from &#8220;Punk&#8221; to &#8220;Funk&#8221;, &#8220;Old Rap/Hip-Hop&#8221; to &#8220;Alt Rock&#8221;, and…well, it isn&#8217;t exactly chock-full of variety. You can pick from a handful of rock eras, a few hip-hop and reggae options, and a sampling of house, trance, techno, and the like. There are some strange options, such as &#8220;Love Songs&#8221;, &#8220;Teen Pop&#8221;, &#8220;Today&#8217;s Teen Hits&#8221; , and &#8220;Recent Teen Hits&#8221;. In a search I came across both Leadbelly and Howlin&#8217; Wolf, yet there isn&#8217;t a selectable &#8220;Blues&#8221; genre. It isn&#8217;t exactly &#8220;niche&#8221;. I imagine this will come with time, but I can&#8217;t see the necessity of three teen-centric genres &#8211; but maybe Beiber Fever hasn&#8217;t taken hold of me…yet.</p>
<p>The genres themes are assigned to sliders, which is probably the neatest feature of the service. Feel like more dirty power rock in your day? Slide the 80s Rock toggle to ten (eleven?) and get your Bon Jovi fix. A few hours later you&#8217;re tired of Poison and Queensryche (though I don&#8217;t see how that&#8217;s possible), so you take that slider down to three and drag your &#8220;Classic Pop&#8221; to seven and &#8220;Punk&#8221; to nine. Now you&#8217;re getting NOFX chased by Men At Work, which is a startling, but refreshing experience.</p>
<p>Another option for the slider board is custom playlist creation. This is where the generally user-friendly UI takes a dip. You (strangely) have two search boxes: one for artist, one for song names. The search does provide a suggest feature below as you type, which is nice considering how very picky the engine can be (&#8220;BB King&#8221; doesn&#8217;t show up, but &#8220;B.B. King&#8221; does). You search for a song and add it to your playlist. It&#8217;s straightforward and bare-bones. The simplicity has a few drawbacks, however. Don&#8217;t expect iTunes-style artist information here: you get song name, artist, length, and a link to purchase the particular song. You can then &#8211; click by slow click &#8211; scoot the chosen songs up and down within your playlist, or remove them entirely. Another issue with this format is the inability to add multiple songs in one go. Something we just expect in apps from iTunes to Gmail and everything between simply doesn&#8217;t exist in the beta. I really hope this basic feature makes it into the final build, because this oversight really brings down the experience for me. I don&#8217;t mind being obsessive-compulsive with my own music library, but I really can&#8217;t get behind going song-by-song with a service like this.</p>
<p>The last major feature of Radical.fm is the Radcast. This portion of the service lets you listen to other users&#8217; stations and interact with them. You can &#8220;Steal&#8221; users&#8217; stations &#8211; a bold word to use in the age of torrents, piracy, and the definition of &#8216;free&#8217;.  Once you&#8217;ve &#8220;stolen&#8221; a station or playlist, you can either simply listen to their stream, or add it to your own. The interface of the Radcast reminds me strongly of Mplayer, the ancient PC gaming and chat service from the turn of the century &#8211; in both aesthetics and operation. Take from that what you will. As someone who hasn&#8217;t been in a chat room since the days when modems screamed at you before logging in, this area didn&#8217;t really capture my attention. Granted, chat isn&#8217;t the point of this service &#8211; music is &#8211; but it just seems a little frivolous.</p>
<p><strong>Radical.fm</strong> wants to be in your browser at home, at work, and in your pocket. The newest promotional video (which may draw more attention from the Beatles&#8217; legal team than the services&#8217; merits) states that they&#8217;ll be rolling out a mobile version. They&#8217;re promising iOS, Android, and BlackBerry apps &#8220;soon&#8221;. Having this service on the road would be a major plus for them. Strangely, the example they use for their multi-user station synchronization is a group of people jogging together. The idea is that they can all listen to the same station as they go along on their run, all happily hitting the pavement presumably in time with the music. Now, I don&#8217;t ever see myself in this situation, but if I can listen, in real-time, to the same song my friend in Sweden is listening to, that&#8217;s definitely a unique experience. Or you can do as I did: pick a random user and give their station a listen. Going from Sum 41&#8242;s &#8220;Fat Lip&#8221; to Barbara Streisand&#8217;s &#8220;People&#8221; is…different.</p>
<p>At its core, <strong>Radical.fm</strong> is a solidly built service that&#8217;s a little rough around the edges. It is clearly still a beta, and I feel it&#8217;ll hang on to that prefix for a while. It has some easy fixes to make and I&#8217;m going to keep checking back to see if their catalogue expands. If it does, and the mobile app deliver on their promise of real-time synched streaming, <strong>Radical.fm</strong> will be up there as a major contender in the industry.</p>
<h3>PROS</h3>
<p><strong>Easy-to-use main UI.</strong><br />
<strong>Large library for a beta run.</strong><br />
<strong>Excellent sound quality.</strong></p>
<h3>CONS</h3>
<p><strong>Baffling genre selection.</strong><br />
<strong>Difficult playlist creation.</strong><br />
<strong>Pop-up confirmation/notifications nearly every time you make a change.</strong></p>
<h3>Final Verdict</h3>
<p>I believe that <strong>Radical.fm</strong> has promise. As it grows and expands its library and irons out a few (easily fixable) bugs on its way out of beta, <strong>Radical.fm</strong> has a chance to be a major player on the streaming music scene. With innovate features like the genre-specific slider board and promise of real-time sync across multiple devices and platforms, <strong>Radical.fm</strong> does indeed set itself apart from the pack. A few features remain to be implemented (notably, the ability to broadcast your own voice live via your station), but for now it has a strong showing with what its got. For users wanting an easy-to-use and hands-free custom streaming experience, <strong>Radical.fm</strong> is sure to be music to their ears.</p>
<h2>3.5/5</h2>
<p>Final Verdict: <strong>Recommended</strong></p>
<p><a rel="nofollow" title="Radical FM" href="http://www.radical.fm"><strong>Radical.FM</strong></a></p>
<p><a rel="nofollow" title="Radical FM Player" href="http://www.radical.fm/player/player"><strong>Radical FM Player</strong></a></p>
<p><img class="alignnone" title="Quick Look Recommend" src="http://www.technobrains.com/wp-content/uploads/2009/12/TBrecommended1.jpg" alt="" width="200" height="92" /></p>
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		<title>Quick Look: Paper Munchers for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-paper-munchers-for-iphone/8672/</link>
		<comments>http://quicklook.technobrains.com/quick-look-paper-munchers-for-iphone/8672/#comments</comments>
		<pubDate>Fri, 29 Jul 2011 00:52:52 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Big Blue Bubble]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Paper Munchers]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13977</guid>
		<description><![CDATA[<br />Paper Munchers is proof that the food chain works just fine, as long as it’s aided by a bomb every now and again.  The big monsters are hungry, and it’s up to you to feed them as efficiently as you can.  This is a different take on the physics puzzle concept that’s both fresh and fun.  That is, of course, unless you run out of bombs.  But, as a last resort, there are always in-app purchases for that.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Paper Munchers is proof that the food chain works just fine, as long as it’s aided by a bomb every now and again.  The big monsters are hungry, and it’s up to you to feed them as efficiently as you can.  This is a different take on the physics puzzle concept that’s both fresh and fun.  That is, of course, unless you run out of bombs.  But, as a last resort, there are always in-app purchases for that.</p>
<div id="attachment_13978" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-paper-munchers-1.jpg"><img class="size-full wp-image-13978 " title="ql-paper-munchers-1" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-paper-munchers-1.jpg" alt="Spinning Doom" width="336" height="224" /></a><p class="wp-caption-text">Spinning Doom</p></div>
<p>The world of Paper Munchers is full of big monsters with their mouths wide open, just hoping that something small and scrumptious will pop in.  There are plenty of little monsters for them to consume, but the small critters don’t seem too eager to just jump into the jaws of death.  That’s where you come in.  As wielder of the bombs, you simply tap the screen to place an explosive device, and watch as monsters go flying.  Every monster will get consumed, but aside from helping you complete the level, only certain ones are beneficial to your immediate game play.</p>
<p>There are two types of bombs in this world: temporary and permanent.  Permanent bombs come in a group of three, and this group gets replenished each time you start a level.  The one saving grace to your collection of permanent bombs is that you can actually earn them back while playing a level.  The first critter of a certain color that lands in the mouth of a big monster of the same color after using a bomb will earn you a replacement bomb.  Don’t get too excited, though.  If you land a small pink monster in a big pink monster’s mouth, and then a blue one in a big blue monster’s mouth on the same turn, you won’t get two bombs.  Still, if you can manage it you should be able to keep your supply of permanent bombs coming.</p>
<div id="attachment_13979" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-paper-munchers-2.jpg"><img class="size-full wp-image-13979 " title="ql-paper-munchers-2" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-paper-munchers-2.jpg" alt="The Corner Pockets" width="336" height="224" /></a><p class="wp-caption-text">The Corner Pockets</p></div>
<p>Temporary bombs, on the other hand, are quite fickle.  As their name implies, once you use them they are gone.  Don’t despair, though.  You can always buy bombs in the store.  Bombs cost currency, which you earn every time you complete a level.  Or, if you want to fast track things, you can spend your hard earned cash buying currency through in-app purchases.  It all seems a bit ironic if you ask me.  So far I haven’t run across a level I couldn’t beat with only my 3 permanent bombs (I ran out of temp bombs pretty quickly), but going this route you’ll certainly spend a lot of time on some levels.</p>
<p>The graphics in Paper Munchers are interesting to say the least.  The background employs the “make it look like paper” style of art, which I suppose has something to do with the name.  When implemented well it can be very stylish, and there’s no question that it looks fabulous here.  They even managed to make the oft times drab color pallet work.  The small creatures are basic shapes like rectangles and squares that have eyes and mouths, though they are certainly animated little shapes.  The hungry monsters start out as gnarly beasts with wide, gaping jaws, but later transform into other things like big organic saw blades.  One of the best (and admittedly rather morbid) parts of the visuals is the bones that are spit out when the monsters are done eating the small creatures.</p>
<div id="attachment_13980" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-paper-munchers-3.jpg"><img class="size-full wp-image-13980 " title="ql-paper-munchers-3" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-paper-munchers-3.jpg" alt="The Blocks Cometh" width="336" height="224" /></a><p class="wp-caption-text">The Blocks Cometh</p></div>
<p>The sound effects work well towards creating a darkly humorous mood.  The victims gurgle and chirp until they cease to exist, and in the case of the wide-jawed monsters, a nice little chomping sound followed by a spit completes the gruesome picture.  Other noises are appropriate to the types of monster you are feeding.  I will admit that I was a bit disappointed with the music, which is actually rather plain.  Given the atmosphere I would have almost expected a couple of Danny Elfman style tracks.</p>
<p>The main issue I have with Paper Munchers is that except for when you first complete a given level, currency doesn’t flow so freely in this game.  If you don’t mind spending some real do for fake currency, or you can live with 3 bombs once your supply of temps has been depleted, this is one very entertaining game.  Just remember that no actual monsters were harmed in the making of this software.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/paper-munchers/id419423681?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/paper-munchers">App Shopper Link</a></p>
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		<title>Quick Look: Collision Effect for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-collision-effect-for-iphone/8671/</link>
		<comments>http://quicklook.technobrains.com/quick-look-collision-effect-for-iphone/8671/#comments</comments>
		<pubDate>Sun, 24 Jul 2011 23:04:25 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Chillingo Ltd]]></category>
		<category><![CDATA[Collision Effect]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13970</guid>
		<description><![CDATA[<br />My first inclination was to say that Collision Effect is like the Seinfeld of gaming – a whole lot of something about nothing.  Then it dawned on me that it’s more like an interactive fireworks display with points.  Now I don’t know what it is - except for the fact that it’s a whole lot of fun.  The game can get really frantic, and that’s when it is at its best.  The game is part action, part puzzle, and completely addictive.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>My first inclination was to say that Collision Effect is like the Seinfeld of gaming – a whole lot of something about nothing.  Then it dawned on me that it’s more like an interactive fireworks display with points.  Now I don’t know what it is &#8211; except for the fact that it’s a whole lot of fun.  The game can get really frantic, and that’s when it is at its best.  The game is part action, part puzzle, and completely addictive.</p>
<div id="attachment_13971" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-collision-effect-1.jpg"><img class="size-full wp-image-13971 " title="ql-collision-effect-1" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-collision-effect-1.jpg" alt="Infinity And Beyond?" width="224" height="336" /></a><p class="wp-caption-text">Infinity And Beyond?</p></div>
<p>Now that I’m done with my small sales pitch, you’re probably wondering what exactly Collision Effect is?  The game does little to explain what’s going on, but basically you have these entities called Zybbles, and you must make them collide.  In order to accomplish this you tap one Zybble of a certain color, and all others of the same color will head towards that one, culminating in a cool little explosion when they hit.  The thing is, you’ll quickly have multiple color groups on the screen at the same time, and you don’t want to (and often can’t) wait for one to clear up before you try to join another.  The other end of the equation here is that different colored Zybbles can’t touch (yeah, it’s Zybble segregation, but it’s only a video game).</p>
<p>Collision Effect has 3 game play modes.  Classic and Life Force are very similar in style.  Both require you to just keep on going until Zybbles of the wrong color collide.  There are a couple of power ups to help you, such as the meteor that blows up everything on screen when you touch it and the ice ball that slows down all movement temporarily.  The main difference is that in Classic mode one wrong collision signals the end of the game.  In Life Force mode, however, a bad collision starts a counter, and as long as you don’t get another bad collision before that counter gets to zero you can keep playing.  I do believe the counter gets longer every time you need it.</p>
<div id="attachment_13972" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-collision-effect-2.jpg"><img class="size-full wp-image-13972" title="ql-collision-effect-2" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-collision-effect-2.jpg" alt="Four Corners" width="224" height="336" /></a><p class="wp-caption-text">Four Corners</p></div>
<p>The third mode is Puzzle mode, and this one lets you take your time and think about your actions.  Don’t think this makes this mode any easier, however.  Each of the 120 boards starts with a static configuration of Zybbles, and you have to figure out which ones to tap and at what point to tap them so that each group can form without an incorrect collision.  At first it seems pretty simple, but it doesn’t take long before you realize that just a fraction of a second in timing makes all the difference in the world.  Some of these boards will definitely challenge most players.</p>
<p>The visuals are simply stunning.  There is no 3D, and not really even a lot of detail.  The Zybbles are basically balls of energy that leave particle trails, and the explosions aren’t that big.  However, when you start getting a bunch of particle trails of different colors crossing each other, and you watch Zybbles break the trails they go through, there’s something about it that just looks really awesome.  Of course the nebulous space background doesn’t hurt anything either.</p>
<div id="attachment_13974" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-collision-effect-3.jpg"><img class="size-full wp-image-13974 " title="ql-collision-effect-3" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-collision-effect-3.jpg" alt="Triangle" width="224" height="336" /></a><p class="wp-caption-text">Triangle</p></div>
<p>The sound effects mainly consist of what sounds like a musical note when you tap a Zybble (especially cool when you tap multiples and hear the different sounds), a small collision sound, and interesting, almost angelic tone right before Zybbles of a group collide.  The music on the title screen is almost mesmerizing.  I’m not sure why I mention that, because hopefully you don’t spend much of your time at the main menu, but there you have it.  The in game music is really cool because it starts off subtle, and at moments when you least expect it ramps up to help get the adrenaline pumping.  It’s a nice compliment to the overall aesthetics of the game.</p>
<p>So after all my times playing Collision Effect I still don’t know how to classify it.  Maybe it is a “dodge ‘em” game with a big twist.  Whatever you want to call it, Collision Effect is one of those games that is way too simple in concept yet insanely difficult to master.  It’s also one of those games that are worth it every step of the way.  Currently at 99 cents for a universal app, I can’t think of a reason not to check Collision Effect out.  But, if you really don’t believe me, there is a lite version as well.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/collision-effect/id414855258?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/collision-effect">App Shopper Link</a></p>
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		<title>Quick Look: Supermarket Scramble for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-supermarket-scramble-for-iphone/8650/</link>
		<comments>http://quicklook.technobrains.com/quick-look-supermarket-scramble-for-iphone/8650/#comments</comments>
		<pubDate>Fri, 22 Jul 2011 02:00:25 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Rebel Box LLC]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Supermarket Scramble]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13964</guid>
		<description><![CDATA[<br />I’ve played many match 3 games before, and I’ve also enjoyed one or two grocery store time management games, but this is the first I’ve dabbled in a combination of the two.  It turns out that the mix works quite well!  There are a couple of limitations that the random nature of the food drop and the interface place on strategy, but overall the two concepts blend together nicely and actually make for a rather challenging game.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>I’ve played many match 3 games before, and I’ve also enjoyed one or two grocery store time management games, but this is the first I’ve dabbled in a combination of the two.  It turns out that the mix works quite well!  There are a couple of limitations that the random nature of the food drop and the interface place on strategy, but overall the two concepts blend together nicely and actually make for a rather challenging game.</p>
<div id="attachment_13965" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-supermarket-scramble-1.jpg"><img class="size-full wp-image-13965 " title="ql-supermarket-scramble-1" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-supermarket-scramble-1.jpg" alt="Lots Of Produce" width="224" height="336" /></a><p class="wp-caption-text">Lots Of Produce</p></div>
<p>Like typical time management games, it’s all about the customer. Your customers will line up at the bottom of the screen, each one having a list of items they need to buy.  To fill their items you must make a sufficient number of matches in the match 3 board that takes up most of the screen.  Once you’ve match enough of an item a check will appear next to that item in the shopper’s list, and excess will go to the next shopper that needs it.  When all items are matched for a shopper a cash register appears.  The customer will eventually go away on their own, but you can clear them out early by tapping on them.</p>
<p>Of course every patron is losing patience as they stand around waiting, and I’m assuming they’ll leave if you don’t get their order filled before their patience runs out, though I haven’t had that happen yet.  The obvious cure for this is to fill their order in a timely fashion.  To help you random power ups will appear like candy to sooth the shoppers’ nerves and a cart to clear away rows of items and help shake things up a bit.  Each new power up is introduced after several levels of play, and once you’ve acquired a power up you can level up that power up to make it more useful.  The one thing I didn’t care for was that it seems like the hard candy, which only affects one shopper, always affects the first shopper instead of giving you a chance to pick.</p>
<div id="attachment_13966" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-supermarket-scramble-2.jpg"><img class="size-full wp-image-13966 " title="ql-supermarket-scramble-2" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-supermarket-scramble-2.jpg" alt="I Did Good!" width="224" height="336" /></a><p class="wp-caption-text">I Did Good!</p></div>
<p>Speaking of upgrades, once you’ve completed a level you’ll earn stars based on reaching your goal, your expert goal, and the bonus set out for the level.  In effect you can earn up to three stars per level.  These stars can be spent upgrading power ups, food quality (which I assume means you need less matches to fill an order), and the store itself (for instance, adding 10 seconds to the clock at the start of the level).  There are a lot of items to upgrade and a lot of upgrade levels per item, so each game really could be a different experience from that perspective.</p>
<p>The graphics are certainly pleasant, though not quite up to the standards I usually expect from time management games.  The match 3 board looks decent enough, and you can certainly tell what everything is. Shopper portraits look alright, as does the image of the shopkeeper on the results screen of each level, but it’s clear the artist isn’t quite as skilled with drawing people.  The sound effects are adequate, and I do like the voices.  It’s just a shame the diva never has anything nice to say!  The music pretty much sounds like what you’d hear while walking around a supermarket, so I suppose your affinity towards the tune would depend on how much you like that somewhat generic elevator type instrumental.  For me it works.</p>
<div id="attachment_13967" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/07/ql-supermarket-scramble-3.jpg"><img class="size-full wp-image-13967 " title="ql-supermarket-scramble-3" src="http://www.technobrains.com/wp-content/uploads/2011/07/ql-supermarket-scramble-3.jpg" alt="Plenty Of Upgrades" width="224" height="336" /></a><p class="wp-caption-text">Plenty Of Upgrades</p></div>
<p>The main drawback to Supermarket Scramble is that unlike traditional time management games, you don’t have as much control over your resources since they come from the randomly generated match 3 interface.  That aside, this game has managed to take two of my favorite casual genres and mash them up in an interesting and fun way.  I wouldn’t mind seeing the game get a bit of a facelift aesthetically, but that in no way detracts from the game’s entertainment value.  Whether you look at it as “you got your match 3 in my time management” or “you got your time management in my match 3”, what you end up with is a whole lot of fun.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/supermarket-scramble/id437421129?mt=8">App Store Link</a></p>
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		<title>Quick Look: Treasure Seekers 3 – Follow The Ghosts for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-treasure-seekers-3-%e2%80%93-follow-the-ghosts-for-iphone/8619/</link>
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		<pubDate>Mon, 27 Jun 2011 03:44:47 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<category><![CDATA[Treasure Seekers Follow The Ghosts]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13911</guid>
		<description><![CDATA[<br />It seems you can’t keep a good treasure hunter down.  Nelly and Tom are back for yet another globetrotting adventure.  This one starts out as a quest to recover a missing jewel, but quickly turns into a mission to settle supernatural forces around the world.  It’s certainly a worth successor to the Treasure Seekers franchise, with it’s nice blend of puzzle solving, hidden object scavenging and mini puzzle distractions.  It would be nice if it weren’t so hard to find your objectives on screen sometimes, but otherwise it provides for quite an enjoyable romp.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>It seems you can’t keep a good treasure hunter down.  Nelly and Tom are back for yet another globetrotting adventure.  This one starts out as a quest to recover a missing jewel, but quickly turns into a mission to settle supernatural forces around the world.  It’s certainly a worth successor to the Treasure Seekers franchise, with it’s nice blend of puzzle solving, hidden object scavenging and mini puzzle distractions.  It would be nice if it weren’t so hard to find your objectives on screen sometimes, but otherwise it provides for quite an enjoyable romp.<span id="more-13911"></span></p>
<div id="attachment_13913" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/ql-follow-the-ghosts-1.jpg"><img class="size-full wp-image-13913 " title="ql-follow-the-ghosts-1" src="http://www.technobrains.com/wp-content/uploads/2011/06/ql-follow-the-ghosts-1.jpg" alt="It's No Audrey II" width="336" height="224" /></a><p class="wp-caption-text">It&#39;s No Audrey II</p></div>
<p>I’m not quite sure how to proceed with this review, because I don’t simply want to regurgitate my words from my thoughts on part two.  However, everything I said there pretty much applies to Follow The Ghosts, so you can check out my review of The Enchanted Canvases <a rel="nofollow" href="http://www.iphonelife.com/blog/328/review-treasure-seekers-2-enchanted-canvases-g5-entertainment">here</a>.  One thing I really like about this series is the use of “key” objects, or items in the background that when tapped produce a list of objects you must find in the scene.  What’s nice about the way this is done is that unlike a normal hidden object scene where everything is purposely cluttered, these key object quests happen on the normal screens, so it feels like the objects you are searching for are more naturally blending into the environment.</p>
<p>I also like the fact that the mini games are just that – mini.  While they are used to uncover something about the game, they are fairly basic and unobtrusive, and typically make sense.  So far in Follow The Ghosts the main form of mini game has been of the “assemble a picture from torn parts” variety, though one mini game has you swatting flies.  It’s a way to break up the potential monotony of object finding without burdening the player too much.</p>
<div id="attachment_13914" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/ql-follow-the-ghosts-2.jpg"><img class="size-full wp-image-13914 " title="ql-follow-the-ghosts-2" src="http://www.technobrains.com/wp-content/uploads/2011/06/ql-follow-the-ghosts-2.jpg" alt="A Man And His Cat" width="336" height="224" /></a><p class="wp-caption-text">A Man And His Cat</p></div>
<p>As usual the game is a “tap the screen affair”, and aside from the occasional perceived lack of responsiveness the controls work quite well.  Fortunately you don’t get penalized for wrong taps, so there’s nothing to worry about in that regards.  The one thing I found a bit frustrating about Follow The Ghosts was that it seemed even worse than The Enchanted Canvases as far as actually finding key objects and the like.  Obviously finding the hidden objects should be a challenge, but when you can’t even determine where the starting point for your search is, that can be somewhat annoying.  At least you have unlimited hints to compensate for this, but I really don’t like using them if I don’t have to, and there have been times where even after I used a hint I thought to myself “I would have never thought of that”.</p>
<p>Once again the graphics are very well done.  The objects you need to find are easily discernable, unless you just don’t know what a particular object in the list is in the first place.  They haven’t upped the ante much in the animation department, though there are a few nice touches like a man petting the cat sitting next to him or the snapping plant.  Ambient sounds are a bit lacking in this iteration of Treasure Seekers, though the music is still certainly up to snuff.  One of these days I’d love to hear some voices put to Nelly and Tom.</p>
<div id="attachment_13915" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/ql-follow-the-ghosts-3.jpg"><img class="size-full wp-image-13915 " title="ql-follow-the-ghosts-3" src="http://www.technobrains.com/wp-content/uploads/2011/06/ql-follow-the-ghosts-3.jpg" alt="Cute Little Monkey" width="336" height="224" /></a><p class="wp-caption-text">Cute Little Monkey</p></div>
<p>There’s no question that Follow The Ghosts is yet another strong entry in the Treasure Seekers franchise.  I’m not sure that I like it quite as much as The Enchanted Canvases, but that opinion might change by the time I’m done with the game (we’ll have to see how the ending goes).  Whether you’re new to the series or a franchise veteran, there is plenty here to love.  I can’t wait to see what their next outing has in store for us.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/treasure-seekers-3-follow/id435065889?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/treasure-seekers-3-follow-the-ghosts">App Shopper Link</a></p>
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<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Treasure+Seekers+3+%E2%80%93+Follow+The+Ghosts+for+iPhone+http://technobrains.com/?p=13911" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Front Runner for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-front-runner-for-iphone/8618/</link>
		<comments>http://quicklook.technobrains.com/quick-look-front-runner-for-iphone/8618/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 21:37:29 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13877</guid>
		<description><![CDATA[<br />Scrolling shooters are getting to be a dime a dozen these days on the App Store, so it takes something a little bit special to stand out from the crowd.  Front Runner is charming and actually has a pretty decent upgrade system, but it doesn't really offer anything new in the way of game mechanics.  The bigger problem, however, is that there are some nasty bugs that get in the way of truly enjoying the experience.  Still, if you can weather the problems and are really in the mood for another shooter, you could certainly do worse than Front Runner.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>With as easy as it is to get games on the App Store, the scrolling shooter genre is becoming just as saturated as any other these days.  As a result, you really need something different to stand out from the crowd.  On the down side, Front Runner doesn’t really offer that “something different”.  Thankfully, it’s still pretty fun to play, especially when you encounter the bosses (either for real or when they show up to taunt you).  There’s no new ground broken here, but it treads the old ground well enough.</p>
<p style="text-align: center;">&nbsp;</p>
<div id="attachment_13878" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/ql-front-runner-1.jpg"><img class="size-full wp-image-13878 " title="ql-front-runner-1" src="http://www.technobrains.com/wp-content/uploads/2011/06/ql-front-runner-1.jpg" alt="Red Ivan's Coming" width="224" height="336" /></a><p class="wp-caption-text">Red Ivan&#39;s Coming</p></div>
<p style="text-align: left;">It’s been a while since I started playing this game, so I don’t honestly recall the story, but from what I gather you’re a funny looking red dude that plays a mean trumpet and is trying to rescue an alien named Daisy.  In story mode you’ll have to beat 21 levels of bad guys, complete with three boss battles.  There’s also a survival mode that you unlock by completing story mode, but I haven’t gotten that far yet.  It’s not that the game is overly difficult, because you’ll pretty much fly through all the levels of each stage with little challenge except the boss levels.  It’s just that there appears to be a nasty glitch that prevented the last level from ending even though I defeated the bad guy, and I didn’t feel like tackling it again.</p>
<p>There’s not a lot of rhyme or reason to the level design in this game.  The enemies start of pretty sparse, but as the levels progress the screen will soon be flooded with adversaries.  When you take them down, some will leave notes for you to pick up.  These notes are worth either 1 or 5 points, and at the beginning of each level you can use those points to upgrade weapons and your ship.  The ship’s speed and shields can be upgraded, and each weapon can be upgraded for power and rate of fire.  What I really like about the system is that you get to keep whatever points you collect even if you don’t finish the level, so this ends up being one of those games where it won’t be impossible to fully upgrade all your weapons.  And trust me, there are times where you’ll need it.</p>
<p>One thing I find rather interesting is that once you’ve completed a block of seven levels, you can go back and play that level set again.  Your score will start back at 0, but it’s a chance for you to actually better your score from the first time around and earn achievements that you couldn’t earn before.  Don’t think this is necessarily going to be an easy way to earn extra points for upgrades, however.  I decided to test this out for kicks, and you don’t earn a whole lot of upgrade points on the first set of levels.  Guess the developers didn’t want you to “cheat” your way to victory!</p>
<div id="attachment_13879" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/ql-front-runner-2.jpg"><img class="size-full wp-image-13879 " title="ql-front-runner-2" src="http://www.technobrains.com/wp-content/uploads/2011/06/ql-front-runner-2.jpg" alt="Him again?" width="224" height="336" /></a><p class="wp-caption-text">Him again?</p></div>
<p>Your only option for controlling the game is to drag your finger around the screen.  Normally this is the option I prefer for scrolling shooters anyway, but in this case it starts my list of “what I don’t like about Front Runner”.  Your ship is pretty small, and unless I use my pinky, I’m covering the ship a good portion of the time that I’m playing.  This makes it rather difficult to dodge just in the nick of time, which is often required when lots of bullets are flying around.  Second, while it doesn’t happen very often, sometimes achievement notices will pop up, blocking the action.  That’s not very cool in my book.</p>
<p>Finally, I’d like to mention the errors.  I usually leave this part out, but in this case they were significant enough for me to bring them up.  The game pretty consistently crashes after about 10 to 15 minutes of playing.  Thankfully it’s usually between the shop and the next level, so at least I don’t lose anything.  Then there was the bug at the end of the last level.  This one I think happened because there were notes that I could not pick up, and it was like the game didn’t know that I had completed the last level.  As a result I was stuck and had to shut the game down, and even though I had beaten the final boss I now have not completed the game yet.  That is definitely not cool.</p>
<p>Graphically the game is quite charming.  There are only a few types of adversaries, but each one looks quite different, and the end bosses actually have some personality to them.  Some of the objects appear to be clay moldings like in OddBlob or Platypus, but the overall style doesn’t seem to match that, so I’m not really sure if they’re 3D models or just good old fashioned pixel art.  Whatever the case, it looks pretty good.  I really like the look of the protagonist as well, but sadly you don’t really get to see him except for in the title screen.</p>
<div id="attachment_13880" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/ql-front-runner-3.png"><img class="size-full wp-image-13880 " title="ql-front-runner-3" src="http://www.technobrains.com/wp-content/uploads/2011/06/ql-front-runner-3.png" alt="Bad Guys Keep On Comin'" width="224" height="336" /></a><p class="wp-caption-text">Bad Guys Keep On Comin&#39;</p></div>
<p>The sound effects for the most part were just okay – there really wasn’t anything new to be heard here.  I did, however, crack a smile every time a villain would come out and wag its tongue at me.  I was actually somewhat disappointed in the soundtrack.  Especially when compared to several of the scrolling shooters I’ve played recently, the music was generic and bland.</p>
<p>I’m really torn on this one.  It’s not very in-depth (most gamers should easily beat the game in an hour or two), and the bugs are a bit annoying, especially whatever caused me to dump on the last level before I could win the game.  There’s not really anything new about the game compared to others of its type either.  Still, I did have fun playing it and the bosses are quite amusing.  Everything points to me giving this a Not Recommended, but instead I’m just going to caution you strongly that you might experience some stability issues with the game.</p>
<p>Final Verdict: <strong>On The Fence (leaning towards Not Recommended)</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/front-runner/id392896300?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/front-runner">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Front+Runner+for+iPhone+http://technobrains.com/?p=13877" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Turtle Fly for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-turtle-fly-for-iphone/8616/</link>
		<comments>http://quicklook.technobrains.com/quick-look-turtle-fly-for-iphone/8616/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 21:47:42 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<category><![CDATA[Turtle Fly]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13860</guid>
		<description><![CDATA[<br />In the movie UHF Weird Al posited that turtles were nature's suction cups, but have you ever seen one fly?  Now's your chance with Turtle Fly for the iPhone.  This is another in the growing line of "animals artificially geared up to fly as far as they can" style games, but it has enough going for it to make it worth trying even if you've experienced some of the others.  There are a significant number of upgrades to work on, and the graphics are pretty cool.  How far can you make this turtle fly...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>It seems like if there’s not a “continuous running” game coming out then there’s a climb up / fall down as far as you can style game.  Well, Turtle Fly isn’t a “continuous running” game, so I bet you can guess what type of game it is.  I always approach this type of game with a “do we really need another one?” attitude, whether that’s really fair or not.  At first I wasn’t sure Turtle Fly would qualify for a “yes” to my question, but with all the upgrades available and the 4 achievements on each level, I find myself playing for days at a time every time I sit down to play (that’s game days, of course, and not real days).  It may not be the best of its type of game, but it has certainly kept me entertained long enough to earn its keep.</p>
<div id="attachment_13864" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/review-turtle-fly-1.jpg"><img class="size-full wp-image-13864 " title="review-turtle-fly-1" src="http://www.technobrains.com/wp-content/uploads/2011/06/review-turtle-fly-1.jpg" alt="A Turtle Or A Crayon?" width="224" height="336" /></a><p class="wp-caption-text">A Turtle Or A Crayon?</p></div>
<p>Apparently a scientist has concluded that if turtles can fly then humans can as well, and you get to be the lucky guinea pig to test out this theory.  All you have to do is strap on a rocket pack and sail into the heavens as high as you can.  Unfortunately, it appears that even though you are in a no fly zone, you can expect to see obstacles like hot air balloons, planes and more.  There are also strong pressure areas marked by arrows that will push you back down just a bit.  This might hamper you just a bit, but it could also save you from a nasty collision, as it gives you a chance to adjust your course just a bit on the way back up.  You also have to fight wind gusts, which are indicated by a directional arrow and number on the left side of the screen.</p>
<p>So how do you combat all this?  The most important thing is to stay in flight.  You start off with just your main rocket engine, but eventually you’ll be able to by a temporary booster.  Whether using the booster or not your main fuel will eventually run out, and your booster has its own fuel tank.  You can pick up red and blue cans respectively to reload your fuel.  You’ll also take damage when colliding into obstacles, but collecting the heart and wrench icon will replenish some of that health.  There are also gems to collect that help you earn money towards upgrades.  You also earn money simply for staying in flight, and each level has four achievements that provide you with a significant amount of money when completed.</p>
<div id="attachment_13865" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/review-turtle-fly-2.jpg"><img class="size-full wp-image-13865 " title="review-turtle-fly-2" src="http://www.technobrains.com/wp-content/uploads/2011/06/review-turtle-fly-2.jpg" alt="Into Space We Go" width="224" height="336" /></a><p class="wp-caption-text">Into Space We Go</p></div>
<p>Each upgrade has anywhere between 3 to 9 levels, and include things like better control, resistance to air and wind, less damage when hit, and more efficient fuel consumption.  Which order you perform the upgrades in depends mainly on your cash flow and what you think will suit you best, but chances are you’ll max out all the upgrades before completing the game.</p>
<p>The controls are pretty simple.  The left and right arrows turn the turtle left and right respectively, and the rocket button gives your turtle power.  Actually controlling the turtle is a different story, however.  While you can upgrade anything at any time as long as you have the money, I’d suggest working on things like air and wind resistance and the actual “better control” upgrade early on, as these items will make your navigational life easier.  As you start going faster and moving to more advanced levels, though, these options don’t seem to make as much of a difference, so don’t be surprised if you sometimes feel like you’re going out of control even if you’re barely adjusting your left or right directions.</p>
<div id="attachment_13866" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/06/review-turtle-fly-3.jpg"><img class="size-full wp-image-13866 " title="review-turtle-fly-3" src="http://www.technobrains.com/wp-content/uploads/2011/06/review-turtle-fly-3.jpg" alt="Fuel Looks A Lot Like Coke..." width="224" height="336" /></a><p class="wp-caption-text">Fuel Looks A Lot Like Coke...</p></div>
<p>One might label the visuals as “doodle like”, especially since many of the developer’s other games has Doodle in the title.  However, much like his other games, Turtle Fly has much better graphics than the average doodle game.  The vehicles look decent enough, and I really like the turtle as he goes through his different phases of shell, booster and plain turtle.  The different hats for protection are a nice touch as well.  The sound effects work well enough, and the fizz of a pop can being opened when you collect extra fuel is somewhat amusing.  The music is pretty good, though more than one song would be nice.  There doesn’t have to be one for each level, but at least have two or three songs that can be selected in an option screen or something.</p>
<p>I won’t tell you that Turtle Fly is this best this genre has to offer, or that it even really breaks any new ground, because it isn’t and it doesn’t.  However, Turtle Fly is certainly a very solid entry in the genre, and its level achievements and extensive upgrade system certainly give you plenty to play for.  My one concern would be how difficult the last few levels will be seeing as I’ve already almost maxed out all of my upgrades on level 4, but I don’t think I’ll have to worry about the for a while.  If you’re in the market for a new “perpetual climbing” games and you want to see a turtle fly, Turtle Fly is certainly worth checking out.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/turtle-fly/id422535901?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/turtle-fly">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span>]]></content:encoded>
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		<title>Quick Look: Neon Mania for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-neon-mania-for-iphone/8614/</link>
		<comments>http://quicklook.technobrains.com/quick-look-neon-mania-for-iphone/8614/#comments</comments>
		<pubDate>Sun, 15 May 2011 01:54:23 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<category><![CDATA[Neon Mania]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Vivid Games]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13820</guid>
		<description><![CDATA[<br />Let's be honest - did you ever think you'd be playing a game based off the simple concept of tracing pictures?  Me either, but that's the theme behind Neon Mania from Vivid Games.  Turns out it makes for a pretty decent casual gaming experience.  Anyone looking for some action is probably going to be bored, but if you've decided that it's time to expand your horizons beyond solitaire and Minesweeper, this might be a good place to start.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>I never thought all that time I spent tracing pictures when I was a kid would come in handy, but I guess Vivid Games had different plans for my faux copying skills.  Neon Mania is all about tracing, and you’ll need a steady hand and quick reflexes to get the ultimate score.  I’m not sure older gamers will appreciate this quite as much, but kids will love it, and there are certainly a lot of puzzles to complete to make it worth your while.  Unfortunately, a lot of the images suffer from “small screen syndrome”, but overall it’s been a pleasant if not somewhat uninspiring gaming experience.</p>
<div id="attachment_13821" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/05/review-neon-maina-1.jpg"><img class="size-full wp-image-13821 " title="review-neon-maina-1" src="http://www.technobrains.com/wp-content/uploads/2011/05/review-neon-maina-1.jpg" alt="Classic Arcade Machine" width="224" height="336" /></a><p class="wp-caption-text">Classic Arcade Machine</p></div>
<p>Neon Mania is currently comprised of 9 groups, each containing several images that look like neon signs gone dark.  It’s your job to bring the signs “back to life” by tracing the parts of the images to light them back up.  Once you start tracing a segment you must finish it, and once you’ve traced all segments you’ll get a ranking from 1 to 3 stars depending on how well you traced the image.  Personally, I’m not 100% convinced the scoring is accurate, because there were times where I’d trace an image and get two stars, then trace it again thinking I did a better job and get only one star.  Other times I’d stay at my current ranking even though I felt I did a much better job tracing the image the second time.</p>
<p>To trace the image you simply press where the flashing stars are and then trace the corresponding line to completion.  For straight lines this isn’t too bad of a proposition.  For curved lines, on the other hand, this task can be quite daunting, especially if the line has a lot of tightly wound curves or sharp angles.  This problem is augmented for me by a combination of the small screen and my larger fingers.  Kids should be fine with the game, but I think it would be a better experience for me on the iPad.  The other problem I have is that sometimes there are several stars close together, and when I think I’m starting one line I’ve actually started another.  I’m not sure how much of an issue this is because I don’t know what all goes into factoring the final score.</p>
<div id="attachment_13822" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/05/review-neon-mania-2.jpg"><img class="size-full wp-image-13822 " title="review-neon-mania-2" src="http://www.technobrains.com/wp-content/uploads/2011/05/review-neon-mania-2.jpg" alt="The River Flows" width="224" height="336" /></a><p class="wp-caption-text">The River Flows</p></div>
<p>On the plus side, if you can get past all the nuances of the line drawing itself, there is plenty to do.  As I mentioned in the beginning there are 9 groups of objects.  The smallest group contains 21 items, and the largest holds 175!  There’s also the fact that you can earn up to three stars for each object, so while you might get through a group, getting through the group with perfection is a whole other story.  The game also has 16 achievements to earn and supports both Game Center and OpenFeint, so you’re covered by both the major social network players.</p>
<p>The graphics are pretty simple, but the objects still look really good.  I don’t think there’s a lot you could do to something that should look like a neon sign to make it flashy without ruining it.  The backgrounds are pretty basic as well, though the Easter image set has a couple of nice selections that it toggles between.  The sound effects are okay, with a nice little ding to confirm that you’ve completed a line or a slight buzzer to let you know you’ve made a “wrong turn”.  The music is nice and easy to listen to, but reminds me a little too much of elevator or lounge music.</p>
<div id="attachment_13823" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/05/review-neon-mania-3.jpg"><img class="size-full wp-image-13823 " title="review-neon-mania-3" src="http://www.technobrains.com/wp-content/uploads/2011/05/review-neon-mania-3.jpg" alt="Pizza" width="224" height="336" /></a><p class="wp-caption-text">Pizza</p></div>
<p>This game was definitely made with the causal gamer in mind.  Beyond that, though, there are times where it feels like an iPad game crammed onto an iPod Touch screen.  Still, aside from not 100% understanding how scores are determined, I have enjoyed my time spent with Neon Mania.  I think hardcore gamers will be disappointed, but everyone else should consider giving it a try.  I’d especially recommend Neon Mania if you let your kids use your device on a frequent basis (or if you happen to be a kid reading this review).</p>
<p>Final Verdict: <strong>Recommend</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/neon-mania/id426338342?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/neon-mania">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Neon+Mania+for+iPhone+http://technobrains.com/?p=13820" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Desertic for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-desertic-for-iphone/8613/</link>
		<comments>http://quicklook.technobrains.com/quick-look-desertic-for-iphone/8613/#comments</comments>
		<pubDate>Thu, 12 May 2011 04:57:16 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Desertic]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Quick Look]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13815</guid>
		<description><![CDATA[<br />You still won't see pigs flying yet, but there are cows with wings in this crazy action game from the iPhone / iPod Touch.  In Desertic your mission is simply to keep up to three plants at a time growing.  You'll have a blistering sun, exploding cactus and more trying to keep you from this goal, however.  If you're looking for something silly and a bit different, Desertic is probably a good choice for you.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>When I first saw the screen shots for this game I was concerned that it would be a bit “odd”.  Turns out I was right.  Fortunately, that’s mostly a good thing.  Desertic is actually fairly entertaining, and I can pretty much guarantee that while the mechanics might not be wholly new, content-wise you’ve probably not played anything like it on your iPhone.  My main issue with the game is that even on easy it seems to be quite challenging to do the most basic task, which is to get water to your flowers.  Still, if you have quick reactions you’ll probably do just fine in this game.</p>
<div id="attachment_13816" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/05/ql-desertic-1.jpg"><img class="size-full wp-image-13816 " title="ql-desertic-1" src="http://www.technobrains.com/wp-content/uploads/2011/05/ql-desertic-1.jpg" alt="Water The Cactus Too" width="224" height="336" /></a><p class="wp-caption-text">Water The Cactus Too</p></div>
<p>In Desertic you’re in charge of making sure the flowers in the desert can soak up what little drops of rain fall during the blistering heat.  You’ll have 3 flowers at a time, and you must make them grow until they get big enough to fly away in the wind.  A cloud will travel across the top of the screen and periodically release a drop of rain.  You must swipe that drop in order to guide it towards the top of one of the flowers.  It has to hit the top of the flower, so you need to account for the fact that the flowers will always be gently swaying.  There’s also the wind factor to take into consideration.</p>
<p>Your task won’t be nearly this easy, however.  Locusts will try and destroy your flowers.  You must tap them to destroy them, or double-tap a rain drop close enough to them to dispose of them.  There are also camels that fly by and occasionally lose their wings (told you this was weird).  If you tap a falling camel it will get its wings back and fly away, otherwise it will crush whatever flower it hits and cause it to shrink somewhat.  As the sun gets hotter it can cause the flowers to shrink as well.  The heat also makes the locusts angrier and can cause the lone cactus in the background to dry up and explode.  If you double-tap a rain drop by the cactus it can rehydrate the cactus somewhat.</p>
<div id="attachment_13817" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/05/ql-desertic-2.jpg"><img class="size-full wp-image-13817 " title="ql-desertic-2" src="http://www.technobrains.com/wp-content/uploads/2011/05/ql-desertic-2.jpg" alt="Flowers Under Glass" width="224" height="336" /></a><p class="wp-caption-text">Flowers Under Glass</p></div>
<p>Conceptually it’s actually a nifty little game.  The main issue that I have is that unless I’m missing something, it’s awfully hard to steer the rain drops.  I could probably learn to live with that if there wasn’t so much going on, even in the easy level.  Sometimes I find myself smashing bugs and tapping camels so much that I’m completely neglecting the rain drops.  Also, up until the last couple of games I played, it was quite difficult to stop the camels from falling.  Overall it just seems like the controls aren’t sensitive enough where they need to be and are too sensitive in other places.  Or, I could just be really bad at the game.  Still, I don’t think it’s me.</p>
<p>The visuals are pretty good, though something doesn’t seem to gel quite right between everything.  Even so, the camels and locusts look nice, and the flowers are just right as they wither and grow.  There are even nice little touches like steam that rises from the flower pedals if they get too hot.  One thing that does look a bit unusual to me (if such a thing applies to this game) is that the camels almost appear to be swimming.  The sound effects are just as torn between sensible and crazy.  The locusts sound good, but like all infestations get annoying after a while.  The camels sound like humans screaming when they fall.  If you successfully use a large drop of water you get some applause.  In some respects this feels like a Monty Python sketch.  There is some music, and it does a really good job blending into the background, though I’m not really sure it’s worth listening to on its own.</p>
<div id="attachment_13818" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/05/ql-desertic-3.jpg"><img class="size-full wp-image-13818 " title="ql-desertic-3" src="http://www.technobrains.com/wp-content/uploads/2011/05/ql-desertic-3.jpg" alt="Even The Nights Are Deadly" width="224" height="336" /></a><p class="wp-caption-text">Even The Nights Are Deadly</p></div>
<p>So by now I’m not quite sure if I’ve enticed you or scared you off a bit.  If you’re looking for something entertaining and a bit different, I’d say Desertic is a good choice for you.  Keep in mind that you need some pretty quick reactions after a while, however, so if you prefer slow, casual games this probably will intimidate you within a few levels.  The visuals are decent, and it’s almost worth it just to hear the falling camels scream once or twice.  I wouldn’t put this at the top of my list, but it certainly would be worth giving a try.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/desertic/id402685239?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/desertic">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Desertic+for+iPhone+http://technobrains.com/?p=13815" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Animal Pop for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-animal-pop-for-iphone/8610/</link>
		<comments>http://quicklook.technobrains.com/quick-look-animal-pop-for-iphone/8610/#comments</comments>
		<pubDate>Sat, 23 Apr 2011 20:05:41 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Animal Pop]]></category>
		<category><![CDATA[Big Blue Bubble]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13781</guid>
		<description><![CDATA[<br />So what do you get when you combine bubbles, cute forest critters, and gadgets that seem like they came out of the ACME offense catalog?  Why you get Animal Pop, of course!  This fun match 3 style game adds a couple of neat twists to the formula, and despite only having one game play mode does a good job of holding your attention.  You probably won't play it for hours on end, but it makes for a nice filler when you're not looking for a deep experience.  It's also a good game for kids to play.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Casual games abound on the App Store, and while in theory that seems like a good thing, in practice it makes it that much harder to find ones that are worth spending your time on.  That’s what people like me are here for, and I believe I’ve found another one to add to your “worth having” list.  I hate to classify Animal Pop as a match 3 game, because I don’t think that completely describes the game play to be found here.  However you want to categorize the game, it’s got bubbles, physics and cute animals.  What more could you ask for?</p>
<div id="attachment_13782" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-animal-pop-1.jpg"><img class="size-full wp-image-13782 " title="ql-animal-pop-1" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-animal-pop-1.jpg" alt="Free The Rabbit" width="224" height="336" /></a><p class="wp-caption-text">Free The Rabbit</p></div>
<p>Somehow cute little critters have gotten themselves trapped in bubbles, and it’s your job to get them out.  Different colored bubbles will continually float to the top of the screen, and when two or more of the same color are touching you can tap the group to pop them.  Ultimately your goal is to clear a path so that the animals’ bubbles will touch the top of the screen, at which time they will pop on their own and the animals will be free.  There is no other way to pop an animal’s bubble.  A level is complete when you rescue the designated number of animals.  The game is over when your time runs out on a particular level.</p>
<p>Along the way you’ll get certain power ups to help you clear the screen.  They are surrounded in bubbles as well, and must be matched just like any other bubble.  The anvil floats to the top then falls to the bottom of the screen, destroying every bubble in its path.  The lightening bolt gets rid of all other bubbles of the same color as its bubble was, and the mine destroys a few bubbles around its proximity.  The clock obviously adds more time to the level.  This power up is the one exception because it is encased in ice instead of a bubble.  You free it by popping groups of bubbles around it, shattering the ice.</p>
<div id="attachment_13783" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-animal-pop-2.jpg"><img class="size-full wp-image-13783 " title="ql-animal-pop-2" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-animal-pop-2.jpg" alt="I'm Number One" width="224" height="336" /></a><p class="wp-caption-text">I&#39;m Number One</p></div>
<p>The main obstacle is of course the bubbles themselves.  The board is in constant motion, so what one second might two touching bubbles another second might have just enough space between them to keep you from popping them.  Also, it’s not uncommon to clear a path for an animal, just to have the space get filled up by other bubbles before the animal gets there.  Time is an obstacle as well (at least when it runs out).  Your ranking is also based on time.  The other thing I’ve run into so far is animals that are wrapped in “layers”, where every layer except the innermost one must be popped first by combining it with a group of bubbles of like color.</p>
<p>Controlling Animal Pop is quite simple – just tap to pop bubbles.  Power ups are used as soon as you free them, so there’s nothing additional required there.  Unfortunately there is only one game play mode, and there are currently no achievements either for OpenFeint or Game Center.  Hopefully both of these things will change in future releases.  Granted the game as it stands right now is pretty fun, but it could use both these things I’ve mentioned to be even better.</p>
<div id="attachment_13784" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-animal-pop-3.jpg"><img class="size-full wp-image-13784 " title="ql-animal-pop-3" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-animal-pop-3.jpg" alt="Anvils Can Float?" width="224" height="336" /></a><p class="wp-caption-text">Anvils Can Float?</p></div>
<p>The visuals are pretty decent.  The bubbles actually look nice, the animals are cute, and the backdrop is simple but charming.  The only thing that seems a bit out of place is the clouds, which are somewhat blocky in nature.  They don’t look bad, but they don’t really fit the overall style of the graphics either.  The sound effects are actually enjoyable, especially when it comes to the animal noises when they are freed.  I don’t know how authentic they are (I’m pretty sure no animal goes “ewww” in real life), but they sure make for entertaining video game noises.  The music is good and very light-hearted, but it would be nice if there were a couple of different themes mixed up between the levels.</p>
<p>If you’re looking for a lot of variety, this definitely isn’t the game for you.  With one game play mode and no achievements, it can get a bit repetitive even if it does click for you.  Thankfully I quickly grew to enjoy it, so the repetitive nature doesn’t really bother me.  Besides, rescuing those cute little animals makes it all worthwhile.  If you have kids, this is a game they will certainly enjoy as well.  There are better matching type games out there, but the constantly shifting playing field and animal rescuing goal are twisty enough to make this one worth playing.</p>
<p>Final Verdict: <strong>Recommended</strong></p>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/animal-pop/id425182512?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/animal-pop">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Animal+Pop+for+iPhone+http://technobrains.com/?p=13781" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Sparkle The Game for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-sparkle-the-game-for-iphone/8607/</link>
		<comments>http://quicklook.technobrains.com/quick-look-sparkle-the-game-for-iphone/8607/#comments</comments>
		<pubDate>Thu, 14 Apr 2011 02:32:48 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[10tons]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[Quick Look]]></category>
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		<category><![CDATA[Sparkle The Game]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13772</guid>
		<description><![CDATA[<br />I like the marble popper genre, though I don't get overly excited when a new entry arrives.  There really hasn't been one that caught my attention since Aqua Pearls... that is, of course, until I finally tried Sparkle The Game.  I have enjoyed this game so much, and it seems like these past few days I've ended up playing it no matter what I started out to do on my device.  If you haven't tried it yet, maybe now's the time!<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>While I’m a fan of the genre, I don’t think I’ve ever been able to say before that I’ve been truly addicted to a marble popper game.  With Sparkle that has all changed.  I think I might have even gotten over the sadness of losing Stoneloops Of Jurassica.  Whether that’s really true or not, Sparkle is one awesome marble popper.  The action is fast and furious like it should be, there are some incredible power ups, and the music is some of the most entertaining tunes I’ve run across in a while.  If you love the genre or are a fan of casual games in general, look no further for your next fix.</p>
<div id="attachment_13773" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-sparkle-1.jpg"><img class="size-full wp-image-13773 " title="ql-sparkle-1" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-sparkle-1.jpg" alt="Just Getting Started" width="336" height="224" /></a><p class="wp-caption-text">Just Getting Started</p></div>
<p>I’ve gone over the basics of marble poppers in the past, but just in case there’s anyone reading this who is not familiar with the concept, it’s basically match 3 with groups of objects heading towards a “danger zone”.  Your goal is to shoot individual objects into the group such that you create a section of three or more objects of the same color, eliminating those objects and reducing the size of the groups.  All groups on each level must be eliminated to move on.  If one group makes it to the “danger zone”, then either the level or the game is over, depending on which mode you’re playing.</p>
<p>The game has the standard quest mode, where you progress through a series of increasingly difficult levels.  In this mode you can collect amulets, which will give you certain bonuses when you decide to wear them (use is unlimited, but only one amulet at a time is allowed).  The next mode is challenge, where you can play any level you’ve beaten in quest mode, attempting to get the smallest time on each of four difficulty levels.  Finally you have survival mode, where you select an amulet and then progress through a series of levels, just trying to last as long as you can on each level.  Normally with a game like this I stick to one mode, but in Sparkle they are all equally entertaining.</p>
<div id="attachment_13774" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-sparkle-2.jpg"><img class="size-full wp-image-13774 " title="ql-sparkle-2" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-sparkle-2.jpg" alt="Big Flash" width="336" height="224" /></a><p class="wp-caption-text">Big Flash</p></div>
<p>Controlling the game is dead simple – just tap where you want to fire.  The game is very responsive, so if you miss it’s just because you didn’t time your tap or have your aim right.  Power ups are used automatically, and there are a number of really fun ones that you can get.  Some of my favorites include “revenge of the moon”, which rains particles down on the level and destroys a bunch of objects, and another one that backtracks from the danger zone to about half way through the level, destroying everything in its path.  I’m not 100% sure what all the different power ups do, but if you’re diligent about hitting them you can make quick work out of a level without having to fling too many extra objects.</p>
<p>Visually this game is all about flash.  That’s not always a stringent requirement of mine, but it sure makes me happy when it’s there.  The menus look cool, the backgrounds look good, and even the objects are pretty nifty, even though they are basically just spheres.  What really sticks out, however, are the darkness and spell effects.  Whether it is initially tracing over the level or oozing out of the danger zone when a group gets too close, the darkness is almost creepy.  When a spell takes effect there is usually some sort of particle effects or sparkles or whatever.  This is by far one of the best looking marble poppers on the App Store.</p>
<div id="attachment_13775" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-sparkle-3.jpg"><img class="size-full wp-image-13775" title="ql-sparkle-3" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-sparkle-3.jpg" alt="Here They Come" width="336" height="224" /></a><p class="wp-caption-text">Here They Come</p></div>
<p>The sound effects are surprising well done too.  Usually I could give or take the sounds, but in this case they actually manage to enhance the atmosphere.  Granted it sounds kind of like you’re playing pool as the objects clank together, but the spells each have a unique audio quality.  I especially like the cackle when you acquire the joker orb.  And the there is the music.  It’s classical… it’s “Something Wicked This Way Comes”… it’s from a Tim Burton soundtrack… in the end all I can say is that it’s pretty amazing.  I could easily sit and listen to the music while working on other stuff, but it’s too alluring to pick up the game and start playing again.</p>
<p>If you haven’t gathered by now, I like this game just a little bit.  In fact, I’d say it’s my most played game of the week so far, and not just because of the review (which is just a bonus, because this wasn’t on my list to review anyway).  If you like marble poppers, shame on you should this be absent from your collection. If you’ve never tried one before, what are you waiting for?  Sparkle’s probably one of the best places to start.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/sparkle-the-game/id354123737?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/sparkle-the-game">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Sparkle+The+Game+for+iPhone+http://technobrains.com/?p=13772" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>GIVEAWAY: A Free Copy of WiFi2HiFi to 3 Lucky iPhone Users</title>
		<link>http://quicklook.technobrains.com/giveaway-a-free-copy-of-wifi2hifi-to-3-lucky-iphone-users/8604/</link>
		<comments>http://quicklook.technobrains.com/giveaway-a-free-copy-of-wifi2hifi-to-3-lucky-iphone-users/8604/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 20:43:47 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13731</guid>
		<description><![CDATA[<br />  Technobrainsis giving away licenses of WiFi2HiFi to 3 lucky iPhone users. WiFi2HiFi for iPhone is a new app allowing users to stream computer’s music to any audio dock or home music system connected to your iPhone. Some of the features of WiFi2HiFi to note include:     * Ability to use one’s preferred music program [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: center;">  Technobrainsis giving away licenses of <strong></strong><strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a></strong> to 3 lucky iPhone users.<a href="http://www.technobrains.com/wp-content/uploads/2011/04/Interface.jpg"><img class="aligncenter size-full wp-image-13739" title="WiFi2HiFi Interface" src="http://www.technobrains.com/wp-content/uploads/2011/04/Interface.jpg" alt="" width="480" height="364" /></a></h3>
<p><strong></strong><strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a></strong> for iPhone is a new app allowing users to stream computer’s music to any audio dock or home music system connected to your iPhone. Some of the features of <strong></strong><strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a></strong> to note include:</p>
<p><strong>    * Ability to use one’s preferred music program to wireless stream audio from one’s computer</strong><br />
<strong>    * Listen to your computer’s music library while selecting the songs with your preferred remote app</strong><br />
<strong>    * Super sound quality</strong><br />
<strong>    * Streaming begins as soon as your iPhone is detected by the app</strong></p>
<p style="text-align: center;"><a rel="nofollow" href="http://www.youtube.com/watch?v=sMAdZZblIwU" ><span class="youtube">
<object width="425" height="355">
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</span><p><a href="http://www.youtube.com/watch?v=sMAdZZblIwU">www.youtube.com/watch?v=sMAdZZblIwU</a></p></a></p>
<p> </p>
<p>More details are available @ <strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a> &amp; <a rel="nofollow" title="iTunes" href="http://itunes.apple.com/us/app/wifi2hifi/id417409424?mt=8&amp;ls=1">iTunes</a></strong></p>
<p style="text-align: left;"><strong><a href="http://www.technobrains.com/wp-content/uploads/2011/04/6.jpg"></a><a href="http://www.technobrains.com/wp-content/uploads/2011/04/61.jpg"><img class="size-medium wp-image-13742" title="WiFi2HiFi" src="http://www.technobrains.com/wp-content/uploads/2011/04/61-208x300.jpg" alt="" width="208" height="300" /></a>   <a href="http://www.technobrains.com/wp-content/uploads/2011/04/7.jpg"><img class="alignnone size-medium wp-image-13743" title="WiFi2HiFi" src="http://www.technobrains.com/wp-content/uploads/2011/04/7-208x300.jpg" alt="" width="208" height="300" /></a></strong></p>
<p>To have a chance to win one of the 3 licenses of <strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a></strong>, you must post a response to this posting with an answer to this question:</p>
<ul>
<li><strong>Do you currently find listening to a variety of streaming audio via your iPhone/iPod Touch very simple to do?</strong></li>
<li><strong>If not, explain briefly why?</strong></li>
</ul>
<p>You must <strong>provide a valid email address</strong> when posting to qualify. Your email address will be kept private and only used to commuicate via Technobrains. 3 lucky winners will be chosen on <strong>Sunday April 17th @ 9 pm</strong> local time. Winners will be contacted shortly thereafter to confirm there acceptance of the <strong>GIVEAWAY</strong>. Once all 3 winners have been confirmed, their posted names will be listed as the winners.</p>
<p><strong>Good Luck</strong>.</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=GIVEAWAY:+A+Free+Copy+of+WiFi2HiFi+to+3+Lucky+iPhone+Users+http://tinyurl.com/3tqx2rb" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.technobrains.com/giveaway-a-free-copy-of-wifi2hifi-to-3-lucky-iphone-users/13731/&amp;title=GIVEAWAY:%20A%20Free%20Copy%20of%20WiFi2HiFi%20to%203%20Lucky%20iPhone%20Users"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<title>GIVEAWAY: A Free Copy of WiFi2HiFi to 3 Lucky iPhone Users</title>
		<link>http://quicklook.technobrains.com/giveaway-a-free-copy-of-wifi2hifi-to-3-lucky-iphone-users-2/8606/</link>
		<comments>http://quicklook.technobrains.com/giveaway-a-free-copy-of-wifi2hifi-to-3-lucky-iphone-users-2/8606/#comments</comments>
		<pubDate>Fri, 08 Apr 2011 20:43:13 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13765</guid>
		<description><![CDATA[<br />NOTE: GIVEAWAY DEADLINE EXTENDED to April 24, 2011. Technobrains is giving away licenses of WiFi2HiFi to 3 lucky iPhone users. WiFi2HiFi for iPhone is a new app allowing users to stream computer’s music to any audio dock or home music system connected to your iPhone. Some of the features of WiFi2HiFi to note include: * [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<h2><span style="color: #ff0000;"><strong>NOTE: GIVEAWAY DEADLINE EXTENDED to April 24, 2011.</strong></span></h2>
<h3 style="text-align: center;">Technobrains is giving away licenses of <strong></strong><strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a></strong> to 3 lucky iPhone users.<a href="http://www.technobrains.com/wp-content/uploads/2011/04/Interface.jpg"><img class="aligncenter size-full wp-image-13739" title="WiFi2HiFi Interface" src="http://www.technobrains.com/wp-content/uploads/2011/04/Interface.jpg" alt="" width="480" height="364" /></a></h3>
<p><strong></strong><strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a></strong> for iPhone is a new app allowing users to stream computer’s music to any audio dock or home music system connected to your iPhone. Some of the features of <strong></strong><strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a></strong> to note include:</p>
<p><strong>* Ability to use one’s preferred music program to wireless stream audio from one’s computer</strong><br />
<strong>* Listen to your computer’s music library while selecting the songs with your preferred remote app</strong><br />
<strong>* Super sound quality</strong><br />
<strong>* Streaming begins as soon as your iPhone is detected by the app</strong></p>
<p style="text-align: center;"><a rel="nofollow" href="http://www.youtube.com/watch?v=sMAdZZblIwU" ><span class="youtube">
<object width="425" height="355">
<param name="movie" value="http://www.youtube.com/v/sMAdZZblIwU?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" />
<param name="allowFullScreen" value="true" />
<embed wmode="opaque" src="http://www.youtube.com/v/sMAdZZblIwU?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;loop=&amp;showinfo=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="355"></embed>
<param name="wmode" value="opaque" />
</object>
</span><p><a href="http://www.youtube.com/watch?v=sMAdZZblIwU">www.youtube.com/watch?v=sMAdZZblIwU</a></p></a></p>
<p>More details are available @ <strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a> &amp; <a rel="nofollow" title="iTunes" href="http://itunes.apple.com/us/app/wifi2hifi/id417409424?mt=8&amp;ls=1">iTunes</a></strong></p>
<p style="text-align: left;"><strong><a href="http://www.technobrains.com/wp-content/uploads/2011/04/6.jpg"></a><a href="http://www.technobrains.com/wp-content/uploads/2011/04/61.jpg"><img class="size-medium wp-image-13742" title="WiFi2HiFi" src="http://www.technobrains.com/wp-content/uploads/2011/04/61-208x300.jpg" alt="" width="208" height="300" /></a> <a href="http://www.technobrains.com/wp-content/uploads/2011/04/7.jpg"><img class="alignnone size-medium wp-image-13743" title="WiFi2HiFi" src="http://www.technobrains.com/wp-content/uploads/2011/04/7-208x300.jpg" alt="" width="208" height="300" /></a></strong></p>
<p>To have a chance to win one of the 3 licenses of <strong><a rel="nofollow" title="WiFi2HiFi" href="http://www.wifi2hifi.com/">WiFi2HiFi</a></strong>, just post a response to this blog with an answer to this question:</p>
<ul>
<li><strong>Do you currently find listening to a variety of streaming audio via your iPhone/iPod Touch very simple to do?</strong></li>
<li><strong>If not, explain briefly why?</strong></li>
</ul>
<p>3 lucky winners will be chosen on <strong>Sunday April 17th @ 9 pm</strong> local time. Winners will be contacted shortly thereafter to confirm there acceptance of the <strong>GIVEAWAY</strong>. Once all 3 winners have been confirmed, their posted names will be listed as the winners.</p>
<p><strong>Good Luck</strong></p>
<h2><span style="color: #ff0000;"><strong>NOTE: GIVEAWAY DEADLINE EXTENDED to April 24, 2011.</strong></span></h2>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=GIVEAWAY:+A+Free+Copy+of+WiFi2HiFi+to+3+Lucky+iPhone+Users+http://technobrains.com/?p=13765" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div><p><a class="a2a_dd a2a_target addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.technobrains.com/giveaway-a-free-copy-of-wifi2hifi-to-3-lucky-iphone-users-2/13765/&amp;title=GIVEAWAY:%20A%20Free%20Copy%20of%20WiFi2HiFi%20to%203%20Lucky%20iPhone%20Users" id="wpa2a_2"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a></p>]]></content:encoded>
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		<title>Quick Look: Ninja, Please! for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-ninja-please-for-iphone/8595/</link>
		<comments>http://quicklook.technobrains.com/quick-look-ninja-please-for-iphone/8595/#comments</comments>
		<pubDate>Sun, 03 Apr 2011 01:20:34 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Infinite Taco]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Ninja Please]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13719</guid>
		<description><![CDATA[<br />I had high hopes for this game.  The idea of insulting deadly assassins alone should have been worth the price of admission.  Ironically, the game was pretty much what I had hoped it would be.  Sadly, there's one overriding issue that makes all I had hoped for not worthwhile.  Read on to find out what's got me bummed about Ninja, Please!<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Unfortunately, this is a fairly easy review to write, which is actually kind of bittersweet for me.  Technically, this game has it all.  80s arcade gun game play.  The silly “bad guys attack while innocents wander around aimlessly” level layout.  Guns, magic and insults as your weapons of choice.  Cheesy digitized graphics where backgrounds and characters may or may not blend.  The problem is, despite all this coolness, the game lacks any sort of difficulty balance.  That makes it nearly impossible to play after a point.  But, I’m getting ahead of myself now.  Let’s talk Ninja, Please!</p>
<div id="attachment_13720" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-ninja-please-1.jpg"><img class="size-full wp-image-13720 " title="ql-ninja-please-1" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-ninja-please-1.jpg" alt="Insult Time" width="336" height="224" /></a><p class="wp-caption-text">Insult Time</p></div>
<p>You play the lone gunman, trying to take down a ninja clan that would just assume taunt you as shoot you.  Now don’t get me wrong – they will shoot you, so you might just want to level the playing field before that happens.  You start the game with a pretty much worthless pistol, but since it’s free you won’t be complaining.  As you take down ninjas you’ll earn money towards things like weapon upgrades and magic.  You can also earn money by insulting the ninjas, which is both more fun and more profitable.  I’ll discuss that more later on.  On the flip side, you can money when innocent bystanders dying.  And if you think you’re being extremely careful with your shots, don’t worry.  It won’t be you that dispatches the innocents most of the time.</p>
<p>The main allure to this game is the insult system.  When available, an arrow with the word insult will appear above a ninja’s head.  Being careful to tap the arrow, you will engage in a round of slinging hash.  If you start, you will lose.  This mode is just for you to learn the appropriate responses to the most heated insults.  If the ninja starts, you will only win if the retort to the ninja’s insult has already been revealed to you.  You will be presented with a list of retorts, and you either need to pick the one that goes with the insult or just pick one at random.  If you were able to select the appropriate retort you’ll earn $30 (and you can still shoot and kill the ninja for an extra $10).</p>
<div id="attachment_13721" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-ninja-please-2.jpg"><img class="size-full wp-image-13721 " title="ql-ninja-please-2" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-ninja-please-2.jpg" alt="Lift Him Up" width="336" height="224" /></a><p class="wp-caption-text">Lift Him Up</p></div>
<p>Control in the game is primarily a matter of tapping.  You tap to shoot, tap to start an insult war, and tap to select choices during the insult war.  If you’re luck enough to afford magic, the electrocute and freeze spells work by tapping on the spell and then tapping on the recipient.  The only one that’s a bit different is levitation, where you drag the ninja you want to levitate and then let go once you have them where you want them.  The game does suffer a bit from “fat finger” syndrome (which I can say because I have fat fingers), but I haven’t run into too many shooters that didn’t.</p>
<p>The big problem I have with the game is in the balance of difficulty.  You start off with $100 and a free pistol, so all seems well.  The problem is that the least you need to spend to use a spell is $150 ($100 for the spell and $50 to buy some mana).  Health and bullets each cost $1 a unit.  The bare minimum for a gun upgrade is $200.  By the time you’ve theoretically racked up enough money to get a gun upgrade or buy a spell, you’ve wasted all that extra cash refilling your life and bullets.  Even if all I’m spending my money on is bullets (and life when I really have to), I’m out of bullets by the end of the 4th level.  No bullets and you’re dead.  Either the prices need to be more reasonable or there need to be power ups you can shoot to earn extra lives, bullets or money.</p>
<div id="attachment_13722" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/04/ql-ninja-please-3.jpg"><img class="size-full wp-image-13722 " title="ql-ninja-please-3" src="http://www.technobrains.com/wp-content/uploads/2011/04/ql-ninja-please-3.jpg" alt="Not The Village People" width="336" height="224" /></a><p class="wp-caption-text">Not The Village People</p></div>
<p>The visuals are lots of fun.  Whether or not they are, the characters have a digitized look to them, which for some reason reminds me of the old Sega Genesis game Pit Fighter.  The backgrounds look pretty good, though the characters don’t quite seem to fit with the backgrounds, adding to the cheese factor.  The silly animations of the innocents strolling back and forth doesn’t help any either.  The sound effects are pretty standard for the most part, but I do love the “woo-hoo” when a ninja first drops in.  There’s only one track for the music, yet for some reason I can’t quite put my finger on I really enjoy it.  That’s good, of course, since there is only one track.</p>
<p>Ninja, Please has the potential to be an incredible homage to those 80s arcade machines with the gun attachments.  The action is there, the graphics are solid, and the music is nice.  The insult system is a nice touch that even puts the game a step ahead of the rest.  However, the extreme difficulty sucks all the joy out of the game, especially when you know you’re going to consistently run out of ammo by the third or fourth level.  As I’ve said earlier, to me this feels more like a game imbalance than a true desire to make the game difficult.  As a result, until this problem is taken care of I sadly cannot suggest you spend your money on this game.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/ninja-please/id427621257?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/ninja-please-2">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Ninja,+Please!+for+iPhone+http://technobrains.com/?p=13719" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Chop Chop Caveman for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-chop-chop-caveman-for-iphone/8594/</link>
		<comments>http://quicklook.technobrains.com/quick-look-chop-chop-caveman-for-iphone/8594/#comments</comments>
		<pubDate>Fri, 01 Apr 2011 01:15:00 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Chop Chop Caveman]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Gamerizon]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13711</guid>
		<description><![CDATA[<br />The Chop Chop Universe is back and better than ever with its sixth installment - Chop Chop Caveman.  This is the perfect combination of platform and light puzzle solving for the player that's somewhere between a complete n00b and a hardcore veteran.  The graphics are awesome, the music is good, and it's an all around fun time to be had.  Plus the game is universal, so you can enjoy some prehistoric stomping on both your iPhone and iPad.<br /><br /><br />]]></description>
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<p>It’s hard to believe almost a year has passed since I took a look at the first Chop Chop “trilogy”.  Of those games Chop Chop Runner was by far my favorite, and I honestly wasn’t a big fan of Tennis.  Since then 4 new Chop Chop games have been released, so as you can tell I’m a bit behind.  I want to get with the times, as it were, so I’m going to fast forward a bit to Chop Chop Caveman, the last game of the second “trilogy”.  Now I’ll probably have to stop calling them that, since I don’t know that the games will always be released in groups of three, so it’s out of my system.  Anyway, I haven’t had the chance to play Hockey yet, but of the Chop Chop games I’ve played thus far, Caveman is definitely the best.  The game is the most polished of their 2D efforts, and the puzzle / platform genre for me is more interesting than sports games.</p>
<div id="attachment_13712" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-chop-chop-caveman-1.jpg"><img class="size-full wp-image-13712" title="ql-chop-chop-caveman-1" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-chop-chop-caveman-1.jpg" alt="Physics Based Puzzles" width="336" height="224" /></a><p class="wp-caption-text">Physics Based Puzzles</p></div>
<p>Chop Chop Ninja was an okay game, but I think Chop Chop Caveman is the game that Ninja wanted to be.  You play a cute little caveman with a bad haircut that just wants to eat.  In order to satisfy your hunger you’ll need to bash the denizens of your world into bite sized portions.  Depending on the critter you can do this either by head butting them, slamming them on the descent of a jump, or throwing stuff at them.  Once crushed they’ll turn into meat that you can eat which not only gets rid of them but has the added benefit of giving you a health point back if you’ve lost one.  Some creatures will also eat the meat left over by other creatures, which I found to be a neat and amusing touch.</p>
<p>When you’re not busy feeding your face there are pebbles to collect, as well as three big jewels and a special food item on each level.  You can beat the level without getting the jewels or food item, but I suspect it might be worth your while to collect everything if you can.  In addition to collecting things and dispatching enemies there are also puzzles to solve.  Along the way you’ll be able to pick up items that you can throw, and you can use these items to either collect hard to reach items or to knock over or destroy things in order to open up the path so you can continue your quest.  None of the puzzles so far have been overly difficult, but sometimes you have to think about just the right place to hit something to cause the effect that you want.</p>
<div id="attachment_13713" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-chop-chop-caveman-2.jpg"><img class="size-full wp-image-13713" title="ql-chop-chop-caveman-2" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-chop-chop-caveman-2.jpg" alt="Intuitive Touch Controls" width="336" height="224" /></a><p class="wp-caption-text">Intuitive Touch Controls</p></div>
<p>To control your character you can either use a virtual d-pad or a method where your actions are based on the location you tap relative to the caveman.  The relative positioning thing isn’t bad, but I much prefer the virtual d-pad.  This gives you buttons for moving left and right, jumping, and bashing / headbutting when appropriate.  To pick up the objects that you can throw you just walk into them, and to actually throw them you draw a path in the direction you want them to go.  You do have to be careful that you’re not standing under an object you throw should it come back down, because it can actually hurt you.</p>
<p>There’s no question the game play is the best out of any Chop Chop game I’ve played so far, but I’d have to say that sentiment follows through to the graphics as well.  The caveman looks great with his bowl haircut and lack of general facial features (except for a big mouth at the moment he eats something).  The dinosaurs are quite amusing in their design, especially the Tyrannosaurus like one with the stubby legs.  Each level set has a unique look while still retaining the overall feel of a platform game.  All they need to do is transfer this level of style to their 3D engine and they’ll have some of the best looking 3D cartoon games around.</p>
<div id="attachment_13714" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-chop-chop-caveman-3.jpg"><img class="size-full wp-image-13714" title="ql-chop-chop-caveman-3" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-chop-chop-caveman-3.jpg" alt="Classic Action Platformer" width="336" height="224" /></a><p class="wp-caption-text">Classic Action Platformer</p></div>
<p>The sound effects are decent enough, though I wouldn’t in any way rave about them.  What I do like is the little chomp every time the caveman eats something.  What I find a bit disappointing is that none of the dinosaurs make any noise.  What’s up with that?  Anyway, the music makes up for any deficiencies in the sound effects.  Each world has its own theme, and so far they’ve been pretty enjoyable.  While I feel good music is important to any game, I remember spending lots of time with certain console games on pause, just listening to the music (especially in the 16 bit era).</p>
<p>Based on what I’ve played of Chop Chop Caveman so far, I’m looking forward to seeing what the franchise will have to offer moving forward.  They’re definitely refining their work with each new installment in the Chop Chop Universe, and it will certainly be worth keeping an eye on over the coming months.  In the mean time, if you haven’t already delved into the world of Chop Chop, or you just haven’t gotten Caveman yet, I wouldn’t wait any longer.  The traditional platform game play blended with basic physics puzzles and whimsical prehistoric cartoon characters is certainly worth the asking price.  Not to mention the fact the game is universal, and it runs really well on my “ancient” iPod Touch 2G with iOS 3.1.3.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/chop-chop-caveman/id393145311?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/chop-chop-caveman">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/intent/tweet?text=Quick+Look:+Chop+Chop+Caveman+for+iPhone+http://technobrains.com/?p=13711" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Tiny Wings for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-tiny-wings-for-iphone/8591/</link>
		<comments>http://quicklook.technobrains.com/quick-look-tiny-wings-for-iphone/8591/#comments</comments>
		<pubDate>Wed, 30 Mar 2011 04:07:56 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Andreas Illiger]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Tiny Wings]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13704</guid>
		<description><![CDATA[<br />If you've not heard of Tiny Wings by now then you're probably the type of person that doesn't play much more than solitaire or minesweeper on their mobile devices.  While it might not have been for long, this little gem managed to dethrone the mighty Angry Birds and make it to a #1 spot in the App Store charts on iTunes.  The honor was well deserved, as Tiny Wings took a simple concept and managed to make it into one of the most addictive games I had played in quite a while (and I play a LOT of games on my iPod Touch).  Read on to find out why the game hypnotized me so...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Let me tell you a little story.  A few days ago I started seeing a lot of chatter on Twitter about how good a game Tiny Wings was.  Supposedly it had dethroned Angry Birds as the #1 game in the App Store.  Oddly enough, I hadn’t heard of it.  I say that’s odd because every week I write an article that requires me to scour all the new gaming releases from the week before.  Surely I must have run across the game as I was researching that week’s article?  The only thing I can imagine is that I saw the screen shots, read the description and figured, “eh, what’s the big deal?”</p>
<div id="attachment_13705" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-tiny-wings-1.jpg"><img class="size-full wp-image-13705 " title="ql-tiny-wings-1" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-tiny-wings-1.jpg" alt="I Think I Can..." width="336" height="224" /></a><p class="wp-caption-text">I Think I Can...</p></div>
<p>Not wanting to be the type to snub my peers, however, I picked up the game based on all the accolades it was receiving via Twitter.  I installed the game, and then… it sat.  I had other things to do, of course.  After a couple of days, though, the temptation was too much, so I loaded up the game and played it.  Then I played it again.  Before long I thought, “You know, I’d be remiss not to tell my readers about this game”.  So, here we are and now you’re all caught up.</p>
<p>In Tiny Wings you play a little bird that appears to love two things: flying and sleeping.  He’ll also eat any coins and boosters that are in his way, but that’s a whole other story.  To start the game your bird has a little bit of bounce in him.  It’s up to you to get the bird going and keep him going for as long as you possibly can.  The longer the bird stays on the ground, the more quickly dusk approaches, and as soon as the sun sets are fine feathered friend will go back to sleep.  Keeping him airborne is all about timing.</p>
<div id="attachment_13706" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-tiny-wings-2.jpg"><img class="size-full wp-image-13706 " title="ql-tiny-wings-2" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-tiny-wings-2.jpg" alt="Hills And Valleys" width="336" height="224" /></a><p class="wp-caption-text">Hills And Valleys</p></div>
<p>The landscape is chock full of hills and valleys.  Obviously as the bird goes down a hill he will gain momentum, and as he climbs back up he will lose that momentum.  You can help things along a bit by making the bird “heavy”.  You do this by tapping the screen, which will cause the bird to fold in its wings and weigh itself down.  Done at the right time, this action will help the bird accelerate enough that it can use the upward slope of the next hill as a launching mechanism.  Done at the wrong time, however, and you’ll slow yourself down even more.</p>
<p>If you get a good rhythm going you can eventually keep the bird aloft for extended periods of time.  However, there are also times where you actually want to keep the bird on the ground.  You start out with a score multiplier of ten, and you can raise that in increments of two by completing certain tasks.  Those tasks might be something like getting a certain number of perfect slides or collecting a designated number of coins.  Each multiplier increase will generally require several objectives be completed, though thankfully you don’t have to complete them all in one run.  Also, the game doesn’t actually come outright and tell you what the objectives are, so be sure to click the Objectives button at the main menu to figure out what you have to do.</p>
<div id="attachment_13707" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-tiny-wings-3.jpg"><img class="size-full wp-image-13707 " title="ql-tiny-wings-3" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-tiny-wings-3.jpg" alt="Fly Away" width="336" height="224" /></a><p class="wp-caption-text">Fly Away</p></div>
<p>The graphics are decent enough.  The bird is cute, and the randomly generated landscapes look like something ripped from a Beatles animated movie.  One of the ground textures even makes it look like you’re sliding around on the back of a really long stegosaurus.  The sound effects are simple but really effective.  Sometimes it sounds like the bird is actually saying thank you, and I chuckle every time he screams “yahoo” when drifting between islands. There’s only one song during game play, but it fits the whole atmosphere so perfectly you won’t care.  Besides, it’s a good song.</p>
<p>This is one of those games that sounds like it would almost be too simple to be any fun, yet it’s one of the best experiences I’ve had on my iPod Touch in quite a while.  I’ve seen a couple of comments claiming that the game is only worth “five minutes of fun”, but the reality is I don’t think I’ve ever played just one game in any given sitting, and I know I’ve gotten a lot more than five minutes of fun out of it.  The truth is that no matter how many times I’ve slipped down the slopes of island number one, it never gets old.  I may be singing a different tune in a few months, but the truth is there are almost no games that can hold my attention that long.  As for Tiny Wings, I’m confident my money was well spent.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/tiny-wings/id417817520?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/tiny-wings">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Tiny+Wings+for+iPhone+http://tinyurl.com/4ktajqg" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Escape Rosecliff Island for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-escape-rosecliff-island-for-iphone/8590/</link>
		<comments>http://quicklook.technobrains.com/quick-look-escape-rosecliff-island-for-iphone/8590/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 03:47:15 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Escape Rosecliff Island]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Popcap Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13697</guid>
		<description><![CDATA[<br />One thing I've enjoyed about more recent hidden object games is their tendency to drift towards traditional adventure games in terms of game play.  However, it's still nice to play a good old fashioned "hidden objects as the focus" style of game, and that's exactly what Escape Rosecliff Island is.  The visuals are very nice, the mini-games are amusing and don't get in the way, and the item hunting is challenging but not frustrating (for the most part).<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>While so many hidden object games are trying to blur the line between themselves and the more traditional adventure game, some offerings like Escape Rosecliff Island are bucking the trend and delivering more traditional item seeking game play.  Sure there are still mini-games to play, and your ultimate goal is to collect a series of items that will help you get off the island, but a majority of your time will be spent doing what hidden object lovers enjoy most – finding those illusive concealed items.  As it turns out, there’s something to be said for the more simplistic form of yesteryear.</p>
<div id="attachment_13699" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-rosecliff-island-1.jpg"><img class="size-full wp-image-13699 " title="ql-rosecliff-island-1" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-rosecliff-island-1.jpg" alt="The Treehouse" width="336" height="224" /></a><p class="wp-caption-text">The Treehouse</p></div>
<p>The basic idea of the game is that you’re trapped on an island and are trying to escape.  This plot summary mainly comes from the title, because there is no exposition to be found in this game.  I do wish there were a bit of narrative, but it hasn’t dulled my enjoyment of the game any.  The structure of the game is that each area has multiple scenes with hidden objects.  You find all the objects, complete a simple mini-game, and then you are awarded with an object that will help you escape the island.</p>
<p>Each scene has 2 locks in it.  If you collect 25 locks you’ll open up the ability to play all the match 3 mini-games separately from the main game.  If you collect 50 locks you’ll open up a free roaming seek and find mode.  Ironically, I’m not sure how necessary these modes are, as there’s already plenty of content with 25 objects to collect in order for you to get off the island.  Still, it’s nice to have the other options available, and the locks are usually among the easiest things to find in a given scene.</p>
<div id="attachment_13700" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-rosecliff-island-2.jpg"><img class="size-full wp-image-13700 " title="ql-rosecliff-island-2" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-rosecliff-island-2.jpg" alt="Match 3" width="336" height="224" /></a><p class="wp-caption-text">Match 3</p></div>
<p>The controls are pretty standard.  You pinch or double tap to zoom in and out.  Swipe movements slide the screen around when it is zoomed in, and tapping on an object selects it (or not if it’s not the appropriate object).  Mini-game motions are dependent on the game, but usually involve some sort of tapping and swiping.  The game suffers from the same pitfalls as any other hidden object game, but really doesn’t handle them any better or worse than any other game.</p>
<p>One thing about Escape Rosecliff Island is that it is big on scoring.  You get points for each correct object you find and bonus points if you find multiple objects in rapid succession.  You also get points if you find all the objects in a level without using hints, and you get points for finding all the locks.  Conversely, you can lose points for making too many wrong guesses, and you also lose points every time you use a hint.  The levels are timed, but if you’re careful you can actually study the scene and avoid false taps without running out of time.</p>
<div id="attachment_13701" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-rosecliff-island-3.jpg"><img class="size-full wp-image-13701 " title="ql-rosecliff-island-3" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-rosecliff-island-3.jpg" alt="Clean The Keyboard" width="336" height="224" /></a><p class="wp-caption-text">Clean The Keyboard</p></div>
<p>The visuals are very nice.  The backgrounds are well drawn, and for the most part objects are hidden without being so obtuse that you can’t find them without using a hint.  There are a few scenes that are a bit too dark in my opinion, and most times I end up using one hint in a scene because either an object blends in too well or I just don’t know what the object is, but overall the visuals are sharp and don’t impede game play.</p>
<p>The sound effects are decent enough, but it seems like the same set of sounds for every scene.  That means that the island is full of flies, there’s one ornery fly chasing you around, or they need to mix up the sound effects a bit more.  The music is actually pretty good, though I will say that I don’t really listen to it all that much except for times like this when I’m actually doing something besides playing the game while the game is still running.  In other words, the music sounds good but it almost blends into the background too well.</p>
<div id="attachment_13702" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-rosecliff-island-4.jpg"><img class="size-full wp-image-13702 " title="ql-rosecliff-island-4" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-rosecliff-island-4.jpg" alt="Pick Your Poison" width="336" height="224" /></a><p class="wp-caption-text">Pick Your Poison</p></div>
<p>Escape Rosecliff Island does nothing out of the ordinary, and some might even say that it’s a step backwards in the evolutionary chain of hidden object games.  Personally, I find that refreshing every once in a while.  The scenes are challenging but not frustrating, the mini-games are a nice diversion but are simple enough that they don’t impede your progress, and there’s plenty of content to keep you busy until you’ve played your money’s worth.  I wouldn’t want every hidden object game to regress in this fashion, but as long as the ones that do are of this quality, I’ll take it every once in a while.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/escape-rosecliff-island/id403376387?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/escape-rosecliff-island">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Escape+Rosecliff+Island+for+iPhone+http://tinyurl.com/4lfmsr7" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Dark Woods for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-dark-woods-for-iphone/8589/</link>
		<comments>http://quicklook.technobrains.com/quick-look-dark-woods-for-iphone/8589/#comments</comments>
		<pubDate>Fri, 18 Mar 2011 06:15:48 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[BeanSprites]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Dark Woods]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13688</guid>
		<description><![CDATA[<br />Dark Woods is a "reboot" of a game I reviewed in 2009 called Mystical Woods.  I really want to like the Woods series, and I was pleasantly surprised by the improvements in Dark Woods over Mystical Woods.  Still, the game is lacking that special something it needs to make it to the next level.  So what is that "something"?  Read on to find out...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Back in December of 2009 I reviewed a game called Mystical Woods.  The game is no longer available, but in a way (a very big way, in fact) Dark Woods is the reimagining of that game.  The problem is that for all the improvements Dark Woods has made over its predecessor, it still lacks that certain something it needs to rise above the crowd and be a standout platforming adventure.  It looks better, sounds better and even controls better, but it is just too plain to be very interesting at this point.</p>
<div id="attachment_13689" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-dark-woods-1.jpg"><img class="size-full wp-image-13689 " title="ql-dark-woods-1" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-dark-woods-1.jpg" alt="These Woods Are Dark" width="336" height="224" /></a><p class="wp-caption-text">These Woods Are Dark</p></div>
<p>You’re not presented with the story right away, and I’m not big on launching a story through the options screen, so I didn’t check it out.  However, I’d imagine it’s along the lines of the first game, where the forest has been overrun by evil and you have to thwart it.  The reality is the story really doesn’t matter, since it’s never expounded upon with cut scenes or anything.  All you really need to know is that you run through the forest, shoot everything that moves towards you (you can’t shoot what you’re not supposed to hit) and make it to the end of each level.</p>
<p>To control your character you have left and right buttons on the lower left side and jump and shoot buttons on the lower right side.  The controls seem a lot more responsive this time around, though there still are some issues mostly revolving around jumping and moving at the same time.  Collision detection is still an issue as well, mainly when dealing with the edge of platforms.  There are times where I can walk farther off a platform than I should be able to – which can cause problems trying to get to an area below it – and there are times where artificial barriers are too obvious.</p>
<div id="attachment_13690" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-dark-woods-2.jpg"><img class="size-full wp-image-13690 " title="ql-dark-woods-2" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-dark-woods-2.jpg" alt="Diamonds, Hearts... And A Mushroom?" width="336" height="224" /></a><p class="wp-caption-text">Diamonds, Hearts... And A Mushroom?</p></div>
<p>The biggest problem, however, lies in level layout and variety.  The levels are pretty boring and linear.  There are a couple of hidden things and a few places that you have to backtrack to get to, but that’s about it.  Even platforms are no more advanced than moving up and down.  There are maybe half a dozen enemy types, and aside from the slightly aggressive bats, all of them just move back and forth in small areas, hoping you’ll eventually run into them.  I haven’t even encountered a boss fight yet, and I’m not sure that there are any.</p>
<p>The visuals are actually much better than the original.  The style is more consistent among all the designs, and the main character has some decent animation.  The backdrops are actually fairly detailed, and the ones when you get to the end are especially nifty.  The evil critters could still use some more movement, but Dark Woods was much more pleasant to look at than Mystical Woods.</p>
<div id="attachment_13691" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-dark-woods-3.jpg"><img class="size-full wp-image-13691 " title="ql-dark-woods-3" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-dark-woods-3.jpg" alt="A Slide" width="336" height="224" /></a><p class="wp-caption-text">A Slide</p></div>
<p>One thing that originally attracted me to the series was the comparison to the old Sega game Castle Of Illusion, and that is most evident in the sound effects.  In fact, some of them sound very familiar (from what I can remember anyway).  The music is quite good, but that’s to be expected given the author is Kevin MacLeod.  I do appreciate the fact that BeanSprites chose some of his work that actually hasn’t appeared in 50 other iPhone games.</p>
<p>At the very end of the game I got a level that had disappearing platforms, and there was a final boss fight.  Sadly, this is too little too late.  I’m happy to see some marked improvements in the series, but it still has a long way to go before it becomes cream of the crop.  I hope BeanSprites continues to refine the Woods saga, but I’m also keeping my fingers crossed that the next iteration is a 100x better in quality, not just 10x like the difference between the first two.  Unfortunately, between the lackluster game play and the fact that the entire journey can be completed in about 15 minutes, I have to say…</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/dark-woods/id420534030?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/dark-woods-2">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Dark+Woods+for+iPhone+http://tinyurl.com/4nt3v4u" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Burn The Rope for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-burn-the-rope-for-iphone/8588/</link>
		<comments>http://quicklook.technobrains.com/quick-look-burn-the-rope-for-iphone/8588/#comments</comments>
		<pubDate>Tue, 15 Mar 2011 03:00:22 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Big Blue Bubble]]></category>
		<category><![CDATA[Burn The Rope]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13680</guid>
		<description><![CDATA[<br />So are you tired of Angry Birds and Cut The Rope, and think you've extinguished all of your choices?  Turns out you're in luck, because a while back Big Blue Bubble released a little gem called Burn The Rope.  Now while you might think by the name that it's a blatant ripoff of something else, it just so happens that Burn The Rope is quite unlike any other puzzle game I've played on my iOS device - I'm sure you'll find out the same.  Keep reading to see what Burn The Rope has in store for you...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Obviously Angry Birds has been the most talked about puzzle game in the last year, though Cut The Rope received a decent amount of buzz when it was released as well (primary because it dethroned Angry Birds for a week or so as #1).  While these games certainly deserve the accolades they have received, a lot of good puzzle games slip completely under the radar.  Burn The Rope is one such game, and I feel it is just as creative as the other games I mentioned above.  I can pretty much guarantee that you’ve not played a game quite like it on your iDevice, and you really should check it out if you’ve not already played it.</p>
<div id="attachment_13682" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-burn-the-rope-1.jpg"><img class="size-full wp-image-13682 " title="ql-burn-the-rope-1" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-burn-the-rope-1.jpg" alt="The Actor's Dichotomy" width="224" height="336" /></a><p class="wp-caption-text">The Actor&#39;s Dichotomy</p></div>
<p>The premise behind Burn The Rope is that each level has a shape made out of ropes, and you must set the ropes on fire and burn away as much of the shape as you can before the flames go out.  Like many puzzle games these days there are three levels to medals you can receive: bronze, silver and gold.  These levels are based solely on the amount of rope you burn away.  You can unlock the next level at a given location simply by earning a bronze medal on the highest unlocked level at that location.  Once you get into the game, however, you’ll find yourself drawn towards trying to earn the gold on each level.  It’s great for replayability.</p>
<p>To begin a level you just tap somewhere along the rope in order to ignite a flame.  As long as there is rope to burn the flame will stay lit… as long as your device is rotated in the direction the flame is pointing.  That’s the trick to Burn The Rope – you’re constantly rotating your device to make sure all of your flames stay moving.  It doesn’t take long for a flame to burn out, either, so if you need to focus on a particular flame make sure it’s the one that can do the most damage.  After a number of levels I’m still trying to get used to the whole thing myself, but I can give you one bit of advice: don’t try playing this with any kind of cables plugged in unless you want to get cords tangled!</p>
<div id="attachment_13683" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-burn-the-rope-2.jpg"><img class="size-full wp-image-13683 " title="ql-burn-the-rope-2" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-burn-the-rope-2.jpg" alt="A Firey Story" width="224" height="336" /></a><p class="wp-caption-text">A Firey Story</p></div>
<p>As you would expect, the further you get into the game the more complex things get.  The shapes get more detailed, providing several paths that can all be alight at the same time.  Eventually you get introduced to bugs that cause the flames to change colors when they collide.  If a segment of rope is a certain color, it can only be burned by flames of the same color.  There are also bugs that explode when burned.  And just wait until they turn the lights out!  These are just some of the things you’ll encounter in the first set of levels, and the game in its current incarnation has three areas to explore.</p>
<p>The visuals are pretty decent in Burn The Rope.  Fire is almost always cool in the electronic world, and they’ve done a good job with the flame effects.  The bugs themselves look like bugs, so mission accomplished.  Probably the best part of the graphics is the dancing flames on the end of level screen.</p>
<div id="attachment_13684" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-burn-the-rope-3.jpg"><img class="size-full wp-image-13684 " title="ql-burn-the-rope-3" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-burn-the-rope-3.jpg" alt="Lots Of Circles" width="224" height="336" /></a><p class="wp-caption-text">Lots Of Circles</p></div>
<p>The sound works well enough, though the bugs sound kind of odd when they get riled up.  The flames and explosions and such are all pretty much on target.  There’s a voice every once in a while that says things like “right on” and “oh yeah” that’s pretty amusing.  The music is fun to listen to, though it will get repetitive quickly if you’re just sitting and listening to it without actually playing the game.  It seems like there were more vocals in the title screen on the first version of the game, and I don’t know why they would have cut back on that.</p>
<p>If you are any kind of puzzle game addict you need to add Burn The Rope to your collection.  It’s every bit as entertaining as all those OTHER popular puzzle games, and it is different than anything you’ve probably played on your iPhone up until this point.  Besides, how often do you get to safely play with fire?</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/burn-the-rope/id408693480?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/burn-the-rope">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Burn+The+Rope+for+iPhone+http://tinyurl.com/68yxh2q" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Knight’s Rush for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-knight%e2%80%99s-rush-for-iphone/8587/</link>
		<comments>http://quicklook.technobrains.com/quick-look-knight%e2%80%99s-rush-for-iphone/8587/#comments</comments>
		<pubDate>Thu, 10 Mar 2011 05:04:27 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[Knight's Rush]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13673</guid>
		<description><![CDATA[<br />The folks at MoreGames Entertainment have done a wonderful job of making relatively simple concepts entertaining, and Knight's Rush is certainly no exception to the rule.  This is the third game in the "knights" series, and it is just as fun as the other two.  The world is quite fetching, the game play is hectic and fun, and the character customization is surprisingly deep for this style of game play.  If you haven't tried this rush yet, you're definitely missing out.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>First MoreGames Entertainment proved that the flick mechanic could make for a fun and hectic castle defense game (it was the first game in that genre that I ever really got into).  Then they teased us by taking one of the beleaguered knights from the castle defense game and thrusting him in a fun side scrolling romp.  Now we get a full taste for the quest in Knight’s Rush, and it’s tasting pretty good.  Sure it might seem like mindless bashing and trashing, but there’s actually a lot more to it than that.  Besides, it looks good, it sounds good, and I quite enjoy it.</p>
<div id="attachment_13674" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-knights-rush-1.jpg"><img class="size-full wp-image-13674 " title="ql-knights-rush-1" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-knights-rush-1.jpg" alt="Don't Get Crabby" width="336" height="224" /></a><p class="wp-caption-text">Don&#39;t Get Crabby</p></div>
<p>While the mechanics are the same, you get to choose between three different game play modes.  Campaign mode lets you tour 8 different worlds in an attempt to recover parts of the “ultimate artifact” and I suppose defeat some evil boss.  In Endless mode you can pick any of the worlds that you’ve beaten in Campaign mode and explore them, well, endlessly until you die.  Super Endless mode is a random mish-mash, picking backgrounds and characters from every level and combining them into a mode.  In general I’m not a fan of endless modes anyway, but the only redeeming factor to this one in my opinion is you get a sneak peak of creatures you might not have run across yet in Campaign mode.</p>
<p>In reality you get your choice of playing the knight, a barbarian or an archer (though I must say I don’t ever recall an archer wielding dual sickles before).  Unless you’re playing Super Endless mode you choose your “hero”, and then choose which world you’d like to play – any of the 8 when playing Campaign mode or any unlocked one in Endless mode.  Every world is comprised of several areas where you’ll fight off hordes of monsters, collecting experience, health potions, spells and coins.  Spells are “use ‘em or lose ‘em”, as you only have one spell slot and if you run over another spell your current one automatically gets replaced.  Don’t waste them, but don’t hoard them either.  Health obviously keeps you alive, and I’m not sure what the coins do yet.</p>
<div id="attachment_13675" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-knights-rush-2.jpg"><img class="size-full wp-image-13675 " title="ql-knights-rush-2" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-knights-rush-2.jpg" alt="I Got A Big Hammer" width="336" height="224" /></a><p class="wp-caption-text">I Got A Big Hammer</p></div>
<p>When you earn enough experience you’ll go up a level, at which point you’ll get to give your character skills and perks.  Skills are things like additional strength and special moves.  Interestingly enough, Perks can also be special abilities, and also enhancements to your other abilities.  I’m not really sure what the true difference is between skills and perks, but I do know that while a good number of them stay the same between characters, there are some in each category that are different for each character type.  Also, each skill and perk has 5 levels, so there are plenty of different customization combinations to ensure that every game you play feels different.</p>
<p>Speaking of different, I’m amazed at all the different creatures that populate the land.  Unlike so many games where a different world means different colored versions of the same creatures, each world in Knight’s Rush has a lot of newness to offer.  That doesn’t mean things won’t overlap, but you never feel like you’re getting gypped in the bestiary department.  Sure you have your stock knights (both foot soldiers and the kind that ride horses), and your standard mages that cast spells.  But then you start getting more exotic things like walking plants that suck you towards them or vicious killer sand crabs.  Also, unless you’re playing Super Endless mode, the creatures fit quite well with the world themes they populate.</p>
<div id="attachment_13676" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-knights-rush-3.jpg"><img class="size-full wp-image-13676 " title="ql-knights-rush-3" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-knights-rush-3.jpg" alt="The Warehouse District" width="336" height="224" /></a><p class="wp-caption-text">The Warehouse District</p></div>
<p>Graphically, this might be the best installment of the Knights series yet.  In some cases there are multiple scrolling background levels, but even if there’s just one background everything is finely detailed.  When you travel between different locales like a forest or desert you really feel like you’re in different places.  The character designs are quite well done and incredibly diverse, especially when it comes to non-humanoid type creatures.  As for the animation, it can tend to get a bit over the top at times.  I pretty sure when I’m done pounding a crate more wood has been thrown around than was originally used to build the crate!  I wouldn’t want it any other way, though, as it just adds to the charm of the visuals.</p>
<p>The audio is as diverse as the visuals.  Wooden equipment creaks as it rolls by.  Different projectiles make different noises as they wiz through the air.  In fact, pretty much everything makes a unique noise in this game.  It’s such a refreshing change of pace from the usual “one noise fits all” mentality for sound effects.  The music is quite epic when you sit and listen to it apart from the game, and makes for a nice backdrop while you’re playing.  The tune actually changes as you travel to different parts of the same world, though I’m not sure if there is separate music for each world or not.  Whatever the case, the audio and visuals does an incredible job of making the Knights world come to life.</p>
<div id="attachment_13677" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-knights-rush-4.jpg"><img class="size-full wp-image-13677 " title="ql-knights-rush-4" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-knights-rush-4.jpg" alt="Cannon Go Boom" width="336" height="224" /></a><p class="wp-caption-text">Cannon Go Boom</p></div>
<p>Don’t let the hack ‘n slash exterior fool you.  There’s quite a game to be had here.  In depth character customization, a vibrant world and frantic game play all make for a compelling reason to play.  In the end, though, it’s all the little details that will suck you in and keep you coming back.  And, once you’ve completed the story mode Knights’ Rush can become your very own “endless running” game with Super Endless mode.  The game has plenty to offer, and is really quite a bargain for the price.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/knights-rush/id366945135?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/knights-rush">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Knight%E2%80%99s+Rush+for+iPhone+http://tinyurl.com/5rmb29g" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Air Supply 1bit Run for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-air-supply-1bit-run-for-iphone/8586/</link>
		<comments>http://quicklook.technobrains.com/quick-look-air-supply-1bit-run-for-iphone/8586/#comments</comments>
		<pubDate>Tue, 08 Mar 2011 23:06:09 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Air Supply 1bit Run]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quantum Sheep]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13666</guid>
		<description><![CDATA[<br />By now I figured I'd be bored with the whole "run as far as you can" genre of games, but as it turns out some of them are actually improving on the concept.  My latest addiction in this arena is Air Supply, and just by looking at it you'd think it took a step backwards in the visual department.  However, the graphics are actually pretty slick, the music is awesome, and the game is just plain fun.  Now if you need actual details, simply read on...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Now I know you may be thinking to yourself “hey, isn’t Air Supply a washed up 80s rock band?”  Well, that may be true, but it’s also the name of what is quickly becoming my favorite “run as long as you can” style game.  What’s amazing is that it’s not a whole lot different than many of the other top tier running games, though its main gimmick is quite interesting.  What this game really does to hook you in is present you with a whole lot of options that can only be unlocked by continually playing the game.  I know it’s got me trapped!</p>
<div id="attachment_13668" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-air-supply-1.jpg"><img class="size-full wp-image-13668 " title="ql-air-supply-1" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-air-supply-1.jpg" alt="A Green Pirate Monkey" width="336" height="224" /></a><p class="wp-caption-text">A Green Pirate Monkey</p></div>
<p>You start the game out as Sam, and your objective is simply to keep running, shooting everything evil that crosses your path.  You don’t control the running, so all you have to worry about it tapping to jump (tapping twice will double jump) and tapping somewhere else to shoot.  Ammunition is unlimited, though you only get one type of gun to play with.  On the other hand, what’s not unlimited is your air supply, hence the title of the game.  You start out with 8 units of air which slowly get used up.  Along the way you can pick up units of air, and if you’re real lucky you’ll get a tank that will fill up your air supply.  If you get hit by enemies or their weapons you’ll lose air as well.  When the supply is gone, so are you.</p>
<p>In addition to units of air you can also pick up shields, which will temporarily protect you from anything on the screen.  There are “slow down” items as well, though, they don’t really seem to do all that much.  Finally, there are stars that you can collect along the way.  Stars are important because they allow you to unlock additional characters to play with.  Collecting air, in addition to keeping you alive, will help you unlock different musical tracks.  The number of kills both increases your rank and unlocks various color schemes (and by “schemes” I mean changing from one basic color to another), and your mileage run will unlock different stages in the game.  This is the toughest one, because you have to put in a lot of distance to unlock new levels.</p>
<div id="attachment_13669" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-air-supply-2.jpg"><img class="size-full wp-image-13669 " title="ql-air-supply-2" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-air-supply-2.jpg" alt="Orange You Glad It's A T-Rex?" width="336" height="224" /></a><p class="wp-caption-text">Orange You Glad It&#39;s A T-Rex?</p></div>
<p>I’m not normally a fan of games that make such heavy use of unlockable items, but in this scenario it actually works quite nicely.  I will say, however, that it gets frustrating sometimes when I run through whole levels without ever seeing a star.  Also, there are times where it seems like I get hit even though it doesn’t look like I actually touched anything.  I assume it’s a collision problem, but it can still be annoying, especially when my air is low.  The next thing I’d like to see is the ability to switch options without going back to the main menu and pressing start.  That may not be possible, but if so it would be nice.  Finally, something explaining the differences between characters would be nice.  I can guess with the two I’ve got available so far, but seeing it spelled out is always a benefit.</p>
<p>The graphics in Air Supply are deliciously retro.  And I’m not talking about that garbage where people draw really poor graphics and call it “old school”.  It’s clear that a lot of effort was put into making the graphics look like they belong on a pre-NES console.  What it proves to me is that such graphics could actually look pretty cool!  I also love how everything is silhouettes and lines so that you can actually have a setting that changes the color.  Genius!  The only issue I’ve had so far is that the alien city theme, which is the first theme you unlock, is kind of hard on my eyes.  It still looks cool but it is just hard to stare at after a while.</p>
<div id="attachment_13670" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/03/ql-air-supply-3.jpg"><img class="size-full wp-image-13670 " title="ql-air-supply-3" src="http://www.technobrains.com/wp-content/uploads/2011/03/ql-air-supply-3.jpg" alt="UFOs Are Not Your Friend" width="336" height="224" /></a><p class="wp-caption-text">UFOs Are Not Your Friend</p></div>
<p>The music is a bit more upscale, weighing in at roughly the NES era of consoles and computing.  As you collect air units you’ll be able to unlock different tracks, and so far every one (I have 4 available) has been enjoyable.  The sound effects also have a retro feel to them, which isn’t nearly as impressive, but with the cool music, who cares about the sound effects?</p>
<p>The bottom line is that this game rocks!  As it is I’ve become strangely drawn to this genre of game, but Air Supply has kicked my obsession to a new level.  I love the look, I love the music, and I love trying to unlock all the unlockables.  There are a few minor things I’d like to see get cleaned up as I mentioned previously, but those items in no way hamper my enjoyment of the game.  If you do not own this gem yet, go out and buy it now.  Long develop Quantum Sheep!</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/air-supply-1bit-run/id423073029?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/air-supply-1bit-run">App Shopper Link</a></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Air+Supply+1bit+Run+for+iPhone+http://tinyurl.com/3q8ujcq" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Clumsy Bob for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-clumsy-bob-for-iphone/8576/</link>
		<comments>http://quicklook.technobrains.com/quick-look-clumsy-bob-for-iphone/8576/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 06:31:23 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Clickgamer]]></category>
		<category><![CDATA[Clumsy Bob]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13640</guid>
		<description><![CDATA[<br />The "distance running" genre has exploded on the App Store, and like so many crowded categories it often gets hard to distinguish one game from another.  Clumsy Bob certainly sticks out from the crowd thanks to a few subtle difference like (1) Bob is an elephant, (2) he jumps instead of runs, and (3) there are rats that can eat him whole.  These are just a few of the nifty elements to be found in this cute take on the genre.  Unfortunately, there's also one issue that could make Clumsy Bob a bit of a party pooper.  Read on to see why not everything is coming up roses in Bob's world...<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>In a genre filled with petite characters and stick figures running for their lives, Bob dares to be different.  Bob dares to be big, Bob dares to bounce, Bob… is an elephant.  Clumsy Bob is a nice variant of the traditional distance running game.  The visuals are great, the sound is well done, and it’s actually rather addictive.  That is, of course, until it crashes.  It’s a shame, because this could be one of the great distance games, but I like my game to stay running until I decide it is time to shut it down.</p>
<p style="text-align: center;">
<div id="attachment_13642" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/02/ql-clumsy-bob-1.jpg"><img class="size-full wp-image-13642 " title="ql-clumsy-bob-1" src="http://www.technobrains.com/wp-content/uploads/2011/02/ql-clumsy-bob-1.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Guess Who&#39;s Dinner?</p></div>
<p>In Clumsy Bob you play the eponymous Bob, a happy go lucky purple elephant that just loves to bounce on clouds.  The problem is that things just don’t seem to have a habit of going your way, and there are lots of opportunities for you to cease bouncing merrily along.  It’s your job to keep the cute little pachyderm’s dreams alive as long as possible.  To control Bob you simply tilt the device left and right.  While jumping or floating this will literally cause Bob to move left and right. When you’re flying the rocket, however, tilting left and right will cause the rocket to go up and down, respectively.</p>
<p>Along the way you’ll get plenty of aids to help keep you going.  Springs will launch you farther than a normal jump.  Umbrellas will cause you to float to a landing, which gives you better control and potentially allows you to travel farther than jumping as well.  The aforementioned rocket lets you travel really far, though you might have to dodge some oncoming missiles during your trip.  There are also coins you can collect to boost your score.</p>
<p style="text-align: center;">
<div id="attachment_13643" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/02/ql-clumsy-bob-2.jpg"><img class="size-full wp-image-13643 " title="ql-clumsy-bob-2" src="http://www.technobrains.com/wp-content/uploads/2011/02/ql-clumsy-bob-2.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Better Than A Jet</p></div>
<p>Besides the counter-missiles, there are hungry rats just waiting to get a taste of Bob.  Who doesn’t love a rodent that can consume an entire elephant?  There are also snakes that will attempt to gobble you up, and clouds that disappear after one bounce.  And naturally you can simply plummet to your doom with a badly timed jump.  The worst offender, however, is the crashing problem.  The longest I’ve been able to play Clumsy Bob without crashing is 15 minutes, but after playing a few other games that time frame drops drastically to between 3 and 5 minutes.  Seeing as I can run Dead Space for an hour with no issues, I think the developers need to tweak things a bit.  This is on an iPod Touch 4G, by the way.</p>
<p>In addition to addictive game play, the game sports Crystal integration.  There are a number of achievements you can work towards, and of course there are the whole leader board and challenge aspects that go along with the Crystal experience.  I understand the need to use Crystal since this is a Clickgamer game, but either offer me another social solution as well or please finally get around to fixing the problem where I have to log in every time I want to use Crystal.</p>
<div id="attachment_13644" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/02/ql-clumsy-bob-3.jpg"><img class="size-full wp-image-13644" title="ql-clumsy-bob-3" src="http://www.technobrains.com/wp-content/uploads/2011/02/ql-clumsy-bob-3.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Floating Along</p></div>
<p style="text-align: center;">
<p>The graphics are great.  Everything is colorful and well animated, and I love watching the rat eat Bob (not that I don’t want to see Bob succeed, mind you). The backgrounds are also pretty nifty, especially the one that has all the sea creatures in it.  The sound effects are amusing, especially when it comes to the noises Bob makes.  Certainly not something you’d expect from an elephant.  The music sounds good and is very upbeat, which just enhances the frivolous mood the game emits.  Aesthetically the game is quite pleasing.</p>
<p>Clumsy Bob has all the ingredients of a great distance game, and in fact is a nice change of pace from the norm in this genre.  It also has a very inviting atmosphere.  Unfortunately, until they get the crashing problem fixed it’s really frustrating wondering when the game’s just going to dump out on you.  Please get this fixed soon guys!  Until then, I can’t outright recommend this game.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/clumsy-bob/id405909019?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/clumsy-bob">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Clumsy+Bob+for+iPhone+http://tinyurl.com/45fu2oc" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Blast Monkeys for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-blast-monkeys-for-iphone/8575/</link>
		<comments>http://quicklook.technobrains.com/quick-look-blast-monkeys-for-iphone/8575/#comments</comments>
		<pubDate>Wed, 09 Feb 2011 01:32:31 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Blast Monkeys]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Yobonja]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13635</guid>
		<description><![CDATA[<br />What do you get when a developer writes a game because they want to, and not because they are concerned about being the "next big thing"?  You get Blast Monkeys, of course.  The irony of this is that given some spit and polish, I think this could be the "next big thing".  Maybe it's too short in it's current incarnation to tell, but personally, this is one of the most enjoyable puzzle games I've played in quite a while.  And since it's free, you don't have to take my word for it - try it yourself and see.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>My review schedule is so backlogged that I don’t get much of an opportunity to cover free games, but every once in a while one comes along that I feel compelled to discuss anyway.  Blast Monkeys is one of those games.  I honestly wasn’t expecting much when I downloaded it, but it turns out that its main flaw is the fact that there aren’t enough levels!  I was instantly hooked, and now that I’ve beaten the 25 levels in the game I’m kind of at a loss as to what to do next.  Well, not really, but I would love to see more levels added to the game.</p>
<p>The basic premise is that you must fire a monkey head out of a cannon and try to get it into the goal on the level.  That’s all you HAVE to do, but there are three bananas you can collect as well.  Of course you’re only really cool if you get all three bananas on every level.  There are 25 levels altogether, and so far I have 73 bananas.  Sadly, I’m not sure I have the skills to get the remaining to.  Guess I still have something else to do in the game yet!</p>
<p style="text-align: center;">
<div id="attachment_13636" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/02/ql-blast-monkeys-1.jpg"><img class="size-full wp-image-13636 " title="ql-blast-monkeys-1" src="http://www.technobrains.com/wp-content/uploads/2011/02/ql-blast-monkeys-1.jpg" alt="" width="224" height="336" /></a><p class="wp-caption-text">Level 25</p></div>
<p>To fire the cannon you simply tap it.  The only other time you can interact with the game is if your monkey gets trapped in a bubble.  When you want the monkey out of the bubble you simply tap the bubble to pop it.  Other obstacles include boards and pegs that slide and spin and mini-mazes.  There isn’t a lot of variety to the types of obstacles, but the levels are so well designed that it doesn’t matter.  For some reason when I play this game I’m reminded of Donkey Kong Country… but I digress.</p>
<p>So what are my complaints?  As I said at the beginning, the main thing is length.  As I’ve been writing this review I continued to play the game, and now I’ve managed to get the remaining two bananas. There’s no replay value to the game, so now I just have to move on.  The bubbles are a bit hard to tap and pop in a timely fashion.  Also, there is a reset button that appears on the cannon, but it doesn’t always appear and I’m not sure what triggers it.  That might as well show up right after you’ve launched your monkey and just stay there so you can reset a level at any time.  Of course, these are all minor things, but things to think about none the less.</p>
<p style="text-align: center;">
<div id="attachment_13638" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/02/ql-blast-monkeys-21.jpg"><img class="size-full wp-image-13638 " title="ql-blast-monkeys-2" src="http://www.technobrains.com/wp-content/uploads/2011/02/ql-blast-monkeys-21.jpg" alt="" width="224" height="336" /></a><p class="wp-caption-text">Level 13</p></div>
<p>The graphics are simple but get the job done.  A bodiless monkey is a bit freaky at first, but you get used to it.  There are really no special effects to speak of, though a little pomp and circumstance when you’ve gotten the last banana would be cool.  The sound effects aren’t bad, and there’s some nice music playing in the background, but it’s clear that the focus of the game was actual game play, and not aesthetics.  As long as its not horrid to look at or listen to, that’s okay for a free game.</p>
<p>In the end what we have is an extremely fun puzzle game that ends way too abruptly.  With some more levels, additional obstacles, and a couple more monkeys (don’t need abilities, just different faces), this could be quite a contender.  As it is the game is still excellent for killing a few minutes until you finish it.  Even if the result ends up costing money, let’s hope the developer expands this into the product it should be.  This is one of the most entertaining puzzle games I’ve played in quite a while, and with the right polish I believe it could give some of the heavy hitters a run for their money.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/blast-monkeys/id415470906?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/blast-monkeys">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Blast+Monkeys+for+iPhone+http://tinyurl.com/3zzgzor" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Eggs In Space for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-eggs-in-space-for-iphone/8572/</link>
		<comments>http://quicklook.technobrains.com/quick-look-eggs-in-space-for-iphone/8572/#comments</comments>
		<pubDate>Wed, 02 Feb 2011 05:04:00 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eggs In Space]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[The Lonely Bee]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13627</guid>
		<description><![CDATA[<br />I've tackled a lot of extraterrestrial foes in games, but I'm pretty sure this is the first time I've had to deal with alien eggs.  Turns out they're a pushover-easy if you know how to handle them just right.  Sorry, I crack myself up with these bad puns.  Let me just wipe the egg of my face and direct you to the review.  Bet you didn't see that one coming, did you?<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Are you looking for some mindless, egg smashing fun, but have too much of a conscience to go decorate someone’s house?  Do you like silly, whimsical games that take just minutes to play but could easily consume your time if you let them?  Are you bored?  If you answered yes to all these questions (or at least one of them), Eggs For Space is the game for you.  If you have no sense of humor, just go buy a dictionary app and study or something…</p>
<p style="text-align: center;">
<div id="attachment_13628" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/02/ql-eggs-in-space-1.jpg"><img class="size-full wp-image-13628 " title="ql-eggs-in-space-1" src="http://www.technobrains.com/wp-content/uploads/2011/02/ql-eggs-in-space-1.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">C&#39;mon And Kiss Me</p></div>
<p>This game is all about you, under the guidance of a professor that happens to be a spoon, saving the cosmos from some rotten alien eggs.  Affectionately described as a “tap’n crack” game, all you basically do is tap the bad eggs as they fly towards the screen at you.  Just tap the bad eggs, however.  Don’t tap the really bad eggs.  Tapping the really bad eggs is bad&#8230; really.  You can tell the “just plain bad” eggs because they look like rejects from a bad installment of the Police Academy movies.  The “really bad” eggs will cause the screen to flip or shake, making it hard for you to tap the eggs you need to tap, or they can even cause you to lose a life.</p>
<p>At the end of every three stages there’s a big “just plain bad” boss.  This boss must be tapped several times to be defeated, but when it’s red it will spit at you.  Just tap the spit at this point, because the only thing worse than egg on your face is egg spit on your face.  When the boss is red it can’t be tapped.  Basically you just keep going until you can’t go no more, which probably means you’re dead.  You start the game with three lives, and you can earn an extra life for every sausage link or piece of toast you tap.  Any time anything bad hits you, or you accidentally tap the “really bad” egg with the skull and crossbones on it, you lose a life.</p>
<p style="text-align: center;">
<div id="attachment_13629" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/02/ql-eggs-in-space-2.jpg"><img class="size-full wp-image-13629 " title="ql-eggs-in-space-2" src="http://www.technobrains.com/wp-content/uploads/2011/02/ql-eggs-in-space-2.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Christmas In The Stars</p></div>
<p>There’s also a “bonus” Christmas Eggs In Space mini-game, but let’s call it what it is: level 1 with a Christmas skin.  Still, it is fun until you beat the snowman egg (the first and only boss).  My main gripe about the game is that because of the layering of the objects and the frequency of their arrival at times, it’s nearly impossible to tap the right eggs unless your fingertip is the size of a stylus.  Mine is about the thickness of 10.  As a result you need to wait for the “really bad” eggs to clear, at which point it’s too late to tap the “just plain” bad eggs.  Annoying, but in the end it’s livable.</p>
<p>The graphics are rather amusing in Eggs In Space.  From the old fashioned TV like interface to the dropping curtain between acts there’s this whole vaudeville / variety hour feel to the game.  The professor spoon is great, and the individual eggs are quite enjoyable.  Even the backgrounds are nifty, whether it’s the big lipped planet or the world with a huge pirate ship embedded in it.  I could just as easily see this game having a cartoon based off of it as Angry Birds.</p>
<p style="text-align: center;">
<div id="attachment_13630" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/02/ql-eggs-in-space-3.jpg"><img class="size-full wp-image-13630 " title="ql-eggs-in-space-3" src="http://www.technobrains.com/wp-content/uploads/2011/02/ql-eggs-in-space-3.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">50&#39;s Sci-Fi Reborn?</p></div>
<p>I’m actually a bit disappointed in the sound.  It’s not quite as zany as the graphics, and doesn’t do as much to enhance the experience as I’d hoped it would.  I’m also sad that we never actually get a voice for professor spoon.  The music is kind of the same way, though I do like the little piano riff that plays between levels.  I wouldn’t recommend letting that play for too long, though, as it gets repetitive rather quickly.</p>
<p>Overall, Eggs In Space is a great time waster.  If you’re looking for a deep, meaningful gaming experience, get a real life partner instead.  If you want plenty of level and lots of variety, I hear there’s this quirky little puzzle game called Angry Birds.  For simple, banal incredible edible smashing fun, Eggs In Space is the game for you.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/eggs-in-space/id409325325?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/eggs-in-space">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Eggs+In+Space+for+iPhone+http://cmndp.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Bubble Pets for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-bubble-pets-for-iphone/8569/</link>
		<comments>http://quicklook.technobrains.com/quick-look-bubble-pets-for-iphone/8569/#comments</comments>
		<pubDate>Thu, 27 Jan 2011 05:11:58 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Bubble Pets]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Miiifan Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13621</guid>
		<description><![CDATA[<br />In my opinion the Whack-A-Mole genre has been pretty stale from day one.  There have been a couple of exceptions, however, the latest one being Bubble Pets.  This take on the concept is not only fun, but it pays a nice homage to old school computer games and NES era music.  Bubble Pets is a must for both forthright and closet casual gamers.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>No offense to any developers of games in this genre, but personally I find the Whack-A-Mole concept fairly boring.  Until now, the one game that broke that rule was Hammer Heads from Astraware.  Now there’s a contender in the form of Bubble Pets on the iPhone.  What the game lacks in power ups and gnome bashing goodness it makes up for with quirky visuals, cool music and the need to smack a giant gorilla’s behind.  The last one is just a matter of preference though, I suppose.</p>
<p style="text-align: center;">
<div id="attachment_13622" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-bubble-pets-1.jpg"><img class="size-full wp-image-13622 " title="ql-bubble-pets-1" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-bubble-pets-1.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Let It Snow...</p></div>
<p>Just like any other whack-a-mole type game you’ll have levels full of creatures that have nothing better to do than pop out of various places, and it’s your job to whack them.  Why this is so imperative I have no idea, but without it there’d be absolutely no point to the game.  What’s cool – and also adds to the difficulty – is that on each level there is an animal that is off limits.  For each correct animal you tap without missing any or hitting the “bad” one you’ll build up a combo.  Once you do something lame the combo starts over again.  My highest combo so far is in the mid 40s somewhere, almost like my age.</p>
<p>Each level gives you a certain amount of time to whack critters.  You can keep going until you lose all your lives.  You start out with 5 hearts, and each time you tap a taboo critter you lose a heart.  I think you can also lose hearts by missing a good animal, but that doesn’t always seem to be the case and I haven’t really confirmed it yet.  Thankfully there are also ways to gain hearts, so don’t think you’ll be left out in the cold on that department.  Occasionally items will float by on balloons.  To actually get the items you have to tap on them – if you just pop the balloons you won’t get the item the balloon was carrying.</p>
<p style="text-align: center;">
<div id="attachment_13623" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-bubble-pets-2.jpg"><img class="size-full wp-image-13623 " title="ql-bubble-pets-2" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-bubble-pets-2.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">It&#39;s A Gorilla!</p></div>
<p>What I really like about the game is that it doesn’t use boring stereotypical landscapes that most whack-a-mole type games use.  Level one is a park, level two is an airplane, and level 3 takes you all the way to the moon.  This is just a sampling of what you can expect.  Beyond the constant location changes, however, are the obstacles that come with each level.  On the airplane level you actually have clouds passing by that obscure your view.  In levels 3 and 4 there are bosses that you must tap multiple times to defeat (recall the gorilla comment from the intro).  I imagine the trend continues past level 4, but I’ve only managed to get there once and I don’t remember what it was like.</p>
<p>Once a level you get the chance to go into fever mode if you can tap the star that floats by on one of the balloons.  This mode makes the animals come out faster and gives you more points, but it stops when you miss an animal or hit the taboo animal.  After every couple of rounds you play a bonus stage where you simply tap all of the bubbles that float onto the screen.  The round ends when the time is up or you a bubble floats off the screen.  There’s even a special stage you can unlock called 199x mode, but in this mode you only get one heart, and it personally challenges me too much (read – I stink at it).</p>
<p style="text-align: center;">
<div id="attachment_13624" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-bubble-pets-3.jpg"><img class="size-full wp-image-13624 " title="ql-bubble-pets-3" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-bubble-pets-3.jpg" alt="" width="336" height="252" /></a><p class="wp-caption-text">Bonus Round</p></div>
<p>The graphics look like they came straight off an EGA screen, back in the days when the Commodore 64 reigned supreme (or at least existed).  If you understood that last sentence, then thank you.  What it boils down to is that the visuals have a great old school look to them, but probably won’t appeal to those who think 2D as a whole is ancient history.  There’s a Christmas theme that adds snow into the mix, which as a general rule I like but I this case can make things hard to see.  I also find the fever mode very taxing on my eyes with all the flashing.  Overall I do like the visual style, though.</p>
<p>I think the sound effects are there mainly for the sake of having sound effects.  That’s all right, because the music more than makes up for it.  To relate to some of the “newer” older gamers, the score sounds like it was ripped from the NES.  The main theme is lots of fun, the Christmas theme is a nice twist on a classic song, and the bonus levels have their own music as well.</p>
<p>Bubble Pets is a wonderful casual game.  The graphics are great in their old school glory, the music has a charm to it that can’t be captured with full blown orchestras, and the game play is simple, frantic and addictive.  You won’t find a lot of flash here, but you will get plenty of entertainment for your money.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/bubble-pets-8-bit-retro-twitch/id395136354?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/bubble-pets">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Bubble+Pets+for+iPhone+http://whtwc.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Hysteria Project for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-hysteria-project-for-iphone/8568/</link>
		<comments>http://quicklook.technobrains.com/quick-look-hysteria-project-for-iphone/8568/#comments</comments>
		<pubDate>Sat, 22 Jan 2011 19:09:37 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[BulkyPix]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Hysteria Project]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13611</guid>
		<description><![CDATA[<br />The Hysteria Project is interactive FMV horror done right.  The video looks good, the setting is quite creepy, and the interactive elements are well suited to the small screen of the iPhone.  This game has been around for a while, but was pulled temporarily and then resurfaced in anticipation of part 2.  If you haven't partaken of this project yet, now is the perfect time to do so.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>In light of the imminent arrival of Hysteria Project 2, I thought I’d take a few moments to talk about the game that started the series.  When I first got the game I left it sitting on my device for quite a while because I wasn’t sure what kind of time commitment would be required to play the game.  Once I finally launched the icon and started playing, I’m pretty sure I didn’t stop until I had finished the game.  Part one is currently available for free, so I thought I’d download it and revisit the Hysteria Project before I dove into the sequel.  Turns out that even when you basically know what’s coming, it’s still quite compelling the second time around.</p>
<p style="text-align: center;">
<div id="attachment_13612" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-hysteria-project-1.jpg"><img class="size-full wp-image-13612 " title="ql-hysteria-project-1" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-hysteria-project-1.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Duct Tape IS Good For Everything</p></div>
<p>The first thing you’ll note is that there aren’t any 2D pixel art graphics or 3D rendered images to be found.  These are videos of real people.  This was a fad in the mid 90’s called Full Motion Video (FMV), and it’s too bad these guys weren’t around to guide the pioneers of this type of visual display along.  We might have seen a lot more quality FMV projects back then.  The video is quite well done, and does a wonderful job of capturing the feel of a B-movie horror / slasher flick.  Some of the camera angles in particular make things that wouldn’t normally be so scary quite intense.</p>
<p>The sound is also remarkable.  The beating of your heart, the screeches when you see the stalker or have flashbacks: they all lend a great sense of foreboding to the game.  I’d comment on the music as well, but to be perfectly honest I don’t really recall what the music was like, or if there even was any.  What’s so amazing about that is I literally finished the game again just 10 minutes or so before writing this review.  That’s how engrossed I was in the game itself.</p>
<p style="text-align: center;">
<div id="attachment_13613" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-hysteria-project-2.jpg"><img class="size-full wp-image-13613 " title="ql-hysteria-project-2" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-hysteria-project-2.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">What To Do?</p></div>
<p>As far as your interaction with the game, it kind of plays like a cross between a Choose Your Own Adventure game and Dragon’s Lair.  You’ll often be presented with simple options like “turn left” or “turn right”.  In a couple of spots you’ll need to “move the action along” by tapping certain spots on the screen whenever a hand appears.  As these sequences get more intense the hands show up more frequently, and one missed tap will send you back to the beginning of the sequence.  That’s the one down side to the game – certain decisions sets are bundled up into longer sequences, which means one wrong answer might have you revisiting several decisions.</p>
<p>There’s no dialog in the game, and in the first chapter the story is a bit vague.  However, all that really does is add to the mystery of what’s going on, which is how a good horror story should play out.  I know I was pretty stoked for part 2 by the time I finished the first one.  The game is not all that long when played straight through, but chances are good you won’t make all the right decisions the first time around.  Either way it’s worth the investment.</p>
<p style="text-align: center;">
<div id="attachment_13614" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-hysteria-project-3.jpg"><img class="size-full wp-image-13614 " title="ql-hysteria-project-3" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-hysteria-project-3.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">What Is &quot;Project H&quot;?</p></div>
<p>It’s games like this that make the phrase “short but sweet” ring true.  The video is well shot, the story (what little you get of it) is intriguing, and there’s just enough action and decision points to make you feel like part of the “movie”.  If you can snag this for free it’s a no-brainer, but even when it returns to 99 cents it’s totally worth giving up a soda or cup of coffee for.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/hysteria-project/id305911637?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/hysteria-project">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<p>Related Links: <a rel="nofollow" href="http://www.bulkypix.com/game/hysteria-project-2">Hysteria Project 2 Teaser Trailer</a></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Hysteria+Project+for+iPhone+http://5xh3t.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Wackylands Boss for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-wackylands-boss-for-iphone/8562/</link>
		<comments>http://quicklook.technobrains.com/quick-look-wackylands-boss-for-iphone/8562/#comments</comments>
		<pubDate>Fri, 14 Jan 2011 03:11:25 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Wackylands Boss]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13587</guid>
		<description><![CDATA[<br />If you've ever wondered what it's like to be the nasty, feared final boss of a video game, now's your chance to find out with Wackylands Boss from Chillingo.  You'll take on the role of a fledgling bad guy and work your way up to head boss by taking out all the innocents and stopping the other monsters that get in your way.  As you progress you'll be able to morph your monster and give it equipment to bolster it's badness.  Can you become the ultimate villain?  If not, you can at least have fun trying.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Wackylands: Boss turns the whole side scrolling beat-em-up on its ear by giving you control over the most sought after component of the typical game – the end boss.  You finally get to prove to the world that not every ending is a happy one (though wouldn’t it be happy for you?)  You’ll traipse through a variety of environments, crushing your foes and evolving your monster to make it the best, baddest boss it can be.  And, if you need a bit of a diversion there are three mini-games that you can play to practice your hero-bashing skills.  Being an evil monster has never been so fun.</p>
<p style="text-align: center;">
<div id="attachment_13588" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-wackylands-boss-1.jpg"><img class="size-full wp-image-13588 " title="ql-wackylands-boss-1" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-wackylands-boss-1.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Join The Club</p></div>
<p>You start the game as a fledging monster, with but a few gold coins your name and the desire to wreak havoc across the land.  Initially you’ll just get to torture the population with basic hitting moves.  As you progress through the game you’ll start to evolve and learn new skills, and eventually get a stomp move, flaming breath, and other nifty tricks.  Some are generic and some are dependent on your evolutionary “chasis”.</p>
<p>As you gain experience you’ll unlock new base creature types that you can evolve into.  Each type comes with a unique stomp move and special attack.  Plus, they all look different.  You’ll be able to mix and match things like eyes and hands, but it’s the body selection that gives you a particular power.  You’ll also get to buy things like weapons, armor and hats to improve stats like attack, defense and speed.  Keep in mind that all equipment effects all stats, so don’t choose something just because it looks cool.</p>
<p style="text-align: center;">
<div id="attachment_13589" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-wackylands-boss-2.jpg"><img class="size-full wp-image-13589 " title="ql-wackylands-boss-2" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-wackylands-boss-2.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">I Need A Hat</p></div>
<p>Throughout the levels there will be items you can pick up to help you defeat the good guys.  Things like cows, poison barrels and exploding robot princesses do some decent damage as you pick them up and roll them through the crowds.  Should you happen across a real princess you’ll definitely want to scoop her up – that’s how you recover your health.  You may not finish a level the first time through, but you get to keep any gold you’ve earned for the level and you can continue the level from where you left off.  Or, you can go back to a previous level to earn more money and try and level up.</p>
<p>The levels are full of good guys just trying to make sure you have a bad day.  You start out with your typical knights and archers.  As you progress you’ll start getting things like ninjas and cannons, and my personal favorite so far, the guy that looks suspiciously like a Link knock-off.  Each has a slightly different means of attack – some long range, some short range and a couple with both.  In the end, however, they’re all going to do everything they can to hit you as much as they can.</p>
<p style="text-align: center;">
<div id="attachment_13590" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-wackylands-boss-3.jpg"><img class="size-full wp-image-13590 " title="ql-wackylands-boss-3" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-wackylands-boss-3.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Where&#39;d The Big Monster Go?</p></div>
<p>The controls are easy to understand but not always easy to execute.  To move left or right you touch and hold the respective side of the screen where you want to move.  To attack you tap the screen, and to do a power attack you swipe horizontally towards the side of the screen you wish to attack.  To dodge you swipe from top to bottom, and to pick things up you swipe from bottom to top.  The problem I have with swiping motions in general when it comes to games is that it tends to prevent you from getting any sort of rhythm or flow.  It will be interesting to see how the D-pad option in their next update alters the game play.</p>
<p>The graphics in Wackylands are wonderful.  Everything is bright and colorful and finely detailed, and the animation is pretty decent as well.  I love the little touches like furniture on the lawn or UFOs in the background beaming up stuff.  The variety of different accessories is also neat.  It’s fun to swap out weapons or armor or even creature types and see how it affects your creation.  The cutscenes are great as well, capturing the “look what my kid drew” style that every parent knows oh so well.</p>
<p style="text-align: center;">
<div id="attachment_13591" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-wackylands-boss-4.jpg"><img class="size-full wp-image-13591 " title="ql-wackylands-boss-4" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-wackylands-boss-4.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Have Fun Stormin&#39; The Castle</p></div>
<p>The sound effects are good, but there’s too much repetition.  Noises like the knights make when they are running are classic Saturday morning cartoon sounds, and the screams when people get lit on fire are hilarious.  Every single character makes the same noise, however, which is pretty disappointing given the range of adversaries you face.  It’s obviously not crucial to game play, but distinct sounds make the world seem more alive.  The music is decent, but it’s pretty standard fantasy fare.  The truth is that you won’t notice it that much when the action gets hectic anyway.</p>
<p>Wackylands Boss is a nice twist on the traditional side scrolling action game.  I’m not sure that there’s really innovation in mechanics or anything like that, but it is fun being the big, bad boss.  Not to mention the fact that it’s the rare game where you can play dress-up and still feel like a man!  The graphics are top notch, the sound is amusing, and the creature evolution is pretty neat.  This is just another notch in Chillingo’s ever lengthening belt of App Store hits.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/wackylands-boss/id382217068?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/wackylands-boss">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Wackylands+Boss+for+iPhone+http://i33ix.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Super Blast 2 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-super-blast-2-for-iphone/8560/</link>
		<comments>http://quicklook.technobrains.com/quick-look-super-blast-2-for-iphone/8560/#comments</comments>
		<pubDate>Wed, 05 Jan 2011 07:02:09 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Phantoom Entertainment]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Super Blast 2]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13572</guid>
		<description><![CDATA[<br />The developers behind Super Blast 2 first wowed me with their inaugural iPhone effort Bloomies.  It’s not that Bloomies was an outstanding game, but rather that they managed to keep me engrossed by a fairly basic plant simulator.  As a result I had high hopes for Super Blast 2.  What I got was a pretty typical shooter with graphical inspirations from Bloomies and some decent but “seen ‘em before” power ups.  Consequently, Super Blast 2 ends up not being much of a super blast.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>The developers behind Super Blast 2 first wowed me with their inaugural iPhone effort Bloomies.  It’s not that Bloomies was an outstanding game, but rather that they managed to keep me engrossed by a fairly basic plant simulator.  As a result I had high hopes for Super Blast 2.  What I got was a pretty typical shooter with graphical inspirations from Bloomies and some decent but “seen ‘em before” power ups.  Consequently, Super Blast 2 ends up not being much of a super blast.</p>
<div id="attachment_13577" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-super-blast-2-3.jpg"><img class="size-full wp-image-13577 " title="ql-super-blast-2-3" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-super-blast-2-3.jpg" alt="" width="224" height="336" /></a><p class="wp-caption-text">It Slices And Dices</p></div>
<p>The game has no story and no help, so I guess you just have to assume that the guys you’re shooting are bad and that’s why you’re shooting them.  The format is certainly old school – shoot a bunch of minions, collect various weapon power ups, and ultimately face the boss on each level.  Power ups range from ninja stars to cool bolts of lightning, and if you collect three stars your ship temporarily transforms and you get nifty, powerful guns.  All power ups wear off eventually and there are no “levels” to a particular weapon, but enough power up capsules plummet towards you that you should almost always have a special weapon of some sort.</p>
<p>If you get hit by enemy fire you lose some health, which starts at 100 and drops to 0.  When your health gets to 0 it is game over.  You can pick up health capsules from time to time, but they generally aren’t worth the risk if they’re surrounded by gunfire.  You’ll mostly likely take as much damage as you get back from recovering the capsule.  There is another way you can die as well (I think), but I have as yet to figure out what’s causing it.  All I know is that sometimes I seem to all of a sudden perish even though I still had health left.  I’m not sure if it’s because getting hit by an alien is instant death or what, but it does happen from time to time.</p>
<p>There’s a nice variety of aliens visually, but other than the fact that some shoot and others don’t, there’s not much difference between them in how they act.  They move in basic patterns either back and forth (the shooters) or heading down towards you.  What gets you is when you have a bunch headed towards you so you can’t deal with the ones at the top that are shooting at you.  You are stuck at the bottom and can only move back and forth via tilt control, and firing is automatically done for you.  Consequently, you don’t even really feel like you’re participating all that much in the game.</p>
<div id="attachment_13578" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2011/01/ql-super-blast-2-4.jpg"><img class="size-full wp-image-13578" title="ql-super-blast-2-4" src="http://www.technobrains.com/wp-content/uploads/2011/01/ql-super-blast-2-4.jpg" alt="" width="224" height="336" /></a><p class="wp-caption-text">Electrifying Personality</p></div>
<p>Super Blast 2 supports both OpenFeint and Game Center for leader boards, and at least OpenFeint for achievements (I haven’t checked Game Center yet on this front).  There are only 10 achievements in OpenFeint, but it appears that at the rate I’m going it’s still going to take me a while to earn them all.  Don’t even get me started on how poorly I’m ranking on the leader boards so far…</p>
<p>On the plus side, the graphics are very nice indeed.  The backgrounds are detailed and have a nice range from jungle all the way to outer space.  Some of the weapons wield some pretty cool special effects.  As for the ships themselves, they actually look pretty slick as well.  Definitely not your typical vertically scrolling shooter style ship designs.  I will say that they remind me somewhat of mechanized versions of Bloomies!</p>
<p>The sound effects are pretty typical for this sort of game.  There are voiceovers once in a while that aren’t too bad.  I especially like the one in the beginning that says “prepare to fight” – it kind of reminds me of Killer Instinct or Mortal Kombat.  The music is well orchestrated and conveys a nice sense of urgency and adrenaline.  There are at least two different themes that I’ve picked up on so far, and I’d imagine that if there are others they probably sound cool too.</p>
<p>In the end it feels like Super Blast 2 was designed to cater to the same folks that play Bloomies, and I’m not sure that was the right move.  The game is very simplified as far as scrolling shooters go.  Given the excellent competition that exists for this genre on the App Store, I’m not sure what place Super Blast 2 will hold in months to come.  It’s not a bad game, it just doesn’t offer the same challenges and features that its opponents do, and there’s nothing here that you haven’t seen before.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/super-blast-2/id397344088?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/super-blast-2">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Super+Blast+2+for+iPhone+http://xrma5.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Year in Review 2010 Quick Look for iPhone</title>
		<link>http://quicklook.technobrains.com/year-in-review-2010-quick-look-for-iphone/8547/</link>
		<comments>http://quicklook.technobrains.com/year-in-review-2010-quick-look-for-iphone/8547/#comments</comments>
		<pubDate>Fri, 24 Dec 2010 02:29:03 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13558</guid>
		<description><![CDATA[<br />January Rail Adventures Arctic Shuffle 2 Gas Tycoon Imp or Oaf Digit Defenders Retro Fighter Gold Miner Joe Ten Pin Championship Bowling Starball Skee-Ball Watermelon! February Dead Man&#8217;s Dungeon iGuardian APPDOPE Website Hellkid Twice! Daisy Mae&#8217;s Alien Buffet Radial 50 Arachnadoodle Thumpies Meltdown &#8211; Radioactive Platformer Slugwars March Tilt To Live Boardwalk Games Fly-Flap Flu [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<h2>January</h2>
<ul>
<li><strong><a title="Rail Adventures" href="http://www.technobrains.com/quick-look-rail-adventures-for-iphone/8413/" >Rail Adventures</a></strong></li>
<li><strong><a title="Arctic Shuffle 2" href="http://www.technobrains.com/quick-look-arctic-shuffle-2-for-iphone/8429/" >Arctic Shuffle 2</a></strong></li>
<li><strong><a title="Gas Tycoon" href="http://www.technobrains.com/quick-look-gas-tycoon-for-iphone/8444/" >Gas Tycoon</a></strong></li>
<li><strong><a title="Imf or Oaf" href="http://www.technobrains.com/quick-look-imp-or-oaf-for-iphone/8478/" >Imp or Oaf</a></strong></li>
<li><strong><a title="Digit Defenders" href="http://www.technobrains.com/quick-look-digit-defenders-for-iphone/8535/" >Digit Defenders</a></strong></li>
<li><strong><a title="Retro Fighter" href="http://www.technobrains.com/quick-look-digit-defenders-for-iphone/8535/" >Retro Fighter</a></strong></li>
<li><strong><a title="Gold Miner Joe" href="http://www.technobrains.com/quick-look-digit-defenders-for-iphone/8535/" >Gold Miner Joe</a></strong></li>
<li><strong><a title="Ten Pin Championship Bowling" href="http://www.technobrains.com/quick-look-digit-defenders-for-iphone/8535/" >Ten Pin Championship Bowling</a></strong></li>
<li><strong><a title="Starball" href="http://www.technobrains.com/quick-look-starball-for-iphone/8899/" >Starball</a></strong></li>
<li><strong><a title="Skee-Ball" href="http://www.technobrains.com/quick-look-skee-ball-for-iphone/8962/" >Skee-Ball</a></strong></li>
<li><strong><a title="Watermelon!" href="http://www.technobrains.com/quick-look-skee-ball-for-iphone/8962/" >Watermelon!</a></strong></li>
</ul>
<h2>February</h2>
<ul>
<li><strong><a title="Dead Man's DUngeon" href="http://www.technobrains.com/quick-look-skee-ball-for-iphone/8962/" >Dead Man&#8217;s Dungeon</a></strong></li>
<li><strong><a title="iGuardian" href="http://www.technobrains.com/quick-look-iguardian-for-iphone/9785/" >iGuardian</a></strong></li>
<li><strong><a title="AFFDOPE Website" href="http://www.technobrains.com/quick-look-appdope-website-for-iphone/9805/" >APPDOPE</a> Website</strong></li>
<li><strong><a title="Hellkid" href="http://www.technobrains.com/quick-look-hellkid-for-iphone/9813/" >Hellkid</a></strong></li>
<li><strong><a title="Twice!" href="http://www.technobrains.com/quick-look-twice-for-iphone/9820/" >Twice!</a></strong></li>
<li><strong><a title="Daisy Mae's Alien Buffet" href="http://www.technobrains.com/quick-look-daisy-maes-alien-buffet-for-iphone/9856/" >Daisy Mae&#8217;s Alien Buffet</a></strong></li>
<li><strong><a title="Radial 50" href="http://www.technobrains.com/quick-look-radial-50-for-iphone/9863/" >Radial 50</a></strong></li>
<li><strong><a title="Arachnadoodle" href="http://www.technobrains.com/quick-look-arachnadoodle-for-iphone/12390/" >Arachnadoodle</a></strong></li>
<li><strong><a title="Thumpies" href="http://www.technobrains.com/quick-look-thumpies-for-iphone/12398/" >Thumpies</a></strong></li>
<li><strong><a title="Meltdown Radioactive Platformer" href="http://www.technobrains.com/quick-look-meltdown-radioactive-platformer-for-iphone/12440/" >Meltdown &#8211; Radioactive Platformer</a></strong></li>
<li><strong><a title="Slugwars" href="http://www.technobrains.com/quick-look-slug-wars-for-iphone/12445/" >Slugwars</a></strong></li>
</ul>
<h2>March</h2>
<ul>
<li><a title="Tilt To Live" href="http://www.technobrains.com/quick-look-tilt-to-live-for-iphone/12458/" ><strong>Tilt To Live</strong></a></li>
<li><strong><a title="Boardwalk Games" href="http://www.technobrains.com/quick-look-boardwalk-games-for-iphone/12469/" >Boardwalk Games</a></strong></li>
<li><strong><a title="Fly-Flap" href="http://www.technobrains.com/quick-look-fly-flap-for-iphone/12475/" >Fly-Flap</a></strong></li>
<li><strong><a title="Flu Fighter" href="http://www.technobrains.com/quick-look-flu-fighter-for-iphone/12493/" >Flu Fighter</a></strong></li>
<li><strong><a title="Spirit" href="http://www.technobrains.com/quick-look-spirit-for-iphone/12507/" >Spirit</a></strong></li>
<li><strong><a title="Trap Master" href="http://www.technobrains.com/quick-look-trap-master-for-iphone/12519/" >Trap Master</a></strong></li>
<li><strong><a title="Glade" href="http://www.technobrains.com/quick-look-glade-for-iphone/12534/" >Glade</a></strong></li>
</ul>
<h2>April</h2>
<ul>
<li><strong><a title="Guess The News" href="http://www.technobrains.com/quick-look-guess-the-news-for-iphone/12539/" >Guess The News</a></strong></li>
<li><strong><a title="Birdie in Trouble" href="http://www.technobrains.com/quick-look-birdie-in-trouble-for-iphone/12548/" >Birdie in Trouble</a></strong></li>
<li><strong><a title="The Simpsons Arcade" href="http://www.technobrains.com/quick-look-the-simpsons-arcade-for-iphone/12553/" >The Simpsons Arcade</a></strong></li>
<li><strong><a title="Fruit Ninja" href="http://www.technobrains.com/quick-look-fruit-ninja-for-iphone/12564/" >Fruit Ninja</a></strong></li>
</ul>
<h2>May</h2>
<ul>
<li><strong><a title="Equilibrio" href="http://www.technobrains.com/quick-look-equilibrio-for-iphone/12582/" >Comet Racer</a></strong></li>
<li><strong><a title="Equilibrio" href="http://www.technobrains.com/quick-look-equilibrio-for-iphone/12582/" >Equilibrio</a></strong></li>
<li><strong><a title="Tap Tap Balloon" href="http://www.technobrains.com/quick-look-tap-tap-balloon-for-iphone/12595/" >Tap Tap Balloon</a></strong></li>
<li><strong><a title="Hand Of Greed" href="http://www.technobrains.com/quick-look-hand-of-greed-for-iphone/12604/" >Hand Of Greed</a></strong></li>
<li><strong><a title="180" href="http://www.technobrains.com/quick-look-180-for-iphone/12612/" >180</a></strong></li>
<li><strong><a title="Virus Laboratory" href="http://www.technobrains.com/quick-look-virus-laboratory-for-iphone/12618/" >Virus Laboratory</a></strong></li>
</ul>
<h2>June</h2>
<ul>
<li><strong><a title="Up With A Fish" href="http://www.technobrains.com/quick-look-up-with-a-fish-for-iphone/12671/" >Up With A fish</a></strong></li>
<li><strong><a title="Color Swing" href="http://www.technobrains.com/quick-look-color-swing-for-iphone/12720/" >Color Swing</a></strong></li>
<li><strong><a title="Fastball 2" href="http://www.technobrains.com/quick-look-fastball-2-for-iphone/12758/" >Fastball 2</a></strong></li>
<li><strong><a title="Babeorella" href="http://www.technobrains.com/quick-look-babeorella-for-iphone/12864/" >Babeorella</a></strong></li>
<li><strong><a title="Steamballs" href="http://www.technobrains.com/quick-look-steamballs-for-iphone/12889/" >iSlice Cut it Up!</a></strong></li>
</ul>
<h2>July</h2>
<ul>
<li><strong><a title="Steamballs" href="http://www.technobrains.com/quick-look-steamballs-for-iphone/12889/" >Steamballs</a></strong></li>
<li><strong><a title="Police Range" href="http://www.technobrains.com/quick-look-police-range-for-iphone/12898/" >Police Range</a></strong></li>
<li><strong><a title="OddBlob" href="http://www.technobrains.com/quick-look-oddblob-for-iphone/12904/" >OddBlob</a></strong></li>
<li><strong><a title="Golvellius" href="http://www.technobrains.com/quick-look-golvellius-valley-of-doom-for-iphone/12915/" >Golvellius</a></strong></li>
<li><strong><a title="Jump-O-Mania 3D" href="http://www.technobrains.com/quick-look-jump-o-mania-3d-for-iphone/12966/" >Jump-O-Mania 3D</a></strong></li>
</ul>
<h2>August</h2>
<ul>
<li><strong><a title="Chuck Gnome" href="http://www.technobrains.com/quick-look-chuck-gnome-for-iphone/13005/" >Chuck Gnome</a></strong></li>
<li><strong><a title="Pigs Vs Wolves" href="http://www.technobrains.com/quick-look-pigs-vs-wolves-for-iphone/13018/" >Pig Vs Wolves</a></strong></li>
<li><strong><a title="Lorax Garden" href="http://www.technobrains.com/quick-look-lorax-garden-for-iphone/13036/" >Lorax Garden</a></strong></li>
<li><strong><a title="Monster Dash" href="http://www.technobrains.com/quick-look-monster-dash-for-iphone/13045/" >Monster Dash</a></strong></li>
</ul>
<h2>September</h2>
<ul>
<li><strong><a title="Jewels Maker" href="http://www.technobrains.com/quick-look-jewels-maker-for-iphone/13056/" >Jewels Maker</a></strong></li>
<li><strong><a title="Vampire Origins" href="http://www.technobrains.com/quick-look-vampire-origins-for-iphone/13072/" >Vampire Origins</a></strong></li>
<li><strong><a title="Dungeon Core" href="http://www.technobrains.com/quick-look-dungeon-core-for-iphone/13087/" >Dungeon Core</a></strong></li>
<li><strong><a title="Tappi Bear All In One" href="http://www.technobrains.com/quick-look-tappi-bear-all-in-1-for-iphone/13111/" >Tappi Bear All In One</a></strong></li>
</ul>
<h2>October</h2>
<ul>
<li><strong><a title="Secret Of Grisly Manor" href="http://www.technobrains.com/quick-look-the-secret-of-grisly-manor-for-iphone/13193/" >Secret Of Grisly Manor</a></strong></li>
<li><strong><a title="Dice Tower" href="http://www.technobrains.com/quick-look-dice-tower-for-iphone/13200/" >Dice Tower</a></strong></li>
<li><strong><a title="Drop Dead" href="http://www.technobrains.com/quick-look-drop-dead-for-iphone/13212/" >Drop Dead</a></strong></li>
</ul>
<h2>November</h2>
<ul>
<li><a title="mScribble" href="http://www.technobrains.com/quick-look-mscribble-for-iphone/13305/" ><strong>mScribble</strong></a></li>
<li><strong><a title="Vikings Row!" href="http://www.technobrains.com/quick-look-vikings-row-for-iphone/13340/" >Vikings Row!</a></strong></li>
</ul>
<h2>December</h2>
<ul>
<li><strong><a title="Go Usagi" href="http://www.technobrains.com/quick-look-go-usagi-for-iphone/13503/" >Go Usagi</a></strong></li>
<li><strong><a title="Clock Blocks" href="http://www.technobrains.com/quick-look-clock-blocks-for-iphone/13547/" >Clock Blocks</a></strong></li>
<li><strong><a title="Song Shaker" href="http://www.technobrains.com/quick-look-song-shaker-for-iphone/13554/" >Song Shaker</a></strong></li>
</ul>
<p><strong>Year 2010 has been a very strong year for games for the iPhone. A good variety with creative graphics and sound, Hope 2011 continues to bring more creativity and innovation to the iPhone gaming martketplace.</strong></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Year+in+Review+2010+Quick+Look+for+iPhone+http://3maby.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.technobrains.com/year-in-review-2010-quicklook-for-iphone/13558/&amp;title=Year%20in%20Review%202010%20Quick%20Look%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<title>Quick Look: Song Shaker for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-song-shaker-for-iphone/8546/</link>
		<comments>http://quicklook.technobrains.com/quick-look-song-shaker-for-iphone/8546/#comments</comments>
		<pubDate>Thu, 23 Dec 2010 18:03:05 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Song Shaker]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13554</guid>
		<description><![CDATA[<br />It's time to shake, rattle and roll with GameGou's latest iPhone offering, Song Shaker.  In this unique game you shake your way to victory as you try to reproduce your favorite songs with rhythmic accuracy.  Don't worry if you don't know the notes, however, the game takes care of that part for you.  I love the concept, but I think the whole shake mechanic could use some tweaking.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Just take a look at games like Watermelon and Soccer Stealers and it’s obvious that GameGou makes every effort to separate itself from the pack.  Song Shaker is no exception to the rule, and in some ways it’s one of the most entertaining games I’ve played in quite a while.  Unfortunately, the same thing that makes it unique also tends to bog it down to the point where it can be as frustrating as it is fun.  GameGou has a good thing going with Song Shaker – I just hope they work on refining the control somewhat to turn an excellent concept into an excellent game.</p>
<p>The premise is simple – pick a song and shake the device to play the song.  It sounds easy enough, except that getting the rhythm down can be tricky, even if it’s a song you know intimately.  This is the reason I’m not keen on games that use shaking the device as a play mechanic.  It seems that sometimes the device will register a shake as two movements instead of one, and other times it doesn’t seem to register the shake at all, both of which will throw your rhythm off.  Add to that the fact that sometimes the songs might not be played quite like what you’re used to, and it can be a bit daunting trying to match the tune.  Fortunately you can listen to the song in full before you try anything, but there are a couple of songs I won’t even attempt.</p>
<div id="attachment_13555" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/12/ql-song-shaker-1.jpg"><img class="size-full wp-image-13555 " title="ql-song-shaker-1" src="http://www.technobrains.com/wp-content/uploads/2010/12/ql-song-shaker-1.jpg" alt="" width="224" height="336" /></a><p class="wp-caption-text">Pretty Lights...</p></div>
<p>On the plus side, it’s easy to get excited when you “shake” a song well enough to earn a Fantastic and four stars.  The star concept is nice, but I think it needs to be fleshed out a bit, because right now you earn stars every time you complete a song, even if your most recent attempt was worse than your previous one.  Also, there’s no indication on an individual song what the maximum number of stars is you’ve earned for that song.  I guess at this point it doesn’t matter, but I think it could make things a bit more interesting if the stars actually did make some kind of difference.</p>
<p>The interface as a whole could stand to be cleaned up a bit.  When I’m playing a song, it would be nice if it said at the top of the screen what song I’m playing (that way if I’m really bad I at least know what my goal is supposed to be).  A “reset song” option would be nice as well.  If I’m in albums mode, hitting “home” when playing a song should take me back to the list of songs for that album, not the list of albums.  Finally, showing the max number of stars earned for a given song in the list would be nice, so I’d at least know which songs I’ve already done.</p>
<p>The visuals are pretty basic, but given the fact that you spend most of the time shaking the device you really don’t need much.  The interface for selecting songs is actually kind of cool, with a bit of a jukebox feel to it.  While actually playing a song you just get flashes of light, but once again, what else do you really need?</p>
<p>The only real “sound effects” are the clapping or booing depending on how well you do with the song.  Of course the main draw where the audio is concerned is the songs themselves.  For the most part I like the renditions of the various songs they perform, though a couple of them don’t sound quite right to me.  There were also a couple that I wasn’t real familiar with or had never heard at all, but we’ll just consider that a cultural experience!</p>
<p>This game has so much potential.  It’s a unique experience and would be entertaining to share with your friends.  I just really think they need to work on the shake mechanism a bit more.  I realize that part of the problem could be I’m just not very good at it, but I don’t think that’s the case.  I just think that depending on the song, the game has a hard time dealing with the rhythm in certain spots.  That can get real frustrating when you think you’re doing so well and suddenly you hear a bunch of notes strung together too quickly, or when you’re sure you shook the device yet no sound came out.  I wouldn’t necessarily shy away from the game, but the more fickle users will get aggravated with this issue.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/song-shaker/id402680996?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/entertainment/song-shaker">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Song+Shaker+for+iPhone+http://9fcmb.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Clock Blocks for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-clock-blocks-for-iphone/8545/</link>
		<comments>http://quicklook.technobrains.com/quick-look-clock-blocks-for-iphone/8545/#comments</comments>
		<pubDate>Wed, 22 Dec 2010 03:56:27 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[80d Games]]></category>
		<category><![CDATA[Clock Blocks]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[iPhone]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13547</guid>
		<description><![CDATA[<br />To all those who say Flash is bad for the iPhone, I would direct them to games like this.  Clock Blocks is a unique action / puzzle game that's quick to pick up, hard to put down, and yes, has it's origin in the world of Flash.  I hope we see more quality Flash games like this ported to the iOS platform.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>A lot of people were happy that Apple kept Flash off of their iDevices, claiming that Flash would offer nothing but junk to Apple’s tightly closed system.  While it’s true that there are a lot of mediocre and even bad Flash applications, given the right developer there’s also a lot of fun to be had.  80d Games is such a developer, and thankfully they decided to port their game Clock Blocks to the iPhone since it still doesn’t support flash.  This is a unique action-puzzle game that will capture the attention of the casual gamer and intrepid puzzler alike.</p>
<p>The objective of the game is simple – the screen is filled with block shaped clocks, and you need to clear them all off the screen in one chain reaction.  A bullet will strike one of the clocks on the left side of the screen, and you have until the clock’s hand travels a full revolution around the clock face to tap the screen and send the bullet to the next clock.  As long as you keep hitting clocks you keep going.  If you miss a clock you have to start the level over.  If a clock makes a full revolution you have to start the level over.</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/12/ql-clock-blocks-1.jpg"><img class="alignleft size-full wp-image-13548" title="ql-clock-blocks-1" src="http://www.technobrains.com/wp-content/uploads/2010/12/ql-clock-blocks-1.jpg" alt="" width="224" height="336" /></a>The game is all about timing and reflexes.  Not every clock moves at the same speed, nor is every clock the same size.  In quest and survival modes the clocks will be in different configurations on the screen, and in survival mode once a clock disappears another clock randomly appears somewhere else.  As a result there is no single strategy for beating a given level in a given game play mode.  When you’re playing one of the modes where the clocks stay away once they’ve been struck, it’s often a matter of luck hitting the final clock in the chain.</p>
<p>Clock Blocks has 3 game play modes.  In Quest mode you have to defeat 40 levels of increasingly complex combinations of clocks.  There’s no difficulty setting on this one, and thankfully you can always pick up at the first level you haven’t yet completed.  When playing survival mode you simply must keep going until you miss a clock.  Every time you shoot a clock another one will appear somewhere else, and the difficulty settings determine the size of the clocks, their spacing, and how quickly the hands revolve.  Finally there’s classic mode, which fills the screen with clocks and keeps a tally of the number of times you can completely clear a screen.  Again difficulty settings determine the size and speed of the clocks, though here the configuration is always nicely lined rows and columns.</p>
<p>This is one of the rare puzzle games where I actually enjoy all three game play modes.  Usually I tend to gravitate more towards the quest type modes, and while that’s still my favorite here, it’s easy to jump into the other modes for a couple of rounds of play.</p>
<p>Visually the game takes a minimalist approach, and it actually suits the game quite well.  There really aren’t any special effects in the game, and the smiley face when you beat a level or frowny face when you lose a level are actually kind of silly.  I do like the fact that as the active clock gets a shadow around it as your time runs out.  The sound effects are just as basic.  I am quite impressed with the music.  Each mode has its own theme, and they’re all pretty nice to listen to.</p>
<p>If you’re looking for a nice diversion between bouts of Cut The Rope or Angry Birds, Clock Blocks is just the game to fit the bill.  The concept is almost absurdly simple, the control is a piece of cake, and yet as the game gets rolling it can get quite challenging.  If you’re into pomp and circumstance you might be a bit disappointed by the lack of frills, but as far as I’m concerned the core game play more than makes up for it.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/clock-blocks/id389978364?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/clock-blocks">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Go Usagi for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-go-usagi-for-iphone/8524/</link>
		<comments>http://quicklook.technobrains.com/quick-look-go-usagi-for-iphone/8524/#comments</comments>
		<pubDate>Fri, 10 Dec 2010 05:49:21 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Destigo Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Go Usagi!]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13503</guid>
		<description><![CDATA[<br />Go Usagi brings us a variation of a nice little puzzle type we haven’t seen in a while: the “redirect to the exit” style puzzle.  The game features a bunch of cute little rabbits that are trying to escape, and often a group of mean (but somewhat cute anyway) aliens that are trying to stop them.  Everybody is in constant motion, and it’s your job to route the rabbits to the exit on each level while keeping the aliens away.  It’ll take keen observation and proper planning, but I’m sure you’re up to the task.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Go Usagi brings us a variation of a nice little puzzle type we haven’t seen in a while: the “redirect to the exit” style puzzle.  The game features a bunch of cute little rabbits that are trying to escape, and often a group of mean (but somewhat cute anyway) aliens that are trying to stop them.  Everybody is in constant motion, and it’s your job to route the rabbits to the exit on each level while keeping the aliens away.  It’ll take keen observation and proper planning, but I’m sure you’re up to the task.</p>
<div id="attachment_13504" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/12/ql-go-usagi-1.jpg"><img class="size-full wp-image-13504" title="ql-go-usagi-1" src="http://www.technobrains.com/wp-content/uploads/2010/12/ql-go-usagi-1.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Redroom, Redroom!</p></div>
<p style="text-align: center;">
<p>Apparently a certain breed of rabbits called Usagi make a delicacy known as Mochi that aliens happen to crave.  The aliens traveled to Earth seeking the Mochi and will do everything they can, including killing the Usagi, to get it.  You don’t want to let that happen, so you need to help the rabbits escape the clutches of the nasty aliens.  It’s not just the aliens that will try and stop you either.  The levels are littered with walls that get in your way.  Then there are the lava pits that don’t treat the bunnies very well.  And don’t get me started on the switches – red to lower red blocks, and green to lower green blocks… but they raise the opposite color blocks as well…</p>
<p>There’s one other issue with this whole setup.  No one can seem to sit still!  The rabbits and aliens are constantly moving, and only stop when they run into objects or find the exit.  If an alien catches a rabbit, the level’s over.  If an alien gets to the exit before all the rabbits, the level is over.  And, if a rabbit falls into some lava the level is over.  The weird thing is that rabbits will always turn right when they hit a wall, and aliens will always turn left.  Thankfully you can use this to your advantage.</p>
<div id="attachment_13505" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/12/ql-go-usagi-2.jpg"><img class="size-full wp-image-13505" title="ql-go-usagi-2" src="http://www.technobrains.com/wp-content/uploads/2010/12/ql-go-usagi-2.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">I&#39;m so blue...</p></div>
<p style="text-align: center;">
<p>On each level you get several tiles with arrows on them.  All you have to do is drag a tile from the toolbox on the right side of the screen to where you want to place it in the level.  If it doesn’t work for you, drag it someplace else or drag it back to the toolbox.  I don’t know how well it would work, but one nice option might be the ability to double tap to put an arrow tile back.  Anyway, once you’ve placed all the arrows you want to use, tap Go and see what happens.  Thankfully you can replay a level as many times as you need to, and the game leaves the arrows in place between attempts, so you always have some point of reference to start from.</p>
<p>The key to this game is observation.  Before long you’ll find yourself watching how the level plays out before you’ve even placed your first arrow.  Then, even when you know the arrows don’t work where you’ve got them, you’ll still watch the same setup 3 or 4 times to see where you might adjust it.  If you just want to complete the game you might not need to be so thorough, but if you want to attempt to earn 3 stars on each level you’ll probably be doing this a lot.  You can complete a level with no stars if you just want to unlock the next level, but stars are based on the number of arrows used – the less arrows, the more stars you can earn.  For the average gamer you’ll find yourself replaying a level quite a few times to earn 3 stars.</p>
<div id="attachment_13506" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/12/ql-go-usagi-3.jpg"><img class="size-full wp-image-13506" title="ql-go-usagi-3" src="http://www.technobrains.com/wp-content/uploads/2010/12/ql-go-usagi-3.jpg" alt="" width="336" height="224" /></a><p class="wp-caption-text">Title Screen</p></div>
<p style="text-align: center;">
<p>The graphics are decent, if nothing overly exciting.  The rabbits and aliens look good, and the background for the most part is okay, but the pseudo-3D nature of the walls sometimes makes it hard to figure out where all the tiles are in crowded levels.  Also, since the exit is black and so are the tops of walls, actually deciding which tile is the exit can be tricky on occasion.  I do really like the title screen, which makes me wish there were a few cut scenes in the game.  There really isn’t a whole lot in the way of sound effects, and the music is enjoyable, though I’m not sure it fits with the game.  However, I’m willing to let that slide as I’ve become quite the fan of Kevin MacLeod’s work.</p>
<p>Overall this is a nice little puzzle game.  For hardcore puzzlers it might be a bit easy, especially since it only has 36 levels, but for the average gamer I think you’ll get plenty of play time out of it.  The game could use a bit more pizzazz, but being as it’s a puzzle game that doesn’t bother me too much.  It’s nice to play something that’s not a physics puzzler or some match 3 variant.  I’d definitely suggest giving this a try if you’re in the market for something a little different.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/go-usagi/id401544540?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/go-usagi">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Go+Usagi+for+iPhone+http://bit.ly/f5y1XK" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>QUICK LOOK: Bose L1 Compact System for Musical Keyboards</title>
		<link>http://quicklook.technobrains.com/quick-look-bose-l1-compact-system-for-musical-keyboards/8518/</link>
		<comments>http://quicklook.technobrains.com/quick-look-bose-l1-compact-system-for-musical-keyboards/8518/#comments</comments>
		<pubDate>Wed, 08 Dec 2010 17:00:45 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Bose Corporation]]></category>
		<category><![CDATA[electronic equipment]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>
		<category><![CDATA[Loudspeakers]]></category>
		<category><![CDATA[portable amp/speaker systems]]></category>
		<category><![CDATA[Speaker]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13453</guid>
		<description><![CDATA[<br />Buying electronic equipment has always been a challenge for those with a limited budget. Many of us tend to forget or do not take into consideration the added cost of accessories that are critical for the long term enjoyment of a given device. This holds true with musical keyboards. Higher end musical keyboards and keyboard synthesizers do [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>Buying electronic equipment has always been a challenge for those with a limited budget. Many of us tend to forget or do not take into consideration the added cost of accessories that are critical for the long term enjoyment of a given device. This holds true with musical keyboards. Higher end musical keyboards and keyboard synthesizers do not have speakers built into the keyboard itself. Low end keyboards do have speakers built in but are basically designed for personal listening and not for group enjoyment. Majority of the keyboards have an audio output for external speakers.</p>
<div class="mceTemp">
<div id="attachment_13454" class="wp-caption alignleft" style="width: 486px"><a href="http://www.technobrains.com/wp-content/uploads/2010/12/l1compact.jpg"><img class="size-full wp-image-13454" title="Bose l1 Compact=" alt="" width="476" height="308" /></a><p class="wp-caption-text">Bose l1 Compact System</p></div>
</div>
<p>The <strong>Bose L1 Compact System</strong> is another one of these accessories that fall into the price range that makes it difficult for the average musical keyboard buyer. The speakers cost <strong>$899.00 USD</strong> which can easily be more than the home user can afford on top of the purchase of the musical keyboard itself. For those that perform on a regular basis, will find the <strong>Bose L1 Compact System</strong> worth the cost.</p>
<div class="mceTemp">
<p>The <strong>Bose L1 Compact System</strong> is similar in size to most portable amp/speaker systems. The key advantage is that the system offers a wide dispersion of audio sound allowing a large group of listeners to hear your performance. The angle of sound dispersion is <strong>180 degrees</strong>.</p>
<h3>Other advantages:</h3>
<ul>
<li>Built in power amplifier with monitor.</li>
<li>Built in input for microphone and instrument.</li>
<li>Integrated mixer</li>
<li>Sound reaches from floor level to standing height level using six separate drivers.</li>
</ul>
<p>The system is easy to assemble and disassemble. The total weight is only 29 pounds and no speaker cables or stand is required. The Bose L1 seems like a good addition to those that require an extrnal speaker system for their musical performance and enjoyment. If the sound quality of the <strong>L1</strong> is similar to the the rest of the Bose line of home speakers, the sound should be very good as well. For more details go to <strong><a title="Bose L1 Compact=" >Bose</a></strong>.</p>
</div>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=QUICK+LOOK:+Bose+L1+Compact+System+for+Musical+Keyboards+http://bit.ly/h6G5CR" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.technobrains.com/quick-look-bose-l1-compact-system-for-musical-keyboards/13453/&amp;title=QUICK%20LOOK:%20Bose%20L1%20Compact%20System%20for%20Musical%20Keyboards"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<title>Quick Look: MEEBLIP Mono Digital Synth Module</title>
		<link>http://quicklook.technobrains.com/quick-look-meeblip-mono-digital-synth-module/8510/</link>
		<comments>http://quicklook.technobrains.com/quick-look-meeblip-mono-digital-synth-module/8510/#comments</comments>
		<pubDate>Fri, 26 Nov 2010 16:28:48 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[5 Digital Music Fridays]]></category>
		<category><![CDATA[80's New Wave]]></category>
		<category><![CDATA[ALL THINGS MOBILE]]></category>
		<category><![CDATA[Analog synthesizer]]></category>
		<category><![CDATA[Electronic music instruments]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[MIDI keyboard]]></category>
		<category><![CDATA[Musical Instrument Digital Interface]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13415</guid>
		<description><![CDATA[<br />All I can is WOW! A digital synth module that provides the ability to create 80&#8242;s analog synth style mono sounds quickly and play them via a MIDI keyboard. This is something that is certainly lacking from many synths on the marketplace the past decade or so. I grew up listening to 80&#8242;s New Wave [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<div class="wp-caption alignleft" style="width: 351px"><img title="MEEBLIP - Image From http://meeblip.noisepages.com/" src="http://meeblip.noisepages.com/files/2010/11/MeeBlip-Panel-01_out-640x494.jpg" alt="" width="341" height="261" /><p class="wp-caption-text">MEEBLIP - Image From http://meeblip.noisepages.com/</p></div>
<p>All I can is <strong>WOW!</strong> A digital synth module that provides the ability to create 80&#8242;s analog synth style mono sounds quickly and play them via a MIDI keyboard. This is something that is certainly lacking from many synths on the marketplace the past decade or so.</p>
<p>I grew up listening to 80&#8242;s New Wave music and still enjoy much of the music today. The mono synths used in the 80&#8242;s had such a unique sound never before heard before the 80&#8242;s and many artists used creative mixing and over dubbing to produce some really crazy sounds and music with these monosynths.</p>
<p>With analog synths evolving into digital synths with sampled sounds and true to life sound, it is wonderful to see a synth module that goes back to the early days of artificial noise. The unit coupled with a MIDI keyboard allows you to play weird waveforms and adjust the sound in realtime.</p>
<p>The <strong>MEEBLIP</strong> seems like a great and inexpensive way to produce some of the old sounds without spending hundreds or even thousands of dollars for sound modules that have sampled mono synth sounds. Create your own mono sounds using the <strong>MEEBLIP</strong>. This seems like a great way to dust off your old MIDI keyboard and bring some life back to your music creativity.</p>
<p>The unit is available as an OPEN SOURCE design thus allowing anyone with some electronic skills to modify and expand the unit to their hearts content. The unit is apparently available now for <strong>$129.00 USD</strong> and in kit form for <strong>$79.00 USD</strong>.</p>
<p>You can go to <a rel="nofollow" href="http://meeblip.noisepages.com/"><strong>http://meeblip.noisepages.com/</strong></a> to read more on the <strong>MEEBLIP</strong> and hear some of the weird and wonderous mono sounds produced from the <strong>MEEBLIP</strong>.</p>
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		<title>Quick Look: Thin and Sexy MP3 Player From Sony</title>
		<link>http://quicklook.technobrains.com/quick-look-thin-and-sexy-mp3-player-from-sony/8508/</link>
		<comments>http://quicklook.technobrains.com/quick-look-thin-and-sexy-mp3-player-from-sony/8508/#comments</comments>
		<pubDate>Tue, 23 Nov 2010 18:11:20 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[ALL THINGS MOBILE]]></category>
		<category><![CDATA[Digital audio players]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>
		<category><![CDATA[Sony S-Series Walkman Portable Audio Device]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13386</guid>
		<description><![CDATA[<br />      Sony Mp3 Player The 16GB S Series Walkman® Video MP3 Player from Sony is more than just a music player. It sports a 2.0 inch TFT color display that also plays videos ( QVGA 240 X 320).  Comes with a built-in FM radio and a pair of noise cancelling headphones. The battery life [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<div><span style="color: #000000;"> </span></div>
<div><span style="color: #000000;"> </span></div>
<div><span style="color: #000000;"> </span></div>
<div><span style="color: #000000;"></span></div>
<p><span style="color: #000000;"></p>
<p class="mceTemp">
<dl id="attachment_13389" class="wp-caption alignleft" style="width: 255px;">
<dt class="wp-caption-dt"><a href="http://www.technobrains.com/wp-content/uploads/2010/11/sonymp31.png"><img class="size-medium wp-image-13389" title="Sony Mp3 Player" src="http://www.technobrains.com/wp-content/uploads/2010/11/sonymp31-245x300.png" alt="" width="245" height="300" /></a></dt>
<dd class="wp-caption-dd">Sony Mp3 Player</dd>
</dl>
<p class="mceTemp">The <strong>16GB S Series Walkman® Video MP3 Player</strong> from <strong>Sony</strong> is more than just a music player. It sports a 2.0 inch TFT color display that also plays videos ( QVGA 240 X 320).  Comes with a built-in FM radio and a pair of noise cancelling headphones.</p>
<p class="mceTemp">The battery life is estimated at approximately 40 hours of music listening and 10 hours of video viewing. More than sufficient for most frequent travellers.</p>
<h3 class="mceTemp">In the Box:</h3>
<ul>
<li>
<div class="mceTemp">MP3 Player</div>
</li>
<li>
<div class="mceTemp">USB Adapter Cable</div>
</li>
<li>
<div class="mceTemp">In-flight Adapter Cable</div>
</li>
</ul>
<p class="mceTemp"><strong>NOTE: </strong>I would have prefered to see also in the box an AC adapter which connects to the USB cable for standard charging instead of relying solely on a USB port of a computer.</p>
<p> </p>
<p></span></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Thin+and+Sexy+MP3+Player+From+Sony+http://bit.ly/fclOqr" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.technobrains.com/quick-look-thin-and-sexy-mp3-player-from-sony/13386/&amp;title=Quick%20Look:%20Thin%20and%20Sexy%20MP3%20Player%20From%20Sony"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<title>Quick Look: Cowon X7 MP3 Player</title>
		<link>http://quicklook.technobrains.com/quick-look-cowon-x7-mp3-player/8507/</link>
		<comments>http://quicklook.technobrains.com/quick-look-cowon-x7-mp3-player/8507/#comments</comments>
		<pubDate>Mon, 22 Nov 2010 02:34:21 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[ALL THINGS MOBILE]]></category>
		<category><![CDATA[Cowon]]></category>
		<category><![CDATA[Digital audio players]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[multimedia device]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13382</guid>
		<description><![CDATA[<br />Cowonx7 MP3 Player Cowon X7 MP3 player This unit is much more than a MP3 player with a large screen. The Cowon X7 is a complete multimedia player with a 4.3 inch 16 million color TFT touch screen. Comes with 2 GB of flash operating memory and at least 120 Gb of hard drive storage [...]<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<h3 class="mceTemp">
<dl id="attachment_13383" class="wp-caption alignleft" style="width: 192px;">
<dt class="wp-caption-dt"><a href="http://www.technobrains.com/wp-content/uploads/2010/11/cowonx7.jpg"><img class="size-medium wp-image-13383" title="Cowonx7 MP3 Player" src="http://www.technobrains.com/wp-content/uploads/2010/11/cowonx7-182x300.jpg" alt="" width="182" height="300" /></a></dt>
<dd class="wp-caption-dd">Cowonx7 MP3 Player</dd>
</dl>
<p>Cowon X7 MP3 player</p>
<p class="mceTemp">This unit is much more than a MP3 player with a large screen. The <strong>Cowon X7</strong> is a complete multimedia player with a <strong>4.3 inch 16 million color TFT touch screen</strong>. Comes with <strong>2 GB of flash operating memory</strong> and at least<strong> 120 Gb of hard drive</strong> storage space.</p>
</h3>
<h3 class="mceTemp">File format supported:</h3>
<p class="mceTemp"><strong>Audio &#8211; MP2/3, WMA, OGG, FLC, APE, WAV</strong></p>
<p class="mceTemp"><strong>Video &#8211; AVI, WMV, ASF with DIVX</strong></p>
<h3 class="mceTemp">Built-in FM Radio</h3>
<h3 class="mceTemp">Built-in Speakers for private listenig without headphones.</h3>
<h3 class="mceTemp">Built-in Bluetooth for wireless control and listening. (A2DP &#8211; AVRCP *)</h3>
<h3 class="mceTemp">A/V Out to a TV to share your movies on a larger screen.</h3>
<p class="mceTemp">The <strong>Cowon X7</strong> also comes with a built-in <strong>Flash player</strong> which gives you access to literally thousands of Flash based games and videos downloadable for free. The user interface also supports a few applets like a calculator, stopwatch and a notepad for drawings and memos.  The large <strong>HDD </strong>can also double as a mass storage unit allowing you easy access to the storage space via the USB connector. The Cowon X7 certainly is a versatile portable unit comes a multimedia device and a mass torage unit al in one. Go to <strong><a rel="nofollow" title="Cowon Global" href="http://www.cowonglobal.com/" >Cowon Global</a></strong> for more details.</p>
<p class="mceTemp"><strong>*A2Dp: Advanced Audio Distribution Profile</strong></p>
<p class="mceTemp"><strong>*AVRCP: Audio/Video Remote Control Profile</strong></p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Cowon+X7+MP3+Player+http://bit.ly/eSwM1I" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save#url=http://www.technobrains.com/quick-look-cowon-x-mp3-player/13382/&amp;title=Quick%20Look:%20Cowon%20X7%20MP3%20Player"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share"/></a> </p>]]></content:encoded>
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		<title>Quick Look: Vikings Row! for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-vikings-row-for-iphone/8506/</link>
		<comments>http://quicklook.technobrains.com/quick-look-vikings-row-for-iphone/8506/#comments</comments>
		<pubDate>Sat, 13 Nov 2010 15:44:55 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[I-Play]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
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		<category><![CDATA[Vikings Row!]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13340</guid>
		<description><![CDATA[<br />Apparently their coffers weren't as tight as they thought, because some poor Vikings have lost a night's worth of plundering.  In Vikings Row! it's up to you to help them recover their gold by guiding their ship through 48 perilous levels.  There's a lot to like about this game, but the control scheme was enough to put a bad taste in my mouth.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>There’s no denying that I-Play likes to take on kooky subjects when it comes to iPhone games.  Whether it’s the fowl antics of Pigeon Squadron, the “brutal” battles of Pillowfight Girls, or the disgruntled worker’s fantasy of Blend The Boss, I-Play has some odd games in their portfolio.  Vikings Row! is a great fit, then, as you take control of a Viking ship that must recover its lost booty after a night of drunken pillaging.  Unfortunately, in my case what could be a rather enjoyable experience tends to get marred by some unwieldy controls.  More talented gamers might find it acceptable, but I guess I’m proof that just because you play a lot of games, it does not mean you’re necessarily any good at them.</p>
<p>I still haven’t worked out the logistics yet, but somehow a bunch of big, burly men in a sturdy wooden boat managed to lose an entire night’s plunder.  Guess there was a hole in the bag?  Anyway, now that the crew is theoretically sober, it’s up to you to help guide them through 48 levels across 6 different worlds to recover all their gold.  It won’t be easy, as your path will be littered with whirlpools, rapids, and many things that make your ship go “ouch”.  There are a few things that you can safely run into or over, but most things will be happy to take one or more lives away from you, depending on how well you’ve gotten yourself trapped.  You start with five lives, and when they are gone you have to start the level over.</p>
<p style="text-align: left;">
<div id="attachment_13341" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/11/ql-vikings-row-1.jpg"><img class="size-full wp-image-13341 " title="ql-vikings-row-1" src="http://www.technobrains.com/wp-content/uploads/2010/11/ql-vikings-row-1.jpg" alt="Follow The Seagulls" width="336" height="224" /></a><p class="wp-caption-text">Follow The Seagulls</p></div>
<p>If the lives don’t get you, the timer will.  Each level is timed.  In some you get the time all at once, and in others you get a little time to start and must reach checkpoints to get more time.  On many occasions I have literally run out of time right before the finish line.  But wait, there’s more.  You must also collect a certain number of coins to earn a bronze shield.  If you don’t get at least a bronze you can’t pass the level.  You can of course earn sliver and gold shields as well, but I’m happy to get a bronze on most levels.</p>
<p>There really aren’t a whole lot of bonuses to be found in the game.  Once in a while you’ll come across a stash that gives you a significant bump in your gold meter.  You might also find extra timers even on levels that don’t have checkpoints.  The one bonus that is pretty cool is the Berserker token, which for a short time allows you to break through anything without getting hurt.  If you see this on a level, you should pretty much assume that you’re going to need it.</p>
<p style="text-align: left;">
<div id="attachment_13342" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/11/ql-vikings-row-2.jpg"><img class="size-full wp-image-13342 " title="ql-vikings-row-2" src="http://www.technobrains.com/wp-content/uploads/2010/11/ql-vikings-row-2.jpg" alt="Dangers Ahead" width="336" height="224" /></a><p class="wp-caption-text">Dangers Ahead</p></div>
<p>Now comes the part that I don’t get along with – the controls.  To move the boat forward or backward you swipe two fingers (down for forward and up for backward).  If you want to turn left, swipe down on the left side of the boat.  To turn right, use the right side of the boat.  To make a sharp turn you must swipe two fingers in a somewhat circular fashion in the direction you want to turn.  This is the main issue, because once you get going the “fast turn” is often hard to execute, only to finally be pulled off once you actually want to go straight again.  I have lost so many lives trying to execute the fast turns, and I’m almost 20 levels into the game.  Innovative controls?  To an extent, yes.  Practical for the craziness that ensues in some of these levels?  Not really.</p>
<p>The graphics in Vikings Row are pretty nice.  The top down perspective suits the game well, especially since you see very little of the Vikings themselves during the game.  There are nice little details like silhouettes of fish swimming in the water or birds or bats flying overhead.  I love the levels where you are in the whale and there is garbage floating past you.  Very authentic (at least what I’ve been told from every Saturday morning cartoon).</p>
<div id="attachment_13343" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/11/ql-vikings-row-3.jpg"><img class="size-full wp-image-13343" title="ql-vikings-row-3" src="http://www.technobrains.com/wp-content/uploads/2010/11/ql-vikings-row-3.jpg" alt="Mermaid Surprise" width="336" height="224" /></a><p class="wp-caption-text">Mermaid Surprise</p></div>
<p>The sound effects are also pretty decent.  Nothing overly memorable, but nothing overwhelming either.  I’m a bit disappointed that there aren’t any comments from the Vikings as you’re sailing along.  There’s a lot of room for humor there, I’d think.  The music is nice, and fits the mood of the game fairly well.  It’s a tad ominous, but nothing overly brooding.</p>
<p>This game has so much potential, and I really want to say that I enjoy it.  I just can’t get over my frustrations with the controls.  You can replay any level to try and get a better shield, but the reality is that I’m so relieved when I finally pass a level that there’s no way I’d go back and play it again.  The concept, the graphics and the sound are all there, but the game almost becomes stressful when you’re trying to turn the ship and it’s just not cooperating, and a stressful game is not a fun game.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/vikings-row/id389157095?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/vikings-row">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Vikings+Row!+for+iPhone+http://bit.ly/hDrI5T" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: mScribble for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-mscribble-for-iphone/8505/</link>
		<comments>http://quicklook.technobrains.com/quick-look-mscribble-for-iphone/8505/#comments</comments>
		<pubDate>Fri, 05 Nov 2010 00:25:12 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Appular]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[mScribble]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13305</guid>
		<description><![CDATA[<br />I'm sure that when you were younger, a good number of you used to wave your hands in the air like you were directing the triumphant finale of a master symphony orchestra set.  mScribble for your iPhone / iPod Touch does you one better, as it lets you create music with the swipe of a finger.  I don't normally get into apps that aren't games, but mScribble has a certain something that keeps drawing you in.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>I have one rule on my iPod Touch: I don’t use it to be productive.  That’s what my computer is for.  Generally speaking, though, I’m not really even into what I’d call “novelty apps”.  I usually just stick to games.  Every once in a while someone will ask me to take a look at something that’s not a game, and sometimes I actually bite the bullet.  In this case, I’m so glad I did.  mScribble is such a simple concept, yet it’s almost mesmerizing in what it does.  Plus, it’s just fun to play with.  It’s pretty hard to argue with that.</p>
<p>mScribble is an app for making music.  Unlike traditional apps that might emulate an instrument such as a drum or guitar, however, mScribble only requires one finger and the desire for you to draw on the screen.  You pick one of nine background melodies ranging from jazz to “Big Feet”, then you pick a “sound color” (your choices are blue, green, red and orange) and finally you tap start.  Then you just drag your finger across the screen and you’re writing a song!  When you’re done you can double-tap the arrow in the lower left corner of the screen to access a menu which will allow you to email the song you’ve just created to yourself or a friend.  Unfortunately this feature doesn’t seem to work on my iPod Touch 2G, otherwise I’d share a “composition” with you.</p>
<div id="attachment_13306" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/11/ql-mScribble-1.jpg"><img class="size-full wp-image-13306 " title="ql-mScribble-1" src="http://www.technobrains.com/wp-content/uploads/2010/11/ql-mScribble-1.jpg" alt="Scribble For A Song" width="224" height="336" /></a><p class="wp-caption-text">Scribble For A Song</p></div>
<p>The left side of the screen is quiet and the right is loud, so you adjust the volume by moving back and forth.  This is just for your notes, not for the background melody.  Higher notes are at the top of the screen and lower notes at the bottom, so you can change the notes you’re playing by moving up and down.  If you just tap and hold on an area the note you’re playing will change as the melody changes.  Finally, you can adjust the vibrato by gently shaking the device, though that’s kind of hard to do while you’re playing music at the same time.</p>
<p>One thing I really like about mScribble is that unless you need to look at the pretty lights when you’re drawing you can effectively use this without staring at the screen.  It’s great if you’re embarrassed about messing with your device in front of people that don’t know what you’re doing.  As long as you use subtle movements to make the music, no one will even know you’re playing a game (unless you’re not wearing headphones, of course).</p>
<p>The main thing that’s missing from mScribble is a way to save and replay your creations on-device.  The email feature is nice (when it works), but it’s kind of shame that your only chance to do anything with a given song is when you first exit from playing that song.  A nice little file system at least showing the date the song was created, the length of the song and the background music that was used would be cool.  And of course the ability to email from archive and delete from archive should be there.  Still, for what the program offers it’s a lot of fun to mess around with.</p>
<p>As one might expect, the graphics are pretty basic.  Notes fly across the screen in a steady stream, and a line that’s constantly changing color follows your finger around.  There are, of course, no sound effects, as that would detract from the music.  There are 9 base tracks that you can choose from, and while none of them are really bad, you’re sure to find a couple favorites.  The nice part is that no matter which one you choose, it’s pretty hard to add a bad note on top of it with whatever algorithm they use to generate the music you “create”.</p>
<p>Those of you looking for high scores and leader boards need to look elsewhere.  Or maybe you need this as your bit of relaxation amidst all the stress of competition.  This is a great application to just pull out and mess with for a few minutes while you’re waiting in line somewhere or perhaps when that elevator is taking a bit too long to reach your floor.  And if you’ve got kids that love music, there’s no reason you shouldn’t have this application.  I’m just keeping my fingers crossed that we might see a few more background tracks some day.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/mscribble-make-music-your/id395030851?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/music/mscribble-make-music-with-your-finger">App Shopper Link</a></p>
<p>[Note: since I wrote this review I've been in touch with the developer via Appular, and it turns out my problem with sending my songs out as emails is a combination of older device (iPod Touch 2G), older OS (3.1.3) and overall song size.  If all goes well the issue should be fixed in iOS 4.2, so if you've got an iPod Touch 2G and you're on the upgrade path you should be fine.  In the mean time, you can still send really short songs!]</p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2011 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+mScribble+for+iPhone+http://bit.ly/aOdQEB" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Drop Dead for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-drop-dead-for-iphone/8504/</link>
		<comments>http://quicklook.technobrains.com/quick-look-drop-dead-for-iphone/8504/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 05:12:28 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Drop Dead]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Goofball Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13212</guid>
		<description><![CDATA[<br />I'm sure I've said it before, and I'll probably say it again - match 3 games are a dime a dozen on the App Store (yeah, I know the lowest you can go is 99 cents).  Still, I find myself inexplicably drawn to the concept, and feel the need to try every one out that I can get my hands on.  Drop Dead heightened the necessity by having a zombie theme.  There's nothing really original about the game, but it does what it does well, and the zombies are just really cool.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>It’s not exactly like the iPhone is hurting for match 3 games, so each new one that comes to market needs something different to make it worth playing over all the other ones.  The funny thing is, I’m not really sure that Drop Dead has that “something different”, yet it’s still got me hooked.  The atmosphere certainly helps things along quite a bit, but maybe it’s just proof that sometimes “back to the basics” isn’t such a bad place to go.</p>
<p>In Drop Dead you play a guy running from zombies.  To escape the zombies you must feed them body parts, which is done by matching three or more of the same parts in a row.  You can either tap each of two adjacent parts to swap them, or you can drag the two parts to make the exchange.  From there you probably know how the whole match 3 thing works by now.  If you make a match of 4 parts you get an explosive version of that part which will blow up all parts adjacent to it when used in a match.  If you are lucky enough to match 5 parts you get a grenade that will destroy all instances of a part that it is swapped with.</p>
<div id="attachment_13214" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/10/ql-drop-dead-1.jpg"><img class="size-full wp-image-13214 " title="ql-drop-dead-1" src="http://www.technobrains.com/wp-content/uploads/2010/10/ql-drop-dead-1.jpg" alt="Run Away!" width="224" height="336" /></a><p class="wp-caption-text">Run Away!</p></div>
<p>Drop Dead has 3 different game play modes.  In Story mode you’ll race through 20 levels, each of which requires you to feed the zombie enough parts that it falls off the edge of the screen.  Once you’ve beaten a level in Story mode it becomes available in the other two modes.  In Endless mode you pick one level and your goal is to keep the zombie at bay for as long as you can.  The only quibble I have with this mode is that if you pick a lower level, the game should still speed up after a while.  Otherwise good players could find the lower levels truly endless.  In Impending Doom you will get caught, it’s just a matter of how many matches you can make before the zombie gets to you.</p>
<p>The big thing missing from this game is any sort of social integration.  I’d personally love to see OpenFeint since I’m still running OS 3.1.3, but Game Center would be better than nothing.  It’s kind of odd to see a game these days with a focus on scoring that doesn’t give you the opportunity to rub those scores in other players’ faces.  Obviously it’s not mandatory, but it sure would help this game a lot.</p>
<p>The graphics are really cool in a cartoony sort of way.  It’s funny because I often forget that the matching objects are body parts.  For instance, the spine part often reminds me of the neck of a guitar.  The real treat is the little window at the bottom of the screen that shows you running from the zombies.  There are a number of different zombie designs to entertain you, and the backgrounds are pretty cool as well.  It would be cool to see even more different zombie types based on the commentary of some of the levels, but what’s there is a great start.</p>
<p>The sound effects aren’t bad.  The one thing that’s really missing is any moaning and groaning from the zombies.  A zombie game always has to have moaning and groaning.  The music is decent, though it would be nice to have a few different themes to spread across the levels, given how diverse the settings are.  The music played at the main menu is actually more interesting than the in-game music, which sadly seems to happen a lot with indie games.  Not quite sure what makes the menu so appealing to give it the cool music.</p>
<p>Drop Dead is a nice little match 3 game with a cool zombie theme.  There may be nothing revolutionary about the mechanics, and it might even seem like a step back in some regards, but I still found myself clicking next each time I beat a level to move on.  There are definitely some improvements that could be made, but given the cheap price tag you shouldn’t feel gypped for what you get.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/drop-dead/id395981508?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/drop-dead">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Dice Tower for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-dice-tower-for-iphone/8503/</link>
		<comments>http://quicklook.technobrains.com/quick-look-dice-tower-for-iphone/8503/#comments</comments>
		<pubDate>Fri, 22 Oct 2010 04:06:53 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[ArianeSoft]]></category>
		<category><![CDATA[Dice Tower]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[Latest Mobile Games]]></category>
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		<description><![CDATA[<br />Usually tower building games test your twitch reflex by having you drop sections from above and try and keep an ever leaning structure in balance.  Dice Tower takes a more intellectual approach to the subject, using dice and simple rules to govern where the dice can be placed.  If you'd like more of a cerebral challenge when it comes to the virtual construction business, Dice Tower is the place to be.  I wonder when Donald Trump's gonna move in?<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>There have been a number of tower building games on the App Store, allowing you to build structures with everything from standard brick and mortar sections to sheep!  I think this is the first one I’ve seen that uses dice, however.  Plus, instead of being a game of reaction and timing, it’s more about planning and strategy (with a little bit of luck thrown in).  If you’ve got a craving to keep rising higher and higher, Dice Tower might be the breath of fresh air you’ve been looking for.</p>
<div id="attachment_13202" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/10/ql-dice-tower-1.jpg"><img class="size-full wp-image-13202 " title="ql-dice-tower-1" src="http://www.technobrains.com/wp-content/uploads/2010/10/ql-dice-tower-1.jpg" alt="2 Pair" width="224" height="336" /></a><p class="wp-caption-text">2 Pair</p></div>
<p>Dice Tower is a game about building towers.  As you might have guessed, these towers will be built from dice.  The key here is that the number on the dice makes all the difference in the world.  For the first layer you can use any dice you want except wild card dice.  For any layer after that, the die placed at a given location must either be the sum or the difference of the two dice below it.</p>
<p>There are two exceptions to this rule.  The first is if the two dice below the position are the same, in which case the die can have the same number as those two dice.  The second is if there is only one die below the position.  Then the die you are placing must have the same value, twice the value or half the value of the die below it.  It’s a bit odd to describe on paper, but it works quite well in practice.  Also, don’t worry if your math skills aren’t the best.  As long as you can add and subtract between the numbers 1 through 6 you’ll do just fine.</p>
<p>To help you along the way you might roll a wild card die, which can be used for any number.  In addition you might get an extra roll, more time (on the timed mode), or a treasure that gives you a random value of up to 1000 points.  On the flip side, you could get a die for less time, one that randomly removes dice from the top layer, and one that destroys everything in your hand.  If you get the bomb and lose the contents of your hand, that could be game over if that was your last roll.</p>
<p>Everything is executed via drag ‘n drop.  The control is quite responsive, but sometimes it’s hard to tell where you’re placing a die.  This is especially true if you’re trying to store one in the chest, which is an area that lets you keep a couple dice from your hand as spares before you re-roll.  Rolling is a simple matter of tapping the cup in the bottom right corner of the screen.  Everything else is handled automatically, and power ups (or downs) are used as soon as you get them, with the exception of the wild card die and the free roll.</p>
<div id="attachment_13203" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/10/ql-dice-tower-2.jpg"><img class="size-full wp-image-13203 " title="ql-dice-tower-2" src="http://www.technobrains.com/wp-content/uploads/2010/10/ql-dice-tower-2.jpg" alt="Almost There" width="224" height="336" /></a><p class="wp-caption-text">Almost There</p></div>
<p>There are three game play modes in Dice Tower: Casual, Time Attack and Endless.  In Casual and Time Attack you must build each tower to a certain number of floors starting with 6 rolls per tower.  The main difference between the two modes is that on Time Attack each tower is timed.  In Endless mode you start with 10 rolls and keep on building until you run out of rolls and dice to place.  Endless mode requires the most strategy early on, because if you’re not careful about placing your dice you might use up your rolls a lot sooner than you’d like.  I’m not normally a fan of endless scenarios, but I like the heightened strategic element in this one.</p>
<p>The game isn’t overly flashy, but it looks really nice.  The playing field has a clean layout, everything is easy to read and it’s perfectly clear what’s what.  I like how a little platform slides out for you to roll the dice on.  It’s also pretty sharp when a special die zooms in off the rolling area and then the symbol stays for a second while the actual die fades away.  The little effects like that which are scattered throughout the game give it a nice touch.</p>
<p>The sound effects are decent enough.  A die roll sounds like a die roll and so forth.  The audio is actually a bit more subdued than the graphics even.  The music is nice except for the fact that every song sounds like it’s just a few bars constantly being repeated.  As a result it kind of gets monotonous after a while.</p>
<p>If you’re looking for the splash of games like Digital Chocolate’s Bloxx series, you won’t find it here.  Instead what you get is a stylish yet humble presentation over a unique take on the tower building genre.  If you need some twitch reflex action, you probably want to look elsewhere.  If you’d like to exercise your brain a bit (while still relying on the occasional bit of luck) then Dice Tower is a good choice for you.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/dice-tower/id392988136?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/dice-tower">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Dice+Tower+for+iPhone+http://bit.ly/aL1V4l" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: The Secret Of Grisly Manor for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-the-secret-of-grisly-manor-for-iphone/8502/</link>
		<comments>http://quicklook.technobrains.com/quick-look-the-secret-of-grisly-manor-for-iphone/8502/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 05:35:32 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Fire Maple Games]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[Quick Look]]></category>
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		<category><![CDATA[The Secret Of Grisly Manor]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13193</guid>
		<description><![CDATA[<br />I love getting promo codes for no reason, though I rarely take a code if I don't know what it's for.  In this case it came from a trusted friend, however, so I decided to give it a shot.  Turns out the code was for The Secret Of Grisly Manor, and I have no regrets for my greedy claim.  The adventure's a bit short, but it's loads of fun and looks really sharp.  If you like adventure games I'd seriously consider giving it a shot.<br /><br /><br />]]></description>
			<content:encoded><![CDATA[<p>While waiting for a developer friend of mine to get me an ad-hoc copy of one of the games he was working on, he sent me a promo code and said “Here, give this a try.  It’s an adventure game a friend of mine wrote.”  I didn’t know the name or anything, but I trust his judgment (and I’m not known for turning down a free game), so I popped the code into iTunes and the screen came up letting me know I had redeemed a code for The Secret Of Grisly Manor.  Sounds cool enough, I thought.  I had no idea.</p>
<p style="text-align: left;">
<div id="attachment_13194" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/10/ql-grisly-manor-1.jpg"><img class="size-full wp-image-13194 " title="ql-grisly-manor-1" src="http://www.technobrains.com/wp-content/uploads/2010/10/ql-grisly-manor-1.jpg" alt="What's In The Trunk?" width="336" height="224" /></a><p class="wp-caption-text">What&#39;s In The Trunk?</p></div>
<p>You start out receiving a package from your grandfather telling you to come find him at his manor.  Once you arrive you must solve one puzzle after another to find your grandfather and the secret his is trying so desperately to hide.  There really aren’t any instructions to the game, but anyone that’s played a point and click adventure game in the past 20 years will feel right at home before long.</p>
<p>There are several rooms within the house to explore, and you’ll even journey out to the shed and an old tree stump in the back yard.  Given that the house was just a decently sized structure and not a sprawling mansion, the developer did a good job of making sure there were enough puzzles to keep you busy.  On the plus side some of the puzzles did make you think, but there really wasn’t a time where my brain-wheels were spinning like crazy trying to solve something.</p>
<p style="text-align: left;">
<div id="attachment_13195" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/10/ql-grisly-manor-2.jpg"><img class="size-full wp-image-13195 " title="ql-grisly-manor-2" src="http://www.technobrains.com/wp-content/uploads/2010/10/ql-grisly-manor-2.jpg" alt="You Got The Time?" width="336" height="224" /></a><p class="wp-caption-text">You Got The Time?</p></div>
<p>As a result, the overall game is not very long, especially if you’re a seasoned puzzle solver / adventure gamer.  As luck would have it, however, the game length is considerably extended due to the fact that you have to traipse back and forth between some rooms several times before solving a puzzle.  Well, there’s that and the fact that it feels like you’re constantly waiting for scenes to load.  Despite these issues, I was drawn in from the beginning and didn’t want to put the game down until I had completed it.  The only other drawback was that the ending, while somewhat interesting, was kind of a letdown given all you had to do to get there.</p>
<p>This is a straightforward adventure game with no mini-games to be found.  That basically means everything is a “tap to operate” type affair, so you won’t have any issues controlling the game.  There also aren’t any twinkles or real hints as to what you can interact with, which means in a couple of cases you end up “hunting and pecking” your way through a scene, though once again it’s not as bad as it sounds.  There is no concept of a hint system in the game, though it doesn’t really seem to need it.</p>
<p style="text-align: left;">
<div id="attachment_13196" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/10/ql-grisly-manor-3.jpg"><img class="size-full wp-image-13196 " title="ql-grisly-manor-3" src="http://www.technobrains.com/wp-content/uploads/2010/10/ql-grisly-manor-3.jpg" alt="A Tree Stump... With A Hole" width="336" height="224" /></a><p class="wp-caption-text">A Tree Stump... With A Hole</p></div>
<p>The graphics in Grisly Manor are wonderful.  Everything is nicely detailed, and while there’s not a whole lot going on in this manor outside of you, there is some animation when appropriate.  I would have liked to have seen a bit more of an intro / ending, maybe done up in a comic panel style format, but what’s there is very nice visually.  The sound effects enhance what they’re sounding off about, but nothing really stands out.  Hearing the grandfather’s voice at the beginning and end would have been nice.  The music is actually really good, and definitely gets you in the mood for exploring the manor.</p>
<p>This game was a surprise, but ended up being one of the good kind of surprises.  Despite its short length and load times, it’s an enjoyable old school adventure with plenty of puzzles and enough mystery to keep you hooked until the end.  If you’re an adventure game fan, this is one you don’t want to miss.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/the-secret-of-grisly-manor/id384282298?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/the-secret-of-grisly-manor">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+The+Secret+Of+Grisly+Manor+for+iPhone+http://bit.ly/dBbpkE" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Dust Off Your Old Cassette Tapes With the Tape Express Plus</title>
		<link>http://quicklook.technobrains.com/quick-look-dust-off-your-old-cassette-tapes-with-the-tape-express-plus/8492/</link>
		<comments>http://quicklook.technobrains.com/quick-look-dust-off-your-old-cassette-tapes-with-the-tape-express-plus/8492/#comments</comments>
		<pubDate>Thu, 07 Oct 2010 19:22:27 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[cassette tape player]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
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		<category><![CDATA[standard cassette tape player]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13159</guid>
		<description><![CDATA[So when was the last time you listened to something on a cassette tape?

With digital music having taken over the marketplace, the old cassette tapes are no longer something worth keeping. Some of you may still have some old cassette tapes with rare songs that are either not available in digital format or hard to find. Now you can preserve these old cassette tapes and transform them into digital format very easily. Ion Audio has created the Tape Express Plus which allows you to quickly transfer your cassette tapes to digital audio format (mp3).]]></description>
			<content:encoded><![CDATA[<p>So when was the last time you listened to something on a cassette tape?</p>
<p>With digital music having taken over the marketplace, the old cassette tapes are no longer something worth keeping. Some of you may still have some old cassette tapes with rare songs that are either not available in digital format or hard to find. Now you can preserve these old cassette tapes and transform them into digital format very easily. <strong>Ion Audio</strong> has created the <strong><a rel="nofollow" title="Tape Express Plus" href="http://ionaudio.com/tapeexpress" >Tape Express Plus</a></strong> which allows you to quickly transfer your cassette tapes to digital audio format (mp3).</p>
<p><img class="alignleft" title="Tape Express Plus" src="http://ionaudio.com/stuff/contentmgr/files/32/1524eb88678f0738ed95c7efb5927632/medium/tapeexpresswheadphones_web_md.jpg" alt="" width="460" height="288" />This product looks just like your old portable cassette tape player and has a digital output to a USB connection port. The unit runs on batteries or can be directly powered from the USB port of your PC or MAC.</p>
<p>Just the product you need to keep all your classic cassette tapes alive and at a retail price of <strong>$59.99</strong> you cannot go wrong. The player also supports headphones just like a standard cassette tape player for added convenience to go old school.</p>
<p>Check out the <strong>Tape Express Plus</strong> and other cool digital products at <strong><a rel="nofollow" title="Ion Audio" href="http://www.ionaudio.com" > ionaudio.com</a></strong>.</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Dust+Off+Your+Old+Cassette+Tapes+With+the+Tape+Express+Plus+http://7bcio.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Tappi Bear All In 1 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-tappi-bear-all-in-1-for-iphone/8477/</link>
		<comments>http://quicklook.technobrains.com/quick-look-tappi-bear-all-in-1-for-iphone/8477/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 02:34:27 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[Taplay]]></category>
		<category><![CDATA[Tappi Bear All In 1]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13111</guid>
		<description><![CDATA[I don't normally look at kids' games because I don't let my kids use my iPod Touch and I obviously don't relate too much to them any more.  I'm a big fan of TaPlay, however, so when they sent me a code for Tappi Bear All In 1 I decided to give it a go.  I think it would be a great game for younger kids, and it might even keep the parents occupied for a few minutes every now and again after the kids go to sleep.]]></description>
			<content:encoded><![CDATA[<p>When TaPlay sent me a code for Tappi Bear All In 1 I wasn’t really sure what to do with it.  None of my kids are allowed to use my iPod Touch (it stays intact that way), and I wasn’t really interested in a kids’ game.  However, I’m a big fan of TaPlay, so I thought I’d give it a shot anyway.  It turns out it’s actually kind of fun, and I could definitely see how little kids could get into it.  I can’t really compare it to any other kids’ games on the iPhone since I haven’t really tried any, but as it stands I’d say this is definitely a game you can feel good about your kids enjoying and while it’s not technically “educational” they can learn some stuff about things like timing, time management, and observation.</p>
<p>The game is actually a collection of 5 Tappi Bear games that are all available separately on the iPhone: Space Rush, Donut Dance, Donut Ninja, KungFu Battle and Tap Tap Jump.  I would expect that as more Tappi Bear games get created this collection will get updated as well, so if you think even one or two of them sound worthwhile you might as well save yourself a bit of home page space and get the collection.  Honestly, I actually find several of them mildly amusing, and I’m a far cry from a kid.</p>
<p style="text-align: left;">
<div id="attachment_13112" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-space-rush-1.jpg"><img class="size-full wp-image-13112 " title="ql-space-rush-1" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-space-rush-1.jpg" alt="Space Rush" width="224" height="336" /></a><p class="wp-caption-text">Space Rush</p></div>
<p>Space Rush is a simple “dodge the asteroids” style game.  You move back and forth either by swiping or tapping the left and right sides of the screen.  Personally I find the swipe method more precise.  The playing field is broken up into three lanes, and you need to make sure Tappi Bear is always in the empty lane (unless of course there’s a donut in the lane, then you want that one).  The problem with using the tap method is that a tap will often move you more than one lane, resulting in some bad stuff happening.</p>
<div id="attachment_13113" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-donut-dance-1.jpg"><img class="size-full wp-image-13113" title="ql-donut-dance-1" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-donut-dance-1.jpg" alt="Donut Dance" width="224" height="336" /></a><p class="wp-caption-text">Donut Dance</p></div>
<p style="text-align: left;">Donut Dance is a memory game where a group of bears will dance around, passing a donut between them.  When the music stops you have to pick the bear that’s holding the donut.  It sounds easy, but as the group gets bigger and the donut goes faster it gets hard to follow along.  This is my least favorite one, mainly because I’m no good at following quick moving objects, especially when there are cute dancing bears to watch!</p>
<p style="text-align: left;">
<div id="attachment_13114" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-donut-ninja-1.jpg"><img class="size-full wp-image-13114 " title="ql-donut-ninja-1" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-donut-ninja-1.jpg" alt="Donut Ninja" width="336" height="224" /></a><p class="wp-caption-text">Donut Ninja</p></div>
<p>Donut Ninja is cool just because the concept of a bear ninja tossing donuts is so funny.  You don’t control Tappi, but rather you just tap the bad guys to throw donuts at them.  The bad guys are descending towards you, and if one of them passes your defenses and gets to you it’s game over.  The real catch here is that some bears have numbers on them, and you must hit those bears the number of times on their shirt plus 1.  This game actually is somewhat addicting, and it can actually get crazy when multiple bears with numbers are coming at you.</p>
<p style="text-align: left;">
<div id="attachment_13115" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-kungfu-battle-1.jpg"><img class="size-full wp-image-13115 " title="ql-kungfu-battle-1" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-kungfu-battle-1.jpg" alt="KungFu Battle" width="336" height="224" /></a><p class="wp-caption-text">KungFu Battle</p></div>
<p>KungFu Battle has you guarding a pile (and by pile I mean 3) of donuts from evil bears.  You simply tap left to attack to the left and right to attack to the right.  The thing with KungFu Battle is that you must have both timing and patience.  If you miss you are stunned for a second, and that’s all it takes for a bear to steal a donut.  Apparently I don’t have timing or patience, so I’m not very good at this one, though I do better than at Donut Dance.  Thankfully the music on this one is decent so I don’t mind trying a few times to get it right.</p>
<div id="attachment_13116" class="wp-caption aligncenter" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-tap-tap-jump-1.jpg"><img class="size-full wp-image-13116" title="ql-tap-tap-jump-1" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-tap-tap-jump-1.jpg" alt="Tap Tap Jump" width="224" height="336" /></a><p class="wp-caption-text">Tap Tap Jump</p></div>
<p style="text-align: left;">Finally there’s Tap Tap Jump, which kind of reminds me of NinJump just with cute bears, cute birds and donuts.  You basically jump back and forth between two vines, trying to get as high as you can.  The longer you press your finger before releasing the more powerful your jump, but if you wait too long the game will be over.  The game also ends if you hit a bear or bird.</p>
<p>The nice thing about these games is that you can pretty much play them with one finger, though games where you move left and right are a bit easier to use one finger for left and another for right.  They’re also easy to understand yet still entertaining, so they should work quite well for the younger set.  You might also get the slightly older ones interested, though they may not admit it.  You’d probably be pushing it for teens, though!</p>
<p>The graphics are nice, and will definitely hold a young child’s interest.  Everything is bright and colorful, and even though you can tell the bad guys from Tappi Bear they aren’t intimidating in any way.  The images are detailed yet not overly so, kind of like a nicely drawn PBS cartoon.  The animation isn’t bad either.  Sometimes it feels a bit stiff, but that might actually be on purpose.  Whatever the case the visuals are pleasing.  The sound effects are decent, and certainly suit the game, but there’s nothing overly exciting going on there.  I do quite like the music, though certainly some of the songs are better than others.  Ironically enough, my least favorite song is the one from Donut Dance.  Go figure.</p>
<p>Overall Tappi Bear All In 1 is a nice collection of games for kids.  It’s also a decent collection of games for the parents to secretly load up for a few minutes after the kids have gone to bed.  Now don’t get me wrong – if you don’t have kids then even if you find the games amusing you’re probably not going to be playing it for long, though for 99 cents that may not bother you.  However, for those of you with kids this is definitely a game to consider purchasing.  There’s plenty of variety in the five included mini-games, and hopefully with enough purchases they’ll be encouraged to keep expanding the collection.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/tappi-bear-all-in-1/id391337824?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/tappi-bear-all-in-1">App Shopper Link</a></p>
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<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Tappi+Bear+All+In+1+for+iPhone+http%3A%2F%2Fw34qw.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Dungeon Core for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-dungeon-core-for-iphone/8466/</link>
		<comments>http://quicklook.technobrains.com/quick-look-dungeon-core-for-iphone/8466/#comments</comments>
		<pubDate>Fri, 24 Sep 2010 11:14:55 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Dugeon Core]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[Gaewool Inc.]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13087</guid>
		<description><![CDATA[Games where you're descending a pit or jumping higher and higher seem to be pretty popular on the App Store, but after a while they all begin to feel the same.  Thankfully Dungeon Core brings something different to the table with some lite RPG elements.  On the other hand, a poor save system and iffy control responsiveness tend to diminish the experience a bit.]]></description>
			<content:encoded><![CDATA[<p>This is a rather interesting take on the “infinite rising / infinite falling” genre.  It actually combines that format with some lite RPG elements to make a mostly fun but somewhat frustrating adventure.  There are six game play modes (three of which need to be unlocked) and 19 achievements to earn through OpenFeint, so there is certainly quite a bit of variety for this type of game.  Unfortunately, a brutal save system, slightly unbalanced game play and potentially by-design uber-sensitive controls tend to dampen the enjoyment for me.  It’s too bad, as this is definitely one of the most original entries in this genre.</p>
<div id="attachment_13088" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-dungeon-core-1.jpg"><img class="size-full wp-image-13088 " title="ql-dungeon-core-1" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-dungeon-core-1.jpg" alt="Down We Go" width="224" height="336" /></a><p class="wp-caption-text">Down We Go</p></div>
<p>The three game play modes you start out with are story, hard story and rescue.  I can’t really comment on the others because I haven’t unlocked them nor do I know how to.  At any rate, in Rescue mode your task is to navigate your hero towards the sides of the screen, tapping all the helpless creatures that need to be rescued.  In the mean time you need to avoid all the spiked objects that litter the screen, some of which are stationary while others are moving towards you.  There might be more to this mode, but I can’t seem to get very far as there are an insane amount of spiked objects at any given time, and the overly sensitive controls ensure that I almost always move more to the left or right than I really want to at any given time.  Needless to say I’m not a very big fan of this mode, though if the difficulty were tuned down a bit it might be kind of fun.</p>
<p>Then there’s story mode.  This is where the game gets interesting, though it’s in no way less frustrating.  You start off with a sword and some money, and you must make your way down a pit to slay an evil beast.  Your character is constantly in motion, and the only control you have is to move him left and right.  Along the way there will be monsters to fight, which you can kill just by running into them.  Every monster leaves a coin, and you actually have to touch the coin to get it.  No auto pick ups here.  At the very beginning of the game and then once every so many meters you’ll encounter a store.  The store will allow you to buy and sell armor, weapons and more.  If you want to buy a better version of something you have you have to sell the old item first, as there is only one slot for each thing.  It would be nice if the game handled this automatically for you, but it’s not a big deal.</p>
<p>The other thing you can do at the store is save your game.  The problem is that it cost money, and for every subsequent store you find the price to save goes up, regardless of whether you took advantage of the save in a previous store or not.  The problem with this is that so far I can barely earn enough money to either save or upgrade equipment, and without upgrading equipment you won’t make it very far in the game.  It almost feels like a not so subtle way for the developers to discourage saving, especially since the save game is one of the features lacking in the Hard story mode.  If there are people that really like this kind of save system then I say it’s okay as an option, but there really needs to be a baby mode for people who like to save whenever they want.  Being able to save my game should not be a punishment, and that’s exactly what it becomes when I have to sacrifice my equipment money in order to save.</p>
<div id="attachment_13091" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-dungeon-core-2.jpg"><img class="size-full wp-image-13091 " title="ql-dungeon-core-2" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-dungeon-core-2.jpg" alt="A Slot Machine Must've Exploded!" width="224" height="336" /></a><p class="wp-caption-text">A Slot Machine Must&#39;ve Exploded!</p></div>
<p>I’m also not so keen on is the controls, and the sad part is I think they are the way they are by design.  Regardless of whether you use the touch or tilt method of control, your character moves really fast until you purchase a pair of boots, which then help you control him better.  I’m all for this conceptually, but again the level of control is not consummate with the spacing and diminishing sizes of the platforms, which means you spend and awful lot of time dying simply because of bad control.  Very rarely do I lose a game because I actually run out of hit points.  Again, I could live with this if the save system were better, but the combination of the two means that I almost never make it past 100 meters in the game (and I know by the achievements that the pit is at least 700 meters deep).  If nothing else the game needs a baby mode for those of us with little time and even less skill.</p>
<p>The graphics are actually pretty cool.  The main character looks sort of like a mini-me version of Marge Simpson, but at least the visuals actually change as you equip him with different items.  The critters are kind of cute, and more often then not don’t actually look like your garden variety dungeon crawling baddies.  The sound effects are okay, though nothing very exciting.  The one moment I do like is when you die and your character screams while falling down the pit, only to splash in the water at the bottom.  That effect cracks me up for some reason.  The music is a bit odd.  There are occasions where it sounds really good, but most of the time it sounds like it is only two or three notes stuck in a loop.  I’m not sure if that’s on purpose or if there is a problem with the playback, but either way it tends to get annoying quickly.</p>
<p>The base concepts of Dungeon Core are quite solid, and the game can be a lot of fun to play.  The atmosphere is cool and the ability to buy goods to further your quest is a great addition to the genre.  I just wish they’d come up with a better way to handle the save system and the issue with needing the boots to have any sort of reasonable control over your character.  Maybe fixing one will downplay the other enough to cancel them out, but having them both in the game makes it a lot more frustrating than it needs to be.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/dungeoncore/id382206627?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/dungeoncore">App Shopper Link</a></p>
<p>Quick Looks link: [<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Dungeon+Core+for+iPhone+http%3A%2F%2F6oysy.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Vampire Origins for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-vampire-origins-for-iphone/8465/</link>
		<comments>http://quicklook.technobrains.com/quick-look-vampire-origins-for-iphone/8465/#comments</comments>
		<pubDate>Tue, 14 Sep 2010 05:32:17 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Chillingo]]></category>
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		<category><![CDATA[Vampire Origins]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13072</guid>
		<description><![CDATA[For some reason vampires haven't been nearly as popular on the App Store as zombies, even though in my opinion they are a much cooler undead villain.  There have been at least some attempts at dealing with this minion of the night, however, one of the more recent being the game Vampire Origins from Chillingo.  As a survival horror game it kind of lags behind the competition like Resident Evil or Zombie Infection, but it still has a lot of promise.  If you prefer vampires to zombies, or are just looking for something different, you could certainly do a lot worse than Vampire Origins.]]></description>
			<content:encoded><![CDATA[<p>Unlike the zombie, vampires haven’t really had a ton of exposure in the App Store.  As a result, I get a bit excited every time a new vampire game comes out, and when Chillingo is the publisher my eyes tend to get even bigger.  A while back they released the game Vampire Origins, which was supposedly a hybrid action / adventure game rendered in a 3rd person perspective.  I’m finally getting the chance to sink my teeth into the game, and while there’s certainly a lot of promise to what was intended to be the first of a trilogy (I believe), after playing more recent endeavors like Resident Evil and Zombie Infection I’m not overly impressed.  I’ll grant you that those are zombie games, but they have the same sort of feel to them, and are much more worthy of your efforts in terms of time and overall enjoyment.</p>
<p>You play the hero Vincent, who has been brought back from the dead to help restore some order by destroying an out of control vampire population.  Of course, you think you’re just trying to avenge the death of your loved one, but that’s taken care of in the first part of the game.  Anyway, the background is revealed to you through a combination of pages from a book on vampire lore and comic book style cut scenes between you and the various main nasties in the game.  In between all this exposition is a whole lot of creature killing, some key finding, and just a bit of puzzle solving, though not really enough to call it even a hybrid adventure game in my opinion.  I would have liked to have seen a bit more adventuring, but I guess I can get that fix by playing the Path Of The Dragon series.</p>
<div id="attachment_13074" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-vampire-origins-1.jpg"><img class="size-full wp-image-13074" title="ql-vampire-origins-1" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-vampire-origins-1.jpg" alt="The Undead Are Dead Again" width="336" height="224" /></a><p class="wp-caption-text">The Undead Are Dead Again</p></div>
<p style="text-align: center;">
<p>There are three main ways to interact with critters in the game.  The first is with your guns, which basically becomes a glorified shooting gallery.  You can either tap directly on the creature to shoot it, or you can aim towards the creature with the virtual joystick and then use the fire button to shoot.  I prefer the direct tap method, because the auto targeting seems a bit flaky.  You basically get three ranged weapons, so don’t expect a whole array of cool toys like in iDracula.  The second method of interaction is sword “fighting”.  I use this term loosely, because basically you’re watching a movie, and every once in a while you trace a line of blood to cause Vincent to attack correctly.  Honestly this is a really weak mechanic, as it makes the boss battles way too easy.  The third thing you’ll do is run.  There are several sequences where you have to outrun something, which is a big pain regardless of whether you use the virtual joystick or the “tap to move” method of control.  Overall the interaction with the bad guys could have used a bit of tweaking.</p>
<p>The main story mode is divided into 3 “chapters”, with a boss at the end of each chapter.  There is also a survival mode, but I didn’t find that particularly interesting, so I’ll leave that up to you to check out in the lite version of Vampire Origins if you so desire.  Both story and survival modes have easy and nightmare difficulty settings, and I’d say it took me roughly 3-4 hours to complete the story mode on easy.  Someone with any amount of action game savvy could probably complete the game in a couple of hours.  The biggest obstacle to any of this is the controls, but if you master that the game is not all that difficult.  There are achievements to be earned through Crystal if you’re a subscriber to that social network.  I’m not sure how many there are, because Crystal isn’t cooperating with me at the moment, but the main page says I’ve only completed 3% of them, so there must be quite a few.</p>
<p style="text-align: center;">
<div id="attachment_13077" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-vampire-origins-2.jpg"><img class="size-full wp-image-13077 " title="ql-vampire-origins-2" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-vampire-origins-2.jpg" alt="Your Conversations Are Grim" width="336" height="224" /></a><p class="wp-caption-text">Your Conversations Are Grim</p></div>
<p>The graphics are pretty nice, though the fact that they are pre-rendered makes some of the backdrops feel a bit “fake”.  The color palette also leaves a bit to be desired.  I’m sure they were going for dreary because of the somber mood of the game, but dreary often turns into muddled instead.  The characters themselves are nicely rendered, and there actually aren’t too many issues with clipping and such things that are usually present in 3D games on handheld devices.  Sometimes everything gets just a bit sluggish, but I would probably attribute that to the fact that I’m still running a second generation iPod Touch.</p>
<p>The sound effects are decent enough, though the noise the little axe wielding freak makes is kind of annoying.  It would have been cool to have some voices to go along with the main characters during the cut scenes, but it doesn’t really hamper anything with them not being there.  Given the survival horror nature of the game it seems like there should be creepy background music playing throughout your journey.  There is some good music that plays, but sadly it’s only during the menu and fight scenes.  I really think it would have helped the ambience to have something playing throughout the game.</p>
<p>Normally I try not to read other people’s “reviews” of a game that I’m working on reviewing myself, but in this case I ended up reading several comments in a thread while looking for the answer to a question I had.  There seemed to be a lot of negative vibes towards this game.  It certainly wasn’t the best, especially when weighed against the likes of Resident Evil and other such survival horror games.  On the other hand, it wasn’t nearly as bad as many were making it out to be.  The controls could use a bit of tweaking and some more adventure type stuff would be nice, but what’s there is an interesting start.  I will say that I had enough fun with this that I wouldn’t mind seeing the next part to the saga, assuming the developers are still planning on releasing it at some point.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/vampire-origins/id312847148?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/vampire-origins">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look:+Vampire+Origins+for+iPhone+http://gq4eo.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Jewels Maker for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-jewels-maker-for-iphone/8464/</link>
		<comments>http://quicklook.technobrains.com/quick-look-jewels-maker-for-iphone/8464/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 04:23:34 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Jewels Maker]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
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		<category><![CDATA[Sera Soft]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13056</guid>
		<description><![CDATA[Look ma, another ball rolling game!  Yeah, but there's something about this one that I like, despite some issues I've had with it.  Maybe there's some sort of subliminal message buried in the music.  Who knows?  What I do know is that despite failing repeated times on some levels, I'm always ready to come back for more. I think you will be too...]]></description>
			<content:encoded><![CDATA[<p>I have this bad habit of volunteering my reviewing services simply because a developer is asking for people to take a look at his game.  As a result, I often don’t necessarily know what I’m getting myself into beforehand.  As it turns out, what I’ve gotten myself into with Jewels Maker is a fun, frustrating and addictive game all rolled up into one.  It’s games like this that make me glad I tend to be impulsive and greedy when it comes to picking up games for review.</p>
<p>The premise behind the game is simple.  You control a ball that collects jewels, and your job is to collect all the jewels of a certain color on a given level while avoiding all the jewels of the other color.  As you collect jewels your ball grows bigger, and as your ball gets bigger you’re able to collect bigger jewels.  If a jewel of the wrong color suddenly becomes small enough for you to collect it will change colors so you can grab it.  The goal is to collect enough jewels to grow your ball by 10 levels.  Once you’ve done that you’ll get 5 seconds to collect as many jewels as you can for extra points (they’ll all be the right color at this point), and then you move on to the next level.</p>
<p style="text-align: center;">
<div id="attachment_13057" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-jewels-maker-1.jpg"><img class="size-full wp-image-13057 " title="ql-jewels-maker-1" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-jewels-maker-1.jpg" alt="Hole In The Middle" width="336" height="224" /></a><p class="wp-caption-text">Hole In The Middle</p></div>
<p>Unfortunately there are only 15 levels, because I think I’ll be sad once I’ve beaten them all.  Of course, the developer has made sure that task isn’t so easy once you get into the hard set.  The problem is that the difficulty doesn’t really come from the levels themselves, but rather the control.  All you have to do is tilt the device to move the ball.  There’s no option to calibrate, however, and sometimes it seems like it takes an awful lot of effort to get the ball to switch directions.  There’s a speed option, but make it too fast and the motion of the ball is jerky, and making it too slow pretty well guarantees you won’t be making many necessary quick turns.  And to top it off screen rotation isn’t an option.  Screen rotation happens automatically and usually at the worst time.  The controls really need to be tweaked a bit.</p>
<p>The levels really don’t get interesting until half way through the game, and even then the most complicated seems to be four squares connected by walkways with skimpy borders around the edges to encourage you to fall and an occasional hole in the middle of a square.  Variety is key here.  It would also be nice if the game did something different like maybe switch up the “good’ color every now and again within the same level.  That would certainly throw the player for a loop.  Despite all these critiques I definitely think there’s something going on here.  I’d just like to see the developer take the game from being fun and strangely addictive yet average to something that can really stand out from the crowd.</p>
<p style="text-align: center;">
<div id="attachment_13058" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/09/ql-jewels-maker-2.jpg"><img class="size-full wp-image-13058 " title="ql-jewels-maker-2" src="http://www.technobrains.com/wp-content/uploads/2010/09/ql-jewels-maker-2.jpg" alt="Surrounded" width="336" height="224" /></a><p class="wp-caption-text">Surrounded</p></div>
<p>While not at the level of games like Hydro Tilt or Aerox, the graphics in Jewels Maker are decent.  The colors and patterns can be a bit garish, but nothing is overwhelming.  The ball looks like a big marble, which is actually kind of cool, and the jewels look decent.  The sparkle when you hit a jewel is a nice little touch.  The sound effects are workable as well.  Where the aesthetics stick out, however, is in the music department.  There are three tunes: one for the menu, one for the main game play, and one for the bonus time.  I don’t know if they were composed specifically for this game or if they were chosen from a site of the internet or what, but however you look at it the music is great and in an odd way really suits the game.</p>
<p>I’ve played better ball rolling games, but I’ve certainly played much worse.  The truth is that amidst the game’s brevity and issues it has a certain charm that can’t be denied.  I really hope the developer continues to enhance Jewels Maker, though, because I do believe that given the right amount of love and care it could become one of the top tier ball rolling games.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/jewels-maker/id388541024?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/jewels-maker">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Monster Dash for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-monster-dash-for-iphone/8463/</link>
		<comments>http://quicklook.technobrains.com/quick-look-monster-dash-for-iphone/8463/#comments</comments>
		<pubDate>Thu, 26 Aug 2010 04:03:56 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Halfbrick]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Monster Dash]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13045</guid>
		<description><![CDATA[There are plenty of run and jump games on the App Store, and most of them involve some mix of involuntary running and voluntary jumping.  Unfortunately, too many of them don't offer much else, save a different look or various obstacles to jump over.  Thankfully Monster Dash brings something new to the table, as you get the opportunity to blast away monsters while you're, well, running and jumping.  It's a small change, but it makes all the difference in the world.]]></description>
			<content:encoded><![CDATA[<p>I have a new addiction on my iPod Touch, and it’s called Monster Dash.  I almost bought Canabalt at one point, but thankfully I decided to try the flash version first. While the visuals were dynamite, the game play was just like all the rest of the run and jumps.  Like any other genre, new iterations of this style of game play need to have something a bit different to remain interesting.  Along comes Monster Dash, and suddenly we have that something different – weapons and monsters to take the brunt of those weapons.  Amazingly, it’s a simple addition that makes all the difference in the world.</p>
<p>You take on the role of Barry Steakfries, and your mission is simple.  Run as far as you can and take out as many monsters as possible before your demise.  You will not win, but you can have a whole lot of fun in the process of dying.  You’ll travel between four realms, fighting vampires, mummies, zombies and demons every step of the way.  You’ll also have the opportunity to collect a few weapons including “the Pacifier”, which shoots a bullet all the way across the screen, and the machine gun jet pack, which literally propels you in the air as you rain bullets on the bad guys below.</p>
<p style="text-align: center;">
<div id="attachment_13046" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/08/ql-monster-dash-1.jpg"><img class="size-full wp-image-13046 " title="ql-monster-dash-1" src="http://www.technobrains.com/wp-content/uploads/2010/08/ql-monster-dash-1.jpg" alt="Let's Do The Dash, Let's Do The Monster Dash..." width="336" height="224" /></a><p class="wp-caption-text">Let&#39;s Do The Dash, Let&#39;s Do The Monster Dash...</p></div>
<p style="text-align: left;">You’re constantly running, so all you have to worry about is jumping by pressing on the lower left corner of the screen and shooting by pressing on the lower right corner of the screen.  Initially you’re shown buttons for these two actions, but I think you can hit anywhere within the general location of each button to perform the action.  You’ll automatically pick up weapons when you run into them.  Your main gun is limitless but doesn’t have a very good range, and all the rest of the weapons have a small amount of ammo.  I would encourage you not to horde, however.  It’s much easier to get rid of the monsters whenever possible so you have more room to jump around.</p>
<p>There are two ways to die – fall down a pit or lose all your hearts.  You lose a heart if you get hit by a monster or run into the various traps protruding from the ground on occasion throughout each level.  Every level has a heart on it to replenish one hit, and if you’re health is full when you hit that heart you’ll actually get an additional heart added to your health meter.  Your score is based solely on how far you run, and each 1000 meters you’ll be teleported to a new world.  The game uses OpenFeint for leader boards and achievements (there are 25 altogether), and you can also post scores to Facebook and Twitter.  The one thing I’d like to see if they do some updates is a couple of new worlds.  I love the ones that already exist, but more variety is always good.</p>
<p style="text-align: center;">
<div id="attachment_13047" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/08/ql-monster-dash-2.jpg"><img class="size-full wp-image-13047 " title="ql-monster-dash-2" src="http://www.technobrains.com/wp-content/uploads/2010/08/ql-monster-dash-2.jpg" alt="Mr. Zappy Is Electrifying" width="336" height="224" /></a><p class="wp-caption-text">Mr. Zappy Is Electrifying</p></div>
<p>The graphics are great.  The overall style reminds me of an updated version of an old Apogee shareware game.  The characters look cool and each has their own death animation.  My favorite is the vampire, which looks like it bursts into a bunch of bats upon death.  Even your own character crumbles into a pile of bones when he dies.  The special effects are pretty slick as well.  When you get hit the borders of the screen go red (I know it’s an old trick, but it still looks cool).  When you use Mr. Zappy everything goes dark and you can temporarily see your skeleton.  The backgrounds are very nicely drawn too, and each had nice little touches to represent the creature of the land, like pyramids on the mummy level.</p>
<p>The sound effects are a perfect compliment to the visuals.  Every weapon has a unique sound, and there are enough little ambient noises that the world doesn’t feel dead (though for all intents and purposes it is!)  The only thing missing are some amusing quips from the hero.  I could easily see Barry being the next Duke Nukem with some creative catch phrase.  The music is quite catchy and really helps get the adrenaline pumping.</p>
<p>There’s no question in my mind that Monster Dash is the premiere run and jump game on the App Store right now.  The visuals have a “modern 80s shareware” look to them, the audio is very well done, and the game itself is just plain fun.  I just wonder what the next run and jump developer is going to have to do to kick the genre up a notch again.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/monster-dash/id370070561?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/monster-dash">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Lorax Garden for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-lorax-garden-for-iphone/8462/</link>
		<comments>http://quicklook.technobrains.com/quick-look-lorax-garden-for-iphone/8462/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 00:30:17 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Dr. Seuss]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Lorax Garden]]></category>
		<category><![CDATA[Oceanhouse Media]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13036</guid>
		<description><![CDATA[The world of Dr. Seuss comes alive once again on your iPhone and iPod Touch.  This time you get to help the Lorax replant several gardens that have been devastated in the hopes of attracting the local wildlife back.  The engine is built around the same one used for Flower Garden with a few embellishments that really make it work well.  This really seems more like a simulation than a true game, but it's still fun and worth your efforts.]]></description>
			<content:encoded><![CDATA[<p>If you’ve ever played the game Flower Garden (see my review <a rel="nofollow" href="http://www.iphonelife.com/blog/328/review-flower-garden">here</a>) then you’ll feel right at home with Lorax Garden.  And well you should, since Oceanhouse Media recruited the fine folks that developed Flower Garden to bring this particular tale of Dr. Seuss to electronic life.  I rather enjoyed Flower Garden, and personally I think Lorax Garden one-ups that product by feeling a bit more like an actual game.  I’d still call it more of a simulation, but it’s entertaining, it’s good for kids, and it might just be the best non-ebook Dr. Seuss product on the iPhone to date.</p>
<p style="text-align: center;">
<div id="attachment_13037" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/08/ql-lorax-garden-1.jpg"><img class="size-full wp-image-13037 " title="ql-lorax-garden-1" src="http://www.technobrains.com/wp-content/uploads/2010/08/ql-lorax-garden-1.jpg" alt="Grow A Truffula Tree" width="336" height="224" /></a><p class="wp-caption-text">Grow A Truffula Tree</p></div>
<p>The Truffula tree forests have been decimated, and it’s up to you to help the Lorax regrow them to their former glory.  To accomplish this you must raise trees and plants using the intuitive interface designed for Flower Garden.  At the bottom of the screen you have a pot, and at the top of the screen is a water meter controlled by a watering pot.  When working on a tree you’ll fill the meter to the right edge of the green, and then let the tree grow and use up some of that precious liquid.</p>
<p>Growing plants is a bit more complicated.  Each plant growing session is timed, so you will only get so many plants per session.  The watering meter has an “overwatered” level on the right that you don’t want to reach (it’s yellow in color).  Weeds will also sprout up which you must pull by dragging them out of the pot.  Weeding is actually kind of fun (within the context of Lorax Garden only), and feels kind of like a mini-game.  Any plant grown successfully during a session will earn you a heart that can be used to help grow trees more quickly.</p>
<p>Once a plant growing session is over or a tree is fully bloomed, the foliage will be removed from the greenhouse and relocated to the garden you’re working on.  Each garden has its own set of requirements in order to be completed, and you can opt to completely regrow a garden at any time.  As the game progresses you’ll earn more types of seeds for plants, as well as unlocking characteristics of the trees that will let you customize them to your will.  The one thing I would like to see is the ability to position the plants and trees in the garden yourself, sort of like how Bloomies works.</p>
<p style="text-align: center;">
<div id="attachment_13038" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/08/ql-lorax-garden-2.jpg"><img class="size-full wp-image-13038 " title="ql-lorax-garden-2" src="http://www.technobrains.com/wp-content/uploads/2010/08/ql-lorax-garden-2.jpg" alt="Show Off Your Gardens" width="336" height="224" /></a><p class="wp-caption-text">Show Off Your Gardens</p></div>
<p>Lorax Garden looks pretty sweet.  At any time you can go back and view any of the gardens you’ve completed, which really look like they came straight from a Dr. Seuss book.  When you’re actually in the greenhouse it is fun to watch the plants and trees grow in 3D.  The contraption that lets you specify the characteristics of the tree you’re planting also looks like a vintage Dr. Seuss gadget.  The sound effects are decent enough, with the gentle patter of rain as you water your foliage and background effects that shift from the howling winds of a deserted landscape to the lively chirps of a populated garden.  The only thing missing is some soothing background music.</p>
<p>I’m still not 100% sure I’d classify products like Flower Garden or Lorax Garden as games, but Lorax Garden certainly comes closer in that regards.  Whatever the case might be, it’s fun growing plants and Truffula trees, and it’s always nice to see the fruits of your labor as you gaze upon a loving regrown forest.  And, if you’ve got kids this would be a great game to play with them.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/lorax-garden/id366510234?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/lorax-garden">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Pigs Vs. Wolves for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-pigs-vs-wolves-for-iphone/8461/</link>
		<comments>http://quicklook.technobrains.com/quick-look-pigs-vs-wolves-for-iphone/8461/#comments</comments>
		<pubDate>Thu, 12 Aug 2010 03:19:52 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Pigs Vs. Wolves]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=13018</guid>
		<description><![CDATA[Looking for a lighthearted strategy game that's easy to get into but still provides a challenge?  Want something with lots of units and little resource management?  Need a game that makes you think but doesn't keep you at your screen for hours at a time?  Pigs Vs. Wolves might just be for you.  To top it all off you get a Hulk pig.  What could be better?]]></description>
			<content:encoded><![CDATA[<p>The wolves are at it again!  When last we saw this vicious bunch they were trying to turn a father and his poor kids into the roast of the valley.  Now it’s all out war, and the pigs aren’t going to take this invasion lying down.  Pig Vs. Wolves is a real time strategy game of sorts, and I’ll admit I’m not a real big fan of the particular style of play that’s employed.  However, the different types of pigs are amusing, the visuals are charming, and the game moves at a fast enough pace that I actually don’t mind the format.</p>
<p>You control the pig team, and you’re goal is to try and keep those nasty wolves at bay.  The playing field is divided into 4 rows, each row containing 7 squares.  You can place a unit on any square that is open.  If you decide you don’t want a particular unit on a square, erase it and place something else there (you don’t get any money back, however).  Once you fend off a certain number of wolves you’ll move on to the next level.  At the beginning of each level you get to pick which units you wish to take with you on the level.  You get 15 to choose from, but you only have a certain number of slots that you can fill, and you can’t put the same unit in two different slots.  You must choose wisely, but chances are you’ll need to play some levels through a few times before you know which combination works best.</p>
<p style="text-align: center;">
<div id="attachment_13019" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/08/ql-pigs-vs-wolves-01.jpg"><img class="size-full wp-image-13019 " title="ql-pigs-vs-wolves-01" src="http://www.technobrains.com/wp-content/uploads/2010/08/ql-pigs-vs-wolves-01.jpg" alt="Robin Pork And His Merry Bacon Squad?" width="336" height="224" /></a><p class="wp-caption-text">Robin Pork And His Merry Bacon Squad?</p></div>
<p>I like the variety of units.  The most fundamental unit is the piggy bank.  Without any of these you’ll never be able to build enough troops to fight your battles.  As for troops you have your basic pig with a sling shot, but eventually you’ll get more worthwhile shooters.  In addition to the offensive units you have defensive units like the Eskimo that throws ice at the enemies to slow them down or the photographer that flashes the bad guys to temporarily stun them.  There are even pig-made units like the bomb that will take care of all the units around it when it goes off, and the scare-pig, that acts as a defense the wolves have to get through before they can proceed.  Each unit has an offense and defense rating, so plan accordingly when placing them on the battlefield.</p>
<p>There are also plenty of villains to go around.  You start out with the basic brown wolf that can easily be dispatched with one or two shots as you get better shooters.  Then you have the blue wolf which is somewhat tougher, and the granny wolf that requires you to get through the disguise before you can actually take out the wolf.  Other wolves include a kamikaze wolf and a wolf with a torch that likes to burn down defenses.  This is just the tip of the iceberg, however, as new wolves get introduced for quite a few levels in classic mode (which you might also call campaign mode).  There’s also a survival mode, which I think is just playing for as long as you can with as many units as you’ve unlocked in classic mode.  I personally prefer the finite levels to classic mode, but I’m sure there are others that will enjoy the “how long can you last?” option.</p>
<p style="text-align: center;">
<div id="attachment_13020" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/08/ql-pigs-vs-wolves-02.jpg"><img class="size-full wp-image-13020 " title="ql-pigs-vs-wolves-02" src="http://www.technobrains.com/wp-content/uploads/2010/08/ql-pigs-vs-wolves-02.jpg" alt="They Call Me MR. Pig!" width="336" height="224" /></a><p class="wp-caption-text">They Call Me MR. Pig!</p></div>
<p>The graphics have the same cartoon charm as imPig.  The characters are nicely detailed and the animation isn’t too bad.  Everything is bright and colorful, and the cutscenes look like comic book panels.  It would be nice to see more of them, though.  The sound effects are okay, but the game needs more of them, especially when it comes to the wolves and pigs.  It would be nice to hear them react when they are getting hit or when they’ve made a kill.  It doesn’t have to be every time, but the occasional noise would be cool.  The music is good, but the various selections are all wildly different, and I know I’ve heard at least one or two of them in other games.</p>
<p>Overall I’ve quite enjoyed this game.  Again it’s not my favorite style of strategy game, but it certainly makes up for that shortcoming with a variety of units and a great atmosphere.  I’m really starting to get into this “pigs vs. wolves” universe, and I hope we see more games that tell the tales of these warring clans.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/pigs-vs-wolves/id352956101?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/pigs-vs-wolves">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Chuck Gnome for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-chuck-gnome-for-iphone/8459/</link>
		<comments>http://quicklook.technobrains.com/quick-look-chuck-gnome-for-iphone/8459/#comments</comments>
		<pubDate>Tue, 03 Aug 2010 04:02:32 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Chuck Gnome]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=13005</guid>
		<description><![CDATA[I’m not really sure where to begin with this game.  Sure you’ve seen something like it before, but nothing quite like it.  It is gnome slinging, target hunting fun that’s addictive and frustrating and captivating all at the same time.  The hero is a garden ornament, the villains look like paper cutouts, and the overall feel makes you want to believe it’s a kids’ game.  I can assure you that there’s enough challenge for the kid at heart trapped inside an adult’s body, though.  If you’re looking for a unique, entertaining experience involving short bearded men and big rubber bands, you need to get this game.  The rest of you ought to check it out as well.]]></description>
			<content:encoded><![CDATA[<p>I’m not really sure where to begin with this game.  Sure you’ve seen <strong>something</strong> like it before, but nothing quite like it.  It is gnome slinging, target hunting fun that’s addictive and frustrating and captivating all at the same time.  The hero is a garden ornament, the villains look like paper cutouts, and the overall feel makes you want to believe it’s a kids’ game.  I can assure you that there’s enough challenge for the kid at heart trapped inside an adult’s body, though.  If you’re looking for a unique, entertaining experience involving short bearded men and big rubber bands, you need to get this game.  The rest of you ought to check it out as well.</p>
<div id="attachment_13006" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/08/ql-chuck-gnome-1.jpg"><img class="size-full wp-image-13006 " title="ql-chuck-gnome-1" src="http://www.technobrains.com/wp-content/uploads/2010/08/ql-chuck-gnome-1.jpg" alt="The Dark Forest" width="224" height="336" /></a><p class="wp-caption-text">The Dark Forest</p></div>
<p>I really wish this game had a story, because it’s just the kind of game that needs one.  Not because it would make the game any better, but because given the overall look and feel of the game, a story would be both amazing to look at and funny to read.  Since there’s not one, my best guess is that you’re trying to save a princess, since one of the levels is entitled “save the princess”.  I have some deductive reasoning skillz, that’s for sure.  You do this by employing one of the greatest weapons to ever grace a video game – a giant sling shot and a gnome.  Not even any old gnome, mind you, but Chuck Gnome.  I think his middle initial is D, though it’s never clearly stated.</p>
<p>I know Angry Birds did it first, and there’s even some argument that the birds are more amusing, but there’s something so prolific about hearing the war cry “Chuck Smash” in a high pitched voice that can’t be beat.  Regardless, your sole purpose is to pull Chuck back in the slingshot and let him go, hopefully hitting one of the many targets that litter the screen at any given time.  The first level is practice, so it’s filled with mundane things like clouds and trees.  There’s an additional cloud level to be unlocked when you beat the first one (appropriately called “First Flight”), but that level is just insane.  The other unlocked level right from the start is “When Ogres Attack”, and while this is much simpler than “Cloud Buster”, I still can’t figure out how to beat it.  But at least you get cool things like ogres, flaming balls and birds that look suspiciously like one of the characters from the aforementioned “other” game.</p>
<p>The ultimate goal of each level is to defeat enough of something so that you can expose the key, which you also have to acquire by chucking Chuck at it.  The problem is that I can’t for the life of me figure out what the trigger is to finding the key in each level.  I’m pretty sure it has something to do with full moons and the position of your hand over the iPhone antenna, but I can’t prove it.  I’m actually quite shocked that I beat First Flight, and even more so that I actually managed to expose the key two different times (I missed it the first time).  I still haven’t deduced the “last straw” for finding the key on “When Ogres Attack”.</p>
<p>Which brings me to another point – you might be tempted to look at the fact that there are only six levels and say “that’s not much”.  It may not seem like much, but unless you’re an expert Chuck chucker you’ll get your money’s worth simply by playing those levels again and again until you find the key each time.  Plus, rumor has it that the developer is already readying the next two levels for an update to follow soon after the game’s initial release.  I’d be a lot more excited if I thought I’d ever actually see those levels in my lifetime.</p>
<p>Controlling Chuck is a simple matter of dragging him and letting go when he’s in the proper position.  Thankfully you have Chuck Vision, which is a nifty line that shows you the arc he’ll take when flying through the air.  Do keep in mind, however, that the obstacles will be moving all the time as well.  You also have to remember to grab Chuck towards his head, because if you grab too low not only will he get uncomfortable, but you won’t be able to make a very big launch arc.</p>
<div id="attachment_13008" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/08/ql-chuck-gnome-2.jpg"><img class="size-full wp-image-13008 " title="ql-chuck-gnome-2" src="http://www.technobrains.com/wp-content/uploads/2010/08/ql-chuck-gnome-2.jpg" alt="Storming The Castle..." width="224" height="336" /></a><p class="wp-caption-text">Storming The Castle...</p></div>
<p>The graphics in Chuck’s world are fabulous.  The design is such that you feel like you’re watching a puppet show, but of course you’re the main character.  Nothing is overly detailed, but it’s still clear that a lot of work went into making everything look distinct and consistent.  The colors are both vibrant and brooding when they need to be, and it’s fun watching Chuck smash against a mountain or twist an object when he lands on it and his weight spins it around.  I also love how the backgrounds change around as you progress through each level.</p>
<p>The sound effects are decent, though truly the weakest part of the game.  Everything you hit makes a cha-ching, which sounds fine for a target, but not so great for a nasty ogre.  The thump when Chuck hits a hill or something should have been a bit more pronounced as well.  On the other hand, the Chuck-isms are great.  There aren’t many, but they make me smile every time, I’m sure partially due to the helium-inspired sound of Chuck’s voice.  The music is very well written and has an epic quality to it, which almost doesn’t fit the overall mood of the game… or maybe it does.  Either way it’s wonderful to listen to.</p>
<p>* Breaking News * &#8211; I finally managed to complete the “When Ogres Attack” level.  I’m not telling, though, so you can suffer just like I did!  Anyway, if you haven’t gathered by now, I’m rather enjoying this game.  I think you will to if you give it a chance.  If you’re really dead set against it, maybe they’ll at least come out with a soundboard app so you can play “Chuck Smash” to your heart’s content.  I know I would.</p>
<p>Final Verdict: <strong>Highly Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/chuck-gnome/id354157937?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/chuck-gnome">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Chuck+Gnome+for+iPhone+http%3A%2F%2Fysssm.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Jump-O-Mania 3D for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-jump-o-mania-3d-for-iphone/8456/</link>
		<comments>http://quicklook.technobrains.com/quick-look-jump-o-mania-3d-for-iphone/8456/#comments</comments>
		<pubDate>Tue, 27 Jul 2010 06:01:22 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Jump-O-Mania 3D]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12966</guid>
		<description><![CDATA[The thought of jumping around on big metal stilts with springs actually sounds kind of cool, but with my luck I'd probably break my neck.  Thanks to Digital Worlds I don't even have to risk it, because now I can do the same thing on my iPhone / iPod Touch.  Sure it may not provide the same physical thrill, but it won't send my HSA into a tailspin either.  This game is a lot of fun and it's sure to keep people like me that aren't so coordinated busy for quite some time.]]></description>
			<content:encoded><![CDATA[<p>From the creative minds of such diverse titles as Strongholds, Gold Keeper and Steamballs comes extreme sporting in the form of Jump-O-Mania 3D.  The sport is called powerbocking (yeah, I looked it up too, and it is real), and it’s what I’d imagine the folks at Romper Room would come up with if they created an activity for adults.  The game can be quite engrossing, but sadly I’m apparently not meant to be an electronic powerbocking guru.  It took me quite some time to even pass the first level, and I think my success came because I finally decided to take it easy and not do a whole lot of stunts.  Still, it keeps me entertained every time I load it up.</p>
<p>Basically, powerbocking is the act of jumping around on spring loaded stilts.  In Jump-O-Mania you jump around various cities, using the items lying around the street as your obstacle course.  You’ll hurdle things like toll both gates, dryers and stretch limos, and that’s just in Russia!  You’re constantly moving, but you can tilt the device left and right to determine how long of a jump you’ll make.  When the time comes you press the jump button to leap in the air.  If you perform multiple jumps in a row you’ll get bonuses.  You also have the option to perform stunts while you’re flying through the air.  This will grant you even bigger bonuses, and the longer you hold the stunt button the more points you’ll get for that stunt.  Don’t get cocky, however, because timing is key, and falling flat on your face not only looks painful, but it ends the round.</p>
<p style="text-align: center;">
<div id="attachment_12967" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/07/ql-jump-o-mania-1.jpg"><img class="size-full wp-image-12967 " title="ql-jump-o-mania-1" src="http://www.technobrains.com/wp-content/uploads/2010/07/ql-jump-o-mania-1.jpg" alt="You Go, Girl!" width="336" height="224" /></a><p class="wp-caption-text">You Go, Girl!</p></div>
<p>This is one of those games where you have to really work to get access to everything.  When you start the game you have one character, one outfit, and one level.  You even only have access to one mode of game play.  As you conquer levels you start to open things up.  Sadly I’ve only beaten the first level, so I haven’t been able to experience things like the second character or other game play mode.  The initial mode is Time Trial, where you must survive for 180 seconds to beat the level.  Scoring is always nice, but I’m not sure it’s a critical element here.  I think as long as you last the 180 seconds you’ll beat the level.  The thing is, that’s not a whole lot of fun, so you’ll find yourself being pulled into multiple jumps and edge of your seat stunts in no time.  And then you’ll watch yourself crumble over a gate or ice cream freezer because your timing was off by just a hair.</p>
<p>The second mode is Survival, though since I haven’t unlocked it yet I can only speculate.  I would imagine it’s a “get as far as you can” type scenario, given the way the game as a whole works.  You can earn achievements, but it appears to be a home grown system as opposed to something like OpenFeint.  My one achievement so far is “50 Falls”, so you have some idea of how skilled I am at this game.  There is also an online leader board you can submit your scores to if you have an internet connection.  I’m pretty sure I’ll never be in the running for top contender there.</p>
<p style="text-align: center;">
<div id="attachment_12968" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/07/ql-jump-o-mania-2.jpg"><img class="size-full wp-image-12968 " title="ql-jump-o-mania-2" src="http://www.technobrains.com/wp-content/uploads/2010/07/ql-jump-o-mania-2.jpg" alt="Let's Hear It For The Boys..." width="336" height="224" /></a><p class="wp-caption-text">Let&#39;s Hear It For The Boys...</p></div>
<p>While the game play is 2D the graphics are nicely rendered in 3D.  The levels have lots of cool details if you can spare a few seconds to look around.  Signs are almost legible, vending machines look full, and all kinds of details abound.  I love seeing the Statue Of Liberty on the New York level, though my favorite background element so far is the bear passed out on the ground in the Russia level.  The character looks really good as well, and the animation is lifelike and fluid.  The only thing that’s a bit creepy is when she wipes out, because then the game sort of goes into “ragdoll” mode and some of the positions look extremely painful.</p>
<p>The sound effects are actually really good in this game.  I love the sound the springs make when you impact with the ground, and I also really appreciate the fact that the stilts make different noises when they impact with different things.  It would have been so easy to cheat in a game like this and have one sound for everything, assuming people wouldn’t pay that much attention to such trivialities.  The moan the character makes when she hits the ground makes it even harder to watch her body crumple up.  The music gets a bit repetitive after a while, but it’s not bad either.  It has sort of a jazzy exercise beat to it.</p>
<p>The first time I played Jump-O-Mania I really wasn’t sure what to make of it, but now I realize it’s a quick to play, easy to get hooked on jump ‘n trick game that will challenge you.  There’s no magic or mysticism to the controls, but there’s definitely something required to master the game.  If you’re looking for a “not-so-endless keep running” game that’s a bit different from the norm, Jump-O-Mania might just be your thing.  I’m glad I got the chance to try it.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/jump-o-mania-3d/id336369316?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/jump-o-mania-3d">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Jump-O-Mania+3D+for+iPhone+http%3A%2F%2Fqrnw8.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: Golvellius – Valley Of Doom for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-golvellius-%e2%80%93-valley-of-doom-for-iphone/8455/</link>
		<comments>http://quicklook.technobrains.com/quick-look-golvellius-%e2%80%93-valley-of-doom-for-iphone/8455/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 05:23:56 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Golvellius Valley Of Doom]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12915</guid>
		<description><![CDATA[I’m a fan of the retro games movement, regardless of whether it’s a new game made to look and act like an oldie or an old game brought up to speed to work on new systems.  You would think, then, that Golvellius would be a natural fit for me.  The question is, does it fit like a glove or that nasty pair of spandex that you can't ever get off?  Read on to find out...]]></description>
			<content:encoded><![CDATA[<p>I’m a fan of the retro games movement, regardless of whether it’s a new game made to look and act like an oldie or an old game brought up to speed to work on new systems.  You would think, then, that Golvellius would be a natural fit for me.  Truthfully, I think I would like it.  The quirky combination of side scrolling, vertical scrolling and Zelda like action is quite intriguing, and the old school graphics actually appeal to me.  The problem is that the controls pretty much ruin the experience for me.  It took me much longer than it should have to pass the first set of nine rooms, and I most likely would have just given up had it not been for the sake of this review.</p>
<p>Back then it might have been more original, but nowadays it’s your clichéd story where you are the chosen one, the only person that can save the princess from the clutches of the evil tyrant.  The story gets fleshed out in bits and pieces by the underground dwellers, but not to any great extent.  The story isn’t overly compelling, but just like in the original Legend Of Zelda, it’s not really that important.  The main thing is that you get to traverse an over world conquering monsters in real time combat.  Then you get to enter underground areas where you can conquer more monsters in side scrolling or vertical scrolling fashion.  There are also people you can visit below the surface that will give you potions and other things to help you on your journey.</p>
<p style="text-align: center;">
<div id="attachment_12916" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/07/ql-golvellius-01.jpg"><img class="size-full wp-image-12916 " title="ql-golvellius-01" src="http://www.technobrains.com/wp-content/uploads/2010/07/ql-golvellius-01.jpg" alt="Blue Snakes?" width="336" height="224" /></a><p class="wp-caption-text">Blue Snakes?</p></div>
<p>Once I finally defeated the boss in the first area I was treated to a second section that was much bigger in scope.  It was at this point I realized a map would be nice.  I’m not sure if you ever find one in the game, but one can hope.  As you wander around you’ll discover that almost all the entrances to the various under world areas are initially hidden, and you have to kill at least one or two monsters in a room to open them.  The whole monster thing is interesting, because you only get two monsters at a time, but as soon as one is killed or leaves the screen, another one spawns in its place.  You also get gold from each kill (as far as I can tell), but you don’t actually have to pick it up.  This feature is actually kind of nice, and I wish more games would employ such a tactic.</p>
<p>It all sounds well and good, and actually sounds a lot like the original Legend Of Zelda, but the game falls apart when you must actually move your character around to do all these things.  On the left is a virtual d-pad, which quite frankly is sluggish and easy to “slip off” of.  This isn’t very helpful anywhere, but it’s especially bad when you have a sequence where the level is constantly moving whether or not you’re actually stuck.  The attack button is a little round button on the right side, and while mostly not bad, it’s easy to lose sight of when you’re in the heat of battle.  If this were a turn based game the controls might be okay, but since its real time action they really make the game play suffer, especially when it comes to fighting bosses.</p>
<p style="text-align: center;">
<div id="attachment_12917" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/07/ql-golvellius-02.jpg"><img class="size-full wp-image-12917 " title="ql-golvellius-02" src="http://www.technobrains.com/wp-content/uploads/2010/07/ql-golvellius-02.jpg" alt="More Snakes... But Bigger" width="336" height="224" /></a><p class="wp-caption-text">More Snakes... But Bigger</p></div>
<p>I can’t decide if the highlight of the game is the graphics or the music.  The graphics aren’t great, but then they were created 20+ years ago, and I’m sure they shined in their time.  I still like them though, especially the tiles used for the backgrounds and the portraits of the NPCs you encounter.  The creatures themselves leave a bit to be desired, and while a bit more detailed than what you’d find in the first Zelda, they lack character.  On the other hand, I’m quite impressed with the quality of the music.  I could actually see this soundtrack being used for a modern game, and it’s certainly better than a large percentage of the ones I’ve heard on the many iPhone games I’ve played.</p>
<p>This game has a lot going for it, and once I beat my head against the wall enough and got past the first section, I began to realize why they had the nerve to compare it to Zelda.  However, in order for this port to be considered decent in my opinion, they really need to revamp the controls.  The thing is, as I pondered this dilemma more and more, I realized that with revamped controls this is definitely a game I could sink my teeth into.  As a result, I’ve decided to change my original verdict of Not Recommended to…</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/golvellius-the-valley-of-doom/id329185051?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/golvellius-the-valley-of-doom">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><div class="tweetthis" style="text-align:left;"><p> <a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Golvellius+%E2%80%93+Valley+Of+Doom+for+iPhone+http%3A%2F%2Fdoqpg.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/en/twitter/tt-twitter-big2.png" alt="Post to Twitter" /></a></p></div>]]></content:encoded>
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		<title>Quick Look: OddBlob for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-oddblob-for-iphone/8451/</link>
		<comments>http://quicklook.technobrains.com/quick-look-oddblob-for-iphone/8451/#comments</comments>
		<pubDate>Thu, 15 Jul 2010 22:41:14 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<description><![CDATA[OddBlob is a pretty appropriate title for this quirky little game.  You play the titular character, a cute purple blob with arms and big buggy eyes.  Your job is to get from one end of each level to the other, chomping food along the way and avoiding pits that will cause you to tumble to your doom.  I have to confess that I was not a big fan of this game at first.  As I played it more for the purpose of writing this review, however, OddBlob really began to endear itself to me.  While there’s nothing mind blowing about the game, it has a certain charm that will keep you coming back for more.]]></description>
			<content:encoded><![CDATA[<p>OddBlob is a pretty appropriate title for this quirky little game.  You play the titular character, a cute purple blob with arms and big buggy eyes.  Your job is to get from one end of each level to the other, chomping food along the way and avoiding pits that will cause you to tumble to your doom.  I have to confess that I was not a big fan of this game at first.  As I played it more for the purpose of writing this review, however, OddBlob really began to endear itself to me.  While there’s nothing mind blowing about the game, it has a certain charm that will keep you coming back for more.</p>
<div id="attachment_12905" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/07/review-oddblob-01.jpg"><img class="size-full wp-image-12905 " title="review-oddblob-01" src="http://www.technobrains.com/wp-content/uploads/2010/07/review-oddblob-01.jpg" alt="Lots Of Choices" width="224" height="336" /></a><p class="wp-caption-text">Lots Of Choices</p></div>
<p>As OddBlob your mission in life is simply to get from the area of stars where you start to the area of stars at the other end of each level.  Along the way there are various fruits and other items of food you can eat, but none of those are essential to your survival.  There are also hearts you can snag, and those are good because they give you an extra life.  There are also clocks you can pick up, and I think what those do is give you some extra time before the level starts crumbling behind you.  Finally there are pieces of cake, and if you happen to snag one of those you’ll get to a bonus level.  On the bonus level you get one move to try and reach another piece of cake.  If you do you get a bonus, and either way you then get dumped back to your regularly scheduled game.</p>
<p>Your main obstacles are pits that cause you to fall to your death and walls that block your passage.  You can get around both of these things with well placed jumps, but be sure that you’re jumping over or away from them, and not into them!  The final problem is that the level is slowly crumbling away behind you, which you won’t notice right away but will become painfully obvious after a while, especially if you’re playing on the highest difficulty level.  Just make sure you keep moving forward at a brisk pace, and you shouldn’t fall away like the fabled Atlantis.</p>
<p>To help – or potentially hinder – your progress, several of the tiles have springs on them in the form of arrows and circles.  Arrows launch you in the direction the arrow is pointing, and you’ll travel either one or two tiles depending on if the arrow is single or double.  Once an arrow is used it goes away and the tile becomes ordinary.  Circles keep you moving in the same direction as you were traveling when you landed on them, and once again either boost you one or two tiles depending on if there are one or two circles.  Unlike arrows, circles do not go away.  The fun part of “spring” tiles is when you land on one that catapults you into another… then another… The down side, however, is when the last catapult sends you into a pit.  That’s never a good thing.</p>
<p>The game has two modes of play (though I haven’t really figured out the difference between them yet), and there are score boards for both modes.  In addition there are several OpenFeint achievements, and there’s an in-game menu to see them (called Awards) so that you don’t actually have to go into OpenFeint.  One thing I like about the awards in this game is that for the ones where you have to collect so many of something, they actually tell you how many you’ve collected.  Progress meters are nice.</p>
<p>Visually this feels like the spiritual successor to Platypus.  The objects are all rendered from clay, and even though it doesn’t necessarily produce the crispest, most detailed sprites, there’s something about the look of clay that can’t be beat.  The blob is well animated, though the rest of the game is lacking in that department.  Still, I love the look and it’s a nice change of pace from cartoony or doodle-like.  The sound is okay, but the best part of it, which is the noises the blob makes, is highly underused.  The music is actually pretty good, and it reminds me of a cross between two things, but I just can’t quite place what those two things are.</p>
<p>I’m not going to tell you there’s a whole lot going on here either revolutionary or even evolutionary, because there’s not.  What I will say, however, is that this is a solid game with simple mechanics that becomes quite challenging when you try to determine the course that will give you the most points as the level goes crumbling away behind you.  And yes, I took about 3 breaths during that last sentence!  Anyway, OddBlob is a great time waster with a cute character and plenty of clay food to munch on.  It’s also a universal application, and as of this writing it’s only 99 cents, so you win all around.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/oddblob/id358727008?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/oddblob">App Shopper Link</a></p>
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		<title>Quick Look: Police Range for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-police-range-for-iphone/8450/</link>
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		<pubDate>Thu, 15 Jul 2010 03:27:45 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Police Range]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12898</guid>
		<description><![CDATA[Since Astraware just released the Windows Mobile versions of Police Range and OddBlob I thought it might be nice to finally review the iPhone versions, which I have put off for way too long.  First up is Police Range, a decent looking but ultimately average gallery shooter.  My guess is they were shooting more for realism, but personally I would have preferred a little bit of flash.]]></description>
			<content:encoded><![CDATA[<p>Many people weren’t happy when they released an iPhone exclusive chapter of Doom that turned out to be an on-rails shooter, or basically a glorified shooting gallery game.  For me it as the first time I had actually enjoyed Doom, because shooting gallery games are action games for people who aren’t good at action games.  The problem, however, is that the basic mechanics behind a shooting gallery game are quite simple, so you need to be careful that you do something to the finished product to spruce it up and make it stand out from the rest.  Unfortunately, I don’t think Police Range went quite far enough in that regards.  Maybe due to the setting they were trying to be somewhat authentic, but as a reality show host judge might say, it’s missing the “it” factor.  It’s not a bad little game, but it’s not great either.</p>
<div id="attachment_12900" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/07/police-range-01.jpg"><img class="size-full wp-image-12900 " title="police-range-01" src="http://www.technobrains.com/wp-content/uploads/2010/07/police-range-01.jpg" alt="Crime Alley" width="224" height="336" /></a><p class="wp-caption-text">Crime Alley</p></div>
<p>Police Range has two modes – Target Practice and Crime Alley.  Target Practice is first and foremost about hitting a certain number of targets, but secondly it’s about accuracy.  You get points for at least hitting the cardboard target at all, but you score more points if you hit the outline of the figure and even more if you hit a “kill zone”.  It takes a while for this mode to get up and going, but once the required number of targets gets between 40 and 50 the targets start popping up fast and furious like, and you will start missing some.  Thankfully once you’ve passed certain levels you can start at those levels, because while the beginning levels are good for easy points, they aren’t all that exciting.</p>
<p>Crime Alley is the typical scenario where you have a building with people popping in the windows, and you have to shoot the bad guys and not shoot the civilians.  Hitting one of the innocent doesn’t automatically mean you lose, but try not to do that too often.  Overall I find this to be the more interesting scenario of the two, but the visuals can be a bit of a detriment sometimes.  The stylized black and white drawings look cool, but the civilians can look deceptively like the bad guys if you aren’t paying close enough attention.  Add to that the fact that the weapons often blend in with the bad guys and you might do more than your fair share of accidentally shooting the good guys.  Guess I just need some more practice – thankfully they have a range for that!</p>
<p>The game has score boards for both modes, and it also supports OpenFeint.  Thankfully as part of what appears to be a growing trend, Police Range has it’s own screen to show our achievements as well so you don’t have to enter the OpenFeint interface if you don’t want to.  Most of the achievements are of the “I reached level X in one game” or “I’ve beaten X number of levels altogether” variety, but there are a couple of interesting ones.  My favorite is the award for hitting each type of civilian at least once in the same game.  Not sure if that means I’m terrible at the game or I know what I’m aiming for!</p>
<p>The graphics won’t “wow” you, but they aren’t bad either.  The background in Target Practice mode is a bit sparse, but Crime Alley is pretty decent, and the targets themselves look good.  Of course the targets in Crime Alley are much more detailed, so overall I’d say Crime Alley has the better look, which is fine since that’s the more interesting scenario anyway.  I do like some of the special effects like when the cards chip or just get blown to smithereens as they are shot.  Sound is basically a matter of shots being fired and your gun reloading, as I suppose it would be out of place for cardboard targets to scream.  On the other hand, some background music, even if it was subtle, would definitely take care of the intermittent silence.  You can listen to your own tunes, but the Muppets and Hannah Montana don’t really seem like good background music for a shooting gallery game.</p>
<p>I suppose some of the lack of dynamism in Police Range might be due to a desire to make the game feel somewhat authentic, but the end result is that it’s nothing more than a solid but average game.  Granted the Target Practice mode does get more interesting when things go chaotic and the visuals in Crime Alley are neat, but there’s nothing to really differentiate Police Range from dozens of other shooting games I’ve played.  If you’ve gotta have ‘em all then there’s nothing wrong with adding this one to your collection, but there are more interesting choices out there.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/police-range/id341342562?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/police-range">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Steamballs for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-steamballs-for-iphone/8449/</link>
		<comments>http://quicklook.technobrains.com/quick-look-steamballs-for-iphone/8449/#comments</comments>
		<pubDate>Fri, 09 Jul 2010 04:19:13 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Steamballs]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12889</guid>
		<description><![CDATA[Steamballs brings a unique element to match 3 games, as it requires more strategy than brute force tile swapping.  You build the playing field one ball at a time, and must keep everything in balance in order to achieve optimal results.  A cool steampunk atmosphere and rockin' music suck you in, and thoughtful, challenging game play keep you coming back for more.]]></description>
			<content:encoded><![CDATA[<p>Recently I’ve lauded a few developers for taking the match 3 genre “back to its roots” and finding new ways to make the base concept interesting instead of mashing genres for the sake of diversity.  In comes Steamballs from IDW which not only follows this same trend, but then goes and turns the genre on its head with unique game play.  The difference here is that Steamballs really adds an element of strategy to the match 3 concept, so for those who like the fast pace of games like Bejeweled, you might not be so thrilled with the mechanics.  For me, however, it is a noteworthy departure from standard game play that still manages to retain the flavor of match 3 and makes it fun for a different mindset.</p>
<div id="attachment_12890" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/07/ql-steamballs-01.jpg"><img class="size-full wp-image-12890 " title="ql-steamballs-01" src="http://www.technobrains.com/wp-content/uploads/2010/07/ql-steamballs-01.jpg" alt="Here Comes The Lightning" width="224" height="336" /></a><p class="wp-caption-text">Here Comes The Lightning</p></div>
<p>The object of the game is to make matches of three or more balls of the same color.  Sound familiar?  That’s about where the similarities between Steamballs and regular match 3 games end.  Instead of some sort of playing field filled with objects, the game board is comprised of a series of tubes at the top of the screen that contain the balls, and a series of scales at the bottom of the screen.  Your job is to swipe the balls from the tubes one at a time to rest in the scales below.</p>
<p>Furthermore, you have to balance out the scales such that three or more balls of the same color line up in a row in order to make a match.  Each regular ball has a weight, and as you drop the balls on the scales the total weights for each arm are displayed under the scales.  The cool thing is that as long as three balls of the same color match at a given point it counts, so as the scales are adjusting to balance the weight at any given time you could make a match.  This is the only way to get points for your matches.  If there are balls touching the matching row that are of the same color, they will disappear as well.  There are no diagonal matches in the game, and vertical matches must consist of at least 5 balls of the same color, which will disappear but not award you with any points.</p>
<p>In addition to the normal balls there is a variety of power up balls.  Some balls will get rid of other balls when they are dropped.  One ball changes the color of all balls on an arm to the color of the ball underneath the power up.  Another ball gives you bonus points when you make a match with balls that are touching the power up.  There are a number of different power ups at your disposal, each having great merit when used wisely.  Overall this game is much more strategy based than most match 3 games, and has a slower pace as a result.  I find it to be quite refreshing.</p>
<p>The controls are real simple in premise – drag the active ball back and forth to move between tubes and swipe downwards to launch the ball towards a scale.  Seems simple enough, but I often find that due to the relatively narrow tubes my ball is not in the right spot when I launch, which I don’t realize until it’s too late.  Ideally an undo would be nice, but if nothing else maybe an alternate way to drop the ball so that you can move your hand out of the way and be sure you’re in the right position.  On the other hand, I do like the fact that you can tap on a ball to get the details about what it does.  This feature seems a bit sensitive, though, as it tends to pop up a lot more frequently than I ask for it.</p>
<div id="attachment_12893" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/07/ql-steamballs-02.jpg"><img class="size-full wp-image-12893 " title="ql-steamballs-02" src="http://www.technobrains.com/wp-content/uploads/2010/07/ql-steamballs-02.jpg" alt="A Steam Bomb!" width="224" height="336" /></a><p class="wp-caption-text">A Steam Bomb!</p></div>
<p>While not as slick as certain other offerings like Gold Keeper or Jump-O-Mania, the visuals in Steamballs definitely have a charm about them.  The whole steampunk atmosphere is cool, and the effects correlating to some of the power ups are pretty sweet.  One thing I will give them credit for is that so far I have not had any issues mistaking one color for another, which seems to be a common problem with matching games that rely on the same objects with different colors.</p>
<p>The sound effects actually suit the game quite well.  The power ups that emit steam or electricity sound pretty good, and there’s a useful if not potentially annoying alarm when you’ve got at least one column too close to the top.  The noise made when rows or columns are match is rather interesting as well.  The music for both the menu and in-game are nice, but I think I like the menu music a bit better.  The in-game music sounds a bit like the background to a detective mystery, while the menu music is just cool.  I don’t even know how to describe it, but I could listen to it for a long stretch without getting bored.</p>
<p>There’s no question that Steamballs ups the ante as far as what’s possible for a match 3 game without resorting to mixing with other genres.  The game still feels like a match 3 game, yet there’s enough strategy involved that it’s also something completely different.  If you’re a match 3 fan that’s not afraid to try something different, or someone that isn’t necessarily into match 3 games already, you definitely need to give this game a try.  For everyone else, try it anyway.  You might just like it.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/steamballs/id356334367?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/steamballs">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: iSlice Cut It Up! for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-islice-cut-it-up-for-iphone/8448/</link>
		<comments>http://quicklook.technobrains.com/quick-look-islice-cut-it-up-for-iphone/8448/#comments</comments>
		<pubDate>Wed, 30 Jun 2010 07:52:06 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12870</guid>
		<description><![CDATA[When I first saw the screen shots for iSlice I thought it looked kind of like a bizarre Qix clone.  The reality is that iSlice is more like a Qix evolution, and honestly I find the game a lot more fun.  It definitely gets frustrating at times, but in the end there’s a great feeling of satisfaction for completing each level, especially if you can solve it in the required number of slices to get a gold medal.  Of course, there are times where you’re just happy to complete a level.  Either way it’s both challenging and entertaining, and it has a nice audio / visual presence as well.]]></description>
			<content:encoded><![CDATA[<p>When I first saw the screen shots for iSlice I thought it looked kind of like a bizarre Qix clone.  The reality is that iSlice is more like a Qix evolution, and honestly I find the game a lot more fun.  It definitely gets frustrating at times, but in the end there’s a great feeling of satisfaction for completing each level, especially if you can solve it in the required number of slices to get a gold medal.  Of course, there are times where you’re just happy to complete a level.  Either way it’s both challenging and entertaining, and it has a nice audio / visual presence as well.</p>
<div id="attachment_12871" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/ql-iSlice-01.jpg"><img class="size-full wp-image-12871 " title="ql-iSlice-01" src="http://www.technobrains.com/wp-content/uploads/2010/06/ql-iSlice-01.jpg" alt="" width="224" height="336" /></a><p class="wp-caption-text">The Signpost Up Ahead</p></div>
<p>The premise behind the game is simple.  Each board is a shape, and you have to cut away at that shape by drawing a line from one edge of the shape to another.  A successfully drawn line will cause part of the shape to fall away, and when enough of the shape is gone you’ve beaten the level.  The trick is that each board has a number of balls bouncing around in it, and you can only get rid of parts of the shape that don’t contain any balls.  If both sections of the divided shape have balls in them then nothing changes.  If a ball hits the line while you’re drawing it, the shape will be completely restored and you’ll have to start over again.  To add to the challenge, some of the shapes have partially white boarders.  You can’t draw a line through the white boarders, so you have to go around them.  In order to complete a level you must remove a certain percentage of the board.  Thankfully there’s no time limit, so try to plan your moves wisely.</p>
<p>Controlling the game is simple.  Touch the screen where you want to start the line, then drag to where you want the line to end and release.  If the line is successful you’ll see one of the two sections fall away.  If both sections have balls in them you’ll hear a distinct noise and nothing happens.  The levels are extremely well designed, though I’m not sure the difficulty is balanced very well.  It seems like I’ll often get a really difficult level followed by a level I can beat on the first try.  It would also be nice if they had a “beginner” level where you didn’t have to remove such a high percentage of the level in order to win.  On the plus side, if you do complete the levels there are three different medals you can earn, so if you have the patience there’s plenty of replayability as you try to get the gold medal on each level.  It appears you can only retry a level until you decide to move on to the next one, however, so to add to the replay factor a level select screen would be awesome.</p>
<p>I love the visual style in iSlice.  The background elements are a mixture of what look like cardboard cutouts and counter cross-stitched objects, and the playing field mimics the cross-stitch style.  The playing field is also a recognizable object that fits with the theme of the background.  There’s even a nifty little life saying written on each of the objects.  The sound effects are simple but fitting.  A snip sound means you’ve successfully sliced the object, a light tapping means it didn’t work, and a thump indicates you’ve hit a wall.  The endearing sound of shattered glass says that your line has been shattered by a ball.  The music has a bit of a bluegrass edge to it, and at first makes you feel like you’re in a Countrytime lemonade commercial.</p>
<p>I’m pretty impressed with iSlice.  Technically the game is simple to play, yet there’s no question that it provides a nice challenge.  The levels are beatable without getting too agitating (most of the time), and you always feel good about completing one.  The visuals are slick and the music is good, though it would be nice to have more than one song.  If you’re looking for the next challenging casual game, this just might be it.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/islice-cut-it-up/id375785864?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/islice-cut-it-up">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+iSlice+Cut+It+Up%21+for+iPhone+http://f3dg9.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Babeorella for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-babeorella-for-iphone/8447/</link>
		<comments>http://quicklook.technobrains.com/quick-look-babeorella-for-iphone/8447/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 05:32:23 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Babeorella]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Doublesix]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
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		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12864</guid>
		<description><![CDATA[Apparently the temporary ban on Daisy Mae scared off developers, because the only other game of that style staring an "ambitious" action heroine that has really surfaced in the last few months is Babeorella.  I decided to see how a robot demolishing seductress would hold up against an alien bashing one, and I do believe there's enough room in the iDevice world for both to fit comfortably, aerodynamics aside.  The only problem is that the Babeorella experience is a bit marred by finicky controls and repetitive... well, everything.  Still, it has a few charms that make it worth crushing robots for a while at least.]]></description>
			<content:encoded><![CDATA[<p>To be perfectly honest, I’m really surprised there weren’t a rash of buxomly built action babe games released after Daisy Mae’s Alien Buffet, but the only one that really surfaced was Babeorella.  Given that the two have similar mechanics I thought I’d see how the pair stacked up against each other.  Besides, every once in a while I need to write a review of a game where I can slip in some gratuitous joke or another without feeling too bad, because it really falls in line with the content.  As for the game itself, there’s actually quite a bit to like, and there are even some positives about the controls, but in the end the small virtual joystick is lousy when you need to run away, and the lack of any game levels gets old after a while.</p>
<p>Basically you play Babeorella, who happens to be on a quest to crush alien robots of all shapes and sizes.  She’ll do this with everything from a whip to a hammer, and a lot of firepower to boot (and her boots, for that matter).  You’ll spend your time running around a fairly contained area, demolishing everything in sight and collecting power ups as they arise.  Every killed robot earns you experience points, and you can also collect XP boosters from one of the various power up spawn points on the board (I think aliens might leave them as well on occasion).  These XP points allow you to upgrade things such as long and short range attacks, as well as maximum health and number of bombs you can have.</p>
<p style="text-align: center;">
<div id="attachment_12865" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/babeorella-01.jpg"><img class="size-full wp-image-12865 " title="babeorella-01" src="http://www.technobrains.com/wp-content/uploads/2010/06/babeorella-01.jpg" alt="" width="336" height="210" /></a><p class="wp-caption-text">Pullin&#39; Out The Big Guns</p></div>
<p>In addition to earning XP you can earn awards, which are basically the home grown equivalent of OpenFeint achievements.  Earn enough awards and you can unlock new outfits for Babeorella.  Finally there are the challenges, which for a while are the most interesting part of the game.  When you get a challenge you have a certain amount of time in which you must earn enough XP to upgrade a particular stat.  If you are able to beat the challenge you’ll earn a multiplier on your XP, which in turn helps you earn stats more quickly.  It’s pretty gimmicky, and actually quite cool for a while, but I’d imagine if it helped you earn all of your upgrades too quickly you’d be at a loss for more to do.  Fortunately I haven’t hit that dilemma yet.</p>
<p>To move Babeorella you have a virtual joystick in the lower left corner of the screen.  This works pretty well for the first few waves, but when the action gets intense and you need to run a lot the control suffers big time from the “slip factor”, the problem where you slide your finger too far and suddenly the joystick isn’t responding any more.  You have two strengths of attack – light and heavy – and three ranges for each (short, medium and long).  Each attack strength is controlled with one button, and the range is determined by the distance between you and the enemy.  This means you must be facing the enemy, unlike the traditional dual stick shooter where you can rotate your weapon as appropriate.  Otherwise I like the fact that you don’t have to worry about switching weapons.</p>
<p style="text-align: center;">
<div id="attachment_12866" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/babeorella-02.jpg"><img class="size-full wp-image-12866 " title="babeorella-02" src="http://www.technobrains.com/wp-content/uploads/2010/06/babeorella-02.jpg" alt="" width="336" height="210" /></a><p class="wp-caption-text">It&#39;s Hammer Time (and that&#39;s not punny)</p></div>
<p>Visually Babeorella looks really nice – and I am talking about the game as a whole.  Babeorella can definitely hold her own against Daisy Mae, and the robots look pretty cool, though not as nifty as the alien entries from the buffet.  Animations are well done, and the background is nifty.  The big problem is lack of variety.  The game needs more robot types, and it would be really nice she moved to a new locale every few waves.  This could also help vary the game play a bit, as different terrains present new challenges.  The sound effects are decent enough.  Some things like the heavy gun powering up sound pretty cool, and other things like the hammer noises are almost comical.  The music is good, but like the background it could use a change every once in a while.</p>
<p>I have somewhat mixed emotions on Babeorella.  On one hand, the virtual joystick really drives me nuts.  The button configuration as opposed to virtual joystick has its issues as well, especially when you’re being swarmed from all sides.  The game can even get kind of stale with only 5 robot types and one backdrop.  On the flip side, I can still find myself coming back to this game until such time as I’ve managed to win all the awards and unlock the three corresponding costumes.  Still, that experience would be much more pleasant if the items in the rest of this paragraph were addressed.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/babeorella/id344091486?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/babeorella">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Babeorella+for+iPhone+http://o28ps.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Games I Like for 6/18/2010</title>
		<link>http://quicklook.technobrains.com/games-i-like-for-6182010/8445/</link>
		<comments>http://quicklook.technobrains.com/games-i-like-for-6182010/8445/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 05:58:56 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games I Like]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Racer]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Super 7]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Yipe 5]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12782</guid>
		<description><![CDATA[Another day, another group of games for my series entitled "Games I Like".  This time I take a brief look at Super 7, Racer and Yipe 5.  3 games that don't require loads of free time at any given moment, but still give you the satisfaction of having played something worthwhile.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s time for another round of &#8220;Games I Like&#8221;.  Once again there&#8217;s no theme to this group of games, other than the fact that I played them and I liked them.  I think if you gave them a shot you&#8217;d like them too.</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/06/gil-super7.png"><img class="alignleft size-full wp-image-12783" title="gil-super7" src="http://www.technobrains.com/wp-content/uploads/2010/06/gil-super7.png" alt="" width="65" height="65" /></a><strong>Super 7</strong> – I wasn’t really interested in this game, but AppSmile had it in their weekly contest, and it was the only one for that week that I didn’t have that might have appealed to me, so I entered the contest and won a copy.  It turns out the game is actually quite fun and addictive.  It’s line drawing, but instead of vehicles or creatures or people, you’re drawing lines between discs with numbers on them.  The goal is that you end up with discs containing the number 7.  Make a combination that’s higher than 7 or lower than -7 and you lose.  It doesn’t take long before the action gets quick and furious, and things like number multipliers / dividers and sign changers can really throw a wrench in your plans – or prove immensely beneficial.  The graphics are pretty snazzy for mainly being discs with numbers on them, and the music is quite upbeat and nice to listen to.  If you think you’ve played it all when it comes to line drawing, you really need to give this one a shot.</p>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/super-7/id366612434?mt=8">App Store Link</a></p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/06/gil-racer.png"><img class="alignleft size-full wp-image-12784" title="gil-racer" src="http://www.technobrains.com/wp-content/uploads/2010/06/gil-racer.png" alt="" width="65" height="65" /></a><strong>Racer</strong> – This is a simple car racing game where you’re driving down a multi-lane highway and you basically need to stay alive as long as you can.  To steer the car you drag it where you want to go – left and right to switch lanes and forward and back to move faster and slower.  There are two freestyle modes (one harder than the other), a “slots” mode which is basically freestyle where you need to collect stars for bonus points, and “career” mode which is slots with a goal of so many stars per level.  While not jaw dropping the graphics are certainly appealing, and the crashing and screeching when you hit a car are sure authentic.  Some music would be nice, but otherwise this is a solid if a bit simplistic little racer that has actually managed to hold my attention.</p>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/racer/id323083761?mt=8">App Store Link</a></p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/06/gil-yipe5.png"><img class="alignleft size-full wp-image-12785" title="gil-yipe5" src="http://www.technobrains.com/wp-content/uploads/2010/06/gil-yipe5.png" alt="" width="65" height="65" /></a><strong>Yipe 5</strong> – I bought this a while back and just now got around to trying it.  As luck would have it the game is actually pretty fun.  It’s very old school RPG, from the interface to the lack of character customization, but for some quick tile based dungeon exploring it does the job.  The graphics are colorful, combat is quick yet satisfying, and the whole thing is easy to pick up and get into.  Besides, where else are you going to get to fight zombie rabbits and zombie chickens in the same game?</p>
<p><a rel="nofollow" href="http://itunes.apple.com/us/app/yipe-5-attack-of-idle-hands/id342584608?mt=8">App Store Link</a></p>
<p>Well there you have it.  Three cool games in no particular order that can easily keep you busy for minutes at a time!  Racer is free as of this posting (6/18/2010), so if you don&#8217;t have it yet, now would be a really good time to grab it.</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Games+I+Like+for+6%2F18%2F2010+http://s239d.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Fastball 2 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-fastball-2-for-iphone/8442/</link>
		<comments>http://quicklook.technobrains.com/quick-look-fastball-2-for-iphone/8442/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 00:57:07 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Fastball 2]]></category>
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		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Klikgames]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12758</guid>
		<description><![CDATA[Hey, it's another "rolling ball" game, and a sequel no less.  That's true, and it's even a bit simplistic feature-wise compared to some of them, but the game is fun.  Every time I start a level I can't get myself to put the game down until I've finished the level.  The graphics are nice, with two different themes to choose from, and the music is quite enjoyable.  Maybe you've got room on your device for one more "rolling ball" game after all...]]></description>
			<content:encoded><![CDATA[<p>The original Fastball was okay, but it didn’t really strike me as anything special.  You can read my review here: .  The funny thing about Fastball 2 is that the game doesn’t seem any much different than the first one game play wise, yet it feels like a whole different experience.  There are a couple of new mechanics in the game, but I attribute this mostly to an overhaul in graphics and sound.  While one tries not to be shallow about such things, it’s amazing the difference something as basic as aesthetics can make.  Whatever the case, I am much more in tune with this game then the first one.</p>
<div id="attachment_12759" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/fastball2-01.jpg"><img class="size-full wp-image-12759" title="fastball2-01" src="http://www.technobrains.com/wp-content/uploads/2010/06/fastball2-01.jpg" alt="The Future Is Now..." width="336" height="224" /></a><p class="wp-caption-text">The Future Is Now...</p></div>
<p style="text-align: center;">
<p>The premise behind the game is really simple – you need to make sure the ball gets to the end of the level without hitting any obstacles or falling through any holes.  The ball is constantly rolling, and the only control you have is to make it jump by tapping the screen.  As you might expect, then, the key to doing well in the game is timing.  Of course I have no sense of timing, which makes this type of game particularly difficult for me, but with great challenge comes great reward, right?  Something else you have to be conscious of is that in some places even though it might seem like you need to jump, you might just want to fall.  The levels are short, so experimentation isn’t the end of the world.  Just don’t play like me and do the same thing 100 times just because you’re sure one time it’s going to work.</p>
<p>Along the way there are stars to collect in order to earn extra points.  You might miss one or two every now and again, but if you seem to be missing the majority of them then you’re probably doing something wrong, because the stars are laid out in such a way that they are reachable just by following the natural course of the level.  I think there are one or two occasions where the level splits and you can only follow one path, but that is a rarity.  There are a couple of things that will help you when you come across them.  Certain signs can speed you up, slow you down, or cause you to reverse direction.  There are also certain tiles that cause you to jump higher than normal.  While you may have the urge to jump over these things at times when you see them, they are almost always there for a good reason, so try to use them when possible.</p>
<div id="attachment_12760" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/fastball2-02.jpg"><img class="size-full wp-image-12760" title="fastball2-02" src="http://www.technobrains.com/wp-content/uploads/2010/06/fastball2-02.jpg" alt="When The Moon Hits Your Eye..." width="336" height="224" /></a><p class="wp-caption-text">When The Moon Hits Your Eye...</p></div>
<p style="text-align: center;">
<p>The visuals are quite a step up from the first game.  Right off the bat you’ll note that there are actually two different themes you can play with: cartoon and futuristic.  Personally I like cartoon a little better, but they’re both pretty nice.  The objects you jump over look to be the same for both, but platform tiles, signs and backdrops change when you pick a different theme.  Yes, this iteration of Fastball has backdrops!  The one on the cartoon theme even changes between day and night.  Cool!  Sound effects are there, which is better than nothing, though I do like the noise the ball makes when it speeds up.  The music is really cool, and there are actually three tunes – one for the menu, and one for each theme.  Like with the visuals I prefer the cartoon music, which for some reason makes me feel like I should be at a café somewhere in Paris.</p>
<p>This is still probably one of the more basic “rolling ball” games that’s actually fun, but I can’t deny that I get hooked on it.  Whenever I start a level I almost can’t put the game down until I get the level finished.  You will probably have to make several attempts at many of the levels, but like I said they’re short, so it shouldn’t be too much of an issue.  Hopefully decent sales will encourage the developer to add a couple more themes, but the game is pretty solid as it stands right now.  If you’re looking for a nice, simple variant of games like Bounce On or Funkyball Worlds, this would be a great title to pick up.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/fastball-2/id376575858?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/fastball-2">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Saturday Specials: The “It’s An Edition” Edition</title>
		<link>http://quicklook.technobrains.com/saturday-specials-the-%e2%80%9cit%e2%80%99s-an-edition%e2%80%9d-edition/8441/</link>
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		<pubDate>Tue, 15 Jun 2010 00:49:20 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Buzz2 Chaos]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Saturday Specials]]></category>
		<category><![CDATA[Sorter]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12732</guid>
		<description><![CDATA[Yes, it's Tuesday, which means it's time for another installment of Saturday Specials!  This week I take a look at Sorter, a game about sorting colored bombs into like colored bins.  What kind of sicko makes a bomb look all nice and pretty?  On the flip side we have Buzz2 Chaos, a spot the difference game that's a little bit more than your average spotter.  Read on to see if these titles are worth your time...]]></description>
			<content:encoded><![CDATA[<p>Another week with no theme, other than the fact that I felt like talking about these particular games.  One is a game of timing and reaction where you must sort bombs into appropriately colored bins, and the other is a “spot the difference” game with a few differences of its own.  Enough intro, here are the games…</p>
<h2>Sorter</h2>
<p>The initial review request I received for this game claimed that it was “as or even more addicting” than Fruit Ninja.  As big a fan of Fruit Ninja as I am that meant I had to give this a try.  While I’m not quite sure I agree with this assessment, there is definitely something about Sorter that hooks you in and tries not to let you go.  The mechanics couldn’t be simpler, yet at the same time it doesn’t take long on any particular level before the action gets frantic and mistakes become easy to make.  If you’re looking for a fun, challenging game that will easily draw you in, look no further than Sorter.</p>
<p>The idea is simply to sort bombs into their appropriate color bins.  It’s kind of like a line drawing game under micro-management because there are no lines.  Instead you actually have to guide each bomb all the way to its bin.  This actually provides a unique challenge, because as the game gets faster bombs can pile up while you’re dragging each one to its destination.  On the plus side, bombs aren’t affected by hitting each other, so you don’t have to worry about that.  What is a concern, however, is the fact that each bomb has a timer, and when the timer goes off the bomb explodes.  Then it’s game over.  As you’re dragging bombs around you have to be cognizant of which ones have been in play the longest and take care of those first.</p>
<p style="text-align: left;">
<div id="attachment_12733" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/ss-sorter.jpg"><img class="size-full wp-image-12733 " title="ss-sorter" src="http://www.technobrains.com/wp-content/uploads/2010/06/ss-sorter.jpg" alt="Look At All The Colors" width="336" height="224" /></a><p class="wp-caption-text">Look At All The Colors</p></div>
<p>There are two power ups to help you out.  One will cause all bombs of the like color to automatically go to the appropriate bin once you drag the power up to the bin.  You can drag the other one to any bin, and all bombs currently in play will be sorted to their appropriate places.  The game only has six levels, and each level has bronze, silver and gold medals that you can earn based on points.  You have to earn at least a silver medal to move on to the next level, and I’m still working on level 2.  Once you unlock all six levels the game really becomes a matter of trying to beat your highest score, or if you’re really competitive trying to beat the score of all the other OpenFeint players.  Once you start playing the game I think you’ll get that competitive urge.</p>
<p>The graphics are pretty simple, but the game still looks good.  I like how each bomb is its own timer, and sections of the bomb get lighter as its time is running out.  There aren’t any real snazzy effects at any point, even when a bomb explodes, but they’re not really necessary for this type of game.  The sound effects are pretty much there to have sound effects.  When a bomb is about ready to blow you get a beep warning, and while it’s useful it can also be a bit distracting.  The music is pretty decent, and does a good job of keeping you pumped up.</p>
<p>So has this become my new addiction over Fruit Ninja?  Not really, but it sure is fun.  And it does have the qualities needed to become addictive.  Maybe I just need to play it a few more times to find out…</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/sorter/id370832498?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/sorter">App Shopper Link</a></p>
<h2>Buzz2 Chaos</h2>
<p>I don’t get overly excited about “spot the difference” style games.  They can be entertaining in short bursts, however, and this particular one is actually quite interesting.  The artwork stands out from the crowd, at times the differences can be almost too subtle, and there are a couple of extras thrown in that can really make the game challenging.  I’m still not a big fan of the concept, but there’s plenty of merit to Buzz2 Chaos.</p>
<p>The game only has 11 levels, but once a level has been unlocked you can play it to your heart’s content.  The pictures are shared across all levels, but the amount of time and obstacles you encounter change with each new level.  You start with 15 seconds to find a difference, and the time decreases as you progress through the levels.  In and of itself that’s not quite so bad, but when you combine that with the mostly annoying 3 second count down it can get a bit nerve-racking on the higher levels.  You must spot 15 differences (one per picture) to move on to the next level, and once the rabbit has eaten all the carrots the game is over.  I’m not really sure exactly when the rabbit eats a carrot, but I’m thinking it eats part of one for each incorrect guess or flat out missed guess.</p>
<p style="text-align: center;">
<div id="attachment_12734" class="wp-caption aligncenter" style="width: 346px"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/ss-buzz2-chaos.jpg"><img class="size-full wp-image-12734 " title="ss-buzz2-chaos" src="http://www.technobrains.com/wp-content/uploads/2010/06/ss-buzz2-chaos.jpg" alt="Get The Giraffe" width="336" height="224" /></a><p class="wp-caption-text">Get The Giraffe</p></div>
<p>The “obstacles” consist of twisting the pictures and animals.  By “twisting the pictures” I mean that one picture might be upside down compared to the other, or it might be a mirror image of the other picture.  As for the animals you have a giraffe, a turtle and a bee.  On the levels where they are present they will just periodically show up to cover part of the screen.  To get rid of the giraffe you simply tap it.  The turtle must be swiped off the screen, and the bee simply can’t be touched.  Sometimes they can be annoying – especially when they cover up a difference – but for the most part they are just an amusing distraction.</p>
<p>The graphics in Buzz2 Chaos are great.  Now I realize you’d expect that out of this type of game, but there’s something about this collection of images in particular that I find quite entertaining.  I suppose it has something to do with the fact that the subject matter ranges from a somewhat silly wedding photo to a picture of various dessert items with attitudes.  There’s no obvious connection between any of the images except that they are goofy.  I also love the expression of the giraffe when you tap it out.  The sound effects are kind of annoying, but at least the “you’re about to lose” timer does its job of encouraging you to speed up your search, if for no other reason than the timer will stop.  There really isn’t any music except for when the game first starts and when you finish a level, but this might be one of those rare instances where music would be more distracting than helpful.</p>
<p>While I’m not going to run out and download every “spot the difference” game as a result of playing Buzz2 Chaos, I must say this one has a certain charm about it.  Maybe I just like smacking annoying giraffes across the face, who knows (PETA, don’t email me)?  Whatever the case, I would definitely suggest checking this out if you like this type of game, and even if you don’t it might be worth your while.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/buzz2-chaos-spot-the-difference/id371638470?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/buzz2-chaos-spot-the-difference">App Shopper Link</a></p>
<p>Well, that’s it for this week.  Next week definitely won’t happen on Saturday, but given some other obligations it might not happen at all.  Either way, the Saturday Specials will return again soon.  Thanks for reading!</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Saturday+Specials%3A+The+%E2%80%9CIt%E2%80%99s+An+Edition%E2%80%9D+Edition+http://3ty63.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Color Swing for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-color-swing-for-iphone/8436/</link>
		<comments>http://quicklook.technobrains.com/quick-look-color-swing-for-iphone/8436/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 02:38:28 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[ColorSWING]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12720</guid>
		<description><![CDATA[From the folks that brought you Fly-Flap, the humorous fly swatting game, comes a new twist on match 3 - Color Swing.  The game is carried out on a cylindrical playing field, and sports both a quick reaction mode and a laid back strategy mode.  This game could easily be the next step in match 3 if they could just get their "tap to select a match" responsiveness a bit more accurate.  Still, it's a fresh new take on the genre that deserves a look-see at least from die hard match 3 fans.]]></description>
			<content:encoded><![CDATA[<p>It was never really my thing before the smartphone / iPhone revolution, but these days it seems like one of my gaming passions that almost rivals my love for scrolling shooters is the match 3 game.  Thankfully it seems that in recent months developers have taken a step back and realized that instead of mashing genres with something else to create a “unique” match 3 game, they needed to take the concept back to its roots and find a way to expand on the core game play without introducing non-match 3 elements to spruce things up.  One recent entry in this “revitalization” effort is the game Color Swing from Astalavista Game Development.  Conceptually it adds a fun new twist to the genre, but in execution it has one flaw that keeps it from being the next great thing.</p>
<p>The basic premise is simple – match 3 or more tiles of the same color.  To highlight a group you tap on it, and to finalize your selection you tap it again.  The caveat here is that the playing field isn’t flat, nor is it a cube.  It’s actually a cylinder that has multiple levels of tiles on it.  So, not only do you have to worry about keeping track of a revolving surface, you also have to be cognizant of the depth of tiles, because even though you can match across multiple depths there has to be a continuous path between all tiles in a group.  This actually makes for some really interesting strategy, especially when it comes to logic mode where you only “get what you get” when you start the game.</p>
<p style="text-align: center;"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/color-swing-02.jpg"><img class="aligncenter size-full wp-image-12721" title="color-swing-02" src="http://www.technobrains.com/wp-content/uploads/2010/06/color-swing-02.jpg" alt="" width="336" height="224" /></a></p>
<p>Speaking of modes, the game has two different modes of play.  The first is Logic, where you’re presented with a completely full cylinder and you have to get rid of as many tiles as you can.  This mode is actually rather slow paced and requires a bit more thought, but it can be rather rewarding.  You also get a bit of help in this mode in the form of two buttons – one allows you to change the color of a tile and the other lets you delete tiles.  Keep in mind that these actions reduce your score, however.  The other node is Dynamic.  In this mode the cylinder starts with one layer of tiles, and starts adding on layers tile by tile while you’re trying to get rid of tiles.  Once you’ve cleared a certain number of tiles your level goes up, and tile placement gets faster.  I prefer this mode, but unfortunately this is where you mainly see the “flaw” I mentioned in the beginning.</p>
<p>So what is this “flaw” I keep bringing up?  The cylinder is comprised of several circles, each of which can be rotated separately by dragging one finger along the circle you wish to rotate.  To rotate the entire cylinder you execute a two finger drag.  If you want to shift the perspective of the cylinder a bit you can tilt the device, allowing you to see “inside” the cylinder to an extent.  The tilt rotation can be locked down by clicking the lock button in the lower right corner of the screen.  These controls all work well and seem pretty responsive.  The problem comes when actually attempting to select tiles for matching.  Usually the first tap to select a group works okay, but once in a while it seems like that isn’t even recognized.  However, quite often the game doesn’t recognize my second tap, especially when the levels get faster.  As a result I often have to tap 3, 4 or more times to clear a group of tiles away, and sometimes in between the first and nth tap a tile of a different color pops up and blows my match.  You can see why this wouldn’t be such an issue in logic mode, but in dynamic mode it can be downright devastating.</p>
<p style="text-align: center;"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/color-swing-01.jpg"><img class="aligncenter size-full wp-image-12722" title="color-swing-01" src="http://www.technobrains.com/wp-content/uploads/2010/06/color-swing-01.jpg" alt="" width="336" height="224" /></a></p>
<p>Though there’s not a whole lot going on, Color Swing still looks pretty sharp visually.  The cylinder looks good as it’s spinning around, and there’s just enough of a sparkle when you clear a match so the playing field doesn’t feel dead.  The sound effects serve their purpose mainly in terms of letting you know when you’ve tapped something that doesn’t constitute a match.  There is no music, and while you can play your iTunes collection, the game really needs some built in music, especially for logic mode.</p>
<p>Color Swing puts a fresh new spin on the match 3 concept.  The game looks good and for the most part plays well.  I so want to give this a “Recommended”, but the fact that I have so much difficulty at times double tapping matches prevents me from doing so.  I still suggest that you check it out, however, because you might have a better experience on your device than I’ve had with mine.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/colorswing-line-up-3d-blocks/id370559832?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/colorswing-line-up-3d-blocks">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Color+Swing+for+iPhone+http://m8oh3.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: JH 13 Pro Custom Earbud Headphones From JH Audio</title>
		<link>http://quicklook.technobrains.com/quick-look-jh-13-pro-custom-earbud-headphones-from-jh-audio/8435/</link>
		<comments>http://quicklook.technobrains.com/quick-look-jh-13-pro-custom-earbud-headphones-from-jh-audio/8435/#comments</comments>
		<pubDate>Thu, 10 Jun 2010 01:55:23 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[audiologist]]></category>
		<category><![CDATA[Bob Katayama]]></category>
		<category><![CDATA[earbuds]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[headphones]]></category>
		<category><![CDATA[JH Audio]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Speaker]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12686</guid>
		<description><![CDATA[Headphones or more precisely earbud headphones have been around for many years. Most people nowadays buy digital music players that come with earbuds that are standard fair. Most sound good since they are designed to work with the paired digital music player. So what happens when the listener wants to improve the overall sound quality? Most people would automatically [...]]]></description>
			<content:encoded><![CDATA[<p>Headphones or more precisely earbud headphones have been around for many years. Most people nowadays buy digital music players that come with earbuds that are standard fair. Most sound good since they are designed to work with the paired digital music player.</p>
<p>So what happens when the listener wants to improve the overall sound quality?</p>
<p>Most people would automatically think about replacing the whole package with a higher quality digital music player and headphones.  Fortunately this is not the only option. You can invest in higher quality headphones to start. This means a better pair of headphones of any type.</p>
<p>The types available are:</p>
<ul>
<li><strong>in ear as in earbuds</strong></li>
<li><strong>around the ear as in headsets</strong></li>
<li><strong>on top of the ear as in earpads</strong></li>
</ul>
<p>There does not seem to be an industry standard as to the naming scheme from what I have seen. There are terms like open back and closed back but these terms do not specifically indicate the size of the headphone cups.</p>
<p>One type I wanted to do a <strong>Quick Look</strong> on are earbuds that are custom molded to your ears made by <strong><a rel="nofollow" title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong>. So what&#8217;s so speciak about the <strong><a rel="nofollow" title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong> custom earbuds since there are a few other custom molded earbuds on the market like:</p>
<ul>
<li><strong><a rel="nofollow" title="Westone" href="http://www.westone.com/" >Westone</a></strong></li>
<li><strong><a rel="nofollow" title="Earsound" href="http://www.earsound.com/" >Earsound</a></strong></li>
<li><strong><a rel="nofollow" title="Ultimate Ears" href="http://www.ultimateears.com/_ultimateears/" >Ultimate Ears</a></strong></li>
</ul>
<p>First, I want to make a quick comparison between general headphones and home stereo speakers. Headphones in general have one driver or speaker for each ear. high end speakers or quality home speakers have 2 or 3 speakers built into one cabinet. It is not as simple as attaching 2 or 3 speakers to one connection cable and placing them into a cabinet. There are precise physics involved based on the cabinet size, size of the speakers and what is called a crossover circuitry which is added to the package to produce the quality sound in 2-way and 3-way speaker systems.</p>
<p><a rel="nofollow" href="http://www.technobrains.com/wp-content/uploads/2010/06/JH13_CLEAR.jpg"><img class="alignleft size-medium wp-image-12692" title="JH13_CLEAR" src="http://www.technobrains.com/wp-content/uploads/2010/06/JH13_CLEAR-300x199.jpg" alt="" width="300" height="199" /></a> The interesting design incorporated into the <strong><a title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong> custom earbuds  utilizes the similar physics used in home stereo speaker design by adding a 3-way speaker system within the earbuds. This means 3 separate speakers inside the earbud.</p>
<p><strong>low end frequency speaker (Woofer)</strong></p>
<p><strong>mid range frequency speaker (Mid range)</strong></p>
<p><strong>high end frequency speaker (Tweeter)</strong></p>
<p>What&#8217;s even more exciting is that the <a rel="nofollow" title="JH 13 Pro" href="http://www.jhaudio.com/promusic/" ><strong>JH 13</strong> <strong>Pro</strong></a> includes two speakers per frequency range with the integrated 3-way crossover in this tiny in-ear custom molded earbud. If that was not enough, the frequwncy range of these earbuds range from <strong>10 Hz to 20 kHz</strong> which is much lower than what most people can even hear.</p>
<p><a rel="nofollow" href="http://www.technobrains.com/wp-content/uploads/2010/06/jh13.jpg"><img class="alignleft size-medium wp-image-12693" title="jh13" src="http://www.technobrains.com/wp-content/uploads/2010/06/jh13-300x190.jpg" alt="" width="300" height="190" /></a> I have not actually tried these earbuds myself since I would require an audiologist to create a custom mold first and then have these molds sent to <strong><a title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong> for custom manufacturing of these earbuds. From all the specifications and testimonials I have read about these earbuds, I am certainly intrigued with these earbuds. I would certainly put these earbuds on my wish list for Christmas. The <strong>cost is $1099.00 USD</strong> for the earbuds plus the cost of the custom molds to be made by an audiologist at anywhere from <strong>$100 &#8211; $200</strong> in most cases. This does not seem like pocket change but where else can you get home stereo like specs for a pair of earbuds? It&#8217;s like getting a 3-way loud speaker with 6 speakers inside each ear.  Just reading the specifications alone makes my mouth water.</p>
<p>Certainly <strong><a rel="nofollow" title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong> has gone above and beyond your typical earbud design and not only provided a custom molded earbud but also some very sophisticated ealectronics inside each earbud. Anyone can insert a pair of earbuds inside a molded case but not anyone has the 6 drivers and a 3-way crossover inside such a small package. Those that can afford the pricetag of a <strong><a rel="nofollow" title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong> earbuds should consider looking into these earbuds. <strong><a rel="nofollow" title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong> seems to have many satisfied customers from all the <strong><a rel="nofollow" title="Testimonials" href="http://www.jhaudio.com/promusic/" >testimontials</a></strong> showcased online. You can find out more about the <a rel="nofollow" title="JH 13 Pro" href="http://www.jhaudio.com/promusic/" ><strong>JH 13</strong> <strong>Pro</strong></a> and other <strong><a rel="nofollow" title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong> professional products at <strong><a rel="nofollow" title="JH Audio" href="http://www.jhaudio.com/" >JH Audio</a></strong>.</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+JH+13+Pro+Custom+Earbud+Headphones+From+JH+Audio+http://fxm4i.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-jh-audio-pro-13-custom-earbud-headphones%2F12686%2F&amp;linkname=Quick%20Look%3A%20JH%2013%20Pro%20Custom%20Earbud%20Headphones%20From%20JH%20Audio"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a> </p>]]></content:encoded>
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		<title>Quick Look: Up With A Fish for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-up-with-a-fish-for-iphone/8434/</link>
		<comments>http://quicklook.technobrains.com/quick-look-up-with-a-fish-for-iphone/8434/#comments</comments>
		<pubDate>Tue, 08 Jun 2010 11:23:07 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[NimbleBit]]></category>
		<category><![CDATA[Oceanhouse Media]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Up With A Fish]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12671</guid>
		<description><![CDATA["Look ma, no hands!"  I suppose that's a lot easier to do when you've got the hat of a cat and the balance of... well, I still don't know how he manages that part.  Anyway, the developers of the iPhone sensation Scoops have teamed up with Oceanhouse Media to bring you the officially licensed Cat In The Hat game Up With A Fish, which takes the object stacking genre into a wacky new world.]]></description>
			<content:encoded><![CDATA[<p>“To write a review – this is the job – I have been tasked to do – so help me Bob”.  Okay, so I’m never going to write an homage to Dr. Seuss.  I can’t necessarily say I’m a big fan of his work either, though it stands to reason that by the age of 37 I might have outgrown such things.  I have to give the man credit, however – it’s impressive to see the legacy he made out of works of fiction that half the time don’t make any sense.  Whether you’re familiar with his works or not, most everyone knows about the Cat In The Hat.  It’s the timeless tale of two bored kids on a rainy day and the “concerned” cat that comes to bring them out of their doldrums.  I never really considered before what, if anything, might make a good game based off of this story.  I think Oceanhouse Media and NimbleBit have done a pretty good job with Up With A Fish.</p>
<div id="attachment_12672" class="wp-caption alignleft" style="width: 234px"><a href="http://www.technobrains.com/wp-content/uploads/2010/06/up_with_a_fish_1.jpg"><img class="size-full wp-image-12672 " title="up_with_a_fish_1" src="http://www.technobrains.com/wp-content/uploads/2010/06/up_with_a_fish_1.jpg" alt="Look Out For The Thing!" width="224" height="336" /></a><p class="wp-caption-text">Look Out For The Thing!</p></div>
<p>If you’ve ever played Scoops you’ll be immediately familiar with the basic game play.  You are the cat, and your job is to catch all of the objects that are falling from the sky.  You start with a fishbowl on your head, complete with water and a fish.  You tilt the device back and forth such that your hat is under the objects so they can rest on top of the pile that will build up on your hat.  Every time you catch a fishbowl it will destroy all the objects on top of the highest fishbowl on your hat, and at that time you’ll score points equivalent to 10 times the current multiplier for each object.  Then the multiplier goes up by one.</p>
<p>You can miss objects without any penalty.  However, you can only miss three fishbowls before the game is over.  Occasionally a thing (thing 1 or thing 2) will drop from the sky, and you want to avoid them.  If you accidentally catch one of them all the objects on your stack will be destroyed (except for fishbowls), but you won’t get any points.  That’s all there is to the game.  It’s nice and simple, but the kids should really enjoy it.  For that matter, I actually think it’s kind of fun.  It could definitely stand some incentives, however, like maybe achievements via OpenFeint integration or something.</p>
<p>The graphics are pure Dr. Seuss, as only seems fitting.  In fact, it almost looks like the artist traced images right from the pages of the Dr. Seuss books.  Some may find the style a bit old fashioned, but personally I think that’s part of the charm.  I also love how the background patterns fade out and in every once in a while to reveal a new design.  While a basic premise, changing the background is something that’s often neglected in simpler games, yet it’s amazing how something so trite can keep you from getting bored with the visuals.  All that’s really lacking is much in the way of animation.  There’s a bit when objects are destroyed with a “poof”, but the stillness of everything is so painfully obvious as you drop the last fishbowl and get to see the cat, which is basically a static image.</p>
<p>The sound effects in Up With A Fish are great.  The funny thing is they aren’t even anything out of the ordinary.  However, the developer did something that so many are too lazy to do, especially with a simple game like this – they made the sound effects fit the objects.  How many games do you play where every gun sounds the same, or all the monsters sound alike?  It’s refreshing to hear a unique noise for each object that lands on the pile.  The only negative is the grating noise the things make.  I still haven’t decided what it sounds like, but it’s not pleasant.  The music certainly fits the atmosphere, and I can almost picture the cat dancing along to the tune.  I know I certainly find my head bobbing with the beat from time to time.</p>
<p>Up With A Fish doesn’t break any new ground, and there’s really not a whole lot to the game.  What it does is provide good, solid fun in a simple package.  Plus, it gives you something that you can enjoy with your kids with no worries about exposing them to anything they shouldn’t see.  And if you happen to slip in a few games on your own while no one else is looking…</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/up-with-a-fish/id373719646?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/up-with-a-fish">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Up+With+A+Fish+for+iPhone+http://mam22.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Virus Laboratory for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-virus-laboratory-for-iphone/8423/</link>
		<comments>http://quicklook.technobrains.com/quick-look-virus-laboratory-for-iphone/8423/#comments</comments>
		<pubDate>Sat, 22 May 2010 00:29:31 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Taplay]]></category>
		<category><![CDATA[Technobrains review]]></category>
		<category><![CDATA[Virus Laboratory]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12618</guid>
		<description><![CDATA[Taplay is small potatoes in the iPhone community right now, as are most indie developers, but if Virus Laboratory and their more recent release, Monster Mayhem, are any indication, they're here to stay and play.  Virus Laboratory takes a game concept made famous by the smartphone game Jawbreaker and actually makes it interesting.  The basic objective is to keep the screen clear of viruses by tapping on groups of three or more of the same color, but in Virus Laboratory you have to collect the viruses to make medicines which act as your power ups.  There's actually some strategy and planning involved, and it's fun and fast paced to boot.]]></description>
			<content:encoded><![CDATA[<p>In conjunction with developer Chillingo, Taplay recently released a neat graveyard defense game called Monster Mayhem.  Before that, however, they published a small puzzle game called Virus Laboratory that, like so many other good App Store games, flew completely under the radar.  I have to admit that the first couple of times I played it I thought it was okay, but it really didn’t strike a chord with me.  This time around, however, I realize that a little bit of genius went into this game’s design.  At first glance it may seem like another Jawbreaker clone, but the reality is this is the kind of evolution that style of game play needed to remain fresh in today’s gaming market.</p>
<div id="attachment_12619" class="wp-caption alignleft" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/virus_laboratory_01.jpg"><img class="size-medium wp-image-12619" title="Rack Up The Combos" src="http://www.technobrains.com/wp-content/uploads/2010/05/virus_laboratory_01-200x300.jpg" alt="Rack Up The Combos" width="200" height="300" /></a><p class="wp-caption-text">Rack Up The Combos</p></div>
<p>This is one of those games where rows of objects &#8211; in this case, viruses &#8211; head towards the top of the screen, and it’s your job to stop them.  You click on groups of three or more viruses (2 in puzzle mode) to make them disappear.  Surrounding viruses will shift over, tumble down, or whatever they need to in order to fill in the gaps left behind.  So where’s the genius?  It lies in how two of the three game modes – Arcade and Puzzle – work together.  But we’ll get to that in a second.  First we’ll go over what normally for me is the “boring” mode.  That’s the one that developers called Endless most times.  I don’t really care for this mode because there doesn’t seem to be a point to it, and Virus Laboratory is no exception in that department.  Basically you play until you can’t play any more, with no levels, nothing to earn, blah, blah, blah.  Now onto the good stuff.</p>
<p>First there is Puzzle mode.  In this mode there are a series of levels you must play sequentially.  Each level has a set number of viruses on it, and you have a certain number of moves to clear all the viruses away.  In this mode you can unlock new viruses and new medicines.  This is the mode for smart people, so while I like get new stuff to play with, I prefer Arcade mode just because I’m better at it.  Arcade mode is really the crux of this game anyway.  At the beginning of each game in arcade mode you can select 4 different viruses and 3 different medicines to use.  You’ll note that the viruses and medicines each have a number next to them, denoting how many of them you have.  How do you earn viruses?  You just have to play Arcade mode!  Each successful match adds the corresponding number of that color virus to your stash.  As for the medicines, you get more of them by combining different viruses in the Store Room screen.  Basically, as you unlock new medicines you decide which ones you like the best, and then play with the necessary viruses to make those medicines.  Now do you see why this particular variant of such an overworked concept is so cool?</p>
<p>So what do these medicines do?  Well, so far the ones I’ve unlocked are mostly used to remove groups of viruses, such as rows or columns.  However, one of them actually completely rearranges the placement of all the viruses currently on screen.  They’re pretty easy to use as well.  You just drag them from the bar at the top of the screen and place them where you want to use them.  Of course the rearrangement medicine will affect the whole screen no matter where you place it.  It’s a good idea before you start a round of Arcade mode to check the Store Room and see what your medicine levels are, because you only get what you take in at the beginning of the game, and you can’t make more medicine until the next game.</p>
<p>The graphics in Virus Laboratory have a nice cartoon like quality, which seems to be the modus operandi for Taplay – and I’m perfectly okay with that.  The viruses look like cousins of the Fairly Oddparents, and I’m pretty sure the scientists were extras from the movie Monsters Inc.  The background has a nifty blood stream type vibe to it, and there’s plenty of action from the viruses, whether it’s a column shaking that’s too close to the top, viruses bouncing as they fall to fill in gaps, or the leftovers exploding when a level is complete.  The one thing I would have liked to have seen was some random animation in the faces of the viruses.  They’re cute but awfully static.  The sound effects are okay, comprised mostly of popping viruses and a buzzer when you click a group of viruses that can’t be removed.  The music, on the other hand, needs to seriously be reworked.  It sounds like it’s about 10 notes in a loop, and it’s really annoying.</p>
<p>This is one of those games where I entered a contest to get a promo code simply because I wanted another free game.  In the end, though, it turned out that I got a game that’s quite enjoyable, even though I’m not really a fan of the particular style of game play it employs.  The game looks great, and there’s plenty to do between OpenFeint achievements, 3 different game play modes, and attempting to unlock all the viruses and medicines.  If you like Jawbreaker style games there’s no question this should be in your collection, but even if you don’t I suggest giving it a try, because I think you’ll be pleasantly surprised.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/virus-laboratory/id343779630?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/virus-laboratory">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Virus+Laboratory+for+iPhone+http://em7qh.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: 180 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-180-for-iphone/8422/</link>
		<comments>http://quicklook.technobrains.com/quick-look-180-for-iphone/8422/#comments</comments>
		<pubDate>Wed, 19 May 2010 03:06:53 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[180]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Headcase Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12612</guid>
		<description><![CDATA[I love match 3 games, but it seems like lately innovations with the genre have come by taking the game outside of the genre (Puzzle Quest and Lt. Fly are great examples of this).  Thankfully, Headcase Games took a step back and tried to remember what made the concept of match 3 games so appealing - the matching.  They took it a step further, though, and introduced the concept of pieces with two sides, opening up a whole new field of thought for this type of game.  If you're a match 3 fan at all, you need to grab a copy of 180 and get ready to think outside the box.]]></description>
			<content:encoded><![CDATA[<p>Welcome to 180, the match 3 game with a twist.  The layout of the game isn’t quite your traditional match 3, but the spirit is certainly there.  Whatever the game’s full inspiration is it’s quite fun, and that’s the best genre a game can be in.  The best part is that the twist that gives it the name 180 allows you to basically make this your own game in how you choose to play.  You can’t really ask for more than that.</p>
<div id="attachment_12613" class="wp-caption alignleft" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/180_review.jpg"><img class="size-medium wp-image-12613" title="Flip And Clear" src="http://www.technobrains.com/wp-content/uploads/2010/05/180_review-200x300.jpg" alt="Flip And Clear" width="200" height="300" /></a><p class="wp-caption-text">Flip And Clear</p></div>
<p>The concept is quite simple.  The game board is divided into 6 columns, and a series of objects will descend from the top of the screen in each of those six columns.  You can launch an object at the oncoming wall, and once that object hits the wall you can launch another one.  The key is that each object in the wall is a certain color, and when you match 3 or more of a color either horizontally or vertically, all the objects of that color that are touching your match will go away.  The goal is to keep the wall from reaching the bottom of the screen for as long as you can.  Here’s where the twist comes in – each object is really actually two colors.</p>
<p>Yep, now you know the secret.  If you tap an object you can flip it over, revealing a different color on the other side.  All the pieces on the board can be flipped, the object that you’re launching can be flipped, and even the “on deck” piece can be flipped.  Basically, this means you have a lot more control over the matches that you’re trying to make.  It also means that with a bit of creativity you can actually set up chains (one match triggering another match), and you can also set up the ultimate achievement – clearing the screen.  Both of these situations net you extra points, and it’s within your grasp if you can think the situation out quickly enough.  Just remember that the pieces are constantly on a downward march, so if you leave things or play around with them too long, you won’t have time to react before a crisis strikes.</p>
<p>The game has three modes of play – endless, score attack and drop attack.  While I’m not normally an “endless mode” kind of guy, that’s actually my favorite mode in 180.  The nice thing is that even though it’s endless there are actually levels, so you still feel like you’re accomplishing milestones as you go along.  Score attack gives you 90 seconds to get as many points as you can.  It would have been nice to have a few different selections for the amount of time you could play this mode on, but 90 seconds is a pretty good allocation.  I’m still trying to figure out exactly what the point of drop attack is, though I suppose the distance markers on the right side of the screen should give me some indication.  The game is OpenFeint enabled, and unlike a lot of games, the achievements the developer has lined up for you aren’t for the feint of heart (sorry for the pun).</p>
<div id="attachment_12615" class="wp-caption alignleft" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/180_review_2.jpg"><img class="size-medium wp-image-12615" title="Star Cheers You On" src="http://www.technobrains.com/wp-content/uploads/2010/05/180_review_2-200x300.jpg" alt="Star Cheers You On" width="200" height="300" /></a><p class="wp-caption-text">Star Cheers You On</p></div>
<p>The graphics are simple but very pleasing to the eye.  The different objects remind me of fossilized versions of marshmallows from Lucky Charms.  You have a choice of 4 cute characters to choose from, and each one will sit down in the lower left corner and cheer you on when you are doing well.  Of course, they’ll also be devastated when you finally lose.  There really aren’t a lot of special effects except for when the objects disappear after a match, but that’s a pretty decent visual.  The only thing I didn’t really care for was the dialog at the end showing your final statistics.  Normally I’m not for standard user interface elements thrown into a game, but I think a regular iPhone dialog might have looked better than the half-screen presentation that currently exists.  Or, maybe the stats screen just needs to go full screen.</p>
<p>The sound effects are decent, and amazing don’t get annoying even though they are comprised mainly of the noise made when an object disappears.  It would have been nice if the little avatars made some sounds, but I guess they’ll just continue to cheer us on in silence.  The music is nice and relaxing.  We just need a couple more tracks.  One for each game type would be cool.  Personally, I think the 90 second attack mode should have a wild, energetic track to it.</p>
<p>While the combination match 3 / something else genre has taken off in the App Store, more traditional match 3 fare has begun to stagnate in recent months.  Thankfully developers like Headcase Games are coming along and realizing that this is a genre that doesn’t need to go away – it just needs to be rejuvenated.  180 is a great start for that cause.  The game is quite fun, the ability to flip pieces gives you more control then you’ve probably ever had in a match 3 game before, and the little avatars give the game some personality without interfering with game play.  Overall 180 is a nicely polished game that deserves some limelight that it sadly probably won’t get.  How about you give it some love?</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/180/id336287504?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/180-2">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Hand Of Greed for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-hand-of-greed-for-iphone/8420/</link>
		<comments>http://quicklook.technobrains.com/quick-look-hand-of-greed-for-iphone/8420/#comments</comments>
		<pubDate>Sat, 15 May 2010 22:44:00 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Appular]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Hand Of Greed]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12604</guid>
		<description><![CDATA[Hand Of Greed sounds like it should be an Assassin’s Creed or Prince Of Persia type game.  Instead, it’s a “simple” tap the objects type game where you just have to avoid traps and beat the timer.  You can do that in your sleep, right?  Wrong!  For such a simple concept this game is insanely challenging and quite addictive.  I really wasn’t sure I was going to like it before I started playing, but now I’m wondering why I ever doubted it.]]></description>
			<content:encoded><![CDATA[<p>Hand Of Greed sounds like it should be an Assassin’s Creed or Prince Of Persia type game.  Instead, it’s a “simple” tap the objects type game where you just have to avoid traps and beat the timer.  You can do that in your sleep, right?  Wrong!  For such a simple concept this game is insanely challenging and quite addictive.  I really wasn’t sure I was going to like it before I started playing, but now I’m wondering why I ever doubted it.</p>
<div id="attachment_12605" class="wp-caption alignleft" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/hand_of_greed_01.jpg"><img class="size-medium wp-image-12605" title="Spinning Blades" src="http://www.technobrains.com/wp-content/uploads/2010/05/hand_of_greed_01-200x300.jpg" alt="Spinning Blades" width="200" height="300" /></a><p class="wp-caption-text">Spinning Blades</p></div>
<p>Hand Of Greed is about collecting treasure and proving you can be the best thief around.  You’ll travel through a series of rooms filled with treasures and traps, and all you have to do is tap the treasures in order to grab them.  Problem is, if you happen to accidentally tap a trap at the same time you lose some health.  When all your health is depleted you’ve failed the room and have to start over.  If you can grab all the treasure with some health left then you’ve beaten the room, but to truly master the room you must beat it without getting hit even once.  There is also a timer, and if the timer runs out you lose some health as well.  Don’t start to relax once you’ve collected all the treasure, either – each room has several waves of treasure before it is complete.</p>
<p>Treasures come in different varieties, but the more of one type of treasure you collect in a row, the bigger a bonus you’ll get.  There are also red rubies that will replenish some of your health.  Finally, you get bonuses for extra time, so while you don’t want to go so fast that you keep making mistakes, you’ll don’t want to dawdle either.  Also, if you’ve beaten but not mastered a level, keep trying.  Even if you don’t master the level for a while, you can still earn higher scores.  Of course if you’re like me, once you’ve beaten a level there’s nothing left but mastery.  The thing that gets me the most about the game play is that when you really get into the game you start acting like you’re really going to get cut if one of the blades hits you.  I often find myself just about ready to touch the screen and then suddenly jerking back when a blade’s about to strike.  Just make sure you don’t start sucking your finger to stop the blood flow!</p>
<p>Hand Of Greed looks really nice.  The blades look cool, and the gems have a nice “turn to dust” effect when you tap them.  The screen goes red for a second when you get “cut” with a blade, which is always a nice touch.  I just wish there was more variety to the background.  Maybe they could change up the textures every couple of levels or so.  The sound effects are decent.  The blades extracting at the beginning of each level sounds good, as does the noise when you’re getting cut.  The music, on the other hand, really blows me away.  I’d say it’s overkill for this type of game, which in a way I think it is, but it definitely builds a tense, adventurous atmosphere.  It’s the type of soundtrack that you can sit and listen to even when you’re not playing the game and kind of forget that it’s actually game music.</p>
<p>Hand Of Greed is simple, intense and loads of fun. Be prepared to make several attempts at some of the levels before beating them, and then gear yourself up for a whole lot more tries at mastering many of the levels.  You’ll get so caught up in dodging blades and collecting treasure you won’t even notice the time fly by.  And even though you’ll be concentrating on not getting your fingers sliced off, try to pay attention to the music every once in a while.  You’ll be really glad that you did.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/hand-of-greed-dodge-the-blade/id367911355?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/hand-of-greed-dodge-the-blade">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Tap Tap Balloon for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-tap-tap-balloon-for-iphone/8419/</link>
		<comments>http://quicklook.technobrains.com/quick-look-tap-tap-balloon-for-iphone/8419/#comments</comments>
		<pubDate>Fri, 14 May 2010 21:20:46 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Tap Tap Balloon]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12595</guid>
		<description><![CDATA[Tap Tap Balloon has all the makings of a solid casual game.  A simple concept, quick game play, nice graphics - it all seems to fall into place.  Unfortunately, while I enjoyed it, I struggled to find a decent way to hold the device and be able to play the game well at the same time.  I also found the required timing to be a bit frustrating.  Still, if you can overcome those hurdles the game can be fun to play.]]></description>
			<content:encoded><![CDATA[<p>It started with my PocketPC and Palm, but since I’ve had my iPhone I’ve really come to appreciate the merits of a casual game.  I also believe there are certain rules that must be adhered to for a game to be “casual”.  It must be accessible to people who don’t normally play games.  It must be designed in such a way that it’s challenging yet not frustrating to the player.  And while things like precision and accuracy are nice, they don’t necessarily make for a good casual game.  Tap Tap Balloon tries really hard, but I think it fails a bit in the frustration / precision areas.</p>
<p>There’s no question that the concept is accessible, and in fact it’s actually quite cool.  The screen is split in half (though this is conceptual, as there is no line down the center of the screen), and on each half of the screen is a numbered set of balloons.  The object of the game is to clear away the balloons by pressing the same numbered balloon on each side of the screen.</p>
<div id="attachment_12596" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/taptap_balloon_02.jpg"><img class="size-full wp-image-12596" title="Just Starting" src="http://www.technobrains.com/wp-content/uploads/2010/05/taptap_balloon_02.jpg" alt="Just Starting" width="480" height="320" /></a><p class="wp-caption-text">Just Starting</p></div>
<p>In normal mode you have levels, each of which is comprised of a series of 10 waves.  As you progress through the levels you’ll get more balloons per wave and the balloons will be more mixed up as to how they are placed on the screen.  There is a timer that perpetually decreases, and it decreases even faster when you make an incorrect mach.  However, it will go up slightly every time you make a correct match.  When the timer completely depletes the game is over.  You must complete a level with a certain minimum score in order to earn at least one star, and all levels in a group must be completed with at least one star to unlock the next group of levels.  In Endless mode you just get wave after wave of balloons.  Every so many waves more balloons will be added, and just like in Normal mode the order gets crazier with each passing wave.</p>
<p>The control is quite simple.  You just tap the two balloons you want to pop.  There are a couple of problems with how this works, though.  First of all, timing can be a real issue.  Even if you have your fingers over the right two balloons, if the timing with which you tap them isn’t just right you’ll fail.  The other issue is that because you’re fingers are in constant motion all over the screen and the game requires two hands to play, it can be difficult finding a way to hold the device that’s both comfortable and allows you enough flexibility of movement to do well in the game.  The result is a lot of frustrating moments where you think you’ve hit the right thing only to get the gut wrenching noise of failure.  The funny thing is that on most games this would be enough to make me want to give up, but with Tap Tap Balloons I feel oddly compelled to keep playing until I beat a level.</p>
<p>Visually the game is simple but nice.  There is no background to avoid any distractions, so you basically have the balloons and the timer in the upper left corner.  The balloons look cool, and the one that need to be tapped next will pulse a bit to let you know they’re ready to be tapped.  The effect when correctly tapped balloons fade away is decent as well.  I also like how the timer bar kind of dances a bit when time is running low.  Of course, that might be as much of a distraction as having backgrounds would be!</p>
<div id="attachment_12597" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/taptap_balloon_01.jpg"><img class="size-full wp-image-12597" title="Starting To Go Mad!" src="http://www.technobrains.com/wp-content/uploads/2010/05/taptap_balloon_01.jpg" alt="Starting To Go Mad!" width="480" height="320" /></a><p class="wp-caption-text">Starting To Go Mad!</p></div>
<p>The sound of tapping balloons correctly actually gets a bit old after a while, but then your only other option is the boing of an incorrectly selected option, so I guess I’ll stick with the “good” noise.  The music when things are going great is nice and peaceful and really quite relaxing.  Once the timer gets into the danger level, however, the music turns into this 80s ghetto adventure movie track that’s actually a bit of a hindrance.  When that music starts playing it makes me kind of nervous, and I find myself making a lot more mistakes.  It’s something akin to the annoying Final Jeopardy theme.</p>
<p>This is the rough part of the review.  Here’s where I’m supposed to say “everyone go out and buy this”.  The truth is, I really like the game, despite my frustrations with the controls.  Thankfully it requires two hands, though, so I can’t pull out my hair while I’m playing!  I guess the problem is that I’m not really sure what the target audience for this game is.  It acts like a casual game, but I think casual gamers will get frustrated quickly with the less than desirable controls.  Hard core gamers, on the other hand, will most likely find the concept too simple, and they might get frustrated with the controls.  As such, I’m going to have to give the game a cautionary rating.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/tap-tap-balloon/id352722411?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/tab-tab-balloon">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Saturday Specials: The Puzzle Page Edition</title>
		<link>http://quicklook.technobrains.com/saturday-specials-the-puzzle-page-edition/8418/</link>
		<comments>http://quicklook.technobrains.com/saturday-specials-the-puzzle-page-edition/8418/#comments</comments>
		<pubDate>Tue, 11 May 2010 05:30:31 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[FingerArts]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Mondrian]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[Saturday Specials]]></category>
		<category><![CDATA[Spin Puzzle]]></category>
		<category><![CDATA[Sudoku 2]]></category>
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		<description><![CDATA[For this week's Saturday Specials, which is just fashionably late, I take a look at 3 vastly different puzzle games, two of which there's a good chance you're not familiar.  They are all fun, though you might argue that even within the realm of puzzle aficionados they are somewhat limited in appeal.  Whatever the case, I enjoyed them, and just felt like passing on the details to you.  Check out the full article to find out what made my list of The Puzzle Page Edition...]]></description>
			<content:encoded><![CDATA[<p>This week I thought I’d talk about one of the App Store’s most popular game genres – the puzzle game.  This is really a broad category, and the three games I’ve selected represent very different ends of the spectrum when it comes to game play.  What they have in common, however, is that they are well done and fun.  A couple of them were very low key when they came out, so hopefully I will have turned some of you readers on to some cool puzzle games that you hadn’t heard of before.  I won’t say these are necessarily the best in their categories, but they are certainly fine additions to your puzzle game collection.</p>
<h2>Sudoku 2</h2>
<div id="attachment_12588" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/ss-sudoku2.jpg"><img class="size-full wp-image-12588 " title="Easy Can Be Difficult 2" src="http://www.technobrains.com/wp-content/uploads/2010/05/ss-sudoku2.jpg" alt="Easy Can Be Difficult 2" width="256" height="384" /></a><p class="wp-caption-text">Easy Can Be Difficult 2</p></div>
<p>I’ve said it before and I’ll say it again – Sudoku is Sudoku.  If you change the rules you might create a fun variation on the game, but then it’s really not Sudoku any more.  As a result, in the mobile world it’s really all about the interface and aesthetics – or so it would seem.  Sudoku 2 is actually fairly standard in that regards, if not maybe slightly above average.  You tap on a square in the grid to select it then you tap on a number at the bottom of the screen.  If you’re in “solve” mode the game will place the number in the square as an answer – if you’re right the number will stay and you’ll get points, but if you’re wrong you’ll have a mark against you.  When you get three marks you can still solve the board, but your current run will be broken.  If the game is in “notes” mode, the number will be recorded as another notation on the selected square.</p>
<p>There are three difficulty levels, and so far I have not been able to unlock anything above Easy.  Fair warning – if you’re just an average Sudoku player (or you’ve never played before) you might find the Easy level even a bit intimidating.  The next update is supposed to make the easy level a bit easier, which I’m looking forward to.  What sets Sudoku 2 apart from other Sudoku games is scoring.  Each game starts with a multiplier that slowly decreases as time goes on.  Whenever you successfully place a tile your score increases by the product of the number you’ve placed and the current multiplier.  If you complete a row, column or block, your score also increases by the product of the sum of the completed area and the multiplier.  More simply put, your score will increase by 45 times the multiplier (a row, column or block always adds up to 45).  There are also runs, which is the count of puzzles solved with less than 3 errors.  Scores and runs are kept track of on leader boards in OpenFeint if you have an account.</p>
<p>The game looks nice.  The tiles are easy to read, and there’s a second skin coming with the first update.  There are a few nice effects, like sparkles on the tiles in the bottom row and some spinning and twisting when you make a complete row, column or block.  It’s nothing overly special effecty, but it looks quite polished.  The sound effects are decent enough, and should be easily recognizable for fans of Guess The News.  Unfortunately, there are no sound effects.</p>
<p>Sudoku 2 is a nice alternative to the growing collection of Sudoku interfaces for the iPhone.  It’s especially good for the scoring, which sets it apart from other variations on the theme.  However, if you’re easily intimidated by games where the Easy level can even be difficult, you might want to investigate other version of Sudoku instead.  Hopefully the first update will satisfactorily address this issue.  For those of you that like a challenge, this might be a good version to try.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/sudoku-2/id366247306?mt=8">App Store Link</a></p>
<h2>Spin Puzzle</h2>
<div id="attachment_12591" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/ss-spin-puzzle.jpg"><img class="size-full wp-image-12591 " title="Some Random Anime Girl" src="http://www.technobrains.com/wp-content/uploads/2010/05/ss-spin-puzzle.jpg" alt="Some Random Anime Girl" width="256" height="384" /></a><p class="wp-caption-text">Some Random Anime Girl</p></div>
<p>This is a really simple game conceptually.  You get a picture that’s divided into 24 squares, and the squares are mixed up.  All you have to do is put them back in the right order.  You drag a piece to where you think it should go, and the piece that’s already occupying that spot will move to where the one you’re dragging was sitting.  If you tap on a piece it just rotates 90 degrees.  When you first select a picture you get to set it complete for a couple of seconds, except for a somewhat annoying countdown sign that’s plastered right in the middle of the picture.  If you don’t touch the screen for a couple of seconds a toolbar will pop up, and you can get a quick glimpse of the full image again, or quit the current image if you like.</p>
<p>Once all the pieces are in the right place you’ve beaten that picture, though you can play the picture again to try and finish it in less time.  The pieces are scrambled differently each time, though, so keep that in mind when playing through a picture more than once.  The pictures are grouped into bunches of five, and you must complete all the pictures in one group to move on to the next.  You can play pictures in the same group in any order, however.  There are achievements you can earn, though the game isn’t hooked into any social network.  So far I’ve only one an achievement for completing five puzzles, so I’m not sure if there are any to earn beyond completing groups of puzzles or not.</p>
<p>The graphics are really nice.  The characters have an anime quality about them, and are nicely detailed.  And of course they are drawn in such a way that it can sometimes be confusing at first what goes where.  That’s the nature of this type of game, however.  I will say that it would have been nice if the visuals were more generically fantasy themed, instead of just focused on female type characters.  A dragon or two never hurts anything, right?  Sound effects are non-existent, which is a shame.  A nice creaky stone sound when turning the tiles would have been cool, as well as some sort of chime once the puzzle was complete.  More importantly, though, is that this game needs music.  There’s no real action taking place, and it’s painfully obvious that the game is way too quiet.</p>
<p>This is actually a pretty fun game.  However, there are only 25 puzzles, and personally I couldn’t see sitting through each of them more than once, so it’s a bit short.  Plus, it’s extremely lacking in atmosphere.  Oddly enough, though, each time I complete a puzzle I’m strangely drawn towards trying the next one.  If you’re into jigsaw or sliding tile type puzzle games, this might be worth your while to try.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/spin-puzzle/id352266984?mt=8">App Store Link</a></p>
<h2>Mondrian</h2>
<div id="attachment_12592" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/ss-mondrian.jpg"><img class="size-full wp-image-12592 " title="That's A Painting?" src="http://www.technobrains.com/wp-content/uploads/2010/05/ss-mondrian.jpg" alt="That's A Painting?" width="256" height="384" /></a><p class="wp-caption-text">That&#39;s A Painting?</p></div>
<p>This is a puzzle game that focuses on the latter works of the famous artist Piet Mondrian.  If you’re familiar with him other than by name you’re a better person than I, but thankfully it’s not really important to the game.  What you do need to know is that Piet acts as your spirit guide as you tour the world searching for his final paintings.  When you find the paintings you must unscramble them to make them look like they are supposed to.  As you go to the different locations and unscramble the paintings you’ll get all kinds of “useful” whit and wisdom from Piet himself.  That is one thing that makes this game so much fun.</p>
<p>So how do you unscramble the paintings?  Well it turns out that the paint is wet and slippery, and you can slide blocks of it around the canvas until the blocks hit either the edge of the canvas or another block of paint.  To slide a block of paint you simply swipe it in the direction you want it to move.  You have a certain number of moves you have to solve each painting in, but the fewer moves you use, the more money you earn.  You don’t need it for anything, but the money acts as your score.  There is a minimum number of moves in order to completing the painting, and if you beat the painting with higher than that number Piet will mark the painting for you so you can go back later to try and better your score if you want.  Once you fix all the paintings in one location another will be unlocked for you, though if you really feel the urge you can unlock a location simply by tapping on it.  I guess this is a failsafe for people like me who aren’t so good at these games.</p>
<p>The graphics of the locations are nicely detailed, though you don’t really get to see them for that long.  The drawings of Mondrain look good as well.  I have no idea if it’s what he really looks like, but they still look good.  I also like how the map looks like a big Mondrian painting.  Much like Mondrian’s paintings, the sound effects are pretty bare bones.  The paint makes a sound when you swipe it, and there is a nice little jingle when you solve a puzzle.  Unfortunately, there is no music to fill the mostly void audio portion of the game.</p>
<p>Mondrian starts off pretty simple, but as you progress to different locations the puzzles become quite challenging.  This probably won’t be your type of game if you don’t like to attempt a puzzle multiple times before finally solving it.  It also often requires you to think outside the box, despite its boxy appearance.  It’s definitely different than most puzzle game offerings on the iPhone, and well worth your while if you’re a patient person.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/mondrian/id347927621?mt=8">App Store Link</a></p>
<p>So that&#8217;s what&#8217;s up in the world of puzzle games on my iPod Touch this week.  For those keeping track, this wasn&#8217;t the themed issue I talked about at the end of Saturday Specials last week.  Let&#8217;s just say that next week&#8217;s episode will have a whole lot of choppin&#8217; going on&#8230;</p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Equilibrio for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-equilibrio-for-iphone/8417/</link>
		<comments>http://quicklook.technobrains.com/quick-look-equilibrio-for-iphone/8417/#comments</comments>
		<pubDate>Sat, 08 May 2010 02:27:24 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Equilibrio]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Fishing Cactus]]></category>
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		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12582</guid>
		<description><![CDATA[Back in the day, rolling ball games weren't quite so much a dime a dozen.  When they weren't quite as common, one came along that decided to be different.  It dispensed with long levels filled with traps and bad guys, and instead focused on short levels that simply had traps.  Everything relies on moving the ball left and right - there is no explicit jump.  The levels are pretty consistently well designed, the controls are quite responsive, and different material types for the ball make for some interesting puzzle solving.  In short, the game is fun.]]></description>
			<content:encoded><![CDATA[<p>Guess what?  It’s another one of those “ball rolling” games.  Fortunately, Equilibrio isn’t quite like most of the other games in this genre.  Instead of infinitely rolling and jumping, or even having a definite but long level, Equilibrio’s levels tend to be short for the most part.  Also, unlike most ball rolling games, the levels aren’t very linear.  In fact, some of them would be pretty hard to follow without the mini map in the lower left corner of the screen.  Sometimes the level designs are a bit frustrating, but for the most part they are actually pretty decent, and usually they are fun.</p>
<p>Basically, you start at point A and must get to point B.  You use the accelerometer to move the ball left and right, and physics handles everything else.  The more you tilt the faster you go, which helps you jump over things.  If you need to fall of a cliff, just roll to the edge.  Sometimes there are teleports that will take you to other parts of the level, and at other times there are cannons that will fire you off to new locations.  The cannons are affected by your tilting just like the ball is.  Along the way you’ll encounter stars, and you can pick them up for extra points.  Your ranking on a level is based on stars collected and the amount of time it takes you to pass a level (I think number of tries might be included in there as well).</p>
<div id="attachment_12584" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/equilibrio_01.jpg"><img class="size-full wp-image-12584" title="Beware The Bounce" src="http://www.technobrains.com/wp-content/uploads/2010/05/equilibrio_01.jpg" alt="Beware The Bounce" width="480" height="320" /></a><p class="wp-caption-text">Beware The Bounce</p></div>
<p>On certain levels you’ll get different types of balls, which greatly affect game play.  For instance, the rubber ball can be hard to keep under control if it starts bouncing off the walls (literally), and the stone ball breaks if it falls too far or collides with something at too fast a speed.  The differences in the way the balls behave makes the game even more interesting, but it can make certain levels induce some hair pulling moments.  Thankfully, even though each subsequent level is locked until you complete the current one, you can actually choose to skip a level and complete it later if the level is too troublesome for you.  I’ve had to take advantage of that offer once so far.</p>
<p>The game has three modes that you can play.  Conquest allows you to go sequentially through all the levels.  This is a good place for most people to start.  Challenge mode is interesting because the game randomly picks 5 levels, and you must beat all the levels to win.  Some levels you just have to complete, while others require you to complete them under a certain amount of time.  For timed levels picking up a star will add 2 seconds to your time.  Finally there’s random mode, where the game just picks a level at random for you to play.  I think this one would have been a bit more fun if the game would have asked if you wanted to continue after each level instead of just dumping back to the main menu.  It would have been the same number of taps (1), but the flow would have been better in my opinion.</p>
<p>The graphics are okay.  Menu and interface elements, such as the speed meter and mini map, actually look really polished.  Even some of the special effects, like the ball kicking up dust when it lands or the particles when the ball disperses after hitting something, don’t look too bad.  The background textures are decent at times as well.  Unfortunately, the balls look like small, bland 3D renderings, and much of the level graphics look like simple wide line brushes or carved out spheres from paint.  There’s just a really inconsistency to the level of quality in the visuals.</p>
<div id="attachment_12585" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/equilibrio_02.jpg"><img class="size-full wp-image-12585" title="Level Of Fours" src="http://www.technobrains.com/wp-content/uploads/2010/05/equilibrio_02.jpg" alt="Level Of Fours" width="480" height="320" /></a><p class="wp-caption-text">Level Of Fours</p></div>
<p>Sound effects are pretty decent, especially when it comes to the noises the ball makes when rolling or tapping against something.  I also like the sound of the acid bubbling.  The music is all right, but it seems like the only play the first few bars of the track when you’re actually on a level.  The music played during the menu seems much more extensive.</p>
<p>Equilibrio is a nice change of pace from most ball rolling games.  The puzzles are challenging but for the most part surmountable without too much stress.  There are 60 levels, three different game play modes, and several prizes to earn that should keep you busy for quite some time.  This game existed before the rise of the social network, otherwise it seems like it would be a perfect candidate for OpenFeint.  While the audio and visual elements aren’t nearly as nice as many other games in this category, the game play more than makes up for it.  This is a bit of an older game, but if you haven’t tried it yet, and especially if you like this style of game, I highly recommend giving Equilibrio a try.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/equilibrio/id310901457?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/equilibrio">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Comet Racer for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-comet-racer-for-iphone/8416/</link>
		<comments>http://quicklook.technobrains.com/quick-look-comet-racer-for-iphone/8416/#comments</comments>
		<pubDate>Thu, 06 May 2010 05:02:10 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comet Racer]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Donut Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12574</guid>
		<description><![CDATA[I always dread the day when I get a game from a developer I love that I just don't care for.  Unfortunately, that day has come with Comet Racer from Donut Games.  It has some indications that it belongs in their family of games, but in the end the individual parts don't add up to a Donut Games whole.  Read on to find out why, then go check out one of their other games.]]></description>
			<content:encoded><![CDATA[<p>Up until now I’ve been pretty one sided about Donut Games’ line of software, and with good reason.  They are certainly one of the most consistently good developers on the iPhone market today.  For any developer that turns out as many games as they have, however, there’s bound to be one or two that don’t grip me like the majority.  Comet Racer is one of those.  It’s not a bad game, necessarily, it just doesn’t have the same spark I feel with most Donut Games games.</p>
<p>Basically, you have to navigate a ship through several deviously routed tunnel systems without hitting or getting hit by anything.  You have a maximum amount of time you can spend on each level, and if you can make it within that time you’ll earn at least one star.  You can get two or three stars if you’re even quicker about it.  So far I think I’ve gotten more than one star only once.  Along the way you’ll pick up shields to temporarily dampen a blow, you’ll hit accelerator pads that give you a temporary boost of speed, and you’ll run into bombs that blow up inopportune doors.  On the down side, you have to stay away from the walls.  Also, on some levels missiles will try and take you down.</p>
<div id="attachment_12575" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/comet_racer_02.jpg"><img class="size-full wp-image-12575" title="Avoid Lurking Dangers..." src="http://www.technobrains.com/wp-content/uploads/2010/05/comet_racer_02.jpg" alt="Avoid Lurking Dangers..." width="480" height="320" /></a><p class="wp-caption-text">Avoid Lurking Dangers...</p></div>
<p>To control the ship you have an accelerate button and two buttons for rotating the craft left and right.  To slow down you just let go of the accelerate button.  There is no stop.  Personally, I’m a little too fidgety to be very good at this game.  Anyway, there’s a mini-map in the upper right corner so you know where to go, and if you’ve played the level at least once there will be a ghost image of your ship showing you what you did in the last run through.  You start a level with three lives, and each time you hit something or get hit by something when you don’t have a shield you lose a life.  You are then invulnerable for a second or two.  If you lose all of your lives or you don’t beat the highest allotted time for the level, you have to retry it.  You can only move on to the next level once you’ve beaten the current level at least once, though you’re always welcome to revisit a level to try and earn a better score.  Oddly, this is the first game of theirs with this formula where I don’t feel compelled to play a level again once I’ve beaten it.</p>
<p>The graphics sort of make me feel like I’m playing a Donut Games game, but even they aren’t up to the usual standards.  The space ship looks kind of cool and the flame trail isn’t bad.  Even the background is okay (though I’m always a sucker for deep space star planet type images), but there’s this Flintstones feeling of repetitiveness as you see the same couple of planets over and over.  The sound effects aren’t bad, except for the sound of your ship, which actually gets a bit annoying after a while.  And where’s the music?  That’s one of the things I’ve come to love the most about Donut Games products.</p>
<p>If you like the whole “dodge the cave walls” style of game play, you might get a kick out of this.  For me it’s not that interesting of a game play mechanic, and I was hoping that Donut Games would do their usual job of sprucing up a ho-hum concept.  Sadly, they really didn’t.  With all the other wonderful offerings Donut Games has, I really have a hard time recommending this one.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/comet-racer/id350395769?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/comet-racer">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Comet+Racer+for+iPhone+http://pnbxc.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Saturday Specials: That’s Special Edition</title>
		<link>http://quicklook.technobrains.com/saturday-specials-that%e2%80%99s-special-edition/8413/</link>
		<comments>http://quicklook.technobrains.com/saturday-specials-that%e2%80%99s-special-edition/8413/#comments</comments>
		<pubDate>Mon, 03 May 2010 02:16:01 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Dragon's Lair]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Hoggy]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Pet Shop Girl]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Saturday Specials]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12568</guid>
		<description><![CDATA[It's that time of week again.  Yeah, you guessed it, the time I missed by a day.  This week's Saturday Specials have nothing in common, other than the fact that I liked them.  To find out why, check out my reviews of Dragon's Lair, Pet Shop Girl, and Hoggy.]]></description>
			<content:encoded><![CDATA[<p>Okay, I&#8217;ll freely admit that I&#8217;m running out of titles already (actually, I think I ran out after the first installment).  But hey, it&#8217;s the reviews that matter, and not the title of the article, right?  Anyway, this is another mish-mash week.  These games really have nothing in common, and they range from freemium to not so free.  The one thing they do all share, however, is my stamp of approval.  Did they want that?  Probably not, but I gave it to them anyway.  First up&#8230;</p>
<h2>Dragon&#8217;s Lair</h2>
<p>Dragon’s Lair.  Since its release in 1983 and subsequent port to many different home systems, I think I’ve owned the game for at least 3 different systems.  Amazingly, I never get tired of playing through the game.  For those who may not actually be familiar with this piece of video game history, you play the unwitting hero Dirk The Daring, who must rescue the fair Princess Daphne from the clutches of the evil dragon Singe.  The game plays out through a series of traditional hand animated sequences, and at key moments you must direct the action simply by pressing one of 5 buttons – up, down, left, right and sword.  If you press the wrong button, or press the button at the wrong time, chaos ensues and you’re treated to an often humorous death scene.  If you prevail you move on to the next scene.</p>
<p>Most people find this lack of true control frustrating, but I find it unique and different.  It’s like you’re the director of a Saturday morning cartoon, and that’s a feeling you can’t even quite capture with cell shading in a 3D environment (though Dragon’s Lair 3D did quite a remarkable job).  There are Arcade and Home versions included with the iPhone incarnation of the game, and personally I prefer the Home version.  Home follows a more traditional route where dying just puts you back at the beginning of the current section of the game you were in, whereas the arcade version, which I believe has less scenes, compensates by randomly placing you somewhere when you die.  In the Arcade version you really have no idea how far along in the game you are.  In both versions I was disappointed to see that they took out the concept of lives, as it makes the game a lot easier to beat.</p>
<div id="attachment_12569" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/ss_dragons_lair.jpg"><img class="size-full wp-image-12569" title="Wacked In The Head, Yeah, Yeah" src="http://www.technobrains.com/wp-content/uploads/2010/05/ss_dragons_lair.jpg" alt="Wacked In The Head, Yeah, Yeah" width="480" height="320" /></a><p class="wp-caption-text">Wacked In The Head, Yeah, Yeah</p></div>
<p>After more than 25 years this is still one of the best looking games in existence.  3D is cool, there’s no doubt about it, but there’s a certain magic when it comes to fine traditional animation that no computer can top.  The characters are so well designed, and Dirk’s facial expressions make him one of the greatest bumbling heroes in the gaming world.  The only real negative to the way the game is constructed is that the way the death scenes are interjected looks tacky, and often they seem like they have been cut off before they can finish.  The sound effects only enhance the majesty of the cartoon world.  It would be interesting to hear Dirk speak, but his silence other than grunts, groans and shrieks actually makes the character more whimsical.  There is some outstanding music that plays during the menu, but I’m guess that’s an “after the fact” thing because the game itself is silent in that regards.  Interestingly, I never really noticed that before.</p>
<p>If you haven’t guessed by now, I’m rather fond of this game.  Even after having played it to death on a couple of other systems, it’s still one of the best iPhone games I’ve played recently.  It’s certainly not for everyone due to its limited control scheme, but if you’re a fan, you’re nostalgic, or you’re open to new gaming experiences, you really should give this one a try.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/dragons-lair/id341833414?mt=8">App Store Link</a></p>
<h2>Pet Shop Girl</h2>
<p>I don’t normally review lite versions of games, but I liked this one enough (and didn’t realize it was a lite version when I downloaded it), that I decided to talk about it briefly anyway.  The premise is that you decide you want to open a pet shop, and you borrow the capital to buy the shop from your uncle, who happens to be a pirate.  You either have to earn enough money to pay your uncle back the booty you borrowed from him, or you’ll be doomed to sail with him for the rest of your life.  What I like about this game is that it’s a combination of match 3 and time management, which I’ve seen in other match 3 games before to an extent, but I think Pet Shop Girl takes it to the next level.</p>
<div id="attachment_12570" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/ss_pet_shop_girl.jpg"><img class="size-full wp-image-12570 " title="Crabs, Horses and Koalas, Oh My!" src="http://www.technobrains.com/wp-content/uploads/2010/05/ss_pet_shop_girl.jpg" alt="Crabs, Horses and Koalas, Oh My!" width="256" height="384" /></a><p class="wp-caption-text">Crabs, Horses and Koalas, Oh My!</p></div>
<p>As customers come into the store they will request an animal that they want to buy.  You must match three or more of that animal to make a sale.  As long as the animals are touching, they don’t have to be in a straight line (though no diagonals are allowed).  If you match more than 3 you can actually make additional money on the sale.  Upgrades allow you to get pets that make more money and “power ups” that do things like raise the happiness level of clients or make an automatic sale when it comes down to the wire.  You can also make matches outside of sales that will fill up stars, and you can use stars to unlock additional locations for buying pets and power ups.  You only get 11 days with the free version, but you can upgrade to unlimited days for $1.99 or unlimited plus a bonus unlockable location for $2.99.</p>
<p>The graphics are cute, but what do you expect from a game with a playing board full of fuzzy little pets?  The character drawings are pretty good too, though the patrons don’t quite have the personalities you’d expect from time management clients.  Sound effects are okay, but again lacking a bit in personality. I am impressed with the music.  Certainly not the best an iPhone game has to offer, but there are at least two or three different tunes that get swapped around during game play, and that’s pretty unusual for this type of game.</p>
<p>Overall, Pet Shop Girl is a nice mix of time management and match 3.  I haven’t taken the plunge yet to purchase the full version, but I think I will pretty soon.  I’ve played through the 11 level demo twice now and it was just as fun the second time around.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/pet-shop-girl/id361950791?mt=8">App Store Link</a></p>
<h2>Hoggy</h2>
<p>One of my biggest complaints about the gaming scene on the iPhone is that there aren’t enough platform games.  This one has actually been around for a while, and I’ve finally gotten around to playing it.  I should have checked it out a lot sooner.  You play Hoggy, a purple blob whose girlfriend has been captured.  To rescue her you must conquer worlds contained within 45 jars scattered around the main catacomb of rooms.  The caveat is that Hoggy eschews the traditional “run and jump” mechanism of most platformers.  Instead, while you can move Hoggy left and right, the only way to move up and down is to change Hoggy’s direction of gravity!  Tapping the screen will cause him to flip his position up or down.</p>
<p>To collect the key in a given world you must eat all the fruit in that level.  There will be plenty of critters around to try and stop you.  Touching any of them will cause you to die and restart the level, unless you are in block mode.  There are times where you’ll have to use creatures to solve puzzles, though.  There are also items that will transform you into a brick, which will help you break through certain barriers.  And there are plenty of other elements to help you solve puzzles as well.  The nice thing is that while challenging, most of the worlds are pretty short, so it’s not too much of a burden having to play them several times before beating them.</p>
<div id="attachment_12571" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/05/ss_hoggy.jpg"><img class="size-full wp-image-12571" title="Make The Platforms Disappear" src="http://www.technobrains.com/wp-content/uploads/2010/05/ss_hoggy.jpg" alt="Make The Platforms Disappear" width="480" height="320" /></a><p class="wp-caption-text">Make The Platforms Disappear</p></div>
<p>The graphics have a definite Super Mario Bros. feel about them.  The main character is really cute, especially when he’s chomping down on fruit or sweating it because he’s too close to the edge of a cliff (not that he can fall off or anything).  The characters as a whole are well animated.  My favorite animation, though, is when Hoggy gets hit by a critter and splats into the screen.  The sound effects are pretty cutsie as well, but it all works together to provide a fun atmosphere.  The music has a NES / SNES quality to it, and is quite enjoyable.</p>
<p>Hoggy is a fun little platform game, where every level is a puzzle to solve.  I love that they’ve done something other than the standard jump and run mechanics, and the graphics and sound are light hearted and amusing.  For seasoned veterans the game might be a bit simple, but it should provide a sufficient amount of challenge for the average player.  It’s definitely been worth my while.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/hoggy/id338547319?mt=8">App Store Link</a></p>
<p>Next week might actually have a theme &#8211; it all depends.  I&#8217;m still waiting for one of the games that&#8217;s supposed to go into the article, so if I don&#8217;t get it in time I&#8217;ll have to come up with something else.  Doesn&#8217;t the mystery just give you chills?</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Saturday+Specials%3A+That%E2%80%99s+Special+Edition+http://tsbxk.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Fruit Ninja for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-fruit-ninja-for-iphone/8412/</link>
		<comments>http://quicklook.technobrains.com/quick-look-fruit-ninja-for-iphone/8412/#comments</comments>
		<pubDate>Tue, 27 Apr 2010 05:19:03 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Fruit Ninja]]></category>
		<category><![CDATA[Halfbrick Studios]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12564</guid>
		<description><![CDATA[Did you know that ninja don't like fruit?  Me neither, but it would seem they are so passionate about it that they go out of their way to slice 'n dice fruit whenever they can.  That's the simple premise behind Fruit Ninja, but it sure is a lot of fun.  There's nothing earth shattering about this game, but once you start you won't want to stop.]]></description>
			<content:encoded><![CDATA[<p>Can someone explain to me why a game about ninja slicing fruit is so addictive?  No seriously, anyone?  When I first read about Fruit Ninja I was skeptical, and I didn’t really even want to review it.  I finally caved under the pressure, though, as it seemed like a lot of people were enjoying it immensely.  Well, there’s that and the fact that the promo video with grown men dressed in rejected Fruit Of The Loom costumes was amusing.  Anyway, I have to say that I am now officially a fruit hating ninja, and I love it!  I do hope they expand some on the game play in the near future (which I have rumors is going to happen), but for now it’s just fine the way it is.</p>
<p>Apparently ninja hate fruit, or so Halfbrick Games would have you believe.  And not just certain ninjas, mind you.  All ninjas hate fruit.  As such, you’ve taken it upon yourself as a ninja to slash as many fruit as you can.  The trick is that you can only slash them while they’re in your little window of visibility, so you need to make sure you get them before they fall back off the screen.  You start with three “lives”, and each time an uncut fruit falls out of site you lose a life.  At 100 points you get a life back, but I haven’t made it to 200 yet to see if this additional life comes at every 100 points or not.  I hope so, because if I ever make it to 200 I’m sure I’ll need the extra life.  Note that you can’t have any more than 3 lives at a time.</p>
<div id="attachment_12565" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/fruit_ninja_01.jpg"><img class="size-full wp-image-12565" title="Stunning Splatter" src="http://www.technobrains.com/wp-content/uploads/2010/04/fruit_ninja_01.jpg" alt="Stunning Splatter" width="480" height="320" /></a><p class="wp-caption-text">Stunning Splatter</p></div>
<p>To slash a fruit you just drag your finger over it in – you guessed it – a slashing motion.  If you can slash multiple fruit at once that’s great, because it clears them out more quickly.  Unfortunately you don’t get any extra points for that.  In addition to the fruit there are bombs.  Bombs are bad.  If you accidentally slice a bomb your game is over, no matter how many lives you have left.  I suggest you stay away from them.  The game is OpenFeint enabled, and there are currently 16 achievements you can earn.  There’s also a global leader board, which right now I’m not even close to being at the top of.  Give me time, though, and I might make my way half way up the ladder or so.</p>
<p>Now do you see why I don’t understand the addiction?  It’s not that what’s there isn’t fun, it’s just that there’s not a whole lot there.  Here are a couple of suggestions to bolster game play.  First off, we need some power ups and some more bad things.  Diversity is your friend.  Second, an “extreme points” mode where you can get more points for multiple fruit slashed at once would be great.  Of course, this would require a separate leader board, because you don’t want to mix the two types of scores.  Finally, a mode where you can throw some fruit up and slash it to make “art” that you could save and email to friends would be pointless but nifty.</p>
<p>Visually, this is a game that Gallagher would approve of.  The background is a nicely detailed wooden wall, and as you slice the well rendered 3D fruit they splash against said wall.  Sadly the stains fade away – it would be nice if there were an option to not have the game clean up after itself.  Still, for the moments the splatters are there it looks really cool.  The only thing missing is a mode where you tap the fruit and a mallet comes out to hit them.  Anyway, I also like the effect when you accidentally slice a bomb, though I really hope I don’t see that very often.</p>
<div id="attachment_12566" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/fruit_ninja_02.jpg"><img class="size-full wp-image-12566" title="Beautiful Fruit" src="http://www.technobrains.com/wp-content/uploads/2010/04/fruit_ninja_02.jpg" alt="Beautiful Fruit" width="480" height="320" /></a><p class="wp-caption-text">Beautiful Fruit</p></div>
<p>The sound effects are good, but I do wish the different fruit sounded a bit different when being sliced.  The only one that seems vary greatly is the banana, which doesn’t make much noise at all.  The background is actually the best part of the audio, with chirping birds and a light rainfall.  If it weren’t for the fact that I can see the iPod I might think I was outdoors!  The only thing missing is some cool oriental music playing in the background.  It could be soft, naturally, so that it doesn’t overpower the rain, but it should be there.</p>
<p>Well, there you have it.  The short and sordid story of deadly assassins and their disdain for nature’s snack foods.  If you’ve been hesitant like I was to try this game, don’t hesitate any longer.  It’s already a blast, and if the developers add to it I’m sure it will only get better.  It’s time you showed us what your ninja fruit slicing skills were made of.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/fruit-ninja/id362949845?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/fruit-ninja">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Fruit+Ninja+for+iPhone+http://ypnmp.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Saturday Specials: Bottom Of The Bin Edition</title>
		<link>http://quicklook.technobrains.com/saturday-specials-bottom-of-the-bin-edition/8411/</link>
		<comments>http://quicklook.technobrains.com/saturday-specials-bottom-of-the-bin-edition/8411/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 22:47:35 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[AppRoach]]></category>
		<category><![CDATA[Ballance]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Resolute Games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12559</guid>
		<description><![CDATA[Sometimes I wish I had a policy of "giving me a code doesn't guarantee a review", because I hate writing less than stellar commentary on small independent games.  At the same time, I guess that's the chance developers take when submitting software to reviewers.  Today's Saturday Specials contains two games that were sent to me not on my request, and unfortunately I didn't care for either of them.  I know you're dying to find out what's at the Bottom Of The Bin...]]></description>
			<content:encoded><![CDATA[<p>Welcome to my semi-irregular Saturday article where I take a look at two or more games for the price of one!  This week my selections come from games that I&#8217;m reviewing not necessarily because I want to, but because codes were sent to me and the developers asked me to.  Sure I could turn them down, but I have a real big problem with passing up a free game.   Besides, you never know when the unexpected could turn out to be a hidden gem.  Unfortunately, these two weren&#8217;t.  Other than that the games really don&#8217;t have anything in common, so sit back and take heed on my warnings for these Bottom Of The Bin titles&#8230;</p>
<h2>AppRoach</h2>
<p>This falls under a category of game I like to call “Why?”  Basically you have some sort of food in the middle of the screen, and a whole host of roaches are swarming towards it.  Your job is to squish as many as you can before they’ve completely consumed the food.  As you kill the roaches your weapon meter fills up, and depending on it’s level you have access to either a fly swatter, some bug spray or a bug bomb.  The fly swatter kills one or two roaches that happen to be underneath it, the bug spray kills anything you drag you finger over for a second or two, and I think the bug bomb kills everything that’s on the screen at the time you use it.  Of course, you can always just tap on a roach to kill it, but bigger roaches take more taps to kill.  In the end you won’t get through too many big bugs unless you can keep your weapon meter filled up so that you can bug bomb or spray the big ones.</p>
<div id="attachment_12561" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/ss_approach1.jpg"><img class="size-full wp-image-12561" title="That's A Tasty Sandwich" src="http://www.technobrains.com/wp-content/uploads/2010/04/ss_approach1.jpg" alt="That's A Tasty Sandwich" width="480" height="320" /></a><p class="wp-caption-text">That&#39;s A Tasty Sandwich</p></div>
<p>The graphics are pretty decent, with nicely detailed food and lively roaches.  This begs the question, however, of why you’d want to see anything remotely resembling real roaches devouring leftovers.  I’m not saying I’m afraid of roaches, but they do kind of give me the willies.  The sound effects are okay, and at least the bugs themselves don’t make a lot of clicking noises.  Now THAT would be creepy.  The music is actually kind of nice, and it’s a bit upbeat and lighthearted, which almost seems counter to the general atmosphere of the game.</p>
<p>If you’re into bug smashing games, then there’s probably nothing wrong with this one, though I must say of the two or three that I’ve tried this probably has the least to offer in terms of options.  Personally, I just don’t get what the appeal is in this particular sub-genre of “tap to destroy” games.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/approach/id327422813?mt=8">App Store Link</a></p>
<h2>BALLance</h2>
<p>Other than a slightly clever play on words in the name that Microsoft Word really wants to autocorrect, BALLance doesn’t really have a whole lot going for it.  The object of the game is to get a ball from one side of the screen to the other.  There are only four levels, and honestly I didn’t even have the patience to get through level 3.  You move the ball using the accelerometer, which is touchy at best, and there is no way to calibrate it within the game.  There are yellow marks along the way that you need to stop on to earn points.  Then there are red marks and gaps that you must jump over, because hitting the red marks or falling in the gaps will cause you to start the level over.  Unfortunately, the jump button works maybe once every 20 or 30 tries.  To top it all off, the levels are timed.  Oh, and on level 3, there’s a red mark right at the start of the level.  Good luck with that.  Finally, for instructions you need to read the iTunes description, because there aren’t any in the game itself.</p>
<div id="attachment_12562" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/ss_ballance.jpg"><img class="size-full wp-image-12562" title="Peaks And Valleys" src="http://www.technobrains.com/wp-content/uploads/2010/04/ss_ballance.jpg" alt="Peaks And Valleys" width="480" height="320" /></a><p class="wp-caption-text">Peaks And Valleys</p></div>
<p>The graphics are quite basic.  The landscape is a green blocky structure, with occasional blue to indicate rivers.  Then, of course, there are the yellow and red strips, and your ball, which is a nice shade of blue.  The simplistic graphics would be fine if there were a decent game behind it, but since the game isn’t any fun it would be nice to have something to look at.  Sounds are minimal, mainly consisting of a noise when you hit the red strips.  There is no music.</p>
<p>There are plenty of puzzles out there, even when it comes to ball rolling platform type games.  As such, there’s no way I could recommend a game with poor controls, basic aesthetics and only four levels.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/ballance/id358027783?mt=8">App Store Link</a></p>
<p>Come back next week when I&#8217;ll (maybe) be reviewing two more titles that I come across during the week.  As always, thanks for reading and don&#8217;t say I didn&#8217;t warn you!</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Saturday+Specials%3A+Bottom+Of+The+Bin+Edition+http://ayr53.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: The Simpsons Arcade for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-the-simpsons-arcade-for-iphone/8408/</link>
		<comments>http://quicklook.technobrains.com/quick-look-the-simpsons-arcade-for-iphone/8408/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 03:25:57 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[EA Mobile]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[The Simpsons Arcade]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12553</guid>
		<description><![CDATA[I was beginning to have my doubts that there would ever be a good Simpsons game aside from the 1991 arcade version.  That would be too bad for a property with such a long and prosperous history as America's premiere prime time cartoon family.  Thankfully EA Mobile decided to treat the source material with some dignity (yes, I realize this is the Simpsons), and as a result we have The Simpsons Arcade for the iPhone.  It may still be a shadow of it's true arcade cousin, but it's by far the best home version of a Simpsons game available to date.]]></description>
			<content:encoded><![CDATA[<p>Anyone that frequented video arcades in the early 90s should remember what is probably the best (and arguably only good) Simpsons video game ever made – The Simpsons Arcade.  It’s one of the rare times when the characters and environments of the now legendary prime time cartoon where rendered favorably, and the game play was actually fun.  To the best of my knowledge there was never a port of the game to any home console.  Now we have the next best thing in Simpsons Arcade for the iPhone.  Granted you don’t get the thrill of directly controlling other members of the family beyond Homer, but at least they all make an appearance, as does most every important character that I can remember over the years.  The game play may be old hat at this point, but it has a charm only the Simpsons can protrude and a retro feel that few modern games capture quite so well.</p>
<p>If you care about the plot, Homer accidentally momentarily consumes a donut containing a microchip that will do evil things for Mr. Burns.  When the donut gets knocked out of him he decides that this donut is too important for him to let it get away, and thus your quest begins.  This is true Simpsons storytelling if I ever saw it.  The game itself plays quite like the original Simpsons Arcade, or if you’re actually not familiar with that game think Double Dragon or Streets Of Rage.  If those don’t mean anything to you it’s time to hit Wikipedia.</p>
<div id="attachment_12554" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/Img001_320x480.jpg"><img class="size-full wp-image-12554" title="How It All Began" src="http://www.technobrains.com/wp-content/uploads/2010/04/Img001_320x480.jpg" alt="How It All Began" width="480" height="320" /></a><p class="wp-caption-text">How It All Began</p></div>
<p>Anyway, the various locals of Springfield are laid out in a side scrolling manner, and you control Homer as he travels these memorable locales taking out one bad guy after another.  You move Homer with a virtual joystick, and punch and jump with two buttons on the right side of the screen.  Depending on proximity you’ll punch, kick, head butt, or even grab and toss your enemies, all with one action button.  If you jump and then attack Homer will do a belly flop and take out all nearby enemies.  The controls work surprisingly well for being virtual, though this game suffers just like most of it’s kind in terms of depth control – you can move “in and out” of the screen as well as left and right, and often it’s hard to tell if you’re lined up exactly with the bad guys you want to attack or not.</p>
<p>In addition to all of your standard attacks you can break boxes to reveal power ups.  Bart will temporarily ride on your back and slingshot anyone that gets too close.  Lisa does a power jump rope move that takes down anyone on the screen, and Marge sweeps in with Maggie to bop you on the head and send you into a temporary “whirlwind” mode where you can hit the bad guys but they can’t touch you.  There are also certain items like Mailboxes and trash cans that you can pick up to toss at people.  You can even gather a wide array of weapons from a huge wooden mallet (ala Itchy and Scratchy) to a taser (probably my favorite weapon in the bunch).  All the weapons are temporary and will fade away more quickly if they get knocked out of your hands.</p>
<p>The part that’s kind of disappointing is the “array” of villains.  Except for the boss guys, which are true Springfield inhabitants and actually kind of interesting, you’re basically fighting Simpson-ized versions of characters out of the Matrix.  At least it would have been nice to have a wider array of villain types.  In between levels you can play mini-games to try and earn extra continues.  And, should you happen to lose a life while fighting the bad guys, you get the pleasure of swiping the screen to slap Homer across the face to revive him.  The “3 Stooges” fan in me loves that part.</p>
<div id="attachment_12555" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/Img002_320x480.jpg"><img class="size-full wp-image-12555" title="Bart's Locked And Loaded" src="http://www.technobrains.com/wp-content/uploads/2010/04/Img002_320x480.jpg" alt="Bart's Locked And Loaded" width="480" height="320" /></a><p class="wp-caption-text">Bart&#39;s Locked And Loaded</p></div>
<p>The graphics are all Simpsons.  The characters are perfectly rendered, the animation is well done, and the backgrounds make you feel right at home (if you’re a Simpsons fan, that is).  I especially get a kick out of watching Homer dance as he successfully completes each level.  Even the health restores are perfectly suited to the atmosphere, whether a donut for a small boost or a sub sandwich to restore the full health bar.  The sound effects are also vintage Simpsons.  It would have been nice to hear the voices, but otherwise well done.  The music, on the other hand, is a bit disappointing.  The video game version of the opening theme is great, but everything else sounds more like generic action game music than something reflective of the zany antics of the Simpsons.</p>
<p>For those who need all the fancy 10 button, 300 move action heroes that “modern” games have to offer, you might not find enough about the more simplistic nature of The Simpsons Arcade to enjoy.  If you remember what all the great side scrolling slug fests of yesteryear were like, or if you’re content with the likes of Zombieville USA and similar games, this should be right up your alley.  Should you happen to be a fan of the Simpsons and you haven’t already purchased this game, I’d question your loyalty.  There’s nothing real original here, but the game play is solid, the atmosphere is fun, and the audio and visual make you feel like you’re living the cartoon.  Just watch out for Homer’s drool…</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/the-simpsons-arcade/id344217468?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/the-simpsons-arcade">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+The+Simpsons+Arcade+for+iPhone+http://eorhb.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Birdie In Trouble for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-birdie-in-trouble-for-iphone/8407/</link>
		<comments>http://quicklook.technobrains.com/quick-look-birdie-in-trouble-for-iphone/8407/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 03:56:48 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Birdie In Trouble]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Klik Games]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12548</guid>
		<description><![CDATA[Recently I reviewed Kilk Games’ first iPhone offering, Fastball, which was a fun but ultimately run of the mill ball rolling on a platform type game.  Thankfully their second game has a little more oomph to it.  Birdie In Trouble is a puzzle game where you have to help a bird that looks an awful lot like Tweetie get across a series of trees.  The visuals are cute, the music is pretty rockin’, and the puzzles are challenging yet fair.  In short, I say “sufferin’ succotash – go get this game”.]]></description>
			<content:encoded><![CDATA[<p>Recently I reviewed Kilk Games’ first iPhone offering, Fastball, which was a fun but ultimately run of the mill ball rolling on a platform type game.  Thankfully their second game has a little more oomph to it.  Birdie In Trouble is a puzzle game where you have to help a bird that looks an awful lot like Tweetie get across a series of trees.  The visuals are cute, the music is pretty rockin’, and the puzzles are challenging yet fair.  In short, I say “sufferin’ succotash – go get this game”.</p>
<p>The premise is simple.  The little birdie wants to get from one door to the other in each tree, and you must help him do so.  The path between the doors is filled with leaves, and each leaf must disappear (or be closed) before you can exit the tree.  With the exception of safe leaves which never close, you simply have to jump onto a leaf and then back off to close it.  Along the way you’ll encounter special leaves that have quite useful functions.  There are leaves that will cause you to single or double jump in the direction of the arrow above the leaf.  One type of leaf will close all the other leaves in the row with it (the exception being an “opener” leaf or a safe leaf), while it’s sister leaf opens all other leaves in the same row (including closer leaves).  A different variant of the closer leaf will close leaves that are diagonal to it.  Finally, ordered leaves must be closed in the order of the numbers hovering above them.</p>
<div id="attachment_12549" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/bit_01.jpg"><img class="size-full wp-image-12549" title="Oops, I Failed..." src="http://www.technobrains.com/wp-content/uploads/2010/04/bit_01.jpg" alt="Oops, I Failed..." width="480" height="320" /></a><p class="wp-caption-text">Oops, I Failed...</p></div>
<p>To make birdie jump you just tap above where you’d like him to jump.  You can jump diagonally, to the left and right, and down, but you can’t jump straight up.  You can a distance of either one or two leaves, depending on how you are jumping.  The game seems really responsive, so if birdie isn’t jumping it probably just means you haven’t clicked the right spot.  Keep in mind that you can jump to an empty spot, and it’s still treated like a leaf was there, so you really need to click slightly above the spot where the leaf was.  It’s really easy to get used to, though.  The game is OpenFeint enabled, and based on the achievements there are at least 60 levels, but sadly there are only 5 achievements to earn in the game.  Hopefully the developer will expound on that some day.</p>
<p>Visually Birdie In Trouble is nice.  The graphics are a bit on the tiny side, but everything is colorful and well drawn.  There’s not a lot of animation going on, but what’s there looks sharp.  I love the expressions on the bird’s face when it either falls due to a miscued jump or gets to the exit without having closed all of the leaves.  Of course, in the second instance you also feel bad for it because the expression is so sad and pitiful.  You’ll get over it quickly, though.</p>
<div id="attachment_12550" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/bit_02.jpg"><img class="size-full wp-image-12550" title="Getting More Complicated" src="http://www.technobrains.com/wp-content/uploads/2010/04/bit_02.jpg" alt="Getting More Complicated" width="480" height="320" /></a><p class="wp-caption-text">Getting More Complicated</p></div>
<p>The sound effects aren’t bad.  They actually sound like they came out of a cartoon, which suits the game well.  My favorite is the little scream that birdie emits as he plummets of the screen when jumping to a leafless spot.  The music is oddly mesmerizing.  I can’t quite put my finger on what’s so special about it, other than it sounds like it should be coming from a Super Nintendo game.  If you’re not a retro gamer or you’re not familiar with the system, that’s actually a compliment.</p>
<p>Birdie In Trouble is certainly a step (or jump, as it were) in the right direction for Klik Games.  While there was nothing wrong with Fastball, it was “just another” in the growing sea of tilt to guide rolling ball games.  Birdie In Trouble, on the other hand, is a refreshing little puzzle game that stands out amidst the crowd of match 3 clones and word games.  The best part is that despite the cute exterior, there are some really crafty puzzles to be solved.  If you’re a puzzle game fan looking for a challenge, I definitely suggest picking this one up.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/birdie-in-trouble/id365007946?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/birdie-in-trouble">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Saturday Specials: Rotten To The Core</title>
		<link>http://quicklook.technobrains.com/saturday-specials-rotten-to-the-core/8396/</link>
		<comments>http://quicklook.technobrains.com/saturday-specials-rotten-to-the-core/8396/#comments</comments>
		<pubDate>Sat, 10 Apr 2010 21:47:04 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[More Zombies?]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Saturday Specials]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Zombie Smash]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12543</guid>
		<description><![CDATA[Hey,  I finally got one of these posted on Saturday!  Today I’m going to look at games that center around what is probably one of the most popular topics in the iPhone gaming world right now – zombies.  Zombies make great bad guys, because in their standard portrayal they are mindless and slow, so they’re fun to dispatch and they won’t run away because they get scared.  Besides, you've got to admire any bad guy that has a fetish for eating brains.  Guess that would be the ultimate brain food, huh?]]></description>
			<content:encoded><![CDATA[<p>Hey,  I finally got one of these posted on Saturday!  Today I’m going to look at games that center around what is probably one of the most popular topics in the iPhone gaming world right now – zombies.  Zombies make great bad guys, because in their standard portrayal they are mindless and slow, so they’re fun to dispatch and they won’t run away because they get scared.  Besides, you&#8217;ve got to admire any bad guy that has a fetish for eating brains.  Guess that would be the ultimate brain food, huh?</p>
<h2>Zombie Smash</h2>
<p>The first thing I like about Zombie Smash is that it takes the zombie game back to its Evil Dead story telling roots.  You must protect your house from an onslaught of zombie invaders, and even though you could probably just leave your house and outrun them, what would be the sport in that?  I also like the fact that while there are weapons and some shooting is involved on certain levels, this is not in fact a shooting game.  Rather, it is a “flick to defend” style game in the vein of Knights Onrush and Castle Frenzy.  The fact that it’s set in a zombie tale is a nice change of pace from most games of this style as well.  The game has three modes (campaign, endless siege and sandbox), so there’s plenty to keep you busy, and integration with the Crystal social network adds all the customary social networking benefits.</p>
<p>Campaign mode is a series of 31 days over which you must defend the house from wave after wave of merciless zombie hordes.  On certain days new zombie types and / or weapons will be revealed to you.  After day 7 you will unlock the ability to upgrade weapons, and after day 17 you unlock Endless Siege mode.  Sandbox mode is always available, but you can only use zombies that have been unlocked in Campaign mode.  To defend your house you flick the zombies in the air.  If you want to do more damage you can actually drag them up in the air and then back down to slam them into the ground.  You might need to repeat once or twice to fully kill a zombie.  When a zombie is dead they will release a star that you can collect to go towards upgrading weapons.  Also, some zombies will leave weapons which you can collect by tapping on them.  You can collect as many weapons as you have available slots on the left side of the screen.  To use a weapon, tap on its slot.</p>
<div id="attachment_12544" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/ss_zombie_smash.jpg"><img class="size-full wp-image-12544" title="Look At Them Fly" src="http://www.technobrains.com/wp-content/uploads/2010/04/ss_zombie_smash.jpg" alt="Look At Them Fly" width="480" height="320" /></a><p class="wp-caption-text">Look At Them Fly</p></div>
<p>So far I’ve run into 4 different types of zombies, and even though their ultimate goal is to take you out, they all have slightly different personalities.  Speed and stamina differ, but beyond that one of the zombie types carries a gun, and another can’t be flicked, which means you must use special weapons to destroy it.  At some point the game suggests that you get used to using your thumbs to do the flicking, and I concur with that if it’s at all comfortable for you.  It’s an especially useful talent when you have zombies coming at you from both sides of the house.  Also, don’t forget to use your special weapons.  You don’t get an unlimited number of them, but you can’t keep them between levels either.  Besides, there’s something slightly satisfying about dropping a giant brick or laying down land mines in front of the zombie hordes.  Now I know what it would have been like if they produced zombie cartoons under the Looney Tunes label!</p>
<p>The graphics in Zombie Smash are great.  The background looks like a still from a Saturday morning cartoon, and the zombies are well rendered in typical ragdoll fashion.  I’m not normally a fan of the whole ragdoll look / feel, but it actually works here.  I also love the fact that the final kill on each level is presented video-camera style and in slow motion (though I may be partial to this because on one final kill the zombie’s head rolled onto a mine and went shooting off the screen as the mine exploded).  The sound effects are nice because they aren’t your typical zombie grunts and groans – or at least not always.  The utterances are more human like, reminding you that these rotting abominations were once people just like you.  Of course, that doesn’t stop you from killing them, but I’m just saying…  The music is quite suitable for this game.  It certainly sounds like something you’d hear playing in the background of a classic b-movie zombie flick.</p>
<p>I think I&#8217;ve provided a decent cursory analysis of Zombie Smash, but the reality is that I haven’t detailed nearly all the goodness that’s encompassed in this game.  This is probably one of the best zombie games available in the App Store today, and that’s quite a lot of ground to be tops over.  If you haven’t checked this little gem out yet, I highly suggest you do so.  You won’t be disappointed.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/zombiesmash/id349095099?mt=8">App Store Link</a></p>
<h2>More Zombies?</h2>
<p>Generally speaking I’m a fan of Pocket Monkey Games.  Sparta: Lord Of War, Champion Archer, and Fling Sling were all really fun games.  Unfortunately, More Zombies? doesn’t follow that trend for me.  I do like the fact that it doesn’t feel just like all the other 2D zombie blasting games on the market, but in the end there just isn’t enough to keep me interested.  The game has you protecting one city block for as long as you can, and while the limited scope worked in Zombie Smash, it just seems too constrained here.  It doesn’t take too much of a clump of zombies to make it impossible to move anywhere, and even though there’s a “depth” to the game (you can move towards the back and front of the street as well as moving left to right), the zombies’ reach seems to have a depth as well, which doesn’t seem fair, since you can only shoot along the left / right plane.</p>
<div id="attachment_12545" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/ss_more_zombies.jpg"><img class="size-full wp-image-12545" title="Guard The Block" src="http://www.technobrains.com/wp-content/uploads/2010/04/ss_more_zombies.jpg" alt="Guard The Block" width="480" height="320" /></a><p class="wp-caption-text">Guard The Block</p></div>
<p>There’s an interesting selection of guns to be found in the game, but in the end the Uzi seems to be the only one worth using so far.  Thankfully they at least balance the pickups out so that I never seem to run out of ammo, so that’s good.  On the other hand, this truly is a survival shooter in the sense that you get one bar of heath, and there’s no chance to refill it at any point.  Once you’re dead you’re dead.  It would be nice if there were an easy option where you could score health pickups as well as gun and ammo pickups.  I’m also really disappointed in the lack of variety of bad guys.  There appear to only be three different types of zombies, and you get introduced to all of them within the first few seconds of the game.  The only differences between them seem to be how many hits they can take and their speed (though neither varies greatly from zombie to zombie).  Controlling the main character is a simple matter of a virtual joypad for walking and left and right buttons for shooting.  At the bottom of the screen is your active weapons slots, where you can have up to three weapons ready at any given time.  Just tap on the one you wish to use.</p>
<p>Graphically I was not very impressed with the game at all, especially when compared to the titles I mentioned earlier in this review.  There are certainly a lot of details, but everything feels more like design sketches the production level artwork.  I guess maybe if this were called “doodle zombies” that would be all right, but I was really looking forward to something more along the quality of Sparta or Champion Archer.  The sound effects are decent, though with only three different types of zombies the grunts and groans get repetitive real quickly.  At least you can tell a difference between each of them.  I do like the music, which is probably the bright spot of the aesthetics in this game.  Well, that and the tie your main character is wearing.  Don’t see that very often in a zombie survival game.</p>
<p>As a fan of Pocket Monkey Games and zombie games in general I really wanted to like More Zombies?  Unfortunately, I just could not get into it.  That being said, I applaud them for being different from the pack, and if you’re tired of the run of the mill side scrolling zombie shooter, it would still be worth your while to give this one a try.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/more-zombies/id356517097?mt=8">App Store Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Saturday+Specials%3A+Rotten+To+The+Core+http://nmsgf.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Guess The News for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-guess-the-news-for-iphone/8385/</link>
		<comments>http://quicklook.technobrains.com/quick-look-guess-the-news-for-iphone/8385/#comments</comments>
		<pubDate>Tue, 06 Apr 2010 11:34:48 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[FingerArts Games]]></category>
		<category><![CDATA[Guess The News]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
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		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12539</guid>
		<description><![CDATA[I'm not much for keeping up on the news, mainly because it tends to be a bit on the depressing side.  However, a game based on current headlines can't help but be dynamic and exciting, and that's exactly what you get from Guess The News by FingerArts Games.  As long as you can connect to the internet you can get fresh new puzzles every day.  Who knew fill in the blank could be such fun?]]></description>
			<content:encoded><![CDATA[<p>What do you get when you take a game of “fill in the blank” and base all the questions off of current news events?  Apparently you get a game that shows how much I’m not up on current events!  To be fair, however, I’ve gotten the word iPad right every time!  Anyway, Guess The News is all about adding letters to a phrase until you’ve successfully completed all the words.  Thankfully, however, unlike Wheel Of Fortune this game gives you some letters to start with and also gives you all the letters that are missing.  You just need to determine which ones go in which spots.  This might seem like an easy challenge, but bear in mind that if you don’t know the spelling of a word or name in the first place, it’s a lot hard to recognize it with some of the letters missing.  It’s even more challenging if you don’t have a clue what the story is the headline is in reference to.  At the bottom of the screen is the beginning of the related article, but that doesn’t always help.</p>
<div id="attachment_12540" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/04/gtn_01.jpg"><img class="size-full wp-image-12540 " title="All News Is Puzzle-Worthy" src="http://www.technobrains.com/wp-content/uploads/2010/04/gtn_01.jpg" alt="All News Is Puzzle-Worthy" width="256" height="384" /></a><p class="wp-caption-text">All News Is Puzzle-Worthy</p></div>
<p>The game contains several categories such as international news, entertainment and odd stories.  At the beginning of the game you select a country, and news stories from certain categories will be appropriately tailored to that country.  You select your category, decide whether you want to play classic or timed, and then pick one of four difficulty levels.  You can jump right to the toughest level if you’d like, or you can start at easy and automatically work your way through by beating each level.  Within a level there will be several headlines to decipher.  The headline will be laid out with one or more of the first several words missing multiple letters.  Underneath the headline is a pool of letters, and you can either tap a letter or drag a letter to add it to the headline.  Tapping will insert the letter into the next available slot of the selected word, while when you drag a letter you can drop it in any available slot on the selected word.  To select a different word, just tap on the word you wish to work on.</p>
<p>The game sports both Classic and Timed modes.  In classic modes you have to get a certain percentage of the headline right to move on to the next one.  Your percentage will go down if you accidentally put a letter in the wrong slot.  Early on you’re afforded a few mistakes, but on the harder levels it doesn’t take much to bump you below the safety percentage.  In timed mode you of course have a timer to contend with.  Thankfully there are no tick tock noises or alarms flashing or anything like that (or at least none that I’ve noticed yet), though on the down side you may end up with less time than you think you have at any moment.  You lose seconds off the clock in timed mode when placing a letter in the wrong slot.  I’m not sure how or if your percentage can be less than 100% in timed mode.  But wait – there’s more.  As the levels get tougher, the active letter pool might apply to more than one word in the phrase.  And, to make things even more challenging, eventually vowels will be denoted by Vs in the phrase, meaning you could have whole words missing.  This is where my brain starts to melt down when playing this game – but it’s still fun.</p>
<p>I was quite impressed with Guess The News visually.  This is not meant as a dig on developers of word puzzle games, but generally the visuals tend to suffer for sake of game play.  That’s not really an issue, because a word game doesn’t need to look like Halo 3 to be fun.  However, Guess FingerArts Games apparently just likes to put icing on the cake, as GtN looks good.  The menu interface is top notch, and when you get into the game itself there are all kinds of nice touches.  The pieces will glimmer from time to time, and when you complete a word a ripple will permeate through the letters.  Everything just looks sharp and professional.  The sounds are also well done.  As I listen to them I can picture some guy sitting a table twirling his noisemakers, ringing that old bell that came off a bicycle, or strumming a few bars on a xylophone.  The music is pretty good too, but you only get to hear it during the menus.  That’s too bad, because I don’t really think it would be distracting while you’re actually playing.</p>
<p>I can’t say I was an instant fan of this game.  In fact, I struggled to play it long enough to effectively write this review.  Once I actually got into the game, however, I realized that there was a whole lot of fun to be had.  When you start getting whole words missing the game gets quite challenging, and the constantly updating puzzles is a big bonus.  To top it all off you can actually read the full news stories if you want.  I may not be a fan of current events, but at least now I know an entertaining way to read about them!</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/guess-the-news/id330688690?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/guess-the-news">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Glade for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-glade-for-iphone/8384/</link>
		<comments>http://quicklook.technobrains.com/quick-look-glade-for-iphone/8384/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 04:57:05 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Glade]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Pastel Games]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12534</guid>
		<description><![CDATA[It amazes me that developers can still find ways to make certain genres seem fresh, but that's just what Pastel Games has done with Glade, their venture into the world of "dodge 'em all" games.  Fluid control, cool weapons, and the "drifting" bonus are nice little touches that make this entry in an increasingly crowded genre worth your time.]]></description>
			<content:encoded><![CDATA[<p>So do we really need more “dodge ‘em all” type games on the iPhone?  One wouldn’t think so, but some of the recent entries seem to indicate otherwise.  Then along comes Pastel Games who, in their own unique style, creates a game in this genre that’s really almost a must have.  There’s nothing truly different about it, per se, but it takes some aspects of different interpretations of the genre and melds them together in a way that’s fun and addictive to play.</p>
<p>To start out the game you get to pick from one of four characters, assuming you’ve unlocked them.  You get one choice to begin with, and so far I haven’t figured out how to unlock any of the others, though I suspect it has to do with earning a certain number of points.  At any rate, once you’ve selected your character the mayhem begins.  Your objective is to dodge the creatures and collect the berries that keep popping up.  Creatures come in three varieties.  The basic critter just moves around and will hit you if you’re actually careless enough to run into it.  The aggressive critter will actually run after you if you get to close, but it will calm down when you put enough space between yourself and it.  The final creature pops in, drops a bomb on the playing field, and pops back out.  The bombs last for a couple of seconds and then detonate, or they detonate a couple seconds after being touched by a critter, I’m not sure which.  Either way, stay away when they blow.  On the plus side, critters get blown up by bombs too.</p>
<div id="attachment_12535" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/glade_01.jpg"><img class="size-full wp-image-12535 " title="The Glade" src="http://www.technobrains.com/wp-content/uploads/2010/03/glade_01.jpg" alt="The Glade" width="256" height="384" /></a><p class="wp-caption-text">The Glade</p></div>
<p>The main berry you collect earns you a whopping one point.  The mushroom will earn you an extra life if you have less than three.  The last thing you can collect is weapons.  Once you’ve picked up a weapon you have 4 seconds to get as many critters as you can before the level is over.  Most weapons leave you impervious to being hit by critters, but a couple still allow attacks to come in.  Weapon types include a swinging ball and chain, lightening, a whirling vortex, and my favorite – a plug that when popped sucks all the critters into a drain.  Talk about your homage to Looney Toons!  Once a level is complete you’ll earn 10 points for each critter you destroyed with a weapon.  You can also earn a drifting bonus which can range from 0 to 100.  The more you stay away from the sides of the screen during the level, the bigger your drifting bonus is.  The game is OpenFeint enabled, so there are also achievements that you can earn that can in turn give you extra points as well.</p>
<p>Controlling your character is simply a matter of tilting the device where you’d like to move.  It actually works really well, and there’s always a calibration option if it’s not quite to your liking.  Weapons are automatically activated when you pick them up, so there’s no need to worry about that.  While not absolutely necessary since the current control scheme works pretty well, it would be nice if there were a touch option for those who just don’t want to use tilt for whatever reason.</p>
<p>As is pretty much standard for Pastel Games products, the graphics are quite interesting.  The background is basically a bunch of leaves.  The characters look good, but for the most part are not animated.  The aggressive critter gets animated when it starts to chase you, and the bomb character is animated when it drops a bomb.  Your character is only animated when it’s involved with a weapon.  The weapon effects are definitely pretty cool, however, and almost make up for the lack of animation in the rest of the game.  The sound is kind of the same way.  Your character laughs once in a while, and there’s a cool Jaws like riff when a bomb or aggressive critter pops onto the board, but most sound effects are reserved for the weapons.  The best noises are the frozen critters shattering and the whole sequence when your character “pulls the plug” (I love that weapon).  The music is nothing to get excited about, so I won’t.</p>
<p>Pastel Games started out kind of weak in their offerings, but with Toxic Jump and The Glade I think they’ve hit their stride.  Their games aren’t revolutionary, but rather solid implementations of tested genres that add a flair that is distinctly Pastel Games.  They have a unique visual style that’s always interesting.  As for The Glade, they managed to take a genre that’s been pretty overloaded lately and make it fresh again.  The concept of levels, a weapon with limited use to finish out the level, and the “drifting bonus” concept all add up to a “dodge ‘em all” experience not quite like anything you’ve experienced before.  This is definitely worth checking out, especially if you’re a fan of the genre.  It might even get you interested if you’re not yet a fan.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/glade/id351860176?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/glade">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Saturday Specials: The Late, Late (Almost Like The Next Day) Edition</title>
		<link>http://quicklook.technobrains.com/saturday-specials-the-late-late-almost-like-the-next-day-edition/8383/</link>
		<comments>http://quicklook.technobrains.com/saturday-specials-the-late-late-almost-like-the-next-day-edition/8383/#comments</comments>
		<pubDate>Mon, 29 Mar 2010 01:53:35 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Odyssey: 2012]]></category>
		<category><![CDATA[Odyssey: Trail Of Tears]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Saturday Specials]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12530</guid>
		<description><![CDATA[The concept of Full Motion Video games was a fad that never really took off, and if you go back and look at some of the "highlights" of the genre you'll understand why.  There have been a couple of attempts to revive the genre on the iPhone, one of which is the two part Odyssey series.  In this week's Saturday Specials I take a look at whether these games have succeeded in revitalizing the FMV experience or just proved why it faded away...]]></description>
			<content:encoded><![CDATA[<p>Okay, so I&#8217;m doing a terrible job of getting this out on Saturdays.  I could just change it to Sunday Specials, but then I probably wouldn&#8217;t be able to get it out on Sundays.  Then there&#8217;s always the generic &#8220;Weekly Specials&#8221;, but Saturday Specials has a better ring to it.  So, for right now we&#8217;re going to leave it inappropriately named but sounding cool.  At any rate, this week there are only two games, because they are two parts to a series of adventure games that hearken back to a time of burgeoning technology, a time when people dared to be different &#8211; a time that brought us the oddity known as FMV games.  Read on to find out what I&#8217;m talking about and how that translates to today&#8217;s iDevice gaming world&#8230;</p>
<h2>Odyssey: Trail Of Tears / Odyssey: 2012</h2>
<p>In the early 90s, when CD players were coming of age and developers realized they could use them to make bigger, badder (sometimes quite literally) gaming experiences, an unusual breed of adventure game surfaced – the FMV game.  FMV stands for “Full Motion Video”, and the idea was that the actual story sequences would be video clips, and every now and again you’d be presented with a set of options to help guide the story.  It was sort of like “choose your own adventure” with bad acting.  Here we are 15-20 years later, and we get to relive this phenomenon on our iPhones and iPod Touches thanks to a two part series entitled Odyssey: Trail Of Tears and Odyssey: 2012.  Unfortunately, I have much the same feelings towards the sub-genre now that I did back when it first debuted, and I once more recall why it basically faded away.</p>
<p>On the plus side, the camera work in these two games is not bad.  At times there are some nice shots of beautiful scenery such as a waterfall in 2012, and the driving sequences are actually more professional looking than a lot of the stuff you see in TVs or movies now.  The acting is okay, which I don’t fault anyone for.  I suspect the people in the videos are friends of the guy that put the games together.  There’s no background music, which I suppose adheres to the “realism” of the way the video was filmed.  It would have been nice for it to be a little more theatrical in this sense, but it’s no big loss.  The down side to the video is that there is no way to skip it in part one, which makes replay a drag.</p>
<div id="attachment_12531" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/ss_Odyssey_TOT.jpg"><img class="size-full wp-image-12531" title="Odyssey: Trail Of Tears" src="http://www.technobrains.com/wp-content/uploads/2010/03/ss_Odyssey_TOT.jpg" alt="Odyssey: Trail Of Tears" width="480" height="320" /></a><p class="wp-caption-text">Odyssey: Trail Of Tears</p></div>
<p>The interface is slightly better in 2012, but it’s really not user friendly in either game.  All you have to do is click on the option you’d like and click a button to “submit” that option, but the second tap seems totally unnecessary, and over the long haul that’s potentially a lot of extra taps.  If there were some way to cancel the initial selection of what I wanted to do I could see the “submit” being necessary, but as it stands right now it’s just silly.  To make maters worse in Trail Of Tears, you’re treated to a little animation every time you submit a choice that is supposed to represent your message traveling back in time.  It’s kind of interesting the first couple of times you make a choice, but after that it becomes unnecessary.</p>
<p>2012 is actually the prequel / sequel to Trail Of Tears, wherein you and your friend are camping on the day the world ends according to some interpretations of the Mayan calendar.  According to some radio broadcasts from France the world is headed into the toilet, and you need to figure out what’s going on.  Sadly, this takes all of about 5 minutes of game time and then an external Youtube video to figure out.  Personally, I would have preferred to see this all meshed together as a single Youtube video, and somewhere in the credits of Trail Of Tears say “for an intro to what this game is all about, go here” with a link to Youtube.  As a game, 2012 just doesn’t really work.</p>
<div id="attachment_12532" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/ss_Odyssey_2012.jpg"><img class="size-full wp-image-12532" title="Odyssey: 2012" src="http://www.technobrains.com/wp-content/uploads/2010/03/ss_Odyssey_2012.jpg" alt="Odyssey: 2012" width="480" height="320" /></a><p class="wp-caption-text">Odyssey: 2012</p></div>
<p>So now on to Trail Of Tears.  There’s definitely a lot more “game” to be played here, but in the end it doesn’t work out a whole lot better than 2012.  In this chapter you are a scientist from the future who guides an amateur adventurer from 2008 to try and solve a murder.  You would think this would actually be interesting, but the problem is that it really ends up being more of a geography / Native American history lesson than an actual game with an interesting story line.  That’s great if you’re into that sort of thing, but I’ve never been a fan of either subject, so for me it was very hard to enjoy the videos.  Plus, with all the talk about the terrain and such the game really loses focus on the whole murder plot, though I sometimes wonder if that was the actual intention.</p>
<p>In the end, the Odyssey series doesn’t have a whole lot going for it.  The story isn’t that interesting, the interface is more obstructive than practical, and the lack of ability to skip videos makes constant replay a drag (and there will be need to replay Trail Of Tears when you make a wrong choice).  I like the concept of FMV games, but I’m just not a fan of this particular series.</p>
<p>Final Verdict:<br />
Odyssey: Trail Of Tears – <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/the-odyssey-trail-of-tears/id306411775?mt=8">App Store Link</a><br />
Odyssey: 2012 – <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/the-odyssey-2012/id337603505?mt=8">App Store Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Saturday+Specials%3A+The+Late%2C+Late+%28Almost+Like+The+Next+Day%29+Edition+http://ddsx3.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Trap Master for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-trap-master-for-iphone/8362/</link>
		<comments>http://quicklook.technobrains.com/quick-look-trap-master-for-iphone/8362/#comments</comments>
		<pubDate>Tue, 23 Mar 2010 06:01:06 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Majestic Lite]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Trap Master]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12519</guid>
		<description><![CDATA[It's time for another "dodge it all" type game for your iPhone.  Trap Master takes a slightly different approach to the genre, however, with a more methodical implementation of traps and the necessity of collecting treasures.  3 game modes and 19 OpenFeint achievements to earn will guarantee that you stay busy for a while, and cool graphics, a decent soundtrack and "I can do better" game play will keep you coming back for more.]]></description>
			<content:encoded><![CDATA[<p>Trap Master is “dodge and collect” game that takes a different approach to the whole genre.  It puts the user in a whole new setting, makes the primary focus actually collecting objects, and actually has a controlled method of unleashing the obstacles upon you.  In a way it makes the game more exciting than most of it’s type, because there’s actually a bit of strategy involved, and while you need quick reflexes, you can occasionally take a fraction of a second to breathe, which doesn’t happen on most dodge’em games.</p>
<div id="attachment_12520" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/trap_master_01.jpg"><img class="size-full wp-image-12520" title="Who's Feeling Small Now?" src="http://www.technobrains.com/wp-content/uploads/2010/03/trap_master_01.jpg" alt="Who's Feeling Small Now?" width="480" height="320" /></a><p class="wp-caption-text">Who&#39;s Feeling Small Now?</p></div>
<p>In Trap Master you play a retired army general who’s fallen out of favor and makes a drunken claim one day that he will recover a treasure hidden in the bowels of a dungeon guarded by many traps and a red dragon.  Seeking to make good on your claim you head into the dungeon to recover the treasure.  You’ll traipse through many heavily trapped levels, grabbing treasures and trying to avoid whatever traps are meant to crush the life out of you.  Each level has a certain number of traps you must avoid, which are counted down at the bottom of the screen.  A trap could consist of more than one object, however.  At the borders of the playing field arrows will flash to indicate where the traps are coming from.  In some cases traps will be objects that roll from one side of the screen to the other, and in other cases they will be things like lasers that will shoot across the screen.  It’s really important when you’re dealing with things like lasers that you quickly analyze all the arrows and how they might intersect, because there is no dodging a beam once it has been fired.</p>
<p>The game uses tile based movement, and on random tiles treasures will appear and disappear.  You need to grab these treasures for two reasons.  First of all, your points come from the treasures, rather than from merely surviving the traps.  Second, if you miss a certain number of treasures you’ll have to spend some time dodging the angry dragon, which will try and stomp you out with his really big foot.  During that time you won’t get any points, because no treasures spawn.  To move around the dungeon you have two choices: you can use a virtual d-pad (which can be placed on the left or right) or buttons that appear on the four edges of the screen.  I found the buttons along the edges too hard to use because they are far enough apart that quick reactions become difficult.  Unfortunately, while the d-pad is my preferred option, there were still times where it felt like it wasn’t being as responsive as it could be or it just plain went a different direction than what I had requested.  Still, the virtual d-pad works well overall.</p>
<p>Trap Master sports three different game play modes.  In Original you traverse the dungeon a level at a time, avoiding 25 traps per level.  As you progress through the levels there are more objects per trap and they move more quickly.  It also takes less missed treasures to stir the dragon up.  In Survival mode it appears that you are just trying to dodge the dragon’s foot as long as you can, collecting treasures along the way.  There’s also an Expert mode, but I haven’t come close to unlocking that one yet.  The game is OpenFeint enabled and has 19 achievements for you to earn, and there is of course a global leader board as well.  There is also multi-player promised for an update, but I’m not sure what that will entail.  If there was one “major” minor improvement I’d love to see right now it would be the ability to skip levels in Original mode.  I’d be willing to take a cut in score if I could skip some of the beginning levels of the game.</p>
<div id="attachment_12521" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/trap_master_02.jpg"><img class="size-full wp-image-12521" title="That Hurt!" src="http://www.technobrains.com/wp-content/uploads/2010/03/trap_master_02.jpg" alt="That Hurt!" width="480" height="320" /></a><p class="wp-caption-text">That Hurt!</p></div>
<p>Visually Trap Master is a pretty polished game.  The backgrounds look nice, though nothing really out of the ordinary as far as dungeon themed levels go.  The traps are pretty slick, and some of the death animations look like they came right out of a cartoon (for example, your character turning into a pile of ashes when fried by a laser).  The main character is almost to that “mascot” level of design and animation, especially when it comes to the aforementioned death scenes.  The one thing I don’t care for is this black fog that sweeps over the board after each level is complete.  For a while I thought there was something wrong with the lights in the room where I was playing the game.  It’s just odd and doesn’t really add anything to the game.  The sound effects for moving and collecting treasures get a bit old after a while, but I do like the sounds the various traps make.  The music is pretty decent, and suits the atmosphere of the game pretty well.</p>
<p>Trap Master is a fun little game.  It’s nice to have a “dodge’em” game that’s a little more than just flailing about trying to avoid everything in sight.  I also like the fact that they chose a dungeon theme, but then I am particular to the whole dungeon crawl type of thing.  The three different game modes and 19 earnable achievements should keep you busy for a while, and I’m curious to see what the multiplayer mode will bring.  This is another challenging casual game to add to your collection.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/trap-master-dragons-treasure/id358975509?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/dungeon-crawler">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Trap+Master+for+iPhone+http://y244q.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Saturday Specials: Would You Like A Roll With That?</title>
		<link>http://quicklook.technobrains.com/saturday-specials-would-you-like-a-roll-with-that/8361/</link>
		<comments>http://quicklook.technobrains.com/saturday-specials-would-you-like-a-roll-with-that/8361/#comments</comments>
		<pubDate>Sun, 21 Mar 2010 18:05:39 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Astraware]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Fastball]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Funkyball Worlds]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Klick! Games]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[RedMaze]]></category>
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		<category><![CDATA[Stone Wheel]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12514</guid>
		<description><![CDATA[Sometimes the best ideas are the simple ones that make use of the special features a device has to offer.  Such is the case of the three titles in this week's Saturday Specials roundup, which use the iPhone's accelerometer to move a round object through a series of platform filled levels.  Unfortunately, concept and execution don't always see eye to eye in these selections.]]></description>
			<content:encoded><![CDATA[<p>Okay, I realize that it&#8217;s Sunday, but I started this yesterday.  That&#8217;s just the way things work in my world.  I didn&#8217;t want to miss again, since I didn&#8217;t post anything last week, and I don&#8217;t want to flip-flop the name between Saturday Specials and Sunday Selections, so that&#8217;s just the way it is.  Now on to the regularly scheduled irregular feature&#8230;</p>
<p>In this week’s Saturday Specials I’m going to discuss a genre that’s absolutely perfect for the iDevice – the rolling ball game.  With the accelerometer for movement and a touch screen for jumping, the concept of a ball rolling across a series of platforms makes sense.  The problem is that it’s an easy style of game to just slap together and throw out there, so care must be taken to make something more interesting out of it without over complicating it.  Today I’ll take a look at three different games that have done that to varying degrees, some not as well as one might hope.  To start things rolling…</p>
<h2>Funkyball Worlds</h2>
<p>This one comes to us from Astraware, who has a pretty decent record of turning out quality mobile games.  Fortunately, Funkyball Worlds doesn’t disappoint.  The goal is to get to the end of each level.  How well you actually do in the game, however, is determined by how little time it takes you to reach the exit.  Each level can be completed without truly ranking, but certain time scores can earn you a bronze, silver or gold medal for each level.  Along the way you can pick up bronze, silver and gold stars which will deduct time from your total at the end of a level.  Unfortunately, on the other side of things there are plenty of obstacles to try and hold you back.</p>
<div id="attachment_12515" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/ss_funkyball_worlds.jpg"><img class="size-full wp-image-12515" title="Rolling Through The Desert" src="http://www.technobrains.com/wp-content/uploads/2010/03/ss_funkyball_worlds.jpg" alt="Rolling Through The Desert" width="480" height="320" /></a><p class="wp-caption-text">Rolling Through The Desert</p></div>
<p>The platform layout itself is designed to keep you thinking, instead of just presenting the standard “move from left to right” paradigm that so many of these games use.  In addition to that you’ll run into things like flame throwers, electric barriers, platforms that can only be used a certain number of times, and platforms that can only be used for a certain length of time.  These are just a few of the traps you’ll find waiting for you in the first level set, which is Forest.  In the Desert level set you have to take wind into account, and on the Water level set the gravity of the situation is different.  Each world has 24 levels that you can play through multiple times to try and get the gold star ranking, and there are 33 achievements via OpenFeint to keep you busy for quite a while.</p>
<p>The graphics in Funkyball World are very nice.  The multi-layered backgrounds are designed to reflect the particular world you’re in, and each has its own atmospheric items, whether it’s falling leaves in the Forest or bubbles rising to the surface in the Water level.  There are some slick little special effects as well, like the trail that follows the ball or the swirl when the ball gets sucked into the exit at the end of the level.  The sound effects are nothing special, but they work well and don’t get annoying, so I’m good with that.  I really like the music, and appreciate the fact that each world has its own theme.  I think the music in the world selection screen might even be a different tune than the worlds themselves.</p>
<p>This is definitely one of the better games of this style in the App Store.</p>
<p>Final Verdict: <strong>Recommended</strong></p>
<h2>Fastball</h2>
<p>This game had special interest to me because it was developed using a program that runs on Windows (I know that won’t mean much to the non-programmer, but aspiring iPhone developers will understand the significance).  It turns out the game isn’t too bad, but it is a bit rough around the edges.  Like most games of this genre, the goal is to reach the end of each level.  Along the way you’ll collect stars, which is what gives you your points each level.  Traps are pretty standard fare in this game, consisting mainly of objects and pits to jump over.  One thing I found kind of interesting was that if you hit the edge of a platform instead of landing on top of it you die.  That makes this more of a “have to keep moving forward” game than a “let’s explore the levels” type scenario.</p>
<div id="attachment_12516" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/ss_fastball.jpg"><img class="size-full wp-image-12516" title="Into The Red" src="http://www.technobrains.com/wp-content/uploads/2010/03/ss_fastball.jpg" alt="Into The Red" width="480" height="320" /></a><p class="wp-caption-text">Into The Red</p></div>
<p>I like the fact that there are multiple paths on many levels, which actually lead to different exits.  It’s nice not always having to try to get to the same place on a given level.  I also like the fact that there are two different game play modes.  In Progress mode you actually have levels you have to beat.  In marathon mode you traverse one big level and just keep going until you hit something.  Unfortunately, the obstacles in marathon mode don’t seem to be randomly generated, which is a bit of a bummer.  I also don’t like the fact that tapping to jump seems to have issues sometimes.  Once you’ve gotten to work it appears to be fine, but I’ve had several times where I’ve had to play a level 2 or 3 times before I could actually jump.</p>
<p>The graphics are nothing to write home about, but they aren’t terrible either.  The ball is probably the most detailed element, with everything else basically being outlines of objects.  There aren’t really any nifty special effects, either.  There also aren’t any sound effects, which is kind of a shame.  The music is nice, but overall things just seem to quiet.  Also, while I like the music, it would have been nice to have a separate theme for the marathon and progress modes.</p>
<p>For a first effort this isn’t a bad game.  The problem is that for the low price point that most games sell for in the App Store, there are much better options in this genre.</p>
<p>Final Verdict: <strong>On The Fence</strong></p>
<h2>Stone Wheel</h2>
<p>To be perfectly honest, I bought this as much to have a third item for this review as anything.  In hindsight, I might have been better of digging through my collection to see if I had anything else to fill the gap.  It’s not that Stone Wheel is necessarily an awful game, but it’s certainly not great.  It takes a few unique twists to the rolling ball genre.  Some work, some don’t.  Unfortunately, the end result is a hodgepodge that’s more frustrating than fun.</p>
<div id="attachment_12517" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/ss_stone_wheel.jpg"><img class="size-full wp-image-12517" title="Who Lost Their Wheel?" src="http://www.technobrains.com/wp-content/uploads/2010/03/ss_stone_wheel.jpg" alt="Who Lost Their Wheel?" width="480" height="320" /></a><p class="wp-caption-text">Who Lost Their Wheel?</p></div>
<p>First of all, you’re a wheel, not a ball.  That’s fine with me, as a change of theme is always refreshing.  Second, you can’t jump.  This is where the game gets a bit weird.  To move between platforms – at least ones that you can’t just roll between – you’ll need to use red platforms that allow you to bounce and little things that look like nails which cause you to fly in the air.  It’s actually an interesting concept, but the level designs are so maddening that you soon don’t care about the novelty of not jumping.  If you’re using the accelerometer for movement, staying on a moving platform is next to impossible.  After a while I ended up switching to using touch to move the wheel, but in the end I don’t think it would make much of a difference.  You’ll basically spend a few minutes fighting with each level, ultimately beat it with a sigh of relief that it’s over, and after about an hour realize that you’ve beaten the whole game.</p>
<p>The graphics are kind of a mess.  The wheel and some of the objects like torches don’t look bad.  The platforms look like they were haphazardly pieced together, and there are lots of places where you can see seams between images.  The backgrounds look like leftovers from a default wallpaper package for Windows XP.  Sound effects and music are non-existent, which only adds to the blah nature of the environment.</p>
<p>I applaud the fact that the developer tried to do something different, but this game needs some cleaning up before it can compete with its contemporaries.</p>
<p>Final Verdict: <strong>Not Recommended</strong></p>
<p>That&#8217;s it for this week.  I don&#8217;t know what next week has in store, but rest assured whatever topic it is, the reviews will come in a set of three.  Until then&#8230;</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Saturday+Specials%3A+Would+You+Like+A+Roll+With+That%3F+http://cbgz6.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Quick Look: Spirit for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-spirit-for-iphone/8360/</link>
		<comments>http://quicklook.technobrains.com/quick-look-spirit-for-iphone/8360/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 06:21:25 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Spirit]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12507</guid>
		<description><![CDATA[Spirit is once again proof that simple can be fun.  As much about atmosphere as game play, Spirit will suck you in and put up a good fight before letting you go.  The music alone makes Spirit worth the price of admission, but the randomly generated creature sets and the continual prospect of discovering a new creature will keep you coming back.  Does your iPhone have Spirit?]]></description>
			<content:encoded><![CDATA[<p>My motto lately seems to be “simple is best”, and Spirit is no exception to that rule.  There’s really not a lot to the game play, but it handles well, it looks good and it sounds good.  Best of all, in its simplicity it is still lots of fun.  I don’t suggest this for the “hardcore” gamers, but if you’re either a mixed breed or more of a casual gamer like myself, you should feel right at home with Spirit.</p>
<div id="attachment_12509" class="wp-caption alignleft" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/spirit_01.jpg"><img class="size-medium wp-image-12509" title="Let's Do The Time Warp Again" src="http://www.technobrains.com/wp-content/uploads/2010/03/spirit_01-200x300.jpg" alt="Let's Do The Time Warp Again" width="200" height="300" /></a><p class="wp-caption-text">Let&#39;s Do The Time Warp Again</p></div>
<p>So what are you trying to do in Spirit?  It seems your part of the world has been overrun with bad guys (I’m embellishing, as there really isn’t a story), and it’s up to you to get rid of them.  To do this you control Spirit, and you must use Spirit to send the bad guys to another dimension.  You create dimensional portals by warping space, which is accomplished when you create a complete loop.  Anything caught into the loop will be sucked into the other dimension, never to be seen from again.  Even cooler, as the loop shrinks, things can still get caught in it.  Bonus!  You get combo points for catching more than one bad guy with the same loop.  You can also form links with multiple loops, but I don’t completely understand the concept behind that.  I think a link occurs if you capture bad guys in a loop while another loop is still on the screen.  Either way, you get bonus points for that as well.</p>
<p>You start out with three lives, and when all your lives are gone you die.  You lose a life if you run into a bad guy or if you get shot by one in the later levels.  The game isn’t just kind enough to hand over extra lives, either.  An extra life will look like a smaller version of you and be attached to a bad guy, and you must capture the bad guy to free the extra life.  Be cautious, though, because extra lives can get sucked into the other dimension as well.  Even once you free the extra life you have to run into it to pick it up – the game doesn’t just give it to you.  As for the bad guys, they come in all shapes and sizes.  There isn’t really any level design, per se, as the playing field is nothing more than a rectangle.  What I really like, however, is the fact that not only is the mix of bad guys different in each level of the same game, but the mix of monsters in level 2-1 of game A won’t be the same mix as that in level 2-1 of game B.  You are constantly forced to get used to something new, which is a nice change of pace.</p>
<div id="attachment_12511" class="wp-caption alignleft" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/spirit_02.jpg"><img class="size-medium wp-image-12511" title="Why So Blue?" src="http://www.technobrains.com/wp-content/uploads/2010/03/spirit_02-200x300.jpg" alt="Why So Blue?" width="200" height="300" /></a><p class="wp-caption-text">Why So Blue?</p></div>
<p>Controlling the game is simple enough.  There are no power ups, so all you have to do is move Spirit around.  You do this by dragging your finger around the screen.  Spirit’s movement is relative to yours, so your finger doesn’t have to be right in front of Spirit for Spirit to move.  The plus side of this is that your hand doesn’t have to get in the way of your view, or at least not completely.  The down side for me, however, is that I didn’t feel like I had nearly as much control when my finger wasn’t right next Spirit.  If it’s something you can get used to, however, I’d strongly suggest trying not to stick right by Spirit.  It really does help your perception of the playing field when your hand is not right on top of your character.</p>
<p>Spirit looks great.  The objects are simple neon outlines, but the effects with the board warping – whether it be bad guys popping in or a dimensional gate forming – are awesome.  The trail that Spirit creates is pretty cool looking as well.  I even like the sound effects, though I can’t seem to put my finger on why (no pun intended).  There’s nothing special about them, but they just happen to sound good without ever getting obnoxious.  The music is wonderful.  I’m at a loss to say “it sounds like…”, but whatever it sounds like it’s good.  It’s easy to listen to and gives you this false sense of ease so that you’re not prepared for the screen being completely full of enemies.  Devious!</p>
<p>I’m usually the type of guy to say “it’s about the game play”, but the truth is Spirit is as much a balance of atmosphere and game play as anything.  The game play is almost too simple, yet it can get addicting if you’re not careful.  There’s always this anticipation that the next level will bring some strange new creature with it that you haven’t seen before.  If you stop to listen to the music for a few minutes, you’ll never want to leave.  This is one of those games that should become a classic, because it’s continued proof that you don’t need fancy 3D and complex mechanics to win us over.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/spirit/id354998923?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/spirit">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Flu Fighter for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-flu-fighter-for-iphone/8358/</link>
		<comments>http://quicklook.technobrains.com/quick-look-flu-fighter-for-iphone/8358/#comments</comments>
		<pubDate>Mon, 15 Mar 2010 02:40:13 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Flu Fighter]]></category>
		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[Robot Vs. Monkey]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12493</guid>
		<description><![CDATA[I loved Dr. Mario for my Nintendo when I was in college, and now I'd love to have a mobile version for my iPhone.  Realizing that a true port is not going to happen, I look to the clone makers to satisfy my cravings.  Unfortunately, none have yet.  Flu Fighter comes the closest so far, but it still has some issues that prevent it from being the final answer.  Read on to find out why...]]></description>
			<content:encoded><![CDATA[<p>When I was in college I’d sometimes play Dr. Mario for such an extended period of time that my eyes would get blurry from staring at the screen.  Sadly we’ll never get a true port of that game on the iPhone, but some developers have made valiant attempts at cloning the game.  One such effort is Flu Fighter from Robot Vs. Monkey.  It’s actually not bad, and I’d love to give multi-player mode a try, but with no achievements and a control system not quite as responsive as it could be, there’s still some work to be done before Flu Fighter can break the ranks.</p>
<div id="attachment_12494" class="wp-caption alignleft" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/flu_fighter_01.jpg"><img class="size-medium wp-image-12494" title="Eliminate The Virus" src="http://www.technobrains.com/wp-content/uploads/2010/03/flu_fighter_01-200x300.jpg" alt="Eliminate The Virus" width="200" height="300" /></a><p class="wp-caption-text">Eliminate The Virus</p></div>
<p>The basics of Flu Fighter are that you have a bunch of viruses that need to be eliminated and thankfully are color coded for ease of disposal.  Pills fall from the top of the screen, and these pills are divided into two parts, each of a certain color as well.  Your job is to pile the pills on the viruses such that at least 3 pill parts matching the virus’ color are actually touching the virus.  When that happens, the virus will go away.  When all the viruses are gone you’ve cleared the level and will move on to the next one.  If the pills should happen to pile up such that no new ones can fall from the top, the game is over.  Have no fear, though – you’ll never have to start completely over.  At the beginning of each game you can choose a level to start from anywhere between 0 and 20.  You can also pick between three speeds: slow, medium and fast.</p>
<p>The controls are actually quite interesting, and it’s a shame they don’t work a little better.  To rotate the pills you simply tap the screen.  Tapping the left half causes the pill to rotate counterclockwise, while the right half turns the pill clockwise.  To move the pill left or right you swipe the screen in the appropriate direction.  The problem with this is two fold.  First of all, it doesn’t always seem to respond to the swipe.  Not a big problem, but it can cause issues sometimes.  The bigger problem, however, is that each swipe only moves the pill over one place.  When the pills are moving fast and the viruses are close to the top of the screen, this doesn’t really give you the needed time to move the pills anywhere useful.  I also found the need to swipe up in order to get pills to automatically drop to the bottom of the screen a bit awkward.  Not because it didn’t work well, but because it would seem to me to be more natural to swipe down for this.</p>
<p>My real problem with Flu Fighter, however, is that there’s not a lot of incentive to keep on playing.  The game keeps track of high scores, but there are no other achievements of any kind.  Aside from the ability to adjust the starting level and speed, there’s no variance from game to game.  There are no game modes other than standard play (and multi-player if you have a friend and Wi-Fi), and there are no obstacles or power ups to make the play in standard mode very interesting.  There is an odd bug that creeps up once in a while, however, that makes certain blocks intangible so that pills just pass right through them.  This can be a problem if you think you’re going to match a pill to a virus and suddenly the pill just keeps on going.  I guess you could consider it an obstacle, but it’s not a proper one.</p>
<p>The graphics in Flu Fighter are decent.  The background could stand to be switch around every once in a while, but the viruses look good and are well animated.  There aren’t a whole lot of effects, but the sparkle when blocks disappear is snazzy.  Sound effects are a bit blah, and the music is interesting because it could be good, but currently sounds more like just the beginning of a song than a full fledged tune.</p>
<p>I’m torn on this one.  It’s one of the better mobile Dr. Mario clones I’ve played, but it still needs some work before I’d consider it really good.  If you’re truly looking for a Dr. Mario fix this might get you by, but it’s not going to hold your attention for long spurts at a time.  The game hasn’t been updated for several months, so I have a feeling this developer is done with it, but maybe someone else will pick it up as an example and give us the Dr. Mario game we’re all craving.  Until then, I’d suggest trying the free version before shelling out any cash for this one.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/flu-fighter/id309975875?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/flu-fighter">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Fly-Flap for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-fly-flap-for-iphone/8347/</link>
		<comments>http://quicklook.technobrains.com/quick-look-fly-flap-for-iphone/8347/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 23:04:17 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[Fly-Flap]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12475</guid>
		<description><![CDATA[It's time to get your exterminator's hat out, because the air is full of flies that have nothing better to do than torment you by laughing and sticking their tongues out at you.  Thankfully you can pop these flies to dispose of them, or if you're feeling generous to other wildlife you can feed them to the spiders.  Either way you'll have a lot of fun doing it.  A campaign mode gives you structured goals, while arcade mode has you swatting more and more critters per level.  Are you ready to squash some bugs?]]></description>
			<content:encoded><![CDATA[<p>As I get a little older and have less time overall to play games, I find that for the most part I’d rather spend an hour playing 2-3 simple and quick games rather than one long, complex game.  Fly-flap certainly fits the bill, as the game is simple to understand and definitely quick to play (though I guess the latter depends on how good you are at it).  The game is also deceptive.  They said it was simple to play.  All you have to do is tap the flies, they said.  All you have to do is tap the flies…</p>
<p>Fly-flap is a game where you must clear away the flies.  To get rid of a fly you need to tap on it.  Sounds simple enough, doesn’t it?  In the beginning it is.  As the game progresses, though, the flies get faster.  Also, you’ll get introduced to the bug, which can cause a big stink if you accidentally click on it.  There’s even a spider which is actually a good thing, because you can drag a fly into the spider’s mouth for bonus points.  Of course, this temporarily distracts you from the rest of the board, but it’s amusing!  When you successfully tap a fly it will release a bubble which you can click for bonus points as well.  Be wary, though, because if you accidentally tap an empty spot on the screen the meter on the left will go down, and when it’s empty the game is over.</p>
<div id="attachment_12476" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/fly-flap-01.jpg"><img class="size-full wp-image-12476" title="Here Comes The Spider" src="http://www.technobrains.com/wp-content/uploads/2010/03/fly-flap-01.jpg" alt="Here Comes The Spider" width="480" height="320" /></a><p class="wp-caption-text">Here Comes The Spider</p></div>
<p>There are actually two modes to Fly-Flap: Campaign and Arcade.  Arcade mode simply walks you through a series of levels, each one more hectic than the last.  You have to tap a certain number of flies on each level, and if you miss too many before reaching your quota you lose and have to start over.  In Campaign mode there are a series of levels that each has a goal, like needing to feed a certain amount of spiders or trying to dodge bugs for a certain length of time.  The campaign mode is a lot of fun, but sadly there are only 10 levels in this mode.  Once you’ve beaten a level in campaign mode you can keep retrying that level to better your score, but I hope at some point they consider adding a bunch of levels to this mode, even if it’s through downloadable content.</p>
<p>To help (or hinder) your progress there are several bonuses.  On the good side you get anti-fly spray, which lets you swipe to kill multiple flies at once instead of tapping.  A horn will clear the screen of all flies, and “blinding” temporarily dazes the flies, making them easy to hit.  These bonuses can be collected and used when you choose.  There’s also a bonus that slows the flies down, and this gets applied automatically when you tap it.  On the down side there’s double trouble, which swarms the screen with flies.  There’s also a bonus that makes the flies go faster, and one that causes you to see double (or triple, even), making it hard to decide which is the right fly to hit.  Despite the difficulties it causes, I actually like this negative bonus in concept.</p>
<div id="attachment_12477" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/fly-flap-02.jpg"><img class="size-full wp-image-12477" title="Dazed And Confused" src="http://www.technobrains.com/wp-content/uploads/2010/03/fly-flap-02.jpg" alt="Dazed And Confused" width="480" height="320" /></a><p class="wp-caption-text">Dazed And Confused</p></div>
<p>The visuals in Fly-flap are great.  These flies are not your average, wimpy garden variety flies, but rather bulbous, sarcastic looking beasts that like to stick their tongues out at you and grin with these conniving, crooked toothed grins.   I also love the look of the spider as he’s eating a fly.  There’s no question that the animation is quality.  They also did a good job with the backdrops, giving them a cartoon look that fits the whole atmosphere of the game.  The sound effects also work quite well.  The “num num num” of a feasting spider cracks me up, as well as the less than energetic “yea” emitted any time you score a bonus item.  The thing that sticks out the most, though, is when I died with a screen full of laughing flies (around level 13 on arcade mode).  Talk about an eerie sensation.  As for the music, well, let’s just say that it doesn’t even come close to the quality of the rest of the aesthetics.  In fact, I spent about 10 minutes listening to it while working on something else, and I don’t think I’d care to ever listen to it again.</p>
<p>Fly-Flap is a lot of fun.  It’s a simple concept that’s executed well, and it’s amusing to watch and listen to.  I do hope they consider adding more campaign levels, and that background music has got to go, but otherwise there is plenty to like here.  This is the kind of game that mobile devices were made for, and it’s definitely earned it’s place on mine.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/fly-flap/id356208100?mt=8">App Store Link</a><a rel="nofollow" href="http://appshopper.com/games/fly-flap"></a><br />
<a rel="nofollow" href="http://appshopper.com/games/fly-flap">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Boardwalk Games for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-boardwalk-games-for-iphone/8344/</link>
		<comments>http://quicklook.technobrains.com/quick-look-boardwalk-games-for-iphone/8344/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 03:19:22 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12469</guid>
		<description><![CDATA[I've always wondered what people's fascination with carnival games was, given that you could buy the same stuffed animals for half the price at your local Wal-Mart.  After spending some time with Boardwalk Games from Skyworks, however, I'm beginning to get it.  Sure it's not quite the same feel as actually hurling a physical object towards more physical objects and not even feeling bad when you knock them down, but it does a good job of representing.  I've also found this to be one of the more entertaining carnival style games that currently exists on the iPhone.]]></description>
			<content:encoded><![CDATA[<p>I won’t lie – when I go to a carnival I’m cheap.  One of the things I don’t normally do is shell out the cash for the type of game where you have to throw things, shoot things, or generally try to rearrange things via foreign projectiles in order to win presents.  I’d rather spend 5 bucks buying a toy at Wal-Mart, because it saves me both time and embarrassment.  However, I’ve always found the concept intriguing, and now thanks to Skyworks I can live out these moments in the privacy of my own home with some pretty slick little county fair style games that are actually fun.  I still can’t seem to win the big prizes, but at least no one can see me fail now.</p>
<p>Boardwalk Games is comprised of 3 mini-games: Balloon Safari, Tiki Toss and Spill Da Milk.  Balloon Safari is definitely the most diverse of the three games, but is actually my least favorite, just because the controls are a bit off compared to the other ones.  I’m sure it’s because they are trying to accurately simulate the flight of the darts, but it drives me nuts.  In other words, I’m no good at it.  At any rate, no matter which game you pick the control scheme is roughly the same.  You press on the object you wish you throw and drag it around the screen.  When the targeting circle encompasses the object you wish to hit you let go of the screen.  There almost always seems to be a little bit of variance between where you thought you let go and where the object actually flies, but this is most noticeable when it comes to Balloon Safari.  Also, if you have any kind of covering that makes the bottom edge of your device a little “fatter”, you might find it somewhat challenging to hit the bottom row of Tikis in Tiki Toss.</p>
<div id="attachment_12470" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/boardwalk_games_01.jpg"><img class="size-full wp-image-12470" title="Spill Da Milk" src="http://www.technobrains.com/wp-content/uploads/2010/03/boardwalk_games_01.jpg" alt="Spill Da Milk" width="480" height="320" /></a><p class="wp-caption-text">Spill Da Milk</p></div>
<p>Each game has two modes.  Quick Play mode for any of the games is basically a “score as many points as you can until time runs out” mode.  Personally, I’m not a big fan of this mode no matter which game you’re talking about.  I like the Progressive mode.  For Tiki Toss and Spill Da Milk, each level of progressive mode requires you to score a certain number of points within a time limit in order to progress to the next level.  In Tiki Toss a randomly selected Tiki will become the “bonus points” Tiki for a few seconds, and this job will continually rotate as time wears down.  It’s in your best interest to hit as many bonus point Tikis as you can.  In Spill Da Milk you occasionally get a brown colored milk bottle, which gives you some extra time, or a green colored bottle, which awards you extra points.  Spill Da Milk has an extra little caveat in that even if you’ve knocked all the bottles down at a particular table, the table won’t be reloaded until all the bottles have actually rolled off the table.</p>
<p>When playing in Progressive mode for Balloon Safari it’s like playing 3 mini-games within a mini-game.  In the first level you simply need to score as many points as you can by popping balloons.  In level 2 you must pop groups of balloons in order to get points.  For example, if the first balloon you pop is red, you must pop another red balloon in order to get any score for that sequence. A missed shot will not break the sequence, but hitting a different colored balloon will.  The final level for each set is a matching game, as each balloon on the board has a picture of an animal behind it.  Every time you match two animals correctly all the rest of the pictures that are left will be shown briefly.  If at all possible, the best course is to find one pair during that brief reveal so that you can keep progressing in the level.  You’ll keep cycling through these three types of levels until you fail to complete one.</p>
<div id="attachment_12471" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/boardwalk_games_02.jpg"><img class="size-full wp-image-12471" title="The Tiki, Tiki, Tiki, Tiki, Tiki Room" src="http://www.technobrains.com/wp-content/uploads/2010/03/boardwalk_games_02.jpg" alt="The Tiki, Tiki, Tiki, Tiki, Tiki Room" width="480" height="320" /></a><p class="wp-caption-text">The Tiki, Tiki, Tiki, Tiki, Tiki Room</p></div>
<p>All of the games look good graphically, but I’d say my favorite is the Tiki Toss.  Each of the Tikis is animated when they are selected as the bonus points tiki, whether it entails them sticking out their tongue or having their eyes glow.  Plus, I like how the shelves rock and the cloth flap behind the tikis ripples when you hit it.  Spill Da Milk is kind of plain (how much can you do with Milk bottles?) though I do really like the backdrop which has a couple of cows that look like they are suffering from the Tom &amp; Jerry version of mad cow disease.  The Balloon Safari is okay, but nothing in that game really sticks out as being nifty.</p>
<p>I’m really impressed with the sound effects in this game.  From the clank of the milk bottles to the popping of balloons, everything sounds authentic.  The one that gets me the most, however, is Tiki Toss.  Hitting a tiki sounds different than hitting a shelf, which also sounds different than hitting the backdrop.  A lot of times in games like this they tend to skimp on such distinctions, but the attention to detail here adds greatly to the authenticity of the game.  If you closed your eyes, you could almost picture yourself actually being at a fair.  All we need is the smell of funnel cakes and some hollering “step right up!”  The music is also very well done.  The music that plays while you’re “wandering the boardwalk” makes you feel like you’re trudging around a carnival, though it could use the sound of a roller coaster to be complete.  Each of the games has their own track as well, which is actually kind of unusual for a Skyworks game, and is greatly appreciated.</p>
<p>Overall I’d have to say that Boardwalk Games is one of my favorite Skyworks games.  The attention to detail, especially when it comes to sound, is some of the best I’ve seen from them.  The mini-games are fun, and it’s a challenge to try and find ways to better your score every time you play.  There’s even a secret spot on each game that you can hit to increase your time by ten seconds.  Little touches like that tend to impress me.  I will probably still never plop down $10 to try and knock down milk cans in real life, but don’t be surprised if you find me testing my luck on this virtual boardwalk every now and again.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/id331153224?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/boardwalk-games">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Boardwalk+Games+for+iPhone+http://3wnq7.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p>]]></content:encoded>
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		<title>Saturday Specials: Chillingo Catch Of The Day</title>
		<link>http://quicklook.technobrains.com/saturday-specials-chillingo-catch-of-the-day/8345/</link>
		<comments>http://quicklook.technobrains.com/saturday-specials-chillingo-catch-of-the-day/8345/#comments</comments>
		<pubDate>Sun, 07 Mar 2010 09:35:48 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[Clickgamer]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[IO]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Potpourrii]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Saturday Specials]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Zingles]]></category>

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		<description><![CDATA[In my second installment of Saturday Specials I take a look at some older Chillingo / Clickgamer titles.  These were games that slipped under the radar (one for good reason), and I figured better late than never to tell you about them.  I'd definitely suggest adding Potpourrii to your collection, especially if you're a match 3 fan.  As for the others, well, at least I'll hopefully give you some food for thought.]]></description>
			<content:encoded><![CDATA[<p>This week I’m going to take a look at three games from the Chillingo / Clickgamer fold.  These games have been out for a long while, but I made a commitment to review them and that’s what I’m going to do.  I had hoped one of them had gotten better with age.  Sadly, that doesn’t appear to be the case.  Anyway, without further ado we shall begin with…</p>
<h3><em>IO</em></h3>
<p>This is one of those typical sci-fi scenarios – ship lost at space, crew has vanished, what happened?  It’s up to you to find out and bring the ship safely home.  You can rest assured that if something like this ever became a reality I would not be in charge – or anywhere near – the rescue crew, because I would just add to the mystery.  I have as yet to make it past the second bad guy in this game, and after I’m finished with this review I will be more than happy to delete IO from my device and never try again.  I think there is a lot of potential here – a nice “rails” platform game that still has a sense of depth, hidden areas in multiple layers of the ship, a cool atmosphere.  All the makings for a deep space thriller are there.</p>
<div id="attachment_12464" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/ss_io.jpg"><img class="size-full wp-image-12464" title="Isn't He From Robocop?" src="http://www.technobrains.com/wp-content/uploads/2010/03/ss_io.jpg" alt="Isn't He From Robocop?" width="480" height="320" /></a><p class="wp-caption-text">Isn&#39;t He From Robocop?</p></div>
<p>Unfortunately, the game is just too difficult.  On top of that, small things in the interface just bug me, like the fact that the toggle button for running, walking and crouching is a bit flaky.  Also, as I found out the hard way, if you try to select a gun you don’t own yet, it unselects your previous gun, leaving you unarmed.  Shooting doesn’t seem entirely accurate either, which is somewhat essential for a game like this.  You’re supposed to tap on the screen where you want to shoot, but I think the pseudo 3D nature of the levels confuses the targeting sometimes, and you can be standing right next to a guy and tapping on him, yet you aren’t actually hitting him.  It gets quite frustrating after a while.</p>
<p>Visually IO is okay.  The actual playing field is only about one third of the full screen, so the graphics aren’t overly detailed.  The background colors are kind of muddled to give the game an ominous atmosphere, but in the end they just look muddled.  I do like how foreground objects and things that can be interacted with are more colorful to stand out, but that has a mixed effect of almost making things feel cartoonish.  The sound effects are pretty basic sci-fi affair, and there is no music, which I think is absolutely essential for a game like this.  In the end, though, sloppy controls and insane difficulty are IO’s downfall.  Fix those two things, and this could be a decent platform game.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/io/id316406950?mt=8">App Store Link</a></p>
<h3><em>Zingles</em></h3>
<p>I’m not really sure what the name Zingles means, but basically this is another variation on Sudoku.  Sudoku is a game of logic and numbers.  The standard version uses the numbers 1 through 9, and the object is to fill the board such that each row and each column contains the numbers 1 through 9, and each 3&#215;3 grid within the board also contains the numbers 1 through 9.  It sounds a bit odd, but once you actually play it the game can be a blast, and it can certainly tax your reasoning skills.</p>
<div id="attachment_12465" class="wp-caption alignleft" style="width: 210px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/ss_zingles.jpg"><img class="size-medium wp-image-12465" title="Well, It's Sudoku" src="http://www.technobrains.com/wp-content/uploads/2010/03/ss_zingles-200x300.jpg" alt="Well, It's Sudoku" width="200" height="300" /></a><p class="wp-caption-text">Well, It&#39;s Sudoku</p></div>
<p>My general philosophy about electronic Sudoku has been “Sudoku is Sudoku, and it’s all about the interface”.  Well it turns out that Zingles challenges that philosophy by actually presenting variations on the game.  You can play on a nice selection of board sizes, ranging from 4&#215;4 (definitely designed for kids) all the way to 16&#215;16 (requires the use of the letters A-G in addition to numbers).  There are also two variants called Jigsaw and Killer, but sadly the game has no instructions, so I’m not sure what’s different about these modes, though looking at them tells me they are different.  To fill a square you double tap it and select the number or letter that you want in that square.  To take notes you select a square and then tap the pencil icon, and whatever letters / numbers you tap will show up in the square as suggestions and not your final answer.  There are a couple of other icons as well, but without some help I’m not really sure what they do.</p>
<p>Visually the game looks fine, though there is nothing exciting about the graphical scheme.  The numbers and letters are easy to read, even on the 16&#215;16 grid.  There is no music or sound effects, but thankfully the game supports letting you listen to your own music.  I give Zingles a shaky recommendation.  I’ve seen better interfaces on electronic versions of Sudoku, but I like the fact that there are multiple board sizes.  A game having no help is a big turn off for me, though, especially when there are modes that don’t appear in most versions of a game that I’d like to know how to play.  Still, there’s some nice variety here, and the smaller board sizes are a great way to introduce the game to your children.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/zingles/id321561856?mt=8">App Store Link</a></p>
<h3><em>Potpourrii</em></h3>
<p>I love match 3 games, so I really thought I’d enjoy Potpourrii.  The first couple of times I tried it, however, I just didn’t get it.  Turns out that was the problem – I just didn’t get it.  Revisiting the game after all this time I realize that it’s actually a nice match 3 game with a twist, and it’s quite fun.  The playing field is a pool that contains spirits floating in it which represent the seasons.  To remove a spirit from the pool you must shoot it with a spirit from the previous season (ex: spring spirits remove summer spirits).  If the pool gets too crowded the spirits will get stuck, and if they can’t move for 5 seconds you lose a life.  When all lives are gone the game is over.  Spirits will continually be generated from four points along the pool, one for each of the seasons.  If a spirit stays queued up too long it will be launched automatically, which can result in less than desirable circumstances.</p>
<div id="attachment_12466" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/ss_potourrii.jpg"><img class="size-full wp-image-12466" title="Well Done In Winter" src="http://www.technobrains.com/wp-content/uploads/2010/03/ss_potourrii.jpg" alt="Well Done In Winter" width="480" height="320" /></a><p class="wp-caption-text">Well Done In Winter</p></div>
<p>To launch the spirits yourself you take control of a cannon that rotates 360 degrees around the pool.  Moving the cannon simply requires you to turn a wheel in the lower left corner of the screen.  Once the cannon is positioned in front of a spirit spawning point you can pick up the spirit by pressing the lower right corner of the screen.  Then you position the cannon where you’d like and press the lower right corner again to fire.  There are also supposed to be bombs that you can drag and drop to use, but so far I haven’t run across any of those yet.</p>
<p>The graphics in Potpourrii are both cool and functional.  There are nice little details, such as leaves floating in the pool during the fall and ducks swimming in the summer.  The spirits and gnomes look pretty neat as well, as does the little warlock in the upper left corner.  Even though he’s the evil guy, he’s actually kind of amusing, much like Gargamel from the Smurfs.  The sound effects fit the game quite well, and love the sounds of joy from the gnomes when you clear a level.  The music is okay, but I actually like the little riff that introduces a level better than the music that plays throughout the level.  If you haven’t had the opportunity to try Potpourrii yet, I highly suggest you give it a whirl.  This is one of those oldies but goodies.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/id313481612?mt=8">App Store Link</a></p>
<p>That wraps it up for this week.  Hopefully it was still Saturday somewhere when I posted this, but if not, oh well.  I&#8217;m not sure what&#8217;s on tap for next week yet, but we&#8217;ll all know by the time I get it posted next week, won&#8217;t we?</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Saturday+Specials%3A+Chillingo+Catch+Of+The+Day+http://8zqhc.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fsaturday-specials-chillingo-catch-of-the-day%2F12463%2F&amp;linkname=Saturday%20Specials%3A%20Chillingo%20Catch%20Of%20The%20Day"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a></p>]]></content:encoded>
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		<title>Quick Look: Tilt To Live for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-tilt-to-live-for-iphone/8346/</link>
		<comments>http://quicklook.technobrains.com/quick-look-tilt-to-live-for-iphone/8346/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 05:14:12 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[One Man Left]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Tilt To Live]]></category>

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		<description><![CDATA[Tilt To Live is a great example of the necessary evolution of the "dodge 'em all" genre of game play.  No longer do you have to take your invasion of privacy by unwanted elements lying down.  Now you can fight back with some really cool weapons.  It's time to tilt to live...]]></description>
			<content:encoded><![CDATA[<p>I vaguely remember the first time I played a variation of the game where you are a square and your sole job is to dodge all the other squares in an area for as long as you can.  It was fun for a little while, but it didn’t take long before you realized the pointless nature of the game.  If you could embrace the simplicity you’d have a good time with the game, otherwise you’d fall by the wayside like I did.  Thankfully developers started to get smart and they realized that people don’t want to just dodge – they want to destroy.  I’m not sure that I’ve seen a better example of that philosophy so far in a “dodge ‘em all” game than in Tilt To Live from One Man Left.  I got the chance to preview this game before release, and the release version is even better than my preview build, which is just plain awesome!</p>
<p>In Tilt To Live you control a small white ship – or a triangle with flames coming out of it, depending on how you want to look at things.  The little area you call home is being overrun by viscous red dots, and your sole purpose is to avoid them as long as you can before being overcome.  Well, okay, that’s not really true.  Your job is to take as many of them down with you as you possibly can.  To do that you will be provided with randomly generated pickups that unleash weapons of mass destruction upon the unsuspecting dots.  Maybe the U.S. military should have looked here first.  The down side is that weapons get activated the moment you collide with them.  The plus side is that they are a whole lot of fun to use!</p>
<div id="attachment_12459" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/tilt_to_live_01.jpg"><img class="size-full wp-image-12459" title="Here Comes The Ice..." src="http://www.technobrains.com/wp-content/uploads/2010/03/tilt_to_live_01.jpg" alt="Here Comes The Ice..." width="480" height="320" /></a><p class="wp-caption-text">Here Comes The Ice...</p></div>
<p>So what are these weapons I speak of?  The base arsenal comes in three flavors: pink, yellow and red.  The pink weapon is some kind of burst that can do a whole lot of damage.  Unfortunately it takes a couple of seconds to charge once activated, and it must be aimed.  Just make sure you don’t turn the wrong way at the last moment.  Next are the guided “missiles” which take out a few bad guys and sound like insane fireworks.  Finally you have the little nuclear explosion that disintegrates anything that comes into contact with the cloud.  This is great to get rid of a lot of dots in close range, but not effective for much else.  The first unlockable is an ice weapon, which again has limited effectiveness except for close range, but it looks way cool.  Keep in mind that frozen dots are NOT dead dots, however.  Just a friendly tip from your less than expert triangle flier.  There are other nifty gadgets to be unleashed as well, which I’d report on if I could actually unlock them, but I’m not very good at the game (I got to use some of them in the preview build, but my mind forgets easily).</p>
<p>The game is simple to control.  You tilt the device.  For those that haven’t caught on yet, that’s where the title Tilt To Live comes from.  You tilt… to live.  Pretty creative, huh?  I will say that I found their calibration menu, “Assume The Position”, somewhat amusing the first time I saw it.  Why?  I don’t really know.  I guess I’m just easily amused.  Whatever the case, you have default positions of “standard”, “top-down” and “sleepy”, and of course you can self-calibrate if you like.  And please, get your minds out of the gutter.  Before I leave the gameplay section I’d like to briefly mention the achievement system as well.  Normally I don’t necessarily care about such things, unless there’s nothing else in the game that interests me.  However, I find the achievements in Tilt To Live quite humorous.  It doesn’t hurt that several of those achievements are unlocking new weapons as well, which makes it all worth it.</p>
<div id="attachment_12460" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/03/tilt_to_live_02.jpg"><img class="size-full wp-image-12460" title="And Now For Some Lightning" src="http://www.technobrains.com/wp-content/uploads/2010/03/tilt_to_live_02.jpg" alt="And Now For Some Lightning" width="480" height="320" /></a><p class="wp-caption-text">And Now For Some Lightning</p></div>
<p>To say the graphics are simple does the game a disservice.  I mean sure the villains are red dots.  Your space ship looks like the top view of a paper airplane with a little flame coming out of it.  But all the effects are so cool.  I dare you not to be impressed the first time you unleash the ice weapon.  When a bunch of dots get together to form a large red arrow that points at you – pure Tom &amp; Jerry.  Let’s not forget the swirling green backdrop either.  You rebels from the 60’s will appreciate that.  The sound effects are pretty decent as well, which is often not the case for more casual games like this.  I especially like the sounds associated with the missile and ice weapons.  The music steals the show as far as audio is concerned, though.  I think I said it in my preview, but I’ll say it again anyway.  The music reminds me of a blend of The Mask and Ratatouille, with just a hint of Danny Elfman thrown in.  It’s only one song, but it never gets old.  I suppose it could just be that I die rather quickly, though.</p>
<p>If you only by one “dodge ‘em all” game this year, make it Tilt To Live.  If you plan on buying more than one, make sure this is one of the ones you buy.  If you weren’t planning on buying any, you should really reevaluate your purchasing system and buy this one.  Did I mention you should buy this?  Anyway, I’m not going to restate the reasons why here – you can reread the rest of the review for that.  I’m just going to go back to playing now.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/tilt-to-live/id335454448?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/tilt-to-live">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Tilt+To+Live+for+iPhone+http://kmemt.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-tilt-to-live-for-iphone%2F12458%2F&amp;linkname=Quick%20Look%3A%20Tilt%20To%20Live%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a></p>]]></content:encoded>
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		<title>QUICK LOOK: What are These?</title>
		<link>http://quicklook.technobrains.com/quick-look-what-are-these/8339/</link>
		<comments>http://quicklook.technobrains.com/quick-look-what-are-these/8339/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 21:16:45 +0000</pubDate>
		<dc:creator>bkatayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
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		<description><![CDATA[The original concept of the QUICK LOOK came after years of comprehensive reviews being created originally on www.technobrains.com.  We started to notice an increase in the availability of review products but the availability of time to do these reviews were still limited. A short, and concise version of a full review came to being and subsequently called the QUICK LOOK. These QUICK LOOK postings became very popular on www.technobrains.com within the last year.]]></description>
			<content:encoded><![CDATA[<p>The original concept of the <strong>QUICK LOOK</strong> came after years of comprehensive reviews being created originally on <a title="Technobrains" href="http://www.technobrains.com" target="_self"><strong>www.technobrains.com</strong></a>.  We started to notice an increase in the availability of review products but the availability of time to do these reviews were still limited. A short, and concise version of a full review came to being and subsequently called the <strong>QUICK LOOK</strong>. These <strong>QUICK LOOK</strong> postings became very popular on <a title="Technobrains" href="http://www.technobrains.com" target="_self"><strong>www.technobrains.com</strong></a> within the last year.</p>
<p>Now, to allow readers mainly interested in the <strong>QUICK LOOK</strong> postings only can come to <strong><a title="QUICK LOOK" href="http://quicklook.technobrains.com" target="_self">quicklook.technobrains.com</a></strong> and view just the most recent <strong>QUICK LOOK</strong> posts. This really has transformed the overall <a title="Technobrains" href="http://www.technobrains.com" target="_self"><strong>www.technobrains.com</strong></a> appeal to online tech readers. Technobrains will strive to continue providing interesting posts related to <strong>ALL THINGS MOBILE</strong>. If you are a current reader and would like to just say hello or post some comments to us, just go to our <strong><a title="Contact US" href="http://www.technobrains.com/contact-us/" target="_self">CONTACT</a></strong> page and send us a message.</p>
<p>Thanks</p>
<p>Bob Katayama Executive Editor</p>
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		<title>Quick Look: Slug Wars for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-slug-wars-for-iphone/8338/</link>
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		<pubDate>Thu, 25 Feb 2010 06:26:09 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<category><![CDATA[Slug Wars]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12445</guid>
		<description><![CDATA[First there were bazooka toting worms, then came angry snails, and now we have Slug Wars.  Unlike the first two which are clearly Scorched Earth clones, however, Slug Wars takes a simpler approach to the strategy genre.  Unfortunately, while the game looks good and has some interesting unit types, it’s ultimately a bit too slow [...]]]></description>
			<content:encoded><![CDATA[<p>First there were bazooka toting worms, then came angry snails, and now we have Slug Wars.  Unlike the first two which are clearly Scorched Earth clones, however, Slug Wars takes a simpler approach to the strategy genre.  Unfortunately, while the game looks good and has some interesting unit types, it’s ultimately a bit too slow paced for me.  And yes, I do realize they’re slugs, but still…<span id="more-12445"></span></p>
<p>Slug Wars is one of those games where you start at one side of the screen, the opponent starts at the other, and the goal is to get a certain number of troops over to your opponent’s side of the screen.  In this case the magic number is three.  It doesn’t seem like a very daunting task, except for the fact that it seems to be one of those deals where it’s not going to happen unless you get that one line that’s configured in just the right order to keep the opponent at bay.  Then, it seems like there’s no stopping it.  There doesn’t appear to be a middle ground where you get 1 guy in over here and another guy in over there.  And when you’re on the receiving end of that attack where the opponents are so close together you can’t squeeze a troop in between attackers, you pretty much just sit back and watch your team lose.  At least with most strategy games you can crank troops out until the bitter end, even though some of them might not actually make it out onto the field before you’ve been conquered.</p>
<div id="attachment_12446" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/slug_wars_01.jpg"><img class="size-full wp-image-12446" title="Slugs Get Thirsty Too" src="http://www.technobrains.com/wp-content/uploads/2010/02/slug_wars_01.jpg" alt="Slugs Get Thirsty Too" width="480" height="320" /></a><p class="wp-caption-text">Slugs Get Thirsty Too</p></div>
<p>So how do you place troops into battle?  It’s simple: you just press the row where you want the troop to go.  Assuming you have enough money the troop will be placed and start slithering its way towards the opponent’s side.  There have been a couple of times where I’ve been unable to place a troop for no apparent reason, but there’s nothing to indicate that you can only have a certain number of troops out at once.  In fact, the help is quite basic.  It simply explains how to place a troop and what you need in order to win.  It doesn’t elaborate on the different troop types or on the different game play modes.  When a slug is killed a flower appears in its place.  Your slugs have to eat the flowers in order to gain money to buy more slugs.  It’s like some weird form of recycling.  Basically you just keep placing troops on the tracks until you run out of either space or money, then wait for some fighting to commence, then repeat.  It’s kind of fun for a while, but then it just gets monotonous, especially with the lack of a fast forward button.</p>
<p>There are three different modes: campaign, skirmish and slug-it-out.  Slug-it-out is two humans on the same device, which means picking someone you’re not afraid of being close to, since this is a real time game.  Skirmish mode was pretty much senseless, because you start off with way too much money and after a while it doesn’t feel like it’s ever possible for there to be a winner.  Campaign mode offers a series of small levels, at least in the sense that they take less time than Skirmish mode.  The problem here is that other than a label saying “Level X” for whatever level you’re on, there’s really nothing tying the levels together.  A story with some cut scenes would be nice.  Of course, it would also be nice if there were some point to the levels besides just “get to the other side”.  The one nice thing about Campaign mode is this is where you can unlock additional troop types, since you only start out with two.</p>
<p>The game starts out with a basic “foot” soldier and a bazooka soldier.  The grunts are cheap and fast, but they have to be right up against the enemy to do any damage.  The bazooka soldier is slower, but can shoot the enemies from somewhat of a distance.  So far I’ve managed to unlock the Kamikaze slug, which destroys itself and its opponent in one fell swoop by pouring salt on both of them.  As an added bonus it leaves a pile of salt that blocks both sides until it has disappeared.  Unfortunately I haven’t seen the other unit types yet, because it seems they’ve been pretty creative with design of the units.  The game just hasn’t held my interest enough to keep pursing it.</p>
<div id="attachment_12447" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/slug_wars_02.jpg"><img class="size-full wp-image-12447" title="Gotta Love The Salt Shaker" src="http://www.technobrains.com/wp-content/uploads/2010/02/slug_wars_02.jpg" alt="Gotta Love The Salt Shaker" width="480" height="320" /></a><p class="wp-caption-text">Gotta Love The Salt Shaker</p></div>
<p>Slug Wars is aesthetically pleasing.  Each unit has its own personality visually, and the units have a distinct cry when you unleash them on the playing field.  The actual combat noises are pretty standard, though it is kind of amusing hearing a salt shaker when the Kamikaze attacks.  The slugs also make a weird squishy / watery noise when they bite the bullet.  It almost sounds like they are dissolving into a pile of goop.  Sadly, there is no music playing in the background during combat.</p>
<p>I think Slug Wars has a lot of potential.  It was nice to see a strategy game centering around creepy crawling creatures that wasn’t a Scorched Earth clone.  Plus, the unit types were interesting (while there were a couple that I didn’t get the chance to use yet, they looked cool).  As the game stands right now, though, it just isn’t that interesting.  The campaign mode somehow needs some variety.  I think a fast forward button might help a bit as well, though that could ultimately interfere with the game play.  Slug Wars just needs something to pick up the pace a bit.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/slug-wars/id351739362?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/slug-wars">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Slug+Wars+for+iPhone+http://w5h3z.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-slug-wars-for-iphone%2F12445%2F&amp;linkname=Quick%20Look%3A%20Slug%20Wars%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a></p>]]></content:encoded>
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		<title>Quick Look: Meltdown – Radioactive Platformer for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-meltdown-%e2%80%93-radioactive-platformer-for-iphone/8337/</link>
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		<pubDate>Wed, 24 Feb 2010 10:38:52 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Meltdown]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12440</guid>
		<description><![CDATA[Meltdown was great when it came out on my PocketPC in 2006, and four years and a platform change haven't made it any less enjoyable.  Your mission is to guide Em-cee through 100 levels of reactors that are just dying to go into meltdown before you can flip all the necessary switches.  The one button control makes it perfect for the iPhone, and the challenge in later levels is certain to keep you busy for some time.]]></description>
			<content:encoded><![CDATA[<p>Ever since I noticed that Pocket Mini Golf 2 had been released on the iPhone I wondered “where’s Meltdown?”  After all, while Pocket Mini Golf 2 was a good game on the PocketPC, Meltdown had the perfect control scheme for an iPhone game – one button that controls everything.  Not to mention the fact that the game is just a whole lot of fun.  Thankfully they must have finally read my mind (though it certainly took them long enough), and now we have Meltdown for the only mobile platform I currently play with any regularity.  And you know what?  It’s just as fun as I remember it from my PocketPC days.</p>
<p>In Meltdown you play Emgee, a maintenance droid for nuclear power plants.  Your job is to travel through a series of plants, deactivating each of 5 reactors within a given plant to ensure that the plant doesn’t go into meltdown.  To deactivate a reactor you must press all the red switches that exist in the reactor.  The task is simple, but the execution can certainly prove to be a challenge.  Each level is timed, and your only respite to the timer are cooling rods that you pick up in some levels, though these rods only add 5 seconds to your time.  You also earn a rod for each reactor you successfully shut down in a plant, and these rods can be used in subsequent plants.  Rods found within a level can be used in the plant you’re currently working on.  The down to the rods is that they are automatically used when your time runs out, so if you’re on a level you know you aren’t going to complete anyway – too bad.  That’s one caveat I wish they would have changed from the PocketPC version.</p>
<div id="attachment_12441" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/meltdown_iphone_01.jpg"><img class="size-full wp-image-12441" title="Give It Some Thurst" src="http://www.technobrains.com/wp-content/uploads/2010/02/meltdown_iphone_01.jpg" alt="Give It Some Thurst" width="480" height="320" /></a><p class="wp-caption-text">Give It Some Thurst</p></div>
<p>Besides the time limit, timing plays a major factor in Meltdown.  Emgee is in constant motion, and the only thing that can change his direction is colliding with something.  While you can’t directly affect his left / right movement, you can provide him with some upward mobility.  Emgee can jump, and when he’s already in the air he can use a jetpack to get some additional lift.  Both of these actions are initiated by pressing the screen, and the longer you hold the more powerful each action becomes.  Keep in mind that the jetpack can only be activated while you’re in the air, however, so if you start the meter with the intention of using the jetpack but don’t let go until Emgee touches the ground, you’ll simply jump instead.  It’s also important to remember that just because you can fill the meter, it doesn’t mean you should.  Learning how to judge jumping / jetpack strength will be key to solving a lot of these levels.</p>
<p>You didn’t think that would be all that’s standing in your way, did you?  In the beginning you can flip the red switches in any order you want.  As you get further along in the game, however, you must start flipping switches in a particular order.  Additionally, there are electric barriers that must be deactivated, pools of reactor coolant that must be jumped, and nuclear gremlins that can’t wait to take a byte out of your circuitry (sorry, had to be punny there).  It certainly won’t be a breeze walking through some of the later levels in this game, but what fun is a game without any challenge, right?</p>
<div id="attachment_12442" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/meltdown_iphone_02.jpg"><img class="size-full wp-image-12442" title="Gremlins Are Everywhere" src="http://www.technobrains.com/wp-content/uploads/2010/02/meltdown_iphone_02.jpg" alt="Gremlins Are Everywhere" width="480" height="320" /></a><p class="wp-caption-text">Gremlins Are Everywhere</p></div>
<p>Meltdown has very nice graphics if you look in the background.  The foreground layer is actually kind of blah, but there are some nice details in the parallax levels scrolling behind you.  Emgee himself is pretty cool looking, and I still think he’d make a great mascot.  The nuclear gremlins aren’t too shabby either.  The sound effects compliment the atmosphere perfectly.  I especially like the voice of Emgee, though I wish he’d say more.  The music has a nice rock beat to it which fits perfectly with the frantic pace of the game.</p>
<p>I was happy to see Meltdown finally get ported to the iPhone, and I’m not disappointed at all by the translation after having spent some time with it.  There’s plenty of challenge as you progress through the plants, and it amazes me how they can make such a playable game with basically one button for control.  There are two difficulty settings that determine how many reactors you must deactivate to save a plant, and Crystal integration gives you a bunch of nice achievements to work towards.  Meltdown is certainly worth adding to your iPhone collection.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/meltdown-radioactive-platformer/id355493224?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/meltdown-radioactive-platformer">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Meltdown+%E2%80%93+Radioactive+Platformer+for+iPhone+http://xdadh.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-meltdown-radioactive-platformer-for-iphone%2F12440%2F&amp;linkname=Quick%20Look%3A%20Meltdown%20%26%238211%3B%20Radioactive%20Platformer%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a></p>]]></content:encoded>
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		<title>Quick Look: Thumpies for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-thumpies-for-iphone/8334/</link>
		<comments>http://quicklook.technobrains.com/quick-look-thumpies-for-iphone/8334/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 04:06:11 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Big Blue Bubble]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Thumpies]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=12398</guid>
		<description><![CDATA[Standard rhythm games don't really do a whole lot for me.  Thankfully some developers are willing to look outside of the box and come up with something that skirts the realm of rhythm but in the end becomes something entirely different.  Such is the case with Thumpies from Big Blue Bubble, and the result is a game that is fun, crazy, and quite addictive.  The controls could use a bit of tweaking, but otherwise Thumpies is an absolute blast.]]></description>
			<content:encoded><![CDATA[<p>I’m pretty sure Thumpies are what happen when you feed Uggles after midnight.  To say this rhythm game is wild is an understatement.  From the initial laugh when you press the screen to start the game, you know you’re going to be in for something different, and Thumpies certainly delivers.  The game fun, it’s fast paced, and the Thumpies are cute in a demented sort of way.  The problem is that the more Thumpies you get on screen at the same time, the less responsive the game seems to become.  Or, I could just have a bad sense of rhythm.  I’m not really sure what the case is, but it can be frustrating sometimes.</p>
<p>Thumpies are odd, furry little creatures with an innate sense of rhythm that like to bounce around and eat butterflies.  Each level contains three or more platforms that the Thumpies can bounce on, and it’s your job to help them find the beat by tapping on the platforms when they bounce on them.  A correctly timed tap will produce a sound and add to the meter at the top of the screen.  When the meter is full you have beaten the level.  If you get enough correct taps in a row the Thumpies will become electrified and the meter will fill up twice as fast, but that goes away with the first missed tap.  There are also butterflies flittering around that you can tap.  Collecting these butterflies allows you to unlock additional Tumpies to play with.  If your completion meter falls to 0 any butterflies that you’ve captured will fly away.  When the completion meter is full any captured butterflies will added to your total count.  Be warned, though, Thumpies like to eat butterflies, so you have to get to them before they do!</p>
<div id="attachment_12399" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/thumpies_01.jpg"><img class="size-full wp-image-12399" title="Here Come The Thumpies" src="http://www.technobrains.com/wp-content/uploads/2010/02/thumpies_01.jpg" alt="Here Come The Thumpies" width="480" height="320" /></a><p class="wp-caption-text">Here Come The Thumpies</p></div>
<p>Like any good rhythm game, the key to Thumpies is timing.  Unlike most rhythm games, however, each Thumpie has a set pattern.  As such, the game has a Simon like element to it in the sense that if you memorize the pattern of each Thumpie it will make it easier for you to beat the level.  On the plus side, all you have to do is tap the screen on the corresponding platform when a Thumpie bounces.  The problem is that when you get more than one Thumpie going, especially if they are moving quickly, the touch response seems a bit shaky.  It gets worse when there are butterflies flittering around and you try and tap on them in between bounces.  It’s not always an issue, as there are some levels with a bunch of platforms and Thumpies that I was able to score pretty high on, but in some cases I literally had to just keep tapping all the platforms and hoping I got enough taps timed right that I could finally finish the level.</p>
<p>There’s certainly plenty of replay value with Thumpies.  Every level has three difficulty settings, which for most people should provide a good amount of challenge.  The only thing I don’t like about this is that it doesn’t appear that scores are kept by difficulty, but just by level.  It would be nice to know within a level what my best score on each difficulty setting was.  There’s also the matter of unlocking all of the Thumpies, which should keep you busy for a little while.  And, some of the levels are just plain fun to play over and over again.</p>
<div id="attachment_12400" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/thumpies_02.jpg"><img class="size-full wp-image-12400" title="Want Me Some Butterflies" src="http://www.technobrains.com/wp-content/uploads/2010/02/thumpies_02.jpg" alt="Want Me Some Butterflies" width="480" height="320" /></a><p class="wp-caption-text">Want Me Some Butterflies</p></div>
<p>The world of Thumpies looks good.  There’s a nice variety of detailed backgrounds, and the Thumpies themselves are quite interesting to look at.  I’m not sure whether I’d classify the Thumpies as looking cute or disturbing, but either way they are quite fascinating.  The sound effects are great.  There’s a laugh at certain times that sounds just like the crazy reindeer from the Santa Clause movies, and I can’t help but smile every time I hear it.  In fact, I found myself smiling quite a bit at the sounds in this game.  They’re just so much fun.  The music is also interesting.  You might start out with a light melody or nothing at all, and each sequence of Thumpies that you successfully complete builds on the background music for the next sequence.  I thought it was a very creative way of handling the music.</p>
<p>I’ve not been a big fan of the whole rhythm genre of games, but as variants like Beat It and Thumpies comes out I’m starting to appreciate the genre a little bit more.  Thumpies in particular has an addictive quality about it.  I’m not sure whether it’s because of the need to collect them all, the funny sounds the Thumpies make, or just the frantic nature of game play in general.  I do hope they consider revisiting the controls at some point, though, because this is a game where responsiveness is key and I don’t feel that when there are several Thumpies on screen at once.  Otherwise, Thumpies delivers some intense fun that will keep you coming back again and again.</p>
<p>Final Verdict: <strong>Recommended</strong></p>
<p><a href="http://itunes.apple.com/us/app/thumpies/id353596258?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/thumpies">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Thumpies+for+iPhone+http://go57c.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-thumpies-for-iphone%2F12398%2F&amp;linkname=Quick%20Look%3A%20Thumpies%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: Arachnadoodle for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-arachnadoodle-for-iphone/8314/</link>
		<comments>http://quicklook.technobrains.com/quick-look-arachnadoodle-for-iphone/8314/#comments</comments>
		<pubDate>Thu, 18 Feb 2010 05:36:13 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Arachnadoodle]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Connect2Media]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
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		<category><![CDATA[review]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=12390</guid>
		<description><![CDATA[If you liked Spider: The Secret Of Bryce Manor, prepare to meet its little brother.  If you're not familiar with Bryce Manor you're in for a treat.  Prepare to guide the little doodle spider through 32 levels of web building fun.  The graphics are fun, the music is upbeat, and best of all the rooms can actually be challenging to beat!  This is a great game for beginners and somewhat seasoned puzzle gamers alike, and it's also good for the whole family.]]></description>
			<content:encoded><![CDATA[<p>Spider: The Secret Of Bryce Manor was one of the most creative puzzle games I’d played on my iPod Touch at the time, and it’s still one of my favorites.  Arachnadoodle is like the Cartoon Network version of Spider.  You’re still trying to build webs, but the goal here is to connect all the pins in a given room.  It really doesn’t quite have the same flair that Spider does, but it’s still a lot of fun and certainly more accessible to the younger set (or older gamers with not quite so much skill).</p>
<p>In Arachnadoodle you play a cute little doodle spider, and your mission is to travel through 32 rooms, connecting pins and capturing flies.  The main goal of each room is to pass over each pin at least once.  You must do this in order to pass the level and unlock the next room.  The secondary goal is to build a strong web.  The more strands you have connecting the pegs, the stronger your web will be.  The stronger your web, the more flies you’ll catch at the end, and the higher your score will be.  Even if you don’t connect all the pegs you’ll still be able to catch flies at the end of the level, but your game will be over.  You only get a certain number of jumps to connect all the pegs, so you must use your jumps wisely.</p>
<div id="attachment_12391" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/arachnadoodle.jpg"><img class="size-full wp-image-12391" title="This Game Has Gone Down The Toilet" src="http://www.technobrains.com/wp-content/uploads/2010/02/arachnadoodle.jpg" alt="This Game Has Gone Down The Toilet" width="480" height="320" /></a><p class="wp-caption-text">This Game Has Gone Down The Toilet</p></div>
<p>To jump you simply drag your finger in the direction you want to jump and let go.  The further you are from the spider the more powerful the jump will be.  If you hit a wall you’ll bounce back, and as you make your descent you can hit more pegs.  There are several obstacles you have to be wary of.  Yellow pegs are elastic and will alter your trajectory.  Death’s Head Bugs explode on contact, taking away an extra jump and destroying any threads within a certain proximity of the bug when it explodes.  You stick to furniture, which can make a jump less profitable.  Lamps and certain kinds of bugs will give you a bit of a shock should you collide with them.  On the plus side there are bugs that will give you bonus score should you collide with them, and blue bugs will give you an extra throw.</p>
<p>The aesthetics are all about cute.  The backgrounds look like drawings from a kid’s book and are rendered in pleasant pastel colors.  The characters are cartoony, though I don’t think it’s fair to label this game in the “doodle” category, because the graphics still look better and more detailed than most doodle games.  The sound effects are great.  I especially love it when the spider hollers “yeah”.  It really sounds more like a mouse than a spider, but it cracks me up every time.  The music is nice and light, and very bouncy.  The theme played when you’re capturing flies at the end of each level is some well known classical piece, though my utter lack of culture prohibits me from actually recalling the name.  You’ll recognize it immediately when you hear it, though.</p>
<p>The biggest hurdle this game will have for serious puzzle gamers is its child like exterior.  Don’t let that fool you, however.  Some of the levels in this game are very challenging.  If you’re a fan of The Secret Of Bryce Manor you’ll appreciate Arachnadoodle for when you want somewhat similar gameplay but a much more jovial atmosphere.  Overall this is a fun little game and deserves more recognition than it is probably getting.</p>
<p>Final Verdict: <strong>Recommended</strong></p>
<p><a href="http://itunes.apple.com/us/app/arachnadoodle/id340419607?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/arachnadoodle">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Radial 50 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-radial-50-for-iphone/8303/</link>
		<comments>http://quicklook.technobrains.com/quick-look-radial-50-for-iphone/8303/#comments</comments>
		<pubDate>Mon, 15 Feb 2010 05:46:38 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Radial 50]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Roundthird Interactive LLC]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=9863</guid>
		<description><![CDATA[Want a new perspective on the breakout game genre?  Radial 50 takes the classic concept of brick breaking and sets it in a 360 degree playing field.  The visuals are nice, the music is pretty rockin', and there are plenty of levels to challenge you.  Just don't expect this to be the game to convert you if you're not already a fan of the genre.]]></description>
			<content:encoded><![CDATA[<p>In the world of breakout style games I haven’t really found one that’s completely won me over yet.  Some have been interesting, like Ball Rush Aqua from HeroCraft and Bricks Of Camelot from Donut Games, but in the end it seems like a breakout game is still just a breakout game.  Then along came Radial 50 and I was hoping things might be different.  Alas, while the concept of breakout in 360 degrees is one of the cooler modifications I’ve seen, in the end it still boils down to just another breakout game.  Plus, controlling the paddle can be a bit frustrating sometimes.  Maybe I’m just not meant to like this genre.</p>
<p>If you’ve never played a breakout style game, the basic idea is that you have an area full of bricks that you are trying to destroy.  Normally this would be a rectangular section at the top of the screen, but in Radial 50 your target area is a circle in the center of the screen.  Your weapon is normally a paddle at the bottom of the screen that you use to bounce a ball up into the bricks, but in this case it’s a curved surface that travels the circumference of a bigger circle surrounding the main playing area.  You still have to hit a ball into the bricks in the center to make them go away, but in addition you have an ultimate target, which is a diamond at the center of the inner circle.  You also have a larger “area of destruction”, as you get hurt if the ball hits anywhere on the outer circle.  Thankfully you have a life meter that initially gives you five hits before the game is over, and the health meter will slowly replenish over time.</p>
<div id="attachment_9864" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/radial_50.jpg"><img class="size-full wp-image-9864" title="Follow The Yellow Brick Road" src="http://www.technobrains.com/wp-content/uploads/2010/02/radial_50.jpg" alt="Follow The Yellow Brick Road" width="480" height="320" /></a><p class="wp-caption-text">Follow The Yellow Brick Road</p></div>
<p>If a brick turns white it will give you a power up or power down when you hit it.  There doesn’t seem to be as great a variety of power ups as most other breakout clones that I’ve played.  Some that I’ve encountered so far include making the paddle bigger or smaller, speeding up the ball, and giving the ball the ability to plow through bricks instead of just bouncing off of them. As long as you’re quick enough to get to the other side, this last power up is my favorite.  To control the paddle you simply slide your finger up and down the right side of the screen.  For the most part this works, but if you get really caught up in the game and aren’t watching your finger, it’s easy to start sliding around the screen to where you’re out of the acceptable range of motion, at which point odd things can start happening.  I personally find the control scheme a bit awkward.  I think I’d prefer a scheme where I hit two buttons, one to rotate clockwise and the other counterclockwise.</p>
<p>Radial 50 looks pretty cool.  There are odd little machines in the background, and the space surrounding the machine changes according to the theme envisioned by the title of the level.  The playing field itself is kind of simple but still looks decent enough, and as you break bricks little sparkle stars coming flying towards the outer circle.  The sound effects are pretty standard for this type of game, but the music sounds good.  There seems to be several different tracks that are toggled through as the game progresses, and they are all pretty easy to listen to.</p>
<p>Overall Radial 50 is not a bad game, but taking the breakout genre into a 360 degree arena apparently wasn’t enough of an evolution to catch my interest.  I’m also a bit disappointed that there isn’t a greater variety of power ups.  However, I would suggest checking this game out if you’re a fan of the genre, because 360 degrees of playing field certainly adds a new element to the strategy of the game.  The game looks and sounds good, so it has that going for it as well. Maybe some new feature or gimmick will finally suck me into the genre, but I’m not quite there yet.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/us/app/id317663690?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/radial-50">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Daisy Mae’s Alien Buffet for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-daisy-mae%e2%80%99s-alien-buffet-for-iphone/8302/</link>
		<comments>http://quicklook.technobrains.com/quick-look-daisy-mae%e2%80%99s-alien-buffet-for-iphone/8302/#comments</comments>
		<pubDate>Fri, 12 Feb 2010 04:30:27 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Daisy Mae's Alien Buffet]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iDracula]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[IUGOME]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Minigore]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=9856</guid>
		<description><![CDATA[Hey look, another dual stick shooter to get excited about.  Well, Daisy Mae's Alien Buffet actually kind of is.  It turns out there's actually more to this game than the Daisy Duke like charm the heroine attempts to exude.  With a cool retro sci-fi theme, some interesting weapons at your disposal, and control options to ease the beginner in, there's a lot to like about Daisy Mae.  Besides, dual Tommy guns are always awesome!]]></description>
			<content:encoded><![CDATA[<p>I try not to review games that I haven’t been asked to review simply because of my immense backlog.  When it comes to certain genres, however, I just can’t help myself.  Prime among those are scrolling shooters and one of my new favorites thanks to the iPhone, the dual stick shooter.  IUGOME just released their entry into the ever growing staple of selections, Daisy Mae’s Alien Buffet.  And, despite the heroines two big… erm,,, machine guns, I still think iDracula is a better game when it comes to dual stick shooters with no levels or plots.  However, Daisy Mae is still a blast to play, and the various control schemes could make it more accessible to those who have some issues with being able to run and shoot at the same time using two different controllers.</p>
<p>There’s never really a story presented to you, but from what I gather Daisy Mae is quite the businesswoman, because she’s had the sense to open up a diner right outside the fence of Area 51.  So what’s the main course, you ask?  Well, in case you missed the title of the game, it’s aliens!  And make no mistake about it, poor Daisy really has to work to hunt down some of these delicacies.  As with most dual stick shooters, you basically run around a predefined area blasting everything that has a desire to snack on you.  You start out with twin Tommy guns, which despite their unlimited ammo are quite weak (hence the unlimited ammo).</p>
<div id="attachment_9857" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/daisy_mae_01.jpg"><img class="size-full wp-image-9857" title="Open For Business" src="http://www.technobrains.com/wp-content/uploads/2010/02/daisy_mae_01.jpg" alt="Open For Business" width="480" height="320" /></a><p class="wp-caption-text">Open For Business</p></div>
<p>Along the way you’ll pick up several different types of weapons, from a bizarre dual-head laser gun to what appears to be a giant air-pressured staple gun!  In an interesting twist it seems you can only hold one weapon at a time, but at least you set the other weapon down so you can pick it up again later if you wish.  You have three lives denoted by lipstick smooches, and you can replenish these lives by picking up lipstick containers left by the aliens.  Unfortunately you can’t stockpile them either, which I suppose is only rational because let’s face it – where would Daisy put them?  The other special you get is Daisy’s “infatuation” ray.  As you slay aliens a meter fills up, and when it’s reached the top you can unleash your womanly wiles to seduce the bad guys to death (I guess all the aliens are guys).  The meter appears to have three different levels depending on how much “love damage” you wish to inflict.</p>
<p>The aliens are plenty and they are mean.  And, unlike games like iDracula and Minigore where you have small, medium and sometimes large, in Daisy Mae’s world there’s small, large and “what, is that a house?”   So don’t feel bad if you spend a lot of time running.  To help facilitate that you’ll control Daisy’s movements via a virtual thumb stick.  On the other hand (literally) you have three different options for controlling how Daisy shoots.  The first is to go autopilot, which I guess doesn’t really count as a control method since you’re not actually controlling anything.  The second is to have a button for shooting.  The problem with these two methods is that auto-targeting is employed as well.  If you are dealing with a few enemies, auto-targeting works out pretty well.  When you have a lot of bad guys to fend off and you want to dispatch certain ones first, these aren’t such good options.  The third option is the second thumb stick we’ve all come to know and love.  I actually seemed to fare the best with the button for shooting, but I prefer the thumb stick just because I feel that I’m participating more.</p>
<div id="attachment_9858" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/daisy_mae_02.jpg"><img class="size-full wp-image-9858" title="Get That Girl An Altoid" src="http://www.technobrains.com/wp-content/uploads/2010/02/daisy_mae_02.jpg" alt="Get That Girl An Altoid" width="480" height="320" /></a><p class="wp-caption-text">Get That Girl An Altoid</p></div>
<p>Daisy’s world is very nice to look at (and I’m talking about the whole thing, you pervs).  The aliens clearly have their roots in old school drive through theater, yet they’re not quite like anything you’ve seen before.  The backdrop is filled with interesting objects, from a complete playground to an abandoned tank.  Everything is nicely rendered, though as you get close to some objects you’ll note that they appear more flat like the scenery in Minigore than actual 3D.  The main down side to the visuals is that the view is zoomed out quite a bit to accommodate the really big aliens, so you can’t always appreciate all the details (on the aliens and scenery, you gutter dwellers!)  The sound effects are actually somewhat blasé.  Guns sound like guns, Daisy whimpers a bit when she gets hit, and the aliens don’t make much noise at all other than the popping of the bullets hitting them.  This seems to be a growing trend where aliens don’t make any sounds.  Anyone ever watch Star Wars?  The music is pretty good, though, and it fits the atmosphere of the game quite well.</p>
<p>Is this the next iDracula?  Probably not.  However, it is a really fun game, and I like the retro sci-fi theme.  The visuals are nice, the music is upbeat, and the multiple control schemes do their best to reach the widest range of players.  If you’re any sort of dual stick shooter fan you owe it to yourself to take Daisy Mae for a spin, and if you’ve been put off by this style of game play in the past due to controls, this might be one to change your mind.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/daisy-maes-alien-buffet/id354783213?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/daisy-maes-alien-buffet">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Daisy+Mae%E2%80%99s+Alien+Buffet+for+iPhone+http://8bq95.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-daisy-maes-alien-buffet-for-iphone%2F9856%2F&amp;linkname=Quick%20Look%3A%20Daisy%20Mae%26%238217%3Bs%20Alien%20Buffet%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: Twice! for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-twice-for-iphone/8299/</link>
		<comments>http://quicklook.technobrains.com/quick-look-twice-for-iphone/8299/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 21:10:58 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Herocraft]]></category>
		<category><![CDATA[Twice]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=9820</guid>
		<description><![CDATA[I'm not a fan of the type of game where all the pictures are hidden and you have to flip tiles over two at a time to try and find matches.  However, if I could find one that really thinks outside the box, I might be willing to spend some time with it.  Unfortunately, Twice just isn't the game.  It's too bad really, because I'm a big fan of Herocraft's work.  I just couldn't get into this particular game.  It's not bad, it's just not for me.]]></description>
			<content:encoded><![CDATA[<p>My son is 5 years old, and one of his favorite games to play is matching.  Personally, I don’t care for it.  It’s not that I can’t handle it, because I think I do a pretty good job with it.  In fact, it’s fun because it’s one of the few games that he both “gets” rules-wise and is good at.  It’s just that I find the game boring, especially if there are a lot of cards to match on the playing field.  This mild disdain for the genre pretty much carries over to the electronic world, especially since most developers that implement this type of game don’t do much to make it any different from the physical version.  Usually Herocraft is able to take such things and at least make them interesting, even if I still don’t necessarily care for the end results.  I’m not so sure they even managed to accomplish that with Twice.</p>
<div id="attachment_9821" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/twice.jpg"><img class="size-full wp-image-9821 " title="Matched 'Em All" src="http://www.technobrains.com/wp-content/uploads/2010/02/twice.jpg" alt="Matched 'Em All" width="256" height="384" /></a><p class="wp-caption-text">Matched &#39;Em All</p></div>
<p>If you didn’t gather by the paragraph above, Twice is the iPhone version of matching.  There have certainly been other implementations of matching on the iPhone, but I was keeping my fingers crossed that Herocraft might do something with it to at least intrigue me, if not actually blow me away.  Instead, what I ended up with was a variant of matching that while mildly entertaining, doesn’t break new ground in such a way as to capture my attention.  Twice has three game modes: sly, agile and smart.  In Sly mode you must make matches in as few moves as possible.  Each move reduces a turn indicator by one, and when that turn indicator is empty you lose a life.  In Agile mode you must make all your matches in a certain amount of time.  When the time is up, you lose a life.  Finally, smart mode requires you to score the highest amount of points possible.  Time doesn’t play a factor in this mode, but your points are determined by how many moves you make, so it’s kind of like an advanced version of Sly.</p>
<p>Playing the game is a simple matter of tapping on two tiles in a row.  When tiles match they’ll stay turned over.  If you’re feeling ambitious you can really tap on as many tiles in a row as you can get in before they start turning back over, but you need to keep track mentally of the sequence in which you tapped on tiles.  I wouldn’t recommend tapping more than two ahead of schedule.  Besides having three different modes, the developers were kind enough to not use the standard NxN board layout.  In fact, so far every board of each level has been different.  A lot of times the layouts actually seem to look like specific objects, which is also pretty cool.  There’s even this neat thing where every once in a while a butterfly escapes when you turn a tile over, and while the butterfly is flittering around none of the bad effects take place.  So if you’re playing timed mode, for example, you won’t lose any time while the butterfly is out.  The sad part is that seems to be about the extent of features that stray from the norm.  It keeps the game interesting for a while, but in the end it still feels like “just another matching game”.</p>
<p>While not the best visuals Herocraft has to offer, I do like the look of the game.  The jungle theme works well, and there are nice little touches like the butterfly flitting around or the fireworks that shoot off at the end of each level.  The sound effects are actually pretty week.  The music is decent, but doesn’t seem to fit the theme of the game all that well.</p>
<p>Twice certainly isn’t a bad game, and in fact I’d say it’s probably one of the better matching games I’ve played on my iPod.  Unfortunately, as someone who is not a fan of the genre in the first place, I was really hoping the game would do something to ignite that spark of interest in me, and Twice really didn’t do that.  If you’re into matching games, I would suggest giving this one a try.  You’ll probably like it a lot.  If you’ve not tried matching games before, this might be a good place to start.  If you’re like me and don’t really care for the genre, this isn’t going to push you over the edge.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/twice/id305983196?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/twice">App Shopper Link</a></p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Twice%21+for+iPhone+http://pggwh.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-twice-for-iphone%2F9820%2F&amp;linkname=Quick%20Look%3A%20Twice%21%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: Hellkid for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-hellkid-for-iphone/8294/</link>
		<comments>http://quicklook.technobrains.com/quick-look-hellkid-for-iphone/8294/#comments</comments>
		<pubDate>Fri, 05 Feb 2010 03:13:46 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[review]]></category>
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		<category><![CDATA[Hellkid]]></category>
		<category><![CDATA[Studio UFO]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=9813</guid>
		<description><![CDATA[Hellkid is another entry in the ever growing genre of "keep running, jumping and swinging" style games, and for me it's one of the more addictive ones.  It sports a cool main character, a slick environment, and some wicked arm extending.  It just needs a few obstacles and a couple of additional environments to take it to the next level.  I've certainly had some fun with it, though.]]></description>
			<content:encoded><![CDATA[<p>As crossovers between the “little guys” in iPhone development are becoming more popular I can already see it – hook champ vs. hellkid.  After all, the mechanic is basically the same – run, jump and hook / swing when needed.  The fact that one game is more like an Indiana Jones adventure and the other sees you trying to escape the pits of hell is a minor quibble.  Truth be told there definitely are significant differences in the two games, but one thing holds common between the two – they are both fun.  Granted, I do think Hellkid could use a few tweaks, but in the end it’s another in the slowly but steadily growing list of “just one more time” games I’ve played since owning my iPod Touch.</p>
<p>You play the title character, Hellkid, and in all fairness I guess you’re not really trying to escape Hell, or at least not as your primary goal.  You actually want to know what it’s like to be human, and you figure out that to do so you’ll need to gather souls of humans that have passed on into the underworld.  As luck would have it these souls appear in randomly generated patterns that hover above randomly generated landscapes filled with tall towers and wide gaps.  Your character is constantly in motion, so you don’t have to worry about that part of it.  All you have to do is tap once to jump over a gap, and tap and hold while jumping to grab onto a tower and swing.  When he reaches the apex of his swing he’ll let go, but if you’re not near solid ground yet you’ll need to try and grab another tower before you fall into a pit.  Along the way you can collect blue and orange souls, and you get more points the more you can collect in a row without missing one.</p>
<div id="attachment_9814" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/Hellkid_024.jpg"><img class="size-full wp-image-9814" title="Reed Richards, I'm Comin' For Ya" src="http://www.technobrains.com/wp-content/uploads/2010/02/Hellkid_024.jpg" alt="Reed Richards, I'm Comin' For Ya" width="480" height="320" /></a><p class="wp-caption-text">Reed Richards, I&#39;m Comin&#39; For Ya</p></div>
<p>On the down side, that’s really all there is to the game.  You can earn achievements along the way, but even that was a bit disappointing because they chose to use their own system instead of one of the already established ones.  I personally think this would have been a good candidate for OpenFeint.  Anyway, getting back to the game itself, some obstacles would have been nice.  Things to jump over or duck under would have added a bit of needed variety to the game.  Also, in the splash screen there’s a cool looking 3-headed dog, so why not have a sequence where that dog is chasing you?  I have nothing against simple, especially in this case where simple is still pretty addicting.  However, I want just a little bit more, and I know this developer knows how to give it.  Maybe an update down the road will see a few extra things added in.</p>
<p>Visually Hellkid is pretty sweet, but I wouldn’t have expected anything less.  The main character is cool looking and nicely animated, and has just a slight resemblance to a certain other red denizen of Hell with a bad attitude that smokes a cigar (and no, I’m not talking about a blushing Guerrilla Bob).  The background is sharp and nicely detailed, but sadly they didn’t give a distinct look to each of the two levels.  There are even birds flying around in the background, which is both neat and odd at the same time.  The sound effects are kind of dull, consisting mostly of a bubble-popping type sound when you collect a soul.  There’s a whistle when you collect a whole group of orange souls, and the maniacal laughter of your adversary can be heard when you fall into a pit.  I like the music, though it can get a bit repetitive after a while.  Of course, you really won’t be spending much of your time focusing on the music.</p>
<p>Hellkid certainly isn’t the first kid on this genre’s block, and it may not bring anything new to the game, but it’s still quite addictive.  The atmosphere is cool, the character is great, and it’s kind of Reed Richards-ish watching him stretch his arm out to grab a tower.  I hope they consider some of the suggestions I’ve made to the game play, but even if the game stays as is I can see myself spending a decent amount of time in Hellkid’s world.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/hellkid-hook-jump/id350273868?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/hellkid-hook-jump">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Hellkid+for+iPhone+http://3s6py.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-hellkid-for-iphone%2F9813%2F&amp;linkname=Quick%20Look%3A%20Hellkid%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: APPDOPE Website for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-appdope-website-for-iphone/8292/</link>
		<comments>http://quicklook.technobrains.com/quick-look-appdope-website-for-iphone/8292/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 21:14:31 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Bob Katayama]]></category>
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		<category><![CDATA[APPDOPE]]></category>
		<category><![CDATA[MEGACOMP]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=9805</guid>
		<description><![CDATA[I was just contacted by Morgan Davies who runs www.appdope.com. This is website devoted to iPhone and iPod Touch related software promotions. This site keeps track of newly released software and monitors existing software for price drops and other incentives that benefit the end user.

Every Friday,  www.appdope.com also gives away promotional codes to various software titles. According to Morgan, they currently have available over 50 promotional codes to giveaway. Anyone that owns an iPhone or iPod Touch should check out APPDOPE on a regular basis and especially on Fridays. You will need to register an account on APPDOPE and follow the links associated with the giveaway apps to qualify for the promo giveaways. I would suggest you go to www.appdope.com to get the whole story and enjoy what this great website has to offer.
]]></description>
			<content:encoded><![CDATA[<p>I was just contacted by <strong>Morgan Davies</strong> who runs <a rel="nofollow" title="APPDOPE" href="http://www.appdope.com" ><strong>www.appdope.com</strong></a>. This is website devoted to iPhone and iPod Touch related software promotions. This site keeps track of newly released software and monitors existing software for price drops and other incentives that benefit the end user.</p>
<p>Every Friday,  <a rel="nofollow" title="APPDOPE" href="http://www.appdope.com" ><strong>www.appdope.com</strong></a> also gives away promotional codes to various software titles. According to <strong>Morgan</strong>, they currently have available over 50 promotional codes to giveaway. Anyone that owns an iPhone or iPod Touch should check out <strong>APPDOPE</strong> on a regular basis and especially on Fridays. You will need to register an account on <strong>APPDOPE</strong> and follow the links associated with the giveaway apps to qualify for the promo giveaways. I would suggest you go to <a rel="nofollow" title="APPDOPE" href="http://www.appdope.com" ><strong>www.appdope.com</strong></a> to get the whole story and enjoy what this great website has to offer.</p>
<p><strong>APPDOPE</strong> is a great addition to the Apple iPhone community and should be one website that you have to bookmark. What <strong>APPDOPE</strong> offers via their <strong>MEGACOMP</strong> Fridays giveaway is one simple way of trying to secure one of the limited promotional codes developers have available to giveaway at the launch of any new title.</p>
<p>Final Verdict: <strong>Recommended</strong></p>
<p><strong><a rel="nofollow" title="APPDOPE" href="http://www.appdope.com" >APPDOPE</a></strong></p>
<p><strong><a rel="nofollow" title="MEGACOMP" href="http://www.appdope.com/?page_id=2" >MEGACOMP</a></strong></p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+APPDOPE+Website+for+iPhone+http://i8cs3.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-appdope-website-for-iphone%2F9805%2F&amp;linkname=Quick%20Look%3A%20APPDOPE%20Website%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: iGuardian for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-iguardian-for-iphone/8291/</link>
		<comments>http://quicklook.technobrains.com/quick-look-iguardian-for-iphone/8291/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 05:06:15 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Erwin Jansen]]></category>
		<category><![CDATA[iGuardian]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=9785</guid>
		<description><![CDATA[I once speculated that any scrolling shooter had to be a good game, right?  One should always know better than to make such blanket statements, and iGuardian is the proof in the pudding (whatever that means).  The game play is lackluster, the visuals are decent but low end compared to most other offerings, and the sound feels like it was just kind of thrown together.  Fortunately there are plenty of alternatives in this genre, but I always hate having to count one out.]]></description>
			<content:encoded><![CDATA[<p>Here we are, back with another scrolling shooter review. This time it’s iGuardian from Erwin Jansen. When I first played this game I was actually kind of into it, but since I’ve tucked it away for a while and played some other scrolling shooters I’ve realized that there isn’t a whole lot that’s exciting about iGuardian. I still think it has the potential of being a decent entry in it’s genre for the iPhone, but a couple of things need to be dealt with in order for it to become so. Given that the developer has released four games in a series called ArcadeGuardian since iGuardian was released, I doubt we’ll see too many more versions of this one, if any.</p>
<div id="attachment_9786" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/02/iGuardian.jpg"><img class="size-full wp-image-9786 " title="Look At The Big Infantry" src="http://www.technobrains.com/wp-content/uploads/2010/02/iGuardian.jpg" alt="Look At The Big Infantry" width="256" height="384" /></a><p class="wp-caption-text">Look At The Big Infantry</p></div>
<p>As with most scrolling shooters, the idea is to get from point A to point B, blasting everything in site. iGuardian has no story holding things together, so you don’t have to worry about that aspect of it. Unfortunately, there’s not much to the game as a whole. You start the game by selecting a mission (if you’ve never played you get mission 1, but any mission that you’ve started is available any time you come back to the game). You then select from one of three ships: a helicopter, a jet fighter and a Hellcat. Each is ranked according to speed, firepower and armor, and these attributes do seem to make at least some difference in how the game plays out, so choose the one that best fits your skills. Then it’s time to start shooting away until you either complete the level or get killed. You have but one life to live; you can collect health packs to refill your life bar, but once it’s empty the game is over.</p>
<p>Honestly, there’s nothing about the game that’s really all that inspired. Your adversaries are typical: tanks, planes, helicopters, rocket launcher infantry, etc. There’s nothing here you haven’t seen before. The level layouts are pretty bland as well, without even having the benefit of many if any “waves” of aerial attackers. The main tactic employed here is the usual “fire so many bullets that there’s no place to dodge” method of eliminating the player. Add to that some excessive use of guns that shoot lasers across the entire width of the screen, and you find yourself in the annoying position of “not if, but when” in terms of getting hit. The worst part is, this is on the easiest setting! You have a health meter that slowly depletes when you get hit, and you can pick up items to replenish that health. You only have one actual life, however, so when that meter is fully depleted it’s game over. There are 5 levels, and I’ve somehow managed to squeak by to level 3 three, but at this point I don’t really have the urge to try and press on any further.</p>
<p>The visuals aren’t bad, and are actually part of what attracted me to the game in the first place. In console terms I’d say they fall somewhere between the NES and SNES, or from a PC perspective maybe late 80’s shareware. The detail level is decent, though the objects aren’t big enough for too much detail. The color palette seems to lean heavily on the side of greens and browns, but the overall look of the game makes it work. It does kind of crack me up that the rocket launcher guys are like half the size of your plane, but I guess scaling them appropriately wouldn’t have worked too well visually. The sound effects are pretty haphazard, with a lot of things making no noise at all and most everything else sounding pretty much the same. The music is okay for a few seconds, but listening to it for any length of time gets pretty grating.</p>
<p>I wish I could say with any confidence that this is another vertical shooter worthy of adding to your collection. Unfortunately, with seasoned titles like iFighter, Skysmash 1918 and Skyforce Reloaded, as well as some fresh blood such as Eveningstar, there’s not a lot to recommend about iGuardian. The game play is pretty basic, the visuals are just average, and the sound is quite lacking. If you’re feeling the need to blow up some enemy aircraft, I highly suggest one of the other titles I’ve mentioned instead.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/iguardian/id331544074?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/iguardian">App Shopper Link</a></p>
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		<title>Quick Look: Dead Man’s Dungeon for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-dead-man%e2%80%99s-dungeon-for-iphone/8290/</link>
		<comments>http://quicklook.technobrains.com/quick-look-dead-man%e2%80%99s-dungeon-for-iphone/8290/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 05:01:31 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[Dead Man's Dungeon]]></category>
		<category><![CDATA[Vectorbox Games]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=9763</guid>
		<description><![CDATA[I'm not a big fan of the FPS genre, but it seems like a 3D dungeon crawl with the protagonist wielding guns should work reasonably well, right?  Unfortunately, Dead Man's Dungeon just doesn't quite make the cut, especially considering some of the more recent 3D fare to hit the iPhone.  The basics of the game just aren't that interesting, and bland level design and mediocre graphics weigh it down even more.  With some more work there could be something interesting, but right now it's just not a whole lot of fun.]]></description>
			<content:encoded><![CDATA[<p>I’m not a big fan of FPS games, but I figured Dead Man’s Dungeon might be kind of cool because of the fantasy theme.  Besides, the screen shots looked neat and I liked the first game that the programmer was involved with, which sadly is no longer available on the App Store.  Anyway, as it turns out Dead Man’s Dungeon is a somewhat sluggish, uninspired and honestly kind of boring FPS game.  The graphics aren’t terrible but they certainly aren’t great either, the sound effects don’t seem to work all the time (or maybe there just aren’t effects for certain things), and I’ve yet to hear any music play during the game itself.  This is one dungeon I won’t be bothering to try and escape from any time soon.</p>
<p>You play a prison guard that must battle hordes of dead inmates that have risen for no particular reason.  The first thing to note is that there aren’t actually any live prisoners in this dungeon, which makes you wonder what they needed a prison guard for in the first place.  That aside, you can choose between the Dungeon, Graveyard and Torture levels, and off you go.  For me it doesn’t really matter which I choose, because it doesn’t take too many encounters before I die.  Weapons and ammo seem pretty limited, which isn’t necessarily a bad thing as it adds to the challenge.  However, it often seems like despite the fact that I have the crosshairs dead center on my target, I’m not actually hitting them when I fire.  It also feels like I need to be up close for my weapon to be effective (even though guns should be ranged weapons), and naturally when I’m up close it’s easy for them to hit me as well.</p>
<p>You have a life meter that slowly drains when you get hit, and when it’s empty the game is over.  I have not to this point run into any healing packs of any sort, but then I really haven’t gotten very far in any of the levels.  The levels themselves are pretty standard fare in terms of design, and there’s nothing like keys to look for or chests to open or anything like that.  There are gems to collect, though since I’ve yet to finish a level I don’t really know what the gems do.  You also pick up various weapons while you’re traveling.  So far I’ve found three different weapons besides the one I start with, but I’ve never found any extra ammo for the weapons.  There’s an ammo meter below your health meter, and when that runs out it’s time to either find a new weapon or switch to a different one you have that isn’t empty.  As for villains in the game, I’ve encountered two so far: skeletons and what appear to be enchanted pieces of armor.  There are some variations in the types of weapons they use, but otherwise it’s basically two enemies.  Hopefully there are more to come as you progress, but at the moment there’s nothing compelling me to put that much effort into uncovering them.</p>
<div id="attachment_9766" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/01/deadmansdungeon_01.jpg"><img class="size-full wp-image-9766" title="Dead Man Walking" src="http://www.technobrains.com/wp-content/uploads/2010/01/deadmansdungeon_01.jpg" alt="Dead Man Walking" width="480" height="320" /></a><p class="wp-caption-text">Dead Man Walking</p></div>
<p>Moving around in Dead Man’s Dungeon is a combination of tilt control and a virtual on-screen control.  Tilting allows you to look around your environment.  The virtual control allows you to actually move and comes in two flavors: swipe pad and d-pad.  The d-pad works fairly well, though it seems a bit sluggish on the default settings.  The swipe pad doesn’t seem to do anything at all.  There are horizontal and vertical sensitivity controls, and while adjusting those made the game feel a bit less sluggish, it also made your character jittery.  To fire your weapon you use the trigger in the bottom right corner of the screen, and there is a swipe control above that to switch weapons should you have more than one.  Firing seemed pretty responsive, but the accuracy was fairly abysmal, even with a crosshairs.</p>
<p>The game isn’t terrible visually, but I would hardly describe it as having “gorgeous 3D graphics” either.  The backgrounds are okay, but their attempt at using a dreary color palette to make everything look dark and ominous really just makes things look drab and muddled.  There are some nice details in the surroundings, but you usually can’t tell until you’re up too close to care.  The creatures themselves look decent, but they have that “3D starter pack” feel to them.  Effects for things like getting hit and shooting monsters are rudimentary at best, and the blood spurts when you get struck don’t look very good at all.  The sound is okay when you can hear it, but the creatures make no noise when moving and often don’t make any sounds when being hit.  The weapons sound pretty much like you’d expect guns to sound.  There is music while the levels are loading, but I don’t ever seem to hear any music while I’m actually playing the game.</p>
<p>I was really hoping to enjoy Dead Man’s Dungeon.  Unfortunately, the game just never clicked for me.  Usually the controls are the worst part of an FPS in my experience, but for Dead Man’s Dungeon they were really the highlight.  The game play is sub-par, the graphics are just average, and the sound is intermittent.  Given recent titles like Modern Combat, Eliminate and N.O.V.A., we know what the iPhone is capable of for the FPS genre, and Dead Man’s Dungeon doesn’t really make the grade.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/dead-mans-dungeon/id308609793?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/dead-mans-dungeon">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Dead+Man%E2%80%99s+Dungeon+for+iPhone+http://pcmtf.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-dead-mans-dungeon-for-iphone%2F9763%2F&amp;linkname=Quick%20Look%3A%20Dead%20Man%26%238217%3Bs%20Dungeon%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: Watermelon! for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-watermelon-for-iphone/8289/</link>
		<comments>http://quicklook.technobrains.com/quick-look-watermelon-for-iphone/8289/#comments</comments>
		<pubDate>Thu, 28 Jan 2010 07:05:50 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[Gamegou]]></category>
		<category><![CDATA[Watermelon!]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=9741</guid>
		<description><![CDATA[When I first saw the screen shots for Watermelon I thought to myself “I HAVE to try that game!”  Turns out I was right.  Watermelon is probably one of the most bizarre games I’ve played on my iPod Touch to date, and it’s also one of the most amusing.  The game looks and sounds like a modern NES game, the character and concept are straight out of Shrek, and the action is fast, furious and addictive.  In short, you should want this game too.]]></description>
			<content:encoded><![CDATA[<p>When I first saw the screen shots for Watermelon I thought to myself “I HAVE to try that game!”  Turns out I was right.  Watermelon is probably one of the most bizarre games I’ve played on my iPod Touch to date, and it’s also one of the most amusing.  The game looks and sounds like a modern NES game, the character and concept are straight out of Shrek, and the action is fast, furious and addictive.  In short, you should want this game too.</p>
<p>You are something that can only be described as the illegitimate brother of the gingerbread man, and your job is to defend the Earth from hordes of attacking alien robots.  To do this you must chuck watermelon peels at them and send them back to the moon, which is apparently where they came from?  At this point I’m sure you think I’m making this up.  Believe me, in some ways I wish I was.  This is one of those games where you saw the screen shots in the back of one of your video game magazines, decided it was too weird to bother with, and then years later regretted not playing as you dig up review after review on the internet with nothing but positive things to say about the game.</p>
<p>The game has 12 levels, and each level is comprised of multiple sections.  The aliens appear at the back of the screen facing you, and your character is in the foreground facing the aliens.  You tilt the device to move your character left and right and press anywhere on the screen except the pause button to throw a watermelon peel.  Ideally you want to hit the robots with the peels, but if you time it right you can get them to slip on the peels as well, which will also hurt them.  Don’t expect to take them down without a fight, however.</p>
<div id="attachment_9742" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/01/watermelon.jpg"><img class="size-full wp-image-9742" title="Don't Be Nervous" src="http://www.technobrains.com/wp-content/uploads/2010/01/watermelon.jpg" alt="Don't Be Nervous" width="480" height="320" /></a><p class="wp-caption-text">Don&#39;t Be Nervous</p></div>
<p>The aliens come in several different shapes and sizes, and each one has a unique method of attack.  You have a health bar that goes down every time you get hit by one of the aliens’ projectiles, and when the bar is empty your game is over.  Thankfully you get the option to pick up at the beginning of the last level you played (minus your score, of course).  There is one alien that blows you heart kisses instead of bullets, and catching those hearts allows you to regain some of your health.  The game has no power ups to speak of, and it honestly doesn’t really need it.</p>
<p>The graphics are simple in the sense that they lack fine details, but they still look really good.  The characters are all well animated, and the special effects when an alien preps to attack you are pretty sweet.  The main character is hysterical.  After he throws a watermelon peel he’ll turn towards you and chatter his mouth (I’m not sure he has any teeth) in anticipation of hitting something.  When he sends an alien to the moon he’ll turn towards you with a big grin on his face and giggle.  Tears will even stream down his eyes when he finally loses all his life, which would be a lot sadder if he weren’t so silly looking in the first place.</p>
<p>The sound effects are great.  From the popping noise when you toss a watermelon peel to the smack of the alien blowing you a kiss, half the noises don’t make sense but they all seem to work towards the greater good.  The main character steals the show, though, whether he’s giggling after sending an alien to the moon or doing his weird “I’ve never kissed a girl” noises when he catches a heart kiss.  The music is wonderfully 8-bit, and I chuckle to myself every time a chorus of the word “watermelon” chimes in.</p>
<p>I’m not quite sure what you’d classify this game as, though I suppose it’s sufficient to label it as a simple action game.  Whatever the case, it’s simple to pick up, hard to master, and a blast to watch and listen to.  If the somewhat odd artwork is what’s keeping you from trying the game out, make that your reason for actually trying the game in the first place.  You won’t regret it.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/watermelon/id348753947?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/watermelon">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: QSTARZ BT-Q1000eX GPS Lap Timer with eXtreme 5Hz log speed</title>
		<link>http://quicklook.technobrains.com/quick-look-qstarz-bt-q1000ex-gps-lap-timer-with-extreme-5hz-log-speed/8288/</link>
		<comments>http://quicklook.technobrains.com/quick-look-qstarz-bt-q1000ex-gps-lap-timer-with-extreme-5hz-log-speed/8288/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 16:20:43 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[GPS]]></category>
		<category><![CDATA[Latest Technobrains News]]></category>
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		<category><![CDATA[bluetooth]]></category>
		<category><![CDATA[BT-Q1000eX GPS]]></category>
		<category><![CDATA[data logging]]></category>
		<category><![CDATA[Qstarz]]></category>
		<category><![CDATA[race track]]></category>
		<category><![CDATA[Racing]]></category>

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		<description><![CDATA[A new handheld GPS unit comes to market with high speed data logging. Typically, a GPS device has been used to capture the location of the user at any given timeframe. Also, GPS units are allowing the user to keep more details about the actual trip like:

Total distance travelled
Total time taken
Average speed for the trip
Waypoints to determine actual route taken
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/BT-Q1000eX-1s.jpg"><img class="alignleft size-full wp-image-9716" title="BT-Q1000eX Bluetooth GPS" src="http://www.technobrains.com/wp-content/uploads/2010/01/BT-Q1000eX-1s.jpg" alt="BT-Q1000eX Bluetooth GPS" width="400" height="300" /></a>A new handheld GPS unit comes to market with high speed data logging. Typically, a GPS device has been used to capture the location of the user at any given timeframe. Also, GPS units are allowing the user to keep track of more details about the actual trip like:</p>
<ul>
<li>Total distance travelled</li>
<li>Total time taken</li>
<li>Average speed for the trip</li>
<li>Waypoints to determine actual route taken</li>
</ul>
<p>Now, with the <strong><a rel="nofollow" title="QSTARZ BT-Q1000eX GPS" href="http://www.qstarz.com/Products/GPS%20Products/BT-Q1000EX-F.htm" >BT-Q1000eX GPS</a></strong>, you can get even deeper into the complete trip analysis. The <strong><a rel="nofollow" title="QSTARZ BT-Q1000eX GPS" href="http://www.qstarz.com/Products/GPS%20Products/BT-Q1000EX-F.htm" >BT-Q1000eX GPS</a></strong> records at a blistering speed of up to 5 times per seconds. This means, you can determine intermediate speeds in situations where precise details are required. This is really handy for racing enthusiasts and experts. Precise measuring of speeds throughout the whole trip or lap in not new but the ability to have this at a pricepoint under $200.00 is very impressive. The ability to know the speed before entering the corner or exiting the corner can be readily seen afterwards for automobile racers. This technology is beneficial for any racer that actually runs through a course with numerous twists and turns. Typically standard GPS loggers record anywhere from around 5 seconds to 1 minute. This is fine for short or long distance recording to determine point A to B tracking but not so good in determining intermediate details. A speeding race car can enter and exit a turn in under 5 seconds thus making precise calculations about speed for a given spot on the track very difficult with standard GPS devices. The <strong><a rel="nofollow" title="QSTARZ BT-Q1000eX GPS" href="http://www.qstarz.com/Products/GPS%20Products/BT-Q1000EX-F.htm" >BT-Q1000eX GPS</a></strong> will record up to 5 times a second therefore about 25 points of data can be recorded within a 5 second stretch of race track.</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/BT-Q1000eXmap.jpg"></a></p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/BT-Q1000eXmap1.jpg"><img class="alignright size-full wp-image-9719" title="BT-Q1000eX map" src="http://www.technobrains.com/wp-content/uploads/2010/01/BT-Q1000eXmap1.jpg" alt="BT-Q1000eX map" width="400" height="277" /></a></p>
<p>With this high speed recording capability, you now have the ability to track:</p>
<ul>
<li>Average/minimum/maximum speed per lap</li>
<li>Sector time (the time from one split point to another)</li>
<li>Split time (the cumulative time from start point to split point)</li>
<li>Speed for any given position.</li>
</ul>
<p>Just like many of the <strong>QSTARZ GPS</strong> units, it is a simple one button ON unit and requires no additional hardware to reord the data. Once the data has been recorded, you can download the data via USB or Bluetooth. The <strong><a rel="nofollow" title="QSTARZ BT-Q1000eX GPS" href="http://www.qstarz.com/Products/GPS%20Products/BT-Q1000EX-F.htm" >BT-Q1000eX GPS</a></strong> comes with <strong>Lap Time Analysis</strong>, <strong>QSports</strong> software and <strong>QTravel</strong> software.</p>
<p>The <strong><a rel="nofollow" title="QSTARZ BT-Q1000eX GPS" href="http://www.qstarz.com/Products/GPS%20Products/BT-Q1000EX-F.htm" >BT-Q1000eX GPS</a></strong> has a <strong>suggested retail pricing of $160.00 USD. </strong>You can find more details at <strong>QSTARZ</strong>.</p>
<p><strong>Source: <a rel="nofollow" title="QSTARZ" href="http://www.qstarz.com" >QSTARZ</a></strong></p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+QSTARZ+BT-Q1000eX+GPS+Lap+Timer+with+eXtreme+5Hz+log+speed+http://r7pdz.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-qstarz-bt-q1000ex-gps-lap-timer-with-extreme-5hz-log-speed%2F9713%2F&amp;linkname=Quick%20Look%3A%20QSTARZ%20BT-Q1000eX%20GPS%20Lap%20Timer%20with%20eXtreme%205Hz%20log%20speed"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: Skee-Ball for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-skee-ball-for-iphone/8285/</link>
		<comments>http://quicklook.technobrains.com/quick-look-skee-ball-for-iphone/8285/#comments</comments>
		<pubDate>Fri, 22 Jan 2010 04:52:38 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
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		<category><![CDATA[Freeverse]]></category>
		<category><![CDATA[Skee-ball]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8962</guid>
		<description><![CDATA[Can an electronic skee-ball game really be fun?  There's no stray hands grabbing your tickets by accident, no fear of random flying balls hitting you in the head, no attendant climbing up the machine because a ball (or some other foreign object) got stuck somewhere it shouldn't have.  Turns out that despite the absence of all that, this particular skee-ball implementation is a blast!  You should just go get this now, but if you really need a review...]]></description>
			<content:encoded><![CDATA[<p>For those who have ever frequented a Show Biz Pizza or Chuck E Cheese (I know they’re the same now) or for that matter any decently sized arcade that has games that award tickets, you know what skee-ball is.  I’m the first to admit that I’m just as likely to seek out one of these addictive machines as to play the latest and greatest fighter or dance dance whatever that the arcade has to offer.  Sadly, even if you can find an arcade any more, and if you’re lucky enough to find one of these machines (or several in a row, as they are usually found), the chances of one of them working right is pretty slim.  Now you don’t have to worry, because you can experience the thrill for yourself on your very own iDevice, and it’s actually quite addictive.</p>
<div id="attachment_8963" class="wp-caption alignleft" style="width: 266px"><a href="http://www.technobrains.com/wp-content/uploads/2010/01/skee-ball.jpg"><img class="size-full wp-image-8963 " title="Hit A Glowing Cylinder" src="http://www.technobrains.com/wp-content/uploads/2010/01/skee-ball.jpg" alt="Hit A Glowing Cylinder" width="256" height="384" /></a><p class="wp-caption-text">Hit A Glowing Cylinder</p></div>
<p>If you’re not actually familiar with the game, it goes something like this: each game consists of tossing 9 balls down a slope towards the playing field.  The playing field has several open-ended cones on it, each one representing a certain point value.  Points go from 10 to 50 in increments of 10, and then there are 2 100 point cylinders in the upper corners of the playing field.  As long as you get the ball within the playing field (there is a gutter) you’ll score at least 10 points.  You can also build up bonus multipliers as you play.  Finally, from time to time one of the cylinders will glow, and you can earn even more points if you hit that cylinder when it’s glowing.  Overall the objective is to score as many points as you can, because the more points you get, the more tickets you earn.</p>
<p>So what do you do with these tickets?  Well, just like in a normal arcade, you can redeem them for prizes!  I’m not exactly sure how the whole prize thing works, as I’m fairly new to the game myself, but I’d wager to bet that from time to time the prize selection refreshes as long as you have some sort of internet connection (or there may be a variety of prizes built into the game, who knows?)  Either way the prizes are the types of things you’d expect to find in your local arcade, ranging from a sucker for 13 tickets to the coveted robotic dog for 12,000 tickets.  Yep, you read that right.  Better be ready to get a lot of games in!</p>
<p>Controlling your throws is quite simple.  You can either swipe your finger on the screen in the direction you want to toss the ball, or you can place your finger on the screen and flick the device to throw it.  Personally, I prefer the swipe method.  Once the ball is in the air you can tilt your device to somewhat affect the path of the ball.  I think they did a really good job with the physics in Skee-ball.  The 100 point cylinders are hard to get as they should be, and the ball has this eerily realistic habit of hitting the 50 point cylinder and rolling its way down to the 20 instead of going in like this misguided waving of your hands is instructing it to.  All this game is missing is that annoying little kid that reaches over and grabs the tickets out of your dispenser when you’re in the middle of playing a game.</p>
<p>The graphics are nothing awe inspiring, but that being said, they’ve done a very nice job of recreating an authentic looking skee-ball machine in 3D.  I really like the slow mo effect on the final throw of a game.  The prizes are cute and cheap looking when appropriate, just as you’d expect for prizes that you can win at an arcade.  From the initial noise of the balls being dispensed to the rolling of a ball up the playing field, it sounds just like the skee-ball experience you remember as a kid.  It would be cool if there were some background chatter from all those annoying folks that used to stand right behind you and bother you, but I guess that would be a little too realistic.  There’s no music, but I was honestly getting so into the game that I didn’t really care.</p>
<p>I loaded up this game with the intention of playing one or two rounds so that I could say I tried it and delete it from my device to make room for some other games I need to review.  Now it’s an hour later, I’ve written a review of the game, and I’m trying to figure out which game to remove from my “permanents” page to make a place for this one.  Who knew something as simple as a skee-ball game could be so addicting?  I’m usually not such a big fan of electronic versions of these old fashioned arcade experiences, but this one has got me hooked.  If you haven’t yet taken the plunge, get yourself a copy of Skee-ball.  It’s great casual fun, and good for the whole family.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/skee-ball/id329902698?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/skee-ball">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Skee-Ball+for+iPhone+http://bit.ly/dpZgoB" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-skee-ball-for-iphone%2F8962%2F&amp;linkname=Quick%20Look%3A%20Skee-Ball%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: Starball for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-starball-for-iphone/8284/</link>
		<comments>http://quicklook.technobrains.com/quick-look-starball-for-iphone/8284/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 05:00:03 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Quantum Squid Interactive]]></category>
		<category><![CDATA[Starball]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8899</guid>
		<description><![CDATA[Apparently Quantum Squid Interactive didn’t get the memo that Tilt To Live was going to be THE “avoid all the enemies” game on the App Store, because they came up with their own entry in the genre. I had the opportunity to take a pre-release build of the game for a spin, and while it was fun, I felt the subtitle “Simply Addicting” might have been a bit of overkill. It seems they decided to up the ante a bit. With multiple difficulties, 3 different themes and OpenFeint integration, Starball has a chance of grabbing the throne away from the one that would be king.]]></description>
			<content:encoded><![CDATA[<p>Apparently Quantum Squid Interactive didn’t get the memo that Tilt To Live was going to be THE “avoid all the enemies” game on the App Store, because they came up with their own entry in the genre.  I had the opportunity to take a pre-release build of the game for a spin, and while it was fun, I felt the subtitle “Simply Addicting” might have been a bit of overkill.  It seems they decided to up the ante a bit.  With multiple difficulties, 3 different themes and OpenFeint integration, Starball has a chance of grabbing the throne away from the one that would be king.</p>
<p>Starball is a simple game in premise.  You must roam the screen as long as you can, collecting objects and avoiding bad guys.  From time to time a power up will pop up as well.  You simply run over it to pick it up, and depending on what it is the effect will be instantaneous or on a timer.  If you have a power up that has a duration to it and you run into another power up, your first one will go away.  My favorite power up is invincibility, not only because you’re temporarily invulnerable but because you can also destroy enemies during that time.  My least favorite power up is clairvoyance, which simply shows the path of each enemy.  I guess it’s supposed to help you dodge better, but personally I find it kind of useless.</p>
<div id="attachment_8900" class="wp-caption aligncenter" style="width: 490px"><a href="http://www.technobrains.com/wp-content/uploads/2010/01/starball.jpg"><img class="size-full wp-image-8900" title="Who do-do the doo-doo?" src="http://www.technobrains.com/wp-content/uploads/2010/01/starball.jpg" alt="Who do-do the doo-doo?" width="480" height="320" /></a><p class="wp-caption-text">Who do-do the doo-doo?</p></div>
<p>Controlling the game is a simple matter of tilting the device.  Power ups are automatically activated when you run over them, so there’s nothing to worry about there.  The game has three difficulty levels – easy, normal and insane.  In easy mode you get a new enemy for every two objects you collect, in normal mode it’s a new villain for each object, and in insane mode you get two bad guys for each object you collect.  You score a point for each object you pick up, and the game is over the first time you collide with an enemy without any protection.  There are three different themes to choose from which are really more of a visual preference than anything.  However, what I did find a bit disappointing was that high scores were kept not only by difficulty (which is to be expected) but also by theme.  I think the latter was a bit unnecessary.</p>
<p>Like many games in this genre, the visuals are simple yet pleasing.  There’s some animation, and a couple of special effects here and there, but nothing really dazzling.  It all just looks nice.  The three themes to choose from are a plus as well.  It’s kind of ironic, because I just got through criticizing the whole “doodle” style of art that’s cropping up in more and more games these days, yet I find myself oddly drawn to the doodle theme in this game.  Please don’t tell anyone!  The sound effects are okay, and the music is good in short bursts, but it would have been nice if the audio was a part of the themes instead of having the same sound regardless of which theme you chose.</p>
<p>The biggest thing absent from Starball right now is achievements, but hopefully that’s part of the plan for having OpenFeint integration.  Also, while I don’t mind the current themes at all, I hope there are considerations for additional ones over time.  That aside, this is one slick little game that certainly lives up to its claim of “simply addicting”.  Score another victory on the side of casual pick up and play gaming.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/starball-warning-insanely-addictive/id339886918?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/starball">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Ten Pin Championship Bowling for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-ten-pin-championship-bowling-for-iphone/8283/</link>
		<comments>http://quicklook.technobrains.com/quick-look-ten-pin-championship-bowling-for-iphone/8283/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 06:15:54 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[Skyworks]]></category>
		<category><![CDATA[Ten Pin Championship Bowling]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8879</guid>
		<description><![CDATA[Ten Pin Championship Bowling is a solid if pretty much uninspired implementation of bowling for the iPhone.  The game looks decent, and the controls are pretty easy to navigate.  Lack of a computer opponent and the annoying need to go back to the main menu between each game you play gets a bit frustrating after a while.]]></description>
			<content:encoded><![CDATA[<p>Ten Pin Championship Bowling is a nice, no frills bowling game.  The problem is, it’s a nice, no frills bowling game.  What I’ve learned over time with Skyworks is that I tend to gravitate towards their sports games that throw in a little something extra, something I can’t get from other sports games of the same genre.  For example, World Cup Tennis had an interesting one player, half table mode.  And then there was Batter Up Baseball with various targets that you could hit around the field.  Unfortunately, Championship Bowling has nothing like that.  As a single player experience there’s not much to keep you coming back.</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/ten_pin_bowling.jpg"><img class="alignleft size-full wp-image-8880" title="Can I Get A Strike?" src="http://www.technobrains.com/wp-content/uploads/2010/01/ten_pin_bowling.jpg" alt="Can I Get A Strike?" width="256" height="384" /></a>In Championship Bowling you can play either Ten Pin or Strikes-In-A-Row.  Ten Pin is your standard game of bowling.  You can have up to four players, but they are all human controlled in a hot-seat format, so there’s no way to compete against anyone if you’re by yourself.  This mode is in dire need of a computer opponent.  In Strikes-In-A-Row you are trying to see how many strikes you can get.  You get three opportunities to not get a strike, and then it is game over.  I’m not very good at this mode, but I think I could actually get into it.  However, every time you lose you have to select “play again”, go through the high score tables, and then select the mode from the main menu again.  This really kills the urge to play when you’re not very good, because you spend more time setting up the game than actually playing it.</p>
<p>No matter which mode you choose you can select the ball you want to use from a few different colors and weights between 6 and 16 lbs.  In Ten Pin mode you can also select between two different lanes.  The only real difference in the lanes that I can tell is aesthetic.  To control the ball you swipe left and right for positioning, and then swipe up to throw the ball.  The swipe sets the initial direction and speed of the throw, and then you can tilt the device to implement a spin.  Sometimes I had trouble getting it to register that I wanted to change my starting position, but otherwise the controls seemed to handle pretty well.  At the very least I wish they’d add a computer opponent, but the truth is that the game really needs something to stand out from other bowling games.</p>
<p>The visuals are nice, but nothing overly special.  Since you’re always focused in on your lane there’s not much difference between the two choices visually.  It would be nice if the game would at least start with a pan around the joint so you could see some things to make one place feel different than the other.  The sound effects make you feel like you’re really in a bowling alley, and the addition of the desk clerk coming over the PA every once in a while was a nice touch.  This is where the main difference between the two lanes comes in, as one voiceover is a lady and the other is a man (or a lady with a bad chest cold, I guess).  The music is decent, and at least there’s a different track for each lane.  The Starlite lanes music reminds me a lot of the music from Bowling For Burgers.</p>
<p>Overall Ten Pin Championship Bowling is a nice, solid implementation of the game of bowling for the iPhone.  Unfortunately, with the exception of Strikes-In-A-Row, it doesn’t really go beyond just being average.  If you happen to hang around a lot with people that would rather bowl electronically than go to a real lane, you might get some use out of the hot-seat 4 player mode.  If you’re really wanting something a little different from your iPhone bowling experience, however, you really need to look elsewhere.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/id320810035?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/ten-pin-championship-bowling%C2%AE">App Shopper Link</a></p>
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		<title>Quick Look: Gold Miner Joe for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-gold-miner-joe-for-iphone/8268/</link>
		<comments>http://quicklook.technobrains.com/quick-look-gold-miner-joe-for-iphone/8268/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 05:33:12 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Gold Miner Joe]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8828</guid>
		<description><![CDATA[For the first time since I've started reviewing Donut Games games, I find myself unable to say "they did it again".  Gold Miner Joe is not by any means a terrible game, it just doesn't seem to me to have the certain "something" most Donut Games offerings posses.  I grew to like the game a bit more as I continued to play it, but overall it never really gripped me.]]></description>
			<content:encoded><![CDATA[<p>Well I suppose it had to happen some day.  I found a Donut Games game that I’m not very fond of.  Now don’t get me wrong.  It’s not a terrible game, but I’m just not really getting into it.  The graphics are okay but everything’s so small.  The music is good, but since it’s not a rhythm game, the music will only get you so far.  The game play is pretty standard platforming fare, which wouldn’t be so bad except that I don’t like the control scheme.  Plus, there’s that something that’s hard to describe that makes most Donut Games products so much fun that just isn’t with the poor gold miner.</p>
<p>Joe is the modern Miner 2049er, running around a series of tunnels trying to collect all the gold he can find.  Each level contains a certain amount of gold, and you must claim it all to unlock the door to the next level.  Besides the basic ability to jump, you can throw rocks at your opponents or blow them up with sticks of dynamite.  You can also duck to avoid some certain unwieldy hillbillies shooting at you from garbage barrels.  Speaking of which, there is definitely an interesting variety of critters in these mines.  About the only “standard” bad guy is the bat.  Then you have the aforementioned hillbillies, along with caveman like creatures and various hostile shellfish.  There may be other creepy crawlies as you progress through the game, but this is what I’ve encountered so far.</p>
<p>You swipe to left and right to move accordingly, and up to jump.  Separately these work pretty good, but sometimes it can be hard to move and jump at the same time, which can cause problems when you’re trying to do something like jump off a platform.  You swipe down to duck or climb down a ladder.  To throw rocks you simply tap the screen repeatedly.  This also works pretty well, though there are times when it’s hard to tweak the position of Joe just right so you can hit something.  The biggest issue is with setting dynamite.  The instructions say to tap the screen in one spot for a couple of seconds, but quite often it seemed like I was unable to set the dynamite.  This of course would become a problem when I had a group of cavemen headed towards me, for example.</p>
<p style="text-align: center;"><a href="http://www.technobrains.com/wp-content/uploads/2010/01/gold_miner_joe.jpg"><img class="size-full wp-image-8829 aligncenter" title="The Kentucky Brothers Strike" src="http://www.technobrains.com/wp-content/uploads/2010/01/gold_miner_joe.jpg" alt="The Kentucky Brothers Strike" width="480" height="320" /></a></p>
<p>Something else I didn’t really care for was the lack of a multi-tiered scoring system.  There are lots of things to pick up to get extra points, but since you simply either beat a level or you don’t, there’s no real impetus to go back and play the levels again like there is in most other Donut Games offerings.  It also seemed a bit odd that “bonus” levels had to be completed before you could go on.  To me bonus levels should be optional.  But then, that’s just me.</p>
<p>The graphics certainly have the feel of a Donut Games product.  However, they just seem so small.  There are some nice little details, however, like the wisp of smoke that rises when a box (or you) get consumed by one of the many fires littered about the mines.  Did I mention that everything just seems so small?  The sound effects are all right, though a couple things like whatever the hillbilly utters when he pops up and Joe say “Yeah, some dynamite” crack me up.  The music is pretty good, and there are at least two or three different tunes that get rotated among the levels.</p>
<p>As I do most of the time, I continued to play Gold Miner Joe while I was writing this review, and I must admit that it’s started to grow on me a little bit.  I still don’t think it’s up to Donut Games standards, but I appreciate it more than when I started.  Still, a less than natural control scheme, lack of incentive to replay levels, and the general smallness of the visuals are somewhat disappointing.  As such, I find myself for the first time unable to give a Donut Games game a Recommended rating.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/gold-miner-joe/id327802424?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/gold-miner-joe">App Shopper Link</a></p>
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		<title>Quick Look: Retro Fighter for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-retro-fighter-for-iphone/8267/</link>
		<comments>http://quicklook.technobrains.com/quick-look-retro-fighter-for-iphone/8267/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 00:29:52 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=8693</guid>
		<description><![CDATA[Scrolling shooters are one of my favorite things, so I'm usually willing  to give one a try.  Retro Fighter was no exception, and it actually proved to be a pretty fun experience.  The visuals are interesting in their simple way, and the levels have a nice bit of variety to them.  Controlling the ship in the 360 degree levels is a bit cumbersome, but all told Retro Fighter makes it pretty easy to blast alien scum.]]></description>
			<content:encoded><![CDATA[<p><strong>Note:</strong> <em>This is mainly a repost of an iTunes review I wrote, but I wanted to share with my TechnoBrains readers and didn’t want to write a whole new review.</em></p>
<p>I love shooters, so I thought Retro Fighter would be worth looking into. It certainly has some nice elements to it. Each level is organized quite differently from the last.  The first level is just a bunch of ships haphazardly coming towards you, where level two offers a repeated bashing from large groups of ships attacking you at the same time. The game really turns everything on its head in level three when it shifts to an asteroids type scenario where ships are coming at you in 360 degrees. Unfortunately, that&#8217;s when the controls and visuals start to show their weakness.</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/retro_fighter.jpg"><img class="alignleft size-full wp-image-8694" title="A Big Space Worm" src="http://www.technobrains.com/wp-content/uploads/2010/01/retro_fighter.jpg" alt="A Big Space Worm" width="256" height="384" /></a>You drag your finger to move the ship, and tap two fingers to unleash a super bomb. Standard firing is handled automatically so you can concentrate on flying. Unfortunately, when you get in the 360 degree level your hand starts to get in the way of your view as you try and guide the ship all around the screen. The type of control scheme Retro Fighter employs works much better when your ship stays at the bottom of the screen. That&#8217;s too bad, because conceptually the 360 degree level was the most interesting.</p>
<p>There are several power ups to be acquired throughout the game.  Clone and region bombs are used immediately, while super bombs are triggered by tapping two fingers on the screen simultaneously.  The only problem with that move is that it leaves you temporarily flightless, which isn’t a problem if you actually happen to fire the bomb.  However, if you don’t quite pull of the move you’re leaving yourself vulnerable to your opponents for a second or two, which is all it takes to die.  Other power ups include enhancements to your standard firing capability as well as a temporary shield.  You get three lives to make it as far as you can.  I’m not sure if you can earn extra lives, because I haven’t so far.  However, this is quite the causal fighter in the sense that you can continue infinitely, so getting a bunch of extra lives really doesn’t matter.</p>
<p>Visually Retro Fighter actually looks pretty good &#8211; until you start blasting everything up, that is. The ships are just simple geometric designs, and that actually works well against the grid background. The background even warps as you move across it, which is a nice effect. However, when you start destroying ships the ensuing explosions look like confetti, and it doesn&#8217;t take long to clutter the screen. The problem with this is that some objects are hard to see with all this clutter, and I would often find myself dying without even knowing what hit me. This is only compounded by the whole &#8220;finger in the way&#8221; issue. The sound effects are pretty standard fare, and actually can get a bit tedious. The game really needs some music to offset that, and unfortunately there is none. I could see a nice 8-bit NES style soundtrack complimenting this game quite nicely.</p>
<p>I like Retro Fighter&#8217;s style, and I think there&#8217;s a lot of fun to be had here. I just wish there were a way to turn off some of the &#8220;sparkle&#8221;. Also, while I don&#8217;t know how to correct it short of implementing another control scheme, there needs to be a less obtrusive way to handle the 360 degree levels. Retro Fighter is certainly worth a look if you&#8217;re a shooter fan, though.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/retro-fighter/id339440289?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/retro-fighter">App Shopper Link</a></p>
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<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Retro+Fighter+for+iPhone+http://dzw5r.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-retro-fighter-for-iphone%2F8693%2F&amp;linkname=Quick%20Look%3A%20Retro%20Fighter%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: WEPC.COM – Design Your Own Laptop</title>
		<link>http://quicklook.technobrains.com/quick-look-wepc-com-%e2%80%93-design-your-own-laptop/8266/</link>
		<comments>http://quicklook.technobrains.com/quick-look-wepc-com-%e2%80%93-design-your-own-laptop/8266/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 02:06:18 +0000</pubDate>
		<dc:creator>Bob Katayama</dc:creator>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=8633</guid>
		<description><![CDATA[It is rare for a manufacturer to ask the general public openly for input and feedback on their next design project. ASUS a populur laptop and motherboard manufacturer that has teamed up with Intel a popular computer chip manufacturer to do just that. The website located at www.wepc.com allows you to send ASUS and Intel your ultimate laptop design details and the online community will discuss and vote on the designs submitted. Down the road, ASUS and Intel will take the most requested features or design concept and turn it into an actual product.]]></description>
			<content:encoded><![CDATA[<p>It is rare for a manufacturer to ask the general public openly for input and feedback on their next design project. <strong>ASUS</strong> a populur laptop and motherboard manufacturer that has teamed up with <strong>Intel</strong> a popular computer chip manufacturer to do just that. The website located at <a rel="nofollow" title="WEPC" href="http://www.wepc.com" ><strong>www.wepc.com</strong></a> allows you to send ASUS and Intel your ultimate laptop design details and the online community will discuss and vote on the designs submitted. Down the road, ASUS and Intel will take the most requested features or design concept and turn it into an actual product.</p>
<p>The nice feature of this website is that you are able to attach drawings and videos to your blog comments to convey your ultimate design concept. ASUS is also giving away a <strong>FREE</strong> laptop every 2 months to one lucky person who answers questions and provids some insightful feedback. </p>
<p>This is your chance to get your name in lights and show the world that you have the creative talent to come up with the next ultimate laptop design or feature.</p>
<p>You can go <a rel="nofollow" title="WEPC Contest" href="http://www.wepc.com/vote/contest" >HERE</a> to check out the contest.</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+WEPC.COM+%E2%80%93+Design+Your+Own+Laptop+http://qhexc.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-wepc-com-design-your-own-laptop%2F8633%2F&amp;linkname=Quick%20Look%3A%20WEPC.COM%20%26%238211%3B%20Design%20Your%20Own%20Laptop"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: Digit Defenders for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-digit-defenders-for-iphone/8265/</link>
		<comments>http://quicklook.technobrains.com/quick-look-digit-defenders-for-iphone/8265/#comments</comments>
		<pubDate>Fri, 08 Jan 2010 02:12:20 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Digit Defenders]]></category>
		<category><![CDATA[R. Cloud Software]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8535</guid>
		<description><![CDATA[Sitcoms always teach you that there's never a good use for math.  However, apparently it can help against an imminent invasion, as witnessed in the game Digit Defenders.  This game has a nice mix of math problems from a variety of different levels of learning, but it's really geared more towards reinforcing concepts than actually learning them.  Still, what a way to reinforce mathematical concepts!]]></description>
			<content:encoded><![CDATA[<p>I’m not a big fan of educational games, but I’ve played enough of them over the years to know that there’s a fine balance between too fun to be educational and too educational to be fun.  The original “Where In The World Is Carmen Sandiego?” is a great example of a game that was both lots of fun and quite educational.  I would categorize Digit Defenders more as “entertaining” than fun, and it really does more to strengthen known concepts than educate you on anything.  Still, if you’re into math or need to know math for your studies, this is a good way to reinforce what you’re learning.</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/digit_defenders.jpg"><img class="alignleft size-full wp-image-8536" title="Counting Can Be Fun" src="http://www.technobrains.com/wp-content/uploads/2010/01/digit_defenders.jpg" alt="Counting Can Be Fun" width="256" height="384" /></a>The basic premise is that you have items falling from the sky, and you must use your mathematical skills to destroy them before they reach the bottom of the screen and harm you.  There are 4 overarching categories which include Counting, Arithmetic, Algebra and Base Conversion.  You can choose to play strictly within one of these categories, or you can opt for Classic mode which walks you through all of them.  My personal favorite so far is Algebra, mainly because even on hard Counting and Arithmetic are too easy, and quite frankly I don’t remember much of my base conversion lessons.  Therein lies the main caveat with Digit Defenders – if you don’t already have a grasp of the various concepts, this isn’t going to teach them to you.  Instead, it’s really a tool to help you get better at what you already know.</p>
<p>In Counting groups of objects fall from the sky, and you just have to enter a number indicating how many objects are in a given group.  Arithmetic provides you with basic math problems ranging from simple addition and subtraction to equations that have multiple operations in them.  Once you get to Algebra they start throwing in variables.  I did run into a problem in this category because I couldn’t find a way to enter multiple values in for a single equation, which meant I could never solve anything.  With Base Conversion you start by providing the decimal equivalent of binary numbers.  To “attack” you simply type the answer to a given problem in the numeric keyboard at the bottom of the screen.  There are buttons for deleting one character as well as for completely clearing your entry, a button for adding a negative in front of an answer, and a button on either side of the keyboard for firing.  The buttons are easy to hit and were always responsive.</p>
<p>The graphics are nothing fancy, but they serve their purpose.  For the Counting category you’ll get pictures of various objects, and for the rest of the categories you’ll just see numbers (and letters where variables are used).  When you successfully “shoot” an object it will wobble and fade away, though there is no bullet or laser effect.  That would have been a nice little touch.  The sound effects are fairly basic like the visuals.  However, when you shoot an group in the Counting category they did a pretty good job of making the sound reflect whatever object is in that group.  There is no background music, which is good or bad depending on your ability to concentrate.  Some music with the option to turn it off would have been nice.</p>
<p>Digit Defenders definitely has some good points.  There is a nice variety of problems to solve, and the overall presentation is decent and accessible.  It could certainly use a little more flash to keep certain audiences interested, but the aesthetics are not the worst out there by far.  My biggest gripe is the issue with not being able to enter multiple values for equations with more than one variable, effectively making the Algebra category unplayable after a certain point.  I also think this has a bit more limited market than many educational apps because it simply reinforces rather than teaching.  Of course, that’s really a matter of what you’re looking for in a math tool.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/digit-defenders/id327055118?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/digit-defenders">App Shopper Link</a></p>
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		<title>Quick Look: Imp Or Oaf? for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-imp-or-oaf-for-iphone/8264/</link>
		<comments>http://quicklook.technobrains.com/quick-look-imp-or-oaf-for-iphone/8264/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 03:46:55 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<category><![CDATA[Gilded Skull Games]]></category>
		<category><![CDATA[Imp Or Oaf?]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8478</guid>
		<description><![CDATA[Have you ever wondered how to tell the difference between an imp and an oaf?  Well, thanks to Gilded Skull Games you can take a crash course in just such a subject with an app for your iPhone appropriately titled "Imp Or Oaf?"  Kids will probably love it.  Adults just looking for a casual game to play might want to look elsewhere.]]></description>
			<content:encoded><![CDATA[<p>Over the year I’ve had my iPod Touch I’ve had the opportunity to play some really silly games, but I think Imp Or Oaf takes the cake in that department.  Of course, one might argue that’s where the game gets its charm, and I’d have to agree with that.  It reminds me of those pictures that used to be on the back of Ranger Rick magazines where you’d have to identify something by a blown up image of just a section of the object.  Here, however, you simply need to identify if the image is an imp or an oaf.  Do you know your oafs?</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/imp_or_oaf.jpg"><img class="alignleft size-full wp-image-8479" title="It's An Oaf?" src="http://www.technobrains.com/wp-content/uploads/2010/01/imp_or_oaf.jpg" alt="It's An Oaf?" width="256" height="384" /></a>The game is quite simple.  You start by picking between 10, 20 and 50 rounds (personally, I can’t see going 50 rounds, but whatever works for you).  In each round you are presented with a zoomed in picture of either an imp or an oaf.  All you have to do is press the Imp button if you think it’s an imp, or the Oaf button… well, you get the idea.  If you’re really not sure which to pick you can tap the picture to zoom out a little.  Be cautious when you use this feature, though.  You start out with 100 points for a round, and each time you tap the screen you lose 20 points.  If your points for a round go to zero the answer is revealed and you move to the next round.  You also don’t score anything for guessing wrong, though you don’t lose any points on your overall score, either.  If, however, you can guess correctly multiple times without using any hints you’ll gain bonus points.</p>
<p>That’s all there is to it.  The help gives you some tips on how to identify an oaf or an imp, but really your left to the whim of the initial placement of your view to determine if you’ll get the 100 points or not.  If the part of the image you see is mostly clothes or dead space, it will be hard to determine anything without zooming.  That aside, I think the game could be a lot more interesting if they made it more socially interactive.  First, throw in some achievements and put it on OpenFeint.  Then, give me the ability to brag about my high scores and how I can tell the difference between imps and oafs on Twitter.  Finally, put in a two player hot seat (or even wi-fi) mode to see who can get the higher score.  All these things could make this game more appealing to an older crowd.  Even without any of those enhancements I think the kids will get a kick out of this game.</p>
<p>The visuals have a very interesting style to them.  They look like they’ve been drawn in chalk by a very talented child.  I actually think it’s a neat style, and I look forward to seeing more of this in their next game (though the actual characters will be much more detailed to reflect the nature of that game, of course).  There are some quirky sound effects, along with comments from time to time pointing out that you thought the picture was of an imp or an oaf.  I absolutely love the music – but I’m not talking about the in-game music.  That’s good too, especially since there seems to be a nice variety of tunes throughout the rounds.  What really sticks out is the main theme, which is some twisted amalgamation of Andy Griffith and Brady Bunch background music, and the help theme.  Yes, there’s music specifically for the help screen, and it cracks me up every time I listen to it.</p>
<p>If you have kids, Imp Or Oaf? will probably keep them entertained for some time.  If you’re just a kid at heart, this might not quite do it for you.  This is one of those tough situations where I should try to look at it from the perspective of the target audience, but the only experience I have to drawn on in regards to playing it is my own.  It’s a nice game, but it just wasn’t for me.  As a result&#8230;</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/imp-or-oaf/id340784881?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/imp-or-oaf">App Shopper Link</a></p>
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		<title>Quick Look: Gas Tycoon for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-gas-tycoon-for-iphone/8263/</link>
		<comments>http://quicklook.technobrains.com/quick-look-gas-tycoon-for-iphone/8263/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 04:48:52 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<category><![CDATA[Gas Tycoon]]></category>
		<category><![CDATA[Lemico Soft]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8444</guid>
		<description><![CDATA[There have been a number of implementations of the "pipes" style of game on handhelds over the years, and they mostly tend to play the same as one another.  Like a lot of these sub-genres, then, it really becomes a matter of which one you like best.  For me, Gas Tycoon is one of the better implementations I've played in the past couple of years.  It's nothing fancy, but there are a lot of challenging levels, there's no timer so you can think about what you're doing, and you actually get rewarded for beating a level in the fewest number of moves possible.]]></description>
			<content:encoded><![CDATA[<p>I know a lot of times I’ll criticize a game for not having enough “show”, but there are other times where simple just plain works.  Such is the case with Gas Tycoon.  It’s not even an original premise.  However, Gas Tycoon has a nice, clean interface, plenty of levels, and it’s engaging in its simplicity.  The only thing missing is some background music.</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/gas_tycoon.jpg"><img class="alignleft size-full wp-image-8445" title="The &quot;Oil Tycoon&quot; Skin" src="http://www.technobrains.com/wp-content/uploads/2010/01/gas_tycoon.jpg" alt="The &quot;Oil Tycoon&quot; Skin" width="256" height="384" /></a>So what’s this game all about?  Basically you have a bunch of houses (or gas pumps if you play with the Oil Tycoon skin) that need gas.  Each level has one or more gas tanks with one or more outlets.  There is also a bunch of pipe lying around just waiting to connect the houses to the gas tanks.  Your job is to connect all the houses to all of the gas tanks using the available pipe.  Once all of the piping has been used and everything is connected (houses will light up and gas pumps will lose their closed sign) you win the level.  There’s no timer, so it pays to study the level carefully, as the number of moves can make a difference in your score.  Also, you have to keep in mind that unlike most games of this type, connections can be made “off screen” (for example, a pipe on the left edge of the screen can connect to a house on the right edge).</p>
<p>Rotating pieces is a simple mater of clicking objects on the screen.  You must always be conscious of the direction of rotation, however.  This can be changed by pressing a button in the lower right corner of the screen.  As you make moves you’ll notice your move counter going up and your score bar going down.  To an extent this is okay.  Each move you make initially deducts from your score.  However, if you finish the level in the allowed number of moves (indicated by the Best Score number in the upper right corner of the screen) you’ll still get the maximum score possible.  All together there are five level packs, so there should be enough to keep you busy for a while.</p>
<p>The graphics are simple but they get the job done.  There are three skins – default, oil tycoon and winter.  Oil Tycoon is probably the “fanciest”, where the houses get replaced with gas pumps that have a closed sign on them until they’re connected up.  Sound effects are limited to a click every time you rotate a tile and a trumpet sound once you’ve completed a level.  There is no background music, which naturally is a lot more noticeable in a slower paced game such as this one.  At least you can listen to something in your iTunes library as long as you start the music before launching the game.</p>
<p>Gas Tycoon is a low key implementation of the classic “pipes” genre that doesn’t break any new ground but handles itself quite nicely.  The ability to build paths that wrap around the screen is cool, as is the score being based on the ability to keep from making unnecessary rotations.  With a game like this I think it really boils down to which implementation you like better, and for me Gas Tycoon is one of the best I’ve played on the portable screen.  I’m looking forward to seeing what Gas Tycoon 2 has to offer.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/gas-tycoon/id312472196?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/gas-tycoon">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Arctic Shuffle 2 for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-arctic-shuffle-2-for-iphone/8260/</link>
		<comments>http://quicklook.technobrains.com/quick-look-arctic-shuffle-2-for-iphone/8260/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 22:49:30 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<category><![CDATA[Arctic Shuffle 2]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=8429</guid>
		<description><![CDATA[Sometimes there's a bit of truth to the old adage: If It Ain't Broke, Don't Fix It.  Such is the case with Arctic Shuffle 2 for the iPhone.  There are a couple of tweaks that were made to enhance the game play, but overall it's basically the same as its predecessor, just with different level designs.  That's quite all right, because it's still great fun to play.]]></description>
			<content:encoded><![CDATA[<p><strong>Note:</strong> <em>This is mainly a repost of an iTunes review I wrote, but I wanted to share with my TechnoBrains readers and didn&#8217;t want to write a whole new review.  I think it&#8217;s still pretty good for being an iTunes review&#8230;<br />
</em></p>
<p>Arctic Shuffle 2 is really just a revamp of the original Arctic Shuffle (you can read my review <a rel="nofollow" href="http://www.iphonelife.com/blog/328/arctic-shuffle-some-slip-slidin-fun">here</a>), at least as far as the game mechanics go. That&#8217;s okay, though, because even after having played through a majority of the first one (which is sadly no longer available), Arctic Shuffle 2 is still a blast.  The basic premise is that you have 5 penguins to start out a level, and you must get one of them to rest in the bulls-eye that can be found somewhere on the level.  Now you&#8217;d think that this wouldn&#8217;t be too difficult, seeing as how the levels are no bigger than a screen, but rest assured there are enough things to bounce, ricochet and flat out destroy your penguins that this won&#8217;t be a walk in the park, frozen or otherwise.</p>
<p><a href="http://www.technobrains.com/wp-content/uploads/2010/01/arctic_shuffle_21.jpg"><img class="alignleft size-full wp-image-8431" title="Lots Of Spikes" src="http://www.technobrains.com/wp-content/uploads/2010/01/arctic_shuffle_21.jpg" alt="Lots Of Spikes" width="256" height="384" /></a>To control the penguin you simply drag your finger around where the penguin is to be launched from.  You move left and right to set the angle of launch, and you move closer to or further away from the penguin to set the launch speed.  Then you just let go and watch the penguin fly.  The one thing missing from the first game and still not present here is being able to see the last launch settings when you go to launch the next penguin.  Some levels can be solved with one penguin, but most cannot.  It is to your advantage to use as few penguins as possible, however, because you get bonus points for each penguin you don&#8217;t use.</p>
<p>There are lots of obstacles to get in your way.  Things like saws and exploding mines will make short work of your penguins.  On the other hand, some creatures simply allow your penguins to bounce off, which can sometimes actually help you out.  You just have to figure out early on how each creature affects your penguin and use that your advantage.  There are some non-creature items that can help (or hinder) you, such as pads that launch your penguin in a certain direction no matter how you hit them.  My favorite, just like in the first game, is the cloning machine.  Thankfully this time around the original penguin doesn&#8217;t get fried after the cloning is complete.</p>
<p>There are a couple of things that make Arctic Shuffle 2 better than its predecessor.  First of all, they relaxed the bulls-eye requirement a bit.  In the original you had to be in the glowing part of the bulls-eye to win the level, whereas in Arctic Shuffle 2 you simply need to be somewhere in the bulls-eye, even if you&#8217;re just in the grey outer ring.  However, the center still has to be lit up before you can win.  Second, you can play any level at any time.  This is great for people like me who have this tendency to get just flat out stuck on certain levels.  Eventually I can get back to them and pass them, but this way I can move on in the mean time and finish as much of the game as possible.</p>
<p>The graphics are cute without being overly flashy, though things do look a bit small at times in order to keep to the one screen per level paradigm.  I still wish they’d do more with cut scenes than simply having one screen for victory and another for defeat.  The penguins look cool, and some cut scenes featuring some of the other creatures would be awesome.  The music is good in short spurts, which is all a level lasts anyway, but the menu music is quite annoying without much effort.  The sound effects do a good job of augmenting the “cute” feel to the game without becoming nauseating in any way.</p>
<p>Overall Arctic Shuffle 2 is as strong as its predecessor in every way, and even improves on it in a few places.  It’s a challenging puzzle game, and if you complete the initial 50 levels there are two bonus packs you can purchase in-app.  If you love puzzle games, you really should give this one a try.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/arctic-shuffle-2/id324898962?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/arctic-shuffle-2">App Shopper Link</a></p>
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		<title>Quick Look: Rail Adventures for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-rail-adventures-for-iphone/8259/</link>
		<comments>http://quicklook.technobrains.com/quick-look-rail-adventures-for-iphone/8259/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 19:22:37 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Rail Adventures]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8413</guid>
		<description><![CDATA[Evil has taken over the mountain, and you must escape before it ensnares you as well.  In Rail Adventures you must ride a mine cart through five areas of the mountain, trying to make your way to the bottom and freedom.  Fight everything from giant bats to spooky ghosts, and be sure to jump over the junk lying on the tracks...]]></description>
			<content:encoded><![CDATA[<p>One of the best parts of the Temple Of Doom game was the mine cart sequences, yet this is a virtually unexplored theme in video games.  Apparently Exosyphen Studios thinks it&#8217;s an interesting concept, as it&#8217;s the focus of their latest iPhone game, aptly named Rail Adventures.  From what I&#8217;ve seen so far I hope this is a theme they continue to explore down the road.</p>
<p>It&#8217;s been mentioned before in the likes of Doom Resurrection, but I think Rail Adventures is the first true &#8220;on rails&#8221; adventure to hit the iPhone.  Basically, some ancient curse has frozen everything, and you have to escape the mountain before it gets you too.  Of course, the first question is “why didn’t the curse get you in the first place?”  The answer is “because, then there wouldn’t be a game, now would there?”  Anyway, you’ll play through five levels filled with creatures to shoot, gold bars to collect, and planks and crates to avoid.  You start each level with a certain amount of ammo, but use your bullets wisely.  Along the way you’ll be able to pick up more bullets, but if you run out and can’t kill a creature you’ll take some damage.  Sometimes there will be health boxes you can pick up as well, but if your health gets down to nothing the level is over and you must try again.</p>
<p style="text-align: center;"><a href="http://www.technobrains.com/wp-content/uploads/2010/01/rail_adventures_01.jpg"><img class="size-medium wp-image-8414 aligncenter" title="Dem Bones, Dem Bones..." src="http://www.technobrains.com/wp-content/uploads/2010/01/rail_adventures_01-300x200.jpg" alt="Dem Bones, Dem Bones..." width="300" height="200" /></a></p>
<p>When a level is complete you will be presented with four statistics: gold bars retrieved, kills made, obstacles jumped and dangerous items avoided.  The gold bars are just sort of a bonus, but for the other three stats you must score an 85% or above success rate to unlock the next level.  Worse yet, you must score a 95% or above success rate on each of the first four levels to unlock the final level.  I’m not necessarily opposed to a percentage based progression, but in cases like this it almost seems like an alternative to more levels for lengthening the game.  Personally, I’d rather have more levels that I only had to play through just once or twice.  That’s not to say that it’s no fun playing through the levels multiple times, because I’m still enjoying it, but after a while I’d like to see something new.</p>
<p>The controls are fairly straightforward.  To shoot you press the fire button on the right side of the screen.  Grabbing or jumping over items is accomplished with the appropriately titled “Grab” and “Jump” buttons that appear on the left side of the screen.  These will only appear when there is something to do, but be cautious – there are bad items that will explode when you grab them.  Just because the grab button is there doesn’t necessarily mean you should use it.  Acceleration is automatic, but if you get going too fast you’ll start losing health.  To slow down you press the Brake button at the bottom of the screen.  This is the only control I really have issue with, because it seems a lot of times when I press it there is no response.</p>
<p>The graphics are not fancy, but they look pretty good.  The tunnels are minimally textured, but there’s enough variety that the different areas have a distinct feel to them.  The lighting at least gives you a feel that you’re heading into the unknown as you travel down the railway.  The creature designs are decent, though there’s no animation (naturally due to the freezing nature of the ancient curse).  The mine cart bobs on the track, giving you a nice sense of movement.  The gold bars in particular seemed a bit flat and wimpy.</p>
<p style="text-align: center;"><a href="http://www.technobrains.com/wp-content/uploads/2010/01/rail_adventures_02.jpg"><img class="size-medium wp-image-8415 aligncenter" title="That's A Big Bat" src="http://www.technobrains.com/wp-content/uploads/2010/01/rail_adventures_02-300x200.jpg" alt="That's A Big Bat" width="300" height="200" /></a></p>
<p>The sound effects work for the most part.  The gun sounds good, and there’s a distinct sound when you’re out of bullets and continue to try and fire.  The cart sounds realistic both when moving and braking.  The one thing I didn’t care for was the sound the creatures make when you kill them.  In and of itself the sound was weird, but it was the same sound for every creature.  Each creature really needed a unique cry.  On the other hand, the music is pretty epic.  You really feel like you’re heading into some perilous adventure as you listen to the charged orchestrations playing in the background.  It’s one of those deals where you almost feel like they ripped the music from a movie soundtrack.</p>
<p>Overall I had a lot of fun with this game.  The biggest complaint from most people is probably going to be length, and I’ll admit that if you’re a skilled gamer it won’t take you long at all to get through it.  For the rest of us I think it’s a nice little challenge that will kill a couple hours of your time.  I just hope if there’s a sequel that we get more “rail time”.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/rail-adventures/id346191566?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/rail-adventures">App Shopper Link</a></p>
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		<title>Quick Look: Spider Hornet Smash for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-spider-hornet-smash-for-iphone/8254/</link>
		<comments>http://quicklook.technobrains.com/quick-look-spider-hornet-smash-for-iphone/8254/#comments</comments>
		<pubDate>Thu, 24 Dec 2009 04:25:53 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Spider: Hornet Smash]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=8324</guid>
		<description><![CDATA[The spider's back, and this time it's hornet hunting season.  Spider: Hornet Smash is somewhat of a lite version of Secrets Of Bryce Manor in that it gives you a feel for the controls of the game, but it's really a new game mode that doesn't exist in the full game.  It's more action oriented than Bryce Manor, but just as fun.  If you've not played Bryce Manor, you really need to check this out.  If you have played Bryce Manor, you should still check this out.  It's free, so it's a win-win situation.]]></description>
			<content:encoded><![CDATA[<p>Back in September I reviewed a unique spin on the Qix formula called Spider: The Secret Of Bryce Manor.  You can read that review <a rel="nofollow" href="http://tinyurl.com/yfuj79p">here</a>.  Suffice it to say that I was quite impressed with the game.  They never released a lite version of the game, or at least not up until now.  Hornet Smash isn&#8217;t even really a lite version.  Instead, it&#8217;s actually a new game play mode in a standalone format to give you a feel for what the full game is like.</p>
<p>I don&#8217;t normally review lite versions of products, but the full Spider game is probably in my top 20 favorites due to its unique game play, and I relish any opportunity to get to talk about it some more.  I also found Hornet Smash interesting because it has a different focus than the main game.  In Bryce Manor the game is all about eating bugs.  In Hornet Smash you still need to capture and eat bugs to stay alive, but your points come from taking down the hordes of hornets that flood the room the game takes place in.  It adds more of an action tilt to the game, and it&#8217;s a nice change of pace from the full blown version of Spider.  After you&#8217;ve played through one game you do get the opportunity to take one level of the full game for a test drive.</p>
<div id="attachment_8325" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.technobrains.com/wp-content/uploads/2009/12/hornet_smash.jpg"><img class="size-medium wp-image-8325  " title="Hornets In The Attic" src="http://www.technobrains.com/wp-content/uploads/2009/12/hornet_smash-300x200.jpg" alt="Hornets In The Attic" width="300" height="200" /></a><p class="wp-caption-text">Hornets In The Attic</p></div>
<p style="text-align: center;">
<p>The controls are still as easy as ever.  To jump you simply swipe in the direction you want to soar.  Jumping into hornets is the only way to take them down.  You do have to be careful, though, because there are red hornets that will attack you, and you have to make sure they are not in attack mode before you try and get them.  To capture bugs you will once again have to spin webs.  Click on the spider and then click on the location where you want the current strand of your web to end.  Once you have enclosed an area by strands it will become a web and you&#8217;ll be able to catch bugs.   To eat bugs you just crawl over them once they are snared in the web.  The big difference here is that unlike Bryce Manor, webs will fade away after some time in Hornet Smash.</p>
<p>I&#8217;m pretty sure the graphics come directly from Bryce Manor, but that&#8217;s just fine, as there was nothing wrong with them to begin with.  You actually get three different scenes to choose from, including the pantry, garden and attic.  The sound effects are good, especially when you hear a hornet squishing as you crush it.  I also really enjoy the music, and it suits the game quite well.</p>
<p>This was a wonderful reminder of why I liked Bryce Manor so much.  It&#8217;s nice to see developers come up with creative ways to present lite versions of their games, rather than just tossing the first couple of levels at you and saying &#8220;buy the rest&#8221;.  Because it&#8217;s a new game play mode, it&#8217;s fun even for those who have already been through the full version.  As such, I suggest you try it even if you already own Bryce Manor.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/spider-hornet-smash/id346102709?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/spider-hornet-smash">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+Spider+Hornet+Smash+for+iPhone+http://gy7x2.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-spider-hornet-smash-for-iphone%2F8324%2F&amp;linkname=Quick%20Look%3A%20Spider%20Hornet%20Smash%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: The Mystical Woods Of Darkness for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-the-mystical-woods-of-darkness-for-iphone/8252/</link>
		<comments>http://quicklook.technobrains.com/quick-look-the-mystical-woods-of-darkness-for-iphone/8252/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 22:50:31 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[The Mystical Woods Of Darkness]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8320</guid>
		<description><![CDATA[The developer of The Mystical Woods Of Darkness likens the game to the classic Castle Of Illusion starring Mickey Mouse.  I will admit that I can understand the inspiration, but the unfortunate reality is that Mystical Woods is a far cry from the quality of the compared title.  However, I think there's a lot of promise for the game, so hopefully some sales will encourage the developer to put additional time into creating a more polished product.]]></description>
			<content:encoded><![CDATA[<p>I must confess that the driving force behind my desire to review The Mystical Woods Of Darkness was the developer’s comparison of this game to a venerable Sega Genesis classic: Castle Of Illusion.  Those were the glory days of Disney gaming, so there are some pretty big ears to fill.  The spirit is definitely there in Mystical Woods, but the execution leaves a little to be desired.  What has the potential to be a strong platform game is currently choppy and somewhat awkward to control.</p>
<p>The story is fantasy cliché to the hilt – land is overrun with darkness, the evil creatures have taken over, and you are the only hope to restore peace to the land.  Okay, at least we know where we are going.  You play a young witch who must work her way somewhere to defeat the ultimate evil.  To aid you in your quest you can jump on the bad guys’ heads to kill them or wave your wand at them the “poof” them away.  The problem is that both of these actions are problematic as far as the controls are concerned.  The jump button often gets stuck, though correcting the issue is usually as simple as pressing the jump button again.  The wand button seems to have a bit of a delay to it, but the delay doesn’t seem to be the same amount of time in all cases.  Personally, I’m not sure why this isn’t instantaneous.</p>
<p style="text-align: center;"><a href="http://www.technobrains.com/wp-content/uploads/2009/12/mystical_woods.jpg"><img class="size-medium wp-image-8321 aligncenter" title="Evil Bunny On The Loose" src="http://www.technobrains.com/wp-content/uploads/2009/12/mystical_woods-300x200.jpg" alt="Evil Bunny On The Loose" width="300" height="200" /></a></p>
<p>I also think there are issues with how the game determines a collision between your character and the enemies.  Often times you’ll jump to get over a bad guy’s head and suddenly start flashing to indicate you’ve been hit, even though it never looked like you hit the bad guy.  The most likely cause for this problem is beyond the scope of this review (and would probably be boring to most of you), but it’s an issue none the less that will be readily apparent to anyone playing the game.  There are no pause or save options in the game.  The levels are fairly short, and the load times too long given the length of the levels.  There are diamonds to collect, though I’m not sure what they do.  You can start the game on easy (5 apples for life) or hard (3 apples for life) and so far I haven’t seen any indication that you can get an apple back once you’ve lost it.</p>
<p>The graphics are a bit of a mixed bag.  None of them are particularly bad, but a lot of the individual elements don’t seem to jive with each other.  The main character, the evil bunnies and the owls stand out as higher quality than the rest of the visuals.  Animation is minimal, and some things like your character jumping look very stiff and unnatural.  The sound effects, while nothing out of the ordinary, are actually pretty decent.  The music is good, but there doesn’t seem to be much length to it before the track starts looping.</p>
<p>I’m really torn on how to rate this game.  Based on everything I’ve listed above, I’d normally give such a game a <strong>Not Recommended</strong>.  However, there’s something about this one in particular that leads me to believe that it really is going to get better.  Of course, it would help if the developer read the review carefully and took a lot of my suggestions to heart.  Either way, I hope I’m not wrong in believing that where this game is head is going to be a big improvement of where it is now.  We need more decent platform games for the iPhone.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a rel="nofollow" href="http://itunes.apple.com/us/app/mystical-woods-of-darkness/id342980137?mt=8">App Store Link</a><br />
<a rel="nofollow" href="http://appshopper.com/games/mysticalwoodsofdarkness">App Shopper Link</a></p>
<p>[<a rel="nofollow" href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<hr/>Copyright &copy; 2010 <strong><a rel="nofollow" href="http://www.technobrains.com">Technobrains</a></strong>. This Feed is for personal non-commercial use only. If you are not reading this material in your news aggregator, the site you are looking at is guilty of copyright infringement. Please contact legal@www.technobrains.com so we can take legal action immediately.<br/><span style="float: right;font-size: 7pt"><a href="http://blog.taragana.com/index.php/archive/wordpress-plugins-provided-by-taraganacom/">Plugin</a> by <a rel="nofollow" href="http://www.taragana.com/">Taragana</a></span><p align="left"><a class="tt" href="http://twitter.com/home/?status=Quick+Look%3A+The+Mystical+Woods+Of+Darkness+for+iPhone+http://i7fbf.th8.us" title="Post to Twitter"><img class="nothumb" src="http://www.technobrains.com/wp-content/plugins/tweet-this/icons/tt-twitter-big2.png" alt="Post to Twitter" /></a></p><a class="a2a_dd addtoany_share_save" href="http://www.addtoany.com/share_save?linkurl=http%3A%2F%2Fwww.technobrains.com%2Fquick-look-the-mystical-woods-of-darkness-for-iphone%2F8320%2F&amp;linkname=Quick%20Look%3A%20The%20Mystical%20Woods%20Of%20Darkness%20for%20iPhone"><img src="http://www.technobrains.com/wp-content/plugins/add-to-any/share_save_171_16.png" width="171" height="16" alt="Share/Bookmark"/></a>]]></content:encoded>
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		<title>Quick Look: Rat On A Scooter XL for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-rat-on-a-scooter-xl-for-iphone/8246/</link>
		<comments>http://quicklook.technobrains.com/quick-look-rat-on-a-scooter-xl-for-iphone/8246/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 05:38:10 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Rat On A Scooter XL]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8309</guid>
		<description><![CDATA["Look ma, a rat on a scooter!"  "Don't be silly, son, rats can't drive scooters."  Apparently she's never peered into the warped minds of the folks over at Donut Games, because they would probably disagree with her.  And so we have Rat On A Scooter XL, a game that's actually a full fledged spin-off of a mini-game from another Donut Games title.  Turns out it's just as addictive on its own, and this time there are more modes of play to keep you entertained.]]></description>
			<content:encoded><![CDATA[<p>As part of the game Rat On The Run there was a fun little mini-game where you played the rat driving a scooter, and you kept driving and jumping until you missed a platform.  Apparently I wasn’t the only one that liked that mini-game, because the developers have taken their fans’ wishes to heart and created a full blown game based off of that sequence.  It’s called, appropriately enough, Rat On A Scooter XL.  It’s still the same simple mechanics and the same addictive fun, but now there are three ways to play.  Go rat!</p>
<p>As the name so subtly implies, you are a rat, and you’re on a scooter.  Luckily you managed to get one of those scooters that doesn’t require any pedals to be pressed, because you’re not quite tall enough for that.  Anyway, you happen to be out joyriding in a place that is coincidentally filled with random platforms of various sizes and inclinations, and your task is to keep driving until you misstep and plummet to some unseen doom.  Controlling the game is a simple affair.  The scooter moves automatically, so all you need to do is press the screen to jump, and press it again in midair to get an extra little boost if need be.  You can heighten your initial jump to some extent by keeping your finger pressed down on the screen, so the trick is to determine whether a quick tap or longer hold will be more appropriate for whatever gap is coming up.</p>
<p style="text-align: center;"><a href="http://www.technobrains.com/wp-content/uploads/2009/12/Img002_320x4801.jpg"><img class="size-medium wp-image-8311 aligncenter" title="Grab The Cheese" src="http://www.technobrains.com/wp-content/uploads/2009/12/Img002_320x4801-300x200.jpg" alt="Grab The Cheese" width="300" height="200" /></a></p>
<p>There are three different games you can play in Rat On A Scooter XL.  The first is Super Cheese XL, and in this game you are tasked with collecting all the cheese you can find.  The smaller bits of cheese (which look oddly like potato chips to me) are worth one point, and the large, glowing chunks of cheese are worth three.  In Fuel Depot you have a gas meter that’s constantly running down, and you must collect gas cans to refill it.  This appears to be the odd man odd for scoring, as it seems the only way you can score is by actually touching a platform.  The final game is Skill Course.  In this one you get five points for each green flag you touch, but you lose a point for each cone you hit.  In both Super Cheese and Skill Course you can earn an extra point each time you “grind”, which is the act of catching a platform by your front tire such that you are basically only hanging on to the platform with that tire.</p>
<p>The background is a nice silhouetted cityscape, with a multi-hued sky that looks like the sun is setting.  The foreground is pretty sparse, comprised mainly of the platforms, the objects you need to collect and of course the rat and the scooter.  However, it’s still the pixel-y goodness we love from Donut Games’ games, and as much as makes sense things are animated.  The main sound effect is the sputtering of the scooter, though there are various noises when you pick up objects and a wonderfully annoying grating sound when you grind.  Much like Action Hero, the music takes somewhat of a back seat in this game, but it’s still good from what I can hear.</p>
<p>Now I realize this is going to come as a shock to those of you that have been following my iPhone reviews for any length of time, but this is a Donut Games game and I like it.  Bet you didn’t see that one coming, did you?  The game looks good, it’s simple to play, and you always feel like it will only take one more try to beat that last high score.  I just hope there’s more rat goodness in store for future games.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/rat-on-a-scooter-xl/id342699962?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/rat-on-a-scooter-xl">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Elf Command for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-elf-command-for-iphone-2/8186/</link>
		<comments>http://quicklook.technobrains.com/quick-look-elf-command-for-iphone-2/8186/#comments</comments>
		<pubDate>Fri, 18 Dec 2009 06:21:47 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Elf Command]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Retro Dreamer]]></category>
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		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8186</guid>
		<description><![CDATA[Let's see: so far on the iPhone we've had Santa killing rogue elves, demonic children and zombies (?).  How about something a little more lighthearted?  Welcome to Elf Command, the game that sees Santa's Workshop automated with robotic elves that must move presents from conveyor belts to collection platforms before time runs out.  It starts out easy enough, but eventually builds to a frantic pace that will give most gamers a run for their money.  It's cute, it's Christmas-y, and it's free, so what do you have to lose?]]></description>
			<content:encoded><![CDATA[<p>They say the third time’s a charm, and it certainly doesn’t hurt when the first two hits were out of the park. If that mixed metaphor makes any sense to you please explain it to me. At any rate, Elf Command comes from Retro Dreamer, the fine folks that brought us Sneezies (one of my first iPhone reviews) and Eyegore’s Eye Blast, both of which I give really high regards to. Elf Command does not let the pedigree down.</p>
<div id="attachment_8187" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-8187 " title="Things Are Getting Crazy" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/elf_command.jpg" alt="Things Are Getting Crazy" width="256" height="384" /><p class="wp-caption-text">Things Are Getting Crazy</p></div>
<p>In Elf Command Santa’s Workshop has been automated, and you control two robotic elves trying to get toys out to all the good little boys and girls. You don’t directly control the elves, however. Instead, you draw lines between the gifts that are traveling via conveyor belts and four terminals that are displaying what the kids want. If the elves can get to the presents in time they will take them to the terminals. Each terminal has a timer on it which starts at some point, and you must get all the presents that are required to that terminal before time runs out or you lose a life. You also lose a life if you accidentally take the wrong present to a terminal. If an elf doesn’t yet have a present you can cancel the command by clicking on either the present or the elf. To cancel once the elf has a gift, simply click on the elf and he will stuff the present in a compartment in his chest. Once you lose all your lives the game is over.</p>
<p>The thing that’s so captivating about this game is how manic the pacing can get. Everything starts off nice and pleasant, but when you start having all four terminals requiring 4 gifts it can be quite a trick to manage, especially if you’re not getting the exact gifts you need to complete an order. The game actually requires you to plan ahead a bit, contemplating the best way to get the robots to move the most presents in the shortest distance. Fortunately you can queue up several presents at once, but then you have to remember to check on your elf from time to time to make sure they haven’t completed their task. You never want to leave an elf sitting idle if you can help it.</p>
<p>The graphics are charming enough. I don’t know that they are quite to the level of other Retro Dreamer products, but everything is bright and colorful, and there’s enough animation to keep things interesting. The sound effects are okay, and the music is decent but gets repetitive quickly. Overall I’d say this is the weakest of their games aesthetically, but it’s still not bad.</p>
<p>The thing about Elf Command is that it really sucks you in. You only get one or two points per correct toy, so you can do the math to realize how many gifts you have to deliver to score 1500 points. When the game’s finally over and you realize that a half hour has passed, you don’t really feel like a half hour has passed. That’s the sign of a good game. Just like Retro Dreamer’s other two games, Elf Command has left me in great anticipation of what this team has to offer next.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/elf-command/id342316565?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/elf-command">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Action Hero for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-action-hero-for-iphone-2/8116/</link>
		<comments>http://quicklook.technobrains.com/quick-look-action-hero-for-iphone-2/8116/#comments</comments>
		<pubDate>Wed, 16 Dec 2009 04:09:13 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Action Hero]]></category>
		<category><![CDATA[Donut Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8116</guid>
		<description><![CDATA[The folks over at Donut Games know a thing or two about making a slick presentation.  Fortunately, they can usually back it up with some addictive game play as well.  Action Hero is no exception to the rule.  Sure it's "just" a run and dodge style game, but it's a run and dodge game done with style.]]></description>
			<content:encoded><![CDATA[<p>When I first played Action Hero I thought to myself, “eh, it’s just another run-n-dodge game”.  Thankfully I gave it a couple more tries, because I should know better than to think that anything Donut Games does is “just another something”.  The stylized art, cool sound effects and train top setting make this one stand out from others in its genre.  And, like several other pick up and play games I’ve tried lately, I have to give it the “just one more time” tag when it comes to trying to quit playing.</p>
<p>You are the eponymous Action Hero, the faceless wonder willing to risk life and limb to thwart the bad guys at all costs.  Or maybe you just like running atop trains, beating people up and dodging things.  Who knows?  In Action Hero your goal is simply to keep going until you make a mistake and something takes you down.  Your character automatically runs, so all you have to worry about is jumping and dodging, which are performed by swiping up and down respectively, and punching, which is accomplished using the button on the right side of the screen.</p>
<div id="attachment_8121" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-8121" title="Kee-rash!" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/action_hero.jpg" alt="Kee-rash!" width="480" height="320" /><p class="wp-caption-text">Kee-rash!</p></div>
<p>As you can imagine given the control scheme, you’ll have to jump over, duck under or knock out a lot of obstacles in this game.  The top of the train is littered with random crates that serve no real purpose other than to trip you up, and it also seems to be the place where a throng of goons like to hang out.  Your basic goons are easy enough to thwart, as you can just walk up to them and punch them out.  More advanced goons will throw things like bottle and bombs at you, which you have to deal with before taking out the goons themselves.  The cool part is that depending on your timing you can either punch, slide under or jump over thrown items, giving you several ways to accomplish the same goal.  As the game progresses you’ll get additional obstacles like poles to duck under and train cars of various heights to jump around.  I’m still waiting for the thug with the Tommy gun, but I guess I haven’t gotten far enough into the game yet.</p>
<p>I love the visuals in this game.  It still has the underpinning of the typical pixel art style that we’ve come to appreciate from Donut Games’ products, but this one has a more stylized look to it.  For some reason it reminds me of a scene from Dick Tracy, though I couldn’t really tell you why.  The details come more from the use of shading than any true details in the objects, and it works really well.  When you jump between cars there’s a slight shake to the car when you land.  The best part, however, is the use of word bubbles reminiscent of the 60s Batman show.  Whether it’s a Biff, Kee-rash or Ugh, you’ll always know visually how things are reacting.</p>
<div id="attachment_8122" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-8122" title="Slip Slidin' Away" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/action_hero_2.jpg" alt="Slip Slidin' Away" width="480" height="320" /><p class="wp-caption-text">Slip Slidin&#39; Away</p></div>
<p>The sound effects suit the game perfectly.  Taking out a thug produces that fake punch sound that makes TV action shows so entertaining.  When a bottle hits the train the crash sounds authentic, and the trains’ whistle blows to let you know a pole is coming up.  The only thing really missing is occasional wise-cracks from the thugs.  They’ve got the voice for it, which unfortunately they use for a score increment alert instead.  The music is a nice little action piece, which sadly gets drowned out with all the sound effects.</p>
<p>Action Hero is quickly becoming one of my favorite Donut Games acquisitions.  The cool visuals, atmospheric audio and fast pacing of action make me want to play again and again.  Donut Games does a great job of adding that special flair to every game they produce, and Action Hero is certainly no exception to the rule.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/action-hero/id338561825?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/action-hero">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Trigger Happy Christmas for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-trigger-happy-christmas-for-iphone-2/8103/</link>
		<comments>http://quicklook.technobrains.com/quick-look-trigger-happy-christmas-for-iphone-2/8103/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 06:10:57 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
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		<category><![CDATA[Trigger Happy Christmas]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=8103</guid>
		<description><![CDATA[I know Santa's supposed to be the jolly old sole in the big red suit that loves everyone, but sometimes he just has to take matters into his own hands.  Especially when the elves develop sharp pointy teeth and nasty dispositions and threaten the very fabric of Christmas.  Welcome to Trigger Happy Christmas, the game that wonders "what happens when Santa decides there's no more mister nice guy?"]]></description>
			<content:encoded><![CDATA[<p>Over the years there have been many tales of various people having to save Christmas, whether it’s some innocent little child or the big man in red himself.  However, few have explored the idea that the elves themselves have gone bad.  After all, Santa could never do anything to his cute little helpers, right?  Well, welcome to what’s probably one of the most politically incorrect version of the “Santa Saves Christmas” theme ever – Trigger Happy Christmas.  While I’ll admit that the graphics are a bit too morbid for my tastes, especially given the overall Christmas theme, this game puts a couple of nice spins on the subgenre of shooting game that was started with the likes of Zombieville USA.</p>
<p>For some reason not explained by the game, the elves have decided to sabotage Christmas.  The sleigh has gone nuts and is dropping presents all over the place, and the elves are stealing whatever they can get their hands on.  As Santa Claus, it’s up to you to grab the presents and get them to the tele-present 2000 so they can get where they need to go.  This won’t be an easy task, though, because you need five presents in the teleporter to activate it, and those nasty elves have no qualms about stealing the presents right from the teleporter if they can.  Not to mention the fact that one touch from a vile elf spells doom for Father Christmas and forces you to start the game over.</p>
<div id="attachment_8104" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-8104" title="Don't Touch My Presents" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/trigger_happy_01.jpg" alt="Don't Touch My Presents" width="480" height="320" /><p class="wp-caption-text">Don&#39;t Touch My Presents</p></div>
<p>So how do you deal with these traitors?  Well, like any good administrator of justice would, you pick up your shotgun and blow them away.  Unfortunately, the bigger they are the harder they fall, so thankfully Rudolph will toss you a power up every now and again that will provide you with anything from a flame thrower to a grenade launcher.  Sadly these are all limited time offers, so use them as best you can while you have them.  Sometimes you’ll even get non-weapon helpers like an invincibility shield or a power up that temporarily freezes all elves that are currently on the screen.</p>
<p>The game uses the standard control set of left and right arrows to move in the appropriate direction, a button to jump, and another button to shoot.  Where it deviates from other games like it is that you actually have to click on power ups and presents to get them, instead of just picking them up by running over them.  Depending on how good you are at this type of game, this could be construed as an added element of strategy or an annoyance.  Personally, I’m somewhere in the middle on that one.</p>
<p>How does Trigger Happy Christmas differ from its brethren like Zombieville USA?  The whole idea of collecting objects and returning them to a central location is the biggest departure – especially when taking into account that the bad guys can steal the objects right back from you.  Second, unlike most of these games that employ the typical “travel from left to right until you reach a certain point” motif, in Trigger Happy Christmas the focus is on the Tele-present 2000 in the middle of the playing field.  In fact, you can only go so far to the left or right, because each side is blocked off eventually by a cave entrance that unleashes all the elves.  Finally there’s the whole “one hit death” thing.  I’m not sure I’m real keen on that last one, but the game’s amusing enough that I’m willing to overlook it for now.</p>
<div id="attachment_8105" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-8105" title="Ho Ho... Uh Oh!" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/trigger_happy_02.jpg" alt="Ho Ho... Uh Oh!" width="480" height="320" /><p class="wp-caption-text">Ho Ho... Uh Oh!</p></div>
<p>Graphically the game is quite detailed, which might actually be a mixed blessing.  It took me a while to figure out how I’d describe the whole feel of the artwork, but I think the easiest way to describe it is “Itchy &amp; Scratchy meet Santa Claus”.  The characters have a unique style about them and are very nicely animated.  When they get blown up, however, is when the visuals take a turn towards Mortal Kombat.  It’s not uncommon to see brains flying or bloodied skulls lying in the snow.  And yeah, I know in the end it’s all cartoony, but it still goes a little overboard for my tastes.  Overall, though, I’m quite pleased with the quality and detail of the art, especially when it comes to subtle things like the different expressions on Santa’s face.</p>
<p>The sound effects are okay.  They’re your pretty typical weapon noises, followed by your pretty typical squishing as elves get mutilated.  What I’m a bit disappointed by is the fact that the elves themselves make no noise, and neither does Santa.  How about some witty or sarcastic remarks from the man in red?  Maybe a grunt or groan from a demented elf?  I think they missed some good opportunities there.  On the other hand, I really like the music.  Not only is it good, but while at times there are definitely holiday overtones, it’s more of an action movie theme, and it fits the mood of the game quite well.</p>
<p>Hopefully I don’t have to spell this out for you, but Trigger Happy Christmas is not a holiday game for little kids.  In fact, if you have the least bit of an aversion towards the perversion of cherished holiday icons, you probably won’t enjoy this game.  However, if you can look past the theme and take the game for what it is – a unique variation of the Zombieville USA genre – then the game is quite enjoyable.  It’s also quite tough as the elves get bigger and more numerous.  It’s visually detailed, the music is fun to listen to, and as is always my favorite part, there are lots of things to blast.  This is definitely a Christmas game that will transcend the holiday season.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/trigger-happy-christmas/id339282261?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/trigger-happy-christmas">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Crush Bunny for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-crush-bunny-for-iphone-2/7953/</link>
		<comments>http://quicklook.technobrains.com/quick-look-crush-bunny-for-iphone-2/7953/#comments</comments>
		<pubDate>Mon, 07 Dec 2009 01:40:07 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[3 Side Studios]]></category>
		<category><![CDATA[Crush Bunny]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=7953</guid>
		<description><![CDATA[What do you get when you cross disaster movies with rabbits? Why you get Crush Bunny, of course. Your job is to protect innocent, unaware bunnies from the perils of falling asteroids and rogue bombardier rabbits. It’s a tough job, but someone’s got to do it. And as it turns out, it’s actually pretty fun.]]></description>
			<content:encoded><![CDATA[<p>What do you get when you cross disaster movies with rabbits?  Why you get Crush Bunny, of course.  Your job is to protect innocent, unaware bunnies from the perils of falling asteroids and rogue bombardier rabbits.  It’s a tough job, but someone’s got to do it.  And as it turns out, it’s actually pretty fun.</p>
<p>This is a game about protecting bunnies.  Like most good “protecting” or “guidance” type games, you don’t have direct control over the creatures themselves.  Instead, you must manipulate the environment to keep the bunnies safe.  Safe bunnies are happy bunnies, and when they aren’t getting hurt or killed they’ll periodically release happiness bubbles that fill a meter at the bottom of the screen.  When that meter is completely full the round is over and you move on to the next.  If too many bunnies get killed you lose a life.  You have three, and once those are gone the game is over.  Thankfully, from time to time a life will fall from the sky attached to balloons, and if you pop the balloons and one of the bunnies picks up the sack you’ll get a life back.</p>
<div id="attachment_7954" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7954" title="Watch For The Air Raid" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/crush_bunny_01.jpg" alt="Watch For The Air Raid" width="480" height="320" /><p class="wp-caption-text">Watch For The Air Raid</p></div>
<p>At the top of the screen is an arrow with a timer.  This is your asteroid warning device.  When that timer gets to zero an asteroid is going to fall.  You can move the arrow either by tilting the device or dragging your finger back and forth at the top of the screen.  Wherever the arrow is when the timer reaches zero, that’s where the asteroid will fall.  Ideally that will happen in an unpopulated area, but most times that’s impossible.  Fortunately there are some bonus items to help you in your endeavor.  For every asteroid that you successfully divert away from the bunnies you earn some money.  Along the sides of the screen you’ll see icons with dollar amounts bellow them.  From time to time a new one will pop up on the screen.  To buy one of these items, simply drag it from the icon to where you want to use it.  These items include such things as a temporary stone block that will absorb a couple of asteroid hits and prevent bunnies from getting crushed and a pack that will restore some health to an injured bunny.</p>
<p>There are also two mini games that you can play if you get the appropriate power up.  The bazooka mini game lets you shoot down 4 asteroids and / or planes.  To control the bazooka you simply drag the cursor around the screen and let go when you want to fire.  The other mini game is a disco one.  For this one the bunnies will stop to dance, and you must protect them from falling asteroids by clicking each of four buttons as they light up, indicated by a white circle around the button.  As long as you keep the “disco meter” in the green, asteroids will be destroyed as they fall from the sky.  Otherwise, you can expect some bunnies to get crushed.</p>
<p>The visuals in Crush Bunny are really good.  For some reason the backgrounds remind me of what you’d see in some of the better Flash games.  Regardless, they’re not overly detailed but there’s enough there that it doesn’t look bland.  The bunnies themselves are cute in an odd sort of way.  They’re boxy looking, with big black eyes about a third of the size of their head.  They also bob up and down when they are eating.  If they accidentally get crushed that turn into translucent angels or devils as they float up to the sky.</p>
<div id="attachment_7955" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7955" title="Bazooka For One, Please" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/crush_bunny_02.jpg" alt="Bazooka For One, Please" width="480" height="320" /><p class="wp-caption-text">Bazooka For One, Please</p></div>
<p>The sound effects are sufficient enough.  Asteroids whoosh when they come down, with a thud on whatever they hit.  The bunnies make a munching sound when they stop to eat grass or carrots, though they’re unusually silent otherwise.  Planes and bombs and stuff all sound like they should as well.  The best part of the audio is definitely the music, however.  There are two main themes that are interchanged between levels, and a theme to accompany each of the two mini games.  They are all fun to listen to, and I especially like how the music for the bazooka mini game adds some tension to the atmosphere.</p>
<p>Crush Bunny is a quirky little game, and therein lies its charm.  I’m not sure who would want to rain a shower of disastrous asteroids on cute, fluffy little creatures, but it sure is fun trying to protect them.  Stylized graphics, fun music and a couple of amusing mini games make this one a keeper.  And, even though a game has multiple levels to it, it’s certainly of the variety that you can play for a few minutes, put away for a few days, and then come back to it without forgetting where you’re at or what you’re trying to accomplish.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/crush-bunny/id322425185?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/crush-bunny">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Crazy Turkey Blast for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-crazy-turkey-blast-for-iphone-2/7871/</link>
		<comments>http://quicklook.technobrains.com/quick-look-crazy-turkey-blast-for-iphone-2/7871/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 07:15:40 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[Crazy Turkey Blast]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[EZone.com]]></category>
		<category><![CDATA[iPhone]]></category>
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		<category><![CDATA[review]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=7871</guid>
		<description><![CDATA[Thanksgiving may be over, but there's still plenty of fun to be had hunting turkeys on your iPhone.  That is, of course, if you have Crazy Turkey Blast from EZone.com.  The shooting may be standard fowl fare, but the prize system and immense number of combination of themes will keep you coming back for more.]]></description>
			<content:encoded><![CDATA[<p>One of my favorite genres on the iPhone has become the “click-n-shoot” game.  It’s like playing Duck Hunt without feeling guilty about being so close to the screen.  Within the genre I tend to gravitate towards the lighthearted variants, and none seem to be more humorous than the fowl hunting games.  Crazy Turkey Blast joins the rank of such games on the iPhone, and while it might not have some of the creative nuances like hedgehogs playing poker or turkeys riding cows, the cool prize system and sheer variety of combinations of game elements make this one a real winner.</p>
<div id="attachment_7872" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7872" title="Here, Turkey, Turkey, Turkey" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/crazy_turkey_shoot1.jpg" alt="Here, Turkey, Turkey, Turkey" width="480" height="320" /><p class="wp-caption-text">Here, Turkey, Turkey, Turkey</p></div>
<p>In this game you shoot turkeys.  To make it out as more than that would be overkill.  You tilt the device to move your sights around the screen, and press the screen to shoot.  There’s a fire button, but you can actually press pretty much anywhere on the screen to shoot.  There’s one screen that scrolls infinitely (okay, it really loops back around at one point but the appearance is an infinite scroll), and you get a certain amount of time to shoot as many turkeys as you can.  So now you’re probably wondering why I would find this so cool.  It’s the whole prize concept that clinches this game for me.  You start out with your average garden variety blue turkey (you didn’t know turkeys were blue?), an average shotgun, and an average backdrop.  You even start out with run of the mill background noises.  There actually isn’t any music in the game unless you get the Wacky Music sound pack, but this is one of those times where you don’t really notice the lack of music so much.</p>
<p>You start out with 60 seconds and a 1x multiplier.  For every turkey that you hit without a miss in between the multiplier goes up one.  The multiplier is how many coins you get for hitting a turkey.  The max multiplier is 25, and it will go down some – but not all the way – if you miss a turkey.  At the end of each game you have the chance to spend your hard earned coins on prizes.  Coins are also how you rank on the global leaderboards.  It’s funny because before I got my iPod I wasn’t really much into the online aspects of gaming, and I still don’t care much for multi-player games.  However, with things like leaderboards and achievements I’ve become a lot more interested in how I rank against others on some of the games I’ve been playing.  I was actually #1 globally in this game for a brief period of time (maybe like a day or so).</p>
<p>Anyway, back to the prizes.  Every major aspect of the game is changeable and themed.  However, you can mix and match themes to suit your own tastes.  Don’t like the standard trees – buy some doodle trees.  Test your mettle against cyber, Santa or skeleton zombies.  Pick the background sounds you like best (despite what I said earlier, it would be nice to have a couple of musical selections mixed in with the simple background noise packs).  If you want to be charitable, you can even send the prizes you’ve purchased to a friend.  The best part, though, is that if you follow EZone on Twitter they love to give away codes that will let you unlock prizes without the coins.</p>
<div id="attachment_7873" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7873" title="Give Your Friend A Blaster" src="http://quicklook.technobrains.com/wp-content/uploads/2009/12/crazy_turkey_shoot2.jpg" alt="Give Your Friend A Blaster" width="480" height="320" /><p class="wp-caption-text">Give Your Friend A Blaster</p></div>
<p>Graphically this game is loads of fun. As can be expected from the best fowl shooters, the graphics are cartoony in nature, and that’s the way they should be.  Each background theme is unique, each turkey has its own look (though the animations are the same), and each weapon has a unique look both when firing and when causing cartoon-like death.  The sound effects vary greatly in quality, but honestly most of them get annoying after a while.  That’s why it would be nice to have some actual music in the game.</p>
<p>This game is a lot of fun.  There’s no simpler way to put it.  If you want something that you can sit down and play for just a few minutes, only to realize that you’ve suddenly wasted hours for no apparently good reason, this is just the game to get.  You’ll never regret your time spent with it, and it won’t take long before you’ll be trying to get into the top 10 in the global leaderboards.  Just don’t kick me out of my seventh place slot, or I’ll have to send a horde of zombie turkeys after you.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/crazy-turkey-blast/id339157345?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/crazy-turkey-blast">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Teh Internets for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-teh-internets-for-iphone-2/7833/</link>
		<comments>http://quicklook.technobrains.com/quick-look-teh-internets-for-iphone-2/7833/#comments</comments>
		<pubDate>Mon, 30 Nov 2009 01:42:26 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Insurgent Games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
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		<category><![CDATA[Teh Internets]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7833</guid>
		<description><![CDATA[If you've ever wondered what it would be like to pilot your own ROFLcopter, now is your chance to find it.  Thanks to Insurgent Games and Teh Internets, you can navigate the inner reaches of the internet, dodging popup windows and defeating trolls as you try to rescue LOLcats.  And don't worry, you're not alone if you don't know what any of this means.  Just read the review...]]></description>
			<content:encoded><![CDATA[<p>Every once in a while a game comes along that’s almost more fun because of its silly content than because the game itself is fun to play.  Teh Internets is just such a game.  I mean let’s face it, you can’t even spell the name of the game correctly if you have spell checking on.  At its heart the game is basically a variation of the old classic Copter – minus the need to worry about hitting walls or ceilings – but it’s the content that really makes this game worth playing.</p>
<p>You control the ROFLcopter, and your mission is to last as long as you can before the ills of the internet wreck your ship.  You start out with three lives, and over time can collect more until you have a total of 5.  Each time you get hit by one of the “bad” things you get a noticed that you’ve FAILed and you lose a life.  When all lives are lost the game is over and you’re treated to the wonderful “blue screen of death” that always made older versions of Windows so fun to work with.  Bad things include popup windows trying to sell you stuff or warning of viruses,  actual viruses themselves that come at you from the left side of the screen (which would be behind because you’re always traveling to the right), and various varieties of trolls.  You can actually shoot the trolls with hamburgers to kill them, and each troll takes three hits to kill.  The average trolls are especially annoying because they get smaller when you hit them and the last hit is often hard to pull off because of their size.</p>
<div id="attachment_7834" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7834" title="Enter The Firewalls" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/teh_internets.jpg" alt="Enter The Firewalls" width="480" height="320" /><p class="wp-caption-text">Enter The Firewalls</p></div>
<p>For each bad thing you avoid you get some points.  You also get points for collecting LOLcats as they float by.  Finally there are the little dudes that look like 8 bit Tron characters which give you points and an extra life.  You control your copter with the direction pad in the lower left side of the screen, and to shoot trolls you simply click on them.  The controls actually work pretty well, except that the game suffers from the usual problem that sometimes your fingers can get in the way of some of the action.  This is especially true if you’re trying to shoot a troll that’s at the bottom of the screen.</p>
<p>The graphics in Teh Internets are great.  The background is a map of the world overlaid with floating binary digits.  The helicopter is actually an over-rendered ASCII craft, and the LOLcats are unanimated images of cats with a glaring green border around them.  The trolls are fun because they scale poorly as you shoot them.  You might even say that the graphics are not great until you remember that this is a parody, and then you understand how beautifully they actually work.  The sound effects are a pretty cheesy affair as well.  Each game starts with the oh so familiar (for old timers anyway) sound of a modem connecting up.  The LOLcats meow and the trolls growl just as you might expect them to.  There’s not really much of a sound from the burger weapon, though, which is a bit disappointing.  The music is actually the highlight of the audio, as it’s actually rather good.  I would have expected it to be a bit more tinny speaker sounding to fit the whole aesthetic atmosphere.</p>
<p>From a game play standpoint, Teh Internets doesn’t really offer anything that other games of this genre don’t already have.  Now it is true that many of them don’t let you shoot anything, but I’m not sure how much that really added to the game as a whole.  Where this game clearly stands above the crowd, however, is in the game’s character.  I can’t help but smile when I see the popup windows pass by, and the content as a whole is a humorous reminder of the goofy aspects of internet computing.  I highly suggest that anyone that’s even slightly hooked on using the internet should give this game a try.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/teh-internets-when-memes-attack/id340742593?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/teh-internets-when-memes-attack">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Santa&#039;s Run for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-santas-run-for-iphone/7769/</link>
		<comments>http://quicklook.technobrains.com/quick-look-santas-run-for-iphone/7769/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 01:38:45 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Santa's Run]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=7769</guid>
		<description><![CDATA[It's time to deliver the packages!  Yes, this is yet another game focused on the theme of helping Santa get the presents out to all the little boys and girls.  However, this one has a rather interesting control scheme.  It's fun to look at and listen to, and overall enjoyable to play.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s that wonderful time of year again&#8230; wait a minute!  It&#8217;s not even Thanksgiving yet!  That&#8217;s okay, because any time of year is a good time when Santa&#8217;s around.  Besides, who else could get away with chucking presents down a chimney and not having them get burnt to a crisp?  Anyway, Santa&#8217;s Run is a mini-game where you deliver presents to boys and girls across the world, and it actually takes a new approach to the subject.</p>
<div id="attachment_7791" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-7791 " title="Presents In The USA" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/santas_run.jpg" alt="Presents In The USA" width="256" height="384" /><p class="wp-caption-text">Presents In The USA</p></div>
<p>Unlike most package delivery games, Santa&#8217;s Run looks at the world from a first person point of view.  In each scene you have several different dwellings that you have to deliver packages to, but you never actually see the man in red himself.  Instead, he apparently uses his holiday strength to toss the packages to their destination from a behind the camera vantage point.  It&#8217;s your job to help him, and there are two ways to go about it.  In Around The World you&#8217;ll visit four locations, and at each one you must get a specified number of presents into each dwelling.  In Endless Delivery mode you pick one location, and you keep tossing until you decide you don&#8217;t want to play any more.  In this mode your point total will reset every time you miss a delivery.</p>
<p>So how do you go about delivering the presents?  It&#8217;s actually kind of an interesting control scheme.  At the bottom of the screen is a present.  When you press on the present a rainbow with three colors will appear.  The inner row (blue) is for structures in the front row, the middle row (yellow) is for structures in the middle row, and the last row (red) is for structures in the last row.  Kind of nifty how that all matches up, huh?  As you move the present around the different rows of the rainbow will light up so you know which row of structures you’re aiming at.  You can certainly miss a structure, but there’s no possibility to overthrow – in other words, if you’re aiming for a middle structure, you can only hit a middle structure.  The farther to the left or right you have the present, the closer to the edge of the screen you’ll throw it.  You also have to factor wind speed and direction in, which is noted by an appropriately themed weather vein in the upper right corner of the screen.</p>
<p>The idea is to roughly line the presents up with the chimney or door you’re aiming for (some structures don’t have chimneys).  Once you think you’re in the right spot, let go of the screen and you’ll toss the present.  A successful throw will be enveloped in a small shower of stars and the present counter for the structure will decrease (or if you’re in endless mode you’ll just get another point).  If you miss the present will disappear in a puff of smoke, and if you’re playing endless mode your point count will be reduced to zero.  I like the mechanics, but there’s one problem.  It can often be really hard to line up the present with a house because your finger effectively blocks your view of the present.  Factoring in the wind is also somewhat of a problem for me still, but that’s just my fault.</p>
<p>The graphics have the nice, colorful look you’d expect from a Christmas game.  Everything is nicely detailed as necessary while still maintaining a cartoonish look.  A couple of nice touches include the weather vein that changes with each location’s theme and the cool but somewhat misplaced penguin on the island level.  The one thing that’s kind of disappointing is that there is no real animation beyond what revolves around the present.  The sound effects are decent enough, but some of them could stand to be cranked up a bit so they’re audible above the music.  As for the music, I like it.  Interestingly, it’s the same song for each locale, but it has been “tweaked” to have a unique sound to go with the level you’re on.  It does get somewhat repetitive, but the tweaks are pretty cool.</p>
<p>I can’t believe I’m saying this, but I think the one thing Santa’s Run is missing is a timed mode.  Basically something where you try to deliver the most presents you can in 60, 90 or 120 seconds.  Otherwise, the developer has done a good job of creating what amounts to a stand alone mini-game.  It’s visually appealing, the music is cheerful and festive, and the game play is simple yet challenging.  Hopefully you’ll want to help Santa deliver presents this year.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/santas-run/id336851282?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/santas-run">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Finger Sling for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-finger-sling-for-iphone-2/7677/</link>
		<comments>http://quicklook.technobrains.com/quick-look-finger-sling-for-iphone-2/7677/#comments</comments>
		<pubDate>Sat, 21 Nov 2009 09:10:20 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Finger Sling]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Pocket Monkey Games]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=7677</guid>
		<description><![CDATA[It almost sounds like a contest for flicking boogers, but Finger Sling is not that kind of app, thankfully.  It's actually a nice little action / strategy game that takes the "king of the hill" recess game concept and applies it to balls.  The game is simple, quick and fun, and it looks pretty sharp too.]]></description>
			<content:encoded><![CDATA[<p>I really wasn&#8217;t sure what to expect with this game.  When I read PocketMonkey Games&#8217; description of &#8220;King of the Hill meets Castle Defense&#8221; I thought to myself &#8216;what does some drunk 21st century Archie Bunker wannabe have to do with guarding a castle?&#8217;  Having now played the game I blush slightly in realizing that they weren&#8217;t referring to the Fox cartoon in any way, but rather the old kids&#8217; recess game where one person dominates a spot (usually a hill, hence the name) and everyone else has to try and knock them off.  Unlike the children’s game, though, Finger Sling is quite addictive.</p>
<p>In the middle of the playing field is a white ball.  This is the king of the hill.  A white circle around the king designates the kingdom – or “hill” if you so desire.  Brown balls will charge the center of the screen from all directions, trying to dethrone the white ball by knocking it out of the ring.  They’re not actually greedy enough to take the position for themselves, mind you.  I guess they just want an anarchistic society.  As with any good king, the white ball won’t give up without a fight.  Of course, just like any good leader, it’s also not going to do the fighting on its own.  That’s where you come in.  With your disc-and-ball elastic weapon, you are the protector of the king of the hill.  How long can you last?</p>
<p>You control the action by flicking the disc part of your weapon around the screen.  The ball part of your weapon is attached to the disc via an elastic band, and as a result tends to follow it around rather closely.  Neither the ball nor the disc can hit the king, and the disc can’t hit the brown balls.  Your ball, however, can hit the brown balls, and brown balls can hit each other as well as the king.  Your goal is to fling the disc just right so that your ball will knock the brown balls away from the king.  Of course, you have to take into account things like the bounce of the elastic tether and the fact that your ball will ricochet off the brown balls, which could cause you to inadvertently hit another brown ball and send it towards the king instead of away from it.  I won’t say that there is overly deep strategy involved, but there is definitely some strategy involved.</p>
<div id="attachment_7678" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7678" title="Here They Come" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/finger_sling.jpg" alt="Here They Come" width="480" height="320" /><p class="wp-caption-text">Here They Come</p></div>
<p>As you knock the brown balls around the arena you’ll earn points.  The harder you hit a ball, the more points you’ll get.  At the end of each level you can spend those points on one of four upgrades.  Speed will allow you to fling your weapon around the playing field more quickly.  Size makes the ball part of your weapon bigger so that it’s easier to attack the brown balls.  The last two are a bit fuzzy to me.  I would suppose that Boundary Size would increase the size of the kingdom, while Target Size should decrease the size of the king.  However, as I upgrade those two items I don’t seem much changing visually.  I don’t know if it’s just that I don’t have a very discerning eye or if those two upgrades don’t work the way I expect, but it’s a minor issue that doesn’t really detract from my enjoyment of the game.</p>
<p>Visually the game is quite appealing, partially due to its simplicity.  The playing field has a bit of a bamboo look to it, and the balls are, well, balls.  The only real special effect is a spark if you hit the brown balls hard enough, and aside from the balls actually rolling around the playing field, the only real animation is when the elastic band kicks in and your ball bounces a bit.  Sound effects are basically reserved for the clack of the balls hitting each other, but it sure leaves me with a vivid impression of someone actually sitting in a room somewhere playing a real, non-electronic version of this game.  There is no music, though you can listen to your own music on your device if you wish.  I would have liked to hear some nice, subtle background music, but I’ve actually gotten used to the lack of noise while playing the game.</p>
<p>I think what really appeals to me about Finger Sling is it feels like a game that you’d see being played in the middle of a street somewhere by a bunch of grade school kids that are best friends.  It just has a real fun quality about it.  Finger Sling can also be quite challenging, especially when it comes to not inadvertently causing the king to get knocked out of the circle due to a misdirected brown ball.  The difficulty of each new level grows at just the right pace, and overall the game feels nicely balanced.  Finger Sling is the kind of unique, fun and simple game that we need to see a lot more of in the App Store.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/finger-sling/id339038729?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/finger-sling">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Transylvania for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-transylvania-for-iphone-2/7652/</link>
		<comments>http://quicklook.technobrains.com/quick-look-transylvania-for-iphone-2/7652/#comments</comments>
		<pubDate>Thu, 19 Nov 2009 07:09:14 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Transylvania]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7652</guid>
		<description><![CDATA[Sometimes it's fun taking a trip down memory lane, especially when it comes to playing the computer games we used to play when we were kids.  Unfortunately I don't remember too much about the game computer game Transylvania when I was young, but after playing it on the iPhone I can see why I liked it back then.  Now another generation of players can see what adventure games used to be like as well.]]></description>
			<content:encoded><![CDATA[<p>This is really more of a preview to an upcoming article of mine rather than a full blown Quick Look.  In the next issue of iPhone Life Magazine (<a href="http://www.iphonelife.com/">Home Page</a>) I have an article discussing adventure games that have been ported to the iPhone from other platforms.  One of the games I talked about was Transylvania, and while it was one of the older ones, it was still quite entertaining.  I vaguely remember playing the game from my childhood, and it&#8217;s always fun reminiscing about what used to be &#8220;cool&#8221; in the realm of computer games.  It&#8217;s hard to believe that 16 color graphics and text parsers used to be all the rage.</p>
<div id="attachment_7653" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-7653 " title="Who's Afraid Of The Werewolf?" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/transylvania.jpg" alt="Who's Afraid Of The Werewolf?" width="256" height="384" /><p class="wp-caption-text">Who&#39;s Afraid Of The Werewolf?</p></div>
<p>Anyway, as for the game itself, the basic premise is that you have to save a princess named Sabrina from an evil vampire.  Throughout your journey you&#8217;ll run into all sorts of creatures, like a viscous werewolf and a frog that hops around like it&#8217;s on speed.  There are plenty of puzzles, and I&#8217;ll be the first to admit that the challenge in solving them comes as much from trying to discern the proper words to use as actually logically figuring out the answer, but they&#8217;re fun none the less.  There are multiple levels to the interface, including a quick tap for the common action to perform on an item, a tap-n-press to bring up a menu of a few possible actions, or a full text line to key in whatever action you&#8217;d like to perform (as long as the text engine understands the command, of course).</p>
<p>The graphics are pretty much what you&#8217;d expect from a 20 year old game, but I still find them nifty to look at.  The werewolf in particular actually manages to look somewhat ominous, even in it&#8217;s lack of detail.  There&#8217;s no music, but the sound effects do a good job of creating a creepy atmosphere.</p>
<p>Because of the game&#8217;s retro input scheme and old world graphics, Transylvania probably won&#8217;t appeal to everyone, even if you are into adventure games.  However, if you&#8217;re a computer game history buff, or you just like a good challenge and can look beyond the lo-res surface of a game, you might very well enjoy this treasure from the 80s.  I certainly do.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/transylvania-adventure/id337021492?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/transylvania-adventure">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
<p>And don&#8217;t forget to look for the next issue of iPhone Life due out in a few weeks so you can check out my article!</p>
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		<title>Quick Look: Attack Of The Dust Bunnies for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-attack-of-the-dust-bunnies-for-iphone-2/7530/</link>
		<comments>http://quicklook.technobrains.com/quick-look-attack-of-the-dust-bunnies-for-iphone-2/7530/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 04:31:34 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Attack Of The Dust Bunnies]]></category>
		<category><![CDATA[Blue Omega Mobile]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=7530</guid>
		<description><![CDATA[Have you ever wondered what happens to dust bunnies when left unchecked? Apparently they don ninja outfits or start riding roaches, and either way they like to do combat with rejected army equipment. At least, that’s what Blue Omega Mobile would have you believe in their “point and shoot” game Attack Of The Dust Bunnies. [...]]]></description>
			<content:encoded><![CDATA[<p>Have you ever wondered what happens to dust bunnies when left unchecked?  Apparently they don ninja outfits or start riding roaches, and either way they like to do combat with rejected army equipment.  At least, that’s what Blue Omega Mobile would have you believe in their “point and shoot” game Attack Of The Dust Bunnies.  Turns out it’s actually an amusing concept and a fun little game.  For some odd reason I’m even slight reminded of Rabbids when playing this game.<span id="more-7530"></span></p>
<p>Through a humorous infomercial you learn that you are controlling Klink, a refurbished army unit that was designed for combat but shelved due to budget cutbacks.  You’d think that with that kind of power eradicating dust bunnies would be easy, but these are some devious bunnies.  You must visit all the rooms in the house, clearing out any lingering bunnies and their evil leaders, where appropriate.  The game has two modes: classic and survival.  To play any level in survival you must score a silver or better on the same level in classic mode, and you must at least beat each level in classic mode to unlock the next level in that mode.</p>
<div id="attachment_7577" class="wp-caption alignleft" style="width: 490px"><img class="size-full wp-image-7577" title="4 Of 30 Downed" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/aotdb_1.jpg" alt="4 Of 30 Downed" width="480" height="320" /><p class="wp-caption-text">4 Of 30 Downed</p></div>
<p>In survival mode you pick one room and you just keep going until you can’t go any more.  The down side is that there is no real goal in survival mode.  The plus side is that the levels are insanely more difficult than in classic mode, so if you don’t feel classic mode is challenging enough you should enjoy survival mode.  I’m a man of goals, so I prefer classic mode.  Unfortunately, there are only 6 rooms in this house, so if you’re one of those people who is simply satisfied with beating a level the first time around, classic mode is going to go by far too quickly.  Of course, you still need a silver or better on each level to unlock the survival mode for that level, so there’s potentially some incentive to play classic mode levels multiple times.</p>
<p>There are just a few different types of bunnies, but they all have different personalities.  The standard variety dust bunny would just assume taunt you as attack, but left alone long enough they’ll finally spring at you.  A variant of these bunnies has the ability to fly, and while they still won’t attack right away they are much harder to hit.  Cowboy bunnies come riding in on roaches, while the ninja bunnies drop down from the ceiling on ropes.  Then there are the leader bunnies, which you’ll discover soon enough.  Thankfully all but the leader bunnies take only one hit to destroy, but don’t let that fool you into relaxing your guard.  Each level is split into two screens, and you can be attacked from either screen at any given time.  Arrows at the top of the screen will glow red when bunnies are attacking from the other side, and you have to quickly switch screens and dispose of the foes.</p>
<p>Maneuvering Klink around is rather simple.  Left and right buttons at the top of the screen allow you to switch between the two parts of each level.  To shoot a bunny you can click on it or just swipe your finger across the screen.  Your main type of ammunition is auto-targeting, so as long as a bunny ends up somewhere under your swipe it will be targeted.  In fact, I learned the hard way that you probably won’t get your silvers on any given level unless you use the swipe mode of attacking.  As you destroy bunnies a meter fills up, and when the meter is full you get a nuke.  You can have up to three at a time, and you activate one by pressing the button in the lower right.  This will effectively wipe the current screen of all bunnies.  The only real problem I had with the controls is that sometimes when there is a lot going on the buttons to switch between screens didn’t seem quite so responsive.</p>
<div id="attachment_7578" class="wp-caption alignleft" style="width: 490px"><img class="size-full wp-image-7578" title="Ride 'em Roaches" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/aotdb_2.jpg" alt="Ride 'em Roaches" width="480" height="320" /><p class="wp-caption-text">Ride &#39;em Roaches</p></div>
<p>Dust Bunnies looks great.  Each room is lovingly (if not sometimes morbidly – no one likes a stuffed bunny with its eyes popping out of its head) detailed, and the items aren’t just for decorations.  Critters will pop out of open pudding cups or paint cans or whatever might be available – and they’ll also use these items to hide in when you try and shoot them.  The creatures themselves look awesome and are extremely well animated.  I also love how the screen goes “fuzzy” for a bit when you get hit.</p>
<p>The game also sounds really good.  Whether it’s the taunting of a normal dust bunny, the “hey-ah” of a ninja attacking, or the coughing and hacking of a warn out boss bunny, every critter has their own noises to utter in a cool and sometimes humorous way.  There’s some pretty decent music as well, but it only plays during the menu.  I suppose they were afraid it would get overwhelmed by all the noises during actual game play.</p>
<p>There are a lot of “click to shoot” games available for the iPhone, probably because it’s a natural fit for the touch screen controls.  Unfortunately, a lot of them either aren’t very good but are good but not very creative.  Attack Of The Dust Bunnies hit the mark on both points.  A few more rooms would be nice, but what’s there is well done and a joy to keep cleaning over and over.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/attack-dust-bunnies/id320761339?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/attack-of-the-dust-bunnies">App Store Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Giga Force for Pocket PC</title>
		<link>http://quicklook.technobrains.com/quick-look-giga-force-for-pocket-pc/7502/</link>
		<comments>http://quicklook.technobrains.com/quick-look-giga-force-for-pocket-pc/7502/#comments</comments>
		<pubDate>Fri, 13 Nov 2009 07:15:16 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<description><![CDATA[Yep, you read that right.  Long before I was hopelessly addicted to my iPod Touch I wrote reviews for games on some of those OTHER mobile platforms.  I was approached a couple months ago and asked if I would take a look at this new Pocket PC shooter called Giga Force and I figured maybe [...]]]></description>
			<content:encoded><![CDATA[<p>Yep, you read that right.  Long before I was hopelessly addicted to my iPod Touch I wrote reviews for games on some of those OTHER mobile platforms.  I was approached a couple months ago and asked if I would take a look at this new Pocket PC shooter called Giga Force and I figured maybe it was time to dust off the old Pocket PC and give it a whirl.  After all it&#8217;s a shooter, so how could I refuse?  The game is pretty old school and adheres to very traditional shooter concepts in both good and bad ways, but overall it&#8217;s a nice bit of fun where you get to blow things up.</p>
<p>Basically, you play mankind&#8217;s last hope against an alien planet that sucks the life out of other planets to refuel its resources.  I&#8217;m pretty sure that came out of the &#8220;top 10 standard sci-fi plots&#8221; handbook, but that&#8217;s okay.  When you&#8217;re blowing things up you don&#8217;t really care about the plot.  Like most shooters, there&#8217;s plenty to blow up.  The game is a vertical shooter, which means you get a top down view of your ship and all your opponents.</p>
<div id="attachment_7504" class="wp-caption alignleft" style="width: 250px"><img class="size-full wp-image-7504" title="Giga Force" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/giga_force.gif" alt="Giga Force" width="240" height="320" /><p class="wp-caption-text">Giga Force</p></div>
<p>The bad guys come at you in droves rather than in any sort of formation, and they are relentless in their attack.  I&#8217;ll use my famous quote &#8211; &#8220;it&#8217;s not a matter of IF you&#8217;ll get hit, but WHEN you&#8217;ll get hit.&#8221;  The environment also plays a big part in the game because you can&#8217;t hit any platforms or anything, so it&#8217;s often a matter of taking a bullet vs. getting wedged in a corner where you can&#8217;t escape.  The bad thing is that you only get like half a second of invulnerability when you respawn after dying, so it&#8217;s not unheard of to lose 2 or 3 lives because you died just as you were flying into some sort of structure and you can&#8217;t dodge it quick enough after respawning.</p>
<p>You have a life meter, and while you can get a shield that temporarily blocks shots, I don&#8217;t believe there&#8217;s any way to refill the meter (unless of course you die, in which case the meter will be full on your next life).  Your lives are limited, but I&#8217;m not sure how many you get, as it doesn&#8217;t say in the help and there is no counter on screen.  You also have a three level power up that gets fueled when you destroy bad guys.  As soon as you have enough power to activate a certain level of power up you can turn it on, and it will remain active until your power runs out, even if the level drops below what&#8217;s required to initially activate the power up.  Your power up meter is only fueled when you&#8217;re shooting the enemy with your standard weapon.</p>
<p>You can control the ship either with your stylus or with the d-pad.  Firing is automatic, so you don&#8217;t have to worry about that.  I tried using the d-pad, but my particular device is notorious for not playing well with games when it comes to the d-pad, and Giga Force is no exception.  The stylus control works quite well, however, and the touch point is actually below the ship, so you&#8217;re hand will never actually block your view.</p>
<p>The visuals are nothing out of the ordinary where space shooters are concerned, but they look good enough.  They ships are definitely colorful and well animated.  The sound is pretty standard shooter fare as well, but the music is really well done.  I think there might even be a different song for each level set, as well as a special song for the bosses.</p>
<p>Overall I was pretty pleased with Giga Force.  It&#8217;s old school shooter fun with a decent degree of challenge.  There&#8217;s nothing revolutionary about it, but I&#8217;m not sure the developer was going for that.  Unfortunately, there&#8217;s one thing that keeps my from flat out recommending the game.  There appears to be no save feature.  In fact, once you&#8217;ve started to play, the only way out of the game is a red X in the upper right corner, which kicks you completely out of the game instead of taking you back to the menu.  Once you start the game back up, you have to start all over.  There really needs to be a save feature.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://www.charochai.com/">Product Home Page</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Gold Keeper for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-gold-keeper-for-iphone/7493/</link>
		<comments>http://quicklook.technobrains.com/quick-look-gold-keeper-for-iphone/7493/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 07:04:20 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Digital Worlds]]></category>
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		<category><![CDATA[Gold Keeper]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=7493</guid>
		<description><![CDATA[Ever wanted to walk in the hooves of a demon and defend hordes of gold against human thieves?  Of course you have... well, maybe not.  Now you can, though, thanks to Gold Keeper for your iPhone from Digital Worlds.  Turns out its actually a bit of fun.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s easy to justify being the good guy.  You&#8217;re saving the day, protecting the innocent, blah, blah, blah.  It wasn&#8217;t really until the game Dungeon Keeper for the PC that it was good to be bad.  Even then games where you played the villain were few and far between.  Thankfully, iPhone developers are starting to realize that sometimes you just have to be on the wrong side of the fence.  Thus we have games like Gold Keeper, where you play the part of a demon trying to protect its gold from greedy villagers while being attacked by intrusive armed warriors.  Who knows, maybe the gold really does belong to the demon&#8230; maybe&#8230;</p>
<p>There&#8217;s not much to Gold Keeper, which in a way I suppose is part of the charm.  You play the part of the demon, minding your gold and trying to keep the pesky townsfolk from walking away with it.  The gold is in the center of your cave, and there are four tunnels where unwanted visitors can enter from.  Using your fists or one of three weapons you acquire throughout the game, you basically beat the intruders to a pulp.  Good fun, good fun.  Of course, the wimpy thieves only take one hit to kill and don&#8217;t fight back, but they didn&#8217;t come alone.  These silly armored soldiers that feel the need to protect the peasants actually have weapons, take more than one hit to kill, and aren&#8217;t afraid to poke you where it hurts.</p>
<p>You do have a health meter, and when that meter runs dry you&#8217;re dead (go figure).  There&#8217;s also a gold meter, and I&#8217;ve never had that run down to nothing, but I&#8217;d presume that would be game over as well.  Thankfully there are a couple of things to help you in your battle.  First of all, peasants will often leave behind health vials when they perish.  It&#8217;s pretty much always a good idea to head for one of these when you see them.  Second, the soldiers will leave behind glowing orange disks (no, they&#8217;re not neon frisbees &#8211; I don&#8217;t think).  Collecting enough of these will fill a meter that lets you use your special power, which is basically a shock wave that kills everything on screen.  Be warned, though, that you can still be attacked while you&#8217;re immobile and preparing your special attack.</p>
<div id="attachment_7494" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7494" title="My Machette Is Bigger Than Yours" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/gold_keeper.jpg" alt="My Machette Is Bigger Than Yours" width="480" height="320" /><p class="wp-caption-text">My Machette Is Bigger Than Yours</p></div>
<p>In the lower left corner there&#8217;s a funky little red thing that acts as a joystick which you can use to move around your cave, and in the lower right is a button to attack.  When your special attack meter is full you&#8217;ll have a big symbol that you can press to unleash your wrath.  The controls are quite responsive, and I&#8217;ve never had any trouble fending off the enemy; at least not because I couldn&#8217;t control myself!</p>
<p>Gold Keeper looks cool.  The cave provides a nice backdrop for all your mayhem, and the characters are well rendered.  I can&#8217;t decide if my favorite visual is the cracked glass when the demon throws someone into the screen or the loading screen which depicts the demon in an apron sweeping up the cave floor.  The sound effects are good, but I really wish I could understand better what the demon was saying.  The music also fits the mood of the game quite well, and I love the little ditty that&#8217;s played when you lose.</p>
<p>If anything, I&#8217;d say this game could use a bit more variety.  Add a couple of new soldier types and weapons.  Give the player the ability to upgrade their cave with some features that will help protect against the invaders.  Maybe even have two or three different cave settings.  I love the simplicity of the game, but sometimes it&#8217;s nice to change things up a bit as well.  For what it is now, though, Gold Keeper is a great game for loading up, playing a couple of rounds, and then putting away and coming back to every couple of days.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/gold-keeper/id323706387?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/gold-keeper">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Preview: Finger Sling for iPhone</title>
		<link>http://quicklook.technobrains.com/preview-finger-sling-for-iphone/7480/</link>
		<comments>http://quicklook.technobrains.com/preview-finger-sling-for-iphone/7480/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 22:38:30 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<description><![CDATA[Finger Sling sounds like something a child does when they have a rogue booger, but in fact it's actually a simple yet engaging action game coming soon to your iPhone.  How long can you protect the white ball from all the attacking brown balls?  That depends on how accurate your slinging is.  Read the full preview to figure out what this crazy reviewer's talking about...]]></description>
			<content:encoded><![CDATA[<p>Finger Sling is the latest game to be published by Pocket Monkey Games, and it should be hitting the App Store pretty soon.  Let me tell you, this game is quite addicting.  There is a white ball in the center of the screen which you must protect.  Your only weapon is an off-white ball attached to a pale disk via an elastic chord.  Brown balls will roll towards the center of the screen from all directions, and you must deflect them before they hit the white ball in the center.  To do this you flick the pale disk around the screen with your finger, and the off-white ball will follow when the chord constricts.</p>
<div id="attachment_7482" class="wp-caption alignleft" style="width: 490px"><img class="size-full wp-image-7482" title="Four At Once" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/finger_sling.png" alt="Four At Once" width="480" height="320" /><p class="wp-caption-text">Four At Once</p></div>
<p>When you come into contact with the brown balls you will hopefully knock them off course until they finally roll off the screen.  As you successfully knock the brown balls off screen you&#8217;ll earn points, and at the end of each level you can upgrade some facet of your offense or defense.  You keep advancing through levels until the white ball is knocked free of a circle in the center of the playing area.  The visuals have a clean, simple look to them, sound is minimal, and music consists of whatever you have in your iTunes collection.  It seems pretty basic, but in the end it has &#8220;one more try&#8221; written all over it.  This is definitely one to keep your eye on when it rolls into the App Store later this year.</p>
<p>Preview Thoughts: <strong>Recommended</strong></p>
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		<title>Quick Look: Hockey Allstar Shootout for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-hockey-allstar-shootout-for-iphone/7471/</link>
		<comments>http://quicklook.technobrains.com/quick-look-hockey-allstar-shootout-for-iphone/7471/#comments</comments>
		<pubDate>Tue, 10 Nov 2009 06:53:20 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=7471</guid>
		<description><![CDATA[I&#8217;m all for mini-games.  For example, Skyworks has several that pretty fun, including some in the sports category.  Unfortunately, there&#8217;s a point at which mini becomes too mini.  I suppose for each person that line is different, so it does end up being somewhat of a judgment call.  For me, Hockey Allstar Shootout crosses that [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m all for mini-games.  For example, Skyworks has several that pretty fun, including some in the sports category.  Unfortunately, there&#8217;s a point at which mini becomes too mini.  I suppose for each person that line is different, so it does end up being somewhat of a judgment call.  For me, Hockey Allstar Shootout crosses that line.  It almost gets to the point where it&#8217;s addictive until you realize there&#8217;s really no point, and then there really <strong>is</strong> no point to playing any more.<span id="more-7471"></span></p>
<div id="attachment_7472" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-7472 " title="Score!" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/hockey_allstar_shootout.jpg" alt="Score!" width="256" height="384" /><p class="wp-caption-text">Score!</p></div>
<p>The whole point to the game is to try and score as many goals as you can before either you miss or the goalie successfully blocks a shot.  You drag the puck around the screen to &#8220;fake out&#8221; the goalie, who will eventually move towards wherever the puck is.  While you are dragging the puck a power meter fluctuates between full and empty.  When the meter is finally where you want it and the goalie is in the proper position, you flick the puck to throw it.  You&#8217;ll either miss if you were too ambitious with your flick or the goalie blocks it, or you&#8217;ll score.  As long as you keep scoring your total goes up.  As soon as you don&#8217;t score your total goes back to zero and you start over again.  There are 9 countries to choose from, but as of yet I don&#8217;t see that any of them makes any difference in game play.</p>
<p>I&#8217;m pretty sure it took me longer to write that and it will take you longer to read that last paragraph than it would take anyone to actually play the game.  The problem is that there are no variations to the game.  Why not have something like &#8220;how many shots can you make in X seconds?&#8221; or &#8220;can you get X number of shots before one gets blocked?&#8221;  If nothing else, this game really needs achievements.  Right now there is absolutely no incentive to come back and play the game once you&#8217;ve tried it a couple of times.</p>
<p>The graphics are good, though it kind of looks like the goalie has to go to the bathroom.  You&#8217;re zoomed in on the goal, so there is no audience to look at or to react physically to what&#8217;s going on.  The sound effects sound pretty realistic, complete with a murmuring audience.  There is no music, though, and the audience can get a bit dull rather quickly.  Maybe it would have been better to have stronger reactions from the audience when a shot was blocked or the player scores.  Make it seem like someone cares about what&#8217;s going on, because chances are after a while you won&#8217;t.</p>
<p>Up until the last time I played I was considering giving this an &#8220;on the fence&#8221; rating.  There&#8217;s not much to the game, but oddly enough I find myself wanting to try and beat my highest score, at least for a few minutes until I get bored.  However, there&#8217;s one issue that keeps me from being on the fence: the inability for the game to load.  If I play a few other games first, I have to reboot before I can play this one.  I might expect that from a full 3D game or something written in Unity, but for a game as simplistic as this that&#8217;s unacceptable.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334139840&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/hockey-allstar-shootout">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Crazy Chicken Deluxe for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-crazy-chicken-deluxe-for-iphone/7458/</link>
		<comments>http://quicklook.technobrains.com/quick-look-crazy-chicken-deluxe-for-iphone/7458/#comments</comments>
		<pubDate>Sun, 08 Nov 2009 00:19:38 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Crazy Chicken Deluxe]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7458</guid>
		<description><![CDATA[Chicken hunting has never been quite as fun as when you're hunting the crazy chicken.  This light and colorful game is sure to keep you amused as you try and pluck chickens from the sky (or wherever else they might be hanging out).  The graphics are wonderful, the game is easy to pick up and play, and at a minute and a half a session, you're guaranteed not to get bored.]]></description>
			<content:encoded><![CDATA[<p>You can&#8217;t imagine how pleasantly surprised I was to see this pop up in the list of new games on App Shopper one day.  I&#8217;ve always been a fan of the PC versions of the chicken shooting games, so for 99 cents buying the iPhone version was a &#8220;no brainer&#8221;.  For the most part I haven&#8217;t been disappointed.</p>
<div id="attachment_7460" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-7460 " title="Yes, I'm Mocking You" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/crazy_chicken_deluxe.jpg" alt="Yes, I'm Mocking You" width="256" height="384" /><p class="wp-caption-text">Yes, I&#39;m Mocking You</p></div>
<p>There&#8217;s nothing more complex to this game than the simple notion that you must shoot as much as you can before your time runs out.  To the best of my knowledge there is no way to get extra time on the clock, so you have a minute and thirty seconds to do all your damage.  To shoot you simply tap the screen.  In the options you can set whether you want the trigger to appear at the position where you tap, to the left of where you tap or to the right of where you tap.  None of the options seem completely accurate to me, but my personal preference is having the trigger right where I tap.  To reload your gun you click the bullets in the lower right corner of the screen.  There doesn&#8217;t appear to be a pause button, and the quit button, while tucked in the lower left corner of the screen, is possible to trigger while you&#8217;re trying to slide the display over (I know from experience).  The playing field is bigger than what can be displayed on the screen, so you can move the panorama back and forth by dragging your finger left and right on the screen.</p>
<p>What makes this game so fun is discovering everything that can be shot.  If it looks like you can hit it, try and hit it.  If it doesn&#8217;t look like you can hit it, try anyway.  You might me surprised and amused.  It appears that you can even play Blackjack, though I haven&#8217;t completely figured that one out yet.  The only down side to all this coolness is that there&#8217;s only one season in this game, and I know there was more than one season on the PC (though they may have been separate applications, I don&#8217;t remember for sure).  Hopefully we&#8217;ll at least see a Winter one at some point, even if it&#8217;s a separate app.</p>
<p>The graphics are the highlight of this series, and the visuals on the iPhone don&#8217;t disappoint.  The chickens look hilarious as they&#8217;re running on the ground in a style that&#8217;s more Warner Bros. than real chicken.  The various specialty shots have great animations, and overall the animation in the game is really good.  I find it especially amusing that the chickens get black Xs over their eyes when they get shot.  The sound effects fit right along with everything that&#8217;s going on in the game.  There&#8217;s a great song that plays during the menu, but unfortunately there is no music during the game itself.</p>
<p>I know there are a lot of &#8220;point and shoot&#8221; games in the App Store, but this particular brand has always held a special place in my heart where this style of game is concerned.  It&#8217;s not nearly as intense as some of the other games of this genre, but it&#8217;s not meant to be.  It&#8217;s almost like what you&#8217;d imagine if Elmer Fudd went out chicken hunting.  And, at only $1, what do you have to lose?</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/us/app/crazy-chicken-deluxe-grouse-hunting/id336834650?mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/crazy-chicken-deluxe-grouse-hunting">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Update: Frootrees Halloween Edition for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-update-frootrees-halloween-edition-for-iphone/7444/</link>
		<comments>http://quicklook.technobrains.com/quick-update-frootrees-halloween-edition-for-iphone/7444/#comments</comments>
		<pubDate>Fri, 06 Nov 2009 06:22:01 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Frootrees Halloween Edition]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Tin Man Games]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7444</guid>
		<description><![CDATA[You can read my review of the original Frootrees here.  Suffice it to say you probably should if you want to know about this game, and you probably want to know about this game because it&#8217;s a lot of fun.  Anyway, just in time for Halloween Tin Man Games released a Halloween version of Frootrees.  [...]]]></description>
			<content:encoded><![CDATA[<p>You can read my review of the original Frootrees <a href="http://www.technobrains.com/quick-look-frootrees-for-iphone/7310/">here</a>.  Suffice it to say you probably should if you want to know about this game, and you probably want to know about this game because it&#8217;s a lot of fun.  Anyway, just in time for Halloween Tin Man Games released a Halloween version of Frootrees.  Basically, it&#8217;s Frootrees with a slick new skin.  The game play appears to be exactly the same, but instead of fruits you&#8217;re slinging pumpkins, bats, skulls and bloody apples (okay, so there is one fruit involved).  The game is just as fun as the original, so the real question is &#8220;do I need both?&#8221;<span id="more-7444"></span></p>
<div id="attachment_7446" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7446  " title="frootrees_halloween_01" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/frootrees_halloween_01.jpg" alt="frootrees_halloween_01" width="480" height="320" /><p class="wp-caption-text">Spooky Tree</p></div>
<p>Personally I&#8217;d say probably not, but then the question becomes &#8220;which one do I buy?&#8221;  That&#8217;s actually a tough choice.  Personally, I think the graphics are much better in the Halloween Edition.  However, I like the audio better in the first.  I guess it all boils down to whether sights or sounds are more important to you.  I&#8217;ll probably end up sticking with the Halloween edition, but since they are basically the same game either one is worth having.</p>
<p>Final Verdict: <strong>Recommended</strong> (but not necessarily if you have the first one)<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=335944004&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/frootrees-halloween-edition">App Shopper Link</a></p>
<p>By the way, if they get 300 new followers on Twitter (new from what point I don&#8217;t know), they&#8217;ll be making Frootrees free on the App Store.  If you want to see that happen and you have a Twitter account, go follow them <a href="http://twitter.com/tinmangames">here</a>.</p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: TriColor for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-tricolor-for-iphone/7390/</link>
		<comments>http://quicklook.technobrains.com/quick-look-tricolor-for-iphone/7390/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 18:52:39 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Clickgamer]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobirate]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[TriColor]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7390</guid>
		<description><![CDATA[You got your match 3 in my Tetris!  Those of you old enough know where this argument is going, and for the rest, let's just say that at a minimum you could describe the game TriColor as a cross between Tetris and match 3.  Unfortunately, it doesn't have any features to set it above either of those types of games, and in fact is a bit lacking in comparison.  I guess if you're a no frills player TriColor might do, but for anyone else you might consider the many alternatives present in the App Store.]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t quite figure this game out.  It&#8217;s part Tetris, part match 3, but really doesn&#8217;t capture the best parts of either.  There are no power ups, it&#8217;s nearly impossible to clean up the board once you&#8217;ve gotten a few extraneous pieces out of place, and there&#8217;s nothing new about the game play at all.  On the plus side, though, the music is pretty good.  Too bad I couldn&#8217;t listen to the sound track while playing something else&#8230;</p>
<div id="attachment_7401" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-7401 " title="Starting To Get Full" src="http://quicklook.technobrains.com/wp-content/uploads/2009/11/327205.jpg" alt="Starting To Get Full" width="256" height="384" /><p class="wp-caption-text">Starting To Get Full</p></div>
<p>Pieces come onto the playing board much like Tetris where they fall from the top of the screen and head towards the bottom.  Also like Tetris, each piece is comprised of multiple small blocks.  The most blocks used in a TriColor piece are 3, however, so you&#8217;ll get a single block, a set of two blocks, or a set of three that&#8217;s either in a straight line or that looks like a corner.  Your job is to position these pieces so that blocks of the same color line up horizontally, vertically or diagonally in groups of at least 3.  Once you&#8217;ve gotten a group together the group will disappear.  Depending on something, pieces that were attached to or on top of the ones that disappeared will fall.  What this depends on I really don&#8217;t know.  This is the biggest problem I have with TriColor.  Whether or not the pieces fall should be consistent (my vote is that they always fall).  On top of that, blocks that do fall will often stop short of coming in contact with another block.  I&#8217;m not sure what determines how far a block falls, either.</p>
<p>The goal is to keep going until unmatched blocks have reached the top of the screen.  That&#8217;s really all there is to it.  There are no sub-goals, no power ups, nothing to make the game stand out in any way.  To control the game you use the arrows at the bottom of the screen to move left or right.  Tapping on a piece will rotate it counter-clockwise.  There is no way to rotate a piece clockwise.  Clicking the down arrow will immediately send a piece as far as it can go towards the bottom of the screen.  It would have been really nice if the down arrow would have made the piece descend faster but not automatically move to the bottom of the screen.  Also, since I already have my hands to the sides of the screen in order to use the buttons, I would rather the pause button be the rotate button and make me click the game play area to pause.</p>
<p>The game looks decent, but it&#8217;s nothing special.  The main special effect is the lightening that encompasses a group of blocks before they disappear.  The sound effects are a bit odd.  Pieces coming together sound like cubes of ice rubbing, and the end result of the lightening destroying blocks sounds like a glass ornament popping and shattering.  As I mentioned at the beginning I do like the music, but even that can get kind of old since it&#8217;s the same song playing repeatedly.</p>
<p>Mobirate, the developer behind TriColor, has put out some other fun iPhone games including Brain Fit and Stick-Fu, so I guess I expected a bit more from this one.  Maybe they&#8217;ll revisit the game in the future and beef it up some, but until then I&#8217;d suggest getting Tetris, Columns, or one of the many match 3 games that exist on the App Store as an alternative to this.  Of course at 99 cents, you&#8217;re not out much if you don&#8217;t trust me.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318327205&amp;mt=8">App Store Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Cows In Space for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-cows-in-space-for-iphone/7377/</link>
		<comments>http://quicklook.technobrains.com/quick-look-cows-in-space-for-iphone/7377/#comments</comments>
		<pubDate>Fri, 30 Oct 2009 00:27:01 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=7377</guid>
		<description><![CDATA[Have you ever thought about helping with the rampant problem of collecting cows in space?  Me neither - I didn't even realize we were having such a problem.  Apparently we are, though, and thanks to Donut Games you can aid in free-floating cow retrieval by trying your hand at Cows In Space.  Ready for another addictive Donut Games game?]]></description>
			<content:encoded><![CDATA[<p>Cows In Space is an odd game with a weird premise.  But like most of Donut Games&#8217; games, it is pretty fun to play.  This does lean towards the difficult side as far as their games are concerned, so be prepared for a bit of a challenge.  What you can also expect is good, cute visuals, decent music and a 3 tiered scoring mechanism that will keep you striving to get all the stars on each level.</p>
<p>All you know is that due to some failed experiment, Earth&#8217;s cows are floating out in space in protective bubbles.  It&#8217;s up to you to bring them back home.  Each level is filled with bewildered cows that just want to get home.  There are one or more teleports per level, cleverly disguised as stars inside of bubbles.  Your job is to get each and every cow to come in contact with one of the teleports.  Fortunately, just about everything in space is highly elastic, and you&#8217;re equipped with a gun that fires balls to get things bouncing.  You must start some chain reactions that result in the cows bouncing into the teleports or vice versa.  On each level you start with three balls, and very rarely do you get the chance to earn extra shots, so you must plan your attack very carefully.</p>
<p>Along the way you&#8217;ll encounter many things that will help or hinder you.  There are a few objects that just refuse to budge when you hit them, and instead just deflect whatever comes in contact with them.  Other objects, like the little green balls, add some more ricochet power to your attack.  vacuums suck everything towards them (as long as the objects are already in motion), while fans blow them away.  The triple ball icon gives you three extra shots, but must be bounced into a teleport first.  Then there is the dreaded skull, which will wipe out any cow it comes in contact with (in a non-violent family friendly way, of course).</p>
<div id="attachment_7388" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7388" title="The Cow Torch" src="http://quicklook.technobrains.com/wp-content/uploads/2009/10/cows_in_space.jpg" alt="The Cow Torch" width="480" height="320" /><p class="wp-caption-text">The Cow Torch</p></div>
<p>Each level starts out with a certain number of points, and as the cows start bouncing around you start losing points.  You&#8217;ll always score at least one point, so as long as you clear all the cows you&#8217;ll get one star, but to get two or three stars for most levels will require a lot of skill (and probably multiple tries), as it doesn&#8217;t take long for your points to fall bellow what&#8217;s required to earn additional stars.  To control your gun you just drag your finger across the screen, and a quick tap sends a ball (or two, if you&#8217;re not careful) flying towards it&#8217;s goal.  Thankfully there&#8217;s a guide to show you roughly where the launched ball will go, though you have to keep in mind that doesn&#8217;t account for the ball bumping things along the way.</p>
<p>Graphically the game maintains the look that most Donut Games products share, which means the overall quality is good.  However, due to the space theme the background tends to be a bit more sparse than some of their other offerings.  Some of the objects are also not quite as detailed as what I&#8217;ve come to expect from a Donut Games production, and there isn&#8217;t a whole lot of animation.  The important part, however, is that the cows and the teleports look really good.  The sound effects are decent enough, and the music is good, though it&#8217;s a lot more subdued than most of their efforts.  It&#8217;s got kind of a &#8220;2001: A Space Odyssey&#8221; vibe to it.</p>
<p>Overall this is another stellar effort from Donut Games.  Sometimes the individual levels push the limits of my frustration tolerance, but in the end there haven&#8217;t been any levels so far that I could beat with some patience and a little mumbling under the breath.  While not my favorite Donut Games product aesthetically, it still looks and sounds good.  This is definitely a great puzzle game to have sitting in your collection right next to Spikey&#8217;s Bounce Around.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330159662&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/cows-in-space">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Frootrees for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-frootrees-for-iphone/7310/</link>
		<comments>http://quicklook.technobrains.com/quick-look-frootrees-for-iphone/7310/#comments</comments>
		<pubDate>Tue, 27 Oct 2009 02:45:41 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Frootrees]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Tin Man Games]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7310</guid>
		<description><![CDATA[Did you ever think picking fruit from a tree was boring?  You've obviously never done it the Frootrees way before.  This is one of those rare games that's kid friendly while at the same time challenging for adults.  And I guarantee you'll never look at fruit the same again.]]></description>
			<content:encoded><![CDATA[<p>I really admire people that can make something that&#8217;s entertaining to both kids and adults.  I think that&#8217;s why I like Pixar films and going to Chuck E Cheese so much.  That&#8217;s also a big part of the appeal that Frootrees has on me.  It looks like a kid&#8217;s game, it sounds like a kid&#8217;s game, and it even plays like a kid&#8217;s game &#8211; until you get four different types of fruits going at the same time.  It sure kept my fingers busy at that point.</p>
<p>Frootrees is a game of sorting fruit.  The fruit starts of young, ripens  and then grows old just before it falls off the tree.  Your job is to grab the fruit before it falls and put it in the appropriate container.  Containers are represented by bars at the bottom of the screen that are the same color as the fruit.  You get 1 point for each young or old fruit that you manage to collect, and 2 points for each ripe fruit.  As you collect several fruit in a row you&#8217;ll build up a multiplier that counts against any future fruit you collect.  Miss or misplace just one fruit, however, and the multiplier drops back down to one.  The game starts with two types of fruit, and eventually you&#8217;ll make your way up to four.  If too many fruit fall off or end up in the wrong containers it&#8217;s game over.</p>
<div id="attachment_7311" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7311" title="Look At All That Fruit" src="http://quicklook.technobrains.com/wp-content/uploads/2009/10/frootrees_01.jpg" alt="Look At All That Fruit" width="480" height="320" /><p class="wp-caption-text">Look At All That Fruit</p></div>
<p>Sorting the fruit is simple.  Grab a fruit with your finger and fling it over to the container it belongs in.  The problem is this is not always as easy as it seems.  Tossing the fruit didn&#8217;t seem quite as responsive as it should have been, and there were a few times where I accidentally ended up tossing a fruit in the wrong spot because when I finally got hold of it I flung it too hard.  Overall it&#8217;s a simple mechanic to get used to, and if you&#8217;re skilled enough you can even toss the fruit up in the air first to score more points.</p>
<p>The graphics definitely teeter on the &#8220;cute&#8221; side, though they are still a pleasure to look at.  The branches of the tree sway gently in the wind, and the various fruit have great expressions on them, especially when they&#8217;re stretched out because you pulled them but didn&#8217;t quite get them off the tree.  I was a bit disappointed that the tree&#8217;s eyes didn&#8217;t at least blink or something, but I guess you can&#8217;t have everything.  The sound effects are great, and I&#8217;m guessing they were done by kids (or adults that are kids at heart).  I also really like the music.  It&#8217;s very calm and relaxing, and easy to listen to even when you&#8217;re not playing the game.</p>
<p>Sometimes the slightly less than responsive controls get frustrating.  Otherwise, Frootrees is a simple game that&#8217;s a blast to play.  It&#8217;s kid friendly, adult challenging, and easily provides that &#8220;one more time&#8221; feeling.  Besides, fruit&#8217;s good for you, right?</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318996099&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/frootrees">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
]]></content:encoded>
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		<title>Quick Look: GumDrops for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-gumdrops-for-iphone/7298/</link>
		<comments>http://quicklook.technobrains.com/quick-look-gumdrops-for-iphone/7298/#comments</comments>
		<pubDate>Mon, 26 Oct 2009 02:58:14 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[GumDrops]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[shen mansell]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7298</guid>
		<description><![CDATA[Are you a Dr. Mario fan saddened by the fact that game will never grace your iPhone screen?  GumDrops might help you pass the time in Dr. Mario's absence.  Solid controls will get you hooked, and four different game modes will keep you busy for quite some time.  Gumdrops with expressive faces and some classical music help seal the deal.]]></description>
			<content:encoded><![CDATA[<p>While I&#8217;ve been all over the place on how I feel about his games, I admire Shen Mansell as a developer.  He&#8217;s always put his all into developing his games, each one has clearly improved upon the last in terms of polish, and whether or not his games are a commercial success he keeps making more because he loves what he does.  GumDrops is his 3rd outing on the iPhone, and it&#8217;s definitely a step above the first two in terms of overall shine.  I could actually really get into this game if it weren&#8217;t for one small game play feature&#8230;</p>
<p>GumDrops reminds me somewhat of Dr. Mario.  Your playing field is a series of rows filled with different colored GumDrops, and pairs of GumDrops fall from the sky.  Your task is to move and rotate the pairs to align with GumDrops in the playing field in such a way that you form groups of X or more GumDrops, where X is the minimum line length as specified on the left side of the screen.  For all of the game modes this starts at four, and it increases more rapidly depending on which game mode you&#8217;re playing.  When you meet the required minimum &#8220;line&#8221; length for a particular color that line will go away to make room for more pieces.  The nice thing is that it doesn&#8217;t really have to be a line.  You just have to have enough pieces of a certain color touching to clear them from the board.</p>
<p>There are four game play modes to GumDrops.  Long Play has no set achievements.  You simply keep playing until uncleared gumdrops have reached the top of the screen.  Your maximum line length will increase from time to time, and so will the speed with which the gumdrops fall from the top of the screen.  The Trial is a rather interesting mode because the minimum line length increases every time you clear a group of gumdrops.  Twisty Twenty and Fast Twenty both require you to match 20 groups, but Fast Twenty sees the gumdrops moving at a much more accelerated rate.</p>
<div id="attachment_7301" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-7301" title="Clear Some Gumdrops" src="http://quicklook.technobrains.com/wp-content/uploads/2009/10/gumdrops_01.jpg" alt="Clear Some Gumdrops" width="480" height="320" /><p class="wp-caption-text">Clear Some Gumdrops</p></div>
<p>There are on screen controls for rotating the gumdrops and moving them left or right.  To speed up their decent you click somewhere in the bottom third of the screen.  The controls seem pretty responsive and haven&#8217;t really caused me any troubles.  There is one game play element I don&#8217;t really like, however, and that&#8217;s the fact that when you clear a group of gumdrops, any gumdrops of different colors that were touching and are now not supported by anything just stay where they are at instead of falling until they land on top of something.  I suppose this is a &#8220;nice&#8221; change of pace from similiarly themed games, but I really prefer having extraneous items fall like I&#8217;ve come to expect them to, and find this mechanic rather distracting in terms of overall game play.</p>
<p>The visuals are pretty simple, but they grow on you after a while.  The gumdrops all have faces that are pretty expressive, and it&#8217;s neat how the gumdrops sort of meld to each other when they are next to ones of like color.  The sound effects are fine, though the bomb exploding sounds like someone simply spitting into a microphone.  I like the song choice, but it doesn&#8217;t really fit with the game.  I just think it&#8217;s a good rendition of the particular song the developer chose.  However, you can turn it off and play your own music.</p>
<p>Each new game that Shen Mansell brings us shows a marked improvement in quality and polish, and GumDrops is no exception.  The game is solid, the different modes of play are nice (and Trial mode is quite challenging), and OpenFeint integration means you can compete with your friends.  The only thing holding me back from being ecstatic about GumDrops is the whole &#8220;floating gumdrops&#8221; idea.  Otherwise I think GumDrops is a job well done.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310413333&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/gumdrops">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: iPlutoid for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-iplutoid-for-iphone/7246/</link>
		<comments>http://quicklook.technobrains.com/quick-look-iplutoid-for-iphone/7246/#comments</comments>
		<pubDate>Sun, 18 Oct 2009 10:30:27 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[3D Scrolling Shooter]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[iPlutoid]]></category>
		<category><![CDATA[Lazrhog Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7246</guid>
		<description><![CDATA[Are you looking for something different in a scrolling shooter?  iPlutoid is definitely the game for you.  iPlutoid takes the scrolling shooter genre to the third dimension in a fashion similar to Speroids, though it kicks things up a couple of notches.  This game is certainly worth checking out.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really getting tired of games using the lower case &#8220;i&#8221; in front of their name gimmick on the iPhone.  Thankfully a name is just that, however, and usually is not a reflection of the game itself.  iPlutoid is just such as case.  The game reminds me of a modern 3D Defender, and I&#8217;m really diggin&#8217; it.</p>
<p>You have been assigned the task of guarding the humanoid inhabitants of a generic planet from alien attack.  Basically you have your ship which is equipped with a laser sufficient to take the aliens down and a radar to know where the aliens are.  You must continually circle the planet blowing away the invaders before they can suck the people from their homes.  Your planet starts out with 10 people and a lighthouse.  If an alien ship is able to successfully consume a humanoid then your &#8220;safe&#8221; count goes down and the humanoid&#8217;s house gets destroyed.  It is possible to destroy the ship between the time it first starts pulling in a humanoid and the time it has consumed it, in which case the humanoid will safely parachute back to its house.</p>
<p>Over lots of time the humanoids will start rebuilding and repopulating houses.  However, if the count ever gets down to 0 the aliens will go after your lighthouse.  When the lighthouse is destroyed the game is over.  There are 4 different types of alien ships as well as a mutated version of the ship that gets the humanoids once it has consumed a humanoid.  In addition to the ships you have to watch the landscape because hitting buildings will kill you.  You start out with three lives, and once they are gone it&#8217;s game over as well.  I imagine at some point you get extra lives, but I haven&#8217;t been that lucky yet.</p>
<div id="attachment_7249" class="wp-caption alignleft" style="width: 490px"><img class="size-full wp-image-7249" src="http://quicklook.technobrains.com/wp-content/uploads/2009/10/iPlutoid_01.jpg" alt="Alien Ships Are Everywhere" width="480" height="320" /><p class="wp-caption-text">Alien Ships Are Everywhere</p></div>
<p>The control scheme works pretty well.  You tilt the device to rotate your ship, press somewhere in the left half of the screen for thrust, and somewhere in the right half of the screen to fire.  The only thing that&#8217;s a bit weird is targeting.  The crosshair will start out spread far apart, and as you&#8217;re homing in to where you&#8217;ll hit your target the crosshair will come together and eventually turn red.  The problem is there seems to be a very small window to where the target is red, and it takes me quite a while sometimes to adjust the crosshair just right.  I am finally starting to get better at that, though.</p>
<p>I really like the visuals in iPlutoid.  They are far from &#8220;cutting edge&#8221;, but the simple 3D renders with colored but not textured faces has a nice &#8220;retro modern&#8221; look to it.  The sound effects are decent as well, and actually play a part in the game.  There&#8217;s one sound in particular that indicates that a ship has started to capture a humanoid, which means you better start looking for that poor humanoid.  The music that plays during the menu is rather enjoyable, but unfortunately there is no music during game play itself.  I know you need to be able to hear the sound effects, but maybe there could at least be some quiet background tune playing?</p>
<p>iPlutoid is a perfect addition to any scrolling shooter fan&#8217;s collection.  I do miss the now &#8220;standard&#8221; power ups that most shooters employ, and the targeting mechanism drives me nuts, but I still find myself drawn to playing this game repeatedly.  If you&#8217;re looking for a new scrolling shooter experience, don&#8217;t let iPlutoid pass you by.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299725725&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/iplutoid">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Robo for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-robo-for-iphone/7243/</link>
		<comments>http://quicklook.technobrains.com/quick-look-robo-for-iphone/7243/#comments</comments>
		<pubDate>Sat, 17 Oct 2009 11:15:17 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Herocraft]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Robo]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7243</guid>
		<description><![CDATA[Robo is a fresh take on the "mirrors and lasers" style of game.  You must push lasers, mirrors, boulders and bombs around each level, trying to clear a path to the exit so you can leave.  76 levels of challenging traps await, with excellent graphics and a rockin' sound track to keep you entertained.]]></description>
			<content:encoded><![CDATA[<p>Like most of HeroCraft&#8217;s iPhone games I first experienced Robo on my Pocket PC, and on that platform it was one of my favorites from this developer.  I would argue that holds true of the iPhone as well.  Be warned that unlike most of their other offerings, however, Robo is not a causal &#8220;pick up and play&#8221; game.  It won&#8217;t take long before you start getting into levels that require thinking, planning and probably a few restarts before you solve them.  Simple it&#8217;s not, but worthwhile it most definitely is.</p>
<div id="attachment_7244" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-7244 " title="A Winter Wonderland... With Lasers!" src="http://quicklook.technobrains.com/wp-content/uploads/2009/10/robo_01.jpg" alt="A Winter Wonderland... With Lasers!" width="256" height="384" /><p class="wp-caption-text">A Winter Wonderland... With Lasers!</p></div>
<p>Robo is a fresh take on the old &#8220;mirrors and lasers&#8221; game.  The plot is that your girlfriend has been kidnapped &#8211; ah, robo-love &#8211; and you must rescue her.  Unfortunately, her captor has littered the way to his lair with a series of traps comprised of lasers reflecting off of mirrors which are blocking your way to the exit to each level.  You must clear a path to the exit by moving either the lasers, the mirrors or both.  Along the way you might also get boulders and / or bombs to help or hinder your progress.  You must use all your wits to figure out where everything needs to go in order to clear your path.  Keep in mind that laser beams and explosions from bombs are bad for robots, so you&#8217;ll always want to stay clear of those things or you&#8217;ll be starting the level over.</p>
<p>One nice feature in the iPhone version that didn&#8217;t exist in the Pocket PC version (or at least in the version I played) is the ability to undo moves.  Of course, this doesn&#8217;t apply to a move that causes you to blow up or disintegrate, but it will reverse a mirror pushed too far or a rock pushed in the wrong direction.  On the other hand, the feature I&#8217;m least happy about is the movement.  I&#8217;m not quite sure how I would have implemented it any better, but it&#8217;s hard getting used to controls that pop up only when you press the screen, especially given that the arrows don&#8217;t react unless you&#8217;re on top of them.  I know that&#8217;s the way it should be, but that means if you want to go up and you didn&#8217;t click the screen in quite the right spot for the up arrow you need to slide your finger over.  It just seems a little awkward to me.</p>
<p>The highlight of this game is the visuals.  Individual objects are a tad on the small side, but everything is incredibly detailed and wonderfully animated.  Just one example of &#8220;above and beyond&#8221; are two little birds playing on a twig on top of the bushes on the grassy levels.  They even went so far as to show your character&#8217;s reflection in the mirrors when you&#8217;re pushing them.  The main character is also quite entertaining to watch.  His head is a computer monitor, and when he sits idle for a while the face will be replaced with all sorts of amusing images, such as a test pattern or an aquarium complete with fish swimming around.  There&#8217;s even a little skull displayed should your character happen to get fried.  The sound effects are decent, but the music rocks.  This is one of those games where you can easily listen to the music while you&#8217;re going about doing other things.</p>
<p>If you&#8217;re a casual gamer, Robo definitely isn&#8217;t for you.  However, if you love a good challenge this is a great choice, especially for a small price.  There are 76 levels in the game, and some of them are bound to keep you busy for a while.  Won&#8217;t you help Robo get his girlfriend back?</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299725725&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/robo">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: SpeedQUEST for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-speedquest-for-iphone/7143/</link>
		<comments>http://quicklook.technobrains.com/quick-look-speedquest-for-iphone/7143/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 02:10:35 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[RPG]]></category>
		<category><![CDATA[SpeedQUEST]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=7143</guid>
		<description><![CDATA[When I was growing up I used to love role playing games, especially when you had to spend a lot of time building up your characters and solving quests. Nowadays I don't have the time for such epics any more, but I still like the idea of fighting monsters, collecting treasures, and saving hapless people. It seems that at least one developer has tried to accommodate me in the form of SpeedQUEST, or as I like to call it "speed dating for the RPG crowd".]]></description>
			<content:encoded><![CDATA[<p>When I was growing up I used to love role playing games, especially when you had to spend a lot of time building up your characters and solving quests.  Nowadays I don&#8217;t have the time for such epics any more, but I still like the idea of fighting monsters, collecting treasures, and saving hapless people.  It seems that at least one developer has tried to accommodate me in the form of SpeedQUEST, or as I like to call it &#8220;speed dating for the RPG crowd&#8221;.</p>
<div id="attachment_7166" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-7166 " src="http://quicklook.technobrains.com/wp-content/uploads/2009/10/215933.jpg" alt="Another Randomly Generated Level" width="256" height="384" /><p class="wp-caption-text">Another Randomly Generated Level</p></div>
<p>The game is quite simple, really.  You start out picking either the hero or heroine, and then choose which skill level you want to play: Training, Normal Difficult or Insane.  Then you&#8217;re thrown into a level and it&#8217;s time to explore and fight.  The screen is comprised of two sections.  The upper section has your stats (heath, mana, gold, etc.) and the buttons that let you switch attack methods.  The lower section is divided into 16 squares and holds all the goodies to be found and monsters to be conquered.  You only get to spend a certain amount of time on each level, and then you have to move on to the next whether you were done or not.  The game ends when you die, but otherwise I&#8217;m not sure there&#8217;s a true end since each level is randomly generated (and I&#8217;ve never made it that far).</p>
<p>Your three methods of attack or sword, bow and magic.  Flying creatures are only susceptible to bows and magic, while the sword will slice through a ground creature quicker than a bow will take it out.  Bows and magic work against any kind of creature, however.  To kill a creature you make sure the appropriate weapon is selected and just click on the creature until it is dead.  To search a treasure chest or the ground (you&#8217;ll learn which ground tiles can be searched in tutorial mode) you click on it, and if you find something you click again to take it.  There are also doors that you click once to open, and click a second time to rescue the damsel in distress (interestingly enough, no men ever managed to get trapped in these cells).</p>
<p>There&#8217;s not a lot of depth to the game, but it sure provides a rush as the levels get more populated and you have less time to search them.  It basically boils down to your priorities: is it more important to rescue a captive or get a health potion?  Would you rather slay all the monsters or take a couple of hits so you can gather some gold?  You have to keep in mind that the game is real time, so those 6 monsters aren&#8217;t going to wait for you to empty the 2 chests of gold before they attack.  While there&#8217;s not a whole lot of complexity, it does require a bit of strategy to be a star SpeedQUEST adventurer.</p>
<p>The graphics look pretty decent.  All the monsters are well rendered, though there really isn&#8217;t any animation to speak of.  If anything I&#8217;d suggest that the colors maybe not be quite so drab in both the characters and a lot of the scenery.  The sound effects are actually quite rich for such a simple game, though they sometimes don&#8217;t match the action, like the sound that accompanies opening a treasure chest.  It just doesn&#8217;t seem quite right to me.  There is no music, which as always is a shame.</p>
<p>If you&#8217;re looking for something with involving quests and detailed character development, keep on looking.  However, if you&#8217;d like to have the equivalent of the Reader&#8217;s Digest condensed version of an RPG to pull up and play for a few minutes from time to time, SpeedQUEST should fit the bill quite nicely.  You can feel like you&#8217;ve achieved something in a short amount of time, and have no qualms about starting over again the next time you launch the game.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321215933&amp;mt=8">App Store Link</a><br />
<a href="http://speedquest.idstulsa.com/">Product Home Page</a></p>
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		<title>Quick Look: Horseshoes Pro for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-horseshoes-pro-for-iphone/6975/</link>
		<comments>http://quicklook.technobrains.com/quick-look-horseshoes-pro-for-iphone/6975/#comments</comments>
		<pubDate>Sun, 27 Sep 2009 22:12:16 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Horseshoes Pro]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Skyworks]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6975</guid>
		<description><![CDATA[I was never real big on playing horseshoes when I was a kid, probably because I wasn&#8217;t very good at it.  Something about chucking a metal quasi-ring at a barely protruding metal pole that sat yards away that just didn&#8217;t click with me.  As it turns out, I&#8217;m not very good at the electronic version [...]]]></description>
			<content:encoded><![CDATA[<p>I was never real big on playing horseshoes when I was a kid, probably because I wasn&#8217;t very good at it.  Something about chucking a metal quasi-ring at a barely protruding metal pole that sat yards away that just didn&#8217;t click with me.  As it turns out, I&#8217;m not very good at the electronic version of this game, either.  Fortunately, though, Horseshoes Pro is a lot more forgiving than a real game, and at least I can&#8217;t lose the horseshoes this way.  A couple of the game modes need some tweaking before this game will truly shine, but as it stands right now it&#8217;s not a bad little diversion.</p>
<p>Horseshoes Pro actually has 4 game play modes, which if I&#8217;m not mistaken is a new record for a Skyworks game.  Play-N-Pass lets you have multiple human competitors on the same device, and I&#8217;ll admit to not having checked this one out.  I really don&#8217;t have any additional gamers readily available, so this kind of mode doesn&#8217;t do many any good unless I can play over the internet.  Ringer mode gives you 25 horseshoes to see how many points you can rack up.  Personally, I found this mode to be quite boring.</p>
<div id="attachment_6977" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-6977 " title="Arcade Mode" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/830245_5.jpg" alt="Arcade Mode" width="256" height="384" /><p class="wp-caption-text">Arcade Mode</p></div>
<p>Like most Skyworks games, Tournament mode has you competing with up to 3 computer players, depending on whether you win or lose.  The first person to score 40 points is the winner.  I don&#8217;t know how close this game plays to any actual horseshoes rules, but I would have loved to see the ability to restrict this mode in one more more of the following ways: number of points to win, number of innings that are played, or a specified time limit.  While I enjoyed tournament mode it just seems to drag on sometimes, especially when you&#8217;re on the first level of play.</p>
<p>If you&#8217;re into horseshoes, Arcade mode almost makes this game worth the price of admission on its own.  Instead of a solitary target you now have three poles that you can try and hit.  Each pole is surrounded by a ring, and you either get one or three points depending on if you land in the ring or actually ring the pole itself.  The position of each of the poles changes between each toss, and each level you are given a target number of points to reach for the horseshoes you are allotted.  Every once in a while lights will start glowing around one of the poles, and points triple if you get that pole or circle during that round.  The game is over once you don&#8217;t make the required number of points for a given level.</p>
<p>To initially position the horseshoe you just drag it left and right.  You then use an upward swipe to set the initial trajectory and speed of the horseshoe.  While the horseshoe is in flight you can tilt the device to influence the flight path of the horseshoe.  For the most part this worked really well.  It did seem like there were times when the game reacted inconsistently to my swipes, and while I realize the chances of my swiping exactly the same way twice are next to nothing, there were times where I&#8217;d have two swipes that were extremely similar but seemed to have completely different results.</p>
<p>The game looks pretty nice.  The background is quite  detailed, and the playing field holds up pretty well in both long distance and closeup mode. On Tournament mode they&#8217;re even kind enough to render a small overhead view of the area surrounding the pole, complete with a the current position of all thrown horseshoes.  The sound effects are really good.  Whether it&#8217;s clinking against the pole or making a thud as it lands in the grass, all the sounds the horseshoe makes are authentic.  I really like the music for the Arcade mode, and the track for the other two modes is okay, though it&#8217;s a bit too Country for me.</p>
<p>When I first played Horseshoes Pro I didn&#8217;t really care for it, but the more I played for the purpose of the review the more it started to grow on me.  I&#8217;m still not sure I&#8217;d play the game on a regular basis, but there&#8217;s definitely a lot of potential in Horseshoes Pro.  If they could put some limiting options on Tournament mode and actually give Ringers mode some substance than this would be a great little horseshoes package for the iPhone.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=311830245&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/horseshoes-pro">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Did I Download That? Part 2</title>
		<link>http://quicklook.technobrains.com/quick-look-did-i-download-that-part-2/6966/</link>
		<comments>http://quicklook.technobrains.com/quick-look-did-i-download-that-part-2/6966/#comments</comments>
		<pubDate>Sat, 26 Sep 2009 05:35:13 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Harvester]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Napsters]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6966</guid>
		<description><![CDATA[Did I Download That? Part 2 takes a look at two very different but fun games.  Harvester gives you the chance to play an alien collecting Earth specimens with your UFO.  In Napsters you must wake up all the sleeping critters in each level without giving them too much light.]]></description>
			<content:encoded><![CDATA[<p>In the long awaited (by me anyway) second installment of &#8220;Did I Download That?&#8221; I again take a look at two very different applications.  One is currently free while the other is a mere 99 cents.  They both just sort of appeared out of thin air, as most games do in the crowded App Store these days, and they were both impulse downloads for me (believe it or not, I don&#8217;t download everything just because it&#8217;s free).  The best part, though, is that they are both pretty fun games.</p>
<p><strong>Harvester</strong></p>
<p>There seems to be a fascination developers have with UFOs and livestock, which is perfectly fine with me as long as it makes for a good game.  Now Harvester doesn&#8217;t center around livestock, but the cows are one of the more amusing elements of this game.  The premise is simply that you control a UFO that circles the playing area, sucking up everything it can in its tractor beam to take back to the mothership.  Each item you retrieve lights up a light on your spacecraft, and when all the lights are lit it&#8217;s time to offload everything and start over again.  You get 99 seconds to collect as much as you can.  Items range from cows to barns, and the bigger the item, the longer it takes to pull up.  I&#8217;m guessing you get more score as well, but nothing really explains that.  You tip the device left and right to move your UFO back and forth, and when it&#8217;s standing still you tap and hold the screen to activate your tractor beam.</p>
<p style="text-align: center;">
<div id="attachment_6972" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-6972 " title="Get The Cows" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/Harvester.jpg" alt="Get The Cows" width="384" height="256" /><p class="wp-caption-text">Get The Cows</p></div>
<p>The graphics are pretty good, and have a nice cartoony look to them.  I like how while the foreground contains colorful, nicely detailed elements, the background is basically a bunch of line drawings.  The only music is played during the menu, which is a shame because the music is pretty good.  What steals the show, however, are the sound effects.  Suck up a cow and it moos &#8211; makes sense.  Suck up a barn, and a chicken clucks.  Suck up a particular type of car and the horn plays the same song that blared from the General Lee in the Dukes Of Hazzard TV show.  The best, however, is when you suck up an outhouse and the toilet flushes.  I guess the aliens have come to take Archie Bunker home!</p>
<p>I hope the developer continues to expand on this game, because there&#8217;s a lot of potential here.  There are just a few things (like the 99 second limit per game) that make the game not quite as replayable as it could be.  You can&#8217;t beat the price, however, and there&#8217;s something about the flushing toilet in the outhouse that makes me smirk every time.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331264577&amp;mt=8">App Store Link</a></p>
<p><strong>Napsters</strong></p>
<p>I have to admit that I grabbed this one more for the artwork than the game itself.  Those Napsters are so stinkin&#8217; cute.  I didn&#8217;t even really know what the game was about when I bought it.  Turns out it&#8217;s actually quite fun.  The idea is that you have a grid filled with these critters called napsters.  There is a light on the corner of each square of the grid, and when you turn the light on it partially awakens the napster in any square that borders the light.  In order to fully awaken a napster, the number of lights border the napster&#8217;s square must equal the number of eyes the napster has.  If there aren&#8217;t enough lights the napster won&#8217;t be fully awake and it will be grumpy.  If there are too many lights for a napster you&#8217;ll give it a headache and it won&#8217;t be happy.  Napsters with a cap covering their eyes don&#8217;t want any light at all.  Once every napster has the right amount of light you win that board.</p>
<div id="attachment_6973" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-6973 " title="Not Quite Awake Yet" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/napsters.jpg" alt="Not Quite Awake Yet" width="256" height="384" /><p class="wp-caption-text">Not Quite Awake Yet</p></div>
<p>There are three level sets, and you must complete one in order to unlock the next.  However, it&#8217;s not the end of the road once you&#8217;ve played all the level packs.  You can actually design your own levels and make them available for users via the internet, which means you can also play any levels that other users have developed.  How cool is that?</p>
<p>The graphics in Napsters are really the show stealer.  A Napster is basically a pink blob with arms and legs and either 1-4 eyes or a stocking cap.  While the critters are sleeping you&#8217;ll see them snoring away, and as you turn lights on and off you&#8217;ll see their expressions change from groggy to awake and happily animated to grumpy looking when too many lights are on.  I would definitely love to see a game that had a full load of artwork from this illustrator.  Unfortunately, there are really no sound effects except for turning the lights on and off.  I would have figured there would be at least some snoring or something.  The music is pretty good, though there appears to only be one track that continually plays.</p>
<p>Napsters is a fun little game that will keep you entertained for quite some time.  Even in the easy level set the boards start to get challenging as they get bigger.  I look forward to seeing user generated levels down the road as well.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331035466&amp;mt=8">App Store Link</a></p>
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		<title>Quick Look: Blockit! for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-blockit-for-iphone/6931/</link>
		<comments>http://quicklook.technobrains.com/quick-look-blockit-for-iphone/6931/#comments</comments>
		<pubDate>Thu, 24 Sep 2009 04:18:23 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Blockit!]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
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		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6931</guid>
		<description><![CDATA[Protecting your bubble at all costs is your mission in Blockit!  The trick is that you only have three blocks to place between your bubble and the incoming spikes, so you have to be careful when placing and replacing blocks.  The concept is sound, but lack of variety keeps this from being entertaining for very long.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m all for simple when it comes to games.  There&#8217;s nothing against a long, complex affair, but sometimes you need something that you can just pick up and play for a bit, and not worry about what you did the last time you played or fret about forgetting anything for the next time you play.  The trick to such games, however, is that simple cannot equate to sparse.  The mechanics can be easy and the goals rudimentary, but some part of the game must keep evolving in order to maintain interest.  Blockit! has simple mechanics and a solitary goal: keep your bubble from getting spiked.  Unfortunately, there&#8217;s not enough to really grab you and keep you coming for more.</p>
<p>Blockit! is quite simple in premise.  There is a bubble in the middle of the screen, and spikes are flying towards it in an attempt to pop it.  You must prevent that from happening by placing blocks in front of the spikes to ward them off.  The trick is that you can only have three blocks on the screen at the same time, and blocks disappear in the order they were placed.  In other words, if you&#8217;ve placed three blocks, the next block you place will eliminate the first block you placed.  Once ten spikes get through and hit the bubble its game over.</p>
<p style="text-align: center;">
<div id="attachment_6932" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-6932 " title="60% Health And Dwindling" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/blockit_screenshot.jpg" alt="60% Health And Dwindling" width="384" height="256" /><p class="wp-caption-text">60% Health And Dwindling</p></div>
<p>I think there are some things that could be done to improve the longevity of the base game.  For instance, the bubble could be a bit smaller so that it takes the spikes longer to get to it, thereby giving you a little more time to plan a strategy.  The reality, however, is that what the game really lacks is variety.  Have different types of spikes that behave differently.  Have power ups that both help and hinder the player.  I&#8217;m sure the developer was just trying to make their game different than everything else, and I applaud them for that, but there&#8217;s a reason certain things have almost become staples of certain types of games.</p>
<p>Graphically the game is quite simple, which certainly matches the overall spirit of Blockit!.  In the same vein as the game play itself needing a bit of variety, so do the graphics.  Of course, power ups and different types of spikes would definitely help in that regards.  The sound effects and music are kind of weird because it&#8217;s hard to determine where one ends and the other starts.  That being said, I really like the audio and feel it&#8217;s the best part of the game.</p>
<p>Blockit! has a lot of potential.  It&#8217;s a nice start to a game, and with some additional content could be quite enjoyable.  I don&#8217;t know what the developer&#8217;s intentions are as far as expanding on Blockit! goes, but hopefully they&#8217;ll consider making something more out of it.  As it stands right now, Blockit! is just a bit too simplistic in design for me.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=323813600&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/blockit-2">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: 7 Deaths for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-7-deaths-for-iphone/6908/</link>
		<comments>http://quicklook.technobrains.com/quick-look-7-deaths-for-iphone/6908/#comments</comments>
		<pubDate>Tue, 22 Sep 2009 03:55:44 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[7 Deaths In Nagamachi]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Resolute]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6908</guid>
		<description><![CDATA[The story of 8 "warriors" locked in combat should have the makings of a Crouching Tiger, Hidden Dragon epic.  Unfortunately, while the characters are interesting and the dialog witty, the action in 7 Deaths is repetitive and ultimately lacking.]]></description>
			<content:encoded><![CDATA[<p>No, this isn&#8217;t some weird biography of a serial killer.  The full title of the game is 7 Deaths In Nagamachi, and it&#8217;s the story of eight people who do battle for various reasons.  If you&#8217;re lucky, you&#8217;ll be the last one standing.  If not, you can always keep trying.</p>
<p>There are actually some pretty slick elements to this game.  The visuals are quite enjoyable.  The backgrounds look like a cross between photos and paintings.  The characters look like they jumped out of a comic book.  Everything is nicely detailed, and each character has their own death animation.  My favorite is the old man, who dies Obi-Wan Kenobi style, simply leaving his outfit and sword behind.  Even the map looks cool, with a simple, almost calligraphic style about it.  I also like the music and sound effects.  They very much compliment the visual style and setting of the game.</p>
<p>Then there&#8217;s the whole concept of story and character selection.  You can choose to play any one of the eight characters in the game, and each has their own story and dialog with the other characters.  It would have been nice if there were a little more distinction in personalities (everyone always ends a fight with a joke), but overall this part was nicely done.  It&#8217;s clear that the writer spend some time making sure each story was different while at the same time keeping each character consistent throughout all the story lines.</p>
<p style="text-align: center;">
<div id="attachment_6910" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-6910 " title="Student Defies Master" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/518029_4.jpg" alt="Student Defies Master" width="384" height="256" /><p class="wp-caption-text">Student Defies Master</p></div>
<p>Unfortunately, the game falls apart in execution.  No matter what character you play, all 7 battles are exactly the same.  The characters banter back and forth a bit, developing the plot.  Then a series of dots appears on the screen as sort of a &#8220;count down&#8221;.  Up to four dots will display, and after the fourth the chain will be started over again.  At some point the dots will be replaced with the word &#8220;Go&#8221;, at which point you simply slide your finger on the screen to &#8220;slash&#8221; your weapon.  It doesn&#8217;t mater what the motion looks like or how long it is.  The important thing is when it happens.</p>
<p>If you respond quickly to the word &#8220;Go&#8221; you win.  If you&#8217;re too slow, the opponent wins.  If it&#8217;s somewhere in between, you go to a tie breaker.  I only had the tie breaker once, and then there was such a pause between our initial contact and when the symbol for the tie breaker came up that I didn&#8217;t know what was going on, so I ended up losing the battle to my opponent&#8217;s second strike.  If you beat everyone in battle you get a final still of your character, and after the credits you get a one sentence conclusion to their journey.  If you lose a fight you can retry or quit.  I&#8217;m not sure how many retries you get, because I&#8217;ve only ever needed one so far.</p>
<p>This could have been a really interesting game had there been some variety, but instead it ends up being a 5 minute game that you can play multiple times if you really wish.  Sadly, after the third character I lost all desire to play.  I wanted really bad to be able to come up with a reason to at least rate this &#8220;on the fence&#8221;, but I couldn&#8217;t come up with one.  Unfortunately that means&#8230;</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318518029&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/7deaths">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Connected for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-connected-for-iphone/6891/</link>
		<comments>http://quicklook.technobrains.com/quick-look-connected-for-iphone/6891/#comments</comments>
		<pubDate>Sun, 20 Sep 2009 19:24:06 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Connected]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Made-up Software]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6891</guid>
		<description><![CDATA[Hey, you got your sliding puzzle game mixed with my connect the pipes game!  Welcome to Connected, the next generation of the pipes genre of games.  Even if you've played 100 other pipes style games, Connected's unique method for moving pieces around the board makes this another one you should add to your collection.]]></description>
			<content:encoded><![CDATA[<p>I thought I had pretty much had my fill of &#8220;pipes&#8221; style games.  You know, the type of game where you have a playing board divided into squares, with two pipe sections at opposite ends of the board, and you have to connect the two sections with more pieces of pipe?  I&#8217;ve played enough of that style of game, whether it actually be centered around plumbing or not, that I couldn&#8217;t really imagine what else they could do with the genre.  Well, if you want to know what else there is to do with such a game, all you have to do is give Connected a whirl.</p>
<div id="attachment_6899" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-6899 " title="Puzzle Solved" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/523038_5.jpg" alt="Puzzle Solved" width="256" height="368" /><p class="wp-caption-text">Puzzle Solved</p></div>
<p>This starts out just like any other pipes game.  You&#8217;re presented with a field that&#8217;s divided into squares.  One or more squares has an &#8220;entry&#8221; pipe, and one or more squares has an &#8220;exit&#8221; pipe.  Your job is to take all the pieces lying around in the squares and connect them such that they create an unbroken path between the entry and exit pipes.  So how is this different than any other pipes game?  Well, there are two reasons, both of which make Connected quite interesting.</p>
<p>The first is that not all the pieces in Connected are the same size.  I don&#8217;t recall seeing any so far that are only one square, and you&#8217;ll get some that are one square high by two squares wide.  Others will be taller than they are wide.  Pretty much any configuration you can imagine is probably utilized.  The second thing that makes Connected stand out is the fact that instead of clicking to rotate pieces (or to add them to the board in the first place), you drag your pieces like a sliding puzzle game.  Because the pieces are all different shapes and sizes, this might actually require some planning so that you can get the pieces where you need them to be.  It certainly makes for a nifty challenge.</p>
<p>The graphics are fairly simple, but they serve their purpose quite well.  There are no real special effects or anything, but you don&#8217;t really need that for this style of game.  The one thing I would like would be to see the background of the pipe tiles to be a little different than the standard tiles.  My perception is a bit weird sometimes, and I don&#8217;t realize that I can&#8217;t move a piece simply because the top or bottom of another pipe is in the way.  If the background color of the pipe tiles was different enough, I&#8217;d catch on right away.  Unfortunately, there is absolutely no noise to compliment the atmosphere.  Sound effects might be an acceptable loss here, because there&#8217;s not a lot of action going on.  However, the phrase &#8220;silence is deafening&#8221; really fits the fact that there is no background music in this game.</p>
<p>Some will probably be turned off by the fact that there are &#8220;only&#8221; 40 levels.  Normally, I&#8217;d be bothered by the fact that there is no noise.  However, neither of those things matters when it comes to Connected.  I&#8217;ve always been a fan of pipes style games, and this is the most original implementation I&#8217;ve seen of this genre in a long time.  If you&#8217;re looking for a new puzzle game, and especially if you like pipes type games, you really should give Connected a shot.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318523038&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/connected">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Skyscrapers for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-skyscrapers-for-iphone/6801/</link>
		<comments>http://quicklook.technobrains.com/quick-look-skyscrapers-for-iphone/6801/#comments</comments>
		<pubDate>Sun, 13 Sep 2009 13:44:29 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Skyscrapers]]></category>
		<category><![CDATA[Skyworks]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6801</guid>
		<description><![CDATA[I&#8217;m glad that Skyworks is continuing to work on non-sports related games, because they are actually turning out some interesting &#8220;pick up and play&#8221; type games.  This time around we have Skyscrapers, where the goal of the game is to build &#8211; you guessed it &#8211; skyscrapers.  It uses a simple mechanic where each skyscraper [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m glad that Skyworks is continuing to work on non-sports related games, because they are actually turning out some interesting &#8220;pick up and play&#8221; type games.  This time around we have Skyscrapers, where the goal of the game is to build &#8211; you guessed it &#8211; skyscrapers.  It uses a simple mechanic where each skyscraper is comprised of several layers, which typically get less wide the higher up you go.  Each layer will slide across the screen from right to left, and you must click the screen when the layer is in the desired position.  There&#8217;s not much to it conceptually, but the game can get challenging as the skyscrapers get taller.</p>
<div id="attachment_6803" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-6803 " title="Look Out Trump Tower!" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/220013_2.jpg" alt="Look Out Trump Tower!" width="256" height="384" /><p class="wp-caption-text">Look Out Trump Tower!</p></div>
<p>Each skyscraper starts out with wide, slow moving layers.  As the skyscraper gets taller the pieces aren&#8217;t as wide, and they tend to move a lot faster.  There&#8217;s a guide that shows you where the next piece must be placed, and before long you&#8217;re reacting ahead of time so that by the time you actually press the screen the piece will be settled into place.  If you wait until the piece is lined up with the guide it will not be lined up when you actually press the screen.  You&#8217;re allowed a certain margin of error when trying to line the piece up with guide, but if you can line it up exactly you get an &#8220;On The Money&#8221; bonus.  On certain layers of some towers you&#8217;ll get a red flashing guide as well, and if you get the layer right on the red guide you&#8217;ll get a speed bonus.</p>
<p>There are two modes to Skyscrapers: career and quick play.  In career mode you start with the first tower and keep going until you fail to align layers correctly three times on one skyscraper.  In quick play mode you can pick any tower that you&#8217;ve already conquered in career mode, and you have to line up all the layers without making a single mistake.  In my opinion there&#8217;s not a whole lot of purpose in quick play mode, because you have to unlock all the skyscrapers in career mode anyway, and there&#8217;s no bonus for re-beating them in quick play mode.  The main problem I have with career mode is that you have to start from the first tower every time.  I&#8217;d be willing to take a zeroed out score if it meant I could start from the first unbeaten tower every time.</p>
<p>Graphically the game is plain but fairly effective.  The background is boring, but the skyscrapers themselves are actually pretty detailed.  They also each have a distinct look to them.  When you&#8217;ve completed a tower it will shrink down and fit itself somewhere into the skyline of the city you&#8217;re enhancing.  The effect actually looks pretty slick.  There&#8217;s also an option to view the skyline and see all the buildings you&#8217;ve constructed so far.  The sound effects are okay, but nothing you can&#8217;t live without.  The music is okay as well, but Skyscrapers doesn&#8217;t have the typical &#8220;one of two tracks&#8221; option that so many Skyworks games support, so the music can get repetitive without much effort.  Once again you wouldn&#8217;t be missing much if you didn&#8217;t have music at all.</p>
<p>Overall I found Skyscrapers to be quite enjoyable.  The audio could use some work, and the need to restart career mode from skyscraper 1 every time should be fixed, but other than that it&#8217;s a solid game that provides an increasing amount of challenge with each level.  How quickly can you build up the ultimate skyline?</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=329220013&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/skyscrapers">App Shopper Link</a></p>
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		<title>Preview: Underground for iPhone</title>
		<link>http://quicklook.technobrains.com/preview-underground-for-iphone/6779/</link>
		<comments>http://quicklook.technobrains.com/preview-underground-for-iphone/6779/#comments</comments>
		<pubDate>Thu, 10 Sep 2009 04:11:48 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Preview]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Underground]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6779</guid>
		<description><![CDATA[I admired the developers of Circuit.Strike.One for trying to make a game that couldn&#8217;t be mistaken for your traditional shooter.  I guess I&#8217;m too old fashioned, however, because I really couldn&#8217;t get into that game.  Then along comes Underground, which is about as traditional as you can get &#8211; at least in terms of mechanics [...]]]></description>
			<content:encoded><![CDATA[<p>I admired the developers of Circuit.Strike.One for trying to make a game that couldn&#8217;t be mistaken for your traditional shooter.  I guess I&#8217;m too old fashioned, however, because I really couldn&#8217;t get into that game.  Then along comes Underground, which is about as traditional as you can get &#8211; at least in terms of mechanics &#8211; and suddenly I&#8217;m hooked.<span id="more-6779"></span></p>
<p>The game is definitely an old school vertical shooter.  The one mechanic that does deviate from the &#8220;norm&#8221; is that while the default for shooting is forward, you can guide the shooting in any direction simply by dragging your finger around the screen.  Underground does employ the use of the accelerometer for moving your ship around the screen, and while there are also touch options, I actually find the tilt movement to work quite well.</p>
<p style="text-align: center;">
<div id="attachment_6780" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-6780 " title="Avoid The Grafitti" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/UndergroundGrab01.jpg" alt="Avoid The Grafitti" width="384" height="256" /><p class="wp-caption-text">Avoid The Grafitti</p></div>
<p>What makes this game jump out at me, however, is the atmosphere.  The subway setting is really cool, and the interludes where the train stops at depots and a mysterious passenger rambles on about &#8220;what&#8217;s going on&#8221; really make you interested in finding out what&#8217;s going on.  Your ship is a transformed spray paint can, and that&#8217;s the &#8220;normal&#8221; character in the whole setting.  This has got some of the craziest villains I&#8217;ve seen in a commercial shooter in a long time, and I like it.  I also enjoy the music, which really surprises me.  If you handed me a CD with the same kind of tunes on it, the CD would probably become a coaster.  However, in the game the music just seems to fit the atmosphere so well.</p>
<p>I will be bringing you a more in-depth review of this title once it&#8217;s released, but suffice it to say that this is the next shooter that all you shooter fans should be planning on adding to your collection.</p>
]]></content:encoded>
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		<title>Quick Look: Card Drop for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-card-drop-for-iphone/6751/</link>
		<comments>http://quicklook.technobrains.com/quick-look-card-drop-for-iphone/6751/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 03:15:16 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Card Drop]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Kuyi Mobile]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6751</guid>
		<description><![CDATA[Tired of the same old solitaire, but looking for a mobile card game to pass the time between heavy hitting games?  Card Drop from Kuyi Mobile is just the game for you.  A soothing melody, some reflex-inducing action and simple play mechanics make for a nice diversion from whatever's on your mind.]]></description>
			<content:encoded><![CDATA[<p>Card Drop is the first iPhone exclusive game from Kuyi Mobile, but these guys are no strangers to the mobile industry.  For years they turned out top notch games for the Pocket PC and Palm platforms as eSoft Interactive, and Card Drop proves two things: their talent certainly transcends the platforms the develop for, and they are just as good at making quick pick up and play games as they are at their more in depth endeavors.  Card Drop takes the game of Solitaire and actually makes it worth playing.</p>
<div id="attachment_6758" class="wp-caption alignleft" style="width: 266px"><img class="size-full wp-image-6758 " title="Cards Just Keep Falling" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/card_drop.png" alt="Cards Just Keep Falling" width="256" height="384" /><p class="wp-caption-text">Cards Just Keep Falling</p></div>
<p>In reality, the only thing that Card Drop has in common with solitaire is that you&#8217;re trying to stack cards in order on various piles.  In Card Drop there are only 4 piles, however.  You also don&#8217;t have to worry about suit.  All you care about is the value of the card.  Even better, you can go both directions &#8211; if the top card on a pile is a 9, you can play either a 10 or an 8.  There&#8217;s a timer bar on the left side of the screen that&#8217;s continually emptying.  When the bar is completely empty the game is over.  As stacks of cards get cleared, however, some time gets added back to the bar.</p>
<p>That brings us to the best part of the game.  The four stacks that you are trying to add the cards to are constantly moving!  At the very bottom of the screen are the four piles that you can play from.  A card will start falling in each column, and will keep going until they are hidden behind the playable piles at the bottom of the screen.  Up until you pass on a stack or the stack has been officially added to your score you can keep adding cards to it.  That means that if you&#8217;re really quick, sometimes you can add a card to a stack when it&#8217;s barely visible above the bottom of the screen.</p>
<p>To play a card you simply drag it from a pile to a stack.  I wish this would have been relaxed just a bit, such that as long as you released it in a column where it was appropriate it would be added to the stack.  Sometimes I&#8217;d miss adding a card to a stack simply because it wasn&#8217;t in the right position when I let go of it.  At times this game gets frantic enough that such a nit pick can be annoying.  The other main interaction with the game is that you can &#8220;pass&#8221; on a stack by clicking on the appropriate column.  This will cause the stack to descend quickly and you won&#8217;t be able to add anything to it.  The bad part about this is that if you think you&#8217;re dragging a card from your play pile but you&#8217;re not, when you let up on a column it acts as though you&#8217;ve clicked the column and passes on that stack.  You just need to pay real close attention to what you&#8217;re doing.</p>
<p>The graphics are nothing special, but they&#8217;re clean and solid and serve their purpose well.  I do like the background, which looks like a pattern you might expect to see on the carpet of a casino.  The sound effects are decent, though the &#8220;chime&#8221; played when you finally lose is actually kind of annoying and disrupts the otherwise peaceful music.  The music actually sounds like something you might hear playing in the background as you&#8217;re wandering the casino floor.</p>
<p>Other than some sensitivity issues with the controls, I found Card Drop to be quite an enjoyable experience.  The music is actually somewhat soothing, the action is just the right pace, and with several achievements to unlock and online high scores, there will always be some competition to beat if you so desire.  If you&#8217;re looking for a game to play for a few minutes at a time when you don&#8217;t want to delve into some of your heavy-thinking alternatives, Card Drop would be just right for you.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327074969&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/card-drop">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: iBzoing for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-ibzoing-for-iphone/6708/</link>
		<comments>http://quicklook.technobrains.com/quick-look-ibzoing-for-iphone/6708/#comments</comments>
		<pubDate>Wed, 02 Sep 2009 21:13:20 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iBzoing]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6708</guid>
		<description><![CDATA[I feel like I&#8217;m saying this more and more lately, but it&#8217;s more true every day: the App Store is over-saturated.  So what&#8217;s a game to do to stand out?  Sadly, it doesn&#8217;t always take originality, because if that were the case iBzoing should have earned more attention.  Of course, the fact that you can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>I feel like I&#8217;m saying this more and more lately, but it&#8217;s more true every day: the App Store is over-saturated.  So what&#8217;s a game to do to stand out?  Sadly, it doesn&#8217;t always take originality, because if that were the case iBzoing should have earned more attention.  Of course, the fact that you can&#8217;t really pronounce the name doesn&#8217;t help a whole lot, but that&#8217;s been the case of some of the best games I&#8217;ve played over the years.  I think the game could use a bit more polish and flash, but it&#8217;s a nice start and quite a unique game.</p>
<p>The premise is simple: guide one or more balls into holes of the same color on the playing field.  This isn&#8217;t your typical Super Monkey Ball style action, however.  This is an old fashioned 2D puzzle game, and while you can control the left and right motion of the balls to an extent through tilting the device, you must launch the balls into the air via colored tubes with rings on the end.  There&#8217;s a trick to this, however.  A ball can only enter a ring of the same color as the ball.  And, the ball will take on the color of the tube attached to the ring.  To further complicate things, a ball will roll through walls that are a different color than it and bounce off of walls that are the same color.</p>
<p>The trick is in providing just enough tilt to get the ball where you want it to go.  The problem is that a lot of times it feels more like luck of the draw than like you&#8217;re actually using any skill.  I also think the difficulty balance is a bit off.  For the longest time I was stuck on level 8, and when I finally beat that one level 9 was a piece of cake.  I&#8217;ve since inadvertently restarted the game, and level 3 is an immense pain compared to levels 1 and 2.  Difficulty levels should slowly climb throughout the course of the game, and not jump sporadically across the board like that.</p>
<p style="text-align: center;">
<div id="attachment_6716" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-6716 " title="Which Way Do I Go?" src="http://quicklook.technobrains.com/wp-content/uploads/2009/09/ibzoing.jpg" alt="Which Way Do I Go?" width="384" height="256" /><p class="wp-caption-text">Which Way Do I Go?</p></div>
<p>Graphically the game is plain.  The objects are basic lines and circles, which I realize is all that&#8217;s necessary to play the game.  However, in this case it feels a bit too simplistic.  The game could use a little more flash.  Maybe something besides a solid background.  Maybe some sparks when you beat a level.  I don&#8217;t know, but it just needs something.  Even the title screen is nothing more than the word iBzoing with two buttons.  The sound effects are fine, and I&#8217;m not really sure what you&#8217;d do with them anyway.  Unfortunately there is no music, so the overall atmosphere of the game is pretty bland.</p>
<p>I contend that the biggest reason iBzoing got lost in the shuffle is because of the presentation.  There&#8217;s a great game trapped inside of a less than professional package.  The game starts out with a title and two buttons.  One lets you play from the last level you were on, while the other starts from the beginning.  There are no labels, however, so you just have to press one and hope for the best.  There are no instructions, either, and the little description to be found in the App Store doesn&#8217;t help much.  If you&#8217;re the kind of person that&#8217;s hung up on fancy graphics, the screens shots won&#8217;t sell this one for you either.  Basically, there&#8217;s not a lot about the game that says &#8220;hey, try me&#8221;.</p>
<p>That&#8217;s a shame, because you&#8217;ll be missing out on a pretty original experience, especially if you&#8217;re a puzzle gamer.  Unfortunately, due to the lack of polish and extreme difficulty I can&#8217;t flat out recommend the game, but despite all the things that would normally cause me to say &#8220;no thanks&#8221; I can&#8217;t flat out not recommend it either.  So, the final result is&#8230;</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317727744&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/ibzoing">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: Icy Escort for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-icy-escort-for-iphone/6691/</link>
		<comments>http://quicklook.technobrains.com/quick-look-icy-escort-for-iphone/6691/#comments</comments>
		<pubDate>Tue, 01 Sep 2009 00:10:59 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Donut Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Icy Escort]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6691</guid>
		<description><![CDATA[Do you know where your baby penguins are? Apparently not, as Icy Escort sees you jumping your way through 30 platformed levels trying to find them.  Can you reach each one before the time runs out and earn your 3 stars for every level?]]></description>
			<content:encoded><![CDATA[<p>Don&#8217;t fret people, I haven&#8217;t moved into the realm of adult entertainment here.  Icy Escort is not about a prostitute with a cold.  It&#8217;s actually a game about a penguin trying to find her lost babies.  This is the second game (that I&#8217;m aware of) from Donut Games that uses a simple &#8220;one action&#8221; mechanic for interacting with the game, and as far as I&#8217;m concerned they can keep pouring them on.  The graphics look good, the music is soothing, and the game is both fun and challenging.</p>
<p>In Icy Escort your mission is to find all your babies that have wandered away.  You&#8217;ll travel through 30 levels ranging from &#8220;Over The Edge&#8221; to &#8220;Freeze Factor&#8221;, jumping from platform to platform, collecting ice cream and ultimately rescuing all your kids before the time runs out.  What makes  this game different from most platform types is that your character is always moving.  She will continue to go the same direction until she runs into a sign or box or something that forces her to go the other way.  The one influence you have over her actions is that tapping on the screen will make her jump.  Until she&#8217;s reached maximum height, the longer you hold your finger down the higher she&#8217;ll jump.</p>
<p style="text-align: center;">
<div id="attachment_6693" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-6693 " title="Going Down" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/icy_escort.jpg" alt="Going Down" width="384" height="256" /><p class="wp-caption-text">Going Down</p></div>
<p>The only thing you must do in each level is retrieve all your babies before the time runs out.  However, there is also ice cream that you can collect along the way for extra points.  Each level has three stars that you can earn.  The first star is simply for beating the level, and the second and third are based on total points accumulated, which is a mixture of how much ice cream you collect and how quickly you finish the level.  The key to Icy Escort is a combination of timing and jump length.  For each level you need to figure out what the best path through the level is.  If you&#8217;re really skilled (I&#8217;m not), you&#8217;ll also be able to figure out the best combination of time vs. ice cream to get the maximum three stars on a level.  So far I&#8217;ve managed that on only one level.</p>
<p>Graphically the game isn&#8217;t going to blow you away, but it does look nice.  It hearkens back to a simpler day when not everything had to be pre-rendered 3D images.  The foreground is quite colorful and everything is nicely detailed.  There are little animations like the penguins&#8217; feet wiggling when you jump and snow flying when pull a baby out of its trap.  The background is a bit more subdued, but there&#8217;s still plenty of detail where appropriate.  The sound effects aren&#8217;t bad, though when you jump it does sound a bit like your penguin is spring loaded.  I rather enjoy the laugh when you rescue a baby penguin or listening to the baby cry &#8220;mammy&#8221; on the levels where they actually try to come to you.  There appear to be two musical tracks from what I&#8217;ve heard, and they are both nicely done.  The tone is lighthearted to fit the mood of the game.</p>
<p>I haven&#8217;t quite figured out what the appeal of &#8220;one-tap&#8221; games is yet, but they sure are fun.  Maybe it&#8217;s the fact that you don&#8217;t have to worry about pressing 10 things in just the right combination to get something to happen.  Whatever the case, I&#8217;ve thoroughly enjoyed the simpleness of Icy Escort.  It looks good, it sounds good, and if I get ambitious enough to go for three stars on every level, it will certainly be some time before I&#8217;m finished with this game.  Icy Escort is definitely worth a place on your iDevice.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=326162486&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/icy-escort">App Shopper Link</a></p>
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		<title>Quick Look: Super Collider For iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-super-collider-for-iphone/6674/</link>
		<comments>http://quicklook.technobrains.com/quick-look-super-collider-for-iphone/6674/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 07:34:51 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Action Game]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Pixel Mine]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Super Collider]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6674</guid>
		<description><![CDATA[Long before the iPhone flash gamers were mindlessly amusing themselves with the genre of game where you simply move an object around an area and try to avoid all the other objects in that area.  Now Pixel Mine has spruced up that concept in the form of Super Collider, and for the most part have done a really good job.  There's just a fairly annoying integration problem with the AGON social networking service that rubs me the wrong way with this game.]]></description>
			<content:encoded><![CDATA[<p>If you read the description in the App Store and look at the pictures you might think to yourself &#8220;isn&#8217;t that just another one of those &#8216;dodge-everything&#8217; type of games?&#8221;  Well, it is, but much like Gobble it adds its own unique spin to the genre.  In Super Collider you control a particle of anti-matter, and your job is to collect quarks while trying to avoid highly charged particles of matter that have &#8220;gone rouge&#8221;.  In the end you&#8217;ll either stabilize the particle chamber or all will be lost (though since the game boasts infinite levels I doubt you&#8217;ll encounter the stabilization outcome).</p>
<div id="attachment_6676" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6676 " title="Time To Slow Things Down" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/super_collider.jpg" alt="Time To Slow Things Down" width="224" height="336" /><p class="wp-caption-text">Time To Slow Things Down</p></div>
<p>Game play is simple.  You use your finger to control the anti-matter particle, and you drag it around the screen, avoiding the matter particles.  You&#8217;ll have a certain number of quarks to collect each level, and then you&#8217;ll move on to the next.  You&#8217;ll also move on if the time runs out, but obviously you don&#8217;t score as many points that way.  Every fifth level is a bonus level that will end as soon as you contact a matter particle, collect the specified number of quarks, or your time runs out.  If you get hit on the bonus levels you don&#8217;t lose a life, the level just ends.  Along the way you can collect shields to temporarily block matter particles and space / time reactors to slow the matters&#8217; movement, though the latter power-up almost doesn&#8217;t last long enough to be worthwhile.  On occasion you&#8217;ll even run into a particle that give you an extra life.  Finally there are score multipliers that will increase you score between 2 to 5 times when you get them.</p>
<p>There were a couple of neat elements to the game.  First of all, the matter particles weren&#8217;t always deadly.  Sometimes as they&#8217;d collide with each other or the walls they&#8217;d turn green, and while they were green they wouldn&#8217;t hurt you.  Second, and this just makes so much sense for a game who&#8217;s only control is touch, when you lift your finger from the screen the game pauses.  This is a mechanic that a lot more games should adopt.  Finally, I just really liked the setting.  It&#8217;s certainly different than the majority of this style of game, which usually revolve around random objects avoiding other random objects for no reason.</p>
<p>There were also a couple of issues I had with the game.  The first is that your finger / hand often gets in the way of the action.  I know that&#8217;s one of the drawbacks of a touch screen as a whole, but it seemed to be a lot more of a hindrance in Super Collider for some reason.  Second, it would have been nice to have some sort of mode with a real goal, instead of just an infinite play mode.  Infinite play is a definite must in a game like this, but it&#8217;s also nice to have a purpose for playing the first time through.  Finally, and this is my biggest issue, the integration with online rankings is annoyingly integrated.  They use AGON, and basically I can&#8217;t truly end the game without signing on and submitting my score.  This is a problem, since I don&#8217;t have an AGON account, nor do I want one.  As a result, I have to quit the program and go back in to start a new game.  I consider this a design flaw.</p>
<p>I like the look of the game.  The backgrounds have a B-movie &#8220;we&#8217;re scoping around inside a human body&#8221; look to them, and even though you&#8217;re supposed to be in a particle collider, it still looks cool.  The particles and power-ups are also well rendered, and everything just fits together nicely visually.  The sound effects are also pretty good and fit with the overall theme, though I recommend not leaving the game on too long after you lose, because the sound effects go on overload at that point and do get annoying.  The music is very nice.  I know nothing about Voodoo Music Highway, but they did an excellent job on the soundtrack.</p>
<p>Overall, Super Collider is a nice take on the &#8220;dodge the objects&#8221; game.  Sharp visuals, a solid soundtrack, and an actual reason for what you&#8217;re doing all make for nice changes from the normal variants of this genre.  Unfortunately, the messy integration with AGON is enough to keep me from flat out recommending this game.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=319822953&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/super-collider">App Shopper Link</a></p>
<p>[<a href="http://www.rustysabre.com/quicklooks.php">All About Quick Looks</a>]</p>
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		<title>Quick Look: A Quest Of Knights Onrush for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-a-quest-of-knights-onrush-for-iphone/6642/</link>
		<comments>http://quicklook.technobrains.com/quick-look-a-quest-of-knights-onrush-for-iphone/6642/#comments</comments>
		<pubDate>Tue, 25 Aug 2009 23:49:33 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[A Quest Of Knights Onrush]]></category>
		<category><![CDATA[Chillingo]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Moregames Entertainment]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6642</guid>
		<description><![CDATA[In an effort to make sure that you don't forget about their stellar castle defense game Knights Onrush, Chillingo has released a promo adventure called A Quest Of Knights Onrush.  Basically a "run and slash until you die" mini-game, it's amusing in short bursts.  The up side, however, is that there's plenty of potential should they decide to make a full game out of  it.]]></description>
			<content:encoded><![CDATA[<p>Chillingo has done a pretty good job of publishing quality games to the App Store, and Knights Onrush was no exception to the rule (read my review <a href="http://www.rustysabre.com/rusty_reviews.php?id=185">here</a>).  It seems a no-brainer then that another game set in the Knights Onrush universe would be really cool, and to an extent A Quest Of Knights Onrush is.  Unfortunately, it doesn&#8217;t take long to show the fact that it&#8217;s nothing more than a mini-game to help promote Knights Onrush, especially given that part of the game&#8217;s install is the lite version of Knights Onrush.  There&#8217;s no question that if they ever make a full version of A Quest that I&#8217;ll snap it up in a heartbeat, though.</p>
<div id="attachment_6644" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-6644" title="Lots Of Pointy Things" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/quest_knights_onrush.jpg" alt="Lots Of Pointy Things" width="480" height="320" /><p class="wp-caption-text">Lots Of Pointy Things</p></div>
<p>In A Quest you play a lone knight who just keeps going and going until he gets killed.  Along the way you&#8217;ll combat many of the villains you (as the castle defender) fought in Knights Onrush.  You&#8217;ll also have to contend with various objects like spiked rollers, billows of flame and falling rocks.  As you slay the bad guys with your trusty sword you&#8217;ll absorb a little of their life force to help heal you, and your experience meter goes up.  When the meter gets full you level up, though I&#8217;m not really sure what that does.  You also have the ability to jump over things, though don&#8217;t expect to dodge enemies this way.  Apparently the game adheres to the &#8220;no bad guys left behind&#8221; policy, so make sure you slay everything.  The controls are simply a virtual joystick to move and buttons to jump and swing your sword.</p>
<p>Graphically the game looks and sounds as good as Knights Onrush, which is of course because a majority of the assets came from that game.  There&#8217;s nothing wrong with that, mind you, because Knights Onrush was a great looking and sounding game, and they were nice enough to throw in a few original touches like the cool looking statue for iDracula.  Overall you won&#8217;t be disappointed in the aesthetics, but don&#8217;t expect anything you haven&#8217;t already seen in Knights Onrush.</p>
<p>The game is simple and it&#8217;s a promo, and it does both well.  I just really hope that enough people are adamant about a full version that Moregames Entertainment listens, because I think it could rank right up there with iDracula and Knights Onrush if it were fully fleshed out.  Please, Moregames?</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=327080180&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/a-quest-of-knights-onrush">App Shopper Link</a></p>
<p><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312494232&amp;mt=8">App Store &#8211; Knights Onrush</a></p>
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		<title>Quick Look: Board@Work for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-boardwork-for-iphone/6620/</link>
		<comments>http://quicklook.technobrains.com/quick-look-boardwork-for-iphone/6620/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 21:10:39 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Board@Work]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Match 3]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Spigot Games]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6620</guid>
		<description><![CDATA[Bored at work?  Have an iPhone or iPod Touch?  Unfortunately, I don't think this will help your situation any.  Board@Work is a match 3 game that dares to be different, but ultimately doesn't make a splash in the sea of match 3 games in the App Store.]]></description>
			<content:encoded><![CDATA[<p>I love match 3 games, and I really appreciate it when developers try to do something different with the concept.  As such, I thank the developers of Board@Work for attempting to shake things up a bit with their office related match 3 game.  Unfortunately, there&#8217;s not enough oomph to make this one stand out from the pack.  As I try and play this I can&#8217;t help but think that Board@Work = Bored-While-Playing.</p>
<p>Like any other match 3 game, the object of Board@Work is to get 3 or more objects of the same type lined up in a row or column.  In this case, you can also match the color of the square, and not just the objects on the squares.  Also, while a piece is initially laid randomly on the screen &#8211; a nice change of pace from the usual &#8220;fall from the sky&#8221; approach to refilling the board &#8211; you can a piece anywhere on the board that&#8217;s open and not blocked by another piece.  This goes for any piece at any time.  There are 5 game play modes, and in each mode you keep playing until either the board is full or one of the other conditions of the mode is met.</p>
<div id="attachment_6623" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6623 " title="Multi-Player Mode" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/board_at_work.jpg" alt="Multi-Player Mode" width="224" height="336" /><p class="wp-caption-text">Multi-Player Mode</p></div>
<p>In Standard and Normal mode it&#8217;s just &#8220;play until the board is full&#8221;.  In Quota 250 mode you try and earn the highest score you can with only 250 blocks.  In Cram Down mode you play until the border of the playing field is filled with &#8220;save&#8221; blocks.  Finally there&#8217;s 5:00 Deadline mode, where you get 5 minutes to make as many matches as you can.  Aside from the additional limitations the various modes don&#8217;t seem to add much to the game play, which for the most part feels quite slow.</p>
<p>Besides the conditions of each mode and the possibility of the board filling up, the only real obstacle is the &#8220;save&#8221; object.  This object can&#8217;t be moved or matched.  Instead, it must be erased.  So, we&#8217;ll now cover the four tools you have at your disposal.  The glass cleaner allows you to completely clear the board.  The eraser lets you get rid of one object (&#8220;save&#8221; squares anyone?).  The makers allow you to pick a color and then change any object to that color.  All of these are randomly awarded, though it appears to be based on usefulness, because I have gotten my share of markers and erasers but never a glass cleaner.  The final tool is a clock that temporarily pauses the flow of new objects to let you rearrange what you&#8217;ve currently got on the board.  This one is awarded for every 50 blocks that are matched.</p>
<p>The controls are very straightforward.  To move pieces around, simply drag them where you want to go.  To use the glass cleaner or clock tap the appropriate tool twice.  To activate the eraser you tap on it, then tap on the piece(s) you wish to erase.  The eraser will remain active until all of them are used or you click somewhere besides a piece.  To use the marker you drag your finger across the markers until the color you want to use is active, and then click on a piece to apply the color. Clicking on the markers again will deactivate them.</p>
<p>The graphics in Board@Work are okay.  The tools actually look pretty cool, but then the pieces look like home grown art.  This would be fine had they used objects like people, cats and dogs, and might have even fit into the whole &#8220;workplace&#8221; theme &#8211; like the objects were artwork from the employees&#8217; kids.  Instead, the objects appear to be the remnants of a spilled box of Lucky Charms.  There aren&#8217;t any real special effects, and the whole atmosphere is just kind of bland.  The sound effects don&#8217;t add much to the ambiance, and the ticking between pieces appearing on the board actually gets kind of annoying after a while.  It&#8217;s like trying to fall asleep right next to an old grandfather clock.  There&#8217;s no music, which this game desperately needs to add some character to the aesthetics.</p>
<p>While not quite as plentiful as word games, there is certainly an over-saturation of match 3 games in the App Store, which means each new entry has to do it&#8217;s best to be different.  The other half to the equation, however, is that the differences have to make the game more enjoyable, and it&#8217;s here that Board@Work seems to have missed the mark.  It was a valiant attempt, but in the end it just couldn&#8217;t hold my interest.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://appshopper.com/games/boardwork">App Shopper Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313028625&amp;mt=8">App Store Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Ali Jabs for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-ali-jabs-for-iphone/6574/</link>
		<comments>http://quicklook.technobrains.com/quick-look-ali-jabs-for-iphone/6574/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 04:25:57 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Ali Jabs]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[MGX Lab]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6574</guid>
		<description><![CDATA[Ever wondered about the man behind the saying "Float like a butterfly, sting like a bee"?  Now's your chance to learn more with Ali Jabs, the interactive source of information about Ali's life and career.  Just don't expect too much punch after the first couple of times listening to his quotes.]]></description>
			<content:encoded><![CDATA[<p>Ali Jabs is a bit of a departure for me in terms of reviews, because it&#8217;s not actually a game.  Instead, it&#8217;s a collection of quotes and other details about the life and times of the famous boxer Muhammad Ali.  I have to admit that the application is quite nicely put together.  Listening to his quotes is pretty cool, the supplemental information about his life is interesting, and the photos have a nifty little 3D effect to them.  The reality, however, is that most of this information is probably accessible on the internet, so this app is mostly going to appeal to those who are (a) die hard Ali fans, or (b) into collecting Ali novelties.</p>
<div id="attachment_6576" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6576 " title="I Am The Greatest" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/ali_jabs.jpg" alt="I Am The Greatest" width="224" height="336" /><p class="wp-caption-text">I Am The Greatest</p></div>
<p>The application presents you with 10 different images of Ali, each one linked to a famous sound byte of his.  The images are actually pretty neat, as they look like collectible cards that would come wrapped in a package with a piece of gum.  Plus, if you move your device around, the picture moves somewhat, giving it a slight 3D quality.  I&#8217;m not sure if it was simply because of technical limitations, but it would have been nice to see this effect played up a little more.  On any given picture you can hear the sound byte again either by tapping the picture or shaking the device.  To move on to another sound byte you can click on the glove in the lower right corner of the screen.  You can also access a screen via the information icon in the upper right corner that lists all of the quotes and lets you pick one.</p>
<p>In the lower left corner of the screen is a piece of paper.  If you click that icon, you are taken to a screen with some information about Ali&#8217;s life.  This was actually pretty interesting for me the first time through, but of course once you&#8217;ve read it there&#8217;s not much of a surprise there any more.  The other thing that&#8217;s kind of interesting about this screen is that there&#8217;s an item at the bottom of each information screen with a link to a description of what the item is (which you can naturally go and by at shop.ali.com, if you&#8217;re so inclined).  I&#8217;m kind of shocked that they didn&#8217;t actually integrate this better with the online shop, at least for those with some sort of internet connectivity on their device.  The last thing of note is that you can actually email a friend from Ali Jabs to let them know about the application.  A bit cheesy, but might have actually been cool if you could have picked which phrase you wanted to send the recipient.</p>
<p>Overall this is a nice looking, polished application.  Once again, though, it&#8217;s a niche application in the sense that you probably won&#8217;t find it all that exciting if you&#8217;re not a Muhammad Ali fan.  If you want to learn more about him it might be worth the 99 cents as well, but don&#8217;t expect the novelty of listening to quotes or looking at the slightly 3D pictures to last very long.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=313898461&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/sports/ali-jabs">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Enigma for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-enigma-for-iphone/6555/</link>
		<comments>http://quicklook.technobrains.com/quick-look-enigma-for-iphone/6555/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 06:03:51 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Clickgamer]]></category>
		<category><![CDATA[Enigma]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6555</guid>
		<description><![CDATA[Do you have what it takes to discover the sequence?  I sure didn't, as Enigma proved to be a Mastermind clone that couldn't match up to the original.  I love the concept behind this style of puzzle game, but Enigma didn't allow me to enjoy it.]]></description>
			<content:encoded><![CDATA[<p>Enigma is a perfect name for this game.  Not because it&#8217;s challenging or because it makes you think.  The real riddle is why anyone would want to play it.  Lack of instructions, visual blandness and no audio at all are just some of the issues Enigma contends with.  It may sound like I&#8217;m being pretty harsh here, but now I&#8217;ll back up my sentiments.</p>
<p>You launch the game and you&#8217;re taken right to the game board.  No splash screen or anything.  If you recognize the layout of the board and / or are familiar with the inspiration, you&#8217;ll realize this is a Mastermind clone.  If you&#8217;re not familiar with Mastermind and you haven&#8217;t really read the App Store description then good luck, because there are no in-game instructions.  Just in case you&#8217;re wondering, I&#8217;ll give you a brief rundown of how the game is played.  You have somewhere between four to six slots to fill, depending on the level you choose.  You also have a certain number of guesses, depending on which level you&#8217;ve chosen.  The higher the level, the more guess you get.  So what are you guessing?  What goes in the slots, of course.</p>
<div id="attachment_6556" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6556" title="Discover The Sequence" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/enigma.jpg" alt="Discover The Sequence" width="224" height="336" /><p class="wp-caption-text">Discover The Sequence</p></div>
<p>To the left of the game board are somewhere between 6 and 8 pegs, again depending on skill level chosen.  To fill the slots you click on a slot in the first available row, then click on one of the pegs to the left.  Up until you &#8220;check&#8221; the correctness of a given row you can change the combination of pegs as much as you want.  Once you check your answer, which is accomplished by clicking the icon of two pegs in the menu panel (a check would have made much more sense), the game will tell you how many you got right, and then go to the next row.  This is one part that confuses me.  There is a second set of slots on the right side of the screen, and they will be filled with white, grey or no pegs when you check your answer.  The white are for &#8220;right&#8221; answers, but I can&#8217;t determine if it means the pegs are in the correct position or if you just have two pegs of the right color in the row, or what&#8217;s going on.  This is where instructions would come in really handy.</p>
<p>Basically, you keep guessing sequences of pegs until you either get the sequence right or you run out of rows to fill in.  Or, like in my case, you just quit the game.  Without knowing what exactly the indicators on the right hand board mean, it&#8217;s really difficult to know how to win the game.  The App Store claims that this is 6 games in one, but what that really means is that there are six difficulty levels which change the size of the board and number of peg colors to choose from, as well as whether you want to allow duplicates in the sequence or not.  Personally, calling that &#8220;six games in one&#8221; is a bit misleading as far as I&#8217;m concerned.</p>
<p>Now if the game&#8217;s presentation was good, I might be willing to muddle through and try to determine what the &#8220;correctness&#8221; indicators mean.  Unfortunately, it&#8217;s not.  Beyond the fact that there is no help, the menu system is ridiculous.  The icons don&#8217;t do a great job of representing their tasks, and because of the small space allotted for things you actually have to click a button to get the second half of the menu.  The sad part is all the second menu does is let you change the look of the game, so why couldn&#8217;t that be in the options screen?  The game itself is nothing special to look at.  The backgrounds are fine except that they are mostly covered by the board anyway.  Some of the tile sets for the pegs are nifty, but nothing really wowed me.  You can also change the color of the board for what that&#8217;s worth, but personally I felt the overall look of the game was a bit amateurish.  There are no sound effects or music.  You can play your own music, which I actually decided to take advantage of for once, but if you don&#8217;t pick enough songs the music will just stop in the middle of the game.  Guess they don&#8217;t believe in looping playback.</p>
<p>I&#8217;m trying to think of a single reason I can recommend this game, but nothing comes to mind.  If you&#8217;ve never played Mastermind before, you can probably find a free clone on the internet.  If not, maybe check for one in the App Store itself.  If you&#8217;re really desparate to play, try tracking down the original board game on eBay.  Whichever route you go, it will probably be better than Enigma.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321563315&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/enigma">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Crime Spree for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-crime-spree-for-iphone/6532/</link>
		<comments>http://quicklook.technobrains.com/quick-look-crime-spree-for-iphone/6532/#comments</comments>
		<pubDate>Thu, 13 Aug 2009 04:58:33 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Action Game]]></category>
		<category><![CDATA[Crime Spree]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Skyworks]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6532</guid>
		<description><![CDATA[Feel like trying to outrun the fuzz and gather up some bags of loot?  That's just what you'll get to do in Crime Spree for the iPhone.  As Skyworks continues to expand beyond it's sports games beginnings, it's nice to see that they get the concept of casual games with other motifs.]]></description>
			<content:encoded><![CDATA[<p>Skyworks is at it again, continuing to expand their game portfolio beyond the myriad of sports related games they develop.  This time around we have Crime Spree, which for some odd reason reminds me of the old game Lock &#8216;N Chase.  At first I struggled with settling on a usable control scheme, but once I settled on one and got used to it, I rather enjoyed running from the cops and picking up some dough.</p>
<p>There&#8217;s not a lot to the game itself.  You drive around town collecting bags of loot and avoiding the cops.  In arcade mode you must collect a certain number of bags to progress to the next level.  In survival mode you just keep going on the same map until you lose all your lives to the cops.  To help you along the way you start out with three barrels of oil.  Clicking on the oil display releases a slick that can slow the cops down.  In arcade mode you get an &#8220;oil bonus&#8221; for using the oil, so don&#8217;t be shy about it.  In survival mode you get a bonus for number of cops crashed, so don&#8217;t be shy with the oil there, either.  Every once in a while you&#8217;ll find extra barrels lying around the road, though you can only carry three at a time.</p>
<p style="text-align: center;">
<div id="attachment_6533" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-6533" title="Grab The Loot And Go" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/crime_spree.jpg" alt="Grab The Loot And Go" width="480" height="320" /><p class="wp-caption-text">Grab The Loot And Go</p></div>
<p>In addition to the oil you can also collect hearts to regain lives, a shield to temporarily allow you to run over cops, and a tire that speeds you up temporarily.  So far I&#8217;ve only seen the shield and tire on survival mode, but that doesn&#8217;t mean they don&#8217;t exist on arcade mode.  The main down side to game play is the control scheme.  The sad thing is that there are three of them, and none of them are really quite where they need to be.  Accelerometer control is probably the worst of the three.  You never quite seem to turn in the appropriate spots in this mode.  Touch mode is a little better, though I&#8217;m not quite sure where the regions for each direction end.  I think this mode would have been better suited having a little on screen joystick.  At first I cared for swipe mode less than accelerometer mode, but now that I&#8217;ve gotten used to it I think swiping is my favorite.  There are still occasions where it seems like the car&#8217;s not turning when I want, but for the most part this appears to be the most responsive control scheme.</p>
<p>The graphics are fairly decent, reminiscent of old school shareware pixel art.  I do like the various phrases that come up like &#8220;Ca-Ching&#8221;, &#8220;Screech&#8221; and &#8220;Busted&#8221;.  It has that 60&#8242;s Batman feel to it.  The map itself is an odd combination of completely overhead for things like trees and a skewed isometric for things like buildings.  You get used to it after a while, but it would have been nice if they add some different building designs every now and again, at least in adventure mode.  The sound effects are actually pretty decent, especially when it comes to the cop cars, both with the sirens and when they are screeching along an oil slick.  The music is all right.  This particular Skyworks game has two different tracks, and like every other Skyworks game you must choose which one you want to listen to before you start a game.</p>
<p>This is no GTA or Car Jack Streets, but it&#8217;s not meant to be.  It&#8217;s just a simple little &#8220;outrun the cops and collect the loot&#8221; action game, and it does that pretty well.  At first I was somewhat on the fence because of the controls, but as I got used to the swipe mode for controlling my car I really started to enjoy the game.    If you&#8217;re looking for a simple, pick up and play action game, Crime Spree fits the bill nicely.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312325152&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/crime-spree">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Review: Minigore for iPhone</title>
		<link>http://quicklook.technobrains.com/review-minigore-for-iphone/6391/</link>
		<comments>http://quicklook.technobrains.com/review-minigore-for-iphone/6391/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 07:44:13 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Minigore]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Mountain Sheep]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6391</guid>
		<description><![CDATA[It's time to "get your gore on" with Minigore, the latest survival shooter published by Chillingo.  The game play is frantic, the visuals are stunning, and the music is incredible.  Plus, it feels like a cross between Tim Burton and Tom &#038; Jerry.  What more could you ask for?]]></description>
			<content:encoded><![CDATA[<p><strong>Reviewed Platform</strong>: iPhone<br />
<strong>Device Used</strong>: iPod Touch 2nd Edition<br />
<strong>Software Type</strong>: Game<br />
<strong>Developed By</strong>: <a href="http://minigore.blogspot.com/">Mountain Sheep</a></p>
<p>Before iDracula, I’d probably say that the last “survival shooter” I had played was Robotron (in one of its various incarnations).  Now, I must say that I’m rather addicted to the concept.  As a result, my interest in Minigore was a no-brainer.  Fortunately, I have not been disappointed.  I’m sure people will draw comparisons (as I will in just a moment), but I really hope the public will let this game stand on its own, because it certainly deserves it.</p>
<p>So, let’s get this out of the way.  For those who want to compare Minigore to iDracula, okay.  Minigore is as much a clone of iDracula as Sonic is of Super Mario Brothers.  Sure the mechanics are basically the same, but the whole feel of the game is completely different.  There, I said it.  Now let’s move on to the important stuff.</p>
<div id="attachment_6413" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-6413" title="Me And My Shot Gun" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/minigore-01.jpg" alt="Me And My Shot Gun" width="480" height="320" /><p class="wp-caption-text">Me And My Shot Gun</p></div>
<p>As I play Minigore, I can’t help but think this is what the result would be if MGM asked Tim Burton to conceive a segment for the Tom &amp; Jerry cartoon hour.  In Minigore you play John Gore, and your job is to keep the furries at bay as long as possible.  Furries are basically the long lost cousins of some cheesy forgotten 80s horror monster.  They pop up out of nowhere and come at you from all directions.  They also come in three sizes.  The larger ones take more hits to dispatch, and when they fall they don’t give up, but instead split into multiple smaller furries.  There’s even a flaming furry that can outrun you, so be prepared to strike them first.</p>
<p>So how do you combat this nasty menace?  First and foremost you have your trusty machine gun with unlimited ammo.  This bad boy will never leave your side and does a pretty good job of teaching the furries who is boss.  Next up are crates that appear from time to time.  A few shots will destroy the crate, sending a wave out that destroys furries in its path.  On the other hand, if you run into a crate you’ll get a shot gun that temporarily replaces your machine gun (but don’t worry, the machine gun’s not going anywhere).  The shot gun is quite limited in ammo, but it can dispatch several small furries at once.  It also can reduce a big furry in size with one shot.  And finally there’s the clover.</p>
<div id="attachment_6414" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-6414" title="The Inner Beast" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/minigore-03.jpg" alt="The Inner Beast" width="480" height="320" /><p class="wp-caption-text">The Inner Beast</p></div>
<p>Sometimes a clover will fall be left behind when you shoot a furry.  When you collect three clovers you unleash your inner beast, and boy is it a doosie.  While in beast mode you can run over anything without fear of getting hurt.  You need to be cautious of your clover meter, however, because when it reaches empty you’ll transform back into John and suddenly become fair game for any furries that happen to be close by.  Fortunately, if you collect clovers while in beast mode it will simply replenish your clover meter and you can keep on happily stomping furries.  The game ends after you receive two hits while you are John, at which point you are treated to a brief glimpse of furries joyously gnawing away at you.  Curse those cute yet sadistic little fur balls!</p>
<p>The controls for Minigore are simple and exactly what you’d expect if you’ve played many of these survival shooter games.  In the lower left corner is your movement circle, and in the lower right corner is your firing circle.  I will say that I think they handle just a bit better than iDracula (oops, there’s that comparison thing again).  The game integrates into OpenFeint for global high scores, and hopefully we’ll see some achievements at some point as a result of that integration as well.</p>
<div id="attachment_6415" class="wp-caption aligncenter" style="width: 490px"><img class="size-full wp-image-6415" title="Cast Of Characters" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/minigore-02.jpg" alt="Cast Of Characters" width="480" height="320" /><p class="wp-caption-text">Cast Of Characters</p></div>
<p>The graphics in Minigore are simply a treat.  The background feels like it was ripped from a popup book, complete with one-dimensional foliage that’s still quite effective at hiding furries.  If you go to the upper right corner of the screen there’s even a freshly dug grave.  I wonder who that could be for?  John Gore looks like a LEGO figure with a vengeance, block head and all.  The first time he gets hit the hat is replaced with a bandage on the cheek and some wounds.  Your “inner beast” is a cool flaming monstrosity that is only dwarfed by the biggest furry.  The furries themselves are black, cute and bounce, as they have no limbs.  Even the splash screen looks like a finely conceived movie poster (and hopefully alludes to some future updates to the game).</p>
<p>The sound effects are good sometimes quirky, and certainly help create the perfect atmosphere for this game.  Blasting a bunch of furries in close succession almost sounds like making popcorn.  The grunts and chomps of the furries as they are chasing you or chewing on your corpse once you’ve lost the game suit the critters to a tee.  The absolute best part of the sound, however, is the voice and comments of John Gore.  I’m not familiar with the guy who did the voice, but he’s perfect for this character.  Whether he’s commenting on the endless supply of bullets or oooh-ing over newly found loot, he could certainly give Ash from the Evil Dead series a run for his money in the wit department.  As for the music, it’s just incredible.  The song that plays during the menus is mesmerizing, and reminds me of the scene in any great adventure movie when they’re just about to stumble over the greatest discovery of the movie.  The in game music is a magnificent blending of Pee Wee’s Big Adventure and Pirates Of The Caribbean, and has a Danny Elfman signature about it.</p>
<p><strong>Graphics</strong>: 10<br />
<strong>Sound</strong>: 10<br />
<strong>Installation Ease</strong>: 10<br />
<strong>Fun Factor</strong>: 9<br />
<strong>Usability</strong>: 10<br />
<strong>Documentation</strong>: 10<br />
<strong>Adjustability</strong>: 10</p>
<p><strong>Addon Packs</strong>: NO<br />
<strong>Suitable For Young Kids</strong>: NO<br />
<strong>Online Support</strong>: YES</p>
<p><span style="text-decoration: underline;"><strong>CONS</strong></span>:<br />
- No Achievements</p>
<p><span style="text-decoration: underline;"><strong>PROS</strong></span>:<br />
- Awesome Graphics<br />
- Incredible Sound And Music<br />
- Frantic, Furry-infested Fun</p>
<p><span style="text-decoration: underline;"><strong>OVERALL:</strong></span>:<br />
iDracula may have set the bar for survival shooters on the iPhone, but Minigore is the only one that makes it feel like Tim Burton had anything to do with it.  It’s a hard thing to make a game about shooting everything in site with cute visuals and actually have it work, but Minigore does just that.  Add in the wit and charm of John Gore and the incredible musical score, and Minigore becomes an instant classic.  If you actually made it this far in the review before going to purchase this game, shame on you.  Go click “buy” in the Minigore entry on iTunes now!</p>
<p><strong>Overall Rating</strong>: 9.8<br />
<strong></strong><strong>Available Platforms</strong>: iPhone<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=324016249&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/minigore">App Shopper Link</a></p>
<p>[Note: images courtesy of App Shopper]</p>
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		<title>Quick Look: Touch Plant for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-touch-plant-for-iphone/6386/</link>
		<comments>http://quicklook.technobrains.com/quick-look-touch-plant-for-iphone/6386/#comments</comments>
		<pubDate>Sun, 02 Aug 2009 07:32:16 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Phobic Games]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Relaxation]]></category>
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		<category><![CDATA[Touch Plant]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6386</guid>
		<description><![CDATA[One thing I&#8217;ve loved about mobile computer platforms is that they are filled with indie developers.  That means that you&#8217;ll see all kinds of things that you won&#8217;t see on consoles simply because the developers aren&#8217;t tied to the philosophy &#8220;we have to make a buck&#8221;.  Such appears to be the case with Touch Plant [...]]]></description>
			<content:encoded><![CDATA[<p>One thing I&#8217;ve loved about mobile computer platforms is that they are filled with indie developers.  That means that you&#8217;ll see all kinds of things that you won&#8217;t see on consoles simply because the developers aren&#8217;t tied to the philosophy &#8220;we have to make a buck&#8221;.  Such appears to be the case with Touch Plant from Phobic Software.  I&#8217;m not even quite sure how to categorize this product, because it&#8217;s not a game and it borders on not being entertainment.  I guess I&#8217;ll let you decide that.</p>
<div id="attachment_6388" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6388" title="Plant Grows Up" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/touch_plant.jpg" alt="Plant Grows Up" width="224" height="336" /><p class="wp-caption-text">Plant Grows Up</p></div>
<p>The object of Touch Plant is simple: start from the flower pot, and drag your finger around the screen.  This will create a stem from which your plant will grow.  Then, you just sit back and watch it bloom!  That&#8217;s all there is to Touch Plant.  On the plus side, it&#8217;s actually kind of relaxing just watching your plant take form as randomly generated limbs protrude and ultimately produce flowers.  The graphics are okay, though I do like the clouds that get drawn in and float by (I especially like the fact that they get drawn in instead of just being there).  On the down side, even as a simple entertainment product it doesn&#8217;t feel nearly finished.  There are several potentially easy things that could be done to make this a much better product.</p>
<p>First of all, find some music.  There&#8217;s plenty of free stuff out there, and as long as it sounds good, who cares if it&#8217;s not the developer&#8217;s own creation?  It just seems like soothing music goes hand in hand with a product made for relaxation.  Second, add a splash screen.  It&#8217;s bad enough when a program starts off with a screen that simply has the program&#8217;s name and a button that says &#8220;Start&#8221;, but it&#8217;s not very professional to have a program start up and just thrust you into the middle of the action with no warning.  Third, have a zoom option if the plant grows outside the bounds of the screen (this one is probably much more difficult to implement).  Finally, add some color &#8211; literally &#8211; by having the flowers bloom in random colors instead of just all being red.</p>
<p>I think there&#8217;s a lot of places Touch Plant could go to make it an interesting relaxation application.  I just hope the developer decides to try taking it there.  As it stands right now, if you&#8217;re really interested in growing some plants, I&#8217;d suggest spending a couple of extra bucks and getting Flower Garden instead.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=321573130&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/entertainment/touch-plant">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Arrowhead Chase for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-arrowhead-chase-for-iphone/6380/</link>
		<comments>http://quicklook.technobrains.com/quick-look-arrowhead-chase-for-iphone/6380/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 22:23:36 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Arrowhead Chase]]></category>
		<category><![CDATA[Calulibur]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6380</guid>
		<description><![CDATA[Ever wanted to chase that guiding arrow that tells you which direction to go in a maze?  Now's your chance with the aptly named Arrowhead Chase.  The control scheme is novel, but once that wears off the game loses much of it's appeal.  Find out if it's worth pursuing or not...]]></description>
			<content:encoded><![CDATA[<p>The cool thing about the iPhone is not so much the &#8220;finger-friendly&#8221; touch screen (I had no complaints about the old stylus touch screens on other devices) but the ways in which you can control the device that haven&#8217;t been available in mobile devices before.  Calulibur S.R.L. took advantage of that when they created Arrowhead Chase, creating a game that actually feels like it would be right at home in the Wii.  Unfortunately, for the promise the game clearly displays, it feels like it was only half finished, and I fear that the updates mentioned in the App Store description will never come to pass.</p>
<div id="attachment_6383" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6383" title="Get Ready To Chase" src="http://quicklook.technobrains.com/wp-content/uploads/2009/08/arrowhead_chase.jpg" alt="Get Ready To Chase" width="224" height="336" /><p class="wp-caption-text">Get Ready To Chase</p></div>
<p>The premise is quite simple, and very accurately described in the title.  All you must do is chase an arrowhead around a maze.  The arrowhead can move in one of five directions: up, down, left, right and into the screen.  You must flick the device in the direction the arrow goes in order to &#8220;follow&#8221; it.  If you make the appropriate gesture you&#8217;ll end up in the same room as the arrowhead and get some points.  If not, you&#8217;ll have to make your way back to the appropriate room, at which point you will get no points for that move and you will have lost precious time.  In longer levels you will reach checkpoints, at which time your clock will start over.  Ultimately the game is over when you&#8217;ve reached the end of level 30 or you&#8217;ve run out of time on a particular level.</p>
<p>The main problem is that what I described above is all there is to Arrowhead Chase.  There are no achievements, no online scoreboards, and nothing to collect as you&#8217;re travelling through the mazes.  These are all the things that are supposedly planned for an update, but are the things that really should have been included the first time around in order to make this feel like a complete game.  For the most part, once the novelty of the control scheme wears off, the game isn&#8217;t that interesting to play for extended lengths of time.</p>
<p>That control scheme is the second problem.  According to the App Store description the game boasts &#8220;precise use of accelerometer&#8221;, which may actually be accurate, but often makes it difficult to go the way you want to.  I don&#8217;t know how many times I gestured to move the way the arrow was going only find out I had apparently inadvertently moved far enough the other direction to go the wrong way.  This of course both kills your score and wastes valuable seconds on the clock.  I think it&#8217;s great that the game has you &#8220;flicking&#8221; the device to move through the maze, as this hasn&#8217;t really been done before with this style of game.  It just seems like the sensitivity needs to be tweaked a little bit.</p>
<p>The graphics are very nice.  The levels are colorful and have a futuristic sci-fi look to them.  The arrow is well animated and screams &#8220;iPhone Mascot&#8221;.  The main sound effect is a quick whoosh when the arrowhead moves, as there&#8217;s really nothing else in the game to make noises.  The music could be good, except that it&#8217;s something like 10 &#8211; 2o seconds of music looped continuously, so it gets repetitive rather quickly.</p>
<p>Arrowhead Chase is a great start to what could be a pretty awesome game.  The atmosphere is pleasant and colorful, the arrow has quite a bit of personality (especially for being an arrow), and the control scheme is different than what this type of game usually employs.  All that being said, until the developers implement some of the proposed enhancements, I&#8217;m not sure you&#8217;ll get much mileage out of this after the novelty wears off.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312292582&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/arrowhead-chase">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]<br />
<strong><br />
</strong></p>
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		<title>Quick Look: Hexagon Labs for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-hexxagon-labs-for-iphone/6322/</link>
		<comments>http://quicklook.technobrains.com/quick-look-hexxagon-labs-for-iphone/6322/#comments</comments>
		<pubDate>Sun, 26 Jul 2009 05:51:15 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Herocraft]]></category>
		<category><![CDATA[Hexagon Labs]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6322</guid>
		<description><![CDATA[Ready to take over the world one hexagon at a time?  HeroCraft was kind enough to port their Othello clone Hexagon Labs over to the iPhone, and it's every bit as fun as it was on the Pocket PC.  And, you get to learn some cool scientific facts between each level!]]></description>
			<content:encoded><![CDATA[<p>I had the pleasure of reviewing Hexagon Labs for the Pocket PC (see <a href="http://myworldofhandhelds.com/joomla/index.php?option=com_content&amp;task=view&amp;id=80&amp;Itemid=33">here</a>), and with the exception of a couple of niggling points about length and multi-player capabilities, I really liked the game.  Now the game has come to the iPhone, and the good news is that it is just as fun to play.  In fact, I&#8217;m rather enjoying making my way through all the levels again.  The bad news, though, is that they didn&#8217;t address my multi-player concerns (there are more levels, thankfully).</p>
<div id="attachment_6325" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6325" title="Across The Great Divide" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/hexagon_labs.jpg" alt="Across The Great Divide" width="224" height="336" /><p class="wp-caption-text">Across The Great Divide</p></div>
<p>Hexagon Labs is an Othello clone at heart, but offers some features that make it more interesting than it&#8217;s predecessor.  The basics of the game are that you must take over as much of the playing board as possible, and you do that by moving your pieces around the board.  When you select a piece you will be shown the possible moves you can make.  If you move the piece to an adjoining space you will get a new piece.  If you move the piece two spaces away the piece will &#8220;jump&#8221; to that space.  The bonus is that if the space you land in is bordered on an side by your opponents, all of your opponent&#8217;s pieces that are touching that space will become your color.  Of course, the same applies for the opponent.</p>
<p>The first feature that Hexagon Labs employs to enhance gameplay is the use of hexagons (hence the name) for spaces instead of the traditional squares.  This allows for the potential of six points of attack instead of just four.  Next, the boards come in all shapes and sizes, including some that have gaps that force you to jump to get across them.  Some of the maps actually have 3 players instead of just two, and some even split your initial allotment of pieces up into multiple groups.  All of these factors put a different spin on the strategy required to solve a particular board.</p>
<p>The game offers multi-player, but it&#8217;s only hot-seat (all on the same device) and the boards are the same as the ones for single player.  I haven&#8217;t seen a way that you can specify that one of the players be computer controlled, either, so if you want to play one of the three player boards you need three physical players or someone is going to be doing double duty.  While I&#8217;ve never been much for online play, I&#8217;ve come to appreciate it more with iPhone games like Draw Race and Baseball Slugger 3D, and I think Hexagon Labs would be well suited for online play in addition to the hot-seat mode.  It would also be nice if there were some boards specific to multi-player mode.</p>
<p>Hexagon Labs looks sharp, but like most puzzle games there aren&#8217;t tons of fancy special effects.  However, the effects when pieces morph colors is pretty nifty.  The sound effects when the pieces are morphing are also neat.  And, as with most HeroCraft games, the music is quite enjoyable.</p>
<p>I haven&#8217;t really looked into what sort of Othello type games are available for the iPhone, but I would say that the production values on Hexagon Labs lends itself towards being one of the better ones.  For those who haven&#8217;t played a game like Othello before, this is a great place to start.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=302558895&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/hexxagon-labs">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Review: Zombies Vs. Sheep</title>
		<link>http://quicklook.technobrains.com/review-zombies-vs-sheep/6290/</link>
		<comments>http://quicklook.technobrains.com/review-zombies-vs-sheep/6290/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 07:55:59 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[Zombies Vs. Sheep]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6290</guid>
		<description><![CDATA[Ever think that sheep were tougher than zombies?  Ever care to find out?  Well, whether it's ever crossed your mind or not, Radiolaris is prepared to give you an answer with their latest iPhone offering, Zombies Vs. Sheep.  I would suggest that this is one question you seek out the answer to.]]></description>
			<content:encoded><![CDATA[<p><strong>Reviewed Platform</strong>: iPhone<br />
<strong>Device Used</strong>: iPod Touch 2nd Edition<br />
<strong>Software Type</strong>: Game<br />
<strong>Developed By</strong>: <a href="http://radiolaris.com/studio/">Studio Radiolaris</a></p>
<p>It’s hard to argue that a touch screen device is the perfect platform for a shooting gallery style game.  Gone is any sort of distance that keeps you from being accurate with your shots.  Instead this type of games just pits you against your own reaction times.  There have been many shooting gallery games released in the App Store, but I think it’s safe to say that none are quite as unusual – or compelling – as Zombies Vs. Sheep.</p>
<div id="attachment_6315" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6315" title="Flaming Head Of Death" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/zombies_vs_sheep_1.png" alt="Flaming Head Of Death" width="224" height="336" /><p class="wp-caption-text">Flaming Head Of Death</p></div>
<p>To start off with, you’re a sheep.  I’ve noticed that for some reason people find sheep an interesting element to use in iPhone games, but this is the first one I can remember where the sheep is the “hero”.  Second, all of your enemies are marionettes.  Poorly animated ones, of course, as they only have one string apiece.  The whole concept is just absurdly amusing.  The main adversaries are zombies, many of which look like pirates.  To kill them you must shoot their head.  If you shoot something else (arms, legs, etc.) the part will fall off, but the bad guy will still be around.  Pieces will also fall off from time to time by themselves.  Once the creature is down to just the head it will light on fire and fall towards the ground.  Make sure you are not under the head otherwise you’ll lose a life.  Keep in mind that you can shoot the heads even once they have started on fire.</p>
<p>Beyond the zombies there are bats that “dive bomb” you (simply by falling off their string, of course).  There are also creatures that I like to call phoenixes that toss fireballs your way.  These will take multiple shots to kill.  Finally there are doves that will drop you a heart, which restores one of your lives.  Be cautious, because you can actually shoot the doves.  Just make sure they’ve dropped their heart before you get rid of them.  The nice thing about this game is that it is not predictable.  You know when each new critter will show up, but you don’t know where they’ll come from, how many will show up, or in the case of the phoenix, when it will fire.  It makes for a unique experience every time.  As you progress in the game you’ll encounter more foes, but I’ll leave that for you to discover.</p>
<p>When you shoot a bad guy they will drop a coin.  Collect the coins to buy upgrades at the shop.  Upgrades include the speed with which your sheep moves back and forth, the maximum number of lives you can have at any given time, the speed with which dynamite explodes, and the number of shots you can fire before you need to reload.  On occasion a plane will fly by reminding you to buy upgrades.  Either shoot the plane or press the Pause &amp; Shop button at the top of the screen to go and spend your money.</p>
<div id="attachment_6317" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6317" title="The One Eyed Monster Cometh" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/zombies_vs_sheep_2.png" alt="The One Eyed Monster Cometh" width="224" height="336" /><p class="wp-caption-text">The One Eyed Monster Cometh</p></div>
<p>The controls are simple enough.  To use the shot gun you simply press on the screen where you want to shoot.  To reload you can either shake the device or click the ammo bar at the top of the screen – I prefer clicking myself.  When you get the semi-automatic upgrade (which is limited in use), you just drag your finger around the screen.  A little scope shows you were you are actually shooting.  To move your sheep left and right you simply tilt the device back and forth.  Nothing overly difficult, and the controls seem pretty responsive.</p>
<p>The graphics are not the best, but what they are is quite original.  All the objects appear to have been cut out of something, complete with the white border that you tend to leave when you don’t want to cut too close to the edges of the pictures.  The pirates and skeletons remind me of puppets I used to make when I was a kid where you’d fasten the joints together with little metal braids.  Unfortunately no braids pop out when you shoot the limbs off, though that would be pretty cool.  Sadly, the least interesting character of the bunch is the sheep itself.  The background is a bit plain, though they were kind enough to show bullet holes from stray shots.  I’d say my favorite effects were the flaming skulls and the limbs flying apart when you shoot a pirate or skeleton’s head.</p>
<p>The sound effects do a good job of augmenting the atmosphere.  The shot gun sounds like a pop cap type toy gun, and when you hit the zombies I don’t even know how to describe it other than it sounds like you’re crunching some foliage or something.  The cash register cha-chings when you collect coins, and you get a disapproving “baaaah” when your sheep gets hit.  Later on when you get to use dynamite it sounds like fireworks when the dynamite goes off.  The music fits the atmosphere so well.  I can just picture some guy in the background sitting under a tree with the sun casting a shadow off his sombrero, gently strumming his guitar while all the chaos ensues on your end.</p>
<p><strong>Graphics</strong>: 9<br />
<strong>Sound</strong>: 9<br />
<strong>Installation Ease</strong>: 10<br />
<strong>Fun Factor</strong>: 10<br />
<strong>Usability</strong>: 10<br />
<strong>Documentation</strong>: 9<br />
<strong>Adjustability</strong>: 9</p>
<p><strong>Addon Packs</strong>: NO<br />
<strong>Suitable For Young Kids</strong>: YES<br />
<strong>Online Support</strong>: YES</p>
<p><span style="text-decoration: underline;"><strong>CONS</strong></span>:<br />
- Requires Open Feint For Achievements</p>
<p><span style="text-decoration: underline;"><strong>PROS</strong></span>:<br />
- Frantic And Engaging Game Play<br />
- Original Graphics<br />
- Good Sound And Music</p>
<p><span style="text-decoration: underline;"><strong>OVERALL:</strong></span>:<br />
I honestly didn’t know what to expect from a game called Zombies Vs. Sheep, but what I got was a great shooting gallery style game with some of the most unusual visuals that I’ve seen from this genre.  It seems like every time I play the game I’m discovering some new facet of how to play.  For fans of  “point and shoot” games it’s a must, and for the rest of you it might just be worth it for the novelty of the graphics.</p>
<p><strong>Overall Rating</strong>: 9.4<br />
<strong>Available Platforms</strong>: iPhone</p>
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		<title>Quick Look: World Cup Air Hockey for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-world-cup-air-hockey-for-iphone/6266/</link>
		<comments>http://quicklook.technobrains.com/quick-look-world-cup-air-hockey-for-iphone/6266/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 03:16:03 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[World Cup Air Hockey]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6266</guid>
		<description><![CDATA[Here we are again, with yet another Skyworks casual sports game.  This time around it&#8217;s Air Hockey, and as with most of their sports titles it&#8217;s pretty well constructed.  I&#8217;m just not sure that it has enough to offer that other Air Hockey games don&#8217;t.  There is a head to head mode playable on the [...]]]></description>
			<content:encoded><![CDATA[<p>Here we are again, with yet another Skyworks casual sports game.  This time around it&#8217;s Air Hockey, and as with most of their sports titles it&#8217;s pretty well constructed.  I&#8217;m just not sure that it has enough to offer that other Air Hockey games don&#8217;t.  There is a head to head mode playable on the same device, and global leader boards are nice if you care about that sort of thing.  Overall, though, it feels more like a &#8220;me too&#8221; than an &#8220;I&#8217;m better&#8221;.</p>
<div id="attachment_6268" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6268" title="It's A Close Game" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/world_cup_air_hockey.jpg" alt="It's A Close Game" width="224" height="336" /><p class="wp-caption-text">It&#39;s A Close Game</p></div>
<p>As you would imagine, World Cup Air Hockey is a standard Air Hockey simulator.  Don&#8217;t get me wrong, it does a good job at its task.  The physics seem pretty realistic, and the game is fun.  There are three play modes: Tournament, Head To Head and Practice.  Practice is basically a one-off of Tournament mode, so I don&#8217;t really see the purpose of that one.  At least in World Cup Ping Pong they managed to make practice mode feel different than a regular ping pong match.  Head To Head is nice because you can play against a human opponent, but it&#8217;s limited to same device play.  If nothing else a wifi version of this mode would have been nice, but even better would have been a wifi version of the actual psuedo-3D version of the air hockey table.  Tournament mode is enjoyable, but needs to be longer.  They need to either add more competitors or give the option of &#8220;best out of&#8221; matches.</p>
<p>The game looks good, especially when you&#8217;re not playing head to head.  I realize the surface of the table and the paddles use the same images in both modes, but the full view of the table looks much nicer than the plain top down view presented in head to head.  The best part of the graphics is that the paddles are wrapped with the colors of whatever country you&#8217;re playing as, which is both respectful and a nice effect.  The sound effects are just as you&#8217;d expect for an Air Hockey game, and the audience is quick to cheer or &#8220;awww&#8221; depending on whether or not you score (at least they are always on your side).  One thing I did appreciate was the fact that the game actually had three musical tracks.  I&#8217;m pretty sure that ties or beats any other Skyworks game, and it&#8217;s pretty impressive given that we are just talking about air hockey here.</p>
<p>There&#8217;s nothing particularly wrong with World Cup Air Hockey.  The real problem is that there&#8217;s nothing that particularly stands out either.  Maybe it would be enough just to strengthen each of the current modes a bit, but I really think there&#8217;s something missing to put this one over the top.  I just can&#8217;t quite put my finger on what.  Of course, if you&#8217;re looking for a solid air hockey game with a decent (if short) tournament mode and the ability to play two players, World Cup Air Hockey is still a pretty good choice.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310430238&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312548536&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/world-cup-air-hockey">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Hotfield for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-hotfield-for-iphone/6210/</link>
		<comments>http://quicklook.technobrains.com/quick-look-hotfield-for-iphone/6210/#comments</comments>
		<pubDate>Thu, 16 Jul 2009 19:58:54 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[c2matrix]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Hotfield]]></category>
		<category><![CDATA[iPhone]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=6210</guid>
		<description><![CDATA[Are you in the mood for another high octane scrolling shooter?  Do you want a ship that can invoke "bullet time"?  Hotfield might just be your candidate, then.  Unfortunately, there's not much besides bullet time in the list of innovations here.  Hotfield is definitely a solid title, but don't come here looking for revolution (or even evolution).]]></description>
			<content:encoded><![CDATA[<p>If you know me and games, you know I love a good scrolling shooter.  Vertical&#8230; horizontal&#8230; it doesn&#8217;t matter.  Just give me a ship and lots of things to shoot and I&#8217;m happy &#8211; at least most of the time.  Unfortunately, my first experience with c2matrix, in the form of their first game Firehawk (review <a href="http://www.RustySabre.com/rusty_reviews.php?id=55">here</a>), didn&#8217;t leave me overly satisfied.  After spending some time with Hotfield, I&#8217;m not sure that it&#8217;s much of an evolution over its predecessor.  The graphics are a bit better, and the levels aren&#8217;t quite as bullet-riddled as Firehawk (until you reach the boss, that is), but there&#8217;s still nothing to really set this apart from the other shooters that inhabit Apple&#8217;s App Store.</p>
<p>As with most shooters, the basic goal behind Hotfield is to shoot everything that&#8217;s trying to kill you and make it to the end of each level.  To do that you&#8217;ll blast your way through all of the basics like tanks, planes and lots of stationary guns.  There weren&#8217;t really any bad guys that stood out as being exceptional, either in the cast of minions or in the bosses.  As you fly through each level you&#8217;ll feel a heavy dose of &#8220;been there, done that&#8221;.  There are three different ships you can choose from, though there doesn&#8217;t seem to be much difference in play mechanics regardless of which one you choose.</p>
<div id="attachment_6213" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6213" title="Blast The Boss" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/hotfield.jpg" alt="Blast The Boss" width="224" height="336" /><p class="wp-caption-text">Blast The Boss</p></div>
<p>The game employs &#8220;bullet time&#8221;, which for Matrix fans produces the same effect of causing the enemy&#8217;s bullets to slow so you can avoid them more easily.  Once activated, a meter depletes to show how much bullet time you have left.  The meter will fill itself back up over time.  In addition to your main gun you have a powerful laser which is also meter driven, and also powers back up with time after you use it.  Destroying certain enemies gives you either weapon power ups or extra health, and sometimes destroying enemies unleashes stars.  Supposedly after so many stars are collected based on a number at the top of the screen you get an extra life, but for some reason that number seemed to arbitrarily reset from time to time, so I never earned enough stars according to the game to get an extra life.</p>
<p>Hotfield offers 3 different mechanisms for controlling the game: touch, flick and v-keys.  I personally like the touch controls the best, mainly because it allows you to use the whole screen for game play.  When you&#8217;re in flick or v-keys mode the game is played horizontally, and there is a frame around the actual playing area.  To the left is your virtual joystick, and to the right are A, B and C buttons.  I think the main difference between flick and v-keys mode is that with flick you can move your fighter whether you&#8217;re on the virtual joystick or not.  Either of those modes use the buttons for bullet time and the special lazer.  In touch mode you user your finger to drag the ship around, just like flick mode.  A double tap and hold activates bullet time, and a double touch and hold activates the laser.</p>
<p>The graphics are decent, but they have &#8220;standard space shooter&#8221; written all over them.  The first boss is somewhat different, but really Hotfield is hard to distinguish visually from most any other scrolling shooter I&#8217;ve played on a mobile device.  The sound effects are just as typcial.  The music is good, so at least there&#8217;s that.</p>
<p>Just like any other shooter I play on the iPhone, I was hoping Hotfield would be the &#8220;next big one&#8221;.  Sadly, it&#8217;s mostly more of the same.  Bullet Time was a nice effect, but it&#8217;s not enough of a gimmick to impress, and everything else was enough to provide solid scrolling shooter fun without breaking out of any comfort zones.  You could certainly do worse on the iPhone than Hotfield (believe me, I have), but there are other offerings on the App Store that provide a more original gaming experience.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307102133&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312043446&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/hotfield">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Bubble Shuffle for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-bubble-shuffle-for-iphone/6195/</link>
		<comments>http://quicklook.technobrains.com/quick-look-bubble-shuffle-for-iphone/6195/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 06:04:20 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Astraware]]></category>
		<category><![CDATA[Bubble Shuffle]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Handmark]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6195</guid>
		<description><![CDATA[With word games constantly flooding the App Store, one wonders if we really need any more.  I was hoping that Bubble Shuffle would prove that we did, but unfortunately it didn't really deliver the goods.  Read on to find out why I felt Bubble Shuffle should be left floatin' with the fishes...]]></description>
			<content:encoded><![CDATA[<p>When I first heard about Bubble Shuffle for the iPhone I thought it was just a renamed iPhone version of the game Bubble Babble and I thought &#8220;great, Bubble Babble is coming to the iPhone!&#8221;  Then when I realized it was a sequel I thought &#8220;even better!&#8221;  Now that I&#8217;ve spent some time playing it, though, I&#8217;m not sure I find it as endearing as the original.  The sites and sounds are familiar in a good way, but the game play just doesn&#8217;t seem as original as the first game.  Bubble Shuffle was an okay placeholder, but thankfully they finally ported Bubble Babble to the iPhone.</p>
<p>Bubble Shuffle is all about words.  More specifically, it&#8217;s all about &#8220;how many words can you form with letters x,y and z?&#8221;  There are four modes of game play in Bubble Shuffle: Shuffle Rush, Shuffle Puzzle, Fast Finder and Discovery.  The first two are a pair and so are the second two, each differing only by the fact that one mode is timed and the other isn&#8217;t.  In the Shuffle variants, you must get at least one word with a certain number of letters in it.  All the rest are icing on the barnacle, as it were.  In Fast Finder and Discovery you must build a certain number of words from the letters you are given.</p>
<div id="attachment_6197" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6197" title="Need A Six Letter Word" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/bubble_shuffle_iphone.jpg" alt="Need A Six Letter Word" width="224" height="336" /><p class="wp-caption-text">Need A Six Letter Word</p></div>
<p>No matter which mode you play you are presented with a list full of blanks that shows how many words can be formed with the letters you are given.  To form words you can either click on the letter bubbles in the correct order or drag them to the area where you are spelling the word.  When you feel you have a valid word press the Enter button.  You&#8217;ll either receive points for the word and it will be added to the list, or you&#8217;ll be told that it&#8217;s not a proper word.  Either way the spelling area will be cleared.  If you make a mistake you can press clear to remove all the letters, drag the letters around the spelling area to rearrange them, or simply drag a letter you don&#8217;t want out of the spelling area.  Finally, if the order the available letters are displayed in isn&#8217;t helping you to think, click the shuffle button to rearrange them.</p>
<p>Like most puzzle games these days there are awards to be won for achieving certain milestones, but Bubble Shuffle only has 7 altogether.  There are also records, including high scores and the quantities of certain lengths of words that have been found.  The awards are broken up by mode.  Finally, the state of each mode can be saved independently in terms of progress in a game, which is actually pretty nice.  My biggest issue with Bubble Shuffle is that it&#8217;s not all that exciting.  Games that have you spell words are a dime a dozen on the iPhone, but Bubble Shuffle doesn&#8217;t really offer anything above and beyond that.</p>
<p>Graphically the game looks decent, but it&#8217;s nothing out of the ordinary.  The words in the &#8220;already solved&#8221; list are actually quite readable, which is nice given the limited room available.  The fish that guides you through the game is cute, but other than a little bit of a shake every once in a while it&#8217;s not very animated.  The only other real movement in the game is the slight ripple of water at the top of the screen.  Sound effects are okay, but they don&#8217;t really add anything to the game.  The music is pretty decent, but it more or less heightens the peaceful, dull nature of the game.</p>
<p>Given the plethora of word games that are available for the iPhone, Bubble Shuffle really needed to do something different to stand out, and unfortunately it didn&#8217;t.  It&#8217;s a solid game, but it doesn&#8217;t bring anything new to the table, and what&#8217;s there gets kind of boring after a while.  The atmosphere is pleasant but uninspirational.  It&#8217;s a shame that with the wealth of puzzle goodness Astraware / Handmark has at it&#8217;s disposal that Bubble Shuffle had to be one of their first iPhone puzzle releases.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=303855287&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/bubble-shuffle">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Mental Blocks for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-mental-blocks-for-iphone/6143/</link>
		<comments>http://quicklook.technobrains.com/quick-look-mental-blocks-for-iphone/6143/#comments</comments>
		<pubDate>Sat, 11 Jul 2009 07:12:04 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mental Blocks]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Skyworks]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6143</guid>
		<description><![CDATA[After several sports mini-games, I wondered what else Skyworks was capable of.  I found out in the form of Mental Blocks, a modern variant of a tried and true "remove the blocks from the screen" puzzle game.  After playing Mental Blocks I'm looking forward to more non-sports Skyworks offerings.]]></description>
			<content:encoded><![CDATA[<p>Skyworks does a pretty good job at creating sports mini-games, but I really wanted to see them try their hand at something else.  That something else is Mental Blocks, a &#8220;clear the board of tiles&#8221; type puzzle game, and it&#8217;s actually pretty good.  It takes some standard game play and infuses it with enough specials to make it more interesting than the variants you&#8217;re probably used to.</p>
<p>There have been several variants of the Mental Blocks theme on both mobile devices and desktop computers, though at the moment I&#8217;m having a mental block trying to come up with the names of any of them.  The basic premise is that you have a screen full of blocks of various colors, and you must clear the screen by removing groups of two or more of the same color.  As you remove blocks, blocks above them will fall down.  When there are gaps at the lowest level of the board, the blocks on the right will slide towards the left.  If you clear the board or get to the point where there are no more groups of two or more of the same color left, the level is over.</p>
<p style="text-align: center;">
<div id="attachment_6159" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-6159" title="High Stacks To Clear" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/mental_blocks.jpg" alt="High Stacks To Clear" width="384" height="256" /><p class="wp-caption-text">High Stacks To Clear</p></div>
<p>Thankfully, this doesn&#8217;t necessarily mean the end of the game.  For every 500 points you earn you get a bonus point.  You also get a bonus point for each group of more than 10 blocks that you clear away.  If there are unused blocks at the end of the level, a block will be removed for each bonus point that you have.  If you still have bonus points left over, you can move on to the next round.  There are also special blocks that are introduced from time to time.  These blocks will do things like delete one block on each side of it, remove rows and / or columns of blocks that are touching it, and remove all blocks of a particular color (computer&#8217;s choice, of course).   You can even earn extra points if the special blocks are the last ones that you clear from the board (a special block doesn&#8217;t need a match to be cleared).</p>
<p>If you&#8217;re the competitive type, you&#8217;ll be happy to know that Mental Blocks, like just about every other Skyworks game, has a global scoreboard.  This doesn&#8217;t really matter much to me, but I&#8217;m sure some of you will appreciate it.  What really makes this game stand out from others of its type are the bonus points and special blocks, both very welcome additions to an ailing genre of puzzle game.</p>
<p style="text-align: center;">
<div id="attachment_6160" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-6160" title="Look At My Title" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/mental_blocks_2.jpg" alt="Look At My Title" width="384" height="256" /><p class="wp-caption-text">Look At My Title</p></div>
<p>The graphics are crisp and clear, but pretty basic.  No fancy explosions or combos or anything to see here.  The sound effects are actually pretty good, though they don&#8217;t really have much to do with the type of game Mental Blocks is.  Unfortunately there is no music, and the pacing of the game is such that it really could use something playing in the background.</p>
<p>This genre of puzzle game has never been of big interest to me, but Mental Blocks sure goes a long way towards making it an amusing type of game.  A boost in the aesthetic department would be nice, and some additional game play elements &#8211; a timed mode maybe &#8211; would certainly liven things up, but as it stands Mental Blocks is a decent effort for a tested puzzle game genre.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305462023&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307334741&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/mental-blocks">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Ball Rush Aqua for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-ball-rush-aqua-for-iphone/6080/</link>
		<comments>http://quicklook.technobrains.com/quick-look-ball-rush-aqua-for-iphone/6080/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 00:06:45 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Action Game]]></category>
		<category><![CDATA[Ball Rush Aqua]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Herocraft]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=6080</guid>
		<description><![CDATA[In my humble opinion, Ball Rush Aqua was probably the best Arkanoid clone on the Pocket PC.  Now that it has made its way over to the iPhone there's still a lot to enjoy about it, but it feels a bit sluggish compared to some newer offerings like Ball Slam Fantasy.  Still, if you like the brick breaking style of game, Ball Rush Aqua has a lot going for it.]]></description>
			<content:encoded><![CDATA[<p>In 2007 I had the opportunity to review the Pocket PC version of Ball Rush Aqua, which you can check out here: <a href="http://www.rustysabre.com/rusty_reviews.php?id=96">Ball Rush Aqua Review</a>.  While the game didn&#8217;t totally sell me on the brick breaking genre of games, it did a pretty good job of entertaining me.  After having aged a couple of years and migrated to a new platform, Ball Rush Aqua still holds up pretty well.  Unfortunately, with new offerings like Ball Slam Fantasy (see <a href="http://www.technobrains.com/?p=5959">here</a>) uping the game, as it were, Ball Rush Aqua isn&#8217;t quite as fun as it used to be.  Since the game hasn&#8217;t changed much from its Pocket PC days, I encourage you to check out that review for all the details.  Here I&#8217;m just going to cover a couple of the highlights in regards to where Ball Rush Aqua is different (and not) from its bretheren.</p>
<div id="attachment_6115" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6115" title="Missiles Are Cool" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/584713_5.jpg" alt="Missiles Are Cool" width="224" height="336" /><p class="wp-caption-text">Missiles Are Cool</p></div>
<p>The coolest part of Ball Rush Aqua was the fact that each board was comprised of multiple screens.  As far as I know that&#8217;s still a unique feature of brick breaking games on the mobile platform, and it&#8217;s probably the key factor that makes Ball Rush Aqua stick out from other games like this on the iPhone.  Basically, the only screen that you can die on is the first screen of any given level, and the only screen that you have to clear all of the bricks on is the last screen of any given level.  There are also a couple of bonuses that are either rarely used or have not appeared in other brick breaking games.  The most notable of these are the auto pilot, which takes control of your paddle for a few seconds and guarantees that you don&#8217;t miss a shot, and the remote control, which lets you temporarily manipulate the motion of your ball to some extent.</p>
<p>On the down side, since you still have to break all the bricks on the last level, it&#8217;s not uncommon to get stuck with the problem that most brick breakers face: that one brick that you just can&#8217;t seem to hit.  Also, while the multi-screen level concept is still cool, it makes the levels drag at times compared to the quick pace of a game like Ball Smash Fantasy.  They even tried to take advantage of the accelerometer feature, but thankfully you can turn that off, because I found it hard to control that way.</p>
<p>The graphics are decent, but they look somewhat dated compared to more modern interpretations of this genre.  I do still like the background with its array of fish and ocassional submarine, however.  The sound effects work, but aren&#8217;t anything special.  The music still holds up pretty well.  It kind of reminds me of a 70&#8242;s Bee-Gee&#8217;s mix.</p>
<p>Overall Ball Rush Aqua is still a solid game, and any die hard brick breaker fan would be remiss not to add it to their collection.  Just like me, however, the game is starting to show its age, and really could have used a bit of a face lift when moving to a new platform.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317584713&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317588589&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/ball-rush-aqua">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Supernova Blast for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-supernova-blast-for-iphone/6064/</link>
		<comments>http://quicklook.technobrains.com/quick-look-supernova-blast-for-iphone/6064/#comments</comments>
		<pubDate>Thu, 02 Jul 2009 05:52:37 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[iPhone iTouch]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Monzini]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Supernova Blast]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6064</guid>
		<description><![CDATA[So you want to take out the universe a few stars at a time?  Supernova is the game for you.  This outer space themed chain reaction game will provide you with 250 levels of explosions galore.  Can you beat each level under the solvable limit, or do you need to use the allowable amount of moves to conquer the galaxy?  Give Supernova Blast a try and find out...]]></description>
			<content:encoded><![CDATA[<p>Supernova Blast is a chain reaction style game.  You have a board that&#8217;s four columns across by five columns down, and each square may or may not be populated with an energy star or supernova.  An energy star has three stages (green, blue and red), and then turns into a supernova.  Supernovas explode and send pieces flying in four directions (north, south, east and west) until they travel off the board or hit something.  The object of the game is to explode all of the objects on the board in as few moves as possible.  Each board has two numbers: how many hits the board is solvable in, and how many hits you&#8217;re allowed before you lose on the board you&#8217;re playing.</p>
<div id="attachment_6065" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6065" title="Blast Away" src="http://quicklook.technobrains.com/wp-content/uploads/2009/07/supernova_blast_iphone.jpg" alt="Blast Away" width="224" height="336" /><p class="wp-caption-text">Blast Away</p></div>
<p>A hit is the act of tapping one energy star or supernova.  On easy level, the number of allowable hits is usually bigger than the number of hits required to complete the board.  By the time you get to the hard setting these two numbers are the same.  The board layouts are identical, however, so if you want a challenge right out of the gate start with the hard difficulty setting.  Even the easy level will provide you with a lot of entertainment, since the developer boasts 250 levels in the game.  Playing the game is as simple as clicking the object you wish to manipulate, and the only real complaint I have with the game play is that when you beat a level but don&#8217;t complete it within the &#8220;solvable&#8221; limit, the game still automatically advances you to the next level.  I&#8217;d really like the option to retry the current level (to do that now you have to exit to the menu, select continue, then pick your level).</p>
<p>Graphically the game looks pretty sharp.  The energy balls are all glowing and in flux like you&#8217;d expect them to be, and the explosions are pretty decent.  The backgrounds are a collection of nice space imagery with subtle movement in them.  Sound effects are basically what you&#8217;d expect for this type of game with this theme, but you get used to them pretty quickly.  There&#8217;s only one musical track, but it&#8217;s decent enough for a puzzle game.  Overall I would be almost as content without the sound, except that this is too slow paced of a game to not have any noise.</p>
<p>I really like Supernova Blast.  It&#8217;s a simple premise that can get quite challenging when the levels only have one or two hits to be solvable.  The game has an above average presentation, and with 250 levels to play through you shouldn&#8217;t run out of game for a few sittings.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312782169&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314940854&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314940854&amp;mt=8">App Shopper Link</a></p>
<p>[note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Brain Fit for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-brain-fit-for-iphone/6047/</link>
		<comments>http://quicklook.technobrains.com/quick-look-brain-fit-for-iphone/6047/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 00:03:46 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Brain Fit]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Mobirate]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=6047</guid>
		<description><![CDATA[Looking for a new take on the genre of puzzle game where you arrange odd-shaped blocks into a big pattern?  Brain Fit is just what you need.  90 levels will keep you entertained for hours, and the soothing music will ease your frustrations as the challenge gets harder with each level.]]></description>
			<content:encoded><![CDATA[<p>Brain Fit is a puzzle game offering from Mobirate that came out quietly a couple of months ago, and it&#8217;s one of those that deserves a lot more attention then it received.  The premise is simple: take the blocks at the bottom of the screen and arrange them to fit in the top of the screen.  Unlike most pentomino derivative games, however, Brain Fit doesn&#8217;t use a variety of different playing fields.  The shape you must fill every time is a rectangle.  What does vary, however, are the pieces themselves.  Instead of sticking to the 5 block configuration of a pentomino piece, Brian Fit will have pieces that range anywhere from 1 to 6 blocks in configuration.</p>
<div id="attachment_6049" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-6049" title="Medium Level 16" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/brain_fit_iphone.jpg" alt="Medium Level 16" width="224" height="336" /><p class="wp-caption-text">Medium Level 16</p></div>
<p>The other thing that differs from most games of this style is that the pieces are actually &#8220;aware&#8221; of each other.  In other words, you can&#8217;t simply select a piece and drag it to the top portion of the screen to try and fit it in somewhere.  You will have to shuffle the pieces around so that the piece you want to move up has a clear path to the upper part of the screen.  This adds an interesting level of complexity to the game.  It can also get a bit frustrating at times, as the space you have to maneuver in is quite limited.  However, in the end it provides a fresh experience for this type of puzzle game.</p>
<p>The visuals are nothing special, but they look nice and professional.  The brightly colored blocks help keep the atmosphere from being too drab.  The sound effects are okay, but mostly I could do without them.  I really like the music, however.  It&#8217;s sort of like elevator music on steroids, and it really provides a relaxing melody.  I don&#8217;t know if the different difficulty levels have their own tune or not, as I&#8217;m not quite out of the easy set yet, but even if they don&#8217;t I wouldn&#8217;t mind listening to this tune throughout the game.</p>
<p>If you&#8217;re looking for a challenging puzzle game that&#8217;s not just another clone, Brain Fit would be a good choice for you.  The 90 levels will keep you busy for a while, and when you need to take a break you can just sit and listen to the background music while you&#8217;re checking your email!</p>
<hr />
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314552431&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317072802&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/brain-fit">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Review: Ball Slam Fantasy</title>
		<link>http://quicklook.technobrains.com/review-ball-slam-fantasy/5959/</link>
		<comments>http://quicklook.technobrains.com/review-ball-slam-fantasy/5959/#comments</comments>
		<pubDate>Sun, 28 Jun 2009 19:49:42 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Action Game]]></category>
		<category><![CDATA[Ball Slam Fantasy]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Typhon Mobile]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=5959</guid>
		<description><![CDATA[It sounds like an application that might have missed out on Apple's rating system, but in actuality it's a fun take on the "break some bricks" genre of game.  Colorful graphics and an upbeat soundtrack will captivate you while the quick, solid game play keeps you coming back for more.]]></description>
			<content:encoded><![CDATA[<p><strong>Reviewed Platform</strong>: iPhone<br />
<strong>Device Used</strong>: iPod Touch 2nd Edition<br />
<strong>Software Type</strong>: Game<br />
<strong>Developed By</strong>: <a href="http://typhonmobile.com/">Typhon Mobile</a></p>
<p>I have never been a real big fan of Arkanoid clones, and it wasn&#8217;t until I played Ball Rush Aqua on my Pocket PC (which now has an iPhone version) that I cared for the genre on a mobile platform.  Ball Slam Fantasy has actually managed to broaden my appreciation for this type of game.  Colorful graphics, a diverse and well orchestrated soundtrack, and manageable game play make this one of the best Arkanoid clones I&#8217;ve ever played.</p>
<div id="attachment_5981" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-5981" title="Start From The Beginning" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/bsf_iphone.jpg" alt="Start From The Beginning" width="224" height="336" /><p class="wp-caption-text">Start From The Beginning</p></div>
<p>Though cliché and ultimately unimportant, the game actually does have a bit of a plot.  5 kingdoms have been placed under a spell &#8211; what kind, no one knows &#8211; and you must free these kingdoms by breaking blocks with a special ball and paddle.  Nonsensical? Yeah, but the visuals that go with the intro &#8220;story&#8221; look pretty cool.  The game itself is comprised of 3 modes: Adventure, Countdown and Quick Play.  Countdown is basic Arkanoid with no power ups, a set time on each level (that gets incremented by 2 seconds for each brick you break), and a &#8220;1 life to live&#8221; mentality.  This mode didn&#8217;t interest me at all.  Quick Play lets you revisit any level that you&#8217;ve already beaten in Adventure mode.  Adventure mode is where this game is at its best.</p>
<p>Adventure mode sees you traveling to each of the 5 kingdoms, crushing blocks and taking names through several levels in each kingdom.  Fortunately, you don&#8217;t have to beat a kingdom to move on to the next.  The first round covers two levels in each kingdom, the second round three levels in each kingdom, and so on.  The levels are filled with single hit objects, multi-hit objects, objects that can only be hit from one side, and so on.  There are also things like teleporters to make the game more interesting.  There&#8217;s even a time limit to each level, which is actually handled uniquely in Ball Slam Fantasy.  When the time runs out all non-breakable objects fall away, and the rest of the objects come charging at you, much like in space invaders (though they just travel vertically, not horizontally).  If they reach the bottom of the screen, you lose a life.  The nice thing about this is that unlike most Arkanoid clones, each level will end in one way or another, instead of you potentially spending several long minutes trying to destroy that final block that you can’t seem to reach.</p>
<p>Like any complete Arkanoid clone there are power ups, both good and bad.  Positive power ups include things like enlarging your paddle and multiple balls, while negative power ups range from opposite controls to losing a life.  There are also 5 different types of paddles, each with two unique power ups.  You start off with one paddle, and each 100,000 points earned will unlock another paddle for you to use.  Finally there are stars that fall from time to time, and if you collect five of them you get to play a bonus round at the end of your current level.  You earn an extra life for each 5,000 points you score in the bonus round.  You get 25 points for each star you catch, and the first life is pretty easy to earn.  After that the stars start speeding up and additional lives become a challenge to get.  The worst part of the bonus level is actually the fact that it gets boring after a while.  The controls are simply using your finger to slide the paddle back and forth, and tapping when needed to use something like the cannon power up.</p>
<div id="attachment_5982" class="wp-caption alignleft" style="width: 234px"><img class="size-full wp-image-5982" title="Monkey In The Middle" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/bsf3_iphone.jpg" alt="Monkey In The Middle" width="224" height="336" /><p class="wp-caption-text">Monkey In The Middle</p></div>
<p>While a couple things like the timer / space invaders gimmick and the unlockable paddles definitely add interesting twists to the brick breaking game play, I think it&#8217;s the aesthetic aspects of Ball Slam Fantasy that really make the game shine.  Each kingdom has its own visual flair in both the foreground and background layers.  Multi-hit blocks usually have faces on them, and the expressions they make when they get hit are great.  I also really appreciate the fact that bricks actually look different in every kingdom.  Even things like the teleports are different, becoming a whirlpool in the water levels or an igloo in the ice levels.  The backgrounds themselves are a treat, and not only differ by kingdom, but sometimes differ by level as well.  I especially love how there are different critters popping out of the hole in the ice on various levels of the ice kingdom.</p>
<p>The sound effects were pretty decent, though I think it would have been funny to have the faces make some sort of noise when they got hit.  There were also some creatures on several of the levels that could have added some ambient sounds to the mix.  The musical tracks more than makes up for anything that’s lacking in the area of sound effects.  Every kingdom has its own track, and they are all good.  Some of the best music, however, actually appears in areas like the bonus level and menu selections.  In fact, the bonus level track almost makes it worth playing the bonus level as long as you can, even though it’s not that exciting.</p>
<hr /><strong>Graphics</strong>: 10<br />
<strong>Sound</strong>: 10<br />
<strong>Installation Ease</strong>: 10<br />
<strong>Fun Factor</strong>: 9<br />
<strong>Usability</strong>: 9<br />
<strong>Documentation</strong>: 10<br />
<strong>Adjustability</strong>: 8</p>
<p><strong>Addon Packs</strong>: NO<br />
<strong>Suitable For Young Kids</strong>: YES<br />
<strong>Online Support</strong>: YES</p>
<p><span style="text-decoration: underline;"><strong>CONS</strong></span>:<br />
- Nothing noteworthy</p>
<p><span style="text-decoration: underline;"><strong>PROS</strong></span>:<br />
- Outstanding visuals<br />
- Incredible soundtrack<br />
- Makes the Arkanoid genre enjoyable</p>
<p><span style="text-decoration: underline;"><strong>OVERALL:</strong></span>:<br />
If you like games where you break bricks with a paddle, Ball Slam Fantasy should be in your collection.  If you don’t like this type of game, I’d suggest trying it anyway.  There’s a lite version, and I’m pretty sure after giving it a spin you’ll be buying the full one.  The audio and visual elements create a wonderful atmosphere, and within the confines of the genre the game play is all there and then some.</p>
<p><strong>Overall Rating</strong>: 9.4</p>
<p><strong>Available Platforms</strong>: iPhone<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306586656&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=317199230&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/ball-slam-fantasy">App Shopper Link</a></p>
<p>[Note: images courtesy of App Shopper]</p>
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		<title>Quick Look: Swirl &#8211; 3D Action Racing for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-swirl-3d-action-racing-for-iphone/5876/</link>
		<comments>http://quicklook.technobrains.com/quick-look-swirl-3d-action-racing-for-iphone/5876/#comments</comments>
		<pubDate>Wed, 24 Jun 2009 05:25:04 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Action Game]]></category>
		<category><![CDATA[Epicore]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Swirl]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=5876</guid>
		<description><![CDATA[In theory the iPhone seems to be a great platform for 3D tunnel based racers.  Unfortunately, I'm not quite sure the iPhone has a great one yet.  Swirl gave it a nice attempt, but fell short on a couple of key items.  Read on to find out what's lacking...]]></description>
			<content:encoded><![CDATA[<p>As I&#8217;ve been waiting for iTunnel 3D to come out (which I hear is any day now), several other &#8220;race through tunnels&#8221; style games have hit the App Store, all pretty much within a few weeks of each other.  One of the entries in this genre is Swirl from <a href="http://epicore.se/wpsite/">Epicore</a>.  I really want to like this game, as it has a lot of potential.  A couple of things are holding me back from being able to recommend it, however.</p>
<p>Swirl has you hurtling through tunnels, trying to collect stars and reach the end of each tunnel without getting killed.  I&#8217;ve mastered the art of getting killed, but sadly have accomplished little else in this game.  There are 4 &#8220;power ups&#8221; to be had in the game, though only two are of some benefit.  One will give you some health back, while another I&#8217;m assuming gives you an additional burst of speed (which is something I clearly don&#8217;t need while playing the game).  On the down side, there&#8217;s a bucket that will splash paint, temporarily blocking your view.  There&#8217;s also a mushroom that makes controlling the game awkward for a short period of time.</p>
<p style="text-align: center;">
<div id="attachment_5878" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-5878" title="Round And Round We Go" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/swirl_iphone.jpg" alt="Round And Round We Go" width="384" height="256" /><p class="wp-caption-text">Round And Round We Go</p></div>
<p>The problem I face is that it looks like I always have a mushroom when I&#8217;m playing.  Most games of this style make you tilt the device to turn, but with Swirl you prety much have to completely rotate the device at times in order to avoid the walls that block your path.  As a result, I wouldn&#8217;t plan on playing the game with headphones or a power supply plugged in.  Add to that the fact that you tilt tip the device forward to gain speed, and I often feel like I have to choose between playing the game and actually being able to look at it.  That&#8217;s too bad, because the visuals are actually pretty decent.  There are 5 worlds to the game at this point, but in all my attempts I&#8217;ve not even come close to even unlocking the second world.  I think they need to consider difficulty levels to appease unskillful players like myself.</p>
<p>The game does look pretty good, though I&#8217;d love to see how the levels beyond world 1 look.  I like the effects when get splattered by paint or accidentally snag a mushroom, so while it&#8217;s not suggested as a general practice to get those items I&#8217;d suggest it once or twice just to see what it looks like.  The sound effects are decent, but I think I&#8217;ve heard the sound of me smacking against walls more than anything.  I like the music, and I&#8217;d really love to hear what the tracks in the different worlds sound like.</p>
<p>I think Swirl has a great foundation, and based on the &#8220;coming soon&#8221; items in the App Store it might be headed somewhere good, but as it stands right now it&#8217;s not there, especially with a price point of $2.99.  For a third of the price you can get Tunnel Vision, which has multiple game play modes, has much more interesting obstacle design, and most importantly is much easier to control.</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314650731&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/swirl">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Gobble for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-gobble-for-iphone/5701/</link>
		<comments>http://quicklook.technobrains.com/quick-look-gobble-for-iphone/5701/#comments</comments>
		<pubDate>Sun, 21 Jun 2009 06:25:59 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Action Game]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Gobble]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Pocketfun]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=5701</guid>
		<description><![CDATA[Dodge the red, gobble the blue, and snag some fruit while you're at it.  That's the basic premise behind Gobble for the iPhone from Pocketfun, and it turns out that it's a simple yet addictive game.]]></description>
			<content:encoded><![CDATA[<p>It appears that Pocketfun has decided to branch out from the world of puzzle games.  Their first deviation, Gobble, is actually a nice little action game.  At its heart Gobble is your basic &#8220;dodge the bad guys to survive&#8221; game, with the bad guys in this case being red bobbles.  In order to actually earn points, however, you must eat blue bobbles.  You can also earn points by eating fruit.  Be warned, though, that eating will cause you to grow and get slower.  Over time the bad guys get bigger as well, which makes the game of dodge so much more interesting to play.  There are 17 achievements that can be earned along the way, from earning your first 50,000 points to going 60 seconds without touching anything at all.  You can even interface with Twitter to tweet your high scores and achievements earned.</p>
<p>Surprisingly, the game forgoes both tilt and &#8220;follow the finger&#8221; controls in favor of the increasingly more common spin wheel at the bottom of the screen.  It actually works pretty well for this game, and suffers the same problem as it does in any other game where you just sort of stop dead in your tracks if your thumb slips from the wheel.  I&#8217;m hoping that they consider making the wheel adjustable so that you can place it on the right side of the screen if you like.  Also, it would be nice to have tilt controls as an option.  A pause button would be a nice feature, since my thumb tends to get tired during longer games.</p>
<p style="text-align: center;">
<div id="attachment_5703" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-5703" title="Gobble The Blues" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/gobble_iphone.jpg" alt="Gobble The Blues" width="384" height="256" /><p class="wp-caption-text">Gobble The Blues</p></div>
<p>The graphics are simple but cute.  I like the fact that the bobbles are looking around, but it would have been cooler to actually have their eyes follow you as you move around.  At first I thought maybe they did, but then I think I was just being paranoid.  The sound effects are good enough, and the burp emitted when accidentally eating a red bobble is always amusing.  There&#8217;s no music &#8211; I&#8217;d really love to hear some music for this game.</p>
<p>Gobble doesn&#8217;t really add anything new to the game play for this genre, but it does well with what it offers.  The spin wheel was an interesting and mostly successful choice for mechanics.  The graphics are colorful, and who doesn&#8217;t love a good burp when you&#8217;ve eaten something wrong.  I hope they consider making some enhancements to Gobble in the future, but for 99 cents it&#8217;s still a good deal.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318173963&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/gobble-2">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Review: Fission Quest for iPhone</title>
		<link>http://quicklook.technobrains.com/review-fission-quest/5480/</link>
		<comments>http://quicklook.technobrains.com/review-fission-quest/5480/#comments</comments>
		<pubDate>Sun, 14 Jun 2009 18:32:14 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Chris Mrazek]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Fission Quest]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=5480</guid>
		<description><![CDATA[Get ready to don your Hazmat suit and try to escape from a nuclear power plant.  Fission Quest has you trekking through 30 levels of barrels, crates, pits and perils trying to find the exit to each level.  Can you out-think the diabolically laid out plant?]]></description>
			<content:encoded><![CDATA[<p><strong>Reviewed Platform</strong>: iPhone<br />
<strong>Device Used</strong>: iPod Touch 2nd Gen.<br />
<strong>Software Type</strong>: Game<br />
<strong>Developed By</strong>: <a href="http://fissionquestgame.com/">Chris Mrazek</a></p>
<p>Invariably it seems these days that any puzzle game that requires you to push objects around a maze gets lumped into the Sokoban clone category.  First of all, I&#8217;m pretty sure such games existed before the dawn of Sokoban, and second, Sokoban has the very specific goal of moving objects onto particular spaces on the playing board.  While Fission Quest does have a bit of a feel of Sokoban, especially given that you can only push and not pull objects, it&#8217;s certainly a very different type of game.  It&#8217;s also a good challenge for those who like puzzle games.</p>
<p style="text-align: center;">
<div id="attachment_5502" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-5502" title="Beware The Ooze Below" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/fission_quest_1.jpg" alt="Beware The Ooze Below" width="384" height="256" /><p class="wp-caption-text">Beware The Ooze Below</p></div>
<p>In Fission Quest you play a nuclear technician trying to make your way through a power plant.  To do so you must traverse 30 levels filled with pits, perils and lots of barrels (sorry, didn&#8217;t mean to go Dr. Seuss on you).  Of course, I&#8217;d be pretty scared myself if a power plant were laid out like this, but let&#8217;s not let my merging memories of several years of Simpsons watching and working at a nuclear plant for a few months get the best of this review.  To get through each level you must figure out the best way to position boxes and crates to either remove them from your path or use them to help create your path.</p>
<p>The interface is pretty simple.  Arrows allow you to move your character forward, back, left and right.  Technically, though, your character is always moving forward, so pressing any other direction will cause you to face that direction first before you start moving.  The game is grid based, so a tap of the arrow will cause you to move one space in the selected direction, while holding the arrow will keep you moving until you let go.  Movement does seem to be pretty precise in this game, so you don&#8217;t have to worry about letting go of an arrow and having your guy accidentally move more steps than required, inadvertently falling to his death.  At least, this hasn&#8217;t happened to me yet.  The default camera mode is to have the camera follow your twisting and turning, which is actually a bit jarring to me.  I recently discovered, however, that an update allows you to lock the camera in place, which to me makes the game much more enjoyable.  There is also an option to position the controls on the left, center or right sides of the screen, depending on what&#8217;s most comfortable for you.  Note this only applies to the arrows &#8211; the rest of the options stay on the lower left corner of the screen.
</p>
<p style="text-align: center;">
<div id="attachment_5503" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-5503" title="It's Red Hot" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/fission_quest_2.jpg" alt="It's Red Hot" width="384" height="256" /><p class="wp-caption-text">It&#39;s Red Hot</p></div>
<p>You also have the option of pinching to zoom in and out on the board.  This is nice in that it lets you get the &#8220;big picture&#8221; of your surroundings, but it&#8217;s often hard to visualize the various layers of a particularly tall 3D level when looking at it from a bird&#8217;s eye view.  You can even freely rotate the view as long as you&#8217;re dragging anywhere on the screen besides the defined controls, but be cautious that you don&#8217;t actually catch one of the arrows by accident while you&#8217;re doing this (I&#8217;ve taken a fall several times due to this).  Thankfully there&#8217;s an undo feature, even in death, but it would be nice to &#8220;lock in&#8221; a free look mode sort of like the Bobby Carrot series does.  It would also be cool if the free look mode would allow you to see the entire level through panning, rather than just rotating around as much of the area as you&#8217;re zoomed in on.  Again, this is one of the nice features that Bobby Carrot allows (sorry, I&#8217;ve been playing those games recently as well).</p>
<p>The graphics are decent, but nothing spectacular.  Your character reminds of someone trying to audition for the part of an oompa-lompa from the new Chocolate Factory movie that was just too tall.  The walls and floors of the environment have basic textures, and the boxes and barrels look alright.  The sound effects work well enough, but there&#8217;s no ambiance other than what appears to be a howling wind to fill the gaps between noises.  I suppose that&#8217;s to be expected given the environment you&#8217;re in, but the wind noise is annoying, and the only other option is to completely disable sounds, which makes everything seem a little too dead.  There&#8217;s also no music, which adds to the overall bland atmosphere.</p>
<p><strong>Graphics</strong>: 6<br />
<strong>Sound</strong>: 4<br />
<strong>Installation Ease</strong>: 10<br />
<strong>Fun Factor</strong>: 7<br />
<strong>Usability</strong>: 9<br />
<strong>Documentation</strong>: 9<br />
<strong>Adjustability</strong>: 6</p>
<p><strong>Addon Packs</strong>: NO<br />
<strong>Suitable For Young Kids</strong>: YES<br />
<strong>Online Support</strong>: YES</p>
<p><span style="text-decoration: underline;"><strong>CONS</strong></span>:<br />
- No way to pan beyond current view<br />
- “Free Roam” movement has jarring camera movement<br />
- Audio elements are lacking</p>
<p><span style="text-decoration: underline;"><strong>PROS</strong></span>:<br />
- Decent, if not overly amazing graphics<br />
- Challenging Puzzles<br />
- 3D world adds depth to a common puzzle game style</p>
<p><span style="text-decoration: underline;"><strong>OVERALL:</strong></span>:<br />
While not nearly as flashy as some of the puzzle games to arrive on the iPhone platform in the last few months, Fission Quest is a solid little puzzle game.  The levels are challenging as you get further along in the game, and the 3D world adds a much needed new dimension to this type of puzzle game (sorry for the bad pun).  Casual puzzle gamers probably won’t enjoy this title, but those seeking a game that requires you to think and plan should get plenty of enjoyment from Fission Quest.</p>
<p><strong>Overall Rating</strong>: 7.3<br />
<strong>Available Platforms</strong>: iPhone<br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305584812&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307090714&amp;mt=8">App Store Link &#8211; Lite Version</a></p>
<p>[</p>
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		<title>Quick Look: Anaglyphs! for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-anaglyphs-for-iphone/5422/</link>
		<comments>http://quicklook.technobrains.com/quick-look-anaglyphs-for-iphone/5422/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 06:04:43 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Anaglyphs]]></category>
		<category><![CDATA[Boiled Goose]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Quick Look]]></category>
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		<guid isPermaLink="false">http://www.technobrains.com/?p=5422</guid>
		<description><![CDATA[I'm not sure that I would have ever thought the game of Memory was right for 3D, but the folks over at Boiled Goose sure did.  The result is Anaglyphs!, which has some cool 3D effects but suffers on the game play side.  Read on to see if it's worth your time...]]></description>
			<content:encoded><![CDATA[<p>In the increasingly crowded iPhone App Store, it&#8217;s more important than ever to make sure that if you&#8217;re going to release a game, it has something that others of its type doesn&#8217;t.  Anaglyphs! scores a big plus in that category, as it is the first (and probably only) memory game for your iPhone that has a 3D mode!  Unfortunately, you take away the novelty of 3D, and the game is really just another memory game &#8211; and quite honestly, I&#8217;ve played some that are more interesting (Memogascar comes to mind).</p>
<p>The game plays out on a 4&#215;4 grid, and you keep playing until you hit a level where the timer runs out before you complete all of your matches.  You score points for each match you make, and multiple matches in a row net you combo bonus points.  I think it would have served the game well if the board size increased every few levels.  It would certainly up the challenge some and add a bit of diversity to the game.  Where the challenge seems to come from instead is that a lot of times there are several different images that are similar in appearance.  Honestly, for me that was more frustrating than challenging.  There is a Best Time mode, which has you play one level over and over again, continually trying to beat your best time at clearing the board.  This mode lost its appeal for me rather quickly.</p>
<div id="attachment_5423" class="wp-caption alignleft" style="width: 164px"><img class="size-full wp-image-5423" title="The Winter Theme" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/anaglyphs_iphone.jpg" alt="The Winter Theme" width="154" height="230" /><p class="wp-caption-text">The Winter Theme</p></div>
<p>Since the selling point of this game is 3D, you would expect the visuals to be the area where the game really shines, right?  The background images are pretty decent, especially on the winter theme (there are 2 3D themes, Winter and Classic, and a 2D theme for those without 3D glasses).  The images on the cards themselves are a bit simplistic, probably to aid in the 3D effect.  There are also some minor special effects when you get a chain combo or complete a level, but these effects really lose something if you&#8217;re not playing in 3D mode.  Overall I thought the 3D effects was well done, I just wasn&#8217;t overly impressed with the images themselves.  The sound effects were decent enough, but there was no background music, and I think the game could really have used some.</p>
<p>This is a tough call for me.  If it weren&#8217;t for the 3D aspect I would probably not recommend it.  However, the 3D is pretty cool (it reminds me of the Viewmaster I used to play with when I was a kid).  And, it is only 99 cents, so you get to see some nifty 3D effects for a cheap price.  Just be warned that the actual game play probably won&#8217;t keep you interested for long.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=304475201&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/anaglyphs-stereoscopic-3d-memory-match">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Little Red Sled for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-little-red-sled-for-iphone/5379/</link>
		<comments>http://quicklook.technobrains.com/quick-look-little-red-sled-for-iphone/5379/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 01:28:04 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Action]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Imangi Studios]]></category>
		<category><![CDATA[Little Red Sled]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=5379</guid>
		<description><![CDATA[Want to experience the thrill of downhill sledding without leaving your house?  Have the desire to collect lots of presents?  How about taking on hordes of giant bunnies?  Little Red Sled has it all and then some.  Read on to find out why this visual cute action game is actually quite a pleasant surprise...]]></description>
			<content:encoded><![CDATA[<p>I wasn&#8217;t quite sure what to expect going into Little Red Sled.  I have nothing against cute graphics, but it looked like it might be too much of a kid&#8217;s game for me.  As it turns out, Little Red Sled ends up being more of a big kid&#8217;s game in cute clothing.  That&#8217;s not to say that kids won&#8217;t like it, because they probably will. I think they might find some of the higher courses extremely frustrating, though.  I know I did.</p>
<p>Basically, you&#8217;re goal in Little Red Sled is to collect presents, perform tricks, knock down or avoid bunnies (it all depends on the track) and ultimately score a lot of points.  At the beginning of the course you&#8217;re given a nice rundown of everything you need to accomplish, and at the end you find out how close you came to meeting those goals.  So far I have run across three types of presents.  The red and green presents are simply worth different point values, while the blue present provides you temporary invincibility.  While you are invincible you actually score points running into things like bunnies and trees.  Otherwise, those things just slow you down.</p>
<p style="text-align: center;">
<div id="attachment_5380" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-5380" title="Some Steep Hills" src="http://quicklook.technobrains.com/wp-content/uploads/2009/06/little_red_sled_iphone.jpg" alt="Some Steep Hills" width="384" height="256" /><p class="wp-caption-text">Some Steep Hills</p></div>
<p>To control your sled, simply tilt the device appropriately to move left or right.  You can slow down by pressing the screen, and after jumping off of a ramp or snow bank you can perform a trick by shaking the device.  While Little Red Sled has been one of the most responsive games in terms of the shaking mechanism, I still would have preferred an on screen button.  The main issue I had with Little Red Sled is that the difficulty of the levels seemed to change from easy to insane within a couple of levels.  I&#8217;m not sure if there are any courses beyond the first map, but if so I feel like I&#8217;m never going to see them because the level I&#8217;m on now is so tough.  I&#8217;m not suggesting that tough is a bad thing, but it&#8217;s not very sporting when it sneaks up on you.</p>
<p>The graphics are, well, cute &#8211; hence the point behind my first paragraph.  As I&#8217;ve said about other games recently, that doesn&#8217;t mean they aren&#8217;t good.  Like most visually appealing games there are small features that make the game come alive, like tracks left in the snow from your sled and the ball of your snow cap bobbing back and forth from the wind.  The sound effects fit this game to a tee.  The voice over is great, especially when an exclamation of joy is uttered.  I did find it a bit amusing that the bunnies sounded like ogres, though.  The crowning achievement of the aesthetic department has to be the music.  I&#8217;m a big fan of simple piano orchestrations, and it sounded just right for this game.  I detected at least 3 different tracks in the game, and they were all expertly played.  Thank you for understanding the importance of music.</p>
<p>There&#8217;s no question that Little Red Sled adheres heavily to the &#8220;cute&#8221; factor.  However, don&#8217;t let this stop you from giving it a try, because under the cover it&#8217;s a fun and eventually challenging game.  By the time you get to the courses that require three goals to be met you&#8217;ll be wishing it was a kid&#8217;s game.  Grab a sled, hit the slopes, and enjoy &#8211; but watch out for those bunnies!</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305514350&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307753146&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/little-red-sled-3d-racing">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: World Cup Ping Pong for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-world-cup-ping-pong-for-iphone/5248/</link>
		<comments>http://quicklook.technobrains.com/quick-look-world-cup-ping-pong-for-iphone/5248/#comments</comments>
		<pubDate>Sun, 31 May 2009 21:33:17 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Skyworks]]></category>
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		<category><![CDATA[World Cup Ping Pong]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=5248</guid>
		<description><![CDATA[Skyworks is at it again, this time invading the world of ping pong. As luck would have it, they did a pretty good job.  Four game modes, including one you can play without an opponent, make this a slick offering that has something for just about everyone interested in electronic ping pong.  And, for those who are always a little hesitant, there's a free version for you to try before taking the plunge.]]></description>
			<content:encoded><![CDATA[<p>World Cup Ping Pong is solid proof that Skyworks is as capable of making a full fledged game as they are at making mini-games like Batter Up Baseball and 3 Point Hoops.  The game is polished, fun, and has enough variety that it should suit everyone&#8217;s needs.  Besides, who doesn&#8217;t love a quick game of ping pong every now and again?</p>
<p>The thing that strikes me the most about WCPP is the variety of game modes.  You can play against the computer in practice mode or tournament mode.  Practice mode is a one off game against a computer opponent (being able to play a &#8220;best of X&#8221; set in this mode would have been nice).  Tournament mode is single game elimination until you&#8217;ve beaten every opponent you&#8217;re paired up against or you lose a game.  In addition you can play against another human on the same device.  Personally, I would have preferred some sort of online mode where you could play using the 3D perspective table instead of the flat overhead view that&#8217;s required to accommodate same-device game play, but the option is still cool.  Finally there is Arcade mode, which actually allows you to play on your own and provides you with a series of targets to try and hit for points.  This was a rather unique and enjoyable mode for a ping pong game.</p>
<p style="text-align: center;">
<div id="attachment_5250" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-5250" title="Nice Little Volley" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/wcpp_01.jpg" alt="Nice Little Volley" width="384" height="256" /><p class="wp-caption-text">Nice Little Volley</p></div>
<p>I felt like controlling the paddle took a bit of getting used to &#8211; and I&#8217;m not sure I&#8217;ve completely got it yet.  I do like the fact that you can choose between three different paddle types, each with their own power and spin ratings.  Even better, you can actually tell a difference when using each of them.  It would have been cool to have a custom option that lets you specify your own combination of power and spin based on a maximum number, but the choices they provide seem to work well for the most part.  I did find it frustrating sometimes that my finger was basically covering the paddle, which made it hard to judge where the ball was in relation to the paddle.</p>
<p>Visually the game looks alright, but it&#8217;s certainly not as stunning as some of the other Skyworks offerings.  The biggest disappointment is that the audience has been replaced but some weird underground ping pong darkness backdrop.  I know the audience is there, though, because they applaud and whistle after a long volley (regardless of who actually gets the score).  The sound effects are just what you&#8217;d expect from a ping pong game, and the music is good, though it suffers from the same &#8220;two tracks that have to be switched in the settings&#8221; syndrome that many of the Skyworks games have.</p>
<p>At first controlling the paddle was frustrating enough that I considered rating this &#8220;on the fence&#8221;, but after getting a few games under my belt I realized that the control issues were mostly my problem.  I can&#8217;t say that I&#8217;m overly familiar with ping pong offerings on the iPhone, but I do believe that World Cup Ping Pong is a good offering for those looking for a ping pong fix.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310303959&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=312300503&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/world-cup-ping-pong">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: The Terminator for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-the-terminator-for-iphone/5167/</link>
		<comments>http://quicklook.technobrains.com/quick-look-the-terminator-for-iphone/5167/#comments</comments>
		<pubDate>Mon, 25 May 2009 08:29:37 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
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		<category><![CDATA[The Terminator]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=5167</guid>
		<description><![CDATA[Are you ready to help the resistance fight the war against Skynet?  Have you always dreamed of running around decimating Terminator forces?  Well, keep on dreaming, because The Terminator from Big Head Games is really going to leave you unfulfilled in your dreams.]]></description>
			<content:encoded><![CDATA[<p>So how do you make a second rate iDracula clone and still have hopes of it selling well?  You slap a bankable property on top of it, of course!  That&#8217;s exactly what Big Head Games has done with The Terminator for the iPhone.  When someone sets the standard for a certain type of game, such as iDracula did for free roaming two controller shooting games, the general goal should be to try and meet or exceed those standards, not lower the bar several notches.</p>
<p>The Terminator is a simple shooting game.  Sure there&#8217;s a &#8220;story&#8221; mode with &#8220;objectives&#8221;, but the objectives are still along the lines of &#8220;destroy everything&#8221;, at least for the two levels I played.  This wouldn&#8217;t have been so bad, execept each level consisted of walking towards the top of the screen, shooting one type of enemy until you finished the level.  Even a bigger variety of foes per level might have made somewhat of a difference.  In Quick Game you at least have the satisfaction of trying to rescue other freedom fighters, but that even gets old after a while, because you&#8217;re still facing off against only one kind of enemy.</p>
<div id="attachment_5170" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-5170" title="Rescue The Resistance" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/bighead_terminator_iphone.jpg" alt="Rescue The Resistance" width="384" height="256" /><p class="wp-caption-text">Rescue The Resistance</p></div>
<p>The controls are either two on-screen joysticks (one for moving and one for firing) or a drag method of movement and firing.  The drag method didn&#8217;t really do much for me at all, since most of the time I couldn&#8217;t seem to get my guy to fire instead of move.  The virtual joystick mode was much better, but I found myself quite often unable to move because my thumb had slipped off the area where the movement joystick was rendered.  In a high energy game such as this one, it&#8217;s not good having to worry all the time about not having good control over your movement.</p>
<p>Graphically The Terminator certainly paints a bleak vision of the future.  Unfortunately, it appears that bleak also means drab.  The graphics are small and detail isn&#8217;t that great.  The power ups sometimes seem to blend into the ground.  Because the weapons are so generic, the weapon effects are generic as well.  The sound is actually pretty decent, and the music is good, though the in-game tune often sounds more like a horror soundtrack than something from a future sci-fi scenario.</p>
<p>If you&#8217;re a die hard Terminator fan, you might be able to overlook most of the game&#8217;s misgivings and be satisfied with the fact that you&#8217;re running around blowing up Terminators.  For the rest of us, iDracula has much similar mechanics and is a whole lot more fun (you can check out why here).</p>
<p>Final Verdict: <strong>Not Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=316085211&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/the-terminator-2">App Shopper Link</a></p>
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		<title>Quick Look: Uggles for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-uggles-for-iphone/5160/</link>
		<comments>http://quicklook.technobrains.com/quick-look-uggles-for-iphone/5160/#comments</comments>
		<pubDate>Sat, 23 May 2009 10:47:11 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Uggles]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=5160</guid>
		<description><![CDATA[What's cute, furry, and gets tossed around a lot?  Why, an Uggle of course!  If you're looking for that next addictive experience from your iPhone or iPod Touch, look no further than Uggles.  Electronic juggling has never been so fun...]]></description>
			<content:encoded><![CDATA[<p>I suppose it could just be me, but the prospect of juggling happy go lucky tribble rejects around doesn&#8217;t seem like all that appealing of a concept for a game.  It turns out, however, that it is actually quite addictive.  So how can you engage in this guilty pleasure?  Why, by playing Uggles of course!  Uggles is another perfect example of how a simple concept can keep you thinking &#8220;just one more time&#8221;.</p>
<p>In Uggles you play this fuzzy red creature that just so happens to have freakishly long arms.  You use those arms to juggle other fuzzy creatures that are also cute but appear to be limb-deficient.  You can choose to juggle one, two or three Uggles at the same time (yes, I realize one is really not considered &#8220;juggling&#8221;), and you keep going until you fail to catch one of the poor Uggles.  You get a point for each successful catch, and after score a certain number of points in a game you can unlock new types of Uggles.  There are three types to begin with and three more to unlock, with ample shelf space to house another four unlockable Uggles.  Maybe a future update?</p>
<p style="text-align: center;">
<div id="attachment_5164" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-5164" title="Toss Some Uggles" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/uggles_iphone.jpg" alt="Toss Some Uggles" width="384" height="256" /><p class="wp-caption-text">Toss Some Uggles</p></div>
<p>You can control the game using on screen arrows or the tilt functionality of your iDevice.  The first time I tried using tilt I promptly switched to on screen arrows after a pitiful attempt at playing.  As I&#8217;ve gotten used to the game, however, I find that I actually like the tilt controls more.  In fact, I don&#8217;t find the arrows to be quite responsive enough for juggling three Uggles, especially as they start getting faster.  My main issue with the game play is that it seems like the game is a bit over sensitive as to what it constitutes as a catch.  There were times were it seemed like I certainly had enough of an Uggle in my character&#8217;s hand to constitute a catch, but the game said I dropped it.</p>
<p>The graphics in Uggles are top notch.  Each Uggle has a unique look, and they&#8217;re just so cute.  I love the main character&#8217;s look of concentration &#8211; complete with tongue hanging out &#8211; as it&#8217;s tossing the others back and forth.  I just wish that the little Uggles could have had a bit more animation than simply having their eyes blinking.  The sound effects are sufficient, but get repetitive rather quickly because they aren&#8217;t accompanied by any music.  This game would certainly benefit atmospherically from some light, cartoonish melodies.</p>
<p>I really didn&#8217;t expect much going into my first session playing Uggles, and I ended up being pleasantly surprised.  In its simplicity, Uggles ends up being an addictive and challenging game.  And, it has the added bonus of being quite kid friendly.  Head over to the App Store and pick up your furry juggling fix now.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307750181&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/uggles">App Shopper Link</a></p>
<p>[Note: image courtesy of AppShopper]</p>
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		<title>Quick Look: 8Bit Games Flying for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-8bit-games-flying-for-iphone/4949/</link>
		<comments>http://quicklook.technobrains.com/quick-look-8bit-games-flying-for-iphone/4949/#comments</comments>
		<pubDate>Sun, 17 May 2009 06:00:02 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[8Bit Games Flying]]></category>
		<category><![CDATA[Action Game]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[white dev.]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=4949</guid>
		<description><![CDATA[Looking for graphics that predate video cards, and sound that is pure vintage PC speaker?  Want game play that simply keeps you dodging building after building?  If you're looking for a walk down the late 70's PC gaming memory lane, 8bit Games - Flying might just be for you.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a moderate retro gamer.  More often than not I&#8217;d rather see an older concept updated with modern conveniences rather than play games &#8220;as they were&#8221;.  Every once in a while a game transcends that barrier for me, however, and such is the case with 8Bit Games Flying.  It&#8217;s not really even that great of a game, but every time I play it something sucks me in.</p>
<p>There&#8217;s a small background story on their web site, which if you&#8217;re like me you&#8217;ll read and then file under &#8220;things that make you go huh?&#8221;  You don&#8217;t really need the story in order to be able to play the game, however.  All you really need to know is that you tilt the device back and forth to move, and you need to dodge everything.  That&#8217;s it.  The landscape is randomly generated and in as much as I&#8217;ve played consists of buildings and multitudes of the Statue Of Liberty.  There may be more levels to the game, but if so I&#8217;m not skilled enough to get there.  One hit and you&#8217;re dead, and I&#8217;m pretty good about hitting things.  Score is based on length of survival, and I&#8217;m pretty sure that&#8217;s the part that sucks you in.  Again, if you&#8217;re like me, you&#8217;ll look at the pathetic score you earn and think &#8220;I can do better&#8221;.</p>
<p style="text-align: center;">
<div id="attachment_4957" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-4957" title="Crash And Burn" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/8bitgames_flying_iphone.jpg" alt="Crash And Burn" width="384" height="256" /><p class="wp-caption-text">Crash And Burn</p></div>
<p>The graphics are quite interesting.  On the web site it talks about PCG, though I have no idea if that&#8217;s something real or made up.  I would describe the graphics at an EGA level, with at best a 16 color palette.  If you&#8217;re not used to graphics that pre-date 256 MB video cards, you might not really enjoy the visuals.  As it is they can be hard to stare at for an extended period of time.  Thankfully, I usually don&#8217;t last long enough for that to be an issue.  The music is a perfect simulation of old PC speaker &#8220;symphony&#8221;, which basically means one note at a time.  The only sound effect is when your plane is tumbling to the ground after hitting a structure.</p>
<p>So who is this game going to appeal to?  Mostly people like me who have some recollection of computers old enough that this level of graphics and gameplay was considered &#8220;good&#8221;.  But, if you&#8217;re like me in that respect, 99 cents is certainly worth the trip down memory lane.  Because of it&#8217;s niche appeal, however, I can&#8217;t flat out recommend it.</p>
<p>Final Verdict: <strong>On The Fence</strong><br />
<a href="http://appshopper.com/link/8bit-games-flying">App Store Link</a><br />
<a href="http://appshopper.com/games/8bit-games-flying">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Wordsworth for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-wordsworth-for-iphone/4829/</link>
		<comments>http://quicklook.technobrains.com/quick-look-wordsworth-for-iphone/4829/#comments</comments>
		<pubDate>Thu, 14 May 2009 06:50:11 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Puzzle Game]]></category>
		<category><![CDATA[Quick Look]]></category>
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		<category><![CDATA[technobrains]]></category>
		<category><![CDATA[Wordsworth]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=4829</guid>
		<description><![CDATA[Wordsworth is a game quite similar to the Popcap classic Bookworm.  On the plus side it&#8217;s quite fun, has a professional appearance, and costs less than half of the price of Bookworm.  On the downside, the guy in the hat isn&#8217;t quite as charming as the worm from Bookworm.  I can live with the downside. [...]]]></description>
			<content:encoded><![CDATA[<p>Wordsworth is a game quite similar to the Popcap classic Bookworm.  On the plus side it&#8217;s quite fun, has a professional appearance, and costs less than half of the price of Bookworm.  On the downside, the guy in the hat isn&#8217;t quite as charming as the worm from Bookworm.  I can live with the downside.</p>
<p>The basic premise is that you are presented with a grid of X by X tiles (where X can be a number between 4 and 7, configurable in the options).  You progress through the 30 levels by making words out of the letters that appear on the tiles.  You can drag your finger across letters to link them, in which case releasing your finger will clear a successfully formed word.  Or, if you like a bit more control, you can click each letter you want to link together.  In order to submit a successful word in this case you must click the check mark at the bottom of the screen.  The game ends when any of the following scenarios are met: time runs out (timed mode only), a timed tile expires, there are no more letters to be formed, or you beat all 30 levels.</p>
<div id="attachment_4831" class="wp-caption alignleft" style="width: 202px"><img class="size-full wp-image-4831" title="Miss Me?" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/wordsworth_iphone.jpg" alt="Miss Me?" width="192" height="276" /><p class="wp-caption-text">Miss Me?</p></div>
<p>There are a nice amount of options in Wordsworth.  Add to that bonus tiles and buzzwords, and 3 different word lists to choose from, and there&#8217;s certainly plenty of variety to keep you entertained.  The controls are actually pretty well implemented.  There were times where I&#8217;d accidentally &#8220;overshoot&#8221; and link too many letters together when dragging my finger, but this is a minor quibble and is easily overcome by using the &#8220;tap a tile&#8221; method instead.</p>
<p>Graphically, Wordsworth looks pretty sharp.  The interface is well laid out, everything is easy to read (even on the biggest grid setting), and pretty much everything looks like it goes together.  I&#8217;m not a real big fan of the guy in the splash screen, and for some reason the layover of the status screen when transitioning between levels seems a bit cheesy to me, but otherwise I like the look.  The sound effects are good enough, though the riff that accompanies beating a level sounds more like a losing than winning sound.  The music is really good.  It has an almost magical quality about it, maybe like something you&#8217;d expect in the background of a movie about magicians or carnivals or something.  It&#8217;s actually quite relaxing.</p>
<p>Wordsworth might not have all the glitz of Bookworm, but it certainly will keep you entertained for quite some time.  If you like word games that have an almost &#8220;match 3&#8243; feel about them, this is a good game for you.  If nothing else, there&#8217;s always a lite version that you can check out.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=299508161&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=300543305&amp;mt=8">App Store Link &#8211; Lite Version</a><br />
<a href="http://appshopper.com/games/wordsworth">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Fish Frenzy</title>
		<link>http://quicklook.technobrains.com/quick-look-fish-frenzy/4808/</link>
		<comments>http://quicklook.technobrains.com/quick-look-fish-frenzy/4808/#comments</comments>
		<pubDate>Wed, 13 May 2009 05:00:12 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[ALL THINGS MOBILE]]></category>
		<category><![CDATA[Eric Pankoke. iPhone]]></category>
		<category><![CDATA[Fish Frenzy]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=4808</guid>
		<description><![CDATA[I like free games for my iPhone.  Besides the obvious fact that they don&#8217;t hurt the wallet any, it&#8217;s a win-win situation in terms of what I get.  If I like the game, it&#8217;s a bonus, and if I don&#8217;t, I just delete it and move on.  Thankfully, Fish Frenzy falls squarely into the former [...]]]></description>
			<content:encoded><![CDATA[<p>I like free games for my iPhone.  Besides the obvious fact that they don&#8217;t hurt the wallet any, it&#8217;s a win-win situation in terms of what I get.  If I like the game, it&#8217;s a bonus, and if I don&#8217;t, I just delete it and move on.  Thankfully, Fish Frenzy falls squarely into the former category.  My only regret was that the game came to an awfully quick end.</p>
<p>The premise is simply to catch enough fish to satisfy your point total for each round.  You&#8217;re in a boat at the top of the lake, and you tilt the device left and right to move your boat back and forth.  Tilt the device up and down to raise and lower your fishing pole.  If you snag a fish they&#8217;ll jump out of the water, at which point you have to catch them in your boat.  It sounds simple enough, but the game is timed, so you need to work as quickly as you can.  Also, in later levels there are eels, which prove to be a shocking experience, and swordfish, which &#8220;cut&#8221; your experience short.  Neither of these obstacles kill you, but rather they waste time where you could be catching fish.</p>
<div id="attachment_4809" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-4809" title="I'm As Shocked As You Are" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/fish_frenzy_iphone.jpg" alt="I'm As Shocked As You Are" width="384" height="256" /><p class="wp-caption-text">I&#39;m As Shocked As You Are</p></div>
<p>You get three lives to start, and lose a life if you run out of time before accumulating enough points from catching fish.  When all of your lives are gone, or you&#8217;ve completed fifteen levels, the game is over.  There&#8217;s really not much to complain about here.  The game is simple to play, it&#8217;s entertaining, and it can actually be somewhat of a challenge in the later levels.  It would have been nice to have more levels (this technically feels like it could support an infinite mode quite well), but in the end it&#8217;s a quick enough play that going through the whole game several times is no big deal.</p>
<p>The graphics are quite well done.  Everything is detailed and colorful, and there&#8217;s just enough animation to catch your eye.  I especially like the animation when you accidentally snag an eel.  The girl in the boat has that typical &#8220;time management character&#8221; look to her, which somehow seems to fit the mood of the game.  The sound effects and music make the game feel like an interactive morning cartoon, which is always a bonus for me.</p>
<p>Fish Frenzy might be a bit too simple or short for a lot of people, but I find it makes a nice diversion every now and again when I want to play something but don&#8217;t have the desire to jump into a time consuming game.  And it sure beats playing solitaire!  Also, if you&#8217;re looking for a game to throw on your iPhone for your kids, or your kid has an iPod Touch and they want games, this is a great choice.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=314188925&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/fishfrenzy">App Shopper Link</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Pop-A-Tronic for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-pop-a-tronic-for-iphone/4761/</link>
		<comments>http://quicklook.technobrains.com/quick-look-pop-a-tronic-for-iphone/4761/#comments</comments>
		<pubDate>Fri, 08 May 2009 06:03:26 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Big Blue Bubble]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Pop-A-Tronic]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=4761</guid>
		<description><![CDATA[What do big chains, charge bombs and a purifier all have in common?  Why, they can be found in Pop-A-Tronic, of course!  Big Blue Bubble has taken the Jawbreaker style of puzzle game and put a fresh spin on it, making it once more fun to play.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll admit that I bought this for 3 reasons: it was cheap (99 cents), it had a cool screen shot, and the developer promised a free copy of the PC version with purchase.  As it turns out, I ended up getting a fun game in the process.   Windows Mobile fans will recognize it as Bubble Breaker (or Jawbreaker, I think), and variations of the game have probably existed on almost every other platform as well.  Pop-A-Tronic just happens to have a couple of nice features that set it apart from the rest, in my opinion.</p>
<div id="attachment_4764" class="wp-caption alignleft" style="width: 202px"><img class="size-full wp-image-4764" title="Pop The Bubbles" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/popatronic_iphone.png" alt="Pop The Bubbles" width="192" height="288" /><p class="wp-caption-text">Pop The Bubbles</p></div>
<p>The basic premise is to continually clear the screen by eliminating groups of 3 or more like colored bubbles.  You do this simply by tapping on them.  As you eliminate bubbles your score increases and the purifier meter gets filled.  When the meter is full you can click on it and select a bubble, and all bubbles of that color will disappear (nice feature number one).  To boost your score you&#8217;ll want to eliminate multiple chains of 5 or more bubbles in a row.  This creates a score multiplier that fills the purifier even faster (nice feature number 2).  At random intervals in a level a charge bomb will appear.  The bomb is activated when you click on it, and will grow with each subsequent click.  After 5 seconds the bomb will go off and destroy all bubbles that it&#8217;s covering (nice feature number three).</p>
<p>The combination of score multipliers, charge bombs and the purifier add levels of strategy to Pop-A-Tronic that I don&#8217;t think I&#8217;ve ever experienced in this style of game.  The only down side to the game play that I&#8217;ve seen so far is that only clicking on the center of the bomb will cause it to grow.  If you click on the outer areas of the bomb you&#8217;ll actually interact with the playing board below, which means you might accidentally click a bubble and break your score multiplier.</p>
<p>The graphics are pretty sharp for a puzzle game.  I particularly like the spinning gears and swimming fish in the background.  The sound effects are decent enough, though the noise of selecting bubbles can get a bit irritating.  Sadly, there is no music.  If you&#8217;ve been following my reviews long enough, you know how I feel about music in a game.  If you&#8217;re new to my critiques, I <strong>really</strong> like music in my games.  But, I digress&#8230;</p>
<p>Overall, Pop-A-Tronic turned out to be quite the pleasant surprise.  It took what in my opinion was a worn out puzzle format and added a fresh spin to it.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=310903387&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/pop-a-tronic">App Shopper Link</a></p>
<p>Oh, and for those who might be wondering / skeptical, the offer for a free desktop version is legit.  Be forewarned, though, that the registration code on the PC side is a bear!</p>
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		<title>Quick Look: Happy Lines / Snow Lines for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-happy-lines-snow-lines-for-iphone/4609/</link>
		<comments>http://quicklook.technobrains.com/quick-look-happy-lines-snow-lines-for-iphone/4609/#comments</comments>
		<pubDate>Wed, 06 May 2009 01:33:30 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
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		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Happy Lines]]></category>
		<category><![CDATA[Herocraft]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Snow Lines]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=4609</guid>
		<description><![CDATA[Two reviews for the price of one!  This time I take a look at two simple puzzle favorites from Herocraft: Happy Lines and Snow Lines.  This is a pretty brief review for two games (mainly because I've already reviewed them both for the Pocket PC), but suffice it to say that even though not much has changed on the iPhone they're still a couple of great games.]]></description>
			<content:encoded><![CDATA[<p>Some of you might be thinking &#8220;that&#8217;s an awfully weird name for a game&#8221;.  The astute folks, however, have probably realized that those are in fact two separate games.  However, due to their similar nature (and the fact that I&#8217;ve already reviewed them both for the Pocket PC &#8211; <a href="http://www.smartphonemag.com/cms/blogs/29/i_m_so_happy">Happy Lines</a> and <a href="http://www.smartphonemag.com/cms/blogs/29/on_the_second_review_of_christmas">Snow Lines</a>), I figured I&#8217;d lump them together for this quick look.  That doesn&#8217;t mean they don&#8217;t stand on their own as well done games, but the truth is that once you&#8217;ve played one you&#8217;ve basically played them both (though for 99 cents why not?)</p>
<div id="attachment_4677" class="wp-caption alignleft" style="width: 202px"><img class="size-full wp-image-4677" title="Oh Happy Lines!" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/happy_lines_iphone.jpg" alt="Oh Happy Lines!" width="192" height="288" /><p class="wp-caption-text">Oh Happy Lines!</p></div>
<p>For those unfamiliar with the &#8220;lines&#8221; concept, you basically move objects around the board (in this case cute smiley faces) until you make lines of a certain size, either horizontally, vertically or diagonally.  However, the folks at Herocraft throw a wrench in here because on certain levels you have to form squares and rectangles instead of lines!  They&#8217;ll make sure you know which at the beginning of each level.  Also, in some levels your goal is to earn a certain number of points, while in others you&#8217;re trying to fill a meter up while it&#8217;s slowly emptying.  In a way this provides you with four different styles of play throughout the course of the game.  On top of all that, the game board varies in size and shape with each level, providing an extra challenge.  This is the most unique variations in this genre of game that I&#8217;ve run across so far.</p>
<p>The one down side is that other than theme, the two games are basically the same.  It&#8217;s really just a matter of trying to decide whether you want the original Happy Lines (which boasts somewhat of a fall theme complete with falling leaves) or Snow Lines for that wintery Christmas feeling.  I realize that there&#8217;s something to be said for franchising, but it honestly would have been nice if, at least for the iPhone version, the visuals and audio for Snow Lines would have been added as a &#8220;skin&#8221; for Happy Lines.  Personally, I think I&#8217;d rather pay $1.99 for a two-themed game the $1.98 to have two games that are basically the same except for theme.  But, that&#8217;s just me.</p>
<div id="attachment_4678" class="wp-caption alignright" style="width: 202px"><img class="size-full wp-image-4678" title="Let It Snow, Lines..." src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/snow_lines_iphone.jpg" alt="Let It Snow, Lines..." width="192" height="288" /><p class="wp-caption-text">Let It Snow, Lines...</p></div>
<p>The visuals live up to the usual Herocraft high standards.  I particularly enjoy the animated smiley faces, as well as the falling elements (leaves in Happy Lines and snow in&#8230; yep&#8230; Snow Lines).  I think I enjoy the Snow Lines visuals just a bit more, mainly because of the winter apparel &#8211; ear muffs, scarves, etc. &#8211; that just seems to give the smileys a bit more personality.  The main sound effects of interest revolve around the smileys as well.  You&#8217;re greeted with a &#8220;humph&#8221; when you select a smiley to move, and occasionally a random smiley will giggle for no apparent reason.  Again, it just adds to the personality of the game.  The music in both games is good, so it&#8217;s really a matter of whether you&#8217;re more into Christmas type tunes or mellow rock type ballads.  Either way you&#8217;ll probably enjoy listening to the tunes even if you aren&#8217;t busy playing the game.</p>
<p>I wasn&#8217;t really familiar with the &#8220;lines&#8221; genre before playing Happy Lines and Snow Lines, but I&#8217;m glad these were the first games of this type I had played.  They are both fun, colorful, and get progressively challenging as you beat each level.  I&#8217;m not sure that you&#8217;d find much added value in owning both games, aside from the different themes, but at 99 cents a pop, you won&#8217;t lose much in finding out.</p>
<p>Final Verdict: <strong>Recommended (at least one of the two)</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305986315&amp;mt=8">App Store &#8211; Happy Lines</a><br />
<a href="http://appshopper.com/games/happy-lines">App Shopper &#8211; Happy Lines</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=306054659&amp;mt=8">App Store &#8211; Snow Lines</a><br />
<a href="http://appshopper.com/games/snow-lines">App Shopper &#8211; Snow Lines</a><br />
<a href="http://smart.herocraft.com/en/">HeroCraft Web Site</a></p>
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		<title>Quick Look: Hurdler for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-hurdler-for-iphone/4524/</link>
		<comments>http://quicklook.technobrains.com/quick-look-hurdler-for-iphone/4524/#comments</comments>
		<pubDate>Sun, 03 May 2009 08:40:22 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Hurdler]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=4524</guid>
		<description><![CDATA[So how does a little stick figure obstacle jumping sound?  When it's in the context of Hurdler for the iPhone, it sounds just fine to me.  This is a port of an older PC game, and they did the source proud.  Get ready to jump some rubber ducks...]]></description>
			<content:encoded><![CDATA[<p>When I first saw Hurdler in the &#8220;new games&#8221; list at <a href="http://www.toucharcade.com/">Touch Arcade</a> I thought to myself, &#8220;nah, it couldn&#8217;t be THAT Hurdler&#8221;.  Sure enough it was, and with a quick price drop to 99 cents it was an instant buy for me.  So what exactly is Hurdler?  Well, it&#8217;s the best stick figure hurdle jumpin&#8217; puzzle platform game around, that&#8217;s what.  If you&#8217;re still a bit confused, let me explain further.</p>
<p>The basic goal behind Hurdler is to get to the golden balloon at the end of each level.  To do that, however, you must avoid all the obstacles that stand between you and that balloon.  Obstacles range from the common items like hurdles (hence the name) and garbage cans, to the sublimely silly like rubber ducks.  From the time the level starts you are in constant motion forward, so to avoid all these things you must jump above &#8211; or sometimes through &#8211; them.  Your arsenal consists of four moves: normal jump, high jump, short jump and long jump.  The platform part of the game comes from the fact that you&#8217;re constantly moving forward through a horizontally configured level, much like any old platform game.  The puzzle part comes from the fact that you must determine the best jump at any given time to avoid the obstacles immediately in front of you &#8211; and to position you in the right spot for things coming down the road.</p>
<p style="text-align: center;">
<div id="attachment_4525" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-4525" title="Lookin' Through Rose Colored Glasses" src="http://quicklook.technobrains.com/wp-content/uploads/2009/05/hurdler_iphone.jpg" alt="Lookin' Through Rose Colored Glasses" width="384" height="256" /><p class="wp-caption-text">Lookin&#39; Through Rose Colored Glasses</p></div>
<p>Therein lies both the beauty and frustration of Hurdler.  Often times a particular jump might be enough to get you over an immediate obstacle, but it might put you too close to the next obstacle to react appropriately.  As the levels get more challenging, you will find yourself playing them multiple times in order to find the right combination of jumps for a particular puzzle.  The only problem with this is your save game is based on still being alive at the end of a level, so once you&#8217;ve used up all your lives you&#8217;ll be starting over from the very beginning of the game.  Hope you&#8217;re good at memorizing patterns!  To control the hurdler you simply click the portion of the screen tied to each action &#8211; upper part of the screen for high jump, lower part for normal jump, left side for short jump and right side for long jump.  This works reasonably well, but I would have liked to have the option of a small directional pad in the upper left or right corner of the screen.</p>
<p>The graphics have a great Super Nintendo look to them, including decently detailed foregrounds and the faded background look that was often employed in SNES games.  I love the animations of the hurdler himself, especially when he slips on a rubber duck.  The sound effects are a perfect compliment to the jumpy on-screen action.  The only thing that&#8217;s a bit annoying is the screech of the bird that flies by at random intervals to try and thwart your progress.  The music sounds good, but does get repetitive after a while.  A separate track for each level set would have been cool.</p>
<p>Playing this brought back a lot of fond (and frustrating) memories of hurdling on my PC.  This game is a perfect fit for the small screen, and an absolute blast to play.  My only hope for a future revision is that they add the on-screen controls as an option.  Otherwise, there isn&#8217;t a whole lot to not like here.  With 90 levels broken into three sets &#8211; at least one of which was created especially for the iPhone &#8211; there&#8217;s plenty to keep you entertained for awhile.  At the current price of 99 cents it&#8217;s a steal, and even when it goes back up to $1.99 it&#8217;s worth the price.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=305496720&amp;mt=8">App Store Link</a><br />
<a href="http://appshopper.com/games/hurdler">App Shopper Link</a><br />
<a href="http://www.thegamespage.com/downloads/games/HurdlerClassic.exe">Hurdler Classic &#8211; PC version</a></p>
<p>[Note: image courtesy of App Shopper]</p>
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		<title>Quick Look: Batter Up Baseball for iPhone</title>
		<link>http://quicklook.technobrains.com/quick-look-batter-up-baseball-for-iphone/4358/</link>
		<comments>http://quicklook.technobrains.com/quick-look-batter-up-baseball-for-iphone/4358/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 06:05:25 +0000</pubDate>
		<dc:creator>PointOfLight</dc:creator>
				<category><![CDATA[1 Quick Look]]></category>
		<category><![CDATA[Comprehensive Reviews]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone iTouch]]></category>
		<category><![CDATA[Latest Mobile Games]]></category>
		<category><![CDATA[Batter Up Baseball]]></category>
		<category><![CDATA[Eric Pankoke]]></category>
		<category><![CDATA[Quick Look]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Skyworks]]></category>
		<category><![CDATA[technobrains]]></category>

		<guid isPermaLink="false">http://www.technobrains.com/?p=4358</guid>
		<description><![CDATA[Sports mini-games have been a bit of a mixed bag for me so far on the iPhone, but with Batter Up Baseball, it looks like Skyworks has finally hit one out of the park.  Great visuals, authentic sound and gameplay that keeps going and going could bring you to start singing "take me out to the ball game".]]></description>
			<content:encoded><![CDATA[<p>3 Point Hoops was fun but felt a little empty.  Field Goal Frenzy left me wanting to kick myself more than a football.  So, I wasn&#8217;t really sure what to expect from Batter Up Baseball.  As it turns out, this is actually the best of the bunch so far where sports mini-games from Skyworks are concerned.  There isn&#8217;t really any more to it content wise than 3 Point Hoops.  Where the basketball game was simply standing around shooting hoops, this game is simply standing around hitting home runs.  I think what makes this a more interesting affair, however, is the potential for &#8220;infinite&#8221; playability.  Plus, it was fun trying to hit the various targets!</p>
<p>There are two modes to Batter Up Baseball: Home Run Rally and Arcade mode.  In Home Run Rally you start out with three swings, and each hit that&#8217;s not a home run costs you a swing.  If you can hit one of the targets scattered around the billboards in the outfield you can earn an extra swing (up to a maximum of 3).  In Arcade mode, on the other hand, you start out with 20 swings.  This time, each swing deducts from your total.  However, if you hit three home runs in a row you&#8217;re &#8220;on fire&#8221;, and every home run after that until you miss is considered a &#8220;free&#8221; swing, and doesn&#8217;t deduct from your total.  If you hit three targets in a row you earn an extra swing, and there&#8217;s no limit to extras in this mode.  This is what I meant by &#8220;infinite&#8221; playability, because as long as you keep hitting home runs while on fire you could potentially play forever.  That would probably get a bit boring, but at least it gives you more control over when your game ends.</p>
<p style="text-align: center;">
<div id="attachment_4360" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-4360" title="Here Comes The Pitch" src="http://quicklook.technobrains.com/wp-content/uploads/2009/04/bub_iphone.jpg" alt="Here Comes The Pitch" width="384" height="256" /><p class="wp-caption-text">Here Comes The Pitch</p></div>
<p>The control scheme is pretty simple.  You swipe downwards to get your batter in position, then swipe up and towards the direction you want to hit when the ball comes at you.  It does take a bit of getting used to, and chances are good you&#8217;ll never hit the ball quite the same twice, even if you think you have, but that&#8217;s the fun of the game.  My favorite part of the game, however, was in the last round I played before writing this review, where I got to go all &#8220;Bull Durham&#8221; and take out some of the stadium lights.  I wasn&#8217;t really sure they&#8217;d let me do that, but I&#8217;m glad they added that little detail.</p>
<p>The graphics are probably the best of the bunch.  It&#8217;s not so much in the overall, because the images in 3 Point Hoops are probably a bit more polished.  Where Batter Up Baseball scores is in the details.  The signs look like authentic vintage advertisements.  When you hit a target there&#8217;s always some sort of reaction, usually accompanied by a small shower of fireworks.  Hitting a light is actually location sensitive, so the part of the lights you hit actually go out instead of the whole thing.  And you&#8217;ll definitely want to try and hit the clock at least once.  My favorite effect of all, however, is the flaming bat when you&#8217;re &#8220;on fire&#8221; (they really weren&#8217;t kidding about that).  I just wish that every home run you hit with the flaming bat would have left a trail of flames instead of the standard white trail.
</p>
<p style="text-align: center;">
<div id="attachment_4361" class="wp-caption aligncenter" style="width: 394px"><img class="size-full wp-image-4361" title="Yet Another Home Run" src="http://quicklook.technobrains.com/wp-content/uploads/2009/04/bub2_iphone.jpg" alt="Yet Another Home Run" width="384" height="256" /><p class="wp-caption-text">Yet Another Home Run</p></div>
<p>The sound effects worked really well.  From the crack of the bat against the ball to the clunk when the ball fell short and hit the wall, everything sounded right.  There were only two things that I was a bit disappointed with.  The first was the lack of some shattering sound when the ball hit the lights.  Might not have been overly realistic, but it would have been cool.  Second, when the audience was cheering and a ball went foul, the audience fell silent <em>immediately</em>.  It just seemed a bit odd.  As for music&#8230; well, there was none, aside from the quick riff played over a home run.  This was somewhat surprising, since the other games had pretty decent music.</p>
<p>For being nothing more than a home run simulator, Batter Up Baseball was surprisingly fun.  The inclusion of targets and the potential for playing &#8220;forever&#8221; in Arcade mode just add replayability to the game.  Aesthetically the game was all there except for the music.  As a result, Batter Up Baseball scores a home run in my book.</p>
<p>Final Verdict: <strong>Recommended</strong><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=307922945&amp;mt=8">App Store Link</a><br />
<a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=309946709&amp;mt=8">App Store Link &#8211; Lite Version</a></p>
<p>[Note: image courtesy of <a href="http://www.appshopper.com/">App Shopper</a>]</p>
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